ctf/src
2018-10-25 19:37:41 +02:00
..
header Import Q_strlcpy() and replace several dangerous strncpy() with it. 2018-10-25 19:37:41 +02:00
menu Reformat menu.c 2011-10-15 09:05:55 +00:00
monster Use the correct flavors of abs() 2014-08-03 11:16:08 +02:00
player Rename teleport_time to last_sound time 2016-12-18 09:26:51 +01:00
shared Import Q_strlcpy() and replace several dangerous strncpy() with it. 2018-10-25 19:37:41 +02:00
g_ai.c Fix a potential crash in ai_run_melee() and ai_run_missile(). 2017-09-07 18:12:41 +02:00
g_chase.c Fix compiler warnings (no operational changes) 2012-07-01 09:44:33 +02:00
g_cmds.c One entity shooting another should work even if friendly fire is off 2014-11-30 18:02:32 +01:00
g_combat.c Reformat g_combat.c 2011-10-13 06:37:06 +00:00
g_ctf.c reformat g_ctf.c 2011-10-13 06:56:52 +00:00
g_func.c Fix compiler warnings (no operational changes) 2012-07-01 09:44:33 +02:00
g_items.c reformat g_items.c 2011-10-14 11:54:10 +00:00
g_main.c Split the gibs per frame limit between gibs and debris. 2018-10-07 12:02:20 +02:00
g_misc.c Split the gibs per frame limit between gibs and debris. 2018-10-07 12:02:20 +02:00
g_monster.c Reformat g_monster.c 2011-10-14 12:16:01 +00:00
g_phys.c SV_Physics_Pusher: fix the 'memory corrupted' check 2015-08-31 18:48:27 +02:00
g_save.c Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:45:26 +02:00
g_spawn.c Import Q_strlcpy() and replace several dangerous strncpy() with it. 2018-10-25 19:37:41 +02:00
g_svcmds.c Reformat g_svcmds.c 2011-10-15 07:52:57 +00:00
g_target.c Import Q_strlcpy() and replace several dangerous strncpy() with it. 2018-10-25 19:37:41 +02:00
g_trigger.c Reformat g_trigger.c 2011-10-15 08:15:25 +00:00
g_utils.c Cleanup g_utils.c 2011-10-15 08:22:51 +00:00
g_weapon.c Reformat g_weapon.c 2011-10-15 08:31:34 +00:00