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Reformat g_main.c
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parent
46ee52025b
commit
542604630b
1 changed files with 260 additions and 234 deletions
246
src/g_main.c
246
src/g_main.c
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@ -1,21 +1,27 @@
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Jump in into the game.so and support functions.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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@ -38,10 +44,8 @@ cvar_t *dmflags;
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cvar_t *skill;
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cvar_t *fraglimit;
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cvar_t *timelimit;
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//ZOID
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cvar_t *capturelimit;
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cvar_t *instantweap;
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//ZOID
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cvar_t *password;
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cvar_t *maxclients;
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cvar_t *maxentities;
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@ -88,11 +92,10 @@ void ReadLevel (char *filename);
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void InitGame(void);
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void G_RunFrame(void);
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/* =================================================================== */
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//===================================================================
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void ShutdownGame (void)
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void
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ShutdownGame(void)
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{
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gi.dprintf("==== ShutdownGame ====\n");
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@ -100,16 +103,12 @@ void ShutdownGame (void)
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gi.FreeTags(TAG_GAME);
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}
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/*
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=================
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GetGameAPI
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Returns a pointer to the structure with all entry points
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and global variables
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=================
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* Returns a pointer to the structure with
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* all entry points and global variables
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*/
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game_export_t *GetGameAPI (game_import_t *import)
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game_export_t *
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GetGameAPI(game_import_t *import)
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{
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gi = *import;
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@ -139,9 +138,8 @@ game_export_t *GetGameAPI (game_import_t *import)
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return &globals;
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}
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#ifndef GAME_HARD_LINKED
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// this is only here so the functions in q_shared.c and q_shwin.c can link
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void Sys_Error (char *error, ...)
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void
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Sys_Error(char *error, ...)
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{
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va_list argptr;
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char text[1024];
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@ -153,7 +151,8 @@ void Sys_Error (char *error, ...)
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gi.error(ERR_FATAL, "%s", text);
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}
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void Com_Printf (char *msg, ...)
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void
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Com_Printf(char *msg, ...)
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{
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va_list argptr;
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char text[1024];
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@ -165,41 +164,34 @@ void Com_Printf (char *msg, ...)
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gi.dprintf("%s", text);
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}
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#endif
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/* ====================================================================== */
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//======================================================================
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/*
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=================
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ClientEndServerFrames
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=================
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*/
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void ClientEndServerFrames (void)
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void
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ClientEndServerFrames(void)
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{
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int i;
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edict_t *ent;
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// calc the player views now that all pushing
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// and damage has been added
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/* calc the player views now that all
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pushing and damage has been added */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse || !ent->client)
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{
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continue;
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ClientEndServerFrame (ent);
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}
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ClientEndServerFrame(ent);
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}
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}
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/*
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=================
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CreateTargetChangeLevel
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Returns the created target changelevel
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=================
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* Returns the created target changelevel
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*/
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edict_t *CreateTargetChangeLevel(char *map)
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edict_t *
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CreateTargetChangeLevel(char *map)
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{
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edict_t *ent;
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@ -211,94 +203,119 @@ edict_t *CreateTargetChangeLevel(char *map)
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}
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/*
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=================
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EndDMLevel
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The timelimit or fraglimit has been exceeded
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=================
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* The timelimit or fraglimit has been exceeded
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*/
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void EndDMLevel (void)
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void
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EndDMLevel(void)
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{
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edict_t *ent;
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char *s, *t, *f;
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static const char *seps = " ,\n\r";
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// stay on same level flag
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/* stay on same level flag */
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if ((int)dmflags->value & DF_SAME_LEVEL)
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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if (*level.forcemap) {
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if (*level.forcemap)
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{
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BeginIntermission(CreateTargetChangeLevel(level.forcemap));
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return;
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}
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// see if it's in the map list
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if (*sv_maplist->string) {
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/* see if it's in the map list */
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if (*sv_maplist->string)
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{
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s = strdup(sv_maplist->string);
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f = NULL;
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t = strtok(s, seps);
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while (t != NULL) {
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if (Q_stricmp(t, level.mapname) == 0) {
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// it's in the list, go to the next one
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while (t != NULL)
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{
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if (Q_stricmp(t, level.mapname) == 0)
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{
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/* it's in the list, go to the next one */
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t = strtok(NULL, seps);
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if (t == NULL) { // end of list, go to first one
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if (f == NULL) // there isn't a first one, same level
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if (t == NULL) /* end of list, go to first one */
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{
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if (f == NULL) /* there isn't a first one, same level */
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(f));
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} else
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}
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(t));
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}
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free(s);
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return;
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}
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if (!f)
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{
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f = t;
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}
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t = strtok(NULL, seps);
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}
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free(s);
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}
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if (level.nextmap[0]) // go to a specific map
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if (level.nextmap[0]) /* go to a specific map */
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{
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BeginIntermission(CreateTargetChangeLevel(level.nextmap));
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else { // search for a changelevel
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}
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else /* search for a changelevel */
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{
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ent = G_Find(NULL, FOFS(classname), "target_changelevel");
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if (!ent)
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{ // the map designer didn't include a changelevel,
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// so create a fake ent that goes back to the same level
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{
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/* the map designer didn't include a changelevel,
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so create a fake ent that goes back to the same level */
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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BeginIntermission(ent);
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}
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}
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/*
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=================
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CheckDMRules
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=================
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*/
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void CheckDMRules (void)
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void
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CheckDMRules(void)
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{
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int i;
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gclient_t *cl;
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if (level.intermissiontime)
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{
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return;
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}
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if (!deathmatch->value)
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{
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return;
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}
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//ZOID
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if (ctf->value && CTFCheckRules()) {
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if (ctf->value && CTFCheckRules())
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{
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EndDMLevel();
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return;
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}
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if (CTFInMatch())
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return; // no checking in match mode
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//ZOID
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{
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return; /* no checking in match mode */
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}
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if (timelimit->value)
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{
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}
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if (fraglimit->value)
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{
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for (i = 0; i < maxclients->value; i++)
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{
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cl = game.clients + i;
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if (!g_edicts[i + 1].inuse)
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{
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continue;
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}
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if (cl->resp.score >= fraglimit->value)
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{
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}
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}
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}
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}
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/*
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=============
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ExitLevel
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=============
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*/
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void ExitLevel (void)
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void
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ExitLevel(void)
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{
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int i;
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edict_t *ent;
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level.intermissiontime = 0;
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if (CTFNextMap())
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{
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return;
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}
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Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
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gi.AddCommandString(command);
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level.changemap = NULL;
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// clear some things before going to next level
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/* clear some things before going to next level */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse)
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{
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continue;
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}
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if (ent->health > ent->client->pers.max_health)
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{
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ent->health = ent->client->pers.max_health;
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}
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}
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}
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/*
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================
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G_RunFrame
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Advances the world by 0.1 seconds
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================
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* Advances the world by 0.1 seconds
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*/
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void G_RunFrame (void)
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void
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G_RunFrame(void)
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{
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int i;
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edict_t *ent;
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level.framenum++;
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level.time = level.framenum * FRAMETIME;
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// choose a client for monsters to target this frame
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/* choose a client for monsters to target this frame */
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AI_SetSightClient();
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// exit intermissions
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/* exit intermissions */
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if (level.exitintermission)
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{
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return;
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}
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//
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// treat each object in turn
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// even the world gets a chance to think
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//
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/* treat each object in turn even
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the world gets a chance to think */
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ent = &g_edicts[0];
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for (i = 0; i < globals.num_edicts; i++, ent++)
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{
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if (!ent->inuse)
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{
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continue;
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}
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level.current_entity = ent;
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VectorCopy(ent->s.origin, ent->s.old_origin);
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// if the ground entity moved, make sure we are still on it
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if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
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/* if the ground entity moved, make sure we are still on it */
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if ((ent->groundentity) &&
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(ent->groundentity->linkcount != ent->groundentity_linkcount))
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{
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ent->groundentity = NULL;
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if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
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if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
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(ent->svflags & SVF_MONSTER))
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{
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M_CheckGround(ent);
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}
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}
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if (i > 0 && i <= maxclients->value)
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if ((i > 0) && (i <= maxclients->value))
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{
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ClientBeginServerFrame(ent);
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continue;
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G_RunEntity(ent);
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}
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// see if it is time to end a deathmatch
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/* see if it is time to end a deathmatch */
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CheckDMRules();
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// build the playerstate_t structures for all players
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/* build the playerstate_t structures for all players */
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ClientEndServerFrames();
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}
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