mirror of
https://github.com/yquake2/ctf.git
synced 2024-11-10 06:31:34 +00:00
Reformat waepon.c, view.c und trail.c
This commit is contained in:
parent
78cddcd152
commit
45190b270d
3 changed files with 1664 additions and 1172 deletions
|
@ -1,57 +1,64 @@
|
|||
/*
|
||||
Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* The player trail, used by monsters to locate the player.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
#include "../header/local.h"
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
* ==============================================================================
|
||||
*
|
||||
* PLAYER TRAIL
|
||||
*
|
||||
* ==============================================================================
|
||||
*
|
||||
* This is a circular list containing the a list of points of where
|
||||
* the player has been recently. It is used by monsters for pursuit.
|
||||
*
|
||||
* .origin the spot
|
||||
* .owner forward link
|
||||
* .aiment backward link
|
||||
*/
|
||||
|
||||
PLAYER TRAIL
|
||||
#define TRAIL_LENGTH 8
|
||||
|
||||
==============================================================================
|
||||
edict_t *trail[TRAIL_LENGTH];
|
||||
int trail_head;
|
||||
qboolean trail_active = false;
|
||||
|
||||
This is a circular list containing the a list of points of where
|
||||
the player has been recently. It is used by monsters for pursuit.
|
||||
#define NEXT(n) (((n) + 1) & (TRAIL_LENGTH - 1))
|
||||
#define PREV(n) (((n) - 1) & (TRAIL_LENGTH - 1))
|
||||
|
||||
.origin the spot
|
||||
.owner forward link
|
||||
.aiment backward link
|
||||
*/
|
||||
|
||||
|
||||
#define TRAIL_LENGTH 8
|
||||
|
||||
edict_t *trail[TRAIL_LENGTH];
|
||||
int trail_head;
|
||||
qboolean trail_active = false;
|
||||
|
||||
#define NEXT(n) (((n) + 1) & (TRAIL_LENGTH - 1))
|
||||
#define PREV(n) (((n) - 1) & (TRAIL_LENGTH - 1))
|
||||
|
||||
|
||||
void PlayerTrail_Init (void)
|
||||
void
|
||||
PlayerTrail_Init(void)
|
||||
{
|
||||
int n;
|
||||
int n;
|
||||
|
||||
if (deathmatch->value /* FIXME || coop */)
|
||||
if (deathmatch->value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (n = 0; n < TRAIL_LENGTH; n++)
|
||||
{
|
||||
|
@ -63,49 +70,59 @@ void PlayerTrail_Init (void)
|
|||
trail_active = true;
|
||||
}
|
||||
|
||||
|
||||
void PlayerTrail_Add (vec3_t spot)
|
||||
void
|
||||
PlayerTrail_Add(vec3_t spot)
|
||||
{
|
||||
vec3_t temp;
|
||||
vec3_t temp;
|
||||
|
||||
if (!trail_active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
VectorCopy (spot, trail[trail_head]->s.origin);
|
||||
VectorCopy(spot, trail[trail_head]->s.origin);
|
||||
|
||||
trail[trail_head]->timestamp = level.time;
|
||||
|
||||
VectorSubtract (spot, trail[PREV(trail_head)]->s.origin, temp);
|
||||
trail[trail_head]->s.angles[1] = vectoyaw (temp);
|
||||
VectorSubtract(spot, trail[PREV(trail_head)]->s.origin, temp);
|
||||
trail[trail_head]->s.angles[1] = vectoyaw(temp);
|
||||
|
||||
trail_head = NEXT(trail_head);
|
||||
}
|
||||
|
||||
|
||||
void PlayerTrail_New (vec3_t spot)
|
||||
void
|
||||
PlayerTrail_New(vec3_t spot)
|
||||
{
|
||||
if (!trail_active)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerTrail_Init ();
|
||||
PlayerTrail_Add (spot);
|
||||
PlayerTrail_Init();
|
||||
PlayerTrail_Add(spot);
|
||||
}
|
||||
|
||||
|
||||
edict_t *PlayerTrail_PickFirst (edict_t *self)
|
||||
edict_t *
|
||||
PlayerTrail_PickFirst(edict_t *self)
|
||||
{
|
||||
int marker;
|
||||
int n;
|
||||
int marker;
|
||||
int n;
|
||||
|
||||
if (!trail_active)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (marker = trail_head, n = TRAIL_LENGTH; n; n--)
|
||||
{
|
||||
if(trail[marker]->timestamp <= self->monsterinfo.trail_time)
|
||||
if (trail[marker]->timestamp <= self->monsterinfo.trail_time)
|
||||
{
|
||||
marker = NEXT(marker);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (visible(self, trail[marker]))
|
||||
|
@ -121,26 +138,34 @@ edict_t *PlayerTrail_PickFirst (edict_t *self)
|
|||
return trail[marker];
|
||||
}
|
||||
|
||||
edict_t *PlayerTrail_PickNext (edict_t *self)
|
||||
edict_t *
|
||||
PlayerTrail_PickNext(edict_t *self)
|
||||
{
|
||||
int marker;
|
||||
int n;
|
||||
int marker;
|
||||
int n;
|
||||
|
||||
if (!trail_active)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (marker = trail_head, n = TRAIL_LENGTH; n; n--)
|
||||
{
|
||||
if(trail[marker]->timestamp <= self->monsterinfo.trail_time)
|
||||
if (trail[marker]->timestamp <= self->monsterinfo.trail_time)
|
||||
{
|
||||
marker = NEXT(marker);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return trail[marker];
|
||||
}
|
||||
|
||||
edict_t *PlayerTrail_LastSpot (void)
|
||||
edict_t *
|
||||
PlayerTrail_LastSpot(void)
|
||||
{
|
||||
return trail[PREV(trail_head)];
|
||||
}
|
||||
|
|
1353
src/player/view.c
1353
src/player/view.c
File diff suppressed because it is too large
Load diff
1334
src/player/weapon.c
1334
src/player/weapon.c
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue