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14 changed files with 38 additions and 377 deletions

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@ -1,45 +0,0 @@
name: Testbuild for Linux (aarch64)
run-name: testbuild_linux_aarch64
on:
push:
branches:
- 'master'
pull_request:
types:
- edited
- opened
- synchronize
concurrency:
# Cancel concurrent workflows for the same PR or commit hash.
group: ${{github.workflow}}-${{github.event_name == 'pull_request' && github.head_ref || github.sha}}
cancel-in-progress: true
jobs:
build_ubuntu_aarch64:
runs-on: ubuntu-22.04-arm
strategy:
fail-fast: false
matrix:
include:
- env: ubuntu
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: Build
run: |
# Public runners come with 4 CPUs.
make -j4
- name: Create testbuild package
run: |
# Create release directory tree
mkdir -p publish/quake2-ctf-linux_aarch64-${{github.sha}}/misc/docs
# Copy release assets
cp -r release/* publish/quake2-ctf-linux_aarch64-${{github.sha}}/
# Copy misc assets
cp LICENSE publish/quake2-ctf-linux_aarch64-${{github.sha}}/misc/docs/LICENSE.txt
cp README.md publish/quake2-ctf-linux_aarch64-${{github.sha}}/misc/docs/README.txt
- name: Upload testbuild package
uses: actions/upload-artifact@v4
with:
name: quake2-ctf-linux_aarch64-${{github.sha}}
path: publish/
if-no-files-found: error

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@ -1,45 +0,0 @@
name: Testbuild for Linux (x86_64)
run-name: testbuild_linux_x86_64
on:
push:
branches:
- 'master'
pull_request:
types:
- edited
- opened
- synchronize
concurrency:
# Cancel concurrent workflows for the same PR or commit hash.
group: ${{github.workflow}}-${{github.event_name == 'pull_request' && github.head_ref || github.sha}}
cancel-in-progress: true
jobs:
build_ubuntu_x86_64:
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
include:
- env: ubuntu
steps:
- name: Check out repository code
uses: actions/checkout@v4
- name: Build
run: |
# Public runners come with 4 CPUs.
make -j4
- name: Create testbuild package
run: |
# Create release directory tree
mkdir -p publish/quake2-ctf-linux_x86_64-${{github.sha}}/misc/docs
# Copy release assets
cp -r release/* publish/quake2-ctf-linux_x86_64-${{github.sha}}/
# Copy misc assets
cp LICENSE publish/quake2-ctf-linux_x86_64-${{github.sha}}/misc/docs/LICENSE.txt
cp README.md publish/quake2-ctf-linux_x86_64-${{github.sha}}/misc/docs/README.txt
- name: Upload testbuild package
uses: actions/upload-artifact@v4
with:
name: quake2-ctf-linux_x86_64-${{github.sha}}
path: publish/
if-no-files-found: error

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@ -1,49 +0,0 @@
name: Testbuild for MacOS
run-name: testbuild_macos
on:
push:
branches:
- 'master'
pull_request:
types:
- edited
- opened
- synchronize
concurrency:
# Cancel concurrent workflows for the same PR or commit hash.
group: ${{github.workflow}}-${{github.event_name == 'pull_request' && github.head_ref || github.sha}}
cancel-in-progress: true
jobs:
build_macos_aarch64:
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
include:
- env: macos
steps:
- name: Install build dependencies
run: |
brew update
brew install make
- name: Check out repository code
uses: actions/checkout@v4
- name: Build
run: |
# Public runners come with 3 CPUs.
gmake -j3
- name: Create testbuild package
run: |
# Create release directory tree
mkdir -p publish/quake2-ctf-macos-${{github.sha}}/misc/docs
# Copy release assets
cp -r release/* publish/quake2-ctf-macos-${{github.sha}}/
# Copy misc assets
cp LICENSE publish/quake2-ctf-macos-${{github.sha}}/misc/docs/LICENSE.txt
cp README.md publish/quake2-ctf-macos-${{github.sha}}/misc/docs/README.txt
- name: Upload testbuild package
uses: actions/upload-artifact@v4
with:
name: quake2-ctf-macos-${{github.sha}}
path: publish/
if-no-files-found: error

