kingpin-sdk/gamesrc/G_items.c
2000-03-27 00:00:00 +00:00

3874 lines
78 KiB
C

#include "g_local.h"
qboolean Pickup_Weapon (edict_t *ent, edict_t *other);
void Use_Weapon (edict_t *ent, gitem_t *inv);
void Use_Weapon2 (edict_t *ent, gitem_t *inv);
void Drop_Weapon (edict_t *ent, gitem_t *inv);
// JOSEPH 12-OCT-98
void Weapon_Blackjack (edict_t *ent);
// JOSEPH 19-JAN-99
void Weapon_Crowbar (edict_t *ent);
// RAFAEL
void Weapon_SPistol (edict_t *ent);
void Weapon_Pistol (edict_t *ent);
void Weapon_Tommygun (edict_t *ent);
void Weapon_Blaster (edict_t *ent);
void Weapon_Shotgun (edict_t *ent);
void Weapon_SuperShotgun (edict_t *ent);
void Weapon_Machinegun (edict_t *ent);
void Weapon_Chaingun (edict_t *ent);
void Weapon_HyperBlaster (edict_t *ent);
void Weapon_RocketLauncher (edict_t *ent);
void Weapon_Grenade (edict_t *ent);
void Weapon_GrenadeLauncher (edict_t *ent);
void Weapon_Railgun (edict_t *ent);
void Weapon_BFG (edict_t *ent);
// RAFAEL
void Weapon_Ionripper (edict_t *ent);
void Weapon_Phalanx (edict_t *ent);
void Weapon_Trap (edict_t *ent);
void Weapon_FlameThrower (edict_t *ent);
void Weapon_Barmachinegun (edict_t *ent);
gitem_armor_t jacketarmor_info = { 25, 50, .30, .00, ARMOR_JACKET};
gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT};
gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY};
static int jacket_armor_index;
static int combat_armor_index;
static int body_armor_index;
static int power_screen_index;
static int power_shield_index;
#define HEALTH_IGNORE_MAX 1
#define HEALTH_TIMED 2
void Use_Quad (edict_t *ent, gitem_t *item);
// RAFAEL
void Use_QuadFire (edict_t *ent, gitem_t *item);
static int quad_drop_timeout_hack;
// RAFAEL
static int quad_fire_drop_timeout_hack;
//======================================================================
/*
===============
GetItemByIndex
===============
*/
gitem_t *GetItemByIndex (int index)
{
if (index == 0 || index >= game.num_items)
return NULL;
return &itemlist[index];
}
/*
===============
FindItemByClassname
===============
*/
gitem_t *FindItemByClassname (char *classname)
{
int i;
gitem_t *it;
it = itemlist;
for (i=0 ; i<game.num_items ; i++, it++)
{
if (!it->classname)
continue;
if (!Q_stricmp(it->classname, classname))
return it;
}
return NULL;
}
/*
===============
FindItem
===============
*/
gitem_t *FindItem (char *pickup_name)
{
int i;
gitem_t *it;
it = itemlist;
for (i=0 ; i<game.num_items ; i++, it++)
{
if (!it->pickup_name)
continue;
if (!Q_stricmp(it->pickup_name, pickup_name))
return it;
}
return NULL;
}
//======================================================================
void DoRespawn (edict_t *ent)
{
if (ent->team)
{
edict_t *master;
int count;
int choice;
master = ent->teammaster;
for (count = 0, ent = master; ent; ent = ent->chain, count++)
;
choice = rand() % count;
for (count = 0, ent = master; count < choice; ent = ent->chain, count++)
;
}
ent->svflags &= ~SVF_NOCLIENT;
ent->solid = SOLID_TRIGGER;
gi.linkentity (ent);
// send an effect
ent->s.event = EV_ITEM_RESPAWN;
}
void SetRespawn (edict_t *ent, float delay)
{
ent->flags |= FL_RESPAWN;
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_NOT;
ent->nextthink = level.time + delay;
ent->think = DoRespawn;
gi.linkentity (ent);
}
//======================================================================
qboolean Pickup_Powerup (edict_t *ent, edict_t *other)
{
int quantity;
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
if ((skill->value == 1 && quantity >= 2) || (skill->value >= 2 && quantity >= 1))
return false;
// Rafael no coop
if ((coop->value) && (ent->item->flags & IT_STAY_COOP) && (quantity > 0))
return false;
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
if (deathmatch->value)
{
if (!(ent->spawnflags & DROPPED_ITEM) )
SetRespawn (ent, ent->item->quantity);
// Ridah, 27-may-99, not used
/*
if (((int)dmflags->value & DF_INSTANT_ITEMS) || ((ent->item->use == Use_Quad) && (ent->spawnflags & DROPPED_PLAYER_ITEM)))
{
if ((ent->item->use == Use_Quad) && (ent->spawnflags & DROPPED_PLAYER_ITEM))
quad_drop_timeout_hack = (ent->nextthink - level.time) / FRAMETIME;
ent->item->use (other, ent->item);
}
// RAFAEL
else if (((int)dmflags->value & DF_INSTANT_ITEMS) || ((ent->item->use == Use_QuadFire) && (ent->spawnflags & DROPPED_PLAYER_ITEM)))
{
if ((ent->item->use == Use_QuadFire) && (ent->spawnflags & DROPPED_PLAYER_ITEM))
quad_fire_drop_timeout_hack = (ent->nextthink - level.time) / FRAMETIME;
ent->item->use (other, ent->item);
}
*/
}
return true;
}
void Drop_General (edict_t *ent, gitem_t *item)
{
Drop_Item (ent, item);
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
}
//======================================================================
// JOSEPH 23-APR-99
qboolean Pickup_Adrenaline (edict_t *ent, edict_t *other)
{
//if (!deathmatch->value)
// other->max_health += 1;
if (other->health < other->max_health)
other->health = other->max_health;
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, ent->item->quantity);
return true;
}
// END JOSEPH
qboolean Pickup_AncientHead (edict_t *ent, edict_t *other)
{
other->max_health += 2;
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, ent->item->quantity);
return true;
}
qboolean Pickup_Bandolier (edict_t *ent, edict_t *other)
{
gitem_t *item;
int index;
if (other->client->pers.max_bullets < 250)
other->client->pers.max_bullets = 250;
if (other->client->pers.max_shells < 150)
other->client->pers.max_shells = 150;
if (other->client->pers.max_cells < 250)
other->client->pers.max_cells = 250;
if (other->client->pers.max_slugs < 120)
other->client->pers.max_slugs = 120;
// RAFAEL
if (other->client->pers.max_magslug < 75)
other->client->pers.max_magslug = 75;
item = FindItem("Bullets");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
other->client->pers.inventory[index] = other->client->pers.max_bullets;
}
item = FindItem("Shells");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_shells)
other->client->pers.inventory[index] = other->client->pers.max_shells;
}
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, ent->item->quantity);
return true;
}
qboolean Pickup_Pack (edict_t *ent, edict_t *other)
{
gitem_t *item;
int index;
if (other->client->pers.max_bullets < 300)
other->client->pers.max_bullets = 300;
if (other->client->pers.max_shells < 200)
other->client->pers.max_shells = 200;
if (other->client->pers.max_rockets < 100)
other->client->pers.max_rockets = 100;
if (other->client->pers.max_grenades < 15)
other->client->pers.max_grenades = 15;
if (other->client->pers.max_cells < 300)
other->client->pers.max_cells = 300;
if (other->client->pers.max_slugs < 120)
other->client->pers.max_slugs = 120;
// RAFAEL
if (other->client->pers.max_magslug < 100)
other->client->pers.max_magslug = 100;
item = FindItem("Bullets");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
other->client->pers.inventory[index] = other->client->pers.max_bullets;
}
item = FindItem("Shells");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_shells)
other->client->pers.inventory[index] = other->client->pers.max_shells;
}
item = FindItem("Gas");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_cells)
other->client->pers.inventory[index] = other->client->pers.max_cells;
}
item = FindItem("Grenades");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_grenades)
other->client->pers.inventory[index] = other->client->pers.max_grenades;
}
item = FindItem("Rockets");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_rockets)
other->client->pers.inventory[index] = other->client->pers.max_rockets;
}
// JOSEPH 11-APR-99
item = FindItem("308cal");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_slugs)
other->client->pers.inventory[index] = other->client->pers.max_slugs;
}
// END JOSEPH
// RAFAEL
item = FindItem ("Mag Slug");
if (item)
{
index = ITEM_INDEX(item);
other->client->pers.inventory[index] += item->quantity;
if (other->client->pers.inventory[index] > other->client->pers.max_magslug)
other->client->pers.inventory[index] = other->client->pers.max_magslug;
}
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, ent->item->quantity);
return true;
}
//======================================================================
void Use_Quad (edict_t *ent, gitem_t *item)
{
int timeout;
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
if (quad_drop_timeout_hack)
{
timeout = quad_drop_timeout_hack;
quad_drop_timeout_hack = 0;
}
else
{
timeout = 300;
}
if (ent->client->quad_framenum > level.framenum)
ent->client->quad_framenum += timeout;
else
ent->client->quad_framenum = level.framenum + timeout;
// JOSEPH 29-MAR-99
//gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
// END JOSEPH
}
// =====================================================================
// RAFAEL
void Use_QuadFire (edict_t *ent, gitem_t *item)
{
int timeout;
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
if (quad_fire_drop_timeout_hack)
{
timeout = quad_fire_drop_timeout_hack;
quad_fire_drop_timeout_hack = 0;
}
else
{
timeout = 300;
}
if (ent->client->quadfire_framenum > level.framenum)
ent->client->quadfire_framenum += timeout;
else
ent->client->quadfire_framenum = level.framenum + timeout;
// JOSEPH 29-MAR-99
//gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
// END JOSEPH
}
//======================================================================
void Use_Breather (edict_t *ent, gitem_t *item)
{
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
if (ent->client->breather_framenum > level.framenum)
ent->client->breather_framenum += 300;
else
ent->client->breather_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
void Use_Envirosuit (edict_t *ent, gitem_t *item)
{
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
if (ent->client->enviro_framenum > level.framenum)
ent->client->enviro_framenum += 300;
else
ent->client->enviro_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
void Use_Invulnerability (edict_t *ent, gitem_t *item)
{
ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent);
if (ent->client->invincible_framenum > level.framenum)
ent->client->invincible_framenum += 300;
else
ent->client->invincible_framenum = level.framenum + 300;
// JOSEPH 29-MAR-99
//gi.sound(ent, CHAN_ITEM, gi.soundindex("items/protect.wav"), 1, ATTN_NORM, 0);
// END JOSEPH
}
//======================================================================
void Use_Silencer (edict_t *ent, gitem_t *item)
{
// do not use anymore
return;
// ent->client->pers.inventory[ITEM_INDEX(item)]--;
// ValidateSelectedItem (ent);
// ent->client->pers.silencer_shots += 30;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
}
//======================================================================
qboolean Pickup_Key (edict_t *ent, edict_t *other)
{
// JOSEPH 26-JAN-99
//ent->item->pickup_sound = "world/pickups/keys.wav";
// END JOSEPH
// Rafael no coop
if (coop->value)
{
if (strcmp(ent->classname, "key_fuse") == 0)
{
if (other->client->pers.power_cubes & ((ent->spawnflags & 0x0000ff00)>> 8))
return false;
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
other->client->pers.power_cubes |= ((ent->spawnflags & 0x0000ff00) >> 8);
}
else
{
if (other->client->pers.inventory[ITEM_INDEX(ent->item)])
return false;
other->client->pers.inventory[ITEM_INDEX(ent->item)] = 1;
}
return true;
}
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
return true;
}
//======================================================================
qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
{
int index;
int max;
if (!ent->client)
return false;
if (item->tag == AMMO_BULLETS)
max = ent->client->pers.max_bullets;
else if (item->tag == AMMO_SHELLS)
max = ent->client->pers.max_shells;
else if (item->tag == AMMO_ROCKETS)
max = ent->client->pers.max_rockets;
else if (item->tag == AMMO_GRENADES)
max = ent->client->pers.max_grenades;
else if (item->tag == AMMO_CELLS)
max = ent->client->pers.max_cells;
else if (item->tag == AMMO_SLUGS)
max = ent->client->pers.max_slugs;
else if (item->tag == AMMO_MAGSLUG)
max = ent->client->pers.max_magslug;
else if (item->tag == AMMO_TRAP)
max = ent->client->pers.max_trap;
else
return false;
index = ITEM_INDEX(item);
if (ent->client->pers.inventory[index] == max)
return false;
ent->client->pers.inventory[index] += count;
if (ent->client->pers.inventory[index] > max)
ent->client->pers.inventory[index] = max;
return true;
}
qboolean Pickup_Ammo_Cylinder (edict_t *ent, edict_t *other)
{
gitem_t *it;
int index;
it = FindItem("Bullets");
if (it)
{
index = ITEM_INDEX(it);
if (other->client->pers.inventory[index] >= other->client->pers.max_bullets)
return false;
other->client->pers.inventory[index] += ent->item->quantity; // get the cylinder quantity
if (other->client->pers.inventory[index] > other->client->pers.max_bullets)
other->client->pers.inventory[index] = other->client->pers.max_bullets;
}
if (!(ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)) && (deathmatch->value))
SetRespawn (ent, 30);
return true;
}
qboolean Pickup_Ammo (edict_t *ent, edict_t *other)
{
int oldcount;
int count;
qboolean weapon;
weapon = (ent->item->flags & IT_WEAPON);
if ( (weapon) && deathmatch->value && ( (int)dmflags->value & DF_INFINITE_AMMO ) )
count = 1000;
else if (ent->count)
count = ent->count;
else
count = ent->item->quantity;
oldcount = other->client->pers.inventory[ITEM_INDEX(ent->item)];
if (!Add_Ammo (other, ent->item, count))
return false;
if (weapon && !oldcount)
{
if (other->client->pers.weapon != ent->item && ( !deathmatch->value || other->client->pers.weapon == FindItem("blaster") ) )
other->client->newweapon = ent->item;
}
if (!(ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)) && (deathmatch->value))
SetRespawn (ent, 30);
return true;
}
void Drop_Ammo (edict_t *ent, gitem_t *item)
{
edict_t *dropped;
int index;
index = ITEM_INDEX(item);
if (ent->client->pers.inventory[index] <= 0)
return;
dropped = Drop_Item (ent, item);
if (ent->client->pers.inventory[index] >= item->quantity)
dropped->count = item->quantity;
else
dropped->count = ent->client->pers.inventory[index];
if (ent->client->pers.weapon &&
ent->client->pers.weapon->tag == AMMO_GRENADES &&
item->tag == AMMO_GRENADES &&
ent->client->pers.inventory[index] - dropped->count <= 0) {
gi.cprintf (ent, PRINT_HIGH, "Can't drop current weapon\n");
G_FreeEdict(dropped);
return;
}
ent->client->pers.inventory[index] -= dropped->count;
ValidateSelectedItem (ent);
}
// JOSEPH 18-MAR-99
qboolean Pickup_Cash (edict_t *ent, edict_t *other)
{
if (!ent->currentcash)
// gi.cprintf (other, PRINT_HIGH, "%i dollars found\n", ent->currentcash);
//else
gi.cprintf (other, PRINT_HIGH, "Counterfeit money! 0 dollars found\n", ent->currentcash);
if (ent->currentcash > 0)
{
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
{
if (other->client->pers.currentcash > MAX_CASH_PLAYER)
return false;
}
other->client->ps.stats[STAT_CASH_PICKUP] = ent->currentcash;
other->client->pers.currentcash += ent->currentcash;
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
{
if (other->client->pers.currentcash > MAX_CASH_PLAYER)
other->client->pers.currentcash = MAX_CASH_PLAYER;
}
}
else // negative money is bagged money (used in Teamplay)
{
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
{
if (other->client->pers.bagcash > MAX_BAGCASH_PLAYER)
other->client->pers.bagcash = MAX_BAGCASH_PLAYER;
}
ent->currentcash = -ent->currentcash;
other->client->pers.bagcash += ent->currentcash;
if (teamplay->value && (teamplay_mode == TM_GRABDALOOT))
{
if (other->client->pers.bagcash > MAX_BAGCASH_PLAYER)
{
edict_t *cash;
// leave the left-over money here in a smaller bag
if ((other->client->pers.bagcash - MAX_BAGCASH_PLAYER) > 100)
cash = SpawnTheWeapon( other, "item_cashbaglarge" );
else
cash = SpawnTheWeapon( other, "item_cashbagsmall" );
cash->currentcash = -(other->client->pers.bagcash - MAX_BAGCASH_PLAYER);
other->client->pers.bagcash = MAX_BAGCASH_PLAYER;
}
}
}
// flash the screen green
other->client->bonus_alpha_color = 2;
return true;
}
// END JOSEPH
//======================================================================
void MegaHealth_think (edict_t *self)
{
if (self->owner->health > self->owner->max_health)
{
self->nextthink = level.time + 1;
self->owner->health -= 1;
return;
}
if (!(self->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (self, 20);
else
G_FreeEdict (self);
}
qboolean Pickup_Pistol_Mods (edict_t *ent, edict_t *other)
{
if (ent->count == 1)
{
other->client->pers.pistol_mods |= WEAPON_MOD_ROF;
//gi.dprintf ("Pistol Mod: Faster ROF\n");
}
else if (ent->count == 2)
{
other->client->pers.pistol_mods |= WEAPON_MOD_RELOAD;
//gi.dprintf ("Pistol Mod: Faster Reload\n");
}
else if (ent->count == 3)
{
other->client->pers.pistol_mods |= WEAPON_MOD_DAMAGE;
//gi.dprintf ("Pistol Mod: Damage x 2\n");
}
else if (ent->count == 4)
{
other->client->pers.pistol_mods |= WEAPON_MOD_COOLING_JACKET;
other->client->pers.hmg_shots = 30;
}
else
{
gi.dprintf ("error in pickup pistol mods\n");
return false;
}
if (ent->count <= 3)
{
if (other->client->pers.weapon == FindItem ("SPistol") || other->client->pers.weapon == FindItem("Pistol"))
{
other->client->newweapon = other->client->pers.weapon;
ChangeWeapon (other);
}
}
else if (ent->count == 4)
{
if (other->client->pers.weapon == FindItem ("Heavy machinegun") )
{
other->client->newweapon = other->client->pers.weapon;
ChangeWeapon (other);
}
}
// ent->item->pickup_sound = "items/pistolmod1.wav";
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, 30);
return true;
}
qboolean Pickup_Health (edict_t *ent, edict_t *other)
{
if (!(ent->style & HEALTH_IGNORE_MAX))
if (other->health >= other->max_health)
return false;
other->health += ent->count;
if (ent->count == 2)
ent->item->pickup_sound = "items/s_health.wav";
else if (ent->count == 10)
ent->item->pickup_sound = "items/n_health.wav";
else if (ent->count == 25)
ent->item->pickup_sound = "items/l_health.wav";
else // (ent->count == 100)
ent->item->pickup_sound = "items/m_health.wav";
if (!(ent->style & HEALTH_IGNORE_MAX))
{
if (other->health > other->max_health)
other->health = other->max_health;
}
if (ent->style & HEALTH_TIMED)
{
ent->think = MegaHealth_think;
ent->nextthink = level.time + 5;
ent->owner = other;
ent->flags |= FL_RESPAWN;
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_NOT;
}
else
{
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, 30);
}
return true;
}
//======================================================================
int ArmorIndex (edict_t *ent)
