mframe_t thug2_frames_sitdn1[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 }; mmove_t thug2_move_sitdn1 = {FRAME_sitdn1_01, FRAME_sitdn1_12, thug2_frames_sitdn1, thug2_end_stand}; mframe_t thug2_frames_sitdn2[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 ai_stand, 0.000, thug2_talk_think, // frame 23 ai_stand, 0.000, thug2_talk_think, // frame 24 ai_stand, 0.000, thug2_talk_think, // frame 25 ai_stand, 0.000, thug2_talk_think, // frame 26 ai_stand, 0.000, thug2_talk_think, // frame 27 ai_stand, 0.000, thug2_talk_think, // frame 28 ai_stand, 0.000, thug2_talk_think, // frame 29 ai_stand, 0.000, thug2_talk_think, // frame 30 ai_stand, 0.000, thug2_talk_think, // frame 31 ai_stand, 0.000, thug2_talk_think, // frame 32 ai_stand, 0.000, thug2_talk_think, // frame 33 ai_stand, 0.000, thug2_talk_think, // frame 34 }; mmove_t thug2_move_sitdn2 = {FRAME_sitdn2_01, FRAME_sitdn2_35, thug2_frames_sitdn2, thug2_end_stand}; mframe_t thug2_frames_ambsit1[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 ai_stand, 0.000, thug2_talk_think, // frame 23 }; mmove_t thug2_move_ambsit1 = {FRAME_ambsit1_01, FRAME_ambsit1_24, thug2_frames_ambsit1, thug2_end_stand}; mframe_t thug2_frames_ambsit2[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 }; mmove_t thug2_move_ambsit2 = {FRAME_ambsit2_01, FRAME_ambsit2_10, thug2_frames_ambsit2, thug2_end_stand}; mframe_t thug2_frames_ambsit3[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 }; mmove_t thug2_move_ambsit3 = {FRAME_ambsit3_01, FRAME_ambsit3_12, thug2_frames_ambsit3, thug2_end_stand}; mframe_t thug2_frames_ambsit4[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 }; mmove_t thug2_move_ambsit4 = {FRAME_ambsit4_01, FRAME_ambsit4_13, thug2_frames_ambsit4, thug2_end_stand}; mframe_t thug2_frames_ambsit5[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 ai_stand, 0.000, thug2_talk_think, // frame 23 ai_stand, 0.000, thug2_talk_think, // frame 24 ai_stand, 0.000, thug2_talk_think, // frame 25 ai_stand, 0.000, thug2_talk_think, // frame 26 ai_stand, 0.000, thug2_talk_think, // frame 27 ai_stand, 0.000, thug2_talk_think, // frame 28 ai_stand, 0.000, thug2_talk_think, // frame 29 }; mmove_t thug2_move_ambsit5 = {FRAME_ambsit5_01, FRAME_ambsit5_30, thug2_frames_ambsit5, thug2_end_stand}; mframe_t thug2_frames_ambsit6[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 }; mmove_t thug2_move_ambsit6 = {FRAME_ambsit6_01, FRAME_ambsit6_23, thug2_frames_ambsit6, thug2_end_stand}; mframe_t thug2_frames_ambsit7[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 ai_stand, 0.000, thug2_talk_think, // frame 23 ai_stand, 0.000, thug2_talk_think, // frame 24 ai_stand, 0.000, thug2_talk_think, // frame 25 ai_stand, 0.000, thug2_talk_think, // frame 26 ai_stand, 0.000, thug2_talk_think, // frame 27 ai_stand, 0.000, thug2_talk_think, // frame 28 ai_stand, 0.000, thug2_talk_think, // frame 29 ai_stand, 0.000, thug2_talk_think, // frame 30 ai_stand, 0.000, thug2_talk_think, // frame 31 ai_stand, 0.000, thug2_talk_think, // frame 32 ai_stand, 0.000, thug2_talk_think, // frame 33 }; mmove_t thug2_move_ambsit7 = {FRAME_ambsit7_01, FRAME_ambsit7_34, thug2_frames_ambsit7, thug2_end_stand}; mframe_t thug2_frames_ambsit8[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 }; mmove_t thug2_move_ambsit8 = {FRAME_ambsit8_01, FRAME_ambsit8_16, thug2_frames_ambsit8, thug2_end_stand}; mframe_t thug2_frames_ambsit9[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 ai_stand, 0.000, thug2_talk_think, // frame 23 ai_stand, 0.000, thug2_talk_think, // frame 24 }; mmove_t thug2_move_ambsit9 = {FRAME_ambsit9_01, FRAME_ambsit9_25, thug2_frames_ambsit9, thug2_end_stand}; mframe_t thug2_frames_cards1[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 }; mmove_t thug2_move_cards1 = {FRAME_cards1_01, FRAME_cards1_22, thug2_frames_cards1, thug2_end_stand}; mframe_t thug2_frames_cards2[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 }; mmove_t thug2_move_cards2 = {FRAME_cards2_01, FRAME_cards2_16, thug2_frames_cards2, thug2_end_stand}; mframe_t thug2_frames_cards3[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 ai_stand, 0.000, thug2_talk_think, // frame 23 ai_stand, 0.000, thug2_talk_think, // frame 24 ai_stand, 0.000, thug2_talk_think, // frame 25 ai_stand, 0.000, thug2_talk_think, // frame 26 ai_stand, 0.000, thug2_talk_think, // frame 27 ai_stand, 0.000, thug2_talk_think, // frame 28 ai_stand, 0.000, thug2_talk_think, // frame 29 ai_stand, 0.000, thug2_talk_think, // frame 30 ai_stand, 0.000, thug2_talk_think, // frame 31 ai_stand, 0.000, thug2_talk_think, // frame 32 ai_stand, 0.000, thug2_talk_think, // frame 33 ai_stand, 0.000, thug2_talk_think, // frame 34 ai_stand, 0.000, thug2_talk_think, // frame 35 }; mmove_t thug2_move_cards3 = {FRAME_cards3_01, FRAME_cards3_36, thug2_frames_cards3, thug2_end_stand}; mframe_t thug2_frames_cards4[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 ai_stand, 0.000, thug2_talk_think, // frame 20 ai_stand, 0.000, thug2_talk_think, // frame 21 ai_stand, 0.000, thug2_talk_think, // frame 22 ai_stand, 0.000, thug2_talk_think, // frame 23 ai_stand, 0.000, thug2_talk_think, // frame 24 ai_stand, 0.000, thug2_talk_think, // frame 25 ai_stand, 0.000, thug2_talk_think, // frame 26 ai_stand, 0.000, thug2_talk_think, // frame 27 ai_stand, 0.000, thug2_talk_think, // frame 28 ai_stand, 0.000, thug2_talk_think, // frame 29 ai_stand, 0.000, thug2_talk_think, // frame 30 ai_stand, 0.000, thug2_talk_think, // frame 31 ai_stand, 0.000, thug2_talk_think, // frame 32 ai_stand, 0.000, thug2_talk_think, // frame 33 ai_stand, 0.000, thug2_talk_think, // frame 34 ai_stand, 0.000, thug2_talk_think, // frame 35 ai_stand, 0.000, thug2_talk_think, // frame 36 }; mmove_t thug2_move_cards4 = {FRAME_cards4_01, FRAME_cards4_37, thug2_frames_cards4, thug2_end_stand}; mframe_t thug2_frames_cards5[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 }; mmove_t thug2_move_cards5 = {FRAME_cards5_01, FRAME_cards5_14, thug2_frames_cards5, thug2_end_stand}; mframe_t thug2_frames_cards6[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 ai_stand, 0.000, thug2_talk_think, // frame 18 ai_stand, 0.000, thug2_talk_think, // frame 19 }; mmove_t thug2_move_cards6 = {FRAME_cards6_01, FRAME_cards6_20, thug2_frames_cards6, thug2_end_stand}; mframe_t thug2_frames_cards7[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 ai_stand, 0.000, thug2_talk_think, // frame 13 ai_stand, 0.000, thug2_talk_think, // frame 14 ai_stand, 0.000, thug2_talk_think, // frame 15 ai_stand, 0.000, thug2_talk_think, // frame 16 ai_stand, 0.000, thug2_talk_think, // frame 17 }; mmove_t thug2_move_cards7 = {FRAME_cards7_01, FRAME_cards7_18, thug2_frames_cards7, thug2_end_stand}; mframe_t thug2_frames_jumpup_nw[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 ai_stand, 0.000, NULL, // frame 8 ai_stand, 0.000, NULL, // frame 9 ai_stand, 0.000, NULL, // frame 10 }; mmove_t thug2_move_jumpup_nw = {FRAME_jumpup_nw_01, FRAME_jumpup_nw_11, thug2_frames_jumpup_nw, thug2_end_standup}; mframe_t thug2_frames_jumpup_g[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 ai_stand, 0.000, NULL, // frame 8 }; mmove_t thug2_move_jumpup_g = {FRAME_jumpup_g_01, FRAME_jumpup_g_09, thug2_frames_jumpup_g, thug2_end_standup}; mframe_t thug2_frames_ambstand1[] = { ai_stand, 0.000, thug2_talk_think, // frame 0 ai_stand, 0.000, thug2_talk_think, // frame 1 ai_stand, 0.000, thug2_talk_think, // frame 2 ai_stand, 0.000, thug2_talk_think, // frame 3 ai_stand, 0.000, thug2_talk_think, // frame 4 ai_stand, 0.000, thug2_talk_think, // frame 5 ai_stand, 0.000, thug2_talk_think, // frame 6 ai_stand, 0.000, thug2_talk_think, // frame 7 ai_stand, 0.000, thug2_talk_think, // frame 8 ai_stand, 0.000, thug2_talk_think, // frame 9 ai_stand, 0.000, thug2_talk_think, // frame 10 ai_stand, 0.000, thug2_talk_think, // frame 11 ai_stand, 0.000, thug2_talk_think, // frame 12 }; mmove_t thug2_move_ambstand1 = {FRAME_ambstand1_01, FRAME_ambstand1_13, thug2_frames_ambstand1, thug2_end_stand}; mframe_t thug2_frames_ambstand2[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 }; mmove_t thug2_move_ambstand2 = {FRAME_ambstand2_01, FRAME_ambstand2_03, thug2_frames_ambstand2, thug2_end_stand}; mframe_t thug2_frames_surrender[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 }; mmove_t thug2_move_surrender = {FRAME_surrender_01, FRAME_surrender_08, thug2_frames_surrender, NULL}; mframe_t thug2_frames_surr2std[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 }; mmove_t thug2_move_surr2std = {FRAME_surr2std_01, FRAME_surr2std_06, thug2_frames_surr2std, NULL}; mframe_t thug2_frames_pull_guns[] = { ai_turn, 0.000, NULL, // frame 0 ai_turn, 0.000, NULL, // frame 1 ai_turn, 0.000, thug2_show_guns, // frame 2 ai_turn, 0.000, NULL, // frame 3 ai_turn, 0.000, NULL, // frame 4 ai_turn, 0.000, NULL, // frame 5 ai_turn, 0.000, NULL, // frame 6 ai_turn, 0.000, NULL, // frame 7 }; mmove_t thug2_move_pull_guns = {FRAME_pull_guns_01, FRAME_pull_guns_08, thug2_frames_pull_guns, AI_EndAttack}; mframe_t