1443 lines
53 KiB
C
1443 lines
53 KiB
C
mframe_t bitch_frames_boredA[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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ai_stand, 0.000, bitch_talk_think, // frame 22
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ai_stand, 0.000, bitch_talk_think, // frame 23
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ai_stand, 0.000, bitch_talk_think, // frame 24
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ai_stand, 0.000, bitch_talk_think, // frame 25
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ai_stand, 0.000, bitch_talk_think, // frame 26
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ai_stand, 0.000, bitch_talk_think, // frame 27
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ai_stand, 0.000, bitch_talk_think, // frame 28
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ai_stand, 0.000, bitch_talk_think, // frame 29
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ai_stand, 0.000, bitch_talk_think, // frame 30
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ai_stand, 0.000, bitch_talk_think, // frame 31
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ai_stand, 0.000, bitch_talk_think, // frame 32
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ai_stand, 0.000, bitch_talk_think, // frame 33
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ai_stand, 0.000, bitch_talk_think, // frame 34
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ai_stand, 0.000, bitch_talk_think, // frame 35
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ai_stand, 0.000, bitch_talk_think, // frame 36
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ai_stand, 0.000, bitch_talk_think, // frame 37
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ai_stand, 0.000, bitch_talk_think, // frame 38
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ai_stand, 0.000, bitch_talk_think, // frame 39
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ai_stand, 0.000, bitch_talk_think, // frame 40
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ai_stand, 0.000, bitch_talk_think, // frame 41
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ai_stand, 0.000, bitch_talk_think, // frame 42
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ai_stand, 0.000, bitch_talk_think, // frame 43
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ai_stand, 0.000, bitch_talk_think, // frame 44
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ai_stand, 0.000, bitch_talk_think, // frame 45
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ai_stand, 0.000, bitch_talk_think, // frame 46
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ai_stand, 0.000, bitch_talk_think // frame 47
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};
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mmove_t bitch_move_boredA = {FRAME_boredA_01, FRAME_boredA_48, bitch_frames_boredA, bitch_end_stand};
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mframe_t bitch_frames_leanlook[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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ai_stand, 0.000, bitch_talk_think, // frame 22
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ai_stand, 0.000, bitch_talk_think, // frame 23
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ai_stand, 0.000, bitch_talk_think, // frame 24
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ai_stand, 0.000, bitch_talk_think, // frame 25
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ai_stand, 0.000, bitch_talk_think, // frame 26
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ai_stand, 0.000, bitch_talk_think, // frame 27
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ai_stand, 0.000, bitch_talk_think, // frame 28
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ai_stand, 0.000, bitch_talk_think, // frame 29
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ai_stand, 0.000, bitch_talk_think, // frame 30
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ai_stand, 0.000, bitch_talk_think, // frame 31
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ai_stand, 0.000, bitch_talk_think, // frame 32
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ai_stand, 0.000, bitch_talk_think, // frame 33
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ai_stand, 0.000, bitch_talk_think, // frame 34
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ai_stand, 0.000, bitch_talk_think, // frame 35
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ai_stand, 0.000, bitch_talk_think, // frame 36
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ai_stand, 0.000, bitch_talk_think, // frame 37
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ai_stand, 0.000, bitch_talk_think, // frame 38
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};
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mmove_t bitch_move_leanlook = {FRAME_leanlook_01, FRAME_leanlook_39, bitch_frames_leanlook, bitch_end_stand};
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mframe_t bitch_frames_leanwave[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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ai_stand, 0.000, bitch_talk_think, // frame 22
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ai_stand, 0.000, bitch_talk_think, // frame 23
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ai_stand, 0.000, bitch_talk_think, // frame 24
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ai_stand, 0.000, bitch_talk_think, // frame 25
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ai_stand, 0.000, bitch_talk_think, // frame 26
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ai_stand, 0.000, bitch_talk_think, // frame 27
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ai_stand, 0.000, bitch_talk_think, // frame 28
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ai_stand, 0.000, bitch_talk_think, // frame 29
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ai_stand, 0.000, bitch_talk_think, // frame 30
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ai_stand, 0.000, bitch_talk_think, // frame 31
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ai_stand, 0.000, bitch_talk_think, // frame 32
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};
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mmove_t bitch_move_leanwave = {FRAME_leanwave_01, FRAME_leanwave_33, bitch_frames_leanwave, bitch_end_stand};
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mframe_t bitch_frames_whatsup[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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ai_stand, 0.000, bitch_talk_think, // frame 22
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ai_stand, 0.000, bitch_talk_think, // frame 23
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ai_stand, 0.000, bitch_talk_think, // frame 24
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ai_stand, 0.000, bitch_talk_think, // frame 25
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ai_stand, 0.000, bitch_talk_think, // frame 26
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};
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mmove_t bitch_move_whatsup = {FRAME_whatsup_01, FRAME_whatsup_27, bitch_frames_whatsup, bitch_end_stand};
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mframe_t bitch_frames_talkme[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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};
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mmove_t bitch_move_talkme = {FRAME_talkme_01, FRAME_talkme_20, bitch_frames_talkme, bitch_end_stand};
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mframe_t bitch_frames_nonono[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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ai_stand, 0.000, bitch_talk_think, // frame 22
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ai_stand, 0.000, bitch_talk_think, // frame 23
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ai_stand, 0.000, bitch_talk_think, // frame 24
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ai_stand, 0.000, bitch_talk_think, // frame 25
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};
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mmove_t bitch_move_nonono = {FRAME_nonono_01, FRAME_nonono_26, bitch_frames_nonono, bitch_end_stand};
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mframe_t bitch_frames_comeon[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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};
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mmove_t bitch_move_comeon = {FRAME_comeon_01, FRAME_comeon_20, bitch_frames_comeon, bitch_end_stand};
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mframe_t bitch_frames_getdown[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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};
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mmove_t bitch_move_getdown = {FRAME_getdown_01, FRAME_getdown_22, bitch_frames_getdown, bitch_end_stand};
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mframe_t bitch_frames_whomw[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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ai_stand, 0.000, bitch_talk_think, // frame 22
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ai_stand, 0.000, bitch_talk_think, // frame 23
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};
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mmove_t bitch_move_whomw = {FRAME_whomw_01, FRAME_whomw_24, bitch_frames_whomw, bitch_end_stand};
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mframe_t bitch_frames_lookself[] =
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{
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ai_stand, 0.000, bitch_talk_think, // frame 0
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ai_stand, 0.000, bitch_talk_think, // frame 1
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ai_stand, 0.000, bitch_talk_think, // frame 2
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ai_stand, 0.000, bitch_talk_think, // frame 3
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ai_stand, 0.000, bitch_talk_think, // frame 4
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ai_stand, 0.000, bitch_talk_think, // frame 5
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ai_stand, 0.000, bitch_talk_think, // frame 6
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ai_stand, 0.000, bitch_talk_think, // frame 7
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ai_stand, 0.000, bitch_talk_think, // frame 8
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ai_stand, 0.000, bitch_talk_think, // frame 9
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ai_stand, 0.000, bitch_talk_think, // frame 10
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ai_stand, 0.000, bitch_talk_think, // frame 11
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ai_stand, 0.000, bitch_talk_think, // frame 12
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ai_stand, 0.000, bitch_talk_think, // frame 13
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ai_stand, 0.000, bitch_talk_think, // frame 14
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ai_stand, 0.000, bitch_talk_think, // frame 15
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ai_stand, 0.000, bitch_talk_think, // frame 16
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ai_stand, 0.000, bitch_talk_think, // frame 17
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ai_stand, 0.000, bitch_talk_think, // frame 18
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ai_stand, 0.000, bitch_talk_think, // frame 19
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ai_stand, 0.000, bitch_talk_think, // frame 20
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ai_stand, 0.000, bitch_talk_think, // frame 21
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ai_stand, 0.000, bitch_talk_think, // frame 22
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ai_stand, 0.000, bitch_talk_think, // frame 23
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ai_stand, 0.000, bitch_talk_think, // frame 24
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ai_stand, 0.000, bitch_talk_think, // frame 25
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ai_stand, 0.000, bitch_talk_think, // frame 26
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ai_stand, 0.000, bitch_talk_think, // frame 27
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ai_stand, 0.000, bitch_talk_think, // frame 28
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ai_stand, 0.000, bitch_talk_think, // frame 29
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ai_stand, 0.000, bitch_talk_think, // frame 30
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ai_stand, 0.000, bitch_talk_think, // frame 31
|
|
ai_stand, 0.000, bitch_talk_think, // frame 32
|
|
ai_stand, 0.000, bitch_talk_think, // frame 33
|
|
};
|
|
mmove_t bitch_move_lookself = {FRAME_lookself_01, FRAME_lookself_34, bitch_frames_lookself, bitch_end_stand};
|
|
|
|
mframe_t bitch_frames_flirt[] =
|
|
{
|
|
ai_stand, 0.000, bitch_talk_think, // frame 0
|
|
ai_stand, 0.000, bitch_talk_think, // frame 1
|
|
ai_stand, 0.000, bitch_talk_think, // frame 2
|
|
ai_stand, 0.000, bitch_talk_think, // frame 3
|
|
ai_stand, 0.000, bitch_talk_think, // frame 4
|
|
ai_stand, 0.000, bitch_talk_think, // frame 5
|
|
ai_stand, 0.000, bitch_talk_think, // frame 6
|
|
ai_stand, 0.000, bitch_talk_think, // frame 7
|
|
ai_stand, 0.000, bitch_talk_think, // frame 8
|
|
ai_stand, 0.000, bitch_talk_think, // frame 9
|
|
ai_stand, 0.000, bitch_talk_think, // frame 10
|
|
ai_stand, 0.000, bitch_talk_think, // frame 11
|
|
ai_stand, 0.000, bitch_talk_think, // frame 12
|
|
ai_stand, 0.000, bitch_talk_think, // frame 13
|
|
ai_stand, 0.000, bitch_talk_think, // frame 14
|
|
ai_stand, 0.000, bitch_talk_think, // frame 15
|
|
ai_stand, 0.000, bitch_talk_think, // frame 16
|
|
ai_stand, 0.000, bitch_talk_think, // frame 17
|
|
ai_stand, 0.000, bitch_talk_think, // frame 18
|
|
ai_stand, 0.000, bitch_talk_think, // frame 19
|
|
ai_stand, 0.000, bitch_talk_think, // frame 20
|
|
ai_stand, 0.000, bitch_talk_think, // frame 21
|
|
ai_stand, 0.000, bitch_talk_think, // frame 22
|
|
ai_stand, 0.000, bitch_talk_think, // frame 23
|
|
ai_stand, 0.000, bitch_talk_think, // frame 24
|
|
ai_stand, 0.000, bitch_talk_think, // frame 25
|
|
ai_stand, 0.000, bitch_talk_think, // frame 26
|
|
ai_stand, 0.000, bitch_talk_think, // frame 27
|
|
ai_stand, 0.000, bitch_talk_think, // frame 28
|
|
ai_stand, 0.000, bitch_talk_think, // frame 29
|
|
ai_stand, 0.000, bitch_talk_think, // frame 30
|
|
ai_stand, 0.000, bitch_talk_think, // frame 31
|
|
ai_stand, 0.000, bitch_talk_think, // frame 32
|
|
};
|
|
mmove_t bitch_move_flirt = {FRAME_flirt_01, FRAME_flirt_33, bitch_frames_flirt, bitch_end_stand};
|
|
|
|
mframe_t bitch_frames_walk_shoot[] =
|
|
{
|
|
ai_charge,-0.387, NULL, // frame 0
|
|
ai_charge,14.335, NULL, // frame 1
|
|
ai_charge, 3.746, bitch_right_fire, // frame 2
|
|
ai_charge,-2.939, NULL, // frame 3
|
|
ai_charge,12.968, NULL, // frame 4
|
|
ai_charge, 8.805, NULL, // frame 5
|
|
ai_charge, 5.401, bitch_right_fire, // frame 6
|
|
ai_charge, 3.617, NULL, // frame 7
|
|
ai_charge, 7.752, NULL, // frame 8
|
|
ai_charge, 5.046, NULL, // frame 9
|
|
ai_charge, 7.724, bitch_right_fire, // frame 10
|
|
|
|
};
|
|
mmove_t bitch_move_walk_shoot = {FRAME_walk_shoot_01, FRAME_walk_shoot_11, bitch_frames_walk_shoot, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_walk_guns_dn[] =
|
|
{
|
|
ai_run, 15.394, NULL, // frame 0
|
|
ai_run, 12.447, NULL, // frame 1
|
|
ai_run, 7.060, NULL, // frame 2
|
|
ai_run, 1.269, NULL, // frame 3
|
|
ai_run, -0.079, NULL, // frame 4
|
|
ai_run, 2.024, NULL, // frame 5
|
|
ai_run, 5.744, NULL, // frame 6
|
|
ai_run, 6.065, NULL, // frame 7
|
|
ai_run, 3.934, NULL, // frame 8
|
|
ai_run, 6.049, NULL, // frame 9
|
|
ai_run, 5.951, NULL, // frame 10
|
|
|
|
};
|
|
mmove_t bitch_move_walk_guns_dn = {FRAME_walk_guns_dn_01, FRAME_walk_guns_dn_11, bitch_frames_walk_guns_dn, NULL};
|
|
|
|
mframe_t bitch_frames_run_shoot[] =
|
|
{
|
|
ai_charge, 25.544, bitch_right_fire, // frame 0
|
|
ai_charge, 16.408, NULL, // frame 1
|
|
ai_charge, 11.801, NULL, // frame 2
|
|
ai_charge, 22.815, bitch_right_fire, // frame 3
|
|
ai_charge, 19.555, NULL, // frame 4
|
|
ai_charge, 13.387, NULL, // frame 5
|
|
ai_charge, 23.020, bitch_right_fire, // frame 6
|
|
};
|
|
mmove_t bitch_move_run_shoot = {FRAME_run_shoot_01, FRAME_run_shoot_07, bitch_frames_run_shoot, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_reverse_run_shoot[] =
|
|
{
|
|
ai_charge,- 23.020, bitch_right_fire, // frame 6
|
|
ai_charge,- 13.387, NULL, // frame 5
|
|
ai_charge,- 19.555, NULL, // frame 4
|
|
ai_charge,- 22.815, bitch_right_fire, // frame 3
|
|
ai_charge,- 11.801, NULL, // frame 2
|
|
ai_charge,- 16.408, NULL, // frame 1
|
|
ai_charge,- 25.544, bitch_right_fire, // frame 0
|
|
};
|
|
mmove_t bitch_move_reverse_run_shoot = {FRAME_run_shoot_07, FRAME_run_shoot_01, bitch_frames_reverse_run_shoot, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_run_guns_dn[] =
|
|
{
|
|
ai_run, 17.697, NULL, // frame 0
|
|
ai_run, 15.930, NULL, // frame 1
|
|
ai_run, 15.610, NULL, // frame 2
|
|
ai_run, 18.980, NULL, // frame 3
|
|
ai_run, 21.142, NULL, // frame 4
|
|
ai_run, 15.510, NULL, // frame 5
|
|
ai_run, 20.503, NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_run_guns_dn = {FRAME_run_guns_dn_01, FRAME_run_guns_dn_07, bitch_frames_run_guns_dn, NULL};
|
|
|
|
mframe_t bitch_frames_lside_run[] =
|
|
{
|
|
ai_sidestep, - 5.667, bitch_firegun_left, // frame 0
|
|
ai_sidestep, -17.557, NULL, // frame 1
|
|
ai_sidestep, -18.095, NULL, // frame 2
|
|
ai_sidestep, -16.412, bitch_firegun_left, // frame 3
|
|
ai_sidestep, -19.351, NULL, // frame 4
|
|
ai_sidestep, -19.924, NULL, // frame 5
|
|
ai_sidestep, -15.967, bitch_firegun_left // frame 6
|
|
};
|
|
mmove_t bitch_move_lside_run = {FRAME_lside_run_01, FRAME_lside_run_07, bitch_frames_lside_run, NULL};
|
|
|
|
mframe_t bitch_frames_rside_run[] =
|
|
{
|
|
ai_sidestep, 5.422, bitch_firegun_right, // frame 0
|
|
ai_sidestep, 17.349, NULL, // frame 1
|
|
ai_sidestep, 15.397, NULL, // frame 2
|
|
ai_sidestep, 19.357, bitch_firegun_right, // frame 3
|
|
ai_sidestep, 19.243, NULL, // frame 4
|
|
ai_sidestep, 16.958, NULL, // frame 5
|
|
ai_sidestep, 19.244, bitch_firegun_right // frame 6
|
|
};
|
|
mmove_t bitch_move_rside_run = {FRAME_rside_run_01, FRAME_rside_run_07, bitch_frames_rside_run, NULL};
|
|
|
|
mframe_t bitch_frames_run_on_fire[] =
|
|
{
|
|
|
|
ai_onfire_run, 6.564 , NULL, // frame 0
|
|
ai_onfire_run, 20.491 , NULL, // frame 1
|
|
ai_onfire_run, 13.021 , NULL, // frame 2
|
|
ai_onfire_run, 26.721 , NULL, // frame 3
|
|
ai_onfire_run, 17.332 , NULL, // frame 4
|
|
ai_onfire_run, 11.295 , NULL, // frame 5
|
|
ai_onfire_run, 17.608 , NULL, // frame 6
|
|
ai_onfire_run, 18.820 , NULL, // frame 7
|
|
ai_onfire_run, 17.630 , NULL, // frame 8
|
|
ai_onfire_run, 18.087 , NULL, // frame 9
|
|
ai_onfire_run, 23.520 , NULL, // frame 10
|
|
ai_onfire_run, 12.192 , NULL, // frame 11
|
|
ai_onfire_run, 20.855 , NULL, // frame 12
|
|
|
|
};
|
|
mmove_t bitch_move_run_on_fire = {FRAME_run_on_fire_01, FRAME_run_on_fire_13, bitch_frames_run_on_fire, NULL};
|
|
|
|
mframe_t bitch_frames_evd_walk[] =
|
|
{
|
|
ai_turn, -3.523 , NULL, // frame 0
|
|
ai_turn, -7.377 , NULL, // frame 1
|
|
ai_turn, -5.952 , NULL, // frame 2
|
|
ai_turn, -9.002 , NULL, // frame 3
|
|
ai_turn, -8.051 , NULL, // frame 4
|
|
ai_turn, -1.897 , NULL, // frame 5
|
|
ai_turn, -1.948 , NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_evd_walk = {FRAME_evd_walk_01, FRAME_evd_walk_07, bitch_frames_evd_walk, bitch_evade_amb};
|
|
|
|
|
|
mframe_t bitch_frames_evade_adjust[] =
|
|
{
|
|
ai_turn, -9.002, bitch_evade_adjust, // frame 4
|
|
ai_turn, -8.051, bitch_evade_adjust, // frame 5
|
|
ai_turn, -1.897, bitch_evade_adjust, // frame 6
|
|
ai_turn, -1.948, bitch_evade_adjust, // frame 7
|
|
};
|
|
mmove_t bitch_move_evade_adjust = {FRAME_evd_walk_04, FRAME_evd_walk_07, bitch_frames_evade_adjust, bitch_evade_amb};
|
|
|
|
|
|
mframe_t bitch_frames_evd_amb[] =
|
|
{
|
|
ai_turn, 0.0, NULL, // frame 0
|
|
ai_turn, 0.0, NULL, // frame 1
|
|
ai_turn, 0.0, NULL, // frame 2
|
|
ai_turn, 0.0, NULL, // frame 3
|
|
ai_turn, 0.0, NULL, // frame 4
|
|
ai_turn, 0.0, NULL, // frame 5
|
|
ai_turn, 0.0, NULL, // frame 6
|
|
ai_turn, 0.0, NULL, // frame 7
|
|
ai_turn, 0.0, NULL, // frame 8
|
|
ai_turn, 0.0, NULL, // frame 9
|
|
ai_turn, 0.0, NULL, // frame 10
|
|
};
|
|
mmove_t bitch_move_evd_amb = {FRAME_evd_amb_01, FRAME_evd_amb_11, bitch_frames_evd_amb, AI_CheckEvade};
|
|
|
|
|
|
mframe_t bitch_frames_evd_stand[] =
|
|
{
|
|
ai_stand, 0.0, NULL, // frame 0
|
|
ai_stand, 0.0, NULL, // frame 1
|
|
ai_stand, 0.0, NULL, // frame 2
|
|
ai_stand, 0.0, NULL, // frame 3
|
|
ai_stand, 0.0, NULL, // frame 4
|
|
ai_stand, 0.0, NULL, // frame 5
|
|
ai_stand, 0.0, NULL, // frame 6
|
|
ai_stand, 0.0, NULL, // frame 7
|
|
ai_stand, 0.0, NULL, // frame 8
|
|
ai_stand, 0.0, NULL, // frame 9
|
|
ai_stand, 0.0, NULL, // frame 10
|
|
};
|
|
mmove_t bitch_move_evd_stand = {FRAME_evd_amb_01, FRAME_evd_amb_11, bitch_frames_evd_stand, bitch_end_stand};
|
|
|
|
|
|
mframe_t bitch_frames_pull_gun[] =
|
|
{
|
|
ai_charge, 0.000, NULL, // frame 0
|
|
ai_charge, 0.000, NULL, // frame 1
|
|
ai_charge, 0.000, bitch_show_guns, // frame 2
|
|
ai_charge, 0.000, NULL, // frame 3
|
|
ai_charge, 0.000, NULL, // frame 4
|
|
ai_charge, 0.000, NULL, // frame 5
|
|
ai_charge, 0.000, NULL, // frame 6
|
|
ai_charge, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch_move_pull_gun = {FRAME_pull_gun_01, FRAME_pull_gun_08, bitch_frames_pull_gun, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_shoot_stand[] =
|
|
{
|
|
ai_charge, 0.000, bitch_right_fire, // frame 0
|
|
ai_charge, 0.000, NULL, // frame 1
|
|
ai_charge, 0.000, bitch_right_fire, // frame 2
|
|
ai_charge, 0.000, NULL, // frame 3
|
|
ai_charge, 0.000, bitch_right_fire, // frame 4
|
|
};
|
|
mmove_t bitch_move_shoot_stand = {FRAME_stand_shoot_01, FRAME_stand_shoot_05, bitch_frames_shoot_stand, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_reload[] =
|
|
{
|
|
NULL, 0.000, NULL, // frame 0
|
|
NULL, 0.000, NULL, // frame 1
|
|
NULL, 0.000, NULL, // frame 2
|
|
NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, NULL, // frame 4
|
|
NULL, 0.000, NULL, // frame 5
|
|
NULL, 0.000, NULL, // frame 6
|
|
NULL, 0.000, NULL, // frame 7
|
|
NULL, 0.000, NULL, // frame 8
|
|
NULL, 0.000, NULL, // frame 9
|
|
NULL, 0.000, NULL, // frame 10
|
|
NULL, 0.000, NULL, // frame 11
|
|
NULL, 0.000, NULL, // frame 12
|
|
NULL, 0.000, NULL, // frame 13
|
|
NULL, 0.000, NULL, // frame 14
|
|
NULL, 0.000, NULL, // frame 15
|
|
NULL, 0.000, NULL, // frame 16
|
|
NULL, 0.000, NULL, // frame 17
|
|
NULL, 0.000, NULL, // frame 18
|
|
NULL, 0.000, NULL, // frame 19
|
|
};
|
|
mmove_t bitch_move_reload = {FRAME_reload_01, FRAME_reload_13, bitch_frames_reload, AI_EndAttack};
|
|
|
|
|
|
|
|
mframe_t bitch_frames_p_pain_chst[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
};
|
|
mmove_t bitch_move_p_pain_chst = {FRAME_p_pain_chst_01, FRAME_p_pain_chst_06, bitch_frames_p_pain_chst, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_rshd[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_p_pain_rshd = {FRAME_p_pain_rshd_01, FRAME_p_pain_rshd_07, bitch_frames_p_pain_rshd, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_lshd[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
};
|
|
mmove_t bitch_move_p_pain_lshd = {FRAME_p_pain_lshd_01, FRAME_p_pain_lshd_06, bitch_frames_p_pain_lshd, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_rshd2[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
};
|
|
mmove_t bitch_move_p_pain_rshd2 = {FRAME_p_pain_rshd2_01, FRAME_p_pain_rshd2_05, bitch_frames_p_pain_rshd2, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_rleg[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
ai_move, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch_move_p_pain_rleg = {FRAME_p_pain_rleg_01, FRAME_p_pain_rleg_08, bitch_frames_p_pain_rleg, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_lleg[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_p_pain_lleg = {FRAME_p_pain_lleg_01, FRAME_p_pain_lleg_07, bitch_frames_p_pain_lleg, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_crch[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_p_pain_crch = {FRAME_p_pain_crch_01, FRAME_p_pain_crch_07, bitch_frames_p_pain_crch, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_butt[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
ai_move, 0.000, NULL, // frame 7
|
|
ai_move, 0.000, NULL, // frame 8
|
|
ai_move, 0.000, NULL, // frame 9
|
|
ai_move, 0.000, NULL, // frame 10
|
|
ai_move, 0.000, NULL, // frame 11
|
|
ai_move, 0.000, NULL, // frame 12
|
|
};
|
|
mmove_t bitch_move_p_pain_butt = {FRAME_p_pain_butt_01, FRAME_p_pain_butt_13, bitch_frames_p_pain_butt, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_lshd2[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
ai_move, 0.000, NULL, // frame 7
|
|
ai_move, 0.000, NULL, // frame 8
|
|
};
|
|
mmove_t bitch_move_p_pain_lshd2 = {FRAME_p_pain_lshd2_01, FRAME_p_pain_lshd2_09, bitch_frames_p_pain_lshd2, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_rleg2[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
ai_move, 0.000, NULL, // frame 7
|
|
ai_move, 0.000, NULL, // frame 8
|
|
ai_move, 0.000, NULL, // frame 9
|
|
};
|
|
mmove_t bitch_move_p_pain_rleg2 = {FRAME_p_pain_rleg2_01, FRAME_p_pain_rleg2_10, bitch_frames_p_pain_rleg2, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_lleg2[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_p_pain_lleg2 = {FRAME_p_pain_lleg2_01, FRAME_p_pain_lleg2_07, bitch_frames_p_pain_lleg2, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_crch2[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
};
|
|
mmove_t bitch_move_p_pain_crch2 = {FRAME_p_pain_crch2_01, FRAME_p_pain_crch2_06, bitch_frames_p_pain_crch2, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_butt2[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
ai_move, 0.000, NULL, // frame 4
|
|
ai_move, 0.000, NULL, // frame 5
|
|
ai_move, 0.000, NULL, // frame 6
|
|
ai_move, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch_move_p_pain_butt2 = {FRAME_p_pain_butt2_01, FRAME_p_pain_butt2_08, bitch_frames_p_pain_butt2, AI_EndAttack};
|
|
|
|
mframe_t bitch_frames_p_pain_head2[] =
|
|
{
|
|
ai_move, 0.000, NULL, // frame 0
|
|
ai_move, 0.000, NULL, // frame 1
|
|
ai_move, 0.000, NULL, // frame 2
|
|
ai_move, 0.000, NULL, // frame 3
|
|
};
|
|
mmove_t bitch_move_p_pain_head2 = {FRAME_p_pain_head2_01, FRAME_p_pain_head2_04, bitch_frames_p_pain_head2, AI_EndAttack};
|
|
|
|
|
|
mframe_t bitch_frames_death1[] =
|
|
{
|
|
ai_move, -6.175, NULL, // frame 0
|
|
ai_move, -3.499, NULL, // frame 1
|
|
ai_move, -6.851, NULL, // frame 2
|
|
ai_move, -12.644, NULL, // frame 3
|
|
ai_move, -22.505, NULL, // frame 4
|
|
ai_move, 1.774, NULL, // frame 5
|
|
ai_move, -5.915, NULL, // frame 6
|
|
ai_move, -0.512, NULL, // frame 7
|
|
ai_move, 1.367, NULL, // frame 8
|
|
ai_move, 1.460, NULL, // frame 9
|
|
ai_move, 0.932, NULL, // frame 10
|
|
ai_move, -0.798, NULL, // frame 11
|
|
ai_move, -1.688, NULL, // frame 12
|
|
ai_move, -0.359, NULL, // frame 13
|
|
ai_move, -0.033, NULL, // frame 14
|
|
|
|
};
|
|
mmove_t bitch_move_death1 = {FRAME_death1_01, FRAME_death1_15, bitch_frames_death1, AI_EndDeath};
|
|
|
|
mframe_t bitch_frames_death2[] =
|
|
{
|
|
ai_move, -4.503, NULL, // frame 0
|
|
ai_move, -6.637, NULL, // frame 1
|
|
ai_move, -7.037, NULL, // frame 2
|
|
ai_move, -15.226, NULL, // frame 3
|
|
ai_move, -10.693, NULL, // frame 4
|
|
ai_move, -7.248, NULL, // frame 5
|
|
ai_move, -6.418, NULL, // frame 6
|
|
ai_move, -3.067, NULL, // frame 7
|
|
ai_move, -0.148, NULL, // frame 8
|
|
ai_move, -1.794, NULL, // frame 9
|
|
ai_move, -1.262, NULL, // frame 10
|
|
ai_move, 0.233, NULL, // frame 11
|
|
ai_move, 0.098, NULL, // frame 12
|
|
ai_move, -0.047, NULL, // frame 13
|
|
ai_move, -0.051, NULL, // frame 14
|
|
ai_move, 0.024, NULL, // frame 15
|
|
};
|
|
mmove_t bitch_move_death2 = {FRAME_death2_01, FRAME_death2_16, bitch_frames_death2, AI_EndDeath};
|
|
|
|
mframe_t bitch_frames_death3[] =
|
|
{
|
|
ai_move, -2.798, NULL, // frame 0
|
|
ai_move, 9.722, NULL, // frame 1
|
|
ai_move, 8.203, NULL, // frame 2
|
|
ai_move, 6.324, NULL, // frame 3
|
|
ai_move, 8.530, NULL, // frame 4
|
|
ai_move, 9.302, NULL, // frame 5
|
|
ai_move, 2.073, NULL, // frame 6
|
|
ai_move, 0.491, NULL, // frame 7
|
|
ai_move, -0.245, NULL, // frame 8
|
|
ai_move, 0.103, NULL, // frame 9
|
|
ai_move, 0.026, NULL, // frame 10
|
|
ai_move, -0.040, NULL, // frame 11
|
|
ai_move, -0.005, NULL, // frame 12
|
|
ai_move, 0.017, NULL, // frame 13
|
|
ai_move, -0.007, NULL, // frame 14
|
|
ai_move, -0.001, NULL, // frame 15
|
|
};
|
|
mmove_t bitch_move_death3 = {FRAME_death3_01, FRAME_death3_16, bitch_frames_death3, AI_EndDeath};
|
|
|
|
mframe_t bitch_frames_death4[] =
|
|
{
|
|
ai_move, -1.635, NULL, // frame 0
|
|
ai_move, 0.821, NULL, // frame 1
|
|
ai_move, 1.613, NULL, // frame 2
|
|
ai_move, 2.872, NULL, // frame 3
|
|
ai_move, 2.480, NULL, // frame 4
|
|
ai_move, 3.158, NULL, // frame 5
|
|
ai_move, 5.585, NULL, // frame 6
|
|
ai_move, 3.709, NULL, // frame 7
|
|
ai_move, -0.516, NULL, // frame 8
|
|
ai_move, -1.012, NULL, // frame 9
|
|
ai_move, -1.925, NULL, // frame 10
|
|
ai_move, 3.284, NULL, // frame 11
|
|
ai_move, 6.448, NULL, // frame 12
|
|
ai_move, 6.095, NULL, // frame 13
|
|
ai_move, 5.101, NULL, // frame 14
|
|
ai_move, 0.425, NULL, // frame 15
|
|
ai_move, 0.241, NULL, // frame 16
|
|
ai_move, 1.507, NULL, // frame 17
|
|
ai_move, 0.167, NULL, // frame 18
|
|
ai_move, -0.324, NULL, // frame 19
|
|
ai_move, -0.151, NULL, // frame 20
|
|
ai_move, 0.024, NULL, // frame 21
|
|
};
|
|
mmove_t bitch_move_death4 = {FRAME_death4_01, FRAME_death4_22, bitch_frames_death4, AI_EndDeath};
|
|
|
|
mframe_t bitch_frames_death5[] =
|
|
{
|
|
ai_move, -2.966, NULL, // frame 0
|
|
ai_move, 4.526, NULL, // frame 1
|
|
ai_move, 3.461, NULL, // frame 2
|
|
ai_move, 0.109, NULL, // frame 3
|
|
ai_move, 2.338, NULL, // frame 4
|
|
ai_move, 3.914, NULL, // frame 5
|
|
ai_move, 4.384, NULL, // frame 6
|
|
ai_move, 1.872, NULL, // frame 7
|
|
ai_move, -0.987, NULL, // frame 8
|
|
ai_move, 0.239, NULL, // frame 9
|
|
ai_move, -0.840, NULL, // frame 10
|
|
ai_move, -0.444, NULL, // frame 11
|
|
ai_move, 0.330, NULL, // frame 12
|
|
ai_move, 0.396, NULL, // frame 13
|
|
ai_move, 0.506, NULL, // frame 14
|
|
ai_move, 1.860, NULL, // frame 15
|
|
ai_move, 4.885, NULL, // frame 16
|
|
ai_move, 11.843, NULL, // frame 17
|
|
ai_move, 2.474, NULL, // frame 18
|
|
ai_move, -2.247, NULL, // frame 19
|
|
ai_move, -1.171, NULL, // frame 20
|
|
ai_move, 0.513, NULL, // frame 21
|
|
ai_move, -0.415, NULL, // frame 22
|
|
ai_move, -0.085, NULL, // frame 23
|
|
ai_move, 0.103, NULL, // frame 24
|
|
ai_move, 0.042, NULL, // frame 25
|
|
ai_move, 0.006, NULL, // frame 26
|
|
ai_move, 0.004, NULL, // frame 27
|
|
ai_move, 0.002, NULL, // frame 28
|
|
ai_move, 0.011, NULL, // frame 29
|
|
ai_move, 0.000, NULL, // frame 30
|
|
ai_move, 0.002, NULL, // frame 31
|
|
ai_move, -0.002, NULL, // frame 32
|
|
};
|
|
mmove_t bitch_move_death5 = {FRAME_death5_01, FRAME_death5_33, bitch_frames_death5, AI_EndDeath};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// custom moves
|
|
|
|
mframe_t bitch_frames_avoid_walk[] =
|
|
{
|
|
ai_turn, 2.385, NULL, // frame 0
|
|
ai_turn, 11.490, NULL, // frame 1
|
|
ai_turn, 6.246, NULL, // frame 2
|
|
ai_turn, -0.401, NULL, // frame 3
|
|
ai_turn, 0.363, NULL, // frame 4
|
|
ai_turn, 7.448, NULL, // frame 5
|
|
ai_turn, 8.381, NULL, // frame 6
|
|
ai_turn, 8.323, NULL, // frame 7
|
|
ai_turn, 1.809, NULL, // frame 8
|
|
ai_turn, 1.921, NULL, // frame 9
|
|
ai_turn, 8.302, NULL, // frame 10
|
|
|
|
};
|
|
mmove_t bitch_move_avoid_walk = {FRAME_walk_guns_dn_01, FRAME_walk_guns_dn_11, bitch_frames_avoid_walk, AI_EndAttack};
|
|
// ok
|
|
|
|
|
|
mframe_t bitch_frames_avoid_reverse_walk[] =
|
|
{
|
|
ai_turn, -8.302, NULL, // frame 10
|
|
ai_turn, -1.921, NULL, // frame 9
|
|
ai_turn, -1.809, NULL, // frame 8
|
|
ai_turn, -8.323, NULL, // frame 7
|
|
ai_turn, -8.381, NULL, // frame 6
|
|
ai_turn, -7.448, NULL, // frame 5
|
|
ai_turn, -0.363, NULL, // frame 4
|
|
ai_turn, 0.401, NULL, // frame 3
|
|
ai_turn, -6.246, NULL, // frame 2
|
|
ai_turn, -11.490, NULL, // frame 1
|
|
ai_turn, -2.385, NULL, // frame 0
|
|
};
|
|
mmove_t bitch_move_avoid_reverse_walk = {FRAME_walk_guns_dn_11, FRAME_walk_guns_dn_01, bitch_frames_avoid_reverse_walk, AI_EndAttack};
|
|
// ok
|
|
|
|
|
|
mframe_t bitch4_frames_crch_avoid_walk[] =
|
|
{
|
|
ai_turn, 3.161, NULL, // frame 0
|
|
ai_turn, 5.625, NULL, // frame 1
|
|
ai_turn, 6.073, NULL, // frame 2
|
|
ai_turn, 4.260, NULL, // frame 3
|
|
ai_turn, 3.528, NULL, // frame 4
|
|
ai_turn, 5.728, NULL, // frame 5
|
|
ai_turn, 9.076, NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_crch_avoid_walk = {FRAME_crch_walk_01, FRAME_crch_walk_07, bitch4_frames_crch_avoid_walk, AI_EndAttack};
|
|
|
|
|
|
|
|
mframe_t bitch_frames_avoid_run[] =
|
|
{
|
|
ai_turn, 15.508, NULL, // frame 0
|
|
ai_turn, 15.090, NULL, // frame 1
|
|
ai_turn, 14.876, NULL, // frame 2
|
|
ai_turn, 20.541, NULL, // frame 3
|
|
ai_turn, 21.397, NULL, // frame 4
|
|
ai_turn, 13.534, NULL, // frame 5
|
|
ai_turn, 22.275, NULL, // frame 6
|
|
};
|
|
mmove_t bitch_move_avoid_run = {FRAME_run_guns_dn_01, FRAME_run_guns_dn_07, bitch_frames_avoid_run, AI_EndAttack};
|
|
// ok
|
|
|
|
|
|
mframe_t bitch_frames_avoid_reverse_run[] =
|
|
{
|
|
ai_turn, 22.275, NULL, // frame 6
|
|
ai_turn, 13.534, NULL, // frame 5
|
|
ai_turn, 21.397, NULL, // frame 4
|
|
ai_turn, 20.541, NULL, // frame 3
|
|
ai_turn, 14.876, NULL, // frame 2
|
|
ai_turn, 15.090, NULL, // frame 1
|
|
ai_turn, 15.508, NULL, // frame 0
|
|
};
|
|
mmove_t bitch_move_avoid_reverse_run = {FRAME_run_guns_dn_07, FRAME_run_guns_dn_01, bitch_frames_avoid_reverse_run, AI_EndAttack};
|
|
|
|
|
|
|
|
|
|
|
|
// new moves
|
|
|
|
mframe_t bitch4_frames_stnd2melee[] =
|
|
{
|
|
ai_stand, 0.000, NULL, // frame 0
|
|
ai_stand, 0.000, NULL, // frame 1
|
|
ai_stand, 0.000, NULL, // frame 2
|
|
ai_stand, 0.000, NULL, // frame 3
|
|
};
|
|
mmove_t bitch4_move_stnd2melee = {FRAME_stnd2melee_01, FRAME_stnd2melee_04, bitch4_frames_stnd2melee, NULL};
|
|
|
|
mframe_t bitch4_frames_melee2stnd[] =
|
|
{
|
|
ai_stand, 0.000, NULL, // frame 0
|
|
ai_stand, 0.000, NULL, // frame 1
|
|
ai_stand, 0.000, NULL, // frame 2
|
|
ai_stand, 0.000, NULL, // frame 3
|
|
ai_stand, 0.000, NULL, // frame 4
|
|
};
|
|
mmove_t bitch4_move_melee2stnd = {FRAME_melee2stnd_01, FRAME_melee2stnd_05, bitch4_frames_melee2stnd, NULL};
|
|
|
|
mframe_t bitch4_frames_melee_amb[] =
|
|
{
|
|
ai_stand, 0.000, NULL, // frame 0
|
|
ai_stand, 0.000, NULL, // frame 1
|
|
ai_stand, 0.000, NULL, // frame 2
|
|
ai_stand, 0.000, NULL, // frame 3
|
|
ai_stand, 0.000, NULL, // frame 4
|
|
ai_stand, 0.000, NULL, // frame 5
|
|
ai_stand, 0.000, NULL, // frame 6
|
|
ai_stand, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch4_move_melee_amb = {FRAME_melee_amb_01, FRAME_melee_amb_08, bitch4_frames_melee_amb, NULL};
|
|
|
|
mframe_t bitch4_frames_low_melee1[] =
|
|
{
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 0
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 1
|
|
ai_turn2, 0.000, bitch_melee, // frame 2
|
|
ai_turn2, 0.000, NULL, // frame 3
|
|
ai_turn2, 0.000, NULL, // frame 4
|
|
ai_turn2, 0.000, NULL, // frame 5
|
|
};
|
|
mmove_t bitch4_move_low_melee1 = {FRAME_low_melee1_01, FRAME_low_melee1_06, bitch4_frames_low_melee1, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_melee1[] =
|
|
{
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 0
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 1
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 2
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 3
|
|
ai_turn2, 0.000, bitch_melee, // frame 4
|
|
ai_turn2, 0.000, NULL, // frame 5
|
|
ai_turn2, 0.000, NULL, // frame 6
|
|
ai_turn2, 0.000, NULL, // frame 7
|
|
|
|
// the animation is fucked beyond this point
|
|
/*
|
|
ai_turn2, 0.000, NULL, // frame 8
|
|
ai_turn2, 0.000, NULL, // frame 9
|
|
ai_turn2, 0.000, NULL, // frame 10
|
|
ai_turn2, 0.000, NULL, // frame 11
|
|
ai_turn2, 0.000, NULL, // frame 12
|
|
ai_turn2, 0.000, NULL, // frame 13
|
|
ai_turn2, 0.000, NULL, // frame 14
|
|
ai_turn2, 0.000, NULL, // frame 15
|
|
ai_turn2, 0.000, NULL, // frame 16
|
|
ai_turn2, 0.000, NULL, // frame 17
|
|
*/
|
|
};
|
|
mmove_t bitch4_move_melee1 = {FRAME_melee1_01, FRAME_melee1_08, bitch4_frames_melee1, AI_EndAttack};
|
|
|
|
/*
|
|
This entire animation is messed up the pipe clips her head
|
|
mframe_t bitch4_frames_melee2[] =
|
|
{
|
|
ai_turn2, 0.000, NULL, // frame 0
|
|
ai_turn2, 0.000, NULL, // frame 1
|
|
ai_turn2, 0.000, NULL, // frame 2
|
|
ai_turn2, 0.000, NULL, // frame 3
|
|
ai_turn2, 0.000, NULL, // frame 4
|
|
ai_turn2, 0.000, NULL, // frame 5
|
|
ai_turn2, 0.000, NULL, // frame 6
|
|
ai_turn2, 0.000, NULL, // frame 7
|
|
ai_turn2, 0.000, NULL, // frame 8
|
|
ai_turn2, 0.000, NULL, // frame 9
|
|
};
|
|
mmove_t bitch4_move_melee2 = {FRAME_melee2_01, FRAME_melee2_10, bitch4_frames_melee2, AI_EndAttack};
|
|
*/
|
|
|
|
mframe_t bitch4_frames_melee3[] =
|
|
{
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 0
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 1
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 2
|
|
ai_turn2, 0.000, bitch_melee_bail, // frame 3
|
|
ai_turn2, 0.000, bitch_melee, // frame 4
|
|
ai_turn2, 0.000, NULL, // frame 5
|
|
ai_turn2, 0.000, NULL, // frame 6
|
|
ai_turn2, 0.000, NULL, // frame 7
|
|
// the animation is fucked beyond this point
|
|
/*
|
|
ai_turn2, 0.000, NULL, // frame 8
|
|
ai_turn2, 0.000, NULL, // frame 9
|
|
ai_turn2, 0.000, NULL, // frame 10
|
|
ai_turn2, 0.000, NULL, // frame 11
|
|
ai_turn2, 0.000, NULL, // frame 12
|
|
ai_turn2, 0.000, NULL, // frame 13
|
|
ai_turn2, 0.000, NULL, // frame 14
|
|
ai_turn2, 0.000, NULL, // frame 15
|
|
ai_turn2, 0.000, NULL, // frame 16
|
|
ai_turn2, 0.000, NULL, // frame 17
|
|
*/
|
|
};
|
|
mmove_t bitch4_move_melee3 = {FRAME_melee3_01, FRAME_melee3_08, bitch4_frames_melee3, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_run_melee[] =
|
|
{
|
|
ai_charge, 10.665, NULL, // frame 0 //Ridah, changed this so it always moves (was negative value)
|
|
ai_charge, 14.615, NULL, // frame 1
|
|
ai_charge, 16.697, NULL, // frame 2
|
|
ai_charge, 18.682, bitch_melee, // frame 3
|
|
ai_charge, 20.176, NULL, // frame 4
|
|
ai_charge, 16.733, NULL, // frame 5
|
|
ai_charge, 20.605, NULL, // frame 6
|
|
};
|
|
mmove_t bitch4_move_run_melee = {FRAME_run_melee_01, FRAME_run_melee_07, bitch4_frames_run_melee, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_jump[] =
|
|
{
|
|
// NULL, 0.000, NULL, // frame 0
|
|
// NULL, 0.000, NULL, // frame 1
|
|
// NULL, 0.000, NULL, // frame 2
|
|
// NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, NULL, // frame 4
|
|
NULL, 0.000, NULL, // frame 5
|
|
NULL, 0.000, NULL, // frame 6
|
|
NULL, 0.000, AI_CheckStillInair, // frame 7
|
|
NULL, 0.000, NULL, // frame 8
|
|
// NULL, 0.000, NULL, // frame 9
|
|
};
|
|
mmove_t bitch4_move_jump = {FRAME_jump_05, FRAME_jump_09, bitch4_frames_jump, AI_EndJump};
|
|
|
|
mframe_t bitch4_frames_lside_step[] =
|
|
{
|
|
ai_sidestep, 0.354, NULL, // frame 0
|
|
ai_sidestep, 1.416, NULL, // frame 1
|
|
ai_sidestep, 8.838, NULL, // frame 2
|
|
ai_sidestep, 6.317, NULL, // frame 3
|
|
ai_sidestep, 6.272, NULL, // frame 4
|
|
ai_sidestep, 1.312, NULL, // frame 5
|
|
};
|
|
mmove_t bitch4_move_lside_step = {FRAME_lside_step_01, FRAME_lside_step_06, bitch4_frames_lside_step, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_rside_step[] =
|
|
{
|
|
ai_sidestep, -3.238, NULL, // frame 0
|
|
ai_sidestep,-11.204, NULL, // frame 1
|
|
ai_sidestep, -6.360, NULL, // frame 2
|
|
ai_sidestep, -5.556, NULL, // frame 3
|
|
};
|
|
mmove_t bitch4_move_rside_step = {FRAME_rside_step_01, FRAME_rside_step_04, bitch4_frames_rside_step, AI_EndAttack};
|
|
|
|
|
|
mframe_t bitch4_frames_st_climb[] =
|
|
{
|
|
NULL, 0.000, NULL, // frame 0
|
|
NULL, 0.000, NULL, // frame 1
|
|
NULL, 0.000, NULL, // frame 2
|
|
NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, NULL, // frame 4
|
|
NULL, 0.000, NULL, // frame 5
|
|
NULL, 0.000, NULL, // frame 6
|
|
NULL, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch4_move_st_climb = {FRAME_st_climb_01, FRAME_st_climb_08, bitch4_frames_st_climb, NULL};
|
|
|
|
mframe_t bitch4_frames_clmb_loop[] =
|
|
{
|
|
NULL, 0.000, NULL, // frame 0
|
|
NULL, 0.000, NULL, // frame 1
|
|
NULL, 0.000, NULL, // frame 2
|
|
NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, NULL, // frame 4
|
|
NULL, 0.000, NULL, // frame 5
|
|
NULL, 0.000, NULL, // frame 6
|
|
NULL, 0.000, NULL, // frame 7
|
|
NULL, 0.000, NULL, // frame 8
|
|
NULL, 0.000, NULL, // frame 9
|
|
NULL, 0.000, NULL, // frame 10
|
|
};
|
|
mmove_t bitch4_move_clmb_loop = {FRAME_clmb_loop_01, FRAME_clmb_loop_11, bitch4_frames_clmb_loop, AI_CheckStillClimbingLadder};
|
|
|
|
/*
|
|
move does not exist will use this till then
|
|
*/
|
|
|
|
mframe_t bitch4_frames_clmb_jump[] =
|
|
{
|
|
// NULL, 0.000, NULL, // frame 0
|
|
// NULL, 0.000, NULL, // frame 1
|
|
NULL, 0.000, NULL, // frame 2
|
|
NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, AI_CheckStillInair, // frame 4
|
|
NULL, 0.000, NULL, // frame 5
|
|
// NULL, 0.000, NULL, // frame 6
|
|
// NULL, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch4_move_clmb_jmp = {FRAME_st_climb_03, FRAME_st_climb_06, bitch4_frames_clmb_jump, AI_EndJump};
|
|
|
|
mframe_t bitch4_frames_crch_dth1[] =
|
|
{
|
|
ai_move, -6.696, NULL, // frame 0
|
|
ai_move, -4.322, NULL, // frame 1
|
|
ai_move, -12.365, NULL, // frame 2
|
|
ai_move, -13.342, NULL, // frame 3
|
|
ai_move, -9.794, NULL, // frame 4
|
|
ai_move, -13.628, NULL, // frame 5
|
|
ai_move, -9.628, NULL, // frame 6
|
|
ai_move, 0.269, NULL, // frame 7
|
|
ai_move, 2.220, NULL, // frame 8
|
|
ai_move, 0.794, NULL, // frame 9
|
|
ai_move, -0.188, NULL, // frame 10
|
|
ai_move, -0.880, NULL, // frame 11
|
|
ai_move, -0.311, NULL, // frame 12
|
|
ai_move, -0.042, NULL, // frame 13
|
|
ai_move, 0.053, NULL, // frame 14
|
|
ai_move, -0.055, NULL, // frame 15
|
|
ai_move, -0.052, NULL, // frame 16
|
|
ai_move, -0.041, NULL, // frame 17
|
|
};
|
|
mmove_t bitch4_move_crch_dth1 = {FRAME_crch_dth1_01, FRAME_crch_dth1_18, bitch4_frames_crch_dth1, AI_EndDeath};
|
|
|
|
mframe_t bitch4_frames_crch_dth2[] =
|
|
{
|
|
ai_move, 0.165, NULL, // frame 0
|
|
ai_move, -4.994, NULL, // frame 1
|
|
ai_move, -10.808, NULL, // frame 2
|
|
ai_move, -18.492, NULL, // frame 3
|
|
ai_move, -12.699, NULL, // frame 4
|
|
ai_move, 1.597, NULL, // frame 5
|
|
ai_move, -6.449, NULL, // frame 6
|
|
ai_move, -1.806, NULL, // frame 7
|
|
ai_move, -1.587, NULL, // frame 8
|
|
ai_move, -0.255, NULL, // frame 9
|
|
ai_move, -0.102, NULL, // frame 10
|
|
ai_move, 0.111, NULL, // frame 11
|
|
ai_move, 0.332, NULL, // frame 12
|
|
ai_move, -0.076, NULL, // frame 13
|
|
ai_move, -0.093, NULL, // frame 14
|
|
ai_move, -0.010, NULL, // frame 15
|
|
ai_move, 0.030, NULL, // frame 16
|
|
ai_move, -0.028, NULL, // frame 17
|
|
ai_move, -0.008, NULL, // frame 18
|
|
ai_move, 0.010, NULL, // frame 19
|
|
};
|
|
mmove_t bitch4_move_crch_dth2 = {FRAME_crch_dth2_01, FRAME_crch_dth2_20, bitch4_frames_crch_dth2, AI_EndDeath};
|
|
|
|
mframe_t bitch4_frames_crch_dth3[] =
|
|
{
|
|
ai_move, 0.314, NULL, // frame 0
|
|
ai_move, 1.450, NULL, // frame 1
|
|
ai_move, 1.566, NULL, // frame 2
|
|
ai_move, 3.095, NULL, // frame 3
|
|
ai_move, 3.611, NULL, // frame 4
|
|
ai_move, 3.086, NULL, // frame 5
|
|
ai_move, 1.937, NULL, // frame 6
|
|
ai_move, 3.584, NULL, // frame 7
|
|
ai_move, 1.953, NULL, // frame 8
|
|
ai_move, -1.328, NULL, // frame 9
|
|
ai_move, 0.703, NULL, // frame 10
|
|
ai_move, 1.461, NULL, // frame 11
|
|
ai_move, 0.224, NULL, // frame 12
|
|
ai_move, 0.003, NULL, // frame 13
|
|
ai_move, -0.014, NULL, // frame 14
|
|
ai_move, -0.011, NULL, // frame 15
|
|
ai_move, -0.006, NULL, // frame 16
|
|
};
|
|
mmove_t bitch4_move_crch_dth3 = {FRAME_crch_dth3_01, FRAME_crch_dth3_17, bitch4_frames_crch_dth3, AI_EndDeath};
|
|
|
|
mframe_t bitch4_frames_crch_dth4[] =
|
|
{
|
|
ai_move, 3.347, NULL, // frame 0
|
|
ai_move, 2.696, NULL, // frame 1
|
|
ai_move, 3.915, NULL, // frame 2
|
|
ai_move, 2.660, NULL, // frame 3
|
|
ai_move, -0.513, NULL, // frame 4
|
|
ai_move, 0.444, NULL, // frame 5
|
|
ai_move, 0.294, NULL, // frame 6
|
|
ai_move, 0.391, NULL, // frame 7
|
|
ai_move, 0.410, NULL, // frame 8
|
|
ai_move, -0.087, NULL, // frame 9
|
|
ai_move, -0.443, NULL, // frame 10
|
|
ai_move, -0.331, NULL, // frame 11
|
|
ai_move, 0.436, NULL, // frame 12
|
|
ai_move, 1.010, NULL, // frame 13
|
|
ai_move, 1.466, NULL, // frame 14
|
|
ai_move, 2.814, NULL, // frame 15
|
|
ai_move, 4.338, NULL, // frame 16
|
|
ai_move, 6.705, NULL, // frame 17
|
|
ai_move, 3.991, NULL, // frame 18
|
|
ai_move, -2.109, NULL, // frame 19
|
|
ai_move, -0.242, NULL, // frame 20
|
|
ai_move, -0.005, NULL, // frame 21
|
|
ai_move, 0.962, NULL, // frame 22
|
|
ai_move, -0.066, NULL, // frame 23
|
|
ai_move, -0.177, NULL, // frame 24
|
|
ai_move, 0.016, NULL, // frame 25
|
|
ai_move, 0.033, NULL, // frame 26
|
|
ai_move, 0.048, NULL, // frame 27
|
|
};
|
|
mmove_t bitch4_move_crch_dth4 = {FRAME_crch_dth4_01, FRAME_crch_dth4_28, bitch4_frames_crch_dth4, AI_EndDeath};
|
|
|
|
mframe_t bitch4_frames_crch_knl_dn[] =
|
|
{
|
|
// NULL, 0.000, NULL, // frame 0
|
|
// NULL, 0.000, NULL, // frame 1
|
|
// NULL, 0.000, NULL, // frame 2
|
|
NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, NULL, // frame 4
|
|
NULL, 0.000, NULL, // frame 5
|
|
NULL, 0.000, NULL, // frame 6
|
|
// NULL, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch4_move_crch_knl_dn = {FRAME_crch_knl_dn_04, FRAME_crch_knl_dn_07, bitch4_frames_crch_knl_dn, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_stand_up[] =
|
|
{
|
|
// NULL, 0.000, NULL, // frame 0
|
|
NULL, 0.000, NULL, // frame 1
|
|
NULL, 0.000, NULL, // frame 2
|
|
NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, NULL, // frame 4
|
|
// NULL, 0.000, NULL, // frame 5
|
|
// NULL, 0.000, NULL, // frame 6
|
|
// NULL, 0.000, NULL, // frame 7
|
|
};
|
|
mmove_t bitch4_move_stand_up = {FRAME_crch_knl_dn_07, FRAME_crch_knl_dn_04, bitch4_frames_stand_up, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_crch_amb_std[] =
|
|
{
|
|
ai_stand, 0.000, NULL, // frame 0
|
|
ai_stand, 0.000, NULL, // frame 1
|
|
ai_stand, 0.000, NULL, // frame 2
|
|
ai_stand, 0.000, NULL, // frame 3
|
|
ai_stand, 0.000, NULL, // frame 4
|
|
ai_stand, 0.000, NULL, // frame 5
|
|
ai_stand, 0.000, NULL, // frame 6
|
|
ai_stand, 0.000, NULL, // frame 7
|
|
ai_stand, 0.000, NULL, // frame 8
|
|
ai_stand, 0.000, NULL, // frame 9
|
|
ai_stand, 0.000, NULL, // frame 10
|
|
ai_stand, 0.000, NULL, // frame 11
|
|
ai_stand, 0.000, NULL, // frame 12
|
|
ai_stand, 0.000, NULL, // frame 13
|
|
ai_stand, 0.000, NULL, // frame 14
|
|
ai_stand, 0.000, NULL, // frame 15
|
|
ai_stand, 0.000, NULL, // frame 16
|
|
ai_stand, 0.000, NULL, // frame 17
|
|
ai_stand, 0.000, NULL, // frame 18
|
|
ai_stand, 0.000, NULL, // frame 19
|
|
ai_stand, 0.000, NULL, // frame 20
|
|
ai_stand, 0.000, NULL, // frame 21
|
|
ai_stand, 0.000, NULL, // frame 22
|
|
ai_stand, 0.000, NULL, // frame 23
|
|
ai_stand, 0.000, NULL, // frame 24
|
|
ai_stand, 0.000, NULL, // frame 25
|
|
ai_stand, 0.000, NULL, // frame 26
|
|
ai_stand, 0.000, NULL, // frame 27
|
|
ai_stand, 0.000, NULL, // frame 28
|
|
ai_stand, 0.000, NULL, // frame 29
|
|
ai_stand, 0.000, NULL, // frame 30
|
|
ai_stand, 0.000, NULL, // frame 31
|
|
ai_stand, 0.000, NULL, // frame 32
|
|
ai_stand, 0.000, NULL, // frame 33
|
|
};
|
|
mmove_t bitch4_move_crch_amb_std = {FRAME_crch_amb_std_01, FRAME_crch_amb_std_34, bitch4_frames_crch_amb_std, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_crch_shoot[] =
|
|
{
|
|
ai_charge, 0.000, bitch_right_fire, // frame 0
|
|
ai_charge, 0.000, NULL, // frame 1
|
|
ai_charge, 0.000, NULL, // frame 2
|
|
};
|
|
mmove_t bitch4_move_crch_shoot = {FRAME_crch_shoot_01, FRAME_crch_shoot_03, bitch4_frames_crch_shoot, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_crch_reload[] =
|
|
{
|
|
NULL, 0.000, NULL, // frame 0
|
|
NULL, 0.000, NULL, // frame 1
|
|
NULL, 0.000, NULL, // frame 2
|
|
NULL, 0.000, NULL, // frame 3
|
|
NULL, 0.000, NULL, // frame 4
|
|
NULL, 0.000, NULL, // frame 5
|
|
NULL, 0.000, NULL, // frame 6
|
|
NULL, 0.000, NULL, // frame 7
|
|
NULL, 0.000, NULL, // frame 8
|
|
NULL, 0.000, NULL, // frame 9
|
|
NULL, 0.000, NULL, // frame 10
|
|
NULL, 0.000, NULL, // frame 11
|
|
NULL, 0.000, NULL, // frame 12
|
|
NULL, 0.000, NULL, // frame 13
|
|
NULL, 0.000, NULL, // frame 14
|
|
NULL, 0.000, NULL, // frame 15
|
|
NULL, 0.000, NULL, // frame 16
|
|
NULL, 0.000, NULL, // frame 17
|
|
NULL, 0.000, NULL, // frame 18
|
|
NULL, 0.000, NULL, // frame 19
|
|
NULL, 0.000, NULL, // frame 20
|
|
NULL, 0.000, NULL, // frame 21
|
|
NULL, 0.000, NULL, // frame 22
|
|
NULL, 0.000, NULL, // frame 23
|
|
NULL, 0.000, NULL, // frame 24
|
|
NULL, 0.000, NULL, // frame 25
|
|
NULL, 0.000, NULL, // frame 26
|
|
NULL, 0.000, NULL, // frame 27
|
|
NULL, 0.000, NULL, // frame 28
|
|
NULL, 0.000, NULL, // frame 29
|
|
NULL, 0.000, NULL, // frame 30
|
|
NULL, 0.000, NULL, // frame 31
|
|
NULL, 0.000, NULL, // frame 32
|
|
NULL, 0.000, NULL, // frame 33
|
|
NULL, 0.000, NULL, // frame 34
|
|
};
|
|
mmove_t bitch4_move_crch_reload = {FRAME_crch_reload_01, FRAME_crch_reload_35, bitch4_frames_crch_reload, AI_EndAttack};
|
|
|
|
mframe_t bitch4_frames_crch_walk[] =
|
|
{
|
|
ai_run, 3.161, NULL, // frame 0
|
|
ai_run, 5.625, NULL, // frame 1
|
|
ai_run, 6.073, NULL, // frame 2
|
|
ai_run, 4.260, NULL, // frame 3
|
|
ai_run, 3.528, NULL, // frame 4
|
|
ai_run, 5.728, NULL, // frame 5
|
|
ai_run, 9.076, NULL, // frame 6
|
|
};
|
|
mmove_t bitch4_move_crch_walk = {FRAME_crch_walk_01, FRAME_crch_walk_07, bitch4_frames_crch_walk, NULL};
|
|
|
|
mframe_t bitch_frames_walk_dokey[] =
|
|
{
|
|
ai_runDOKEY, 17.697, EP_ReachedDoKey, // frame 0
|
|
ai_runDOKEY, 15.930, EP_ReachedDoKey, // frame 1
|
|
ai_runDOKEY, 15.610, EP_ReachedDoKey, // frame 2
|
|
ai_runDOKEY, 18.980, EP_ReachedDoKey, // frame 3
|
|
ai_runDOKEY, 21.142, EP_ReachedDoKey, // frame 4
|
|
ai_runDOKEY, 15.510, EP_ReachedDoKey, // frame 5
|
|
ai_runDOKEY, 20.503, EP_ReachedDoKey, // frame 6
|
|
};
|
|
mmove_t bitch_move_walk_dokey = {FRAME_run_guns_dn_01, FRAME_run_guns_dn_07, bitch_frames_walk_dokey, EP_ReachedDoKey};
|