{
// JOSEPH 1-APR-99
/*if (!ent->client)
return 0;
if (ent->client->pers.inventory[jacket_armor_index] > 0)
return jacket_armor_index;
if (ent->client->pers.inventory[combat_armor_index] > 0)
return combat_armor_index;
if (ent->client->pers.inventory[body_armor_index] > 0)
return body_armor_index;*/
// END JOSEPH
return 0;
}
// JOSEPH 2-APR-99
qboolean Pickup_Armor (edict_t *ent, edict_t *other)
{
if (strcmp(ent->classname, "item_armor_helmet") == 0)
{
gitem_t *itemh = FindItem("Helmet Armor");
gitem_t *itemhh = FindItem("Helmet Armor Heavy");
if ((other->client->pers.inventory[ITEM_INDEX(itemh)] == 100) ||
(other->client->pers.inventory[ITEM_INDEX(itemhh)] == 100))
return false;
if (other->client->pers.inventory[ITEM_INDEX(itemhh)])
{
other->client->pers.inventory[ITEM_INDEX(itemhh)] += 25;
if (other->client->pers.inventory[ITEM_INDEX(itemhh)] > 100)
other->client->pers.inventory[ITEM_INDEX(itemhh)] = 100;
}
else
{
other->client->pers.inventory[ITEM_INDEX(itemh)] += 50;
if (other->client->pers.inventory[ITEM_INDEX(itemh)] > 100)
other->client->pers.inventory[ITEM_INDEX(itemh)] = 100;
}
}
else if (strcmp(ent->classname, "item_armor_jacket") == 0)
{
gitem_t *itemj = FindItem("Jacket Armor");
gitem_t *itemjh = FindItem("Jacket Armor Heavy");
if ((other->client->pers.inventory[ITEM_INDEX(itemj)] == 100) ||
(other->client->pers.inventory[ITEM_INDEX(itemjh)] == 100))
return false;
if (other->client->pers.inventory[ITEM_INDEX(itemjh)])
{
other->client->pers.inventory[ITEM_INDEX(itemjh)] += 25;
if (other->client->pers.inventory[ITEM_INDEX(itemjh)] > 100)
other->client->pers.inventory[ITEM_INDEX(itemjh)] = 100;
}
else
{
other->client->pers.inventory[ITEM_INDEX(itemj)] += 50;
if (other->client->pers.inventory[ITEM_INDEX(itemj)] > 100)
other->client->pers.inventory[ITEM_INDEX(itemj)] = 100;
}
}
else if (strcmp(ent->classname, "item_armor_legs") == 0)
{
gitem_t *iteml = FindItem("Legs Armor");
gitem_t *itemlh = FindItem("Legs Armor Heavy");
if ((other->client->pers.inventory[ITEM_INDEX(iteml)] == 100) ||
(other->client->pers.inventory[ITEM_INDEX(itemlh)] == 100))
return false;
if (other->client->pers.inventory[ITEM_INDEX(itemlh)])
{
other->client->pers.inventory[ITEM_INDEX(itemlh)] += 25;
if (other->client->pers.inventory[ITEM_INDEX(itemlh)] > 100)
other->client->pers.inventory[ITEM_INDEX(itemlh)] = 100;
}
else
{
other->client->pers.inventory[ITEM_INDEX(iteml)] += 50;
if (other->client->pers.inventory[ITEM_INDEX(iteml)] > 100)
other->client->pers.inventory[ITEM_INDEX(iteml)] = 100;
}
}
else if (strcmp(ent->classname, "item_armor_helmet_heavy") == 0)
{
gitem_t *itemh = FindItem("Helmet Armor");
gitem_t *itemhh = FindItem("Helmet Armor Heavy");
if (other->client->pers.inventory[ITEM_INDEX(itemhh)] == 100)
return false;
if (other->client->pers.inventory[ITEM_INDEX(itemh)])
other->client->pers.inventory[ITEM_INDEX(itemh)] = 0;
other->client->pers.inventory[ITEM_INDEX(itemhh)] = 100;
}
else if (strcmp(ent->classname, "item_armor_jacket_heavy") == 0)
{
gitem_t *itemj = FindItem("Jacket Armor");
gitem_t *itemjh = FindItem("Jacket Armor Heavy");
if (other->client->pers.inventory[ITEM_INDEX(itemjh)] == 100)
return false;
if (other->client->pers.inventory[ITEM_INDEX(itemj)])
other->client->pers.inventory[ITEM_INDEX(itemj)] = 0;
other->client->pers.inventory[ITEM_INDEX(itemjh)] = 100;
}
else if (strcmp(ent->classname, "item_armor_legs_heavy") == 0)
{
gitem_t *iteml = FindItem("Legs Armor");
gitem_t *itemlh = FindItem("Legs Armor Heavy");
if (other->client->pers.inventory[ITEM_INDEX(itemlh)] == 100)
return false;
if (other->client->pers.inventory[ITEM_INDEX(iteml)])
other->client->pers.inventory[ITEM_INDEX(iteml)] = 0;
other->client->pers.inventory[ITEM_INDEX(itemlh)] = 100;
}
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, 45); // Ridah, armor shouldn't respawn so often
/* int old_armor_index;
gitem_armor_t *oldinfo;
gitem_armor_t *newinfo;
int newcount;
float salvage;
int salvagecount;
// get info on new armor
newinfo = (gitem_armor_t *)ent->item->info;
old_armor_index = ArmorIndex (other);
// handle armor shards specially
if (ent->item->tag == ARMOR_SHARD)
{
if (!old_armor_index)
other->client->pers.inventory[jacket_armor_index] = 2;
else
other->client->pers.inventory[old_armor_index] += 2;
}
// if player has no armor, just use it
else if (!old_armor_index)
{
other->client->pers.inventory[ITEM_INDEX(ent->item)] = newinfo->base_count;
}
// use the better armor
else
{
// get info on old armor
if (old_armor_index == jacket_armor_index)
oldinfo = &jacketarmor_info;
else if (old_armor_index == combat_armor_index)
oldinfo = &combatarmor_info;
else // (old_armor_index == body_armor_index)
oldinfo = &bodyarmor_info;
if (newinfo->normal_protection > oldinfo->normal_protection)
{
// calc new armor values
salvage = oldinfo->normal_protection / newinfo->normal_protection;
salvagecount = salvage * other->client->pers.inventory[old_armor_index];
newcount = newinfo->base_count + salvagecount;
if (newcount > newinfo->max_count)
newcount = newinfo->max_count;
// zero count of old armor so it goes away
other->client->pers.inventory[old_armor_index] = 0;
// change armor to new item with computed value
other->client->pers.inventory[ITEM_INDEX(ent->item)] = newcount;
}
else
{
// calc new armor values
salvage = newinfo->normal_protection / oldinfo->normal_protection;
salvagecount = salvage * newinfo->base_count;
newcount = other->client->pers.inventory[old_armor_index] + salvagecount;
if (newcount > oldinfo->max_count)
newcount = oldinfo->max_count;
// if we're already maxed out then we don't need the new armor
if (other->client->pers.inventory[old_armor_index] >= newcount)
return false;
// update current armor value
other->client->pers.inventory[old_armor_index] = newcount;
}
}
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, 20);*/
return true;
}
// END JOSEPH
//======================================================================
int PowerArmorType (edict_t *ent)
{
if (!ent->client)
return POWER_ARMOR_NONE;
if (!(ent->flags & FL_POWER_ARMOR))
return POWER_ARMOR_NONE;
if (ent->client->pers.inventory[power_shield_index] > 0)
return POWER_ARMOR_SHIELD;
if (ent->client->pers.inventory[power_screen_index] > 0)
return POWER_ARMOR_SCREEN;
return POWER_ARMOR_NONE;
}
void Use_PowerArmor (edict_t *ent, gitem_t *item)
{
int index;
if (ent->flags & FL_POWER_ARMOR)
{
ent->flags &= ~FL_POWER_ARMOR;
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/power2.wav"), 1, ATTN_NORM, 0);
}
else
{
index = ITEM_INDEX(FindItem("gas"));
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "No cells for power armor.\n");
return;
}
ent->flags |= FL_POWER_ARMOR;
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/power1.wav"), 1, ATTN_NORM, 0);
}
}
qboolean Pickup_PowerArmor (edict_t *ent, edict_t *other)
{
int quantity;
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
if (deathmatch->value)
{
if (!(ent->spawnflags & DROPPED_ITEM) )
SetRespawn (ent, ent->item->quantity);
// auto-use for DM only if we didn't already have one
if (!quantity)
ent->item->use (other, ent->item);
}
return true;
}
void Drop_PowerArmor (edict_t *ent, gitem_t *item)
{
if ((ent->flags & FL_POWER_ARMOR) && (ent->client->pers.inventory[ITEM_INDEX(item)] == 1))
Use_PowerArmor (ent, item);
Drop_General (ent, item);
}
//======================================================================
void Use_JetPack (edict_t *ent, gitem_t *item)
{
if (ent->flags & FL_JETPACK)
{
ent->flags &= ~FL_JETPACK;
gi.dprintf( "SOUND TODO: JetPack disabled\n" );
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/jetpack_off.wav"), 1, ATTN_NORM, 0);
}
else
{
ent->flags |= FL_JETPACK;
gi.dprintf( "SOUND TODO: JetPack enabled\n" );
gi.sound(ent, CHAN_AUTO, gi.soundindex("misc/jetpack_on.wav"), 1, ATTN_NORM, 0);
}
}
qboolean Pickup_JetPack (edict_t *ent, edict_t *other)
{
int quantity;
quantity = other->client->pers.inventory[ITEM_INDEX(ent->item)];
other->client->pers.inventory[ITEM_INDEX(ent->item)]++;
if (deathmatch->value)
{
if (!(ent->spawnflags & DROPPED_ITEM) )
SetRespawn (ent, ent->item->quantity);
// auto-use for DM only if we didn't already have one
if (!quantity)
ent->item->use (other, ent->item);
}
other->client->jetpack_power = 2.5;
return true;
}
// JOSEPH 12-MAR-99-B
qboolean Pickup_Health_Large (edict_t *ent, edict_t *other)
{
if (other->health >= other->max_health)
return false;
other->health += 25;
if (other->health > other->max_health)
other->health = other->max_health;
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, 30);
return true;
}
qboolean Pickup_Health_Small (edict_t *ent, edict_t *other)
{
if (other->health >= other->max_health)
return false;
other->health += 15;
if (other->health > other->max_health)
other->health = other->max_health;
if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
SetRespawn (ent, 30);
return true;
}
// END JOSEPH
//======================================================================
/*
===============
Touch_Item
===============
*/
void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
qboolean taken;
if (!(other->client))
return;
if (other->health < 1)
return; // dead people can't pickup
if (!ent->item->pickup)
return; // not a grabbable item?
taken = ent->item->pickup(ent, other);
// Do Episode specific handling
EP_ItemPickup( ent, other );
if (taken)
{
// flash the screen
other->client->bonus_alpha = 0.25;
// JOSEPH 2-MAR-99
if (!Q_stricmp(ent->item->pickup_name, "Pistol_Mods"))
{
if (ent->count == 1)
{
ent->item->icon = "/pics/h_pistol_rof.tga";
}
else if (ent->count == 2)
{
ent->item->icon = "/pics/h_pistol_rl.tga";
}
else if (ent->count == 3)
{
ent->item->icon = "/pics/h_pistol_mag.tga";
}
}
// END JOSEPH
// show icon and name on status bar
other->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(ent->item->icon);
other->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+ITEM_INDEX(ent->item);
// JOSEPH 25-JAN-99
other->client->pickup_msg_time = level.time + 5.5;
// END JOSEPH
// change selected item
if (ent->item->use)
other->client->pers.selected_item = other->client->ps.stats[STAT_SELECTED_ITEM] = ITEM_INDEX(ent->item);
gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0);
}
if (!(ent->spawnflags & ITEM_TARGETS_USED))
{
G_UseTargets (ent, other);
ent->spawnflags |= ITEM_TARGETS_USED;
}
if (!taken)
return;
if (!((coop->value) && (ent->item->flags & IT_STAY_COOP)) || (ent->spawnflags & (DROPPED_ITEM | DROPPED_PLAYER_ITEM)))
{
if (ent->flags & FL_RESPAWN)
ent->flags &= ~FL_RESPAWN;
else
G_FreeEdict (ent);
}
}
//======================================================================
static void drop_temp_touch (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (other == ent->owner)
return;
Touch_Item (ent, other, plane, surf);
}
static void drop_make_touchable (edict_t *ent)
{
ent->touch = Touch_Item;
if (deathmatch->value)
{
ent->nextthink = level.time + 30;
ent->think = G_FreeEdict;
}
// Xatrix/Ridah/Navigator/17-mar-1998
ent->nav_data.flags |= ND_STATIC;
// END: Xatrix/Ridah/Navigator/17-mar-1998
}
edict_t *Drop_Item (edict_t *ent, gitem_t *item)
{
edict_t *dropped;
vec3_t forward, right;
vec3_t offset;
dropped = G_Spawn();
dropped->classname = item->classname;
dropped->item = item;
dropped->spawnflags = DROPPED_ITEM;
dropped->s.effects = item->world_model_flags;
dropped->s.renderfx = RF_GLOW;
// JOSEPH 15-MAR-99
dropped->s.renderfx2 = RF2_NOSHADOW;
// END JOSEPH
VectorSet (dropped->mins, -15, -15, -15);
VectorSet (dropped->maxs, 15, 15, 15);
gi.setmodel (dropped, dropped->item->world_model);
dropped->solid = SOLID_TRIGGER;
dropped->movetype = MOVETYPE_TOSS;
dropped->touch = drop_temp_touch;
dropped->owner = ent;
if (ent->client)
{
trace_t trace;
AngleVectors (ent->client->v_angle, forward, right, NULL);
VectorSet(offset, 24, 0, -16);
G_ProjectSource (ent->s.origin, offset, forward, right, dropped->s.origin);
trace = gi.trace (ent->s.origin, dropped->mins, dropped->maxs,
dropped->s.origin, ent, CONTENTS_SOLID);
VectorCopy (trace.endpos, dropped->s.origin);
}
else
{
AngleVectors (ent->s.angles, forward, right, NULL);
VectorCopy (ent->s.origin, dropped->s.origin);
}
// JOSEPH 28-APR-99
if (!(ent->svflags & SVF_PROP))
{
VectorScale (forward, 100, dropped->velocity);
dropped->velocity[2] = 300;
}
else
{
dropped->s.origin[2] += 8;
dropped->velocity[2] = 200;
}
// END JOSEPH
dropped->think = drop_make_touchable;
dropped->nextthink = level.time + 1;
gi.linkentity (dropped);
return dropped;
}
void Use_Item (edict_t *ent, edict_t *other, edict_t *activator)
{
ent->svflags &= ~SVF_NOCLIENT;
ent->use = NULL;
if (ent->spawnflags & ITEM_NO_TOUCH)
{
ent->solid = SOLID_BBOX;
ent->touch = NULL;
}
else
{
ent->solid = SOLID_TRIGGER;
ent->touch = Touch_Item;
}
gi.linkentity (ent);
}
//======================================================================
// JOSEPH 7-DEC-98
edict_t *Shot_Drop_Item (edict_t *ent, gitem_t *item, char* modeloverride)
{
edict_t *dropped;
vec3_t forward, right;
vec3_t offset;
dropped = G_Spawn();
dropped->classname = item->classname;
dropped->item = item;
dropped->spawnflags = DROPPED_ITEM;
dropped->s.effects = item->world_model_flags;
dropped->s.renderfx = RF_GLOW;
VectorSet (dropped->mins, -15, -15, -15);
VectorSet (dropped->maxs, 15, 15, 15);
if (modeloverride)
{
gi.setmodel (dropped, modeloverride);
}
else
{
gi.setmodel (dropped, dropped->item->world_model);
}
dropped->solid = SOLID_TRIGGER;
dropped->movetype = MOVETYPE_TOSS;
dropped->touch = drop_temp_touch;
dropped->owner = ent;
if (ent->client)
{
trace_t trace;
AngleVectors (ent->client->v_angle, forward, right, NULL);
VectorSet(offset, 24, 0, -16);
G_ProjectSource (ent->s.origin, offset, forward, right, dropped->s.origin);
trace = gi.trace (ent->s.origin, dropped->mins, dropped->maxs,
dropped->s.origin, ent, CONTENTS_SOLID);
VectorCopy (trace.endpos, dropped->s.origin);
}
else
{
AngleVectors (ent->s.angles, forward, right, NULL);
VectorCopy (ent->s.origin, dropped->s.origin);
}
VectorScale (forward, 250, dropped->velocity);
if ((rand()&1) == 1)
{
VectorScale (right, 150, dropped->velocity);
}
else
{
VectorScale (right, -150, dropped->velocity);
}
dropped->velocity[2] = 350;
dropped->think = drop_make_touchable;
dropped->nextthink = level.time + 1;
gi.linkentity (dropped);
return dropped;
}
// END JOSEPH
/*
================
droptofloor
================
*/
void droptofloor (edict_t *ent)
{
trace_t tr;
vec3_t dest;
float *v;
v = tv(-15,-15,-15);
VectorCopy (v, ent->mins);
v = tv(15,15,15);
VectorCopy (v, ent->maxs);
if (ent->model)
gi.setmodel (ent, ent->model);
else
gi.setmodel (ent, ent->item->world_model);
ent->solid = SOLID_TRIGGER;
ent->movetype = MOVETYPE_TOSS;
ent->touch = Touch_Item;
v = tv(0,0,-128);
VectorAdd (ent->s.origin, v, dest);
tr = gi.trace (ent->s.origin, ent->mins, ent->maxs, dest, ent, MASK_SOLID);
if (tr.startsolid)
{
// RAFAEL
if (strcmp (ent->classname, "foodcube") == 0)
{
VectorCopy (ent->s.origin, tr.endpos);
ent->velocity[2] = 0;
}
// JOSEPH 7-MAY-99
else if (strcmp(ent->classname, "key_fuse") == 0)
{
v = tv(-7,-7,-16);
VectorCopy (v, ent->mins);
v = tv(7, 7, 16);
VectorCopy (v, ent->maxs);
ent->movetype = MOVETYPE_NONE;
ent->velocity[2] = 0;
ent->s.origin[2] += 1;
goto SkipFall;
}
// END JOSEPH
else
{
gi.dprintf ("droptofloor: %s startsolid at %s\n", ent->classname, vtos(ent->s.origin));
G_FreeEdict (ent);
return;
}
}
VectorCopy (tr.endpos, ent->s.origin);
// JOSEPH 7-MAY-99
SkipFall:
// END JOSEPH
if (ent->team)
{
ent->flags &= ~FL_TEAMSLAVE;
ent->chain = ent->teamchain;
ent->teamchain = NULL;
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_NOT;
if (ent == ent->teammaster)
{
ent->nextthink = level.time + FRAMETIME;
ent->think = DoRespawn;
}
}
if (ent->spawnflags & ITEM_NO_TOUCH)
{
ent->solid = SOLID_BBOX;
ent->touch = NULL;
ent->s.effects &= ~EF_ROTATE;
ent->s.renderfx &= ~RF_GLOW;
}
if (ent->spawnflags & ITEM_TRIGGER_SPAWN)
{
ent->svflags |= SVF_NOCLIENT;
ent->solid = SOLID_NOT;
ent->use = Use_Item;
}
gi.linkentity (ent);
}
/*
===============
PrecacheItem
Precaches all data needed for a given item.
This will be called for each item spawned in a level,
and for each item in each client's inventory.
===============
*/
void PrecacheItem (gitem_t *it)
{
char *s, *start;
char data[MAX_QPATH];
int len;
gitem_t *ammo;
if (!it)
return;
if (it->pickup_sound)
gi.soundindex (it->pickup_sound);
if (it->world_model)
gi.modelindex (it->world_model);
if (it->view_model)
gi.modelindex (it->view_model);
if (it->icon)
gi.imageindex (it->icon);
// parse everything for its ammo
if (it->ammo && it->ammo[0])
{
ammo = FindItem (it->ammo);
if (ammo != it)
PrecacheItem (ammo);
}
// parse the space seperated precache string for other items
s = it->precaches;
if (!s || !s[0])
return;
while (*s)
{
start = s;
while (*s && *s != ' ')
s++;
len = s-start;
if (len >= MAX_QPATH || len < 5)
gi.error ("PrecacheItem: %s has bad precache string", it->classname);
memcpy (data, start, len);
data[len] = 0;
if (*s)
s++;
// determine type based on extension
if (!strcmp(data+len-3, "md2"))
gi.modelindex (data);
// RAFAEL
// weapon mdx
else if (!strcmp (data+len-3, "mdx"))
{
gi.modelindex (data);
}
else if (!strcmp(data+len-3, "sp2"))
gi.modelindex (data);
else if (!strcmp(data+len-3, "wav"))
gi.soundindex (data);
if (!strcmp(data+len-3, "pcx"))
gi.imageindex (data);
}
}
/*
============
SpawnItem
Sets the clipping size and plants the object on the floor.
Items can't be immediately dropped to floor, because they might
be on an entity that hasn't spawned yet.
============
*/
void SpawnItem (edict_t *ent, gitem_t *item)
{
if (!item)
return;
PrecacheItem (item);
if (ent->spawnflags)
{
if (strcmp(ent->classname, "key_fuse") != 0)
{
ent->spawnflags = 0;
gi.dprintf("%s at %s has invalid spawnflags set\n", ent->classname, vtos(ent->s.origin));
}
}
// some items will be prevented in deathmatch
if (deathmatch->value)
{
if ( (int)dmflags->value & DF_NO_ARMOR )
{
if (item->pickup == Pickup_Armor || item->pickup == Pickup_PowerArmor)
{
G_FreeEdict (ent);
return;
}
}
/*
if ( (int)dmflags->value & DF_NO_ITEMS )
{
if (item->pickup == Pickup_Powerup)
{
G_FreeEdict (ent);
return;
}
}
*/
if ( (int)dmflags->value & DF_NO_HEALTH )
{
if (item->pickup == Pickup_Health || item->pickup == Pickup_Adrenaline || item->pickup == Pickup_AncientHead
|| item->pickup == Pickup_Health_Large || item->pickup == Pickup_Health_Small)
{
G_FreeEdict (ent);
return;
}
}
if ( (int)dmflags->value & DF_INFINITE_AMMO && deathmatch->value )
{
if ( (item->flags == IT_AMMO) || (strcmp(ent->classname, "ammo_cylinder") == 0) )
{
G_FreeEdict (ent);
return;
}
}
// Ridah, realmode only has pistol, tommy and shotgun
if (deathmatch->value && dm_realmode->value && item->classname)
{
if ( (item->pickup == Pickup_Weapon)
// && (strstr(item->classname, "weapon") == item->classname)
&& (item->ammo && strcmp(item->ammo, "Bullets") && strcmp(item->ammo, "Shells")))
{
int y;
y = ((int)item->classname[7]) % 3;
// select another valid weapon to use here
if (y == 0)
{
item = FindItem("Shotgun");
}
else if (y == 1)
{
item = FindItem("Tommygun");
}
else
{
item = FindItem("Pistol_Mods");
ent->model = "models/pu_icon/magmod/tris.md2";
ent->count = 3; //magnum mod
}
}
else if ( (item->pickup == Pickup_Ammo)
&& ((item->tag != AMMO_BULLETS) && (item->tag != AMMO_SHELLS)))
{
// select another valid weapon to use here
if (((int)item->classname[5]) % 2)
{
item = FindItem("Bullets");
}
else
{
item = FindItem("Shells");
}
}
// no armor
if (item->classname && strstr(item->classname, "item_armor") == item->classname)
{
G_FreeEdict (ent);
return;
}
/*
// no health
if (strstr(item->classname, "item_health") == item->classname)
{
G_FreeEdict (ent);
return;
}
*/
}
}
// Ridah, no coop
/*
if (coop->value && (strcmp(ent->classname, "key_power_cube") == 0))
{
ent->spawnflags |= (1 << (8 + level.power_cubes));
level.power_cubes++;
}
// don't let them drop items that stay in a coop game
if ((coop->value) && (item->flags & IT_STAY_COOP))
{
item->drop = NULL;
}
*/
// JOSEPH 22-JAN-99
ent->item = item;
ent->nextthink = level.time + 2 * FRAMETIME; // items start after other solids
ent->think = droptofloor;
ent->s.effects = item->world_model_flags;
ent->s.renderfx = RF_GLOW;
ent->s.renderfx2 = RF2_NOSHADOW;
// END JOSEPH
if (!(strcmp(ent->classname, "item_lizzyhead")))
{
int i;
memset(&(ent->s.model_parts[0]), 0, sizeof(model_part_t) * MAX_MODEL_PARTS);
ent->s.model_parts[PART_HEAD].modelindex = gi.modelindex("models/pu_icon/head/head.mdx");
ent->s.num_parts++;
for (i=0; i<MAX_MODELPART_OBJECTS; i++)
ent->s.model_parts[PART_HEAD].baseskin = ent->s.model_parts[PART_HEAD].skinnum[i] = 0;
gi.GetObjectBounds( "models/pu_icon/head/head.mdx", &ent->s.model_parts[PART_HEAD] );
}
else if (ent->model)
gi.modelindex (ent->model);
// Xatrix/Ridah/Navigator/17-mar-1998
ent->nav_data.flags |= ND_STATIC;
// END: Xatrix/Ridah/Navigator/17-mar-1998
}
// JOSEPH 13-FEB-99
void Use_Null (edict_t *ent, gitem_t *item)
{
}
// END JOSEPH
//======================================================================
// JOSEPH 21-APR-99
gitem_t itemlist[] =
{
{
NULL
}, // leave index 0 alone
//
// ARMOR
//
// JOSEPH 19-APR-99
/*QUAKED item_armor_helmet (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/armor_head/armor_head.md2"
*/
{
"item_armor_helmet",
Pickup_Armor,
NULL,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/armor_head/armor_head.md2", 0,
NULL,
/* icon */ "/pics/h_helmet_lt.tga",
/* pickup */ "Helmet Armor",
/* width */ 3,
0,
NULL,
IT_ARMOR,
&bodyarmor_info,
ARMOR_COMBAT,
/* precache */ ""
},
/*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/armor/tris.md2"
*/
{
"item_armor_jacket",
Pickup_Armor,
NULL,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/armor/tris.md2", 0,
NULL,
/* icon */ "/pics/h_chest_lt.tga",
/* pickup */ "Jacket Armor",
/* width */ 3,
0,
NULL,
IT_ARMOR,
&combatarmor_info,
ARMOR_JACKET,
/* precache */ ""
},
/*QUAKED item_armor_legs (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/armor_lo/armor_lo.md2"
*/
{
"item_armor_legs",
Pickup_Armor,
NULL,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/armor_lo/armor_lo.md2", 0,
NULL,
/* icon */ "/pics/h_pants_lt.tga",
/* pickup */ "Legs Armor",
/* width */ 3,
0,
NULL,
IT_ARMOR,
&jacketarmor_info,
ARMOR_BODY,
/* precache */ ""
},
/*QUAKED item_armor_helmet_heavy (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/armor_head/armor_head_hd.md2"
*/
{
"item_armor_helmet_heavy",
Pickup_Armor,
NULL,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/armor_head/armor_head_hd.md2", 0,
NULL,
/* icon */ "/pics/h_helmet_hvy.tga",
/* pickup */ "Helmet Armor Heavy",
/* width */ 3,
0,
NULL,
IT_ARMOR,
&bodyarmor_info,
ARMOR_COMBAT,
/* precache */ ""
},
/*QUAKED item_armor_jacket_heavy (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/armor/armorhdtop.md2"
*/
{
"item_armor_jacket_heavy",
Pickup_Armor,
NULL,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/armor/armorhdtop.md2", 0,
NULL,
/* icon */ "/pics/h_chest_hvy.tga",
/* pickup */ "Jacket Armor Heavy",
/* width */ 3,
0,
NULL,
IT_ARMOR,
&combatarmor_info,
ARMOR_JACKET,
/* precache */ ""
},
/*QUAKED item_armor_legs_heavy (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/armor_lo/armor_lo_hd.md2"
*/
{
"item_armor_legs_heavy",
Pickup_Armor,
NULL,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/armor_lo/armor_lo_hd.md2", 0,
NULL,
/* icon */ "/pics/h_pants_hvy.tga",
/* pickup */ "Legs Armor Heavy",
/* width */ 3,
0,
NULL,
IT_ARMOR,
&jacketarmor_info,
ARMOR_BODY,
/* precache */ ""
},
//
// WEAPONS
//
/* weapon_blackjack (.3 .3 1) (-16 -16 -16) (16 16 16)
always owned, never in the world
*/
{
"weapon_blackjack",
NULL,
Use_Weapon2,
NULL,
Weapon_Blackjack,
"misc/w_pkup.wav",
NULL, 0,
"models/weapons/blakjak/blakjak.mdx",
/* icon */ "h_pipe",
/* pickup */ "Pipe",
0,
0,
NULL,
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "weapons/melee/swing.wav"
},
// JOSEPH 14-APR-99
/*QUAKED weapon_crowbar (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/g_crowbar/tris.md2"
*/
{
"weapon_crowbar",
Pickup_Weapon,
Use_Weapon2,
Drop_Weapon,
Weapon_Crowbar,
"misc/w_pkup.wav",
"models/weapons/g_crowbar/tris.md2", EF_REFL,
"models/weapons/crowbar/crowbar.mdx",
/* icon */ "/pics/h_cbar.tga",
/* pickup */ "Crowbar",
0,
0,
NULL,
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "weapons/melee/swing.wav"
},
// END JOSEPH
/*QUAKED weapon_pistol (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/g_pistol/tris.md2"
*/
{
"weapon_pistol",
Pickup_Weapon,
Use_Weapon2,
Drop_Weapon,
Weapon_Pistol,
"misc/w_pkup.wav",
// note to Jason
// we need a pistol pickup icon
"models/weapons/g_pistol/tris.md2", EF_REFL,
"models/weapons/v_colt/pistol.mdx",
/* icon */ "/pics/h_pistol.tga",
/* pickup */ "Pistol",
0,
1,
"Bullets",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
/* weapon_pistol_s (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/silencer_mdx/pistol.mdx"
*/
{
"weapon_spistol",
Pickup_Weapon,
Use_Weapon2,
Drop_Weapon,
Weapon_SPistol,
"misc/w_pkup.wav",
// note to Jason
// we need a pistol pickup icon
"models/weapons/silencer_mdx/pistol.mdx", EF_REFL,
"models/weapons/silencer_mdx/pistol.mdx",
/* icon */ "/pics/h_silencer.tga",
/* pickup */ "SPistol",
0,
1,
"Bullets",
IT_WEAPON|IT_STAY_COOP|IT_SILENCER,
NULL,
0,
/* precache */ "weapons/pistol/silencer.wav weapons/pistol/silencerattatch.wav"
},
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/g_shotgun/tris.md2"
*/
{
"weapon_shotgun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Shotgun,
"misc/w_pkup.wav",
"models/weapons/g_shotgun/tris.md2", EF_REFL,
"models/weapons/shotgun/shotgun.mdx",
/* icon */ "/pics/h_shotgun.tga",
/* pickup */ "Shotgun",
0,
1,
"Shells",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "weapons/shotgun/shotgf1b.wav weapons/shotgun/shotgr1b.wav"
},
/*QUAKED weapon_tommygun (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/g_tomgun/tris.md2"
*/
{
"weapon_tommygun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Tommygun,
"misc/w_pkup.wav",
"models/weapons/g_tomgun/tris.md2", EF_REFL,
"models/weapons/v_tomgun/tomgun.mdx",
/* icon */ "/pics/h_tgun.tga",
/* pickup */ "Tommygun",
0,
1,
"Bullets",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "weapons/machinegun/machgf1b.wav"
},
// JOSEPH 16-APR-99
/*QUAKED weapon_heavymachinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/g_hmg/tris.md2"
*/
{
"weapon_heavymachinegun",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Barmachinegun,
"misc/w_pkup.wav",
"models/weapons/g_hmg/tris.md2", EF_REFL,
"models/weapons/v_hmg/hmg.mdx",
/* icon */ "/pics/h_hmg.tga",
/* pickup */ "Heavy machinegun",
0,
1,
"308cal",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/g_grenade_launcher/tris.md2"
*/
{
"weapon_grenadelauncher",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_GrenadeLauncher,
"misc/w_pkup.wav",
"models/weapons/g_grenade_launcher/tris.md2", EF_REFL,
"models/weapons/v_grenade_launcher/grenade_launcher.mdx",
/* icon */ "/pics/h_grenade_l.tga",
/* pickup */ "Grenade Launcher",
0,
1,
"Grenades",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
// JOSEPH 28-APR-99
/*QUAKED weapon_bazooka (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/weapons/g_rocket_launcher/tris.md2"
*/
{
"weapon_bazooka",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_RocketLauncher,
"misc/w_pkup.wav",
"models/weapons/g_rocket_launcher/tris.md2", EF_REFL,
"models/weapons/v_rocket_launcher/rlaunch.mdx",
/* icon */ "/pics/h_bazooka.tga",
/* pickup */ "Bazooka",
0,
1,
"Rockets",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "models/props/glass/glass2.md2"
},
// END JOSEPH
/*QUAKED weapon_flamethrower (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/flame_shell/tris.md2"
*/
{
"weapon_flamethrower",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_FlameThrower,
"misc/w_pkup.wav",
//"models/weapons/g_shotg2/tris.md2", EF_ROTATE,
"models/pu_icon/flame_shell/tris.md2", EF_REFL,
"models/weapons/v_flamegun/flamegun.mdx",
/* icon */ "/pics/h_flamethrower.tga",
/* pickup */ "FlameThrower",
0,
2,
"Gas",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
#if 0
// JOSEPH 7-MAY-99
// ENEMY WEAPONS
{
"weapon_shotgun_e",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Shotgun,
"misc/w_pkup.wav",
"models/weapons/e_shtgun/tris.md2", EF_REFL,
"models/weapons/shotgun/shotgun.mdx",
/* icon */ "/pics/h_shotgun.tga",
/* pickup */ "Shotgun",
0,
1,
"Shells",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "weapons/shotgun/shotgf1b.wav weapons/shotgun/shotgr1b.wav"
},
{
"weapon_heavymachinegun_e",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Barmachinegun,
"misc/w_pkup.wav",
"models/weapons/e_hmg/tris.md2", EF_REFL,
"models/weapons/v_hmg/hmg.mdx",
/* icon */ "/pics/h_hmg.tga",
/* pickup */ "Heavy machinegun",
0,
1,
"308cal",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
{
"weapon_bazooka_e",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_RocketLauncher,
"misc/w_pkup.wav",
"models/weapons/e_rocket_launcher/tris.md2", EF_REFL,
"models/weapons/v_rocket_launcher/rlaunch.mdx",
/* icon */ "/pics/h_bazooka.tga",
/* pickup */ "Bazooka",
0,
1,
"Rockets",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "models/props/glass/glass2.md2"
},
{
"weapon_flamethrower_e",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_FlameThrower,
"misc/w_pkup.wav",
"models/weapons/e_flamegun/tris.md2", EF_REFL,
"models/weapons/v_flamegun/flamegun.mdx",
/* icon */ "/pics/h_flamethrower.tga",
/* pickup */ "FlameThrower",
0,
2,
"Gas",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
{
"weapon_grenadelauncher_e",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_GrenadeLauncher,
"misc/w_pkup.wav",
"models/weapons/e_grenade_launcher/tris.md2", EF_REFL,
"models/weapons/v_grenade_launcher/grenade_launcher.mdx",
/* icon */ "/pics/h_grenade_l.tga",
/* pickup */ "Grenade Launcher",
0,
1,
"Grenades",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
{
"weapon_pistol_e",
Pickup_Weapon,
Use_Weapon2,
Drop_Weapon,
Weapon_Pistol,
"misc/w_pkup.wav",
"models/weapons/e_pistol/tris.md2", EF_REFL,
"models/weapons/v_colt/pistol.mdx",
/* icon */ "/pics/h_pistol.tga",
/* pickup */ "Pistol",
0,
1,
"Bullets",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ ""
},
{
"weapon_tommygun_e",
Pickup_Weapon,
Use_Weapon,
Drop_Weapon,
Weapon_Tommygun,
"misc/w_pkup.wav",
"models/weapons/e_tomgun/tris.md2", EF_REFL,
"models/weapons/v_tomgun/tomgun.mdx",
/* icon */ "/pics/h_tgun.tga",
/* pickup */ "Tommygun",
0,
1,
"Bullets",
IT_WEAPON|IT_STAY_COOP,
NULL,
0,
/* precache */ "weapons/machinegun/machgf1b.wav"
},
// END JOSEPH
#endif
//
// AMMO ITEMS
//
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/grenade/tris.md2"
*/
{
"ammo_grenades",
Pickup_Ammo,
Use_Null,
Drop_Ammo,
NULL,
"world/pickups/ammo.wav",
"models/pu_icon/grenade/tris.md2", 0,
NULL,
/* icon */ "/pics/h_grenade.tga",
/* pickup */ "Grenades",
/* width */ 3,
3,
NULL,
IT_AMMO,
NULL,
AMMO_GRENADES,
/* precache */ ""
},
/*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/shotgun_shell/tris.md2"
*/
{
"ammo_shells",
Pickup_Ammo,
Use_Null,
Drop_Ammo,
NULL,
"world/pickups/ammo.wav",
"models/pu_icon/shotgun_shell/tris.md2", 0,
NULL,
/* icon */ "/pics/h_shots.tga",
/* pickup */ "Shells",
/* width */ 3,
10,
NULL,
IT_AMMO,
NULL,
AMMO_SHELLS,
/* precache */ ""
},
// JOSEPH 3-MAR-99
/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/pclip/tris.md2"
*/
{
"ammo_bullets",
Pickup_Ammo,
Use_Null,
Drop_Ammo,
NULL,
"world/pickups/ammo.wav",
"models/pu_icon/pclip/tris.md2", 0,
NULL,
/* icon */ "/pics/h_bullet.tga",
/* pickup */ "Bullets",
/* width */ 3,
20,
NULL,
IT_AMMO,
NULL,
AMMO_BULLETS,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 1-APR-99
/*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/rocket/tris.md2"
*/
{
"ammo_rockets",
Pickup_Ammo,
Use_Null,
Drop_Ammo,
NULL,
"world/pickups/ammo.wav",
"models/pu_icon/rocket/tris.md2", 0,
NULL,
/* icon */ "/pics/h_missle.tga",
/* pickup */ "Rockets",
/* width */ 3,
5,
NULL,
IT_AMMO,
NULL,
AMMO_ROCKETS,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 28-APR-99
/*QUAKED ammo_308 (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/hmgclip/tris.md2"
*/
{
"ammo_308",
Pickup_Ammo,
Use_Null,
Drop_Ammo,
NULL,
"misc/w_pkup.wav",
"models/pu_icon/hmgclip/tris.md2", 0,
NULL,
/* icon */ "/pics/h_hmg_clip.tga",
/* pickup */ "308cal",
/* width */ 3,
30,
NULL,
IT_AMMO,
NULL,
AMMO_SLUGS,
/* precache */ ""
},
// END JOSEPH
/*QUAKED ammo_cylinder (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/tgclip/tris.md2"
*/
{
"ammo_cylinder",
Pickup_Ammo_Cylinder,
Use_Null,
Drop_Ammo,
NULL,
"world/pickups/ammo.wav",
"models/pu_icon/tgclip/tris.md2", 0,
NULL,
/* icon */ "/pics/h_tclip.tga",
/* pickup */ "Cylinder",
/* width */ 3,
50,
NULL,
IT_AMMO|IT_NOCHEATS,
NULL,
AMMO_BULLETS,
/* precache */ ""
},
/*QUAKED ammo_flametank (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/flametank/tris.md2"
*/
{
"ammo_flametank",
Pickup_Ammo,
Use_Null,
NULL,
NULL,
"world/pickups/ammo.wav",
"models/pu_icon/flametank/tris.md2", 0,
NULL,
"/pics/h_ftank.tga",
"Gas",
2,
50,
NULL,
IT_AMMO,
NULL,
AMMO_CELLS,
/* precache */ ""
},
//
// KINGPIN items
//
// JOSEPH 22-FEB-99
/*QUAKED item_coil (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/coil/tris.md2"
*/
{
"item_coil",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/coil.wav",
"models/pu_icon/coil/tris.md2", 0,
NULL,
"/pics/h_coil.tga",
"Coil",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 5-JUN-99
/*QUAKED item_lizzyhead (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/head/tris.md2"
*/
{
"item_lizzyhead",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/lizzyhead.wav",
"models/pu_icon/head/head.mdx", 0,
NULL,
"/pics/h_lizzyhead.tga",
"Lizzy Head",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
/*QUAKED item_cashroll (.3 .3 1) (-16 -16 -16) (16 16 16)
currentcash - set amount of cash in roll
model="models/pu_icon/cash/tris.md2"
*/
{
"item_cashroll",
Pickup_Cash,
Use_Null,
NULL,
NULL,
"world/pickups/cash.wav",
"models/pu_icon/cash/tris.md2", 0,
NULL,
// JOSEPH 26-JAN-99-C
"/pics/hh_money.tga",
"Cash",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// JOSEPH 2-MAR-99
/*QUAKED item_cashbaglarge (.3 .3 1) (-16 -16 -16) (16 16 16)
currentcash - set amount of cash in the bag
model="models/pu_icon/money/money_lg.md2"
*/
{
"item_cashbaglarge",
Pickup_Cash,
Use_Null,
NULL,
NULL,
"world/pickups/cash.wav",
"models/pu_icon/money/money_lg.md2", 0,
NULL,
// JOSEPH 26-JAN-99-C
"/pics/hh_money.tga",
"Large Cash Bag",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED item_cashbagsmall (.3 .3 1) (-16 -16 -16) (16 16 16)
currentcash - set amount of cash in the bag
model="models/pu_icon/money/money_sm.md2"
*/
{
"item_cashbagsmall",
Pickup_Cash,
Use_Null,
NULL,
NULL,
"world/pickups/cash.wav",
"models/pu_icon/money/money_sm.md2", 0,
NULL,
// JOSEPH 26-JAN-99-C
"/pics/hh_money.tga",
"Small Cash Bag",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
/*QUAKED item_battery (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/battery/tris.md2"
*/
{
"item_battery",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/battery/tris.md2", 0,
NULL,
"/pics/h_bat.tga",
"Battery",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// JOSEPH 2-MAR-99
/*QUAKED item_jetpack (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/items/misc/jetpack/jetpack.mdx"
*/
{
"item_jetpack",
Pickup_JetPack,
Use_JetPack,
NULL,
NULL,
"world/pickups/generic.wav",
"models/items/misc/jetpack/jetpack.mdx", 0,
NULL,
/* icon */ "/pics/h_jetpack.tga",
"Jet Pack",
0,
0,
NULL,
IT_STAY_COOP|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 10-FEB-99
/*QUAKED item_health_sm (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/health_s/tris.md2"
*/
{
"item_health_sm",
Pickup_Health_Small,
Use_Null,
NULL,
NULL,
"world/pickups/health.wav",
"models/pu_icon/health_s/tris.md2", 0,
NULL,
"/pics/h_smed.tga",
"Small Health",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED item_health_lg (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/health/tris.md2"
*/
{
"item_health_lg",
Pickup_Health_Large,
Use_Null,
NULL,
NULL,
"world/pickups/health.wav",
"models/pu_icon/health/tris.md2", 0,
NULL,
"/pics/h_lmed.tga",
"Large Health",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
/*QUAKED item_flashlight (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/f_light/tris.md2"
*/
{
"item_flashlight",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/f_light/tris.md2", 0,
NULL,
"/pics/h_flashl.tga",
"Flashlight",
2,
0,
NULL,
IT_STAY_COOP|IT_FLASHLIGHT,
NULL,
0,
/* precache */ ""
},
// JOSEPH 12-MAR-99
/*QUAKED item_watch (.3 .3 1) (-16 -16 -16) (16 16 16)
Watch for Lenny
model="models/pu_icon/watch/tris.md2"
*/
{
"item_watch",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/watch/tris.md2", 0,
NULL,
"/pics/h_watch.tga",
"Watch",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 24-MAR-99
/*QUAKED item_whiskey (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/whiskey/tris.md2"
Whiskey for the bum
*/
{
"item_whiskey",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/whiskey/tris.md2", 0,
NULL,
"/pics/h_bottle.tga",
"Whiskey",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 30-MAY-99
/*QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
model="models/pu_icon/backpack/tris.md2"
*/
{
"item_pack",
Pickup_Pack,
NULL,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/backpack/tris.md2", 0,
NULL,
/* icon */ "/pics/h_backpack.tga",
/* pickup */ "Ammo Pack",
/* width */ 2,
180,
NULL,
IT_NOCHEATS|IT_FLASHLIGHT,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 29-MAY-99
/*QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
gives +1 to maximum health
model="models/pu_icon/adrenaline/tris.md2"
*/
{
"item_adrenaline",
Pickup_Adrenaline,
NULL,
NULL,
NULL,
"world/pickups/health.wav",
"models/pu_icon/adrenaline/tris.md2", 0,
NULL,
"/pics/h_smed.tga",
/* pickup */ "Adrenaline",
/* width */ 2,
60,
NULL,
IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 7-MAY-99
/*QUAKED key_fuse (0 .5 .8) (-8 -8 -16) (8 8 16) TRIGGER_SPAWN NO_TOUCH
*/
{
"key_fuse",
Pickup_Key,
NULL,
NULL,
NULL,
"world/pickups/coil.wav",
"models/pu_icon/fuse/tris.md2", 0,
NULL,
"/pics/h_fuse.tga",
"Fuse",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 4-MAY-99
/*QUAKED item_safedocs (.3 .3 1) (-16 -16 -16) (16 16 16)
Safe docs for the louie in PV
model="models/pu_icon/folder/tris.md2"
*/
{
"item_safedocs",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/folder/tris.md2", 0,
NULL,
"/pics/h_safedocs.tga",
"Safe docs",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
/*QUAKED item_valve (.3 .3 1) (-16 -16 -16) (16 16 16)
A valve dial turn key
model="models/pu_icon/valve/tris.md2"
*/
{
"item_valve",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/valve/tris.md2", 0,
NULL,
"/pics/h_valve.tga",
"Valve",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// JOSEPH 25-MAY-99
/*QUAKED item_oilcan (.3 .3 1) (-16 -16 -16) (16 16 16)
An oil can
model="models/pu_icon/oilcan/tris.md2"
*/
{
"item_oilcan",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/generic.wav",
"models/pu_icon/oilcan/tris.md2", 0,
NULL,
"/pics/h_oilcan.tga",
"Oil Can",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
// Kingpin keys
// JOSEPH 16-MAR-99
/*QUAKED key_key1 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 1
model="models/pu_icon/key/key_a.md2"
*/
{
"key_key1",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_a.md2", 0,
NULL,
"/pics/h_key.tga",
"StoreRoomKey",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED key_key2 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 2
model="models/pu_icon/key/key_b.md2"
*/
{
"key_key2",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_b.md2", 0,
NULL,
"/pics/h_key.tga",
"Electrical_Room",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED key_key3 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 3
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key3",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_key.tga",
"Chem_Plant_Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED key_key4 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 4
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key4",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_key.tga",
"Bridge_Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED key_key5 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 5
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key5",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_key.tga",
"Shipyard_Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED key_key6 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 6
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key6",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_key.tga",
"Warehouse_Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED key_key7 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 7
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key7",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_key.tga",
"Shop_Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// JOSEPH 6-JUN-99
/*QUAKED key_key8 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 8
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key8",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_ticket.tga",
"Ticket",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
/*QUAKED key_key9 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 9
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key9",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_key.tga",
"Office_Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
/*QUAKED key_key10 (0 .5 .8) (-16 -16 -16) (16 16 16)
key 10
model="models/pu_icon/key/key_c.md2"
*/
{
"key_key10",
Pickup_Key,
Use_Null,
NULL,
NULL,
"world/pickups/keys.wav",
"models/pu_icon/key/key_c.md2", 0,
NULL,
"/pics/h_key.tga",
"Key10",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY|IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// END JOSEPH
//==========================================================================================
// OLD QUAKE2 ITEMS
//
// POWERUP ITEMS
//
#if 0
/*UAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_quad",
Pickup_Powerup,
Use_Quad,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/quaddama/tris.md2", EF_ROTATE,
NULL,
/* icon */ "p_quad",
/* pickup */ "Quad Damage",
/* width */ 2,
60,
NULL,
IT_POWERUP,
NULL,
0,
/* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"
},
/*UAKED item_quadfire (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_quadfire",
Pickup_Powerup,
Use_QuadFire,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/quadfire/tris.md2", EF_ROTATE,
NULL,
/* icon */ "p_quadfire",
/* pickup */ "QuadFire Damage",
/* width */ 2,
60,
NULL,
IT_POWERUP,
NULL,
0,
/* precache */ "items/damage.wav items/damage2.wav items/damage3.wav"
},
/*UAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_invulnerability",
Pickup_Powerup,
Use_Invulnerability,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/invulner/tris.md2", EF_ROTATE,
NULL,
/* icon */ "p_invulnerability",
/* pickup */ "Invulnerability",
/* width */ 2,
300,
NULL,
IT_POWERUP,
NULL,
0,
/* precache */ "items/protect.wav items/protect2.wav items/protect4.wav"
},
/*UAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_silencer",
Pickup_Powerup,
Use_Silencer,
Drop_General,
NULL,
"items/pkup.wav",
"models/pu_icon/silencer/tris.md2", 0,
NULL,
/* icon */ "p_silencer",
/* pickup */ "Silencer",
/* width */ 2,
60,
NULL,
IT_POWERUP,
NULL,
0,
/* precache */ ""
},
/*UAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_breather",
Pickup_Powerup,
Use_Breather,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/breather/tris.md2", EF_ROTATE,
NULL,
/* icon */ "p_rebreather",
/* pickup */ "Rebreather",
/* width */ 2,
60,
NULL,
IT_STAY_COOP|IT_POWERUP,
NULL,
0,
/* precache */ "items/airout.wav"
},
/*UAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_enviro",
Pickup_Powerup,
Use_Envirosuit,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/enviro/tris.md2", EF_ROTATE,
NULL,
/* icon */ "p_envirosuit",
/* pickup */ "Environment Suit",
/* width */ 2,
60,
NULL,
IT_STAY_COOP|IT_POWERUP,
NULL,
0,
/* precache */ "items/airout.wav"
},
/*UAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
Special item that gives +2 to maximum health
*/
{
"item_ancient_head",
Pickup_AncientHead,
NULL,
NULL,
NULL,
"items/pkup.wav",
"models/items/c_head/tris.md2", EF_ROTATE,
NULL,
/* icon */ "i_fixme",
/* pickup */ "Ancient Head",
/* width */ 2,
60,
NULL,
0,
NULL,
0,
/* precache */ ""
},
/*UAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_bandolier",
Pickup_Bandolier,
NULL,
NULL,
NULL,
"items/pkup.wav",
"models/items/band/tris.md2", EF_ROTATE,
NULL,
/* icon */ "p_bandolier",
/* pickup */ "Bandolier",
/* width */ 2,
60,
NULL,
0,
NULL,
0,
/* precache */ ""
},
/*UAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
{
"item_pack",
Pickup_Pack,
NULL,
NULL,
NULL,
"items/pkup.wav",
"models/items/pack/tris.md2", EF_ROTATE,
NULL,
/* icon */ "i_pack",
/* pickup */ "Ammo Pack",
/* width */ 2,
180,
NULL,
0,
NULL,
0,
/* precache */ ""
},
//
// KEYS
//
/*UAKED key_data_cd (0 .5 .8) (-16 -16 -16) (16 16 16)
key for computer centers
*/
{
"key_data_cd",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/data_cd/tris.md2", EF_ROTATE,
NULL,
"k_datacd",
"Data CD",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
// JOSEPH 30-APR-99
/*UAKED key_fuse (0 .5 .8) (-16 -16 -16) (16 16 16) TRIGGER_SPAWN NO_TOUCH
warehouse circuits
*/
// END JOSEPH
{
"key_fuse",
Pickup_Key,
NULL,
Drop_General,
NULL,
"world/pickups/coil.wav",
"models/pu_icon/coil/tris.md2", EF_ROTATE,
NULL,
"/pics/h_coil.tga",
"Fuse",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
/*UAKED key_pyramid (0 .5 .8) (-16 -16 -16) (16 16 16)
key for the entrance of jail3
*/
{
"key_pyramid",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/pyramid/tris.md2", EF_ROTATE,
NULL,
"k_pyramid",
"Pyramid Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
/*UAKED key_data_spinner (0 .5 .8) (-16 -16 -16) (16 16 16)
key for the city computer
*/
{
"key_data_spinner",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/spinner/tris.md2", EF_ROTATE,
NULL,
"k_dataspin",
"Data Spinner",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
/*UAKED key_pass (0 .5 .8) (-16 -16 -16) (16 16 16)
security pass for the security level
*/
{
"key_pass",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/pass/tris.md2", EF_ROTATE,
NULL,
"k_security",
"Security Pass",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
/*UAKED key_blue_key (0 .5 .8) (-16 -16 -16) (16 16 16)
normal door key - blue
*/
{
"key_blue_key",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/key/tris.md2", EF_ROTATE,
NULL,
"k_bluekey",
"Blue Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
/*UAKED key_red_key (0 .5 .8) (-16 -16 -16) (16 16 16)
normal door key - red
*/
{
"key_red_key",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/red_key/tris.md2", EF_ROTATE,
NULL,
"k_redkey",
"Red Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
// RAFAEL
/*UAKED key_green_key (0 .5 .8) (-16 -16 -16) (16 16 16)
normal door key - blue
*/
{
"key_green_key",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/green_key/tris.md2", EF_ROTATE,
NULL,
"k_green",
"Green Key",
2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
/*UAKED key_commander_head (0 .5 .8) (-16 -16 -16) (16 16 16)
tank commander's head
*/
{
"key_commander_head",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/monsters/commandr/head/tris.md2", EF_GIB,
NULL,
/* icon */ "k_comhead",
/* pickup */ "Commander's Head",
/* width */ 2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
/*UAKED key_airstrike_target (0 .5 .8) (-16 -16 -16) (16 16 16)
tank commander's head
*/
{
"key_airstrike_target",
Pickup_Key,
NULL,
Drop_General,
NULL,
"items/pkup.wav",
"models/items/keys/target/tris.md2", EF_ROTATE,
NULL,
/* icon */ "i_airstrike",
/* pickup */ "Airstrike Marker",
/* width */ 2,
0,
NULL,
IT_STAY_COOP|IT_KEY,
NULL,
0,
/* precache */ ""
},
{
NULL,
Pickup_Health,
NULL,
NULL,
NULL,
"items/pkup.wav",
NULL, 0,
NULL,
/* icon */ "i_health",
/* pickup */ "Health",
/* width */ 3,
0,
NULL,
0,
NULL,
0,
/* precache */ ""
},
#endif
{
NULL,
Pickup_Pistol_Mods,
NULL,
NULL,
NULL,
"misc/w_pkup.wav",
NULL, 0,
NULL,
/* icon */ NULL,//"i_pistol_mods",
/* pickup */ "Pistol_Mods",
/* width */ 3,
0,
NULL,
IT_NOCHEATS,
NULL,
0,
/* precache */ ""
},
// end of list marker
{NULL}
};
// END JOSEPH
// JOSEPH 13-JUN-99
/*QUAKED hmg_mod_cooling (.7 .3 .4) (-16 -16 -16) (16 16 16)
model="models/pu_icon/modcool/tris.md2"
*/
void SP_hmg_mod_cooling (edict_t *self)
{
self->model = "models/pu_icon/coolmod/tris.md2";
self->count = 4;
SpawnItem (self, FindItem ("Pistol_Mods"));
self->item->icon = "/pics/h_heavymachinegun_cooling.tga";
//gi.soundindex ("items/pistol_mods.wav");
}
// END JOSEPH
// JOSEPH 1-APR-99
/*QUAKED pistol_mod_rof (.7 .3 .4) (-16 -16 -16) (16 16 16)
model="models/pu_icon/ro_fire_mod/tris.md2"
*/
void SP_pistol_mod_rof (edict_t *self)
{
self->model = "models/pu_icon/ro_fire_mod/tris.md2";
self->count = 1;
SpawnItem (self, FindItem ("Pistol_Mods"));
//gi.soundindex ("items/pistol_mods.wav");
}
/*QUAKED pistol_mod_reload (.7 .3 .4) (-16 -16 -16) (16 16 16)
model="models/pu_icon/reload_mod/tris.md2"
model="models/pu_icon/reload_mod/tris.md2"
*/
void SP_pistol_mod_reload (edict_t *self)
{
self->model = "models/pu_icon/reload_mod/tris.md2";
self->count = 2;
SpawnItem (self, FindItem ("Pistol_Mods"));
//gi.soundindex ("items/pistol_mods.wav");
}
/*QUAKED pistol_mod_damage (.7 .3 .4) (-16 -16 -16) (16 16 16)
model="models/pu_icon/magmod/tris.md2"
*/
void SP_pistol_mod_damage (edict_t *self)
{
self->model = "models/pu_icon/magmod/tris.md2";
self->count = 3;
SpawnItem (self, FindItem ("Pistol_Mods"));
//gi.soundindex ("items/pistol_mods.wav");
}
// END JOSEPH
/*UAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
void SP_item_health (edict_t *self)
{
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
{
G_FreeEdict (self);
return;
}
self->model = "models/items/healing/medium/tris.md2";
self->count = 10;
SpawnItem (self, FindItem ("Health"));
gi.soundindex ("items/n_health.wav");
}
/*UAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
void SP_item_health_small (edict_t *self)
{
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
{
G_FreeEdict (self);
return;
}
self->model = "models/items/healing/stimpack/tris.md2";
self->count = 2;
SpawnItem (self, FindItem ("Health"));
self->style = HEALTH_IGNORE_MAX;
gi.soundindex ("items/s_health.wav");
}
/*UAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
void SP_item_health_large (edict_t *self)
{
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
{
G_FreeEdict (self);
return;
}
self->model = "models/items/healing/large/tris.md2";
self->count = 25;
SpawnItem (self, FindItem ("Health"));
gi.soundindex ("items/l_health.wav");
}
/*UAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
void SP_item_health_mega (edict_t *self)
{
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
{
G_FreeEdict (self);
return;
}
self->model = "models/items/mega_h/tris.md2";
self->count = 100;
SpawnItem (self, FindItem ("Health"));
gi.soundindex ("items/m_health.wav");
self->style = HEALTH_IGNORE_MAX|HEALTH_TIMED;
}
// RAFAEL
void SP_item_foodcube (edict_t *self)
{
if ( deathmatch->value && ((int)dmflags->value & DF_NO_HEALTH) )
{
G_FreeEdict (self);
return;
}
self->model = "models/objects/trapfx/tris.md2";
SpawnItem (self, FindItem ("Health"));
self->spawnflags |= DROPPED_ITEM;
self->style = HEALTH_IGNORE_MAX;
gi.soundindex ("items/s_health.wav");
self->classname = "foodcube";
}
void InitItems (void)
{
game.num_items = sizeof(itemlist)/sizeof(itemlist[0]) - 1;
}
/*
===============
SetItemNames
Called by worldspawn
===============
*/
void SetItemNames (void)
{
int i;
gitem_t *it;
for (i=0 ; i<game.num_items ; i++)
{
it = &itemlist[i];
gi.configstring (CS_ITEMS+i, it->pickup_name);
}
jacket_armor_index = ITEM_INDEX(FindItem("Jacket Armor"));
combat_armor_index = ITEM_INDEX(FindItem("Combat Armor"));
body_armor_index = ITEM_INDEX(FindItem("Body Armor"));
power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
}