cmake_minimum_required(VERSION 3.0) # Enforce "Debug" as standard build type if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) endif(NOT CMAKE_BUILD_TYPE) # CMake project configuration project(yquake2-ctf) # Enforce compiler flags (GCC / Clang compatible, yquake2 # won't build with another compiler anyways) # -Wall -> More warnings # -fno-strict-aliasing -> Quake 2 is far away from strict aliasing # -fwrapv -> Make signed integer overflows defined set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv") # Use -O2 as maximum optimization level. -O3 has it's problems with yquake2. string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") # Linker Flags if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") list(APPEND CtfLinkerFlags "-lm") else() list(APPEND CtfLinkerFlags "-lm -rdynamic") endif() set(Ctf-Source src/menu/menu.c src/monster/move.c src/player/client.c src/player/hud.c src/player/trail.c src/player/view.c src/player/weapon.c src/shared/shared.c src/g_ai.c src/g_chase.c src/g_cmds.c src/g_combat.c src/g_ctf.c src/g_func.c src/g_items.c src/g_main.c src/g_misc.c src/g_monster.c src/g_phys.c src/g_save.c src/g_spawn.c src/g_svcmds.c src/g_target.c src/g_trigger.c src/g_utils.c src/g_weapon.c ) set(Ctf-Header src/header/ctf.h src/header/game.h src/header/local.h src/header/menu.h src/header/shared.h src/monster/player.h ) # Build the ctf dynamic library add_library(game SHARED ${Ctf-Source} ${Ctf-Header}) set_target_properties(game PROPERTIES PREFIX "" LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release ) target_link_libraries(game ${CtfLinkerFlags})