============================================== KINGPIN: Life of Crime (TM) - SDK ============================================== This is a bare-bones compilation of the tools necessary to create user modifications to Kingpin. Kingpin uses the Quake2 engine as a base, and therefore if you are familiar with Quake2 modifications, you will find yourself in very familiar waters with the Kingpin SDK. This SDK consists of: Game source-code (sdk\gamesrc) Kingpin Data conversion (sdk\kpdata.exe) Example files (sdk\examples) ----------------------------------------------------------- The source code is very similar to the Quake2 game source that was released publicly. You'll need MS Visual C++ v5.0 or higher to use it (earlier versions may work, but have not been tested). We recommend that only experienced MSVC++ programmers attempt to use the source code. ----------------------------------------------------------- To build Kingpin model files (.mdx), you will need to use the kpdata.exe tool that is included, along with a script file. There is an example script file provided in the "examples" folder. Open this in a text editor to see how it works. To execute the script, type the following at the dos prompt, whilst inside the SDK folder: kpdata examples\makemdx.qdt It will most definately not work, due to the fact that the example models don't exist. That's your task. This utility will convert .md2 (Quake2 model) to .mdx (Kingpin model) files. There are many Quake2 model editors and converters out there, we recommend you search the internet for an editor/convertor combination that works best for you. Kingpin also supports .md2 files, however, so unless you are creating Plugin Player Models (PPM) or characters that require locational based damage, we recommend you use .md2 files. ----------------------------------------------------------- There are a few maps provided in the "examples\maps" folder. You will need KPradiant that comes on the Kingpin CD to use these files. Each map is provided for a different purpose: bar_sy.map: how to build a bar level. rival_teams.map: how to build a teamplay or deathmatch level. rtpv20.map: an unfinished example motorcycle level. You will need to type "g_vehicle_test 3" before starting this level. Keep in mind that the motorcycles are very rough and unfinished. We decided to keep them in there, incase some mod authors wanted to make a motorcycle-based mod, this gives you a head-start. sr1.map: the first playable level in the game, this map shows how to build a single player level, with various characters assigned to different gangs, AI moral levels, etc. ----------------------------------------------------------- This is an unsupported release. If you have problems using this SDK, we recommend you visit one of several Kingpin fan sites, changes are someone else has a solution to your problem. A web-search for "Kingpin" should return several sites worth visiting. ================================================= SOFTWARE USE LIMITATIONS AND LIMITED LICENSE ================================================= GENERAL PRODUCT LICENSE. This SDK for Kingpin: Life of Crime (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions, Xatrix, and Id Software retain[s] all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. MODEM AND NETWORK PLAY. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a third party service refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Productions in the US at +(949) 553-6655. ACCEPTANCE OF LICENSE TERMS. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund. Kingpin: Life of Crime (c)1999 Xatrix Entertainment, Inc. All rights reserved. This product contains software technology licensed from Id Software, Inc. ("Id Technology"). Id Technology c1996, 1997, 1998, 1999 Id Software, Inc. All rights reserved. Kingpin, Kingpin: Life of Crime, Interplay, the Interplay logo, and "By Gamers. For Gamers." are trademarks of Interplay Productions. Xatrix and the Xatrix logo are trademarks of Xatrix Entertainment, Inc. All rights reserved. All other trademarks and copyrights are the property of their respective owners.