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Fix the build with modern compiles.
Global variables must not be static if they're used in other translation units. I wonder why this ever worked. This only fixes errors. There're a lot of warning left.
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c160418e06
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2 changed files with 4 additions and 4 deletions
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@ -28,9 +28,9 @@ gitem_armor_t jacketarmor_info = { 25, 50, .30, .00, ARMOR_JACKET};
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gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT};
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gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY};
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static int jacket_armor_index;
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static int combat_armor_index;
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static int body_armor_index;
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int jacket_armor_index;
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int combat_armor_index;
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int body_armor_index;
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static int power_screen_index;
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static int power_shield_index;
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@ -4,7 +4,7 @@
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#include "m_player.h"
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#include "bot.h"
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static qboolean is_quad;
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qboolean is_quad;
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// RAFAEL
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static qboolean is_quadfire;
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static byte is_silenced;
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