thug2_frames_shoot[] = { ai_turn, 0.000, thug2_left_fire, // frame 0 ai_turn, 0.000, NULL, // frame 1 ai_turn, 0.000, thug2_right_fire, // frame 2 ai_turn, 0.000, NULL, // frame 3 }; mmove_t thug2_move_shoot = {FRAME_shoot_01, FRAME_shoot_04, thug2_frames_shoot, AI_EndAttack}; mframe_t thug2_frames_reload[] = { ai_turn, 0.000, NULL, // frame 0 ai_turn, 0.000, NULL, // frame 1 ai_turn, 0.000, NULL, // frame 2 ai_turn, 0.000, NULL, // frame 3 ai_turn, 0.000, NULL, // frame 4 ai_turn, 0.000, NULL, // frame 5 ai_turn, 0.000, NULL, // frame 6 ai_turn, 0.000, NULL, // frame 7 ai_turn, 0.000, NULL, // frame 8 ai_turn, 0.000, NULL, // frame 9 ai_turn, 0.000, NULL, // frame 10 ai_turn, 0.000, NULL, // frame 11 ai_turn, 0.000, NULL, // frame 12 }; mmove_t thug2_move_reload = {FRAME_reload_01, FRAME_reload_13, thug2_frames_reload, AI_EndAttack}; mframe_t thug2_frames_kneel[] = { ai_charge, 0.000, NULL, // frame 0 ai_charge, 0.000, thug2_show_guns, // frame 1 ai_charge, 0.000, NULL, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, NULL, // frame 4 ai_charge, 0.000, NULL, // frame 5 ai_charge, 0.000, NULL, // frame 6 }; mmove_t thug2_move_kneel = {FRAME_kneel_01, FRAME_kneel_07, thug2_frames_kneel, thug2_kneel_shoot}; mframe_t thug2_frames_kneel_up[] = { NULL, 0.000, NULL, // frame 6 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 0 }; mmove_t thug2_move_kneel_up = {FRAME_kneel_07, FRAME_kneel_01, thug2_frames_kneel_up, AI_EndAttack}; mframe_t thug2_frames_knl_shoot[] = { NULL, 0.000, thug2_right_fire, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, thug2_left_fire, // frame 4 NULL, 0.000, NULL, // frame 5 }; mmove_t thug2_move_knl_shoot = {FRAME_knl_shoot_01, FRAME_knl_shoot_06, thug2_frames_knl_shoot, thug2_end_kneel_attack}; mframe_t thug2_frames_melee1[] = { ai_turn2, 0.000, thug2_melee_bail, // frame 0 ai_turn2, 0.000, thug2_melee_bail, // frame 1 ai_turn2, 0.000, thug2_melee_bail, // frame 2 ai_turn2, 0.000, thug2_melee, // frame 4 ai_turn2, 0.000, thug2_melee_bail, // frame 5 ai_turn2, 0.000, thug2_melee, // frame 7 ai_turn2, 0.000, NULL, // frame 9 ai_turn2, 0.000, NULL, // frame 10 }; mmove_t thug2_move_melee1 = {FRAME_melee1_01, FRAME_melee1_08, thug2_frames_melee1, AI_EndAttack}; mframe_t thug2_frames_melee2[] = { ai_turn2, 0.000, thug2_melee_bail, // frame 0 ai_turn2, 0.000, thug2_melee_bail, // frame 1 ai_turn2, 0.000, thug2_melee_bail, // frame 3 ai_turn2, 0.000, thug2_melee, // frame 4 ai_turn2, 0.000, thug2_melee_bail, // frame 6 ai_turn2, 0.000, thug2_melee_bail, // frame 7 ai_turn2, 0.000, thug2_melee, // frame 8 ai_turn2, 0.000, NULL, // frame 10 ai_turn2, 0.000, NULL, // frame 8 }; mmove_t thug2_move_melee2 = {FRAME_melee2_01, FRAME_melee2_09, thug2_frames_melee2, AI_EndAttack}; mframe_t thug2_frames_melee3[] = { ai_turn2, 0.000, thug2_melee_bail, // frame 0 ai_turn2, 0.000, thug2_melee_bail, // frame 2 ai_turn2, 0.000, thug2_melee_bail, // frame 3 ai_turn2, 0.000, thug2_melee, // frame 4 ai_turn2, 0.000, NULL, // frame 7 ai_turn2, 0.000, NULL, // frame 8 ai_turn2, 0.000, NULL, // frame 9 }; mmove_t thug2_move_melee3 = {FRAME_melee3_01, FRAME_melee3_07, thug2_frames_melee3, AI_EndAttack}; mframe_t thug2_frames_melee4[] = { ai_turn2, 0.000, thug2_melee_bail, // frame 0 ai_turn2, 0.000, thug2_melee_bail, // frame 1 ai_turn2, 0.000, thug2_melee_bail, // frame 3 ai_turn2, 0.000, thug2_melee, // frame 4 ai_turn2, 0.000, NULL, // frame 7 ai_turn2, 0.000, NULL, // frame 8 }; mmove_t thug2_move_melee4 = {FRAME_melee4_01, FRAME_melee4_06, thug2_frames_melee4, AI_EndAttack}; mframe_t thug2_frames_melee5[] = { ai_turn2, 0.000, thug2_melee_bail, // frame 0 ai_turn2, 0.000, thug2_melee_bail, // frame 1 ai_turn2, 0.000, thug2_melee_bail, // frame 3 ai_turn2, 0.000, thug2_melee_bail, // frame 4 ai_turn2, 0.000, thug2_melee, // frame 5 ai_turn2, 0.000, NULL, // frame 8 ai_turn2, 0.000, NULL, // frame 9 }; mmove_t thug2_move_melee5 = {FRAME_melee5_01, FRAME_melee5_07, thug2_frames_melee5, AI_EndAttack}; mframe_t thug2_frames_run_melee[] = { ai_charge, 0.000, NULL, // frame 0 ai_charge, 20.696, NULL, // frame 1 ai_charge, 26.558, NULL, // frame 2 ai_charge, 34.731, thug2_melee, // frame 3 ai_charge, 33.953, NULL, // frame 4 ai_charge, 28.473, NULL, // frame 5 }; mmove_t thug2_move_run_melee = {FRAME_run_melee_01, FRAME_run_melee_06, thug2_frames_run_melee, AI_EndAttack}; mframe_t thug2_frames_jump[] = { // ai_stand, 0.000, NULL, // frame 0 // ai_stand, 0.000, NULL, // frame 1 // ai_stand, 0.000, NULL, // frame 2 // ai_stand, 0.000, NULL, // frame 3 // ai_stand, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 6 NULL, 0.000, AI_CheckStillInair, // frame 7 NULL, 0.000, NULL, // frame 8 // ai_stand, 0.000, NULL, // frame 9 // ai_stand, 0.000, NULL, // frame 10 // ai_stand, 0.000, NULL, // frame 11 // ai_stand, 0.000, NULL, // frame 12 // ai_stand, 0.000, NULL, // frame 13 // ai_stand, 0.000, NULL, // frame 14 // ai_stand, 0.000, NULL, // frame 15 // ai_stand, 0.000, NULL, // frame 16 }; mmove_t thug2_move_jump = {FRAME_jump_05, FRAME_jump_08, thug2_frames_jump, AI_EndJump}; mframe_t thug2_frames_walk_shoot[] = { ai_charge, 7.047, thug2_left_fire, // frame 0 ai_charge, 5.998, NULL, // frame 1 ai_charge, 3.820, NULL, // frame 2 ai_charge, 7.507, NULL, // frame 3 ai_charge, 8.655, thug2_right_fire, // frame 4 ai_charge, 9.650, NULL, // frame 5 ai_charge, 0.565, NULL, // frame 6 ai_charge, 13.452, NULL, // frame 7 ai_charge, 7.716, thug2_left_fire, // frame 8 ai_charge, 8.753, NULL, // frame 9 }; mmove_t thug2_move_walk_shoot = {FRAME_walk_shoot_01, FRAME_walk_shoot_10, thug2_frames_walk_shoot, AI_EndAttack}; mframe_t thug2_frames_reverse_walk_shoot[] = { ai_charge,- 7.047, thug2_left_fire, // frame 0 ai_charge,- 5.998, NULL, // frame 1 ai_charge,- 3.820, NULL, // frame 2 ai_charge,- 7.507, NULL, // frame 3 ai_charge,- 8.655, thug2_right_fire, // frame 4 ai_charge,- 9.650, NULL, // frame 5 ai_charge,- 0.565, NULL, // frame 6 ai_charge,- 13.452, NULL, // frame 7 ai_charge,- 7.716, thug2_left_fire, // frame 8 ai_charge,- 8.753, NULL, // frame 9 }; mmove_t thug2_move_reverse_walk_shoot = {FRAME_walk_shoot_10, FRAME_walk_shoot_01, thug2_frames_reverse_walk_shoot, AI_EndAttack}; mframe_t thug2_frames_walk_guns_dn[] = { ai_run, 0.834, NULL, // frame 0 ai_run, 2.767, NULL, // frame 1 ai_run, 5.854, NULL, // frame 2 ai_run, 3.947, NULL, // frame 3 ai_run, 8.270, NULL, // frame 4 ai_run, 4.192, NULL, // frame 5 ai_run, 13.362, NULL, // frame 6 ai_run, 12.064, NULL, // frame 7 ai_run, 14.928, NULL, // frame 8 ai_run, 6.636, NULL, // frame 9 }; mmove_t thug2_move_walk_guns_dn = {FRAME_walk_guns_dn_01, FRAME_walk_guns_dn_10, thug2_frames_walk_guns_dn, NULL}; mframe_t thug2_frames_avoid_walk[] = { ai_turn, 0.834, NULL, // frame 0 ai_turn, 2.767, NULL, // frame 1 ai_turn, 5.854, NULL, // frame 2 ai_turn, 3.947, NULL, // frame 3 ai_turn, 8.270, NULL, // frame 4 ai_turn, 4.192, NULL, // frame 5 ai_turn, 13.362, NULL, // frame 6 ai_turn, 12.064, NULL, // frame 7 ai_turn, 14.928, NULL, // frame 8 ai_turn, 6.636, NULL, // frame 9 }; mmove_t thug2_move_avoid_walk = {FRAME_walk_guns_dn_01, FRAME_walk_guns_dn_10, thug2_frames_avoid_walk, AI_EndAttack}; mframe_t thug2_frames_avoid_reverse_walk[] = { ai_turn, -6.636, NULL, // frame 0 ai_turn, -14.928, NULL, // frame 1 ai_turn, -12.064, NULL, // frame 2 ai_turn, -13.362, NULL, // frame 3 ai_turn, -4.192, NULL, // frame 4 ai_turn, -8.270, NULL, // frame 5 ai_turn, -3.947, NULL, // frame 6 ai_turn, -5.854, NULL, // frame 7 ai_turn, -2.767, NULL, // frame 8 ai_turn, -0.834, NULL, // frame 9 }; mmove_t thug2_move_avoid_reverse_walk = {FRAME_walk_guns_dn_10, FRAME_walk_guns_dn_01, thug2_frames_avoid_reverse_walk, AI_EndAttack}; mframe_t thug2_frames_avoid_run[] = { ai_turn, -1.047, NULL, // frame 0 ai_turn, 8.567, NULL, // frame 1 ai_turn, 10.335, NULL, // frame 2 ai_turn, 13.799, NULL, // frame 3 ai_turn, 11.656, NULL, // frame 4 ai_turn, 11.956, NULL, // frame 5 }; mmove_t thug2_move_avoid_run = {FRAME_run_guns_dn_01, FRAME_run_guns_dn_06, thug2_frames_avoid_run, AI_EndAttack}; mframe_t thug2_frames_avoid_reverse_run[] = { ai_turn, -11.956, NULL, // frame 5 ai_turn, -11.656, NULL, // frame 4 ai_turn, -13.799, NULL, // frame 3 ai_turn, -10.335, NULL, // frame 2 ai_turn, - 8.567, NULL, // frame 1 ai_turn, 1.047, NULL, // frame 0 }; mmove_t thug2_move_avoid_reverse_run = {FRAME_run_guns_dn_06, FRAME_run_guns_dn_01, thug2_frames_avoid_reverse_run, AI_EndAttack}; mframe_t thug2_frames_run_shoot[] = { ai_run, -0.390, thug2_right_fire, // frame 0 ai_run, 27.006, thug2_left_fire, // frame 1 ai_run, 35.956, NULL, // frame 2 ai_run, 35.864, thug2_right_fire, // frame 3 ai_run, 30.130, NULL, // frame 4 ai_run, 25.292, thug2_left_fire, // frame 5 }; mmove_t thug2_move_run_shoot = {FRAME_run_shoot_01, FRAME_run_shoot_06, thug2_frames_run_shoot, AI_EndAttack}; mframe_t thug2_frames_run_guns_dn[] = { ai_run, -0.303, NULL, // frame 0 ai_run, 17.188, NULL, // frame 1 ai_run, 31.486, NULL, // frame 2 ai_run, 31.052, NULL, // frame 3 ai_run, 23.944, NULL, // frame 4 ai_run, 24.549, NULL, // frame 5 }; mmove_t thug2_move_run_guns_dn = {FRAME_run_guns_dn_01, FRAME_run_guns_dn_06, thug2_frames_run_guns_dn, NULL}; mframe_t thug2_frames_run_on_fire[] = { ai_onfire_run, -4.097, NULL, // frame 0 ai_onfire_run, 20.973, NULL, // frame 1 ai_onfire_run, 44.080, NULL, // frame 2 ai_onfire_run, 30.029, NULL, // frame 3 ai_onfire_run, 25.538, NULL, // frame 4 ai_onfire_run, 26.007, NULL, // frame 5 }; mmove_t thug2_move_run_on_fire = {FRAME_run_on_fire_01, FRAME_run_on_fire_06, thug2_frames_run_on_fire, NULL}; // who would guess its backwards at least for today... mframe_t thug2_frames_lside_run[] = { ai_sidestep, 12.636, thug2_firegun_left, // frame 0 ai_sidestep, 20.416, NULL, // frame 1 ai_sidestep, 34.221, NULL, // frame 2 ai_sidestep, 29.869, thug2_firegun_left, // frame 3 ai_sidestep, 24.720, NULL, // frame 4 ai_sidestep, 20.704, NULL, // frame 5 }; // mmove_t thug2_move_lside_run = {FRAME_lside_run_01, FRAME_lside_run_06, thug2_frames_lside_run, NULL}; mmove_t thug2_move_lside_run = {FRAME_rside_run_01, FRAME_rside_run_06, thug2_frames_lside_run, NULL}; mframe_t thug2_frames_rside_run[] = { ai_sidestep, -18.101, thug2_firegun_right, // frame 0 ai_sidestep, -21.618, NULL, // frame 1 ai_sidestep, -26.521, NULL, // frame 2 ai_sidestep, -15.259, NULL, // frame 3 ai_sidestep, -27.243, thug2_firegun_right, // frame 4 ai_sidestep, -23.765, NULL, // frame 5 }; // mmove_t thug2_move_rside_run = {FRAME_rside_run_01, FRAME_rside_run_06, thug2_frames_rside_run, NULL}; mmove_t thug2_move_rside_run = {FRAME_lside_run_01, FRAME_lside_run_06, thug2_frames_rside_run, NULL}; mframe_t thug2_frames_lside_step[] = { ai_sidestep, -0.530, NULL, // frame 0 ai_sidestep, 0.931, NULL, // frame 1 ai_sidestep, 3.156, NULL, // frame 2 ai_sidestep, 3.382, NULL, // frame 3 ai_sidestep, 2.187, NULL, // frame 4 ai_sidestep, 3.987, NULL, // frame 5 ai_sidestep, -0.497, NULL, // frame 6 }; mmove_t thug2_move_lside_step = {FRAME_lside_step_01, FRAME_lside_step_07, thug2_frames_lside_step, AI_EndAttack}; mframe_t thug2_frames_rside_step[] = { ai_sidestep, -0.710, NULL, // frame 0 ai_sidestep, -2.559, NULL, // frame 1 ai_sidestep, 0.032, NULL, // frame 2 ai_sidestep, -1.031, NULL, // frame 3 ai_sidestep, -3.099, NULL, // frame 4 ai_sidestep, -1.713, NULL, // frame 5 ai_sidestep, -2.924, NULL, // frame 6 }; mmove_t thug2_move_rside_step = {FRAME_rside_step_01, FRAME_rside_step_07, thug2_frames_rside_step, AI_EndAttack}; mframe_t thug2_frames_evade[] = { ai_turn, -0.296, NULL, // frame 0 ai_turn, 1.630, NULL, // frame 1 ai_turn, 0.455, NULL, // frame 2 ai_turn, -7.690, NULL, // frame 3 ai_turn, -3.309, NULL, // frame 4 ai_turn, -13.075, NULL, // frame 5 ai_turn, -3.790, NULL, // frame 6 ai_turn, -11.745, NULL, // frame 7 ai_turn, -5.925, NULL, // frame 8 ai_turn, -0.171, NULL, // frame 9 ai_turn, -5.828, NULL, // frame 10 ai_turn, -2.348, NULL, // frame 11 ai_turn, -0.799, NULL, // frame 12 }; mmove_t thug2_move_evade = {FRAME_evade_01, FRAME_evade_13, thug2_frames_evade, thug2_evade_amb}; mframe_t thug2_frames_evade_amb[] = { NULL, 0.000, thug2_evade_checkadjust, // frame 0 NULL, 0.000, thug2_evade_checkadjust, // frame 1 NULL, 0.000, thug2_evade_checkadjust, // frame 2 NULL, 0.000, thug2_evade_checkadjust, // frame 3 NULL, 0.000, thug2_evade_checkadjust, // frame 4 NULL, 0.000, thug2_evade_checkadjust, // frame 5 NULL, 0.000, thug2_evade_checkadjust, // frame 6 }; mmove_t thug2_move_evade_amb = {FRAME_evade_amb_01, FRAME_evade_amb_07, thug2_frames_evade_amb, AI_CheckEvade}; mframe_t thug2_frames_evade_stand[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 }; mmove_t thug2_move_evade_stand = {FRAME_evade_amb_01, FRAME_evade_amb_07, thug2_frames_evade_stand, thug2_end_stand}; mframe_t thug2_frames_evade_adjust[] = { ai_turn, -1.430, thug2_evade_adjust, // frame 9 ai_turn, -5.835, thug2_evade_adjust, // frame 10 ai_turn, -1.706, thug2_evade_adjust, // frame 11 ai_turn, -0.040, thug2_evade_adjust, // frame 12 }; mmove_t thug2_move_evade_adjust = {FRAME_evade_10, FRAME_evade_13, thug2_frames_evade_adjust, thug2_evade_amb}; /* mframe_t thug2_frames_st_clmb[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 }; mmove_t thug2_move_st_clmb = {FRAME_st_clmb_01, FRAME_st_clmb_02, thug2_frames_st_clmb, thug2_climb_loop}; */ mframe_t thug2_frames_clmb_loop[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 6 NULL, 0.000, NULL, // frame 7 NULL, 0.000, NULL, // frame 8 }; mmove_t thug2_move_clmb_loop = {FRAME_clmb_loop_01, FRAME_clmb_loop_09, thug2_frames_clmb_loop, AI_CheckStillClimbingLadder}; /* mframe_t thug2_frames_clmb_jmp[] = { NULL, 0.000, AI_CheckStillInair, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 }; mmove_t thug2_move_clmb_jmp = {FRAME_clmb_jmp_dn_01, FRAME_clmb_jmp_dn_06, thug2_frames_clmb_jmp, AI_EndJump}; */ mframe_t thug2_frames_clmb_jmp[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 6 NULL, 0.000, AI_CheckStillInair, // frame 7 NULL, 0.000, NULL, // frame 8 // NULL, 0.000, NULL, // frame 9 // NULL, 0.000, NULL, // frame 10 // NULL, 0.000, NULL, // frame 11 // NULL, 0.000, NULL, // frame 12 // NULL, 0.000, NULL, // frame 13 // NULL, 0.000, NULL, // frame 14 }; mmove_t thug2_move_clmb_jmp = {FRAME_clmb_over_01, FRAME_clmb_over_09, thug2_frames_clmb_jmp, AI_EndJump}; mframe_t thug2_frames_clmb_over[] = { NULL, 0.000, AI_CheckStillInair, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 6 NULL, 0.000, NULL, // frame 7 NULL, 0.000, NULL, // frame 8 NULL, 0.000, NULL, // frame 9 NULL, 0.000, NULL, // frame 10 NULL, 0.000, NULL, // frame 11 NULL, 0.000, NULL, // frame 12 NULL, 0.000, NULL, // frame 13 NULL, 0.000, NULL, // frame 14 }; mmove_t thug2_move_clmb_over = {FRAME_clmb_over_01, FRAME_clmb_over_15, thug2_frames_clmb_over, AI_EndJump}; /* mframe_t thug2_frames_pain1[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 }; mmove_t thug2_move_pain1 = {FRAME_pain1_01, FRAME_pain1_05, thug2_frames_pain1, AI_EndAttack}; mframe_t thug2_frames_pain2[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 }; mmove_t thug2_move_pain2 = {FRAME_pain2_01, FRAME_pain2_05, thug2_frames_pain2, AI_EndAttack}; mframe_t thug2_frames_pain3[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 }; mmove_t thug2_move_pain3 = {FRAME_pain3_01, FRAME_pain3_05, thug2_frames_pain3, AI_EndAttack}; */ mframe_t thug2_frames_crch_dth[] = { ai_move, -1.942, NULL, // frame 0 ai_move, -8.438, NULL, // frame 1 ai_move, -7.796, NULL, // frame 2 ai_move, -10.572, NULL, // frame 3 ai_move, -6.917, NULL, // frame 4 ai_move, -7.397, NULL, // frame 5 ai_move, -12.057, NULL, // frame 6 ai_move, -1.582, NULL, // frame 7 ai_move, 0.216, NULL, // frame 8 ai_move, 0.493, NULL, // frame 9 ai_move, -0.908, NULL, // frame 10 ai_move, 0.971, NULL, // frame 11 ai_move, -0.692, NULL, // frame 12 ai_move, -0.122, NULL, // frame 13 ai_move, 0.079, NULL, // frame 14 ai_move, -0.098, NULL, // frame 15 ai_move, -0.082, NULL, // frame 16 ai_move, -0.019, NULL, // frame 17 ai_move, -0.032, NULL, // frame 18 }; mmove_t thug2_move_crch_dth = {FRAME_crch_dth_01, FRAME_crch_dth_19, thug2_frames_crch_dth, AI_EndDeath}; mframe_t thug2_frames_crch_knl_dn[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 }; mmove_t thug2_move_crch_knl_dn = {FRAME_crch_knl_dn_01, FRAME_crch_knl_dn_04, thug2_frames_crch_knl_dn, AI_EndAttack}; mframe_t thug2_frames_stand_up[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 }; mmove_t thug2_move_stand_up = {FRAME_crch_knl_dn_04, FRAME_crch_knl_dn_01, thug2_frames_stand_up, AI_EndAttack}; mframe_t thug2_frames_crch_amb_sdt[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 ai_stand, 0.000, NULL, // frame 8 ai_stand, 0.000, NULL, // frame 9 ai_stand, 0.000, NULL, // frame 10 ai_stand, 0.000, NULL, // frame 11 ai_stand, 0.000, NULL, // frame 12 ai_stand, 0.000, NULL, // frame 13 ai_stand, 0.000, NULL, // frame 14 ai_stand, 0.000, NULL, // frame 15 ai_stand, 0.000, NULL, // frame 16 ai_stand, 0.000, NULL, // frame 17 ai_stand, 0.000, NULL, // frame 18 ai_stand, 0.000, NULL, // frame 19 ai_stand, 0.000, NULL, // frame 20 ai_stand, 0.000, NULL, // frame 21 ai_stand, 0.000, NULL, // frame 22 ai_stand, 0.000, NULL, // frame 23 }; mmove_t thug2_move_crch_amb_sdt = {FRAME_crch_amb_sdt_01, FRAME_crch_amb_sdt_24, thug2_frames_crch_amb_sdt, NULL}; mframe_t thug2_frames_crch_shoot[] = { ai_turn, 0.000, thug2_right_fire, // frame 0 ai_turn, 0.000, NULL, // frame 1 ai_turn, 0.000, NULL, // frame 2 ai_turn, 0.000, thug2_left_fire, // frame 3 ai_turn, 0.000, NULL, // frame 4 }; mmove_t thug2_move_crch_shoot = {FRAME_crch_shoot_01, FRAME_crch_shoot_05, thug2_frames_crch_shoot, AI_EndAttack}; mframe_t thug2_frames_crouch_avoid_walk[] = { ai_turn, 8.894, NULL, // frame 0 ai_turn, 3.409, NULL, // frame 1 ai_turn, 2.605, NULL, // frame 2 ai_turn, 3.897, NULL, // frame 3 ai_turn, 6.927, NULL, // frame 4 ai_turn, 8.337, NULL, // frame 5 }; mmove_t thug2_move_crouch_avoid_walk = {FRAME_crouch_shfl_01, FRAME_crouch_shfl_06, thug2_frames_crouch_avoid_walk, AI_EndAttack}; mframe_t thug2_frames_crouch_shfl[] = { ai_run, 8.894, NULL, // frame 0 ai_run, 3.409, NULL, // frame 1 ai_run, 2.605, NULL, // frame 2 ai_run, 3.897, NULL, // frame 3 ai_run, 6.927, NULL, // frame 4 ai_run, 8.337, NULL, // frame 5 }; mmove_t thug2_move_crouch_shfl = {FRAME_crouch_shfl_01, FRAME_crouch_shfl_06, thug2_frames_crouch_shfl, NULL}; mframe_t thug2_frames_crouch_walk[] = { ai_run, 6.183, NULL, // frame 0 ai_run, 10.404, NULL, // frame 1 ai_run, 6.033, NULL, // frame 2 ai_run, 16.049, NULL, // frame 3 ai_run, 10.574, NULL, // frame 4 ai_run, 12.539, NULL, // frame 5 }; mmove_t thug2_move_crouch_walk = {FRAME_crouch_walk_01, FRAME_crouch_walk_06, thug2_frames_crouch_walk, NULL}; mframe_t thug2_frames_crouch_pain1[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t thug2_move_crouch_pain1 = {FRAME_crouch_pain1_01, FRAME_crouch_pain1_08, thug2_frames_crouch_pain1, AI_EndAttack}; mframe_t thug2_frames_crouch_pain2[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 }; mmove_t thug2_move_crouch_pain2 = {FRAME_crouch_pain2_01, FRAME_crouch_pain2_06, thug2_frames_crouch_pain2, AI_EndAttack}; mframe_t thug2_frames_crouch_pain3[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 }; mmove_t thug2_move_crouch_pain3 = {FRAME_crouch_pain3_01, FRAME_crouch_pain3_06, thug2_frames_crouch_pain3, AI_EndAttack}; mframe_t thug2_frames_low_melee1[] = { ai_charge, 0.000, thug2_melee_bail, // frame 0 ai_charge, 0.000, thug2_melee_bail, // frame 1 ai_charge, 0.000, thug2_melee_bail, // frame 2 ai_charge, 0.000, thug2_melee_bail, // frame 3 ai_charge, 0.000, thug2_melee, // frame 4 ai_charge, 0.000, NULL, // frame 5 ai_charge, 0.000, NULL, // frame 6 ai_charge, 0.000, NULL, // frame 7 ai_charge, 0.000, NULL, // frame 8 ai_charge, 0.000, NULL, // frame 9 }; mmove_t thug2_move_low_melee1 = {FRAME_low_melee1_01, FRAME_low_melee1_10, thug2_frames_low_melee1, AI_EndAttack}; // new pains and death mframe_t thug2_frames_pain_Rarm[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 }; mmove_t thug2_move_pain_Rarm = {FRAME_pain_Rarm_01, FRAME_pain_Rarm_10, thug2_frames_pain_Rarm, AI_EndAttack}; mframe_t thug2_frames_pain_Larm[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 }; mmove_t thug2_move_pain_Larm = {FRAME_pain_Larm_01, FRAME_pain_Larm_09, thug2_frames_pain_Larm, AI_EndAttack}; mframe_t thug2_frames_pain_chest[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 }; mmove_t thug2_move_pain_chest = {FRAME_pain_chest_01, FRAME_pain_chest_09, thug2_frames_pain_chest, AI_EndAttack}; mframe_t thug2_frames_pain_head[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 }; mmove_t thug2_move_pain_head = {FRAME_pain_head_01, FRAME_pain_head_10, thug2_frames_pain_head, AI_EndAttack}; mframe_t thug2_frames_pain_Rleg[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 }; mmove_t thug2_move_pain_Rleg = {FRAME_pain_Rleg_01, FRAME_pain_Rleg_10, thug2_frames_pain_Rleg, AI_EndAttack}; mframe_t thug2_frames_pain_Lleg[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t thug2_move_pain_Lleg = {FRAME_pain_Lleg_01, FRAME_pain_Lleg_08, thug2_frames_pain_Lleg, AI_EndAttack}; mframe_t thug2_frames_pain_crch[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 }; mmove_t thug2_move_pain_crch = {FRAME_pain_crch_01, FRAME_pain_crch_11, thug2_frames_pain_crch, AI_EndAttack}; mframe_t thug2_frames_pain_butt[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 }; mmove_t thug2_move_pain_butt = {FRAME_pain_butt_01, FRAME_pain_butt_09, thug2_frames_pain_butt, AI_EndAttack}; mframe_t thug2_frames_nw_pain_Rarm[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 }; mmove_t thug2_move_nw_pain_Rarm = {FRAME_nw_pain_Rarm_01, FRAME_nw_pain_Rarm_11, thug2_frames_nw_pain_Rarm, AI_EndAttack}; mframe_t thug2_frames_nw_pain_Larm[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 }; mmove_t thug2_move_nw_pain_Larm = {FRAME_nw_pain_Larm_01, FRAME_nw_pain_Larm_11, thug2_frames_nw_pain_Larm, AI_EndAttack}; mframe_t thug2_frames_nw_pain_chst[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 }; mmove_t thug2_move_nw_pain_chst = {FRAME_nw_pain_chst_01, FRAME_nw_pain_chst_11, thug2_frames_nw_pain_chst, AI_EndAttack}; mframe_t thug2_frames_nw_pain_head[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t thug2_move_nw_pain_head = {FRAME_nw_pain_head_01, FRAME_nw_pain_head_08, thug2_frames_nw_pain_head, AI_EndAttack}; mframe_t thug2_frames_nw_pain_Rleg[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 }; mmove_t thug2_move_nw_pain_Rleg = {FRAME_nw_pain_Rleg_01, FRAME_nw_pain_Rleg_10, thug2_frames_nw_pain_Rleg, AI_EndAttack}; mframe_t thug2_frames_nw_pain_Lleg[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 ai_move, 0.000, NULL, // frame 11 ai_move, 0.000, NULL, // frame 12 }; mmove_t thug2_move_nw_pain_Lleg = {FRAME_nw_pain_Lleg_01, FRAME_nw_pain_Lleg_13, thug2_frames_nw_pain_Lleg, AI_EndAttack}; mframe_t thug2_frames_nw_pain_crch[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 ai_move, 0.000, NULL, // frame 11 ai_move, 0.000, NULL, // frame 12 ai_move, 0.000, NULL, // frame 13 ai_move, 0.000, NULL, // frame 14 ai_move, 0.000, NULL, // frame 15 }; mmove_t thug2_move_nw_pain_crch = {FRAME_nw_pain_crch_01, FRAME_nw_pain_crch_16, thug2_frames_nw_pain_crch, AI_EndAttack}; mframe_t thug2_frames_nw_pain_butt[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 ai_move, 0.000, NULL, // frame 11 ai_move, 0.000, NULL, // frame 12 ai_move, 0.000, NULL, // frame 13 }; mmove_t thug2_move_nw_pain_butt = {FRAME_nw_pain_butt_01, FRAME_nw_pain_butt_14, thug2_frames_nw_pain_butt, AI_EndAttack}; mframe_t thug2_frames_death1[] = { ai_move, -5.521, NULL, // frame 0 ai_move, -12.982, NULL, // frame 1 ai_move, -5.191, NULL, // frame 2 ai_move, -12.777, NULL, // frame 3 ai_move, -12.240, NULL, // frame 4 ai_move, -6.917, NULL, // frame 5 ai_move, -7.750, NULL, // frame 6 ai_move, 0.493, NULL, // frame 7 ai_move, 2.456, NULL, // frame 8 ai_move, 0.524, NULL, // frame 9 ai_move, 3.357, NULL, // frame 10 ai_move, 1.128, NULL, // frame 11 ai_move, -0.663, NULL, // frame 12 ai_move, -0.169, NULL, // frame 13 ai_move, -0.012, NULL, // frame 14 ai_move, -0.017, NULL, // frame 15 }; mmove_t thug2_move_death1 = {FRAME_death1_01, FRAME_death1_16, thug2_frames_death1, AI_EndDeath}; mframe_t thug2_frames_death2[] = { ai_move, -1.257, NULL, // frame 0 ai_move, -9.279, NULL, // frame 1 ai_move, -9.694, NULL, // frame 2 ai_move, -3.081, NULL, // frame 3 ai_move, -4.356, NULL, // frame 4 ai_move, -7.858, NULL, // frame 5 ai_move, -9.416, NULL, // frame 6 ai_move, -7.609, NULL, // frame 7 ai_move, -0.727, NULL, // frame 8 ai_move, 0.463, NULL, // frame 9 ai_move, -0.095, NULL, // frame 10 ai_move, 0.390, NULL, // frame 11 ai_move, -0.166, NULL, // frame 12 ai_move, -0.040, NULL, // frame 13 ai_move, -0.014, NULL, // frame 14 ai_move, 0.008, NULL, // frame 15 ai_move, -0.013, NULL, // frame 16 ai_move, 0.018, NULL, // frame 17 ai_move, 0.008, NULL, // frame 18 }; mmove_t thug2_move_death2 = {FRAME_death2_01, FRAME_death2_19, thug2_frames_death2, AI_EndDeath}; mframe_t thug2_frames_death3[] = { ai_move, -2.603, NULL, // frame 0 ai_move, -13.458, NULL, // frame 1 ai_move, -4.258, NULL, // frame 2 ai_move, -2.817, NULL, // frame 3 ai_move, -6.518, NULL, // frame 4 ai_move, -13.554, NULL, // frame 5 ai_move, -4.266, NULL, // frame 6 ai_move, -2.536, NULL, // frame 7 ai_move, -8.930, NULL, // frame 8 ai_move, -3.249, NULL, // frame 9 ai_move, -0.212, NULL, // frame 10 ai_move, 0.674, NULL, // frame 11 ai_move, -0.340, NULL, // frame 12 ai_move, -0.129, NULL, // frame 13 }; mmove_t thug2_move_death3 = {FRAME_death3_01, FRAME_death3_14, thug2_frames_death3, AI_EndDeath}; mframe_t thug2_frames_death4[] = { ai_move, -1.292, NULL, // frame 0 ai_move, -0.037, NULL, // frame 1 ai_move, -0.620, NULL, // frame 2 ai_move, -1.143, NULL, // frame 3 ai_move, -3.476, NULL, // frame 4 ai_move, 1.975, NULL, // frame 5 ai_move, 1.296, NULL, // frame 6 ai_move, -0.489, NULL, // frame 7 ai_move, -0.306, NULL, // frame 8 ai_move, 0.042, NULL, // frame 9 ai_move, -0.163, NULL, // frame 10 ai_move, -0.039, NULL, // frame 11 ai_move, 0.039, NULL, // frame 12 ai_move, -0.007, NULL, // frame 13 ai_move, -0.006, NULL, // frame 14 }; mmove_t thug2_move_death4 = {FRAME_death4_01, FRAME_death4_15, thug2_frames_death4, AI_EndDeath}; mframe_t thug2_frames_death5[] = { ai_move, -0.167, NULL, // frame 0 ai_move, -0.716, NULL, // frame 1 ai_move, -1.767, NULL, // frame 2 ai_move, -0.731, NULL, // frame 3 ai_move, -4.556, NULL, // frame 4 ai_move, -1.844, NULL, // frame 5 ai_move, 1.790, NULL, // frame 6 ai_move, 2.718, NULL, // frame 7 ai_move, 4.071, NULL, // frame 8 ai_move, 6.192, NULL, // frame 9 ai_move, 9.945, NULL, // frame 10 ai_move, 2.529, NULL, // frame 11 ai_move, -0.830, NULL, // frame 12 ai_move, -0.498, NULL, // frame 13 ai_move, 0.204, NULL, // frame 14 ai_move, 0.162, NULL, // frame 15 ai_move, -0.104, NULL, // frame 16 ai_move, -0.005, NULL, // frame 17 }; mmove_t thug2_move_death5 = {FRAME_death5_01, FRAME_death5_18, thug2_frames_death5, AI_EndDeath};