Reformat g_main.c

This commit is contained in:
Yamagi Burmeister 2011-10-14 07:17:08 +00:00
parent 46ee52025b
commit 542604630b

View file

@ -1,115 +1,114 @@
/* /*
Copyright (C) 1997-2001 Id Software, Inc. * Copyright (C) 1997-2001 Id Software, Inc.
*
This program is free software; you can redistribute it and/or * This program is free software; you can redistribute it and/or modify
modify it under the terms of the GNU General Public License * it under the terms of the GNU General Public License as published by
as published by the Free Software Foundation; either version 2 * the Free Software Foundation; either version 2 of the License, or (at
of the License, or (at your option) any later version. * your option) any later version.
*
This program is distributed in the hope that it will be useful, * This program is distributed in the hope that it will be useful, but
but WITHOUT ANY WARRANTY; without even the implied warranty of * WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
See the GNU General Public License for more details. * See the GNU General Public License for more details.
*
You should have received a copy of the GNU General Public License * You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software * along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/ *
* =======================================================================
*
* Jump in into the game.so and support functions.
*
* =======================================================================
*/
#include "header/local.h" #include "header/local.h"
game_locals_t game; game_locals_t game;
level_locals_t level; level_locals_t level;
game_import_t gi; game_import_t gi;
game_export_t globals; game_export_t globals;
spawn_temp_t st; spawn_temp_t st;
int sm_meat_index; int sm_meat_index;
int snd_fry; int snd_fry;
int meansOfDeath; int meansOfDeath;
edict_t *g_edicts; edict_t *g_edicts;
cvar_t *deathmatch; cvar_t *deathmatch;
cvar_t *coop; cvar_t *coop;
cvar_t *dmflags; cvar_t *dmflags;
cvar_t *skill; cvar_t *skill;
cvar_t *fraglimit; cvar_t *fraglimit;
cvar_t *timelimit; cvar_t *timelimit;
//ZOID cvar_t *capturelimit;
cvar_t *capturelimit; cvar_t *instantweap;
cvar_t *instantweap; cvar_t *password;
//ZOID cvar_t *maxclients;
cvar_t *password; cvar_t *maxentities;
cvar_t *maxclients; cvar_t *g_select_empty;
cvar_t *maxentities; cvar_t *dedicated;
cvar_t *g_select_empty;
cvar_t *dedicated;
cvar_t *filterban; cvar_t *filterban;
cvar_t *sv_maxvelocity; cvar_t *sv_maxvelocity;
cvar_t *sv_gravity; cvar_t *sv_gravity;
cvar_t *sv_rollspeed; cvar_t *sv_rollspeed;
cvar_t *sv_rollangle; cvar_t *sv_rollangle;
cvar_t *gun_x; cvar_t *gun_x;
cvar_t *gun_y; cvar_t *gun_y;
cvar_t *gun_z; cvar_t *gun_z;
cvar_t *run_pitch; cvar_t *run_pitch;
cvar_t *run_roll; cvar_t *run_roll;
cvar_t *bob_up; cvar_t *bob_up;
cvar_t *bob_pitch; cvar_t *bob_pitch;
cvar_t *bob_roll; cvar_t *bob_roll;
cvar_t *sv_cheats; cvar_t *sv_cheats;
cvar_t *flood_msgs; cvar_t *flood_msgs;
cvar_t *flood_persecond; cvar_t *flood_persecond;
cvar_t *flood_waitdelay; cvar_t *flood_waitdelay;
cvar_t *sv_maplist; cvar_t *sv_maplist;
void SpawnEntities (char *mapname, char *entities, char *spawnpoint); void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
void ClientThink (edict_t *ent, usercmd_t *cmd); void ClientThink(edict_t *ent, usercmd_t *cmd);
qboolean ClientConnect (edict_t *ent, char *userinfo); qboolean ClientConnect(edict_t *ent, char *userinfo);
void ClientUserinfoChanged (edict_t *ent, char *userinfo); void ClientUserinfoChanged(edict_t *ent, char *userinfo);
void ClientDisconnect (edict_t *ent); void ClientDisconnect(edict_t *ent);
void ClientBegin (edict_t *ent); void ClientBegin(edict_t *ent);
void ClientCommand (edict_t *ent); void ClientCommand(edict_t *ent);
void RunEntity (edict_t *ent); void RunEntity(edict_t *ent);
void WriteGame (char *filename, qboolean autosave); void WriteGame(char *filename, qboolean autosave);
void ReadGame (char *filename); void ReadGame(char *filename);
void WriteLevel (char *filename); void WriteLevel(char *filename);
void ReadLevel (char *filename); void ReadLevel(char *filename);
void InitGame (void); void InitGame(void);
void G_RunFrame (void); void G_RunFrame(void);
/* =================================================================== */
//=================================================================== void
ShutdownGame(void)
void ShutdownGame (void)
{ {
gi.dprintf ("==== ShutdownGame ====\n"); gi.dprintf("==== ShutdownGame ====\n");
gi.FreeTags (TAG_LEVEL); gi.FreeTags(TAG_LEVEL);
gi.FreeTags (TAG_GAME); gi.FreeTags(TAG_GAME);
} }
/* /*
================= * Returns a pointer to the structure with
GetGameAPI * all entry points and global variables
*/
Returns a pointer to the structure with all entry points game_export_t *
and global variables GetGameAPI(game_import_t *import)
=================
*/
game_export_t *GetGameAPI (game_import_t *import)
{ {
gi = *import; gi = *import;
@ -139,71 +138,64 @@ game_export_t *GetGameAPI (game_import_t *import)
return &globals; return &globals;
} }
#ifndef GAME_HARD_LINKED void
// this is only here so the functions in q_shared.c and q_shwin.c can link Sys_Error(char *error, ...)
void Sys_Error (char *error, ...)
{ {
va_list argptr; va_list argptr;
char text[1024]; char text[1024];
va_start (argptr, error); va_start(argptr, error);
vsprintf (text, error, argptr); vsprintf(text, error, argptr);
va_end (argptr); va_end(argptr);
gi.error (ERR_FATAL, "%s", text); gi.error(ERR_FATAL, "%s", text);
} }
void Com_Printf (char *msg, ...) void
Com_Printf(char *msg, ...)
{ {
va_list argptr; va_list argptr;
char text[1024]; char text[1024];
va_start (argptr, msg); va_start(argptr, msg);
vsprintf (text, msg, argptr); vsprintf(text, msg, argptr);
va_end (argptr); va_end(argptr);
gi.dprintf ("%s", text); gi.dprintf("%s", text);
} }
#endif /* ====================================================================== */
//====================================================================== void
ClientEndServerFrames(void)
/*
=================
ClientEndServerFrames
=================
*/
void ClientEndServerFrames (void)
{ {
int i; int i;
edict_t *ent; edict_t *ent;
// calc the player views now that all pushing /* calc the player views now that all
// and damage has been added pushing and damage has been added */
for (i=0 ; i<maxclients->value ; i++) for (i = 0; i < maxclients->value; i++)
{ {
ent = g_edicts + 1 + i; ent = g_edicts + 1 + i;
if (!ent->inuse || !ent->client)
continue;
ClientEndServerFrame (ent);
}
if (!ent->inuse || !ent->client)
{
continue;
}
ClientEndServerFrame(ent);
}
} }
/* /*
================= * Returns the created target changelevel
CreateTargetChangeLevel */
edict_t *
Returns the created target changelevel CreateTargetChangeLevel(char *map)
=================
*/
edict_t *CreateTargetChangeLevel(char *map)
{ {
edict_t *ent; edict_t *ent;
ent = G_Spawn (); ent = G_Spawn();
ent->classname = "target_changelevel"; ent->classname = "target_changelevel";
Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map); Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
ent->map = level.nextmap; ent->map = level.nextmap;
@ -211,219 +203,253 @@ edict_t *CreateTargetChangeLevel(char *map)
} }
/* /*
================= * The timelimit or fraglimit has been exceeded
EndDMLevel */
void
The timelimit or fraglimit has been exceeded EndDMLevel(void)
=================
*/
void EndDMLevel (void)
{ {
edict_t *ent; edict_t *ent;
char *s, *t, *f; char *s, *t, *f;
static const char *seps = " ,\n\r"; static const char *seps = " ,\n\r";
// stay on same level flag /* stay on same level flag */
if ((int)dmflags->value & DF_SAME_LEVEL) if ((int)dmflags->value & DF_SAME_LEVEL)
{ {
BeginIntermission (CreateTargetChangeLevel (level.mapname) ); BeginIntermission(CreateTargetChangeLevel(level.mapname));
return; return;
} }
if (*level.forcemap) { if (*level.forcemap)
BeginIntermission (CreateTargetChangeLevel (level.forcemap) ); {
BeginIntermission(CreateTargetChangeLevel(level.forcemap));
return; return;
} }
// see if it's in the map list /* see if it's in the map list */
if (*sv_maplist->string) { if (*sv_maplist->string)
{
s = strdup(sv_maplist->string); s = strdup(sv_maplist->string);
f = NULL; f = NULL;
t = strtok(s, seps); t = strtok(s, seps);
while (t != NULL) {
if (Q_stricmp(t, level.mapname) == 0) { while (t != NULL)
// it's in the list, go to the next one {
if (Q_stricmp(t, level.mapname) == 0)
{
/* it's in the list, go to the next one */
t = strtok(NULL, seps); t = strtok(NULL, seps);
if (t == NULL) { // end of list, go to first one
if (f == NULL) // there isn't a first one, same level if (t == NULL) /* end of list, go to first one */
BeginIntermission (CreateTargetChangeLevel (level.mapname) ); {
if (f == NULL) /* there isn't a first one, same level */
{
BeginIntermission(CreateTargetChangeLevel(level.mapname));
}
else else
BeginIntermission (CreateTargetChangeLevel (f) ); {
} else BeginIntermission(CreateTargetChangeLevel(f));
BeginIntermission (CreateTargetChangeLevel (t) ); }
}
else
{
BeginIntermission(CreateTargetChangeLevel(t));
}
free(s); free(s);
return; return;
} }
if (!f) if (!f)
{
f = t; f = t;
}
t = strtok(NULL, seps); t = strtok(NULL, seps);
} }
free(s); free(s);
} }
if (level.nextmap[0]) // go to a specific map if (level.nextmap[0]) /* go to a specific map */
BeginIntermission (CreateTargetChangeLevel (level.nextmap) ); {
else { // search for a changelevel BeginIntermission(CreateTargetChangeLevel(level.nextmap));
ent = G_Find (NULL, FOFS(classname), "target_changelevel"); }
else /* search for a changelevel */
{
ent = G_Find(NULL, FOFS(classname), "target_changelevel");
if (!ent) if (!ent)
{ // the map designer didn't include a changelevel, {
// so create a fake ent that goes back to the same level /* the map designer didn't include a changelevel,
BeginIntermission (CreateTargetChangeLevel (level.mapname) ); so create a fake ent that goes back to the same level */
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return; return;
} }
BeginIntermission (ent);
BeginIntermission(ent);
} }
} }
/* void
================= CheckDMRules(void)
CheckDMRules
=================
*/
void CheckDMRules (void)
{ {
int i; int i;
gclient_t *cl; gclient_t *cl;
if (level.intermissiontime) if (level.intermissiontime)
return; {
if (!deathmatch->value)
return;
//ZOID
if (ctf->value && CTFCheckRules()) {
EndDMLevel ();
return; return;
} }
if (!deathmatch->value)
{
return;
}
if (ctf->value && CTFCheckRules())
{
EndDMLevel();
return;
}
if (CTFInMatch()) if (CTFInMatch())
return; // no checking in match mode {
//ZOID return; /* no checking in match mode */
}
if (timelimit->value) if (timelimit->value)
{ {
if (level.time >= timelimit->value*60) if (level.time >= timelimit->value * 60)
{ {
gi.bprintf (PRINT_HIGH, "Timelimit hit.\n"); gi.bprintf(PRINT_HIGH, "Timelimit hit.\n");
EndDMLevel (); EndDMLevel();
return; return;
} }
} }
if (fraglimit->value) if (fraglimit->value)
for (i=0 ; i<maxclients->value ; i++) {
for (i = 0; i < maxclients->value; i++)
{ {
cl = game.clients + i; cl = game.clients + i;
if (!g_edicts[i+1].inuse)
if (!g_edicts[i + 1].inuse)
{
continue; continue;
}
if (cl->resp.score >= fraglimit->value) if (cl->resp.score >= fraglimit->value)
{ {
gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n"); gi.bprintf(PRINT_HIGH, "Fraglimit hit.\n");
EndDMLevel (); EndDMLevel();
return; return;
} }
} }
}
} }
void
/* ExitLevel(void)
=============
ExitLevel
=============
*/
void ExitLevel (void)
{ {
int i; int i;
edict_t *ent; edict_t *ent;
char command [256]; char command[256];
level.exitintermission = 0; level.exitintermission = 0;
level.intermissiontime = 0; level.intermissiontime = 0;
if (CTFNextMap()) if (CTFNextMap())
{
return; return;
}
Com_sprintf (command, sizeof(command), "gamemap \"%s\"\n", level.changemap); Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
gi.AddCommandString (command); gi.AddCommandString(command);
ClientEndServerFrames (); ClientEndServerFrames();
level.changemap = NULL; level.changemap = NULL;
// clear some things before going to next level /* clear some things before going to next level */
for (i=0 ; i<maxclients->value ; i++) for (i = 0; i < maxclients->value; i++)
{ {
ent = g_edicts + 1 + i; ent = g_edicts + 1 + i;
if (!ent->inuse) if (!ent->inuse)
{
continue; continue;
}
if (ent->health > ent->client->pers.max_health) if (ent->health > ent->client->pers.max_health)
{
ent->health = ent->client->pers.max_health; ent->health = ent->client->pers.max_health;
}
} }
} }
/* /*
================ * Advances the world by 0.1 seconds
G_RunFrame */
void
Advances the world by 0.1 seconds G_RunFrame(void)
================
*/
void G_RunFrame (void)
{ {
int i; int i;
edict_t *ent; edict_t *ent;
level.framenum++; level.framenum++;
level.time = level.framenum*FRAMETIME; level.time = level.framenum * FRAMETIME;
// choose a client for monsters to target this frame /* choose a client for monsters to target this frame */
AI_SetSightClient (); AI_SetSightClient();
// exit intermissions /* exit intermissions */
if (level.exitintermission) if (level.exitintermission)
{ {
ExitLevel (); ExitLevel();
return; return;
} }
// /* treat each object in turn even
// treat each object in turn the world gets a chance to think */
// even the world gets a chance to think
//
ent = &g_edicts[0]; ent = &g_edicts[0];
for (i=0 ; i<globals.num_edicts ; i++, ent++)
for (i = 0; i < globals.num_edicts; i++, ent++)
{ {
if (!ent->inuse) if (!ent->inuse)
{
continue; continue;
}
level.current_entity = ent; level.current_entity = ent;
VectorCopy (ent->s.origin, ent->s.old_origin); VectorCopy(ent->s.origin, ent->s.old_origin);
// if the ground entity moved, make sure we are still on it /* if the ground entity moved, make sure we are still on it */
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount)) if ((ent->groundentity) &&
(ent->groundentity->linkcount != ent->groundentity_linkcount))
{ {
ent->groundentity = NULL; ent->groundentity = NULL;
if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
(ent->svflags & SVF_MONSTER))
{ {
M_CheckGround (ent); M_CheckGround(ent);
} }
} }
if (i > 0 && i <= maxclients->value) if ((i > 0) && (i <= maxclients->value))
{ {
ClientBeginServerFrame (ent); ClientBeginServerFrame(ent);
continue; continue;
} }
G_RunEntity (ent); G_RunEntity(ent);
} }
// see if it is time to end a deathmatch /* see if it is time to end a deathmatch */
CheckDMRules (); CheckDMRules();
// build the playerstate_t structures for all players /* build the playerstate_t structures for all players */
ClientEndServerFrames (); ClientEndServerFrames();
} }