Reformat waepon.c, view.c und trail.c

This commit is contained in:
Yamagi Burmeister 2011-10-15 10:50:11 +00:00
parent 78cddcd152
commit 45190b270d
3 changed files with 1664 additions and 1172 deletions

View file

@ -1,57 +1,64 @@
/*
Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* The player trail, used by monsters to locate the player.
*
* =======================================================================
*/
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../header/local.h"
/*
==============================================================================
* ==============================================================================
*
* PLAYER TRAIL
*
* ==============================================================================
*
* This is a circular list containing the a list of points of where
* the player has been recently. It is used by monsters for pursuit.
*
* .origin the spot
* .owner forward link
* .aiment backward link
*/
PLAYER TRAIL
#define TRAIL_LENGTH 8
==============================================================================
edict_t *trail[TRAIL_LENGTH];
int trail_head;
qboolean trail_active = false;
This is a circular list containing the a list of points of where
the player has been recently. It is used by monsters for pursuit.
#define NEXT(n) (((n) + 1) & (TRAIL_LENGTH - 1))
#define PREV(n) (((n) - 1) & (TRAIL_LENGTH - 1))
.origin the spot
.owner forward link
.aiment backward link
*/
#define TRAIL_LENGTH 8
edict_t *trail[TRAIL_LENGTH];
int trail_head;
qboolean trail_active = false;
#define NEXT(n) (((n) + 1) & (TRAIL_LENGTH - 1))
#define PREV(n) (((n) - 1) & (TRAIL_LENGTH - 1))
void PlayerTrail_Init (void)
void
PlayerTrail_Init(void)
{
int n;
int n;
if (deathmatch->value /* FIXME || coop */)
if (deathmatch->value)
{
return;
}
for (n = 0; n < TRAIL_LENGTH; n++)
{
@ -63,49 +70,59 @@ void PlayerTrail_Init (void)
trail_active = true;
}
void PlayerTrail_Add (vec3_t spot)
void
PlayerTrail_Add(vec3_t spot)
{
vec3_t temp;
vec3_t temp;
if (!trail_active)
{
return;
}
VectorCopy (spot, trail[trail_head]->s.origin);
VectorCopy(spot, trail[trail_head]->s.origin);
trail[trail_head]->timestamp = level.time;
VectorSubtract (spot, trail[PREV(trail_head)]->s.origin, temp);
trail[trail_head]->s.angles[1] = vectoyaw (temp);
VectorSubtract(spot, trail[PREV(trail_head)]->s.origin, temp);
trail[trail_head]->s.angles[1] = vectoyaw(temp);
trail_head = NEXT(trail_head);
}
void PlayerTrail_New (vec3_t spot)
void
PlayerTrail_New(vec3_t spot)
{
if (!trail_active)
{
return;
}
PlayerTrail_Init ();
PlayerTrail_Add (spot);
PlayerTrail_Init();
PlayerTrail_Add(spot);
}
edict_t *PlayerTrail_PickFirst (edict_t *self)
edict_t *
PlayerTrail_PickFirst(edict_t *self)
{
int marker;
int n;
int marker;
int n;
if (!trail_active)
{
return NULL;
}
for (marker = trail_head, n = TRAIL_LENGTH; n; n--)
{
if(trail[marker]->timestamp <= self->monsterinfo.trail_time)
if (trail[marker]->timestamp <= self->monsterinfo.trail_time)
{
marker = NEXT(marker);
}
else
{
break;
}
}
if (visible(self, trail[marker]))
@ -121,26 +138,34 @@ edict_t *PlayerTrail_PickFirst (edict_t *self)
return trail[marker];
}
edict_t *PlayerTrail_PickNext (edict_t *self)
edict_t *
PlayerTrail_PickNext(edict_t *self)
{
int marker;
int n;
int marker;
int n;
if (!trail_active)
{
return NULL;
}
for (marker = trail_head, n = TRAIL_LENGTH; n; n--)
{
if(trail[marker]->timestamp <= self->monsterinfo.trail_time)
if (trail[marker]->timestamp <= self->monsterinfo.trail_time)
{
marker = NEXT(marker);
}
else
{
break;
}
}
return trail[marker];
}
edict_t *PlayerTrail_LastSpot (void)
edict_t *
PlayerTrail_LastSpot(void)
{
return trail[PREV(trail_head)];
}

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