diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..77fb1a7 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,73 @@ +cmake_minimum_required(VERSION 3.0) + +# Enforce "Debug" as standard build type +if(NOT CMAKE_BUILD_TYPE) + set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) +endif(NOT CMAKE_BUILD_TYPE) + +# CMake project configuration +project(yquake2-xatrix) + +# Enforce compiler flags (GCC / Clang compatible, yquake2 +# won't build with another compiler anyways) +# -Wall -> More warnings +# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing +# -fwrapv -> Make signed integer overflows defined +set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv") + +# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2. +string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") + +# Linker Flags +if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") + list(APPEND XatrixLinkerFlags "-lm") +else() + list(APPEND XatrixLinkerFlags "-lm -rdynamic") +endif() + +set(Ctf-Source + src/menu/menu.c + src/monster/move.c + src/player/client.c + src/player/hud.c + src/player/trail.c + src/player/view.c + src/player/weapon.c + src/shared/shared.c + src/g_ai.c + src/g_chase.c + src/g_cmds.c + src/g_combat.c + src/g_ctf.c + src/g_func.c + src/g_items.c + src/g_main.c + src/g_misc.c + src/g_monster.c + src/g_phys.c + src/g_save.c + src/g_spawn.c + src/g_svcmds.c + src/g_target.c + src/g_trigger.c + src/g_utils.c + src/g_weapon.c + ) + +set(Ctf-Header + src/header/ctf.h + src/header/game.h + src/header/local.h + src/header/menu.h + src/header/shared.h + src/monster/player.h + ) + +# Build the ctf dynamic library +add_library(game SHARED ${Ctf-Source} ${Ctf-Header}) +set_target_properties(game PROPERTIES + PREFIX "" + LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug + LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release +) +target_link_libraries(game ${CtfLinkerFlags})