<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="game"
	ProjectGUID="{99EE8E3F-250E-4082-A92E-C7BC6202FDFE}"
	TargetFrameworkVersion="0"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/game.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GAMEDLL;_CRT_SECURE_NO_WARNINGS"
				MinimalRebuild="true"
				RuntimeLibrary="1"
				PrecompiledHeaderFile=".\Debug/game.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				Description="Building game function table..."
				CommandLine="..\extractfuncs\extractfuncs.bat"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\Debug/qagamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\game.def"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\Debug/qagamex86.pdb"
				GenerateMapFile="true"
				MapFileName=".\Debug/qagamex86.map"
				SubSystem="2"
				BaseAddress="0x20000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary=".\Debug/qagamex86.lib"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\Debug/game.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/game.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GAMEDLL;_CRT_SECURE_NO_WARNINGS"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\Release/game.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="4"
				SuppressStartupBanner="true"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
				Description="Building game function table..."
				CommandLine="..\extractfuncs\extractfuncs.bat"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\Release/qagamex86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\game.def"
				ProgramDatabaseFile=".\Release/qagamex86.pdb"
				GenerateMapFile="true"
				MapFileName=".\Release/qagamex86.map"
				SubSystem="2"
				BaseAddress="0x20000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary=".\Release/qagamex86.lib"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
				SuppressStartupBanner="true"
				OutputFile=".\Release/game.bsc"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
			>
			<File
				RelativePath="ai_cast.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_characters.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_debug.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_events.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_fight.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_func_attack.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_func_boss1.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_funcs.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_script.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_script_actions.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_script_ents.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_sight.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="ai_cast_think.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\botai\ai_chat.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\botai\ai_cmd.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\botai\ai_dmnet.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\botai\ai_dmq3.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\botai\ai_main.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\botai\ai_team.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="bg_animation.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="bg_lib.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="bg_misc.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="bg_pmove.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="bg_slidemove.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_active.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_alarm.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_bot.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_client.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_cmds.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_combat.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_items.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_main.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_mem.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_misc.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_missile.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_mover.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_props.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_save.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_script.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_script_actions.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_session.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_spawn.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_svcmds.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_syscalls.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_target.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_team.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_tramcar.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_trigger.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_utils.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="g_weapon.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="game.def"
				>
			</File>
			<File
				RelativePath="q_math.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="q_shared.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						PreprocessorDefinitions=""
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;fi;fd"
			>
			<File
				RelativePath="ai_cast.h"
				>
			</File>
			<File
				RelativePath="ai_cast_fight.h"
				>
			</File>
			<File
				RelativePath="ai_cast_global.h"
				>
			</File>
			<File
				RelativePath="..\botai\ai_chat.h"
				>
			</File>
			<File
				RelativePath="..\botai\ai_cmd.h"
				>
			</File>
			<File
				RelativePath="..\botai\ai_dmnet.h"
				>
			</File>
			<File
				RelativePath="..\botai\ai_dmq3.h"
				>
			</File>
			<File
				RelativePath="..\botai\ai_main.h"
				>
			</File>
			<File
				RelativePath="..\botai\ai_team.h"
				>
			</File>
			<File
				RelativePath="be_aas.h"
				>
			</File>
			<File
				RelativePath="be_ai_char.h"
				>
			</File>
			<File
				RelativePath="be_ai_chat.h"
				>
			</File>
			<File
				RelativePath="be_ai_gen.h"
				>
			</File>
			<File
				RelativePath="be_ai_goal.h"
				>
			</File>
			<File
				RelativePath="be_ai_move.h"
				>
			</File>
			<File
				RelativePath="be_ai_weap.h"
				>
			</File>
			<File
				RelativePath="be_ea.h"
				>
			</File>
			<File
				RelativePath="bg_local.h"
				>
			</File>
			<File
				RelativePath="bg_public.h"
				>
			</File>
			<File
				RelativePath="..\botai\botai.h"
				>
			</File>
			<File
				RelativePath="botlib.h"
				>
			</File>
			<File
				RelativePath="..\botai\chars.h"
				>
			</File>
			<File
				RelativePath="g_local.h"
				>
			</File>
			<File
				RelativePath="g_public.h"
				>
			</File>
			<File
				RelativePath="g_team.h"
				>
			</File>
			<File
				RelativePath="..\botai\inv.h"
				>
			</File>
			<File
				RelativePath="..\botai\match.h"
				>
			</File>
			<File
				RelativePath="q_shared.h"
				>
			</File>
			<File
				RelativePath="surfaceflags.h"
				>
			</File>
			<File
				RelativePath="..\botai\syn.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
			>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