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@ -1,56 +0,0 @@
name: Testbuild for Win32
run-name: testbuild_win32
on:
push:
branches:
- 'master'
pull_request:
types:
- edited
- opened
- synchronize
concurrency:
# Cancel concurrent workflows for the same PR or commit hash.
group: ${{github.workflow}}-${{github.event_name == 'pull_request' && github.head_ref || github.sha}}
cancel-in-progress: true
jobs:
build_mingw_x86_32:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
include:
- { sys: mingw32, env: i686 }
steps:
- uses: msys2/setup-msys2@v2
with:
msystem: ${{matrix.sys}}
update: true
install: >-
git
make
mingw-w64-${{matrix.env}}-gcc
mingw-w64-${{matrix.env}}-make
- name: Check out repository code
uses: actions/checkout@v4
- name: Build
shell: msys2 {0}
run: |
# Public runners come with 4 CPUs.
make -j4
- name: Create testbuild package
shell: msys2 {0}
run: |
# Create release directory tree
mkdir -p publish/quake2-ctf-win32-${{github.sha}}/misc/docs
# Copy release assets
cp -r release/* publish/quake2-ctf-win32-${{github.sha}}/
# Copy misc assets
cp LICENSE publish/quake2-ctf-win32-${{github.sha}}/misc/docs/LICENSE.txt
cp README.md publish/quake2-ctf-win32-${{github.sha}}/misc/docs/README.txt
- name: Upload testbuild package
uses: actions/upload-artifact@v4
with:
name: quake2-ctf-win32-${{github.sha}}
path: publish/
if-no-files-found: error

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@ -1,56 +0,0 @@
name: Testbuild for Win64
run-name: testbuild_win64
on:
push:
branches:
- 'master'
pull_request:
types:
- edited
- opened
- synchronize
concurrency:
# Cancel concurrent workflows for the same PR or commit hash.
group: ${{github.workflow}}-${{github.event_name == 'pull_request' && github.head_ref || github.sha}}
cancel-in-progress: true
jobs:
build_mingw_x86_64:
runs-on: windows-latest
strategy:
fail-fast: false
matrix:
include:
- { sys: mingw64, env: x86_64 }
steps:
- uses: msys2/setup-msys2@v2
with:
msystem: ${{matrix.sys}}
update: true
install: >-
git
make
mingw-w64-${{matrix.env}}-gcc
mingw-w64-${{matrix.env}}-make
- name: Check out repository code
uses: actions/checkout@v4
- name: Build
shell: msys2 {0}
run: |
# Public runners come with 4 CPUs.
make -j4
- name: Create testbuild package
shell: msys2 {0}
run: |
# Create release directory tree
mkdir -p publish/quake2-ctf-win64-${{github.sha}}/misc/docs
# Copy release assets
cp -r release/* publish/quake2-ctf-win64-${{github.sha}}/
# Copy misc assets
cp LICENSE publish/quake2-ctf-win64-${{github.sha}}/misc/docs/LICENSE.txt
cp README.md publish/quake2-ctf-win64-${{github.sha}}/misc/docs/README.txt
- name: Upload testbuild package
uses: actions/upload-artifact@v4
with:
name: quake2-ctf-win64-${{github.sha}}
path: publish/
if-no-files-found: error

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@ -1,12 +1,3 @@
Three Wave Capture The Flag 1.10 to 1.11
- Fix build in C23 mode.
Three Wave Capture The Flag 1.09 to 1.10
- Fix build on ARM Macs.
Three Wave Capture The Flag 1.08 to 1.09
- Several small bugfixes.
Three Wave Capture The Flag 1.07 to 1.08
- Several small bugfixes.

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@ -1,8 +1,5 @@
cmake_minimum_required(VERSION 3.0)
# Print a message that using the Makefiles is recommended.
message(NOTICE: " The CMakeLists.txt is unmaintained. Use the Makefile if possible.")
# Enforce "Debug" as standard build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)

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@ -47,12 +47,8 @@ YQ2_ARCH ?= $(PROCESSOR_ARCHITECTURE)
endif
endif # windows but MINGW_CHOST not defined
else
ifneq ($(YQ2_OSTYPE), Darwin)
# Normalize some abiguous YQ2_ARCH strings
YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/arm64/aarch64/' -e 's/^arm.*/arm/')
else
YQ2_ARCH ?= $(shell uname -m)
endif
YQ2_ARCH ?= $(shell uname -m | sed -e 's/i.86/i386/' -e 's/amd64/x86_64/' -e 's/^arm.*/arm/')
endif
# On Windows / MinGW $(CC) is undefined by default.
@ -88,7 +84,7 @@ endif
# to get it there...
# -fwrapv for defined integer wrapping. MSVC6 did this
# and the game code requires it.
override CFLAGS += -fno-strict-aliasing -fwrapv
override CFLAGS += -std=gnu99 -fno-strict-aliasing -fwrapv
# -MMD to generate header dependencies. Unsupported by
# the Clang shipped with OS X.

32
README Normal file
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@ -0,0 +1,32 @@
This is a 64 bit clean and bugfixed version of id Software's Quake II
addon pack "Capture The Flag", developed by David 'Zoid' Kirsch. Hundred
of type errors and strange constructs were fixed, thus this version
should run much more stable than the old SDK version. While it may work
with every Quake II client, the "Yamagi Quake II" client is highly
recommended. For more Information visit http://www.yamagi.org/quake2.
Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Copy release/game.so to the ctf/ subfolder of your Quake II
installation. The CTF gamedata is part of the 3.20 point release.
3. Start the game with "./quake2 +set game ctf".
Installation for OS X:
----------------------
1. Copy game.dll from the zip-archive to ctf/.
2. Start the game with "quake2 +set game ctf"
If you want to compile 'ctf' for OS X from source, please take a look at
the "Installation" section of the README of the Yamagi Quake II client.
In the same file the integration into an app-bundle is explained.
Installation for Windows:
-------------------------
1. Copy the game.dll to the ctf\ subfolder of your Quake II
installation. The CTF gamedata is part of the 3.20 point release.
2. Start the game with "quake2.exe +set game ctf".
If you want to compile 'ctf' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake
II client. There's descripted how to setup the build environment.

