mirror of
https://github.com/yquake2/ctf.git
synced 2024-11-10 06:31:34 +00:00
Reformat g_main.c
This commit is contained in:
parent
46ee52025b
commit
542604630b
1 changed files with 260 additions and 234 deletions
494
src/g_main.c
494
src/g_main.c
|
@ -1,115 +1,114 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Jump in into the game.so and support functions.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#include "header/local.h"
|
||||
|
||||
game_locals_t game;
|
||||
level_locals_t level;
|
||||
game_import_t gi;
|
||||
game_export_t globals;
|
||||
spawn_temp_t st;
|
||||
game_locals_t game;
|
||||
level_locals_t level;
|
||||
game_import_t gi;
|
||||
game_export_t globals;
|
||||
spawn_temp_t st;
|
||||
|
||||
int sm_meat_index;
|
||||
int snd_fry;
|
||||
int sm_meat_index;
|
||||
int snd_fry;
|
||||
int meansOfDeath;
|
||||
|
||||
edict_t *g_edicts;
|
||||
edict_t *g_edicts;
|
||||
|
||||
cvar_t *deathmatch;
|
||||
cvar_t *coop;
|
||||
cvar_t *dmflags;
|
||||
cvar_t *skill;
|
||||
cvar_t *fraglimit;
|
||||
cvar_t *timelimit;
|
||||
//ZOID
|
||||
cvar_t *capturelimit;
|
||||
cvar_t *instantweap;
|
||||
//ZOID
|
||||
cvar_t *password;
|
||||
cvar_t *maxclients;
|
||||
cvar_t *maxentities;
|
||||
cvar_t *g_select_empty;
|
||||
cvar_t *dedicated;
|
||||
cvar_t *deathmatch;
|
||||
cvar_t *coop;
|
||||
cvar_t *dmflags;
|
||||
cvar_t *skill;
|
||||
cvar_t *fraglimit;
|
||||
cvar_t *timelimit;
|
||||
cvar_t *capturelimit;
|
||||
cvar_t *instantweap;
|
||||
cvar_t *password;
|
||||
cvar_t *maxclients;
|
||||
cvar_t *maxentities;
|
||||
cvar_t *g_select_empty;
|
||||
cvar_t *dedicated;
|
||||
|
||||
cvar_t *filterban;
|
||||
cvar_t *filterban;
|
||||
|
||||
cvar_t *sv_maxvelocity;
|
||||
cvar_t *sv_gravity;
|
||||
cvar_t *sv_maxvelocity;
|
||||
cvar_t *sv_gravity;
|
||||
|
||||
cvar_t *sv_rollspeed;
|
||||
cvar_t *sv_rollangle;
|
||||
cvar_t *gun_x;
|
||||
cvar_t *gun_y;
|
||||
cvar_t *gun_z;
|
||||
cvar_t *sv_rollspeed;
|
||||
cvar_t *sv_rollangle;
|
||||
cvar_t *gun_x;
|
||||
cvar_t *gun_y;
|
||||
cvar_t *gun_z;
|
||||
|
||||
cvar_t *run_pitch;
|
||||
cvar_t *run_roll;
|
||||
cvar_t *bob_up;
|
||||
cvar_t *bob_pitch;
|
||||
cvar_t *bob_roll;
|
||||
cvar_t *run_pitch;
|
||||
cvar_t *run_roll;
|
||||
cvar_t *bob_up;
|
||||
cvar_t *bob_pitch;
|
||||
cvar_t *bob_roll;
|
||||
|
||||
cvar_t *sv_cheats;
|
||||
cvar_t *sv_cheats;
|
||||
|
||||
cvar_t *flood_msgs;
|
||||
cvar_t *flood_persecond;
|
||||
cvar_t *flood_waitdelay;
|
||||
cvar_t *flood_msgs;
|
||||
cvar_t *flood_persecond;
|
||||
cvar_t *flood_waitdelay;
|
||||
|
||||
cvar_t *sv_maplist;
|
||||
cvar_t *sv_maplist;
|
||||
|
||||
void SpawnEntities (char *mapname, char *entities, char *spawnpoint);
|
||||
void ClientThink (edict_t *ent, usercmd_t *cmd);
|
||||
