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Reformat g_spawn.c
This commit is contained in:
parent
f13b82939e
commit
dcc29861ae
1 changed files with 552 additions and 481 deletions
423
src/g_spawn.c
423
src/g_spawn.c
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@ -1,21 +1,27 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Item spawning.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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@ -26,7 +32,6 @@ typedef struct
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void (*spawn)(edict_t *ent);
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} spawn_t;
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void SP_item_health(edict_t *self);
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void SP_item_health_small(edict_t *self);
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void SP_item_health_large(edict_t *self);
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@ -144,7 +149,6 @@ void SP_turret_breach (edict_t *self);
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void SP_turret_base(edict_t *self);
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void SP_turret_driver(edict_t *self);
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spawn_t spawns[] = {
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{"item_health", SP_item_health},
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{"item_health_small", SP_item_health_small},
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@ -155,10 +159,8 @@ spawn_t spawns[] = {
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{"info_player_deathmatch", SP_info_player_deathmatch},
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{"info_player_coop", SP_info_player_coop},
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{"info_player_intermission", SP_info_player_intermission},
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//ZOID
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{"info_player_team1", SP_info_player_team1},
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{"info_player_team2", SP_info_player_team2},
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//ZOID
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{"func_plat", SP_func_plat},
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{"func_button", SP_func_button},
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@ -221,10 +223,8 @@ spawn_t spawns[] = {
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{"misc_explobox", SP_misc_explobox},
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{"misc_banner", SP_misc_banner},
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//ZOID
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{"misc_ctf_banner", SP_misc_ctf_banner},
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{"misc_ctf_small_banner", SP_misc_ctf_small_banner},
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//ZOID
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{"misc_satellite_dish", SP_misc_satellite_dish},
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{"misc_gib_arm", SP_misc_gib_arm},
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{"misc_gib_leg", SP_misc_gib_leg},
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@ -235,10 +235,8 @@ spawn_t spawns[] = {
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{"misc_strogg_ship", SP_misc_strogg_ship},
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{"misc_teleporter", SP_misc_teleporter},
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{"misc_teleporter_dest", SP_misc_teleporter_dest},
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//ZOID
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{"trigger_teleport", SP_trigger_teleport},
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{"info_teleport_destination", SP_info_teleport_destination},
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//ZOID
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{"misc_blackhole", SP_misc_blackhole},
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{"misc_eastertank", SP_misc_eastertank},
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{"misc_easterchick", SP_misc_easterchick},
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@ -248,13 +246,10 @@ spawn_t spawns[] = {
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};
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/*
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===============
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ED_CallSpawn
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Finds the spawn function for the entity and calls it
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===============
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* Finds the spawn function for the entity and calls it
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*/
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void ED_CallSpawn (edict_t *ent)
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void
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ED_CallSpawn(edict_t *ent)
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{
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spawn_t *s;
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gitem_t *item;
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@ -266,36 +261,38 @@ void ED_CallSpawn (edict_t *ent)
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return;
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}
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// check item spawn functions
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/* check item spawn functions */
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for (i = 0, item = itemlist; i < game.num_items; i++, item++)
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{
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if (!item->classname)
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{
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continue;
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}
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if (!strcmp(item->classname, ent->classname))
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{ // found it
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{
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/* found it */
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SpawnItem(ent, item);
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return;
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}
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}
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// check normal spawn functions
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/* check normal spawn functions */
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for (s = spawns; s->name; s++)
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{
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if (!strcmp(s->name, ent->classname))
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{ // found it
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{
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/* found it */
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s->spawn(ent);
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return;
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}
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}
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gi.dprintf("%s doesn't have a spawn function\n", ent->classname);
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}
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/*
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=============
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ED_NewString
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=============
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*/
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char *ED_NewString (char *string)
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char *
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ED_NewString(char *string)
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{
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char *newb, *new_p;
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int i, l;
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@ -308,33 +305,34 @@ char *ED_NewString (char *string)
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for (i = 0; i < l; i++)
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{
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if (string[i] == '\\' && i < l-1)
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if ((string[i] == '\\') && (i < l - 1))
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{
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i++;
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if (string[i] == 'n')
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{
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*new_p++ = '\n';
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else
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*new_p++ = '\\';
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}
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else
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{
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*new_p++ = '\\';
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}
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}
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else
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{
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*new_p++ = string[i];
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}
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}
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return newb;
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}
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/*
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===============
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ED_ParseField
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Takes a key/value pair and sets the binary values
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in an edict
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===============
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* Takes a key/value pair and sets
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* the binary values in an edict
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*/
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void ED_ParseField (char *key, char *value, edict_t *ent)
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void
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ED_ParseField(char *key, char *value, edict_t *ent)
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{
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field_t *f;
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byte *b;
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@ -344,11 +342,16 @@ void ED_ParseField (char *key, char *value, edict_t *ent)
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for (f = fields; f->name; f++)
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{
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if (!Q_stricmp(f->name, key))
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{ // found it
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{
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/* found it */
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if (f->flags & FFL_SPAWNTEMP)
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{
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b = (byte *)&st;
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}
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else
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{
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b = (byte *)ent;
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}
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switch (f->type)
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{
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@ -378,21 +381,21 @@ void ED_ParseField (char *key, char *value, edict_t *ent)
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default:
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break;
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}
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return;
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}
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}
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gi.dprintf("%s is not a field\n", key);
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}
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/*
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====================
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ED_ParseEdict
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Parses an edict out of the given string, returning the new position
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ed should be a properly initialized empty edict.
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====================
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* Parses an edict out of the given string,
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* returning the new position ed should be
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* a properly initialized empty edict.
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*/
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char *ED_ParseEdict (char *data, edict_t *ent)
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char *
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ED_ParseEdict(char *data, edict_t *ent)
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{
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qboolean init;
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char keyname[256];
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@ -401,54 +404,66 @@ char *ED_ParseEdict (char *data, edict_t *ent)
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init = false;
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memset(&st, 0, sizeof(st));
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// go through all the dictionary pairs
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/* go through all the dictionary pairs */
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while (1)
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{
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// parse key
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/* parse key */
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com_token = COM_Parse(&data);
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if (com_token[0] == '}')
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{
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break;
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}
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if (!data)
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{
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gi.error("ED_ParseEntity: EOF without closing brace");
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}
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strncpy(keyname, com_token, sizeof(keyname) - 1);
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// parse value
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/* parse value */
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com_token = COM_Parse(&data);
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if (!data)
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{
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gi.error("ED_ParseEntity: EOF without closing brace");
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}
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if (com_token[0] == '}')
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{
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gi.error("ED_ParseEntity: closing brace without data");
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}
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init = true;
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// keynames with a leading underscore are used for utility comments,
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// and are immediately discarded by quake
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/* keynames with a leading underscore are used
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for utility comments, and are immediately
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discarded by quake */
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if (keyname[0] == '_')
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{
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continue;
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}
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ED_ParseField(keyname, com_token, ent);
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}
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if (!init)
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{
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memset(ent, 0, sizeof(*ent));
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}
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return data;
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}
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/*
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================
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G_FindTeams
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Chain together all entities with a matching team field.
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All but the first will have the FL_TEAMSLAVE flag set.
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All but the last will have the teamchain field set to the next one
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================
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* Chain together all entities with a matching team field.
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*
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* All but the first will have the FL_TEAMSLAVE flag set.
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* All but the last will have the teamchain field set to the next one
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*/
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void G_FindTeams (void)
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void
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G_FindTeams(void)
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{
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edict_t *e, *e2, *chain;
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int i, j;
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@ -456,26 +471,46 @@ void G_FindTeams (void)
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c = 0;
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c2 = 0;
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for (i = 1, e = g_edicts + i; i < globals.num_edicts; i++, e++)
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{
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if (!e->inuse)
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{
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continue;
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}
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if (!e->team)
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{
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continue;
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}
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if (e->flags & FL_TEAMSLAVE)
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{
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continue;
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}
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chain = e;
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e->teammaster = e;
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c++;
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c2++;
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for (j = i + 1, e2 = e + 1; j < globals.num_edicts; j++, e2++)
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{
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if (!e2->inuse)
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{
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continue;
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}
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if (!e2->team)
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{
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continue;
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}
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if (e2->flags & FL_TEAMSLAVE)
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{
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continue;
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}
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if (!strcmp(e->team, e2->team))
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{
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c2++;
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@ -491,14 +526,11 @@ void G_FindTeams (void)
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}
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/*
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==============
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SpawnEntities
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Creates a server's entity / program execution context by
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parsing textual entity definitions out of an ent file.
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==============
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* Creates a server's entity / program execution context by
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* parsing textual entity definitions out of an ent file.
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*/
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void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
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void
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SpawnEntities(char *mapname, char *entities, char *spawnpoint)
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{
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edict_t *ent;
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int inhibit;
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@ -507,12 +539,21 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
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float skill_level;
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skill_level = floor(skill->value);
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if (skill_level < 0)
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{
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skill_level = 0;
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}
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if (skill_level > 3)
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{
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skill_level = 3;
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}
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if (skill->value != skill_level)
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{
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gi.cvar_forceset("skill", va("%f", skill_level));
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}
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SaveClientData();
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@ -524,34 +565,52 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
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strncpy(level.mapname, mapname, sizeof(level.mapname) - 1);
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strncpy(game.spawnpoint, spawnpoint, sizeof(game.spawnpoint) - 1);
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// set client fields on player ents
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/* set client fields on player ents */
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for (i = 0; i < game.maxclients; i++)
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{
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g_edicts[i + 1].client = game.clients + i;
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}
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ent = NULL;
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inhibit = 0;
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// parse ents
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/* parse ents */
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while (1)
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{
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// parse the opening brace
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/* parse the opening brace */
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com_token = COM_Parse(&entities);
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if (!entities)
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{
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break;
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}
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if (com_token[0] != '{')
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{
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gi.error("ED_LoadFromFile: found %s when expecting {", com_token);
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}
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if (!ent)
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{
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ent = g_edicts;
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}
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else
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{
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ent = G_Spawn();
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}
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entities = ED_ParseEdict(entities, ent);
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// yet another map hack
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if (!Q_stricmp(level.mapname, "command") && !Q_stricmp(ent->classname, "trigger_once") && !Q_stricmp(ent->model, "*27"))
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/* yet another map hack */
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if (!Q_stricmp(level.mapname, "command") &&
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!Q_stricmp(ent->classname,
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"trigger_once") && !Q_stricmp(ent->model, "*27"))
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{
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ent->spawnflags &= ~SPAWNFLAG_NOT_HARD;
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}
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// remove things (except the world) from different skill levels or deathmatch
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/* remove things (except the world) from
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different skill levels or deathmatch */
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if (ent != g_edicts)
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{
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if (deathmatch->value)
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|
@ -565,10 +624,13 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
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}
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else
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{
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if ( /* ((coop->value) && (ent->spawnflags & SPAWNFLAG_NOT_COOP)) || */
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((skill->value == 0) && (ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
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((skill->value == 1) && (ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
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(((skill->value == 2) || (skill->value == 3)) && (ent->spawnflags & SPAWNFLAG_NOT_HARD))
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if (((skill->value == 0) &&
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(ent->spawnflags & SPAWNFLAG_NOT_EASY)) ||
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((skill->value == 1) &&
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(ent->spawnflags & SPAWNFLAG_NOT_MEDIUM)) ||
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(((skill->value == 2) ||
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(skill->value == 3)) &&
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(ent->spawnflags & SPAWNFLAG_NOT_HARD))
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)
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{
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G_FreeEdict(ent);
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|
@ -577,7 +639,8 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
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}
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}
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ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
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ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY | SPAWNFLAG_NOT_MEDIUM |
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SPAWNFLAG_NOT_HARD | SPAWNFLAG_NOT_COOP | SPAWNFLAG_NOT_DEATHMATCH);
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}
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ED_CallSpawn(ent);
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||||
|
@ -589,24 +652,21 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
|
|||
|
||||
PlayerTrail_Init();
|
||||
|
||||
//ZOID
|
||||
CTFSpawn();
|
||||
//ZOID
|
||||
}
|
||||
|
||||
|
||||
//===================================================================
|
||||
/* =================================================================== */
|
||||
|
||||
char *single_statusbar =
|
||||
"yb -24 "
|
||||
|
||||
// health
|
||||
/* health */
|
||||
"xv 0 "
|
||||
"hnum "
|
||||
"xv 50 "
|
||||
"pic 0 "
|
||||
|
||||
// ammo
|
||||
/* ammo */
|
||||
"if 2 "
|
||||
" xv 100 "
|
||||
" anum "
|
||||
|
@ -614,7 +674,7 @@ char *single_statusbar =
|
|||
" pic 2 "
|
||||
"endif "
|
||||
|
||||
// armor
|
||||
/* armor */
|
||||
"if 4 "
|
||||
" xv 200 "
|
||||
" rnum "
|
||||
|
@ -622,7 +682,7 @@ char *single_statusbar =
|
|||
" pic 4 "
|
||||
"endif "
|
||||
|
||||
// selected item
|
||||
/* selected item */
|
||||
"if 6 "
|
||||
" xv 296 "
|
||||
" pic 6 "
|
||||
|
@ -630,7 +690,7 @@ char *single_statusbar =
|
|||
|
||||
"yb -50 "
|
||||
|
||||
// picked up item
|
||||
/* picked up item */
|
||||
"if 7 "
|
||||
" xv 0 "
|
||||
" pic 7 "
|
||||
|
@ -640,7 +700,7 @@ char *single_statusbar =
|
|||
" yb -50 "
|
||||
"endif "
|
||||
|
||||
// timer
|
||||
/* timer */
|
||||
"if 9 "
|
||||
" xv 262 "
|
||||
" num 2 10 "
|
||||
|
@ -648,7 +708,7 @@ char *single_statusbar =
|
|||
" pic 9 "
|
||||
"endif "
|
||||
|
||||
// help / weapon icon
|
||||
/* help / weapon icon */
|
||||
"if 11 "
|
||||
" xv 148 "
|
||||
" pic 11 "
|
||||
|
@ -658,13 +718,13 @@ char *single_statusbar =
|
|||
char *dm_statusbar =
|
||||
"yb -24 "
|
||||
|
||||
// health
|
||||
/* health */
|
||||
"xv 0 "
|
||||
"hnum "
|
||||
"xv 50 "
|
||||
"pic 0 "
|
||||
|
||||
// ammo
|
||||
/* ammo */
|
||||
"if 2 "
|
||||
" xv 100 "
|
||||
" anum "
|
||||
|
@ -672,7 +732,7 @@ char *dm_statusbar =
|
|||
" pic 2 "
|
||||
"endif "
|
||||
|
||||
// armor
|
||||
/* armor */
|
||||
"if 4 "
|
||||
" xv 200 "
|
||||
" rnum "
|
||||
|
@ -680,7 +740,7 @@ char *dm_statusbar =
|
|||
" pic 4 "
|
||||
"endif "
|
||||
|
||||
// selected item
|
||||
/* selected item */
|
||||
"if 6 "
|
||||
" xv 296 "
|
||||
" pic 6 "
|
||||
|
@ -688,7 +748,7 @@ char *dm_statusbar =
|
|||
|
||||
"yb -50 "
|
||||
|
||||
// picked up item
|
||||
/* picked up item */
|
||||
"if 7 "
|
||||
" xv 0 "
|
||||
" pic 7 "
|
||||
|
@ -698,7 +758,7 @@ char *dm_statusbar =
|
|||
" yb -50 "
|
||||
"endif "
|
||||
|
||||
// timer
|
||||
/* timer */
|
||||
"if 9 "
|
||||
" xv 246 "
|
||||
" num 2 10 "
|
||||
|
@ -706,98 +766,113 @@ char *dm_statusbar =
|
|||
" pic 9 "
|
||||
"endif "
|
||||
|
||||
// help / weapon icon
|
||||
/* help / weapon icon */
|
||||
"if 11 "
|
||||
" xv 148 "
|
||||
" pic 11 "
|
||||
"endif "
|
||||
|
||||
// frags
|
||||
/* frags */
|
||||
"xr -50 "
|
||||
"yt 2 "
|
||||
"num 3 14"
|
||||
;
|
||||
|
||||
|
||||
/*QUAKED worldspawn (0 0 0) ?
|
||||
|
||||
Only used for the world.
|
||||
"sky" environment map name
|
||||
"skyaxis" vector axis for rotating sky
|
||||
"skyrotate" speed of rotation in degrees/second
|
||||
"sounds" music cd track number
|
||||
"gravity" 800 is default gravity
|
||||
"message" text to print at user logon
|
||||
*
|
||||
* Only used for the world.
|
||||
* "sky" environment map name
|
||||
* "skyaxis" vector axis for rotating sky
|
||||
* "skyrotate" speed of rotation in degrees/second
|
||||
* "sounds" music cd track number
|
||||
* "gravity" 800 is default gravity
|
||||
* "message" text to print at user logon
|
||||
*/
|
||||
void SP_worldspawn (edict_t *ent)
|
||||
void
|
||||
SP_worldspawn(edict_t *ent)
|
||||
{
|
||||
ent->movetype = MOVETYPE_PUSH;
|
||||
ent->solid = SOLID_BSP;
|
||||
ent->inuse = true; // since the world doesn't use G_Spawn()
|
||||
ent->s.modelindex = 1; // world model is always index 1
|
||||
ent->inuse = true; /* since the world doesn't use G_Spawn() */
|
||||
ent->s.modelindex = 1; /* world model is always index 1 */
|
||||
|
||||
//---------------
|
||||
/* --------------- */
|
||||
|
||||
// reserve some spots for dead player bodies for coop / deathmatch
|
||||
/* reserve some spots for dead player bodies for coop / deathmatch */
|
||||
InitBodyQue();
|
||||
|
||||
// set configstrings for items
|
||||
/* set configstrings for items */
|
||||
SetItemNames();
|
||||
|
||||
if (st.nextmap)
|
||||
{
|
||||
strcpy(level.nextmap, st.nextmap);
|
||||
}
|
||||
|
||||
// make some data visible to the server
|
||||
|
||||
/* make some data visible to the server */
|
||||
if (ent->message && ent->message[0])
|
||||
{
|
||||
gi.configstring(CS_NAME, ent->message);
|
||||
strncpy(level.level_name, ent->message, sizeof(level.level_name));
|
||||
}
|
||||
else
|
||||
{
|
||||
strncpy(level.level_name, level.mapname, sizeof(level.level_name));
|
||||
}
|
||||
|
||||
if (st.sky && st.sky[0])
|
||||
{
|
||||
gi.configstring(CS_SKY, st.sky);
|
||||
}
|
||||
else
|
||||
{
|
||||
gi.configstring(CS_SKY, "unit1_");
|
||||
}
|
||||
|
||||
gi.configstring(CS_SKYROTATE, va("%f", st.skyrotate));
|
||||
|
||||
gi.configstring (CS_SKYAXIS, va("%f %f %f",
|
||||
st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]) );
|
||||
gi.configstring(CS_SKYAXIS, va("%f %f %f", st.skyaxis[0], st.skyaxis[1], st.skyaxis[2]));
|
||||
|
||||
gi.configstring(CS_CDTRACK, va("%i", ent->sounds));
|
||||
|
||||
gi.configstring(CS_MAXCLIENTS, va("%i", (int)(maxclients->value)));
|
||||
|
||||
// status bar program
|
||||
/* status bar program */
|
||||
if (deathmatch->value)
|
||||
//ZOID
|
||||
if (ctf->value) {
|
||||
{
|
||||
if (ctf->value)
|
||||
{
|
||||
gi.configstring(CS_STATUSBAR, ctf_statusbar);
|
||||
CTFPrecache();
|
||||
} else
|
||||
//ZOID
|
||||
gi.configstring (CS_STATUSBAR, dm_statusbar);
|
||||
}
|
||||
else
|
||||
{
|
||||
gi.configstring(CS_STATUSBAR, dm_statusbar);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gi.configstring(CS_STATUSBAR, single_statusbar);
