Merge pull request #17 from Dremor8484/Dremor8484-3zb2-doublebarrelshotgun-aimfix

Update weapon.c
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Yamagi 2022-12-03 17:16:18 +01:00 committed by GitHub
commit 1a264e6934
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@ -1773,7 +1773,20 @@ void weapon_supershotgun_fire (edict_t *ent)
v[YAW] = ent->client->v_angle[YAW] - 5; v[YAW] = ent->client->v_angle[YAW] - 5;
v[ROLL] = ent->client->v_angle[ROLL]; v[ROLL] = ent->client->v_angle[ROLL];
AngleVectors (v, forward, NULL, NULL); AngleVectors (v, forward, NULL, NULL);
if (aimfix->value)
{
AngleVectors(v, forward, right, NULL);
VectorScale(forward, -2, ent->client->kick_origin);
ent->client->kick_angles[0] = -2;
VectorSet(offset, 0, 8, ent->viewheight - 8);
P_ProjectSource(ent, offset, forward, right, start);
}
fire_shotgun (ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT/2, MOD_SSHOTGUN); fire_shotgun (ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD, DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT/2, MOD_SSHOTGUN);
v[YAW] = ent->client->v_angle[YAW] + 5; v[YAW] = ent->client->v_angle[YAW] + 5;
AngleVectors (v, forward, NULL, NULL); AngleVectors (v, forward, NULL, NULL);