qboolean ClientConnect (edict_t *ent, char *userinfo);
|
||||
void ClientUserinfoChanged (edict_t *ent, char *userinfo);
|
||||
void ClientDisconnect (edict_t *ent);
|
||||
void ClientBegin (edict_t *ent);
|
||||
void ClientCommand (edict_t *ent);
|
||||
void RunEntity (edict_t *ent);
|
||||
void WriteGame (char *filename, qboolean autosave);
|
||||
void ReadGame (char *filename);
|
||||
void WriteLevel (char *filename);
|
||||
void ReadLevel (char *filename);
|
||||
void InitGame (void);
|
||||
void G_RunFrame (void);
|
||||
void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
|
||||
void ClientThink(edict_t *ent, usercmd_t *cmd);
|
||||
qboolean ClientConnect(edict_t *ent, char *userinfo);
|
||||
void ClientUserinfoChanged(edict_t *ent, char *userinfo);
|
||||
void ClientDisconnect(edict_t *ent);
|
||||
void ClientBegin(edict_t *ent);
|
||||
void ClientCommand(edict_t *ent);
|
||||
void RunEntity(edict_t *ent);
|
||||
void WriteGame(char *filename, qboolean autosave);
|
||||
void ReadGame(char *filename);
|
||||
void WriteLevel(char *filename);
|
||||
void ReadLevel(char *filename);
|
||||
void InitGame(void);
|
||||
void G_RunFrame(void);
|
||||
|
||||
/* =================================================================== */
|
||||
|
||||
//===================================================================
|
||||
|
||||
|
||||
void ShutdownGame (void)
|
||||
void
|
||||
ShutdownGame(void)
|
||||
{
|
||||
gi.dprintf ("==== ShutdownGame ====\n");
|
||||
gi.dprintf("==== ShutdownGame ====\n");
|
||||
|
||||
gi.FreeTags (TAG_LEVEL);
|
||||
gi.FreeTags (TAG_GAME);
|
||||
gi.FreeTags(TAG_LEVEL);
|
||||
gi.FreeTags(TAG_GAME);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
GetGameAPI
|
||||
|
||||
Returns a pointer to the structure with all entry points
|
||||
and global variables
|
||||
=================
|
||||
*/
|
||||
game_export_t *GetGameAPI (game_import_t *import)
|
||||
* Returns a pointer to the structure with
|
||||
* all entry points and global variables
|
||||
*/
|
||||
game_export_t *
|
||||
GetGameAPI(game_import_t *import)
|
||||
{
|
||||
gi = *import;
|
||||
|
||||
|
@ -139,71 +138,64 @@ game_export_t *GetGameAPI (game_import_t *import)
|
|||
return &globals;
|
||||
}
|
||||
|
||||
#ifndef GAME_HARD_LINKED
|
||||
// this is only here so the functions in q_shared.c and q_shwin.c can link
|
||||
void Sys_Error (char *error, ...)
|
||||
void
|
||||
Sys_Error(char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, error);
|
||||
vsprintf (text, error, argptr);
|
||||
va_end (argptr);
|
||||
va_start(argptr, error);
|
||||
vsprintf(text, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
gi.error (ERR_FATAL, "%s", text);
|
||||
gi.error(ERR_FATAL, "%s", text);
|
||||
}
|
||||
|
||||
void Com_Printf (char *msg, ...)