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@ -1,66 +0,0 @@
# Three Wave Capture The Flag for Yamagi Quake II
Three Wave Capture The Flag for Yamagi Quake II is a bugfixed version of
the official CTF addon for Quake II. It's based upon the Quake II source
code release and and is licensed under GPL version 2:
* [LICENSE](https://github.com/yquake2/ctf/blob/master/LICENSE)
Several bugs were fixed. The addon is intended to be used with Yamagi
Quake II, but it's also fully backward compatible with the last Quake II
pointrelease 3.20 and may work with other source ports.
Officially supported operating systems are:
* FreeBSD
* Linux
* Windows
Beside theses Three Wave Capture The Flag for Yamagi Quake II has
community support for MacOS and most other unixoid operating systems,
including NetBSD, OpenBSD and Solaris.
## Development
Three Wave Capture The Flag for Yamagi Quake II is a community driven
project and lives from community involvement. Please report bugs in our
issue tracker:
* [Issue Tracker](https://github.com/yquake2/ctf/issues)
We are always open to code contributions, no matter if they are small
bugfixes or bigger features. However, Yamagi Quake II is a conservative
project with big focus on stability and backward compatibility. We don't
accept breaking changes. When in doubt please open an issue and ask if a
contribution in welcome before putting too much work into it. Open a
pull request to submit code:
* [Pull Requests](https://github.com/yquake2/ctf/pulls)
Also have a look at our contributors guide:
* [Contributors Guide](https://github.com/yquake2/yquake2/blob/master/doc/080_contributing.md)
## Documentation
Yamagi Quake II has rather extensive documentation covering all relevant
areas from installation and configuration to package building. Have a
look at the documentation index:
* [Documentation Index](https://github.com/yquake2/yquake2/blob/master/doc/010_index.md)
## Releases
Three Wave Capture The Flag for Yamagi Quake II releases at an irregular
schedule. The official releases with source code tarballs and prebuild
Windows binaries can be found at the homepage:
* [Homepage](https://www.yamagi.org/quake2/)
Our CI builds **unsupported** Linux, MacOS and Windows binaries at every
commit. The artifacts can be found here:
* [Github Actions](https://github.com/yquake2/ctf/actions)

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@ -334,7 +334,7 @@ BecomeExplosion1(edict_t *self)
{
CTFResetFlag(CTF_TEAM2); /* this will free self! */
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM2));
CTFTeamName(CTF_TEAM1));
return;
}

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@ -168,11 +168,11 @@ SV_FilterPacket(char *from)
{
if ((in & ipfilters[i].mask) == ipfilters[i].compare)
{
return (filterban->value != 0);
return (int)filterban->value;
}
}
return (filterban->value == 0);
return (int)!filterban->value;
}
void

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@ -36,21 +36,8 @@
#include <stdlib.h>
#include <time.h>
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L // C23 or newer
typedef bool qboolean;
#else
#ifdef true
#undef true
#endif
#ifdef false
#undef false
#endif
typedef enum {false, true} qboolean;
#endif
typedef unsigned char byte;
typedef enum {false, true} qboolean;
#ifndef NULL
#define NULL ((void *)0)

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@ -1515,35 +1515,10 @@ weapon_supershotgun_fire(edict_t *ent)
v[YAW] = ent->client->v_angle[YAW] - 5;
v[ROLL] = ent->client->v_angle[ROLL];
AngleVectors(v, forward, NULL, NULL);
if (aimfix->value)
{
AngleVectors(v, forward, right, NULL);
VectorScale(forward, -2, ent->client->kick_origin);
ent->client->kick_angles[0] = -2;
VectorSet(offset, 0, 8, ent->viewheight - 8);
P_ProjectSource(ent, offset, forward, right, start);
}
fire_shotgun(ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD,
DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);
v[YAW] = ent->client->v_angle[YAW] + 5;
AngleVectors(v, forward, NULL, NULL);
if (aimfix->value)
{
AngleVectors(v, forward, right, NULL);
VectorScale(forward, -2, ent->client->kick_origin);
ent->client->kick_angles[0] = -2;
VectorSet(offset, 0, 8, ent->viewheight - 8);
P_ProjectSource(ent, offset, forward, right, start);
}
fire_shotgun(ent, start, forward, damage, kick,
DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD,
DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);