|
||||
}
|
||||
|
||||
//---------------
|
||||
/* --------------- */
|
||||
|
||||
|
||||
// help icon for statusbar
|
||||
/* help icon for statusbar */
|
||||
gi.imageindex("i_help");
|
||||
level.pic_health = gi.imageindex("i_health");
|
||||
gi.imageindex("help");
|
||||
gi.imageindex("field_3");
|
||||
|
||||
if (!st.gravity)
|
||||
{
|
||||
gi.cvar_set("sv_gravity", "800");
|
||||
}
|
||||
else
|
||||
{
|
||||
gi.cvar_set("sv_gravity", st.gravity);
|
||||
}
|
||||
|
||||
snd_fry = gi.soundindex ("player/fry.wav"); // standing in lava / slime
|
||||
snd_fry = gi.soundindex("player/fry.wav"); /* standing in lava / slime */
|
||||
|
||||
PrecacheItem(FindItem("Blaster"));
|
||||
|
||||
|
@ -809,19 +884,19 @@ void SP_worldspawn (edict_t *ent)
|
|||
|
||||
gi.soundindex("misc/udeath.wav");
|
||||
|
||||
// gibs
|
||||
/* gibs */
|
||||
gi.soundindex("items/respawn1.wav");
|
||||
|
||||
// sexed sounds
|
||||
/* sexed sounds */
|
||||
gi.soundindex("*death1.wav");
|
||||
gi.soundindex("*death2.wav");
|
||||
gi.soundindex("*death3.wav");
|
||||
gi.soundindex("*death4.wav");
|
||||
gi.soundindex("*fall1.wav");
|
||||
gi.soundindex("*fall2.wav");
|
||||
gi.soundindex ("*gurp1.wav"); // drowning damage
|
||||
gi.soundindex("*gurp1.wav"); /* drowning damage */
|
||||
gi.soundindex("*gurp2.wav");
|
||||
gi.soundindex ("*jump1.wav"); // player jump
|
||||
gi.soundindex("*jump1.wav"); /* player jump */
|
||||
gi.soundindex("*pain25_1.wav");
|
||||
gi.soundindex("*pain25_2.wav");
|
||||
gi.soundindex("*pain50_1.wav");
|
||||
|
@ -831,9 +906,7 @@ void SP_worldspawn (edict_t *ent)
|
|||
gi.soundindex("*pain100_1.wav");
|
||||
gi.soundindex("*pain100_2.wav");
|
||||
|
||||
// sexed models
|
||||
// THIS ORDER MUST MATCH THE DEFINES IN g_local.h
|
||||
// you can add more, max 15
|
||||
/* sexed models */
|
||||
gi.modelindex("#w_blaster.md2");
|
||||
gi.modelindex("#w_shotgun.md2");
|
||||
gi.modelindex("#w_sshotgun.md2");
|
||||
|
@ -847,22 +920,22 @@ void SP_worldspawn (edict_t *ent)
|
|||
gi.modelindex("#w_bfg.md2");
|
||||
gi.modelindex("#w_grapple.md2");
|
||||
|
||||
//-------------------
|
||||
/* ------------------- */
|
||||
|
||||
gi.soundindex ("player/gasp1.wav"); // gasping for air
|
||||
gi.soundindex ("player/gasp2.wav"); // head breaking surface, not gasping
|
||||
gi.soundindex("player/gasp1.wav"); /* gasping for air */
|
||||
gi.soundindex("player/gasp2.wav"); /* head breaking surface, not gasping */
|
||||
|
||||
gi.soundindex ("player/watr_in.wav"); // feet hitting water
|
||||
gi.soundindex ("player/watr_out.wav"); // feet leaving water
|
||||
gi.soundindex("player/watr_in.wav"); /* feet hitting water */
|
||||
gi.soundindex("player/watr_out.wav"); /* feet leaving water */
|
||||
|
||||
gi.soundindex ("player/watr_un.wav"); // head going underwater
|
||||
gi.soundindex("player/watr_un.wav"); /* head going underwater */
|
||||
|
||||
gi.soundindex("player/u_breath1.wav");