|
||||
void
|
||||
Com_Printf(char *msg, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, msg);
|
||||
vsprintf (text, msg, argptr);
|
||||
va_end (argptr);
|
||||
va_start(argptr, msg);
|
||||
vsprintf(text, msg, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
gi.dprintf ("%s", text);
|
||||
gi.dprintf("%s", text);
|
||||
}
|
||||
|
||||
#endif
|
||||
/* ====================================================================== */
|
||||
|
||||
//======================================================================
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
ClientEndServerFrames
|
||||
=================
|
||||
*/
|
||||
void ClientEndServerFrames (void)
|
||||
void
|
||||
ClientEndServerFrames(void)
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
int i;
|
||||
edict_t *ent;
|
||||
|
||||
// calc the player views now that all pushing
|
||||
// and damage has been added
|
||||
for (i=0 ; i<maxclients->value ; i++)
|
||||
/* calc the player views now that all
|
||||
pushing and damage has been added */
|
||||
for (i = 0; i < maxclients->value; i++)
|
||||
{
|
||||
ent = g_edicts + 1 + i;
|
||||
if (!ent->inuse || !ent->client)
|
||||
continue;
|
||||
ClientEndServerFrame (ent);
|
||||
}
|
||||
|
||||
if (!ent->inuse || !ent->client)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ClientEndServerFrame(ent);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CreateTargetChangeLevel
|
||||
|
||||
Returns the created target changelevel
|
||||
=================
|
||||
*/
|
||||
edict_t *CreateTargetChangeLevel(char *map)
|
||||
* Returns the created target changelevel
|
||||
*/
|
||||
edict_t *
|
||||
CreateTargetChangeLevel(char *map)
|
||||
{
|
||||
edict_t *ent;
|
||||
|
||||
ent = G_Spawn ();
|
||||
ent = G_Spawn();
|
||||
ent->classname = "target_changelevel";
|
||||
Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
|
||||
ent->map = level.nextmap;
|
||||
|
@ -211,219 +203,253 @@ edict_t *CreateTargetChangeLevel(char *map)
|
|||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
EndDMLevel
|
||||
|
||||
The timelimit or fraglimit has been exceeded
|
||||
=================
|
||||
*/
|
||||
void EndDMLevel (void)
|
||||
* The timelimit or fraglimit has been exceeded
|
||||
*/
|
||||
void
|
||||
EndDMLevel(void)
|
||||
{
|
||||
edict_t *ent;
|
||||
edict_t *ent;
|
||||
char *s, *t, *f;
|
||||
static const char *seps = " ,\n\r";
|
||||
|
||||
// stay on same level flag
|
||||
/* stay on same level flag */
|
||||
if ((int)dmflags->value & DF_SAME_LEVEL)
|
||||
{
|
||||
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
|
||||
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
||||
return;
|
||||
}
|
||||
|
||||
if (*level.forcemap) {
|
||||
BeginIntermission (CreateTargetChangeLevel (level.forcemap) );
|
||||
if (*level.forcemap)
|
||||
{
|
||||
BeginIntermission(CreateTargetChangeLevel(level.forcemap));
|
||||
return;
|
||||
}
|
||||
|
||||
// see if it's in the map list
|
||||
if (*sv_maplist->string) {
|
||||
/* see if it's in the map list */
|
||||
if (*sv_maplist->string)
|
||||
{
|
||||
s = strdup(sv_maplist->string);
|
||||
f = NULL;
|
||||
t = strtok(s, seps);
|
||||
while (t != NULL) {
|
||||
if (Q_stricmp(t, level.mapname) == 0) {
|
||||
// it's in the list, go to the next one
|
||||
|
||||
while (t != NULL)
|
||||
{
|
||||
if (Q_stricmp(t, level.mapname) == 0)
|
||||
{
|
||||
/* it's in the list, go to the next one */
|
||||
t = strtok(NULL, seps);
|
||||
if (t == NULL) { // end of list, go to first one
|
||||
if (f == NULL) // there isn't a first one, same level
|
||||
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
|
||||
|
||||
if (t == NULL) /* end of list, go to first one */
|
||||
{
|
||||
if (f == NULL) /* there isn't a first one, same level */
|
||||
{
|
||||
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
||||
}
|
||||
else
|
||||
BeginIntermission (CreateTargetChangeLevel (f) );
|
||||
} else
|
||||
BeginIntermission (CreateTargetChangeLevel (t) );
|
||||
{
|
||||
BeginIntermission(CreateTargetChangeLevel(f));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
BeginIntermission(CreateTargetChangeLevel(t));
|
||||
}
|
||||
|
||||
free(s);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!f)
|
||||
{
|
||||
f = t;
|
||||
}
|
||||
|
||||
t = strtok(NULL, seps);
|
||||
}
|
||||
|
||||
free(s);
|
||||
}
|
||||
|
||||
if (level.nextmap[0]) // go to a specific map
|
||||
BeginIntermission (CreateTargetChangeLevel (level.nextmap) );
|
||||
else { // search for a changelevel
|
||||
ent = G_Find (NULL, FOFS(classname), "target_changelevel");
|
||||
if (level.nextmap[0]) /* go to a specific map */
|
||||
{
|
||||
BeginIntermission(CreateTargetChangeLevel(level.nextmap));
|
||||
}
|
||||
else /* search for a changelevel */
|
||||
{
|
||||
ent = G_Find(NULL, FOFS(classname), "target_changelevel");
|
||||
|
||||
if (!ent)
|
||||
{ // the map designer didn't include a changelevel,
|
||||
// so create a fake ent that goes back to the same level
|
||||
BeginIntermission (CreateTargetChangeLevel (level.mapname) );
|
||||
{
|
||||
/* the map designer didn't include a changelevel,
|
||||
so create a fake ent that goes back to the same level */
|
||||
BeginIntermission(CreateTargetChangeLevel(level.mapname));
|
||||
return;
|
||||
}
|
||||
BeginIntermission (ent);
|
||||
|
||||
BeginIntermission(ent);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CheckDMRules
|
||||
=================
|
||||
*/
|
||||
void CheckDMRules (void)
|
||||
void
|
||||
CheckDMRules(void)
|
||||
{
|
||||
int i;
|
||||
gclient_t *cl;
|
||||
int i;
|
||||
gclient_t *cl;
|
||||
|
||||
if (level.intermissiontime)
|
||||
return;
|
||||
|
||||
if (!deathmatch->value)
|
||||
return;
|
||||
|
||||
//ZOID
|
||||
if (ctf->value && CTFCheckRules()) {
|
||||
EndDMLevel ();
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!deathmatch->value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ctf->value && CTFCheckRules())
|
||||
{
|
||||
EndDMLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
if (CTFInMatch())
|
||||
return; // no checking in match mode
|
||||
//ZOID
|
||||
{
|
||||
return; /* no checking in match mode */
|
||||
}
|
||||
|
||||
if (timelimit->value)
|
||||
{
|
||||
if (level.time >= timelimit->value*60)
|
||||
if (level.time >= timelimit->value * 60)
|
||||
{
|
||||
gi.bprintf (PRINT_HIGH, "Timelimit hit.\n");
|
||||
EndDMLevel ();
|
||||
gi.bprintf(PRINT_HIGH, "Timelimit hit.\n");
|
||||
EndDMLevel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (fraglimit->value)
|
||||
for (i=0 ; i<maxclients->value ; i++)
|
||||
{
|
||||
for (i = 0; i < maxclients->value; i++)
|
||||
{
|
||||
cl = game.clients + i;
|
||||
if (!g_edicts[i+1].inuse)
|
||||
|
||||
if (!g_edicts[i + 1].inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cl->resp.score >= fraglimit->value)
|
||||
{
|
||||
gi.bprintf (PRINT_HIGH, "Fraglimit hit.\n");
|
||||
EndDMLevel ();
|
||||
gi.bprintf(PRINT_HIGH, "Fraglimit hit.\n");
|
||||
EndDMLevel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
ExitLevel
|
||||
=============
|
||||
*/
|
||||
void ExitLevel (void)
|
||||
void
|
||||
ExitLevel(void)
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
char command [256];
|
||||
int i;
|
||||
edict_t *ent;
|
||||
char command[256];
|
||||
|
||||
level.exitintermission = 0;
|
||||
level.intermissiontime = 0;
|
||||
|
||||
if (CTFNextMap())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Com_sprintf (command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
|
||||
gi.AddCommandString (command);
|
||||
ClientEndServerFrames ();
|
||||
Com_sprintf(command, sizeof(command), "gamemap \"%s\"\n", level.changemap);
|
||||
gi.AddCommandString(command);
|
||||
ClientEndServerFrames();
|
||||
|
||||
level.changemap = NULL;
|
||||
|
||||
// clear some things before going to next level
|
||||
for (i=0 ; i<maxclients->value ; i++)
|
||||
/* clear some things before going to next level */
|
||||
for (i = 0; i < maxclients->value; i++)
|
||||
{
|
||||
ent = g_edicts + 1 + i;
|
||||
|
||||
if (!ent->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ent->health > ent->client->pers.max_health)
|
||||
{
|
||||
ent->health = ent->client->pers.max_health;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
G_RunFrame
|
||||
|
||||
Advances the world by 0.1 seconds
|
||||
================
|
||||
*/
|
||||
void G_RunFrame (void)
|
||||
* Advances the world by 0.1 seconds
|
||||
*/
|
||||
void
|
||||
G_RunFrame(void)
|
||||
{
|
||||
int i;
|
||||
edict_t *ent;
|
||||
int i;
|
||||
edict_t *ent;
|
||||
|
||||
level.framenum++;
|
||||
level.time = level.framenum*FRAMETIME;
|
||||
level.time = level.framenum * FRAMETIME;
|
||||
|
||||
// choose a client for monsters to target this frame
|
||||
AI_SetSightClient ();
|
||||
/* choose a client for monsters to target this frame */
|
||||
AI_SetSightClient();
|
||||
|
||||
// exit intermissions
|
||||
/* exit intermissions */
|
||||
|
||||
if (level.exitintermission)
|
||||
{
|
||||
ExitLevel ();
|
||||
ExitLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// treat each object in turn
|
||||
// even the world gets a chance to think
|
||||
//
|
||||
/* treat each object in turn even
|
||||
the world gets a chance to think */
|
||||
ent = &g_edicts[0];
|
||||
for (i=0 ; i<globals.num_edicts ; i++, ent++)
|
||||
|
||||
for (i = 0; i < globals.num_edicts; i++, ent++)
|
||||
{
|
||||
if (!ent->inuse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
level.current_entity = ent;
|
||||
|
||||
VectorCopy (ent->s.origin, ent->s.old_origin);
|
||||
VectorCopy(ent->s.origin, ent->s.old_origin);
|
||||
|
||||
// if the ground entity moved, make sure we are still on it
|
||||
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
|
||||
/* if the ground entity moved, make sure we are still on it */
|
||||
if ((ent->groundentity) &&
|
||||
(ent->groundentity->linkcount != ent->groundentity_linkcount))
|
||||
{
|
||||
ent->groundentity = NULL;
|
||||
if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
|
||||
|
||||
if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
|
||||
(ent->svflags & SVF_MONSTER))
|
||||
{
|
||||
M_CheckGround (ent);
|
||||
M_CheckGround(ent);
|
||||
}
|
||||
}
|
||||
|
||||
if (i > 0 && i <= maxclients->value)
|
||||
if ((i > 0) && (i <= maxclients->value))
|
||||
{
|
||||
ClientBeginServerFrame (ent);
|
||||
ClientBeginServerFrame(ent);
|
||||
continue;
|
||||
}
|
||||
|
||||
G_RunEntity (ent);
|
||||
G_RunEntity(ent);
|
||||
}
|
||||
|
||||
// see if it is time to end a deathmatch
|
||||
CheckDMRules ();
|
||||
/* see if it is time to end a deathmatch */
|
||||
CheckDMRules();
|
||||
|
||||
// build the playerstate_t structures for all players
|
||||
ClientEndServerFrames ();
|
||||
/* build the playerstate_t structures for all players */
|
||||
ClientEndServerFrames();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue