diff --git a/CMakeLists.txt b/CMakeLists.txt deleted file mode 100644 index b630a34..0000000 --- a/CMakeLists.txt +++ /dev/null @@ -1,73 +0,0 @@ -cmake_minimum_required(VERSION 3.0) - -# Enforce "Debug" as standard build type -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE) -endif(NOT CMAKE_BUILD_TYPE) - -# CMake project configuration -project(yquake2-ctf) - -# Enforce compiler flags (GCC / Clang compatible, yquake2 -# won't build with another compiler anyways) -# -Wall -> More warnings -# -fno-strict-aliasing -> Quake 2 is far away from strict aliasing -# -fwrapv -> Make signed integer overflows defined -set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -fno-strict-aliasing -fwrapv") - -# Use -O2 as maximum optimization level. -O3 has it's problems with yquake2. -string(REPLACE "-O3" "-O2" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") - -# Linker Flags -if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") - list(APPEND CtfLinkerFlags "-lm") -else() - list(APPEND CtfLinkerFlags "-lm -rdynamic") -endif() - -set(Ctf-Source - src/menu/menu.c - src/monster/move.c - src/player/client.c - src/player/hud.c - src/player/trail.c - src/player/view.c - src/player/weapon.c - src/shared/shared.c - src/g_ai.c - src/g_chase.c - src/g_cmds.c - src/g_combat.c - src/g_ctf.c - src/g_func.c - src/g_items.c - src/g_main.c - src/g_misc.c - src/g_monster.c - src/g_phys.c - src/g_save.c - src/g_spawn.c - src/g_svcmds.c - src/g_target.c - src/g_trigger.c - src/g_utils.c - src/g_weapon.c - ) - -set(Ctf-Header - src/header/ctf.h - src/header/game.h - src/header/local.h - src/header/menu.h - src/header/shared.h - src/monster/player.h - ) - -# Build the ctf dynamic library -add_library(game SHARED ${Ctf-Source} ${Ctf-Header}) -set_target_properties(game PROPERTIES - PREFIX "" - LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug - LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release -) -target_link_libraries(game ${CtfLinkerFlags})