1198 lines
27 KiB
C
1198 lines
27 KiB
C
// STEELTOWN
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#include "g_local.h"
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#include "voice_punk.h"
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#include "voice_bitch.h"
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qboolean ProcessSteeltownMomo (edict_t *self, edict_t *other);
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qboolean ProcessKroker (edict_t *self, edict_t *player, cast_memory_t *mem);
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qboolean ProcessKids (edict_t *self, edict_t *player, cast_memory_t *mem);
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qboolean ProcessSteeltownBambi (edict_t *self, edict_t *player, cast_memory_t *mem);
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qboolean EP_Steeltown_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem )
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{
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if (self->name_index == NAME_DAVID && other->client)
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{
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if (other->client && (mem->memory_type == MEMORY_TYPE_ENEMY) )
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{ // give them a chance to make friends if they holster
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self->s.model_parts[PART_GUN].invisible_objects = 0;
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self->s.model_parts[PART_GUN2].invisible_objects = 0;
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}
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}
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if (self->name_index == NAME_PETE)
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{
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if (other->client && (mem->memory_type == MEMORY_TYPE_ENEMY) /*&& !(other->client->pers.weapon)*/)
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{ // give them a chance to make friends if they holster
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self->enemy = NULL;
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// make them a neutral instead of enemy
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AI_RemoveFromMemory( self, mem );
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AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
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mem->flags &= ~MEMORY_HOSTILE_ENEMY;
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}
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// ignore them
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return true;
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}
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if (self->name_index == NAME_MOMO && other->client)
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{
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if (mem->timestamp < (level.time - 8))
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{ // haven't seen them for a while
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other->episode_flags &= ~EP_Steeltown_MOMO_ASKED_MONEY;
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// mem->flags &= ~MEMORY_LASTWARNING;
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}
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if ((mem->memory_type == MEMORY_TYPE_ENEMY) /*&& !other->client->pers.weapon*/)
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{ // give them a chance to make friends if they holster
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self->enemy = NULL;
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// make them a neutral instead of enemy
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AI_RemoveFromMemory( self, mem );
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AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
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mem->flags &= ~MEMORY_HOSTILE_ENEMY;
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}
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return true;
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}
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if ((self->name_index >= NAME_KID_1 && self->name_index <= NAME_KID_8) && other->client)
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{
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if ( !(other->client->pers.holsteredweapon) )
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{
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mem->flags |= MEMORY_AFRAID;
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}
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else
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{
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self->cast_info.aiflags &= ~AI_NO_TALK;
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mem->flags &= ~MEMORY_AFRAID;
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}
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if ((mem->memory_type == MEMORY_TYPE_ENEMY) )
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{
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self->enemy = NULL;
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// make them a neutral instead of enemy
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AI_RemoveFromMemory( self, mem );
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AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
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mem->flags &= ~MEMORY_HOSTILE_ENEMY;
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}
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return true;
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}
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if (self->name_index == NAME_KROKER && other->client)
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{
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if ((mem->memory_type == MEMORY_TYPE_ENEMY) )//&& !(other->episode_flags & EP_Steeltown_KROKER_BOLT) /*&& !other->client->pers.weapon*/)
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{ // give them a chance to make friends if they holster
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self->enemy = NULL;
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// make them a neutral instead of enemy
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AI_RemoveFromMemory( self, mem );
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AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
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mem->flags &= ~MEMORY_HOSTILE_ENEMY;
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mem->flags |= MEMORY_ASSHOLE;
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return true;
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}
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else if (other->episode_flags & EP_Steeltown_KROKER_BOLT)
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return false;
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else
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return true;
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}
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return false;
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}
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qboolean EP_Steeltown_CastUse (edict_t *self, edict_t *other, edict_t *activator)
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{
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return false;
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}
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qboolean EP_Steeltown_EventSpeech (edict_t *self, edict_t *other, int saywhat)
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{
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cast_memory_t *mem;
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mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
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switch (saywhat)
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{
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case say_neutral:
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if ((self->name_index == NAME_BAMBI) && other->client)
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{
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return (ProcessSteeltownBambi (self, other, mem));
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}
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if ((self->name_index == NAME_MOMO)
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&& (other->client))
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{
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return (ProcessSteeltownMomo (self, other));
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}
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if (self->name_index == NAME_PETE && other->client)
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{
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Voice_Random (self, other, steeltown_pete, 4);
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return true;
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}
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if (self->name_index == NAME_MATHEW && other->client)
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{
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if (!(other->episode_flags & EP_Steeltown_MATHEW_CLUE1))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MATHEW_CLUE1);
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EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MATHEW_LINE1);
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Voice_Specific (self, other, steeltown_mathew, 0);
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}
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else if (!(other->episode_flags & EP_Steeltown_MATHEW_CLUE2))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MATHEW_CLUE2);
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Voice_Specific (self, other, steeltown_mathew, 1);
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}
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else
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{
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Voice_Random (self, other, &steeltown_mathew[2], 4);
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other->episode_flags = other->client->pers.episode_flags &= ~EP_Steeltown_MATHEW_CLUE1;
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other->episode_flags = other->client->pers.episode_flags &= ~EP_Steeltown_MATHEW_CLUE2;
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}
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return true;
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}
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if (self->name_index == NAME_BRITTANY && other->client)
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{
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if (!(other->episode_flags & EP_Steeltown_BRITTANY_CLUE1))
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{
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EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_BRITTANY_CLUE1);
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EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_BRITTANY_LINE1);
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Voice_Specific (self, other, steeltown_brittany, 0);
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}
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else
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{
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Voice_Random (self, other, &steeltown_brittany[4], 3);
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other->episode_flags = other->client->pers.episode_flags &= ~EP_Steeltown_BRITTANY_CLUE1;
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}
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return true;
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}
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if (self->name_index == NAME_KROKER && other->client)
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{
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return (ProcessKroker (self, other, mem));
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}
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if ((self->name_index >= NAME_KID_1 && self->name_index <= NAME_KID_8) && other->client)
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{
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return (ProcessKids (self, other, mem));
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}
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return false;
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break;
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case say_hostile:
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if ((self->name_index == NAME_BAMBI) && other->client)
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{
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return (ProcessSteeltownBambi (self, other, mem));
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}
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if (self->name_index == NAME_MOMO && other->client)
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{
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return (ProcessSteeltownMomo (self, other));
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}
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if (self->name_index == NAME_MATHEW && other->client)
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{
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if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
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{
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mem = level.global_cast_memory [self->character_index][other->character_index];
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mem->flags &= ~MEMORY_ASSHOLE;
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Voice_Random (self, other, &steeltown_mathew[2], 4);
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return true;
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}
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else
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{
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// just do a random curse at the player
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Voice_Random (self, other, &steeltown_mathew[6], 3);
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return true;
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}
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return true;
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}
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if (self->name_index == NAME_BRITTANY && other->client)
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{
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if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
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{
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mem = level.global_cast_memory [self->character_index][other->character_index];
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mem->flags &= ~MEMORY_ASSHOLE;
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Voice_Random (self, other, &steeltown_brittany[4], 3);
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return true;
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}
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else
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{
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// just do a random curse at the player
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Voice_Random (self, other, &steeltown_brittany[1], 3);
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return true;
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}
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return true;
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}
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if (self->name_index == NAME_PETE && other->client)
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{
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Voice_Random (self, other, &steeltown_pete[4], 4);
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return true;
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}
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if (self->name_index == NAME_KROKER && other->client)
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{
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return (ProcessKroker (self, other, mem));
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}
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if ((self->name_index >= NAME_KID_1 && self->name_index <= NAME_KID_8) && other->client)
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{
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return (ProcessKids (self, other, mem));
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}
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return false;
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break;
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}
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return false;
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}
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void EP_Steeltown_ItemPickup ( edict_t *self, edict_t *other )
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{
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}
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// EP_Steeltown_Script
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void EP_Steeltown_Script( edict_t *ent, char *scriptname )
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{
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}
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extern mmove_t runt_move_walk_dokey;
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extern mmove_t runt_move_crch_dokey;
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qboolean ProcessSteeltownBambi (edict_t *self, edict_t *player, cast_memory_t *mem)
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{
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if (mem->flags & MEMORY_ASSHOLE)
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{
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if (player->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
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{
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mem->flags &= ~MEMORY_ASSHOLE;
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if ((player->episode_flags & EP_Steeltown_DAVID_DEAD) || (player->episode_flags & EP_Steeltown_DAVID_SAY1))
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Voice_Random (self, player, &steeltown_bambi[12], 3);
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else if (player->episode_flags & EP_Steeltown_KIDS_CLUE)
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Voice_Random (self, player, &steeltown_bambi[1], 3);
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return true;
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}
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else
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{
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// just do a random curse at the player
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Voice_Random (self, player, &steeltown_bambi[7], 3);
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return true;
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}
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}
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else
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{
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if (player->episode_flags & EP_Steeltown_BAMBI_DONE)
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{
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Voice_Random (self, player, &steeltown_bambi[12], 3);
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return true;
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}
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else if (player->episode_flags & EP_Steeltown_DAVID_DEAD)
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{
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EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_BAMBI_DONE);
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Voice_Specific (self, player, steeltown_bambi, 11);
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{
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int index;
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gitem_t *item;
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item = FindItem ("Office_Key");
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index = ITEM_INDEX (item);
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player->client->pers.inventory[ index ] = 1;
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// show icon and name on status bar
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player->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
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player->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
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player->client->pickup_msg_time = level.time + 5.5;
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}
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return true;
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}
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else if (player->episode_flags & EP_Steeltown_DAVID_SAY3)
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{
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EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_BAMBI_DONE);
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Voice_Specific (self, player, steeltown_bambi, 10);
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{
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int index;
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gitem_t *item;
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item = FindItem ("Office_Key");
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index = ITEM_INDEX (item);
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player->client->pers.inventory[ index ] = 1;
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// show icon and name on status bar
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player->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
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player->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
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player->client->pickup_msg_time = level.time + 5.5;
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}
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return true;
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}
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else if (!(player->episode_flags & EP_Steeltown_BAMBI_LINE1))
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{
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EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_BAMBI_LINE1);
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Voice_Specific (self, player, steeltown_bambi, 0);
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}
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else
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{
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// go find my brother
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Voice_Random (self, player, &steeltown_bambi[4], 3);
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}
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return true;
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}
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}
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qboolean ProcessKids (edict_t *self, edict_t *player, cast_memory_t *mem)
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{
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qboolean runaway = false;
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if (mem->flags & MEMORY_ASSHOLE)
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{
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// RUN AWAY
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runaway = true;
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Voice_Random (self, player, &steeltown_kids[8] , 4);
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}
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else if (!(self->episode_flags & EP_Steeltown_KIDS_CLUE))
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{
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if (!(player->episode_flags & EP_Steeltown_KIDS_CLUE1))
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{
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EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KIDS_CLUE1);
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Voice_Specific (self, player, steeltown_kids, 6);
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}
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else if (!(player->episode_flags & EP_Steeltown_KIDS_CLUE2))
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{
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EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KIDS_CLUE2);
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Voice_Specific (self, player, steeltown_kids, 3);
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}
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else
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Voice_Random (self, player, steeltown_kids, 8);
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return true;
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}
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else
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runaway = true;
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//
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if (runaway)
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{
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{
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#define MAXCHOICES 8
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edict_t *ent = NULL;
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int num_choices = 0;
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edict_t *choice[MAXCHOICES];
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int rval;
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float dist[MAXCHOICES];
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while(1)
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{
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ent = G_Find (ent, FOFS(classname), "misc_steeltown_afraid");
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if (!ent)
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break;
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if ((dist[num_choices] = VectorDistance( ent->s.origin, self->s.origin )) > 384)
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choice[num_choices++] = ent;
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if (num_choices == MAXCHOICES)
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break;
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}
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if (!num_choices)
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{
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// gi.dprintf( "AI: can't find a misc_skidrow_afraid\n");
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mem->flags &= ~MEMORY_AFRAID;
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}
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else if (self->groundentity)
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{
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// gi.dprintf( "AI: Going to misc_skidrow_afraid\n");
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// rval = rand() % num_choices;
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{
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int i;
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float olddist = 0;
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for (i=0; i<num_choices; i++)
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{
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if (dist[i] > olddist)
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{
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rval = i;
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olddist = dist[i];
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}
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}
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}
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if (!(choice[rval]->cast_info.aiflags & AI_GOAL_RUN))
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Voice_Specific( self, player, specific, 25 );
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choice[rval]->cast_info.aiflags |= AI_GOAL_RUN;
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self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
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self->goal_ent = choice[rval];
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self->cast_info.aiflags |= AI_GOAL_IGNOREENEMY;
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self->cast_info.currentmove = self->cast_info.move_run;
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}
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}
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return true;
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}
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return true;
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}
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qboolean ProcessKroker (edict_t *self, edict_t *player, cast_memory_t *mem)
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{
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if (mem->flags & MEMORY_ASSHOLE)
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{
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edict_t *dest = NULL;
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edict_t *ent = NULL;
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// if ((player->episode_flags & EP_Steeltown_KROKER_SAY))
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if ((player->episode_flags & EP_Steeltown_KROKER_BOLT))
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{
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AI_MakeEnemy(self, player, 0);
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return false;
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}
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// dont shoot let me open the safe
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Voice_Specific (self, player, steeltown_kroker, 0);
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ent = G_Find (NULL, FOFS (targetname), "safe_door");
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if (ent)
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{
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if (ent->key == -1)
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{
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dest = G_Find (NULL, FOFS (targetname), ent->target); // ai_safespot
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self->goal_ent = dest;
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self->cast_info.currentmove = &runt_move_walk_dokey; // this should be called dokey
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// make the guns invisible
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self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
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self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
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}
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else
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{
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// the safe is open
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// player must have met up with him again just make him hostile
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AI_MakeEnemy(self, player, 0);
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}
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}
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else
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{
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gi.dprintf ("FIXME: failed to find safe_door\n");
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}
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}
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else
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{
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if (!(player->episode_flags & EP_Steeltown_KROKER_SAY))
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{
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|
Voice_Specific (self, player, steeltown_kroker, 1);
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KROKER_SAY);
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
AI_MakeEnemy(self, player, 0);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Resp_SteeltownMomo_GotMoney ( edict_t *self, edict_t *other, response_t response )
|
|
{
|
|
cast_memory_t *mem;
|
|
|
|
if (self->episode_flags & EP_Steeltown_MOMO_TOOK_MONEY)
|
|
return;
|
|
|
|
mem = level.global_cast_memory[ other->character_index ][ self->character_index ];
|
|
|
|
if (response == resp_yes)
|
|
{
|
|
Voice_Player_Specific(self, TT_YES);
|
|
Voice_Random (self, other, player_money_yes, NUM_PLAYER_MONEY_YES); // yes
|
|
}
|
|
else if (response == resp_no)
|
|
{
|
|
Voice_Player_Specific (self, TT_NO);
|
|
Voice_Random (self, other, player_money_no, NUM_PLAYER_MONEY_NO); // no
|
|
}
|
|
|
|
self->response_ent = other;
|
|
self->last_response_time = level.time;
|
|
self->last_response = response;
|
|
}
|
|
|
|
|
|
// generic process for hostile or neutral momo
|
|
qboolean ProcessSteeltownMomo (edict_t *self, edict_t *other)
|
|
{
|
|
|
|
cast_memory_t *mem;
|
|
|
|
mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
|
|
|
|
if (mem->flags & MEMORY_LASTWARNING)
|
|
{
|
|
Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
|
|
|
|
return true;
|
|
}
|
|
|
|
if (other->episode_flags & EP_Steeltown_MOMO_TOOK_MONEY)
|
|
{
|
|
// Ridah, 5-8-99, we've already taken their money, so say one of the following..
|
|
|
|
if (!(mem->flags & MEMORY_ASSHOLE))
|
|
Voice_Random ( self, other, &momo_specific[12], 2); // so what's it gonna be... in or out?
|
|
else // they've cussed us, don't act all happy to see them
|
|
Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
|
|
|
|
return true;
|
|
}
|
|
|
|
if (!(other->episode_flags & EP_Steeltown_MOMO_FIRST_TIME))
|
|
{
|
|
|
|
Voice_Specific (self, other, momo_specific, 18); // welcome.wav
|
|
|
|
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_FIRST_TIME);
|
|
|
|
return true;
|
|
}
|
|
|
|
// Ridah, 5-8-99, I changed this so it clears this flag in EP_CastSight() if Momo sees you after not having seen you for a while
|
|
if (!(other->episode_flags & EP_Steeltown_MOMO_ASKED_MONEY))
|
|
{
|
|
// note to Rafael: you can use "inc" for anything.. usually used to count events
|
|
if (!mem->inc)
|
|
{
|
|
if (!( mem->flags & MEMORY_ASSHOLE))
|
|
{
|
|
Voice_Random (self, other, &momo_specific[1], 3); // 10 dollar cover charge
|
|
mem->inc = 1;
|
|
}
|
|
else
|
|
{
|
|
Voice_Specific (self, other, momo_specific, 5); // now it's 20 bucks!
|
|
mem->inc = 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Voice_Specific (self, other, momo_specific, 9); // your back
|
|
}
|
|
|
|
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_ASKED_MONEY);
|
|
|
|
mem->response = Resp_SteeltownMomo_GotMoney;
|
|
return true;
|
|
}
|
|
|
|
// have they responded yet?
|
|
else if ( (other->response_ent == self)
|
|
&& (other->last_response_time > (level.time - 5)))
|
|
{
|
|
|
|
if (other->last_response == resp_yes)
|
|
{
|
|
edict_t *door = NULL;
|
|
int cost;
|
|
|
|
if ( mem->flags & MEMORY_ASSHOLE)
|
|
{
|
|
if (mem->inc < 3)
|
|
cost = 20;
|
|
else
|
|
cost = 30;
|
|
}
|
|
else
|
|
{
|
|
cost = 10;
|
|
}
|
|
|
|
// have we really have money to give?
|
|
if (other->client->pers.currentcash >= cost)
|
|
{
|
|
other->client->pers.currentcash -= cost;
|
|
self->currentcash += cost;
|
|
|
|
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_TOOK_MONEY);
|
|
|
|
// TBD: at this point need to have momo walk away to a path corner cast
|
|
|
|
Voice_Specific( self, other, &momo_specific[0], 10 ); // go on in
|
|
|
|
|
|
// JOSEPH 9-MAR-99
|
|
// in case there's more than one door
|
|
{ // unlock the door for player
|
|
// Find target door
|
|
edict_t *e;
|
|
int i;
|
|
|
|
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
|
|
{
|
|
if ((e->targetname) && (!strcmp(e->targetname, "bardoor_st")))
|
|
{
|
|
// Unlock target door
|
|
if (e->key == -1)
|
|
{
|
|
e->key = 0;
|
|
e->targetname = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_TOOK_MONEY);
|
|
}
|
|
// END JOSEPH
|
|
|
|
}
|
|
else
|
|
{
|
|
// don't have money to give
|
|
Voice_Random( self, other, &momo_specific[7], 2 ); // see me later when you got the money
|
|
}
|
|
}
|
|
else // they said no
|
|
{
|
|
Voice_Random( self, other, &momo_specific[13], 3 );
|
|
}
|
|
|
|
other->last_response_time = 0; // so we don't process this response again
|
|
|
|
mem->response = NULL;
|
|
other->response_ent = NULL;
|
|
|
|
return true;
|
|
}
|
|
|
|
else
|
|
{
|
|
|
|
if (mem->flags & MEMORY_ASSHOLE)
|
|
{
|
|
if (!(mem->flags & MEMORY_UPSET))
|
|
{
|
|
mem->flags |= MEMORY_UPSET;
|
|
|
|
if (mem->inc < 3)
|
|
{
|
|
Voice_Specific (self, other, momo_specific, 5);
|
|
}
|
|
else // 30 bucks for you now!
|
|
{
|
|
Voice_Specific (self, other, momo_specific, 6);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Voice_Random (self, other, &momo_specific[12], 4);
|
|
|
|
// This needs to be here, or Momo will never take the money when mad
|
|
if (momo_specific[12].last_played == level.time)
|
|
{ // we just asked them if they wanna come in, so let them respond
|
|
mem->response = Resp_SteeltownMomo_GotMoney;
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Voice_Random (self, other, &momo_specific[12], 5);
|
|
|
|
if (momo_specific[12].last_played == level.time)
|
|
{ // we just asked them if they wanna come in, so let them respond
|
|
mem->response = Resp_SteeltownMomo_GotMoney;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
int EP_Steeltown_HiredGuysFlags (edict_t *player, edict_t *self)
|
|
{
|
|
if (self->name_index == NAME_DAVID)
|
|
{
|
|
if (player->episode_flags & EP_Steeltown_DAVID_SAY3)
|
|
{
|
|
if (!(player->episode_flags & EP_Steeltown_DAVID_HIRED))
|
|
{
|
|
cast_memory_t *cast_memory;
|
|
|
|
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
|
|
|
|
cast_memory->flags |= MEMORY_HIRED;
|
|
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
|
|
cast_memory->flags |= MEMORY_HIRE_ASK;
|
|
|
|
self->leader = player;
|
|
self->cast_info.aiflags |= AI_NOWALK_FACE;
|
|
self->order = ORDER_FOLLOWME;
|
|
self->order_timestamp = level.time;
|
|
|
|
player->client->pers.friends++;
|
|
|
|
self->spawnflags &= ~2;
|
|
|
|
self->s.model_parts[PART_GUN].invisible_objects = 0;
|
|
self->s.model_parts[PART_GUN2].invisible_objects = 0;
|
|
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_HIRED);
|
|
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
if (!(player->episode_flags & EP_Steeltown_DAVID_SAY1))
|
|
{
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_SAY1);
|
|
Voice_Specific (self, player, steeltown_david, 0);
|
|
|
|
return (0);
|
|
}
|
|
else if (!(player->episode_flags & EP_Steeltown_DAVID_SAY2))
|
|
{
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_SAY2);
|
|
Voice_Specific (self, player, steeltown_david, 1);
|
|
|
|
return (0);
|
|
}
|
|
else if (!(player->episode_flags & EP_Steeltown_DAVID_SAY3))
|
|
{
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_SAY3);
|
|
Voice_Specific (self, player, steeltown_david, 2);
|
|
|
|
return (0);
|
|
}
|
|
}
|
|
|
|
return (1);
|
|
}
|
|
|
|
void EP_SteeltownFlags (edict_t *self)
|
|
{
|
|
if (self->name_index == NAME_MOMO)
|
|
{
|
|
self->cast_info.aiflags |= AI_IMMORTAL;
|
|
self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
|
|
self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
|
|
}
|
|
|
|
if (self->name_index == NAME_DAVID)
|
|
{
|
|
self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
|
|
self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
|
|
}
|
|
|
|
// David should have his weapons invisible till he gets hired
|
|
}
|
|
|
|
void EP_Steeltown_CheckMomo (edict_t *ent, cast_memory_t *mem)
|
|
{
|
|
if (ent->episode_flags & EP_Steeltown_MOMO_ASKED_MONEY)
|
|
mem->inc++;
|
|
|
|
}
|
|
|
|
qboolean EP_Steeltown_DoKey (edict_t *self, edict_t *other)
|
|
{
|
|
if (other->name_index == NAME_DAVID && self->client)
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
extern mmove_t punk_move_walk_dokey;
|
|
extern mmove_t punk_move_crch_dokey;
|
|
|
|
extern mmove_t runt_move_walk_dokey;
|
|
extern mmove_t runt_move_crch_dokey;
|
|
|
|
extern mmove_t bitch_move_walk_dokey;
|
|
|
|
extern mmove_t thug_move_walk_dokey;
|
|
extern mmove_t thug_move_crch_dokey;
|
|
|
|
void EP_Steeltown_Check_DoKey (edict_t *self, edict_t *ent)
|
|
{
|
|
edict_t *David;
|
|
edict_t *dest;
|
|
vec3_t vec;
|
|
float dist;
|
|
|
|
David = EP_GetCharacter (NAME_DAVID);
|
|
|
|
if (!ent)
|
|
return;
|
|
|
|
if (!(ent->targetname))
|
|
{
|
|
if (David)
|
|
{
|
|
self->cast_info.aiflags &= ~AI_DOKEY;
|
|
David->cast_info.aiflags &= ~AI_DOKEY;
|
|
}
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
// its a safe and its locked
|
|
if (!strcmp (ent->targetname, "david_door") && ent->key == -1)
|
|
{
|
|
dest = G_Find (NULL, FOFS (targetname), ent->target); // ai_safespot
|
|
|
|
if (David && David->cast_info.aiflags & AI_DOKEY)
|
|
{
|
|
if (!(David->goal_ent) || !(David->enemy))
|
|
{
|
|
if (visible (David, dest))
|
|
{
|
|
VectorSubtract (David->s.origin, dest->s.origin, vec);
|
|
dist = VectorLength (vec);
|
|
|
|
if (dist < 384)
|
|
{
|
|
David->goal_ent = dest;
|
|
|
|
self->cast_info.aiflags &= ~AI_DOKEY;
|
|
David->cast_info.aiflags &= ~AI_DOKEY;
|
|
|
|
David->cast_info.currentmove = &punk_move_walk_dokey; // this should be called dokey
|
|
|
|
// make the guns invisible
|
|
//David->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
|
|
//David->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
gi.dprintf ("there is no one to open the safe\n");
|
|
}
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void EP_Steeltown_ReachedDoKey (edict_t *self)
|
|
{
|
|
vec3_t vec;
|
|
float dist;
|
|
edict_t *dest;
|
|
|
|
VectorSubtract (self->s.origin, self->goal_ent->s.origin, vec);
|
|
dist = VectorLength (vec);
|
|
|
|
if (dist < 32)
|
|
{
|
|
if (self->name_index == NAME_KROKER)
|
|
{
|
|
self->cast_info.currentmove = &runt_move_crch_dokey;
|
|
}
|
|
else if (self->name_index == NAME_DAVID)
|
|
{
|
|
self->goal_ent = NULL;
|
|
|
|
dest = G_Find (NULL, FOFS (targetname), "trigger_david");
|
|
if (dest->use)
|
|
dest->use (dest, self, self);
|
|
|
|
self->cast_info.currentmove = &punk_move_crch_dokey;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void EP_Steeltown_EndDoKey (edict_t *self)
|
|
{
|
|
edict_t *dest = NULL;
|
|
edict_t *ent = NULL;
|
|
edict_t *player;
|
|
|
|
player = &g_edicts[1];
|
|
|
|
if (self->name_index == NAME_KROKER)
|
|
{
|
|
self->cast_info.currentmove = self->cast_info.move_run;
|
|
|
|
dest = G_Find (NULL, FOFS (targetname), "trigger_kroker");
|
|
if (dest->use)
|
|
dest->use (dest, self, self);
|
|
|
|
{
|
|
// bolt outta here
|
|
ent = G_Find (ent, FOFS(classname), "misc_kroker_afraid");
|
|
|
|
if (ent)
|
|
{
|
|
self->goal_ent = ent;
|
|
ent->cast_info.aiflags |= AI_GOAL_RUN;
|
|
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
|
|
self->cast_info.aiflags |= AI_GOAL_IGNOREENEMY;
|
|
self->cast_info.currentmove = self->cast_info.move_run;
|
|
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KROKER_BOLT);
|
|
}
|
|
else
|
|
gi.dprintf ("didn't find misc_kroker_afraid\n");
|
|
}
|
|
}
|
|
|
|
else if (self->name_index == NAME_DAVID)
|
|
{
|
|
self->cast_info.currentmove = self->cast_info.move_run;
|
|
|
|
// gi.dprintf ("FIXME SOUND TODO %s: there you go easy money!\n", self->name);
|
|
// Voice_Specific (self, player, hiredguy_ask, 17);
|
|
|
|
|
|
// he's done so show the guns
|
|
//self->s.model_parts[PART_GUN].invisible_objects = 0;
|
|
//self->s.model_parts[PART_GUN2].invisible_objects = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void EP_Steeltown_HiredGuysRegisterFlags (edict_t *ent, edict_t *other)
|
|
{
|
|
return;
|
|
}
|
|
|
|
void EP_Steeltown_SpecialEventDeath (edict_t *self)
|
|
{
|
|
edict_t *player;
|
|
|
|
player = &g_edicts[1];
|
|
|
|
if (self->name_index == NAME_DAVID && strstr (level.mapname, "steel3"))
|
|
{
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_DEAD);
|
|
|
|
if (player->episode_flags & EP_Steeltown_BAMBI_LINE1)
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_DEAD_A);
|
|
else
|
|
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_DEAD_B);
|
|
|
|
gi.sound(player, CHAN_VOICE, gi.soundindex("scenaric/daviddead.wav"), 1, ATTN_NORM, 0);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
/*QUAKED misc_steeltown_afraid (.5 .5 1) (-16 -16 -24) (16 16 48)
|
|
used by kids in the mill to run away
|
|
*/
|
|
|
|
void SP_misc_steeltown_afraid (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->solid = SOLID_NOT;
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, 48);
|
|
|
|
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
|
|
|
|
AI_Ent_droptofloor( self );
|
|
}
|
|
|
|
/*QUAKED misc_kroker_afraid (.5 .5 1) (-16 -16 -24) (16 16 48)
|
|
safe spot for kroker
|
|
*/
|
|
|
|
void SP_misc_kroker_afraid (edict_t *self)
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(self);
|
|
return;
|
|
}
|
|
|
|
self->movetype = MOVETYPE_NONE;
|
|
self->solid = SOLID_NOT;
|
|
VectorSet (self->mins, -16, -16, -24);
|
|
VectorSet (self->maxs, 16, 16, 48);
|
|
|
|
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
|
|
|
|
AI_Ent_droptofloor( self );
|
|
}
|
|
|
|
/*QUAKED ai_moker_notinoffice (.5 .5 1) ?
|
|
This will set the EP_Steeltown_MOKER_NOTINOFFICE flag
|
|
*/
|
|
|
|
void ai_moker_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
|
|
{
|
|
if (!(other->client))
|
|
return;
|
|
|
|
if (!(other->episode_flags & EP_Steeltown_MOKER_NOTINOFFICE))
|
|
{
|
|
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOKER_NOTINOFFICE);
|
|
gi.sound(other, CHAN_VOICE, gi.soundindex("scenaric/mokersnothere.wav"), 1, ATTN_NORM, 0);
|
|
}
|
|
// FIXME
|
|
// we need to play a wav file
|
|
|
|
}
|
|
|
|
void SP_moker_notinoffice ( edict_t *ent )
|
|
{
|
|
if (deathmatch->value)
|
|
{
|
|
G_FreeEdict(ent);
|
|
return;
|
|
}
|
|
|
|
ent->solid = SOLID_TRIGGER;
|
|
ent->touch = ai_moker_touch;
|
|
|
|
ent->svflags |= SVF_NOCLIENT;
|
|
|
|
gi.setmodel (ent, ent->model);
|
|
gi.linkentity (ent);
|
|
|
|
}
|
|
|
|
|
|
#include "ep_log.h"
|
|
|
|
extern int the_log_page;
|
|
|
|
void EP_Steeltown_Player_Log (edict_t *self, int page)
|
|
{
|
|
int len;
|
|
int i;
|
|
int cnt = 0;
|
|
int select = 0;
|
|
|
|
len = 0;
|
|
|
|
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
|
|
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
|
|
|
|
the_log_page += page;
|
|
|
|
if (the_log_page < 0)
|
|
the_log_page = 0;
|
|
else if (the_log_page >= NUM_ST_PLAYER_LOG)
|
|
the_log_page = 0;
|
|
|
|
for (i=1; i<NUM_ST_PLAYER_LOG; i++)
|
|
{
|
|
if (self->client->pers.episode_flags & ep_st_player_log[i].ep_flag)
|
|
cnt++;
|
|
|
|
if (cnt == the_log_page)
|
|
{
|
|
select = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!page || !the_log_page)
|
|
for (i=0; i<NUM_ST_PLAYER_LOG; i++)
|
|
{
|
|
if (ep_st_player_log[i].new_clue == true)
|
|
{
|
|
select = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (cnt == 0)
|
|
{
|
|
the_log_page = 0;
|
|
strcpy (game.helpmessage1, " ");
|
|
|
|
if (ep_st_player_log[select].new_clue)
|
|
strcat (game.helpmessage1, "new entry");
|
|
|
|
strcpy (game.helpmessage2, ep_st_player_log[0].ep_text);
|
|
}
|
|
else
|
|
{
|
|
if (select == 0)
|
|
the_log_page = 0;
|
|
strcpy (game.helpmessage1, " ");
|
|
|
|
if (ep_st_player_log[select].new_clue)
|
|
strcat (game.helpmessage1, "new entry");
|
|
|
|
strcat (game.helpmessage2, ep_st_player_log[select].ep_text);
|
|
if (page)
|
|
gi.sound(self, CHAN_VOICE, gi.soundindex("world/pageturn.wav"), 1, ATTN_NONE, 0);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
qboolean EP_Steeltown_Flash_Newflag (edict_t *self, int ep_flag)
|
|
{
|
|
int i;
|
|
qboolean gotone = false;
|
|
|
|
for (i=0; i<NUM_ST_PLAYER_LOG; i++)
|
|
{
|
|
if (ep_st_player_log[i].ep_flag == ep_flag)
|
|
{
|
|
ep_st_player_log[i].new_clue = true;
|
|
gotone = true;
|
|
}
|
|
else
|
|
ep_st_player_log[i].new_clue = false;
|
|
}
|
|
|
|
return (gotone);
|
|
}
|