// ai_shorty_tables.h //================================================================================================== // standard moves mframe_t shorty_frames_stand[] = { ai_stand, 0.000, shorty_talk_think, // frame 0 ai_stand, 0.000, shorty_talk_think, // frame 1 ai_stand, 0.000, shorty_talk_think, // frame 2 ai_stand, 0.000, shorty_talk_think, // frame 3 ai_stand, 0.000, shorty_talk_think, // frame 4 ai_stand, 0.000, shorty_talk_think, // frame 5 ai_stand, 0.000, shorty_talk_think, // frame 6 ai_stand, 0.000, shorty_talk_think, // frame 7 ai_stand, 0.000, shorty_talk_think, // frame 8 ai_stand, 0.000, shorty_talk_think, // frame 9 ai_stand, 0.000, shorty_talk_think, // frame 10 ai_stand, 0.000, shorty_talk_think, // frame 11 ai_stand, 0.000, shorty_talk_think, // frame 12 ai_stand, 0.000, shorty_talk_think, // frame 13 ai_stand, 0.000, shorty_talk_think, // frame 14 ai_stand, 0.000, shorty_talk_think, // frame 15 ai_stand, 0.000, shorty_talk_think, // frame 16 ai_stand, 0.000, shorty_talk_think, // frame 17 ai_stand, 0.000, shorty_talk_think, // frame 18 ai_stand, 0.000, shorty_talk_think, // frame 19 ai_stand, 0.000, shorty_talk_think, // frame 20 ai_stand, 0.000, shorty_talk_think, // frame 21 }; mmove_t shorty_move_stand = {FRAME_stand_01, FRAME_stand_22, shorty_frames_stand, shorty_end_stand}; mframe_t shorty_frames_tg_shoot[] = { ai_charge, 0.000, shorty_firegun, // frame 0 ai_charge, 0.000, shorty_firegun, // frame 1 ai_charge, 0.000, shorty_firegun, // frame 2 ai_charge, 0.000, shorty_firegun, // frame 3 ai_charge, 0.000, shorty_firegun, // frame 4 ai_charge, 0.000, shorty_firegun, // frame 5 ai_charge, 0.000, shorty_firegun, // frame 6 }; mmove_t shorty_move_tg_shoot = {FRAME_tg_shoot_01, FRAME_tg_shoot_07, shorty_frames_tg_shoot, AI_EndAttack}; mframe_t shorty_frames_hmg_shoot[] = { ai_charge, 0.000, shorty_firehmg, // frame 0 ai_charge, 0.000, shorty_firehmg, // frame 1 ai_charge, 0.000, shorty_firehmg, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, NULL, // frame 4 ai_charge, 0.000, NULL, // frame 5 ai_charge, 0.000, shorty_firehmg_delay, // frame 6 }; mmove_t shorty_move_hmg_shoot = {FRAME_tg_shoot_01, FRAME_tg_shoot_07, shorty_frames_hmg_shoot, AI_EndAttack}; mframe_t shorty_frames_bazooka_shoot[] = { ai_charge, 0.000, shorty_firegun, // frame 0 ai_charge, 0.000, NULL, // frame 1 ai_charge, 0.000, NULL, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, NULL, // frame 4 ai_charge, 0.000, NULL, // frame 5 ai_charge, 0.000, shorty_bazooka_delay, // frame 6 }; mmove_t shorty_move_bazooka_shoot = {FRAME_tg_shoot_01, FRAME_tg_shoot_07, shorty_frames_bazooka_shoot, AI_EndAttack}; mframe_t shorty_frames_grenade_shoot[] = { ai_charge, 0.000, shorty_firegun, // frame 0 ai_charge, 0.000, NULL, // frame 1 ai_charge, 0.000, NULL, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, NULL, // frame 4 ai_charge, 0.000, NULL, // frame 5 ai_charge, 0.000, NULL, // frame 6 }; mmove_t shorty_move_grenade_shoot = {FRAME_tg_shoot_01, FRAME_tg_shoot_07, shorty_frames_grenade_shoot, AI_EndAttack}; mframe_t shorty_frames_flamegun_shoot[] = { ai_charge, 0.000, shorty_firegun, // frame 0 ai_charge, 0.000, shorty_firegun, // frame 1 ai_charge, 0.000, shorty_firegun, // frame 2 ai_charge, 0.000, shorty_firegun, // frame 3 ai_charge, 0.000, shorty_firegun, // frame 4 ai_charge, 0.000, shorty_firegun, // frame 3 ai_charge, 0.000, shorty_firegun, // frame 4 }; mmove_t shorty_move_flamegun_shoot = {FRAME_tg_shoot_01, FRAME_tg_shoot_07, shorty_frames_flamegun_shoot, AI_EndAttack}; mframe_t shorty_frames_shg_shoot[] = { ai_charge, 0.000, shorty_firegun, // frame 0 ai_charge, 0.000, NULL, // frame 1 ai_charge, 0.000, NULL, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, NULL, // frame 4 ai_charge, 0.000, NULL, // frame 5 ai_charge, 0.000, NULL, // frame 6 ai_charge, 0.000, shorty_shotgun_reload, // frame 7 ai_charge, 0.000, NULL, // frame 8 ai_charge, 0.000, NULL, // frame 9 ai_charge, 0.000, NULL, // frame 10 ai_charge, 0.000, NULL, // frame 11 ai_charge, 0.000, NULL, // frame 12 }; mmove_t shorty_move_shg_shoot = {FRAME_shg_shoot_01, FRAME_shg_shoot_13, shorty_frames_shg_shoot, AI_EndAttack}; mframe_t shorty_frames_tg_reload[] = { ai_charge, 0.000, NULL, // frame 0 ai_charge, 0.000, NULL, // frame 1 ai_charge, 0.000, NULL, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, shorty_reload_snd, // frame 4 ai_charge, 0.000, NULL, // frame 5 ai_charge, 0.000, NULL, // frame 6 ai_charge, 0.000, NULL, // frame 7 ai_charge, 0.000, NULL, // frame 8 }; mmove_t shorty_move_tg_reload = {FRAME_tg_reload_01, FRAME_tg_reload_09, shorty_frames_tg_reload, AI_EndAttack}; mframe_t shorty_frames_talk1[] = { ai_stand, 0.000, shorty_talk_think, // frame 0 ai_stand, 0.000, shorty_talk_think, // frame 1 ai_stand, 0.000, shorty_talk_think, // frame 2 ai_stand, 0.000, shorty_talk_think, // frame 3 ai_stand, 0.000, shorty_talk_think, // frame 4 ai_stand, 0.000, shorty_talk_think, // frame 5 ai_stand, 0.000, shorty_talk_think, // frame 6 ai_stand, 0.000, shorty_talk_think, // frame 7 ai_stand, 0.000, shorty_talk_think, // frame 8 ai_stand, 0.000, shorty_talk_think, // frame 9 ai_stand, 0.000, shorty_talk_think, // frame 10 ai_stand, 0.000, shorty_talk_think, // frame 11 ai_stand, 0.000, shorty_talk_think, // frame 12 ai_stand, 0.000, shorty_talk_think, // frame 13 ai_stand, 0.000, shorty_talk_think, // frame 14 ai_stand, 0.000, shorty_talk_think, // frame 15 ai_stand, 0.000, shorty_talk_think, // frame 16 }; mmove_t shorty_move_talk1 = {FRAME_talk1_01, FRAME_talk1_17, shorty_frames_talk1, shorty_end_stand}; mframe_t shorty_frames_talk2[] = { ai_stand, 0.000, shorty_talk_think, // frame 0 ai_stand, 0.000, shorty_talk_think, // frame 1 ai_stand, 0.000, shorty_talk_think, // frame 2 ai_stand, 0.000, shorty_talk_think, // frame 3 ai_stand, 0.000, shorty_talk_think, // frame 4 ai_stand, 0.000, shorty_talk_think, // frame 5 ai_stand, 0.000, shorty_talk_think, // frame 6 ai_stand, 0.000, shorty_talk_think, // frame 7 ai_stand, 0.000, shorty_talk_think, // frame 8 ai_stand, 0.000, shorty_talk_think, // frame 9 ai_stand, 0.000, shorty_talk_think, // frame 10 ai_stand, 0.000, shorty_talk_think, // frame 11 ai_stand, 0.000, shorty_talk_think, // frame 12 ai_stand, 0.000, shorty_talk_think, // frame 13 ai_stand, 0.000, shorty_talk_think, // frame 14 ai_stand, 0.000, shorty_talk_think, // frame 15 ai_stand, 0.000, shorty_talk_think, // frame 16 }; mmove_t shorty_move_talk2 = {FRAME_talk2_01, FRAME_talk2_17, shorty_frames_talk2, shorty_end_stand}; mframe_t shorty_frames_talk3[] = { ai_stand, 0.000, shorty_talk_think, // frame 0 ai_stand, 0.000, shorty_talk_think, // frame 1 ai_stand, 0.000, shorty_talk_think, // frame 2 ai_stand, 0.000, shorty_talk_think, // frame 3 ai_stand, 0.000, shorty_talk_think, // frame 4 ai_stand, 0.000, shorty_talk_think, // frame 5 ai_stand, 0.000, shorty_talk_think, // frame 6 ai_stand, 0.000, shorty_talk_think, // frame 7 ai_stand, 0.000, shorty_talk_think, // frame 8 ai_stand, 0.000, shorty_talk_think, // frame 9 ai_stand, 0.000, shorty_talk_think, // frame 10 ai_stand, 0.000, shorty_talk_think, // frame 11 ai_stand, 0.000, shorty_talk_think, // frame 12 ai_stand, 0.000, shorty_talk_think, // frame 13 ai_stand, 0.000, shorty_talk_think, // frame 14 ai_stand, 0.000, shorty_talk_think, // frame 15 ai_stand, 0.000, shorty_talk_think, // frame 16 ai_stand, 0.000, shorty_talk_think, // frame 17 ai_stand, 0.000, shorty_talk_think, // frame 18 }; mmove_t shorty_move_talk3 = {FRAME_talk3_01, FRAME_talk3_19, shorty_frames_talk3, shorty_end_stand}; mframe_t shorty_frames_talk4[] = { ai_stand, 0.000, shorty_talk_think, // frame 0 ai_stand, 0.000, shorty_talk_think, // frame 1 ai_stand, 0.000, shorty_talk_think, // frame 2 ai_stand, 0.000, shorty_talk_think, // frame 3 ai_stand, 0.000, shorty_talk_think, // frame 4 ai_stand, 0.000, shorty_talk_think, // frame 5 ai_stand, 0.000, shorty_talk_think, // frame 6 ai_stand, 0.000, shorty_talk_think, // frame 7 ai_stand, 0.000, shorty_talk_think, // frame 8 ai_stand, 0.000, shorty_talk_think, // frame 9 ai_stand, 0.000, shorty_talk_think, // frame 10 ai_stand, 0.000, shorty_talk_think, // frame 11 ai_stand, 0.000, shorty_talk_think, // frame 12 ai_stand, 0.000, shorty_talk_think, // frame 13 ai_stand, 0.000, shorty_talk_think, // frame 14 ai_stand, 0.000, shorty_talk_think, // frame 15 ai_stand, 0.000, shorty_talk_think, // frame 16 ai_stand, 0.000, shorty_talk_think, // frame 17 ai_stand, 0.000, shorty_talk_think, // frame 18 ai_stand, 0.000, shorty_talk_think, // frame 19 }; mmove_t shorty_move_talk4 = {FRAME_talk4_01, FRAME_talk4_20, shorty_frames_talk4, shorty_end_stand}; mframe_t shorty_frames_talk5[] = { ai_stand, 0.000, shorty_talk_think, // frame 0 ai_stand, 0.000, shorty_talk_think, // frame 1 ai_stand, 0.000, shorty_talk_think, // frame 2 ai_stand, 0.000, shorty_talk_think, // frame 3 ai_stand, 0.000, shorty_talk_think, // frame 4 ai_stand, 0.000, shorty_talk_think, // frame 5 ai_stand, 0.000, shorty_talk_think, // frame 6 ai_stand, 0.000, shorty_talk_think, // frame 7 ai_stand, 0.000, shorty_talk_think, // frame 8 ai_stand, 0.000, shorty_talk_think, // frame 9 ai_stand, 0.000, shorty_talk_think, // frame 10 ai_stand, 0.000, shorty_talk_think, // frame 11 ai_stand, 0.000, shorty_talk_think, // frame 12 ai_stand, 0.000, shorty_talk_think, // frame 13 ai_stand, 0.000, shorty_talk_think, // frame 14 ai_stand, 0.000, shorty_talk_think, // frame 15 ai_stand, 0.000, shorty_talk_think, // frame 16 ai_stand, 0.000, shorty_talk_think, // frame 17 ai_stand, 0.000, shorty_talk_think, // frame 18 }; mmove_t shorty_move_talk5 = {FRAME_talk5_01, FRAME_talk5_19, shorty_frames_talk5, shorty_end_stand}; mframe_t shorty_frames_talk6[] = { ai_stand, 0.000, shorty_talk_think, // frame 0 ai_stand, 0.000, shorty_talk_think, // frame 1 ai_stand, 0.000, shorty_talk_think, // frame 2 ai_stand, 0.000, shorty_talk_think, // frame 3 ai_stand, 0.000, shorty_talk_think, // frame 4 ai_stand, 0.000, shorty_talk_think, // frame 5 ai_stand, 0.000, shorty_talk_think, // frame 6 ai_stand, 0.000, shorty_talk_think, // frame 7 ai_stand, 0.000, shorty_talk_think, // frame 8 ai_stand, 0.000, shorty_talk_think, // frame 9 ai_stand, 0.000, shorty_talk_think, // frame 10 ai_stand, 0.000, shorty_talk_think, // frame 11 ai_stand, 0.000, shorty_talk_think, // frame 12 ai_stand, 0.000, shorty_talk_think, // frame 13 ai_stand, 0.000, shorty_talk_think, // frame 14 ai_stand, 0.000, shorty_talk_think, // frame 15 ai_stand, 0.000, shorty_talk_think, // frame 16 ai_stand, 0.000, shorty_talk_think, // frame 17 ai_stand, 0.000, shorty_talk_think, // frame 18 ai_stand, 0.000, shorty_talk_think, // frame 19 ai_stand, 0.000, shorty_talk_think, // frame 20 ai_stand, 0.000, shorty_talk_think, // frame 21 ai_stand, 0.000, shorty_talk_think, // frame 22 ai_stand, 0.000, shorty_talk_think, // frame 23 ai_stand, 0.000, shorty_talk_think, // frame 24 ai_stand, 0.000, shorty_talk_think, // frame 25 ai_stand, 0.000, shorty_talk_think, // frame 26 ai_stand, 0.000, shorty_talk_think, // frame 27 ai_stand, 0.000, shorty_talk_think, // frame 28 ai_stand, 0.000, shorty_talk_think, // frame 29 ai_stand, 0.000, shorty_talk_think, // frame 30 }; mmove_t shorty_move_talk6 = {FRAME_talk6_01, FRAME_talk6_31, shorty_frames_talk6, shorty_end_stand}; mframe_t shorty_frames_talk7[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 ai_stand, 0.000, NULL, // frame 8 ai_stand, 0.000, NULL, // frame 9 ai_stand, 0.000, NULL, // frame 10 ai_stand, 0.000, NULL, // frame 11 ai_stand, 0.000, NULL, // frame 12 ai_stand, 0.000, NULL, // frame 13 ai_stand, 0.000, NULL, // frame 14 ai_stand, 0.000, NULL, // frame 15 ai_stand, 0.000, NULL, // frame 16 }; mmove_t shorty_move_talk7 = {FRAME_talk7_01, FRAME_talk7_17, shorty_frames_talk7, shorty_end_stand}; /* mframe_t shorty_frames_head_wipe[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 ai_stand, 0.000, NULL, // frame 8 ai_stand, 0.000, NULL, // frame 9 ai_stand, 0.000, NULL, // frame 10 ai_stand, 0.000, NULL, // frame 11 ai_stand, 0.000, NULL, // frame 12 ai_stand, 0.000, NULL, // frame 13 ai_stand, 0.000, NULL, // frame 14 ai_stand, 0.000, NULL, // frame 15 ai_stand, 0.000, NULL, // frame 16 ai_stand, 0.000, NULL, // frame 17 ai_stand, 0.000, NULL, // frame 18 ai_stand, 0.000, NULL, // frame 19 ai_stand, 0.000, NULL, // frame 20 ai_stand, 0.000, NULL, // frame 21 ai_stand, 0.000, NULL, // frame 22 ai_stand, 0.000, NULL, // frame 23 ai_stand, 0.000, NULL, // frame 24 ai_stand, 0.000, NULL, // frame 25 ai_stand, 0.000, NULL, // frame 26 ai_stand, 0.000, NULL, // frame 27 }; mmove_t shorty_move_head_wipe = {FRAME_head_wipe_01, FRAME_head_wipe_28, shorty_frames_head_wipe, shorty_end_stand}; */ mframe_t shorty_frames_pain_Rarm[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 }; mmove_t shorty_move_pain_Rarm = {FRAME_pain_Rarm_01, FRAME_pain_Rarm_09, shorty_frames_pain_Rarm, AI_EndAttack}; mframe_t shorty_frames_pain_Larm[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t shorty_move_pain_Larm = {FRAME_pain_Larm_01, FRAME_pain_Larm_08, shorty_frames_pain_Larm, AI_EndAttack}; mframe_t shorty_frames_pain_chest[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 }; mmove_t shorty_move_pain_chest = {FRAME_pain_chest_01, FRAME_pain_chest_10, shorty_frames_pain_chest, AI_EndAttack}; mframe_t shorty_frames_pain_head[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t shorty_move_pain_head = {FRAME_pain_head_01, FRAME_pain_head_08, shorty_frames_pain_head, AI_EndAttack}; mframe_t shorty_frames_pain_Rleg[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t shorty_move_pain_Rleg = {FRAME_pain_Rleg_01, FRAME_pain_Rleg_08, shorty_frames_pain_Rleg, AI_EndAttack}; mframe_t shorty_frames_pain_Lleg[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 }; mmove_t shorty_move_pain_Lleg = {FRAME_pain_Lleg_01, FRAME_pain_Lleg_10, shorty_frames_pain_Lleg, AI_EndAttack}; mframe_t shorty_frames_pain_crch[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 }; mmove_t shorty_move_pain_crch = {FRAME_pain_crch_01, FRAME_pain_crch_09, shorty_frames_pain_crch, AI_EndAttack}; mframe_t shorty_frames_pain_butt[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t shorty_move_pain_butt = {FRAME_pain_butt_01, FRAME_pain_butt_08, shorty_frames_pain_butt, AI_EndAttack}; mframe_t shorty_frames_jump[] = { // ai_stand, 0.000, NULL, // frame 0 // ai_stand, 0.000, NULL, // frame 1 // ai_stand, 0.000, NULL, // frame 2 // ai_stand, 0.000, NULL, // frame 3 // ai_stand, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 6 NULL, 0.000, AI_CheckStillInair, // frame 7 NULL, 0.000, NULL, // frame 8 // ai_stand, 0.000, NULL, // frame 9 // ai_stand, 0.000, NULL, // frame 10 // ai_stand, 0.000, NULL, // frame 11 }; mmove_t shorty_move_jump = {FRAME_jump_06, FRAME_jump_09, shorty_frames_jump, AI_EndJump}; mframe_t shorty_frames_death1[] = { ai_move, 5.538, NULL, // frame 0 ai_move, -11.159, NULL, // frame 1 ai_move, -2.126, NULL, // frame 2 ai_move, 2.642, NULL, // frame 3 ai_move, 7.539, NULL, // frame 4 ai_move, 8.717, NULL, // frame 5 ai_move, -0.335, NULL, // frame 6 ai_move, 1.315, NULL, // frame 7 ai_move, -9.381, NULL, // frame 8 ai_move, 3.059, NULL, // frame 9 ai_move, 4.369, NULL, // frame 10 ai_move, 17.348, NULL, // frame 11 ai_move, 13.971, NULL, // frame 12 ai_move, 9.086, NULL, // frame 13 ai_move, 1.221, NULL, // frame 14 ai_move, -1.728, NULL, // frame 15 ai_move, -0.284, NULL, // frame 16 ai_move, -0.076, NULL, // frame 17 ai_move, -0.188, NULL, // frame 18 ai_move, -0.075, NULL, // frame 19 ai_move, 0.052, NULL, // frame 20 ai_move, 0.015, NULL, // frame 21 }; mmove_t shorty_move_death1 = {FRAME_death1_01, FRAME_death1_22, shorty_frames_death1, AI_EndDeath}; mframe_t shorty_frames_death2[] = { ai_move, 3.400, NULL, // frame 0 ai_move, -5.462, NULL, // frame 1 ai_move, -8.080, NULL, // frame 2 ai_move, 6.676, NULL, // frame 3 ai_move, 8.716, NULL, // frame 4 ai_move, 6.521, NULL, // frame 5 ai_move, 6.836, NULL, // frame 6 ai_move, 2.100, NULL, // frame 7 ai_move, 10.029, NULL, // frame 8 ai_move, 19.021, NULL, // frame 9 ai_move, 4.883, NULL, // frame 10 ai_move, 4.209, NULL, // frame 11 ai_move, -8.390, NULL, // frame 12 ai_move, -1.513, NULL, // frame 13 ai_move, 1.113, NULL, // frame 14 ai_move, 0.017, NULL, // frame 15 ai_move, 0.020, NULL, // frame 16 ai_move, -0.036, NULL, // frame 17 ai_move, -0.012, NULL, // frame 18 }; mmove_t shorty_move_death2 = {FRAME_death2_01, FRAME_death2_19, shorty_frames_death2, AI_EndDeath}; mframe_t shorty_frames_death3[] = { ai_move, 4.775, NULL, // frame 0 ai_move, -19.169, NULL, // frame 1 ai_move, -3.797, NULL, // frame 2 ai_move, 1.160, NULL, // frame 3 ai_move, 15.269, NULL, // frame 4 ai_move, 23.089, NULL, // frame 5 ai_move, 19.805, NULL, // frame 6 ai_move, 4.425, NULL, // frame 7 ai_move, 5.173, NULL, // frame 8 ai_move, -0.740, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 ai_move, 0.203, NULL, // frame 11 ai_move, 0.266, NULL, // frame 12 ai_move, 0.086, NULL, // frame 13 ai_move, -0.015, NULL, // frame 14 ai_move, 0.027, NULL, // frame 15 ai_move, 0.024, NULL, // frame 16 }; mmove_t shorty_move_death3 = {FRAME_death3_01, FRAME_death3_17, shorty_frames_death3, AI_EndDeath}; mframe_t shorty_frames_death4[] = { ai_move, 3.890, NULL, // frame 0 ai_move, 6.990, NULL, // frame 1 ai_move, -8.191, NULL, // frame 2 ai_move, 14.215, NULL, // frame 3 ai_move, 17.146, NULL, // frame 4 ai_move, 9.714, NULL, // frame 5 ai_move, 1.483, NULL, // frame 6 ai_move, 6.178, NULL, // frame 7 ai_move, 1.228, NULL, // frame 8 ai_move, -0.240, NULL, // frame 9 ai_move, -0.790, NULL, // frame 10 ai_move, -0.521, NULL, // frame 11 ai_move, 0.484, NULL, // frame 12 ai_move, -0.410, NULL, // frame 13 ai_move, 0.459, NULL, // frame 14 ai_move, -0.009, NULL, // frame 15 }; mmove_t shorty_move_death4 = {FRAME_death4_01, FRAME_death4_16, shorty_frames_death4, AI_EndDeath}; mframe_t shorty_frames_death5[] = { ai_move, 6.268, NULL, // frame 0 ai_move, 12.423, NULL, // frame 1 ai_move, 5.181, NULL, // frame 2 ai_move, 10.112, NULL, // frame 3 ai_move, 5.047, NULL, // frame 4 ai_move, 16.568, NULL, // frame 5 ai_move, 7.034, NULL, // frame 6 ai_move, 2.520, NULL, // frame 7 ai_move, -2.414, NULL, // frame 8 ai_move, -0.397, NULL, // frame 9 ai_move, -0.583, NULL, // frame 10 ai_move, -0.332, NULL, // frame 11 ai_move, -0.128, NULL, // frame 12 }; mmove_t shorty_move_death5 = {FRAME_death5_01, FRAME_death5_13, shorty_frames_death5, AI_EndDeath}; mframe_t shorty_frames_death6[] = { ai_move, -6.192, NULL, // frame 0 ai_move, -5.745, NULL, // frame 1 ai_move, 0.539, NULL, // frame 2 ai_move, -10.390, NULL, // frame 3 ai_move, -0.039, NULL, // frame 4 ai_move, 0.036, NULL, // frame 5 ai_move, -4.263, NULL, // frame 6 ai_move, -0.696, NULL, // frame 7 ai_move, 1.591, NULL, // frame 8 ai_move, -0.695, NULL, // frame 9 ai_move, -0.362, NULL, // frame 10 ai_move, 0.276, NULL, // frame 11 }; mmove_t shorty_move_death6 = {FRAME_death6_01, FRAME_death6_12, shorty_frames_death6, AI_EndDeath}; mframe_t shorty_frames_death7[] = { ai_move, -3.027, NULL, // frame 0 ai_move, -9.123, NULL, // frame 1 ai_move, -2.839, NULL, // frame 2 ai_move, -15.739, NULL, // frame 3 ai_move, -2.845, NULL, // frame 4 ai_move, -5.223, NULL, // frame 5 ai_move, -1.970, NULL, // frame 6 ai_move, -1.052, NULL, // frame 7 ai_move, 2.239, NULL, // frame 8 ai_move, 6.121, NULL, // frame 9 ai_move, -0.037, NULL, // frame 10 ai_move, -0.012, NULL, // frame 11 ai_move, 0.009, NULL, // frame 12 }; mmove_t shorty_move_death7 = {FRAME_death7_01, FRAME_death7_13, shorty_frames_death7, AI_EndDeath}; mframe_t shorty_frames_death8[] = { ai_move, 2.131, NULL, // frame 0 ai_move, -2.581, NULL, // frame 1 ai_move, -10.245, NULL, // frame 2 ai_move, -4.453, NULL, // frame 3 ai_move, -9.977, NULL, // frame 4 ai_move, -2.910, NULL, // frame 5 ai_move, -6.631, NULL, // frame 6 ai_move, -2.800, NULL, // frame 7 ai_move, 1.224, NULL, // frame 8 ai_move, -0.100, NULL, // frame 9 ai_move, 0.105, NULL, // frame 10 }; mmove_t shorty_move_death8 = {FRAME_death8_01, FRAME_death8_11, shorty_frames_death8, AI_EndDeath}; mframe_t shorty_frames_crh_shuf[] = { ai_run, 6.362, NULL, // frame 0 ai_run, 5.393, NULL, // frame 1 ai_run, 5.862, NULL, // frame 2 ai_run, 8.591, NULL, // frame 3 ai_run, 5.853, NULL, // frame 4 ai_run, 5.498, NULL, // frame 5 ai_run, 5.083, NULL, // frame 6 ai_run, 5.991, NULL, // frame 7 ai_run, 6.440, NULL, // frame 8 }; mmove_t shorty_move_crh_shuf = {FRAME_crouch_walk_01, FRAME_crouch_walk_09, shorty_frames_crh_shuf, NULL}; mframe_t shorty_frames_crouch_walk[] = { ai_run, 6.362, NULL, // frame 0 ai_run, 5.393, NULL, // frame 1 ai_run, 5.862, NULL, // frame 2 ai_run, 8.591, NULL, // frame 3 ai_run, 5.853, NULL, // frame 4 ai_run, 5.498, NULL, // frame 5 ai_run, 5.083, NULL, // frame 6 ai_run, 5.991, NULL, // frame 7 ai_run, 6.440, NULL, // frame 8 }; mmove_t shorty_move_crouch_walk = {FRAME_crouch_walk_01, FRAME_crouch_walk_09, shorty_frames_crouch_walk, NULL}; mframe_t shorty_frames_crouch_painC[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 }; mmove_t shorty_move_crouch_painC = {FRAME_crouch_painC_01, FRAME_crouch_painC_07, shorty_frames_crouch_painC, AI_EndAttack}; mframe_t shorty_frames_crouch_painL[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 }; mmove_t shorty_move_crouch_painL = {FRAME_crouch_painL_01, FRAME_crouch_painL_08, shorty_frames_crouch_painL, AI_EndAttack}; mframe_t shorty_frames_crouch_painR[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 }; mmove_t shorty_move_crouch_painR = {FRAME_crouch_painR_01, FRAME_crouch_painR_07, shorty_frames_crouch_painR, AI_EndAttack}; mframe_t shorty_frames_crouch_shoot[] = { ai_turn, 0.000, shorty_firegun, // frame 0 ai_turn, 0.000, shorty_firegun_cr, // frame 1 ai_turn, 0.000, shorty_firegun_cr, // frame 2 ai_turn, 0.000, shorty_firegun_cr, // frame 3 ai_turn, 0.000, shorty_firegun_cr, // frame 4 ai_turn, 0.000, shorty_firegun_cr, // frame 5 }; mmove_t shorty_move_crouch_shoot = {FRAME_crouch_shoot_01, FRAME_crouch_shoot_06, shorty_frames_crouch_shoot, AI_EndAttack}; mframe_t shorty_frames_crch_shg_sht[] = { ai_turn, 0.000, shorty_firegun, // frame 0 ai_turn, 0.000, NULL, // frame 1 ai_turn, 0.000, NULL, // frame 2 ai_turn, 0.000, NULL, // frame 3 ai_turn, 0.000, NULL, // frame 4 ai_turn, 0.000, NULL, // frame 5 ai_turn, 0.000, NULL, // frame 6 ai_turn, 0.000, shorty_shotgun_reload, // frame 7 ai_turn, 0.000, NULL, // frame 8 ai_turn, 0.000, NULL, // frame 9 ai_turn, 0.000, NULL, // frame 10 ai_turn, 0.000, NULL, // frame 11 ai_turn, 0.000, NULL, // frame 12 }; mmove_t shorty_move_crch_shg_sht = {FRAME_crch_shg_sht_01, FRAME_crch_shg_sht_13, shorty_frames_crch_shg_sht, AI_EndAttack}; mframe_t shorty_frames_crouch_stand_down[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 // NULL, 0.000, NULL, // frame 4 }; mmove_t shorty_move_crouch_stand_down = {FRAME_stand_crouch_01, FRAME_stand_crouch_04, shorty_frames_crouch_stand_down, AI_End_CrouchStand_Down}; mframe_t shorty_frames_crouch_stand_up[] = { // NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 4 }; mmove_t shorty_move_crouch_stand_up = {FRAME_stand_crouch_04, FRAME_stand_crouch_01, shorty_frames_crouch_stand_up, AI_End_CrouchStand_Up}; mframe_t shorty_frames_crch_astand[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 ai_stand, 0.000, NULL, // frame 8 ai_stand, 0.000, NULL, // frame 9 ai_stand, 0.000, NULL, // frame 10 ai_stand, 0.000, NULL, // frame 11 ai_stand, 0.000, NULL, // frame 12 ai_stand, 0.000, NULL, // frame 13 ai_stand, 0.000, NULL, // frame 14 ai_stand, 0.000, NULL, // frame 15 }; mmove_t shorty_move_crch_astand = {FRAME_crch_astand_01, FRAME_crch_astand_16, shorty_frames_crch_astand, NULL}; mframe_t shorty_frames_crouch_death1[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 ai_move, 0.000, NULL, // frame 11 ai_move, 0.000, NULL, // frame 12 ai_move, 0.000, NULL, // frame 13 ai_move, 0.000, NULL, // frame 14 ai_move, 0.000, NULL, // frame 15 ai_move, 0.000, NULL, // frame 16 ai_move, 0.000, NULL, // frame 17 ai_move, 0.000, NULL, // frame 18 }; mmove_t shorty_move_crouch_death1 = {FRAME_crch_death1_01, FRAME_crch_death1_19, shorty_frames_crouch_death1, AI_EndDeath}; mframe_t shorty_frames_crouch_death2[] = { ai_move, 0.000, NULL, // frame 0 ai_move, 0.000, NULL, // frame 1 ai_move, 0.000, NULL, // frame 2 ai_move, 0.000, NULL, // frame 3 ai_move, 0.000, NULL, // frame 4 ai_move, 0.000, NULL, // frame 5 ai_move, 0.000, NULL, // frame 6 ai_move, 0.000, NULL, // frame 7 ai_move, 0.000, NULL, // frame 8 ai_move, 0.000, NULL, // frame 9 ai_move, 0.000, NULL, // frame 10 ai_move, 0.000, NULL, // frame 11 ai_move, 0.000, NULL, // frame 12 ai_move, 0.000, NULL, // frame 13 ai_move, 0.000, NULL, // frame 14 }; mmove_t shorty_move_crouch_death2 = {FRAME_crch_death2_01, FRAME_crch_death2_15, shorty_frames_crouch_death2, AI_EndDeath}; /* mframe_t shorty_frames_st_clmb[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 }; mmove_t shorty_move_st_clmb = {FRAME_st_clmb_01, FRAME_st_clmb_02, shorty_frames_st_clmb, NULL}; */ mframe_t shorty_frames_clmb_loop[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 6 NULL, 0.000, NULL, // frame 7 NULL, 0.000, NULL, // frame 8 }; mmove_t shorty_move_clmb_loop = {FRAME_clmb_loop_01, FRAME_clmb_loop_09, shorty_frames_clmb_loop, AI_CheckStillClimbingLadder}; mframe_t shorty_frames_clmb_over[] = { NULL, 0.000, NULL, // frame 0 NULL, 0.000, NULL, // frame 1 NULL, 0.000, NULL, // frame 2 NULL, 0.000, NULL, // frame 3 NULL, 0.000, NULL, // frame 4 NULL, 0.000, NULL, // frame 5 NULL, 0.000, NULL, // frame 6 NULL, 0.000, NULL, // frame 7 NULL, 0.000, NULL, // frame 8 NULL, 0.000, NULL, // frame 9 // NULL, 0.000, NULL, // frame 10 // NULL, 0.000, NULL, // frame 11 // NULL, 0.000, NULL, // frame 12 // NULL, 0.000, NULL, // frame 13 // NULL, 0.000, NULL, // frame 14 }; mmove_t shorty_move_clmb_over = {FRAME_clmb_over_01, FRAME_clmb_over_10, shorty_frames_clmb_over, AI_EndJump}; /* mframe_t shorty_frames_lside_step[] = { ai_sidestep, 0.215, NULL, // frame 0 ai_sidestep, 0.721, NULL, // frame 1 ai_sidestep, 2.871, NULL, // frame 2 ai_sidestep, 4.372, NULL, // frame 3 ai_sidestep, 2.453, NULL, // frame 4 ai_sidestep, 2.358, NULL, // frame 5 ai_sidestep, -0.671, NULL, // frame 6 }; mmove_t shorty_move_lside_step = {FRAME_lside_step_01, FRAME_lside_step_07, shorty_frames_lside_step, NULL}; mframe_t shorty_frames_rside_step[] = { ai_sidestep, 0.676, NULL, // frame 0 ai_sidestep, -0.261, NULL, // frame 1 ai_sidestep, -1.790, NULL, // frame 2 ai_sidestep, -1.300, NULL, // frame 3 ai_sidestep, -2.096, NULL, // frame 4 ai_sidestep, -3.586, NULL, // frame 5 ai_sidestep, -3.024, NULL, // frame 6 }; mmove_t shorty_move_rside_step = {FRAME_rside_step_01, FRAME_rside_step_07, shorty_frames_rside_step, NULL}; */ mframe_t shorty_frames_lside_step[] = { ai_sidestep, 0.193, NULL, // frame 0 ai_sidestep, 0.145, NULL, // frame 1 ai_sidestep, -0.441, NULL, // frame 2 ai_sidestep, -3.371, NULL, // frame 3 ai_sidestep, -11.950, NULL, // frame 4 ai_sidestep, -11.676, NULL, // frame 5 ai_sidestep, -8.798, NULL, // frame 6 ai_sidestep, -3.155, NULL, // frame 7 ai_sidestep, -3.032, NULL, // frame 8 }; mmove_t shorty_move_lside_step = {FRAME_lside_step_01, FRAME_lside_step_09, shorty_frames_lside_step, AI_EndAttack}; mframe_t shorty_frames_rside_step[] = { ai_sidestep, 0.267, NULL, // frame 0 ai_sidestep, 5.044, NULL, // frame 1 ai_sidestep, 12.985, NULL, // frame 2 ai_sidestep, 5.358, NULL, // frame 3 ai_sidestep, 4.552, NULL, // frame 4 ai_sidestep, 10.731, NULL, // frame 5 ai_sidestep, 3.606, NULL, // frame 6 ai_sidestep, 0.040, NULL, // frame 5 ai_sidestep, 1.343, NULL, // frame 6 }; mmove_t shorty_move_rside_step = {FRAME_rside_step_01, FRAME_rside_step_09, shorty_frames_rside_step, AI_EndAttack}; mframe_t shorty_frames_walk_nw[] = { ai_run, 1.235, NULL, // frame 0 ai_run, 7.009, NULL, // frame 1 ai_run, 7.589, AI_EndRun, // frame 2 ai_run, 13.206, NULL, // frame 3 ai_run, 3.028, NULL, // frame 4 ai_run, 2.102, NULL, // frame 5 ai_run, 24.908, AI_EndRun, // frame 6 ai_run, 11.297, NULL, // frame 7 ai_run, 11.088, NULL, // frame 8 ai_run, 7.711, NULL, // frame 9 }; mmove_t shorty_move_walk_nw = {FRAME_walk_nw_01, FRAME_walk_nw_10, shorty_frames_walk_nw, AI_EndRun}; mframe_t shorty_frames_walk_tg_sht[] = { ai_turn, 7.963, shorty_firegun, // frame 0 ai_turn, 3.735, shorty_firegun, // frame 1 ai_turn, 9.088, shorty_firegun, // frame 2 ai_turn, 11.945, shorty_firegun, // frame 3 ai_turn, 6.984, shorty_firegun, // frame 4 ai_turn, 3.927, shorty_firegun, // frame 5 ai_turn, 16.424, shorty_firegun, // frame 6 ai_turn, 4.464, shorty_firegun, // frame 7 ai_turn, 15.347, shorty_firegun, // frame 8 ai_turn, 8.590, shorty_firegun, // frame 9 }; mmove_t shorty_move_walk_tg_sht = {FRAME_walk_tg_sht_01, FRAME_walk_tg_sht_10, shorty_frames_walk_tg_sht, AI_EndAttack}; mframe_t shorty_frames_walk_hmg_sht[] = { ai_turn, 7.963, shorty_firehmg, // frame 0 ai_turn, 3.735, shorty_firehmg, // frame 1 ai_turn, 9.088, shorty_firehmg, // frame 2 ai_turn, 11.945, NULL, // frame 3 ai_turn, 6.984, NULL, // frame 4 ai_turn, 3.927, NULL, // frame 5 ai_turn, 16.424, NULL, // frame 6 ai_turn, 4.464, NULL, // frame 7 ai_turn, 15.347, NULL, // frame 8 ai_turn, 8.590, shorty_firehmg_delay, // frame 9 }; mmove_t shorty_move_walk_hmg_sht = {FRAME_walk_tg_sht_01, FRAME_walk_tg_sht_10, shorty_frames_walk_hmg_sht, AI_EndAttack}; mframe_t shorty_frames_walk_bazooka_sht[] = { ai_turn, 7.963, shorty_firegun, // frame 0 ai_turn, 3.735, NULL, // frame 1 ai_turn, 9.088, NULL, // frame 2 ai_turn, 11.945, NULL, // frame 3 ai_turn, 6.984, NULL, // frame 4 ai_turn, 3.927, NULL, // frame 5 ai_turn, 16.424, NULL, // frame 6 ai_turn, 4.464, NULL, // frame 7 ai_turn, 15.347, NULL, // frame 8 ai_turn, 8.590, shorty_bazooka_delay, // frame 9 }; mmove_t shorty_move_walk_bazooka_sht = {FRAME_walk_tg_sht_01, FRAME_walk_tg_sht_10, shorty_frames_walk_bazooka_sht, AI_EndAttack}; mframe_t shorty_frames_walk_grenade_sht[] = { ai_turn, 7.963, shorty_firegun, // frame 0 ai_turn, 3.735, NULL, // frame 1 ai_turn, 9.088, NULL, // frame 2 ai_turn, 11.945, NULL, // frame 3 ai_turn, 6.984, NULL, // frame 4 ai_turn, 3.927, NULL, // frame 5 ai_turn, 16.424, NULL, // frame 6 ai_turn, 4.464, NULL, // frame 7 ai_turn, 15.347, NULL, // frame 8 ai_turn, 8.590, NULL, // frame 9 }; mmove_t shorty_move_walk_grenade_sht = {FRAME_walk_tg_sht_01, FRAME_walk_tg_sht_10, shorty_frames_walk_grenade_sht, AI_EndAttack}; mframe_t shorty_frames_walk_flamegun_sht[] = { ai_turn, 7.963, shorty_firegun, // frame 0 ai_turn, 3.735, shorty_firegun, // frame 1 ai_turn, 9.088, shorty_firegun, // frame 2 ai_turn, 11.945, shorty_firegun, // frame 3 ai_turn, 6.984, shorty_firegun, // frame 4 ai_turn, 3.927, shorty_firegun, // frame 5 ai_turn, 16.424, shorty_firegun, // frame 6 ai_turn, 4.464, shorty_firegun, // frame 7 ai_turn, 15.347, shorty_firegun, // frame 8 ai_turn, 8.590, shorty_firegun, // frame 9 }; mmove_t shorty_move_walk_flamegun_sht = {FRAME_walk_tg_sht_01, FRAME_walk_tg_sht_10, shorty_frames_walk_flamegun_sht, AI_EndAttack}; mframe_t shorty_frames_walk_shg_sht[] = { ai_turn, -2.719, shorty_firegun, // frame 0 ai_turn, 16.444, NULL, // frame 1 ai_turn, 6.570, NULL, // frame 2 ai_turn, 11.042, NULL, // frame 3 ai_turn, 3.100, NULL, // frame 4 ai_turn, 5.307, shorty_shotgun_reload, // frame 5 ai_turn, 16.312, NULL, // frame 6 ai_turn, 9.812, NULL, // frame 7 ai_turn, 13.933, NULL, // frame 8 ai_turn, 8.408, NULL, // frame 9 }; mmove_t shorty_move_walk_shg_sht = {FRAME_walk_shg_sht_01, FRAME_walk_shg_sht_10, shorty_frames_walk_shg_sht, AI_EndAttack}; mframe_t shorty_frames_walk_gdown[] = { ai_run, 6.758, NULL, // frame 0 ai_run, 5.223, NULL, // frame 1 ai_run, 4.615, NULL, // frame 2 ai_run, 14.711, AI_EndRun, // frame 3 ai_run, 5.692, NULL, // frame 4 ai_run, 7.645, NULL, // frame 5 ai_run, 12.492, AI_EndRun, // frame 6 ai_run, 6.806, NULL, // frame 7 ai_run, 12.816, NULL, // frame 8 ai_run, 12.048, NULL, // frame 9 }; mmove_t shorty_move_walk_gdown = {FRAME_walk_gdown_01, FRAME_walk_gdown_10, shorty_frames_walk_gdown, AI_EndRun}; mframe_t shorty_frames_run_nw[] = { ai_run, 13.390, NULL, // frame 0 ai_run, 20.672, NULL, // frame 1 ai_run, 23.981, NULL, // frame 2 ai_run, 21.476, NULL, // frame 3 ai_run, 1.388, NULL, // frame 4 ai_run, 24.850, NULL, // frame 5 }; mmove_t shorty_move_run_nw = {FRAME_run_nw_01, FRAME_run_nw_06, shorty_frames_run_nw, AI_EndRun}; mframe_t shorty_frames_run_tg_sht[] = { ai_charge, 18.527, shorty_firegun, // frame 0 ai_charge, 5.820, NULL, // frame 1 ai_charge, 38.453, shorty_firegun, // frame 2 ai_charge, 6.628, NULL, // frame 3 ai_charge, 22.021, shorty_firegun, // frame 4 ai_charge, 14.366, NULL, // frame 5 }; mmove_t shorty_move_run_tg_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_tg_sht, AI_EndAttack}; mframe_t shorty_frames_run_reverse_tg_sht[] = { ai_charge,-14.366, shorty_firegun, // frame 5 ai_charge,-22.021, NULL, // frame 4 ai_charge, -6.628, shorty_firegun, // frame 3 ai_charge,-38.453, NULL, // frame 2 ai_charge, -5.820, shorty_firegun, // frame 1 ai_charge,-18.527, NULL, // frame 0 }; mmove_t shorty_move_run_reverse_tg_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_reverse_tg_sht, AI_EndAttack}; mframe_t shorty_frames_run_hmg_sht[] = { ai_charge, 18.527, shorty_firehmg, // frame 0 ai_charge, 5.820, shorty_firehmg, // frame 1 ai_charge, 38.453, shorty_firehmg, // frame 2 ai_charge, 6.628, NULL, // frame 3 ai_charge, 22.021, NULL, // frame 4 ai_charge, 14.366, shorty_firehmg_delay, // frame 5 }; mmove_t shorty_move_run_hmg_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_hmg_sht, AI_EndAttack}; mframe_t shorty_frames_run_reverse_hmg_sht[] = { ai_charge,-14.366, shorty_firehmg, // frame 5 ai_charge,-22.021, shorty_firehmg, // frame 4 ai_charge, -6.628, shorty_firehmg, // frame 3 ai_charge,-38.453, NULL, // frame 2 ai_charge, -5.820, NULL, // frame 1 ai_charge,-18.527, NULL, // frame 0 }; mmove_t shorty_move_run_reverse_hmg_sht = {FRAME_run_tg_sht_06, FRAME_run_tg_sht_01, shorty_frames_run_reverse_hmg_sht, AI_EndAttack}; mframe_t shorty_frames_run_bazooka_sht[] = { ai_charge, 18.527, shorty_firegun, // frame 0 ai_charge, 5.820, NULL, // frame 1 ai_charge, 38.453, NULL, // frame 2 ai_charge, 6.628, NULL, // frame 3 ai_charge, 22.021, NULL, // frame 4 ai_charge, 14.366, shorty_bazooka_delay, // frame 5 }; mmove_t shorty_move_run_bazooka_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_bazooka_sht, AI_EndAttack}; mframe_t shorty_frames_run_reverse_bazooka_sht[] = { ai_charge,-14.366, shorty_firegun, // frame 5 ai_charge,-22.021, NULL, // frame 4 ai_charge, -6.628, NULL, // frame 3 ai_charge,-38.453, NULL, // frame 2 ai_charge, -5.820, NULL, // frame 1 ai_charge,-18.527, NULL, // frame 0 }; mmove_t shorty_move_run_reverse_bazooka_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_reverse_bazooka_sht, AI_EndAttack}; mframe_t shorty_frames_run_grenade_sht[] = { ai_charge, 18.527, shorty_firegun, // frame 0 ai_charge, 5.820, NULL, // frame 1 ai_charge, 38.453, NULL, // frame 2 ai_charge, 6.628, NULL, // frame 3 ai_charge, 22.021, NULL, // frame 4 ai_charge, 14.366, NULL, // frame 5 }; mmove_t shorty_move_run_grenade_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_grenade_sht, AI_EndAttack}; mframe_t shorty_frames_run_reverse_grenade_sht[] = { ai_charge,-14.366, shorty_firegun, // frame 5 ai_charge,-22.021, NULL, // frame 4 ai_charge, -6.628, NULL, // frame 3 ai_charge,-38.453, NULL, // frame 2 ai_charge, -5.820, NULL, // frame 1 ai_charge,-18.527, NULL, // frame 0 }; mmove_t shorty_move_run_reverse_grenade_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_reverse_grenade_sht, AI_EndAttack}; mframe_t shorty_frames_run_flamegun_sht[] = { ai_charge, 18.527, shorty_firegun, // frame 0 ai_charge, 5.820, shorty_firegun, // frame 1 ai_charge, 38.453, shorty_firegun, // frame 2 ai_charge, 6.628, shorty_firegun, // frame 3 ai_charge, 22.021, shorty_firegun, // frame 4 ai_charge, 14.366, shorty_firegun, // frame 5 }; mmove_t shorty_move_run_flamegun_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_flamegun_sht, AI_EndAttack}; mframe_t shorty_frames_run_reverse_flamegun_sht[] = { ai_charge,-14.366, shorty_firegun, // frame 5 ai_charge,-22.021, shorty_firegun, // frame 4 ai_charge, -6.628, shorty_firegun, // frame 3 ai_charge,-38.453, shorty_firegun, // frame 2 ai_charge, -5.820, shorty_firegun, // frame 1 ai_charge,-18.527, shorty_firegun, // frame 0 }; mmove_t shorty_move_run_reverse_flamegun_sht = {FRAME_run_tg_sht_01, FRAME_run_tg_sht_06, shorty_frames_run_reverse_flamegun_sht, AI_EndAttack}; mframe_t shorty_frames_run_shg_sht[] = { ai_charge, 18.527, shorty_firegun, // frame 0 ai_charge, -1.017, NULL, // frame 1 ai_charge, 37.949, NULL, // frame 2 ai_charge, 10.778, shorty_shotgun_reload, // frame 3 ai_charge, 16.787, NULL, // frame 4 ai_charge, 22.273, NULL, // frame 5 }; mmove_t shorty_move_run_shg_sht = {FRAME_run_shg_sht_01, FRAME_run_shg_sht_06, shorty_frames_run_shg_sht, AI_EndAttack}; mframe_t shorty_frames_run_gun_down[] = { ai_run, 14.752, NULL, // frame 0 ai_run, 12.524, NULL, // frame 1 ai_run, 31.706, NULL, // frame 2 ai_run, 13.085, NULL, // frame 3 ai_run, 17.995, NULL, // frame 4 ai_run, 16.366, NULL, // frame 5 }; mmove_t shorty_move_run_gun_down = {FRAME_run_gun_down_01, FRAME_run_gun_down_06, shorty_frames_run_gun_down, AI_EndRun}; mframe_t shorty_frames_run_on_fire[] = { ai_onfire_run, 15.378, NULL, // frame 0 ai_onfire_run, 26.701, NULL, // frame 1 ai_onfire_run, 18.632, NULL, // frame 2 ai_onfire_run, 18.586, NULL, // frame 3 ai_onfire_run, 19.691, NULL, // frame 4 ai_onfire_run, 6.251, NULL, // frame 5 }; mmove_t shorty_move_run_on_fire = {FRAME_run_on_fire_01, FRAME_run_on_fire_06, shorty_frames_run_on_fire, NULL}; mframe_t shorty_frames_lsd_tg_run[] = { ai_sidestep,-17.749, shorty_firegun_left, // frame 0 ai_sidestep, -7.890, shorty_firegun_left, // frame 1 ai_sidestep,-32.494, shorty_firegun_left, // frame 2 ai_sidestep,-13.723, shorty_firegun_left, // frame 3 ai_sidestep,-17.575, shorty_firegun_left, // frame 4 ai_sidestep,-18.599, shorty_firegun_left, // frame 5 }; mmove_t shorty_move_lsd_tg_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_lsd_tg_run, NULL}; //mmove_t shorty_move_rsd_tg_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_lsd_tg_run, NULL}; mframe_t shorty_frames_rsd_tg_run[] = { ai_sidestep,16.578, shorty_firegun_right, // frame 0 ai_sidestep, 6.597, shorty_firegun_right, // frame 1 ai_sidestep,31.200, shorty_firegun_right, // frame 2 ai_sidestep,16.163, shorty_firegun_right, // frame 3 ai_sidestep,12.506, shorty_firegun_right, // frame 4 ai_sidestep,22.445, shorty_firegun_right, // frame 5 }; mmove_t shorty_move_rsd_tg_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_rsd_tg_run, NULL}; //mmove_t shorty_move_lsd_tg_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_rsd_tg_run, NULL}; mframe_t shorty_frames_lsd_hmg_run[] = { ai_sidestep,-17.749, shorty_firegun_left, // frame 0 ai_sidestep, -7.890, NULL, // frame 1 ai_sidestep,-32.494, shorty_firegun, // frame 2 ai_sidestep,-13.723, NULL, // frame 3 ai_sidestep,-17.575, shorty_firegun, // frame 4 ai_sidestep,-18.599, NULL, // frame 5 }; mmove_t shorty_move_lsd_hmg_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_lsd_hmg_run, NULL}; //mmove_t shorty_move_rsd_hmg_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_lsd_hmg_run, NULL}; mframe_t shorty_frames_rsd_hmg_run[] = { ai_sidestep,16.578, shorty_firegun_right, // frame 0 ai_sidestep, 6.597, NULL, // frame 1 ai_sidestep,31.200, shorty_firegun, // frame 2 ai_sidestep,16.163, NULL, // frame 3 ai_sidestep,12.506, shorty_firegun, // frame 4 ai_sidestep,22.445, NULL, // frame 5 }; mmove_t shorty_move_rsd_hmg_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_rsd_hmg_run, NULL}; //mmove_t shorty_move_lsd_hmg_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_rsd_hmg_run, NULL}; mframe_t shorty_frames_lsd_bazooka_run[] = { ai_sidestep,-17.749, shorty_firegun_left, // frame 0 ai_sidestep, -7.890, NULL, // frame 1 ai_sidestep,-32.494, NULL, // frame 2 ai_sidestep,-13.723, NULL, // frame 3 ai_sidestep,-17.575, NULL, // frame 4 ai_sidestep,-18.599, NULL, // frame 5 }; mmove_t shorty_move_lsd_bazooka_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_lsd_bazooka_run, NULL}; //mmove_t shorty_move_rsd_bazooka_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_lsd_bazooka_run, NULL}; mframe_t shorty_frames_rsd_bazooka_run[] = { ai_sidestep,16.578, shorty_firegun_right, // frame 0 ai_sidestep, 6.597, NULL, // frame 1 ai_sidestep,31.200, NULL, // frame 2 ai_sidestep,16.163, NULL, // frame 3 ai_sidestep,12.506, NULL, // frame 4 ai_sidestep,22.445, NULL, // frame 5 }; mmove_t shorty_move_rsd_bazooka_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_rsd_bazooka_run, NULL}; //mmove_t shorty_move_lsd_bazooka_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_rsd_bazooka_run, NULL}; mframe_t shorty_frames_lsd_grenade_run[] = { ai_sidestep,-17.749, shorty_firegun_left, // frame 0 ai_sidestep, -7.890, NULL, // frame 1 ai_sidestep,-32.494, NULL, // frame 2 ai_sidestep,-13.723, NULL, // frame 3 ai_sidestep,-17.575, NULL, // frame 4 ai_sidestep,-18.599, NULL, // frame 5 }; mmove_t shorty_move_lsd_grenade_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_lsd_grenade_run, NULL}; //mmove_t shorty_move_rsd_grenade_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_lsd_grenade_run, NULL}; mframe_t shorty_frames_rsd_grenade_run[] = { ai_sidestep,16.578, shorty_firegun_right, // frame 0 ai_sidestep, 6.597, NULL, // frame 1 ai_sidestep,31.200, NULL, // frame 2 ai_sidestep,16.163, NULL, // frame 3 ai_sidestep,12.506, NULL, // frame 4 ai_sidestep,22.445, NULL, // frame 5 }; mmove_t shorty_move_rsd_grenade_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_rsd_grenade_run, NULL}; //mmove_t shorty_move_lsd_grenade_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_rsd_grenade_run, NULL}; mframe_t shorty_frames_lsd_flamegun_run[] = { ai_sidestep,-17.749, shorty_firegun_left, // frame 0 ai_sidestep, -7.890, shorty_firegun_left, // frame 1 ai_sidestep,-32.494, shorty_firegun_left, // frame 2 ai_sidestep,-13.723, shorty_firegun_left, // frame 3 ai_sidestep,-17.575, shorty_firegun_left, // frame 4 ai_sidestep,-18.599, shorty_firegun_left, // frame 5 }; mmove_t shorty_move_lsd_flamegun_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_lsd_flamegun_run, NULL}; //mmove_t shorty_move_rsd_flamegun_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_lsd_flamegun_run, NULL}; mframe_t shorty_frames_rsd_flamegun_run[] = { ai_sidestep,16.578, shorty_firegun_right, // frame 0 ai_sidestep, 6.597, shorty_firegun_right, // frame 1 ai_sidestep,31.200, shorty_firegun_right, // frame 2 ai_sidestep,16.163, shorty_firegun_right, // frame 3 ai_sidestep,12.506, shorty_firegun_right, // frame 4 ai_sidestep,22.445, shorty_firegun_right, // frame 5 }; mmove_t shorty_move_rsd_flamegun_run = {FRAME_lsd_tg_run_01, FRAME_lsd_tg_run_06, shorty_frames_rsd_flamegun_run, NULL}; //mmove_t shorty_move_lsd_flamegun_run = {FRAME_rsd_tg_run_01, FRAME_rsd_tg_run_06, shorty_frames_rsd_flamegun_run, NULL}; mframe_t shorty_frames_lsd_shg_run[] = { ai_sidestep,- 24.221*0.75, NULL, // frame 0 ai_sidestep,- 20.466*0.75, shorty_firegun_left, // frame 1 ai_sidestep,- 32.136*0.75, NULL, // frame 2 ai_sidestep,- 39.252*0.75, shorty_shotgun_reload, // frame 3 ai_sidestep,- 29.464*0.75, NULL, // frame 4 ai_sidestep,- 23.279*0.75, NULL, // frame 5 }; //mmove_t shorty_move_lsd_shg_run = {FRAME_rsd_shg_run_01, FRAME_rsd_shg_run_06, shorty_frames_lsd_shg_run, NULL}; mmove_t shorty_move_rsd_shg_run = {FRAME_lsd_shg_run_01, FRAME_lsd_shg_run_06, shorty_frames_lsd_shg_run, NULL}; mframe_t shorty_frames_rsd_shg_run[] = { ai_sidestep, 26.812*0.75, NULL, // frame 0 ai_sidestep, 18.773*0.75, shorty_firegun_right, // frame 1 ai_sidestep, 34.600*0.75, NULL, // frame 2 ai_sidestep, 36.035*0.75, shorty_shotgun_reload, // frame 3 ai_sidestep, 31.354*0.75, NULL, // frame 4 ai_sidestep, 23.697*0.75, NULL, // frame 5 }; //mmove_t shorty_move_rsd_shg_run = {FRAME_lsd_shg_run_01, FRAME_lsd_shg_run_06, shorty_frames_rsd_shg_run, NULL}; mmove_t shorty_move_lsd_shg_run = {FRAME_rsd_shg_run_01, FRAME_rsd_shg_run_06, shorty_frames_rsd_shg_run, NULL}; //================================================================================================================ // created moves mframe_t shorty_frames_avoid_walk[] = { ai_turn, 6.758, NULL, // frame 0 ai_turn, 5.223, NULL, // frame 1 ai_turn, 4.615, NULL, // frame 2 ai_turn, 14.711, NULL, // frame 3 ai_turn, 5.692, NULL, // frame 4 ai_turn, 7.645, NULL, // frame 5 ai_turn, 12.492, NULL, // frame 6 ai_turn, 6.806, NULL, // frame 7 ai_turn, 12.816, NULL, // frame 8 ai_turn, 12.048, NULL, // frame 9 }; mmove_t shorty_move_avoid_walk = {FRAME_walk_gdown_01, FRAME_walk_gdown_10, shorty_frames_avoid_walk, AI_EndAttack}; mframe_t shorty_frames_avoid_crouch_walk[] = { ai_turn, 5.383, NULL, // frame 0 ai_turn, 5.466, NULL, // frame 1 ai_turn, 3.693, NULL, // frame 2 ai_turn, 5.865, NULL, // frame 3 ai_turn, 13.852, NULL, // frame 4 ai_turn, 6.698, NULL, // frame 5 ai_turn, 3.743, NULL, // frame 6 }; mmove_t shorty_move_avoid_crouch_walk = {FRAME_crouch_walk_01, FRAME_crouch_walk_07, shorty_frames_avoid_crouch_walk, AI_EndAttack}; mframe_t shorty_frames_walk_gdownFLASHLIGHT[] = { ai_runFLASHLIGHT, 6.758, NULL, // frame 0 ai_runFLASHLIGHT, 5.223, NULL, // frame 1 ai_runFLASHLIGHT, 4.615, NULL, // frame 2 ai_runFLASHLIGHT, 14.711, AI_EndRun, // frame 3 ai_runFLASHLIGHT, 5.692, NULL, // frame 4 ai_runFLASHLIGHT, 7.645, NULL, // frame 5 ai_runFLASHLIGHT, 12.492, AI_EndRun, // frame 6 ai_runFLASHLIGHT, 6.806, NULL, // frame 7 ai_runFLASHLIGHT, 12.816, NULL, // frame 8 ai_runFLASHLIGHT, 12.048, NULL, // frame 9 }; mmove_t shorty_move_walk_gdownFLASHLIGHT = {FRAME_walk_gdown_01, FRAME_walk_gdown_10, shorty_frames_walk_gdownFLASHLIGHT, AI_EndRun }; mframe_t shorty_frames_avoid_run[] = { ai_turn, 26.748, NULL, // frame 0 ai_turn, 17.188, NULL, // frame 1 ai_turn, 31.486, NULL, // frame 2 ai_turn, 31.052, NULL, // frame 3 ai_turn, 23.944, NULL, // frame 4 ai_turn, 24.549, NULL, // frame 5 }; mmove_t shorty_move_avoid_run = {FRAME_run_gun_down_01, FRAME_run_gun_down_06, shorty_frames_avoid_run, AI_EndAttack}; mframe_t shorty_frames_avoid_reverse_walk[] = { ai_turn, -7.640, NULL, // frame 5 ai_turn, -8.913, NULL, // frame 4 ai_turn, -4.200, NULL, // frame 3 ai_turn, -3.111, NULL, // frame 2 ai_turn, -6.504, NULL, // frame 1 ai_turn, -3.636, NULL, // frame 0 }; mmove_t shorty_move_avoid_reverse_walk = {FRAME_walk_gdown_06, FRAME_walk_gdown_01, shorty_frames_avoid_reverse_walk, AI_EndAttack}; mframe_t shorty_frames_avoid_reverse_run[] = { ai_turn, - 24.549, NULL, // frame 5 ai_turn, - 23.944, NULL, // frame 4 ai_turn, - 31.052, NULL, // frame 3 ai_turn, - 31.486, NULL, // frame 2 ai_turn, - 17.188, NULL, // frame 1 ai_turn, - 26.748, NULL, // frame 0 }; mmove_t shorty_move_avoid_reverse_run = {FRAME_run_gun_down_06, FRAME_run_gun_down_03, shorty_frames_avoid_reverse_run, AI_EndAttack}; mframe_t shorty_frames_walk_dokey[] = { ai_runDOKEY, 6.758, EP_ReachedDoKey, // frame 0 ai_runDOKEY, 5.223, EP_ReachedDoKey, // frame 1 ai_runDOKEY, 4.615, EP_ReachedDoKey, // frame 2 ai_runDOKEY, 14.711, EP_ReachedDoKey, // frame 3 ai_runDOKEY, 5.692, EP_ReachedDoKey, // frame 4 ai_runDOKEY, 7.645, EP_ReachedDoKey, // frame 5 ai_runDOKEY, 12.492, EP_ReachedDoKey, // frame 6 ai_runDOKEY, 6.806, EP_ReachedDoKey, // frame 7 ai_runDOKEY, 12.816, EP_ReachedDoKey, // frame 8 ai_runDOKEY, 12.048, EP_ReachedDoKey, // frame 9 }; mmove_t shorty_move_walk_dokey = {FRAME_walk_gdown_01, FRAME_walk_gdown_10, shorty_frames_walk_dokey, EP_ReachedDoKey}; mframe_t shorty_frames_crch_dokey[] = { ai_stand, 0.000, NULL, // frame 0 ai_stand, 0.000, NULL, // frame 1 ai_stand, 0.000, NULL, // frame 2 ai_stand, 0.000, NULL, // frame 3 ai_stand, 0.000, NULL, // frame 4 ai_stand, 0.000, NULL, // frame 5 ai_stand, 0.000, NULL, // frame 6 ai_stand, 0.000, NULL, // frame 7 ai_stand, 0.000, NULL, // frame 8 ai_stand, 0.000, NULL, // frame 9 ai_stand, 0.000, NULL, // frame 10 ai_stand, 0.000, NULL, // frame 11 ai_stand, 0.000, NULL, // frame 12 ai_stand, 0.000, NULL, // frame 13 ai_stand, 0.000, NULL, // frame 14 ai_stand, 0.000, NULL, // frame 15 }; mmove_t shorty_move_crch_dokey = {FRAME_crch_astand_01, FRAME_crch_astand_16, shorty_frames_crch_dokey, EP_EndDoKey}; /* custom moves to allow hmg sound to and visuals to behave as player hmg */ mframe_t shorty_frames_hmg_shoot2[] = { ai_charge, 0.000, NULL, // frame 0 ai_charge, 0.000, NULL, // frame 1 ai_charge, 0.000, NULL, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, shorty_hmg_avoid, // frame 4 }; mmove_t shorty_move_hmg_shoot2 = {FRAME_hmg_std_01, FRAME_hmg_std_05, shorty_frames_hmg_shoot2, AI_EndAttack}; mframe_t shorty_frames_walk_hmg_sht2[] = { ai_turn, 7.963, NULL, // frame 0 ai_turn, 3.735, NULL, // frame 1 ai_turn, 9.088, NULL, // frame 2 ai_turn, 11.945, NULL, // frame 3 ai_turn, 6.984, NULL, // frame 4 ai_turn, 3.927, NULL, // frame 5 ai_turn, 16.424, NULL, // frame 6 ai_turn, 4.464, NULL, // frame 7 ai_turn, 15.347, NULL, // frame 8 ai_turn, 8.590, shorty_hmg_avoid, // frame 9 }; mmove_t shorty_move_walk_hmg_sht2 = {FRAME_hmg_wlk_01, FRAME_hmg_wlk_10, shorty_frames_walk_hmg_sht2, AI_EndAttack}; mframe_t shorty_frames_run_hmg_sht2[] = { ai_charge, 18.527, NULL, // frame 0 ai_charge, 5.820, NULL, // frame 1 ai_charge, 38.453, NULL, // frame 2 ai_charge, 6.628, NULL, // frame 3 ai_charge, 22.021, NULL, // frame 4 ai_charge, 14.366, shorty_hmg_avoid, // frame 5 }; mmove_t shorty_move_run_hmg_sht2 = {FRAME_hmg_run_01, FRAME_hmg_run_06, shorty_frames_run_hmg_sht2, AI_EndAttack}; mframe_t shorty_frames_bazooka_shoot2[] = { ai_charge, 0.000, NULL, // frame 0 ai_charge, 0.000, NULL, // frame 1 ai_charge, 0.000, NULL, // frame 2 ai_charge, 0.000, NULL, // frame 3 ai_charge, 0.000, NULL, // frame 4 }; mmove_t shorty_move_bazooka_shoot2 = {FRAME_hmg_std_01, FRAME_hmg_std_05, shorty_frames_bazooka_shoot2, AI_EndAttack}; mframe_t shorty_frames_walk_bazooka_shoot2[] = { ai_turn, 7.963, NULL, // frame 0 ai_turn, 3.735, NULL, // frame 1 ai_turn, 9.088, NULL, // frame 2 ai_turn, 11.945, NULL, // frame 3 ai_turn, 6.984, NULL, // frame 4 ai_turn, 3.927, NULL, // frame 5 ai_turn, 16.424, NULL, // frame 6 ai_turn, 4.464, NULL, // frame 7 ai_turn, 15.347, NULL, // frame 8 ai_turn, 8.590, NULL, // frame 9 }; mmove_t shorty_move_walk_bazooka_shoot2 = {FRAME_hmg_wlk_01, FRAME_hmg_wlk_10, shorty_frames_walk_bazooka_shoot2, AI_EndAttack}; mframe_t shorty_frames_run_bazooka_shoot2[] = { ai_charge, 18.527, NULL, // frame 0 ai_charge, 5.820, NULL, // frame 1 ai_charge, 38.453, NULL, // frame 2 ai_charge, 6.628, NULL, // frame 3 ai_charge, 22.021, NULL, // frame 4 ai_charge, 14.366, NULL, // frame 5 }; mmove_t shorty_move_run_bazooka_shoot2 = {FRAME_hmg_run_01, FRAME_hmg_run_06, shorty_frames_run_bazooka_shoot2, AI_EndAttack};