|
||||
gi.soundindex("player/u_breath2.wav");
|
||||
|
||||
gi.soundindex ("items/pkup.wav"); // bonus item pickup
|
||||
gi.soundindex ("world/land.wav"); // landing thud
|
||||
gi.soundindex ("misc/h2ohit1.wav"); // landing splash
|
||||
gi.soundindex("items/pkup.wav"); /* bonus item pickup */
|
||||
gi.soundindex("world/land.wav"); /* landing thud */
|
||||
gi.soundindex("misc/h2ohit1.wav"); /* landing splash */
|
||||
|
||||
gi.soundindex("items/damage.wav");
|
||||
gi.soundindex("items/protect.wav");
|
||||
|
@ -879,49 +952,47 @@ void SP_worldspawn (edict_t *ent)
|
|||
gi.modelindex("models/objects/gibs/skull/tris.md2");
|
||||
gi.modelindex("models/objects/gibs/head2/tris.md2");
|
||||
|
||||
//
|
||||
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
|
||||
//
|
||||
/* Setup light animation tables. 'a' is total darkness, 'z' is doublebright. */
|
||||
|
||||
// 0 normal
|
||||
/* 0 normal */
|
||||
gi.configstring(CS_LIGHTS + 0, "m");
|
||||
|
||||
// 1 FLICKER (first variety)
|
||||
/* 1 FLICKER (first variety) */
|
||||
gi.configstring(CS_LIGHTS + 1, "mmnmmommommnonmmonqnmmo");
|
||||
|
||||
// 2 SLOW STRONG PULSE
|
||||
/* 2 SLOW STRONG PULSE */
|
||||
gi.configstring(CS_LIGHTS + 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
|
||||
|
||||
// 3 CANDLE (first variety)
|
||||
/* 3 CANDLE (first variety) */
|
||||
gi.configstring(CS_LIGHTS + 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
|
||||
|
||||
// 4 FAST STROBE
|
||||
/* 4 FAST STROBE */
|
||||
gi.configstring(CS_LIGHTS + 4, "mamamamamama");
|
||||
|
||||
// 5 GENTLE PULSE 1
|
||||
/* 5 GENTLE PULSE 1 */
|
||||
gi.configstring(CS_LIGHTS + 5, "jklmnopqrstuvwxyzyxwvutsrqponmlkj");
|
||||
|
||||
// 6 FLICKER (second variety)
|
||||
/* 6 FLICKER (second variety) */
|
||||
gi.configstring(CS_LIGHTS + 6, "nmonqnmomnmomomno");
|
||||
|
||||
// 7 CANDLE (second variety)
|
||||
/* 7 CANDLE (second variety) */
|
||||
gi.configstring(CS_LIGHTS + 7, "mmmaaaabcdefgmmmmaaaammmaamm");
|
||||
|
||||
// 8 CANDLE (third variety)
|
||||
/* 8 CANDLE (third variety) */
|
||||
gi.configstring(CS_LIGHTS + 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
|
||||
|
||||
// 9 SLOW STROBE (fourth variety)
|
||||
/* 9 SLOW STROBE (fourth variety) */
|
||||
gi.configstring(CS_LIGHTS + 9, "aaaaaaaazzzzzzzz");
|
||||
|
||||
// 10 FLUORESCENT FLICKER
|
||||
/* 10 FLUORESCENT FLICKER */
|
||||
gi.configstring(CS_LIGHTS + 10, "mmamammmmammamamaaamammma");
|
||||
|
||||
// 11 SLOW PULSE NOT FADE TO BLACK
|
||||
/* 11 SLOW PULSE NOT FADE TO BLACK */
|
||||
gi.configstring(CS_LIGHTS + 11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
|
||||
|
||||
// styles 32-62 are assigned by the light program for switchable lights
|
||||
/* styles 32-62 are assigned by the light program for switchable lights */
|
||||
|
||||
// 63 testing
|
||||
/* 63 testing */
|
||||
gi.configstring(CS_LIGHTS + 63, "a");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue