kingpin-sdk/gamesrc/ep_steeltown.c

1199 lines
27 KiB
C
Raw Normal View History

2000-03-27 00:00:00 +00:00
// STEELTOWN
#include "g_local.h"
#include "voice_punk.h"
#include "voice_bitch.h"
qboolean ProcessSteeltownMomo (edict_t *self, edict_t *other);
qboolean ProcessKroker (edict_t *self, edict_t *player, cast_memory_t *mem);
qboolean ProcessKids (edict_t *self, edict_t *player, cast_memory_t *mem);
qboolean ProcessSteeltownBambi (edict_t *self, edict_t *player, cast_memory_t *mem);
qboolean EP_Steeltown_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem )
{
if (self->name_index == NAME_DAVID && other->client)
{
if (other->client && (mem->memory_type == MEMORY_TYPE_ENEMY) )
{ // give them a chance to make friends if they holster
self->s.model_parts[PART_GUN].invisible_objects = 0;
self->s.model_parts[PART_GUN2].invisible_objects = 0;
}
}
if (self->name_index == NAME_PETE)
{
if (other->client && (mem->memory_type == MEMORY_TYPE_ENEMY) /*&& !(other->client->pers.weapon)*/)
{ // give them a chance to make friends if they holster
self->enemy = NULL;
// make them a neutral instead of enemy
AI_RemoveFromMemory( self, mem );
AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
mem->flags &= ~MEMORY_HOSTILE_ENEMY;
}
// ignore them
return true;
}
if (self->name_index == NAME_MOMO && other->client)
{
if (mem->timestamp < (level.time - 8))
{ // haven't seen them for a while
other->episode_flags &= ~EP_Steeltown_MOMO_ASKED_MONEY;
// mem->flags &= ~MEMORY_LASTWARNING;
}
if ((mem->memory_type == MEMORY_TYPE_ENEMY) /*&& !other->client->pers.weapon*/)
{ // give them a chance to make friends if they holster
self->enemy = NULL;
// make them a neutral instead of enemy
AI_RemoveFromMemory( self, mem );
AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
mem->flags &= ~MEMORY_HOSTILE_ENEMY;
}
return true;
}
if ((self->name_index >= NAME_KID_1 && self->name_index <= NAME_KID_8) && other->client)
{
if ( !(other->client->pers.holsteredweapon) )
{
mem->flags |= MEMORY_AFRAID;
}
else
{
self->cast_info.aiflags &= ~AI_NO_TALK;
mem->flags &= ~MEMORY_AFRAID;
}
if ((mem->memory_type == MEMORY_TYPE_ENEMY) )
{
self->enemy = NULL;
// make them a neutral instead of enemy
AI_RemoveFromMemory( self, mem );
AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
mem->flags &= ~MEMORY_HOSTILE_ENEMY;
}
return true;
}
if (self->name_index == NAME_KROKER && other->client)
{
if ((mem->memory_type == MEMORY_TYPE_ENEMY) )//&& !(other->episode_flags & EP_Steeltown_KROKER_BOLT) /*&& !other->client->pers.weapon*/)
{ // give them a chance to make friends if they holster
self->enemy = NULL;
// make them a neutral instead of enemy
AI_RemoveFromMemory( self, mem );
AI_AddToMemory( self, mem, MEMORY_TYPE_NEUTRAL );
mem->flags &= ~MEMORY_HOSTILE_ENEMY;
mem->flags |= MEMORY_ASSHOLE;
return true;
}
else if (other->episode_flags & EP_Steeltown_KROKER_BOLT)
return false;
else
return true;
}
return false;
}
qboolean EP_Steeltown_CastUse (edict_t *self, edict_t *other, edict_t *activator)
{
return false;
}
qboolean EP_Steeltown_EventSpeech (edict_t *self, edict_t *other, int saywhat)
{
cast_memory_t *mem;
mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
switch (saywhat)
{
case say_neutral:
if ((self->name_index == NAME_BAMBI) && other->client)
{
return (ProcessSteeltownBambi (self, other, mem));
}
if ((self->name_index == NAME_MOMO)
&& (other->client))
{
return (ProcessSteeltownMomo (self, other));
}
if (self->name_index == NAME_PETE && other->client)
{
Voice_Random (self, other, steeltown_pete, 4);
return true;
}
if (self->name_index == NAME_MATHEW && other->client)
{
if (!(other->episode_flags & EP_Steeltown_MATHEW_CLUE1))
{
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MATHEW_CLUE1);
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MATHEW_LINE1);
Voice_Specific (self, other, steeltown_mathew, 0);
}
else if (!(other->episode_flags & EP_Steeltown_MATHEW_CLUE2))
{
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MATHEW_CLUE2);
Voice_Specific (self, other, steeltown_mathew, 1);
}
else
{
Voice_Random (self, other, &steeltown_mathew[2], 4);
other->episode_flags = other->client->pers.episode_flags &= ~EP_Steeltown_MATHEW_CLUE1;
other->episode_flags = other->client->pers.episode_flags &= ~EP_Steeltown_MATHEW_CLUE2;
}
return true;
}
if (self->name_index == NAME_BRITTANY && other->client)
{
if (!(other->episode_flags & EP_Steeltown_BRITTANY_CLUE1))
{
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_BRITTANY_CLUE1);
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_BRITTANY_LINE1);
Voice_Specific (self, other, steeltown_brittany, 0);
}
else
{
Voice_Random (self, other, &steeltown_brittany[4], 3);
other->episode_flags = other->client->pers.episode_flags &= ~EP_Steeltown_BRITTANY_CLUE1;
}
return true;
}
if (self->name_index == NAME_KROKER && other->client)
{
return (ProcessKroker (self, other, mem));
}
if ((self->name_index >= NAME_KID_1 && self->name_index <= NAME_KID_8) && other->client)
{
return (ProcessKids (self, other, mem));
}
return false;
break;
case say_hostile:
if ((self->name_index == NAME_BAMBI) && other->client)
{
return (ProcessSteeltownBambi (self, other, mem));
}
if (self->name_index == NAME_MOMO && other->client)
{
return (ProcessSteeltownMomo (self, other));
}
if (self->name_index == NAME_MATHEW && other->client)
{
if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
{
mem = level.global_cast_memory [self->character_index][other->character_index];
mem->flags &= ~MEMORY_ASSHOLE;
Voice_Random (self, other, &steeltown_mathew[2], 4);
return true;
}
else
{
// just do a random curse at the player
Voice_Random (self, other, &steeltown_mathew[6], 3);
return true;
}
return true;
}
if (self->name_index == NAME_BRITTANY && other->client)
{
if (other->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
{
mem = level.global_cast_memory [self->character_index][other->character_index];
mem->flags &= ~MEMORY_ASSHOLE;
Voice_Random (self, other, &steeltown_brittany[4], 3);
return true;
}
else
{
// just do a random curse at the player
Voice_Random (self, other, &steeltown_brittany[1], 3);
return true;
}
return true;
}
if (self->name_index == NAME_PETE && other->client)
{
Voice_Random (self, other, &steeltown_pete[4], 4);
return true;
}
if (self->name_index == NAME_KROKER && other->client)
{
return (ProcessKroker (self, other, mem));
}
if ((self->name_index >= NAME_KID_1 && self->name_index <= NAME_KID_8) && other->client)
{
return (ProcessKids (self, other, mem));
}
return false;
break;
}
return false;
}
void EP_Steeltown_ItemPickup ( edict_t *self, edict_t *other )
{
}
// EP_Steeltown_Script
void EP_Steeltown_Script( edict_t *ent, char *scriptname )
{
}
extern mmove_t runt_move_walk_dokey;
extern mmove_t runt_move_crch_dokey;
qboolean ProcessSteeltownBambi (edict_t *self, edict_t *player, cast_memory_t *mem)
{
if (mem->flags & MEMORY_ASSHOLE)
{
if (player->client->ps.stats[STAT_HUD_SELF_TALK] == TT_POSITIVE)
{
mem->flags &= ~MEMORY_ASSHOLE;
if ((player->episode_flags & EP_Steeltown_DAVID_DEAD) || (player->episode_flags & EP_Steeltown_DAVID_SAY1))
Voice_Random (self, player, &steeltown_bambi[12], 3);
else if (player->episode_flags & EP_Steeltown_KIDS_CLUE)
Voice_Random (self, player, &steeltown_bambi[1], 3);
return true;
}
else
{
// just do a random curse at the player
Voice_Random (self, player, &steeltown_bambi[7], 3);
return true;
}
}
else
{
if (player->episode_flags & EP_Steeltown_BAMBI_DONE)
{
Voice_Random (self, player, &steeltown_bambi[12], 3);
return true;
}
else if (player->episode_flags & EP_Steeltown_DAVID_DEAD)
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_BAMBI_DONE);
Voice_Specific (self, player, steeltown_bambi, 11);
{
int index;
gitem_t *item;
item = FindItem ("Office_Key");
index = ITEM_INDEX (item);
player->client->pers.inventory[ index ] = 1;
// show icon and name on status bar
player->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
player->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
player->client->pickup_msg_time = level.time + 5.5;
}
return true;
}
else if (player->episode_flags & EP_Steeltown_DAVID_SAY3)
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_BAMBI_DONE);
Voice_Specific (self, player, steeltown_bambi, 10);
{
int index;
gitem_t *item;
item = FindItem ("Office_Key");
index = ITEM_INDEX (item);
player->client->pers.inventory[ index ] = 1;
// show icon and name on status bar
player->client->ps.stats[STAT_PICKUP_ICON] = gi.imageindex(item->icon);
player->client->ps.stats[STAT_PICKUP_STRING] = CS_ITEMS+index;
player->client->pickup_msg_time = level.time + 5.5;
}
return true;
}
else if (!(player->episode_flags & EP_Steeltown_BAMBI_LINE1))
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_BAMBI_LINE1);
Voice_Specific (self, player, steeltown_bambi, 0);
}
else
{
// go find my brother
Voice_Random (self, player, &steeltown_bambi[4], 3);
}
return true;
}
}
qboolean ProcessKids (edict_t *self, edict_t *player, cast_memory_t *mem)
{
qboolean runaway = false;
if (mem->flags & MEMORY_ASSHOLE)
{
// RUN AWAY
runaway = true;
Voice_Random (self, player, &steeltown_kids[8] , 4);
}
else if (!(self->episode_flags & EP_Steeltown_KIDS_CLUE))
{
if (!(player->episode_flags & EP_Steeltown_KIDS_CLUE1))
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KIDS_CLUE1);
Voice_Specific (self, player, steeltown_kids, 6);
}
else if (!(player->episode_flags & EP_Steeltown_KIDS_CLUE2))
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KIDS_CLUE2);
Voice_Specific (self, player, steeltown_kids, 3);
}
else
Voice_Random (self, player, steeltown_kids, 8);
return true;
}
else
runaway = true;
//
if (runaway)
{
{
#define MAXCHOICES 8
edict_t *ent = NULL;
int num_choices = 0;
edict_t *choice[MAXCHOICES];
int rval;
float dist[MAXCHOICES];
while(1)
{
ent = G_Find (ent, FOFS(classname), "misc_steeltown_afraid");
if (!ent)
break;
if ((dist[num_choices] = VectorDistance( ent->s.origin, self->s.origin )) > 384)
choice[num_choices++] = ent;
if (num_choices == MAXCHOICES)
break;
}
if (!num_choices)
{
// gi.dprintf( "AI: can't find a misc_skidrow_afraid\n");
mem->flags &= ~MEMORY_AFRAID;
}
else if (self->groundentity)
{
// gi.dprintf( "AI: Going to misc_skidrow_afraid\n");
// rval = rand() % num_choices;
{
int i;
float olddist = 0;
for (i=0; i<num_choices; i++)
{
if (dist[i] > olddist)
{
rval = i;
olddist = dist[i];
}
}
}
if (!(choice[rval]->cast_info.aiflags & AI_GOAL_RUN))
Voice_Specific( self, player, specific, 25 );
choice[rval]->cast_info.aiflags |= AI_GOAL_RUN;
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
self->goal_ent = choice[rval];
self->cast_info.aiflags |= AI_GOAL_IGNOREENEMY;
self->cast_info.currentmove = self->cast_info.move_run;
}
}
return true;
}
return true;
}
qboolean ProcessKroker (edict_t *self, edict_t *player, cast_memory_t *mem)
{
if (mem->flags & MEMORY_ASSHOLE)
{
edict_t *dest = NULL;
edict_t *ent = NULL;
// if ((player->episode_flags & EP_Steeltown_KROKER_SAY))
if ((player->episode_flags & EP_Steeltown_KROKER_BOLT))
{
AI_MakeEnemy(self, player, 0);
return false;
}
// dont shoot let me open the safe
Voice_Specific (self, player, steeltown_kroker, 0);
ent = G_Find (NULL, FOFS (targetname), "safe_door");
if (ent)
{
if (ent->key == -1)
{
dest = G_Find (NULL, FOFS (targetname), ent->target); // ai_safespot
self->goal_ent = dest;
self->cast_info.currentmove = &runt_move_walk_dokey; // this should be called dokey
// make the guns invisible
self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
}
else
{
// the safe is open
// player must have met up with him again just make him hostile
AI_MakeEnemy(self, player, 0);
}
}
else
{
gi.dprintf ("FIXME: failed to find safe_door\n");
}
}
else
{
if (!(player->episode_flags & EP_Steeltown_KROKER_SAY))
{
Voice_Specific (self, player, steeltown_kroker, 1);
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KROKER_SAY);
return true;
}
else
{
AI_MakeEnemy(self, player, 0);
return true;
}
}
return false;
}
void Resp_SteeltownMomo_GotMoney ( edict_t *self, edict_t *other, response_t response )
{
cast_memory_t *mem;
if (self->episode_flags & EP_Steeltown_MOMO_TOOK_MONEY)
return;
mem = level.global_cast_memory[ other->character_index ][ self->character_index ];
if (response == resp_yes)
{
Voice_Player_Specific(self, TT_YES);
Voice_Random (self, other, player_money_yes, NUM_PLAYER_MONEY_YES); // yes
}
else if (response == resp_no)
{
Voice_Player_Specific (self, TT_NO);
Voice_Random (self, other, player_money_no, NUM_PLAYER_MONEY_NO); // no
}
self->response_ent = other;
self->last_response_time = level.time;
self->last_response = response;
}
// generic process for hostile or neutral momo
qboolean ProcessSteeltownMomo (edict_t *self, edict_t *other)
{
cast_memory_t *mem;
mem = level.global_cast_memory[ self->character_index ][ other->character_index ];
if (mem->flags & MEMORY_LASTWARNING)
{
Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
return true;
}
if (other->episode_flags & EP_Steeltown_MOMO_TOOK_MONEY)
{
// Ridah, 5-8-99, we've already taken their money, so say one of the following..
if (!(mem->flags & MEMORY_ASSHOLE))
Voice_Random ( self, other, &momo_specific[12], 2); // so what's it gonna be... in or out?
else // they've cussed us, don't act all happy to see them
Voice_Random ( self, other, &momo_specific[13], 2); // get the fuck out of my foyer
return true;
}
if (!(other->episode_flags & EP_Steeltown_MOMO_FIRST_TIME))
{
Voice_Specific (self, other, momo_specific, 18); // welcome.wav
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_FIRST_TIME);
return true;
}
// Ridah, 5-8-99, I changed this so it clears this flag in EP_CastSight() if Momo sees you after not having seen you for a while
if (!(other->episode_flags & EP_Steeltown_MOMO_ASKED_MONEY))
{
// note to Rafael: you can use "inc" for anything.. usually used to count events
if (!mem->inc)
{
if (!( mem->flags & MEMORY_ASSHOLE))
{
Voice_Random (self, other, &momo_specific[1], 3); // 10 dollar cover charge
mem->inc = 1;
}
else
{
Voice_Specific (self, other, momo_specific, 5); // now it's 20 bucks!
mem->inc = 2;
}
}
else
{
Voice_Specific (self, other, momo_specific, 9); // your back
}
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_ASKED_MONEY);
mem->response = Resp_SteeltownMomo_GotMoney;
return true;
}
// have they responded yet?
else if ( (other->response_ent == self)
&& (other->last_response_time > (level.time - 5)))
{
if (other->last_response == resp_yes)
{
edict_t *door = NULL;
int cost;
if ( mem->flags & MEMORY_ASSHOLE)
{
if (mem->inc < 3)
cost = 20;
else
cost = 30;
}
else
{
cost = 10;
}
// have we really have money to give?
if (other->client->pers.currentcash >= cost)
{
other->client->pers.currentcash -= cost;
self->currentcash += cost;
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_TOOK_MONEY);
// TBD: at this point need to have momo walk away to a path corner cast
Voice_Specific( self, other, &momo_specific[0], 10 ); // go on in
// JOSEPH 9-MAR-99
// in case there's more than one door
{ // unlock the door for player
// Find target door
edict_t *e;
int i;
for (i=1, e=g_edicts+i ; i < globals.num_edicts ; i++,e++)
{
if ((e->targetname) && (!strcmp(e->targetname, "bardoor_st")))
{
// Unlock target door
if (e->key == -1)
{
e->key = 0;
e->targetname = NULL;
}
}
}
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOMO_TOOK_MONEY);
}
// END JOSEPH
}
else
{
// don't have money to give
Voice_Random( self, other, &momo_specific[7], 2 ); // see me later when you got the money
}
}
else // they said no
{
Voice_Random( self, other, &momo_specific[13], 3 );
}
other->last_response_time = 0; // so we don't process this response again
mem->response = NULL;
other->response_ent = NULL;
return true;
}
else
{
if (mem->flags & MEMORY_ASSHOLE)
{
if (!(mem->flags & MEMORY_UPSET))
{
mem->flags |= MEMORY_UPSET;
if (mem->inc < 3)
{
Voice_Specific (self, other, momo_specific, 5);
}
else // 30 bucks for you now!
{
Voice_Specific (self, other, momo_specific, 6);
}
}
else
{
Voice_Random (self, other, &momo_specific[12], 4);
// This needs to be here, or Momo will never take the money when mad
if (momo_specific[12].last_played == level.time)
{ // we just asked them if they wanna come in, so let them respond
mem->response = Resp_SteeltownMomo_GotMoney;
}
}
}
else
{
Voice_Random (self, other, &momo_specific[12], 5);
if (momo_specific[12].last_played == level.time)
{ // we just asked them if they wanna come in, so let them respond
mem->response = Resp_SteeltownMomo_GotMoney;
}
}
}
return true;
}
int EP_Steeltown_HiredGuysFlags (edict_t *player, edict_t *self)
{
if (self->name_index == NAME_DAVID)
{
if (player->episode_flags & EP_Steeltown_DAVID_SAY3)
{
if (!(player->episode_flags & EP_Steeltown_DAVID_HIRED))
{
cast_memory_t *cast_memory;
cast_memory = level.global_cast_memory[self->character_index][player->character_index];
cast_memory->flags |= MEMORY_HIRED;
cast_memory->flags |= MEMORY_HIRE_FIRST_TIME;
cast_memory->flags |= MEMORY_HIRE_ASK;
self->leader = player;
self->cast_info.aiflags |= AI_NOWALK_FACE;
self->order = ORDER_FOLLOWME;
self->order_timestamp = level.time;
player->client->pers.friends++;
self->spawnflags &= ~2;
self->s.model_parts[PART_GUN].invisible_objects = 0;
self->s.model_parts[PART_GUN2].invisible_objects = 0;
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_HIRED);
}
return (1);
}
if (!(player->episode_flags & EP_Steeltown_DAVID_SAY1))
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_SAY1);
Voice_Specific (self, player, steeltown_david, 0);
return (0);
}
else if (!(player->episode_flags & EP_Steeltown_DAVID_SAY2))
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_SAY2);
Voice_Specific (self, player, steeltown_david, 1);
return (0);
}
else if (!(player->episode_flags & EP_Steeltown_DAVID_SAY3))
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_SAY3);
Voice_Specific (self, player, steeltown_david, 2);
return (0);
}
}
return (1);
}
void EP_SteeltownFlags (edict_t *self)
{
if (self->name_index == NAME_MOMO)
{
self->cast_info.aiflags |= AI_IMMORTAL;
self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
}
if (self->name_index == NAME_DAVID)
{
self->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
self->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
}
// David should have his weapons invisible till he gets hired
}
void EP_Steeltown_CheckMomo (edict_t *ent, cast_memory_t *mem)
{
if (ent->episode_flags & EP_Steeltown_MOMO_ASKED_MONEY)
mem->inc++;
}
qboolean EP_Steeltown_DoKey (edict_t *self, edict_t *other)
{
if (other->name_index == NAME_DAVID && self->client)
return true;
else
return false;
}
extern mmove_t punk_move_walk_dokey;
extern mmove_t punk_move_crch_dokey;
extern mmove_t runt_move_walk_dokey;
extern mmove_t runt_move_crch_dokey;
extern mmove_t bitch_move_walk_dokey;
extern mmove_t thug_move_walk_dokey;
extern mmove_t thug_move_crch_dokey;
void EP_Steeltown_Check_DoKey (edict_t *self, edict_t *ent)
{
edict_t *David;
edict_t *dest;
vec3_t vec;
float dist;
David = EP_GetCharacter (NAME_DAVID);
if (!ent)
return;
if (!(ent->targetname))
{
if (David)
{
self->cast_info.aiflags &= ~AI_DOKEY;
David->cast_info.aiflags &= ~AI_DOKEY;
}
return;
}
// its a safe and its locked
if (!strcmp (ent->targetname, "david_door") && ent->key == -1)
{
dest = G_Find (NULL, FOFS (targetname), ent->target); // ai_safespot
if (David && David->cast_info.aiflags & AI_DOKEY)
{
if (!(David->goal_ent) || !(David->enemy))
{
if (visible (David, dest))
{
VectorSubtract (David->s.origin, dest->s.origin, vec);
dist = VectorLength (vec);
if (dist < 384)
{
David->goal_ent = dest;
self->cast_info.aiflags &= ~AI_DOKEY;
David->cast_info.aiflags &= ~AI_DOKEY;
David->cast_info.currentmove = &punk_move_walk_dokey; // this should be called dokey
// make the guns invisible
//David->s.model_parts[PART_GUN].invisible_objects = (1<<0 | 1<<1);
//David->s.model_parts[PART_GUN2].invisible_objects = (1<<0 | 1<<1);
}
}
}
}
else
gi.dprintf ("there is no one to open the safe\n");
}
return;
}
void EP_Steeltown_ReachedDoKey (edict_t *self)
{
vec3_t vec;
float dist;
edict_t *dest;
VectorSubtract (self->s.origin, self->goal_ent->s.origin, vec);
dist = VectorLength (vec);
if (dist < 32)
{
if (self->name_index == NAME_KROKER)
{
self->cast_info.currentmove = &runt_move_crch_dokey;
}
else if (self->name_index == NAME_DAVID)
{
self->goal_ent = NULL;
dest = G_Find (NULL, FOFS (targetname), "trigger_david");
if (dest->use)
dest->use (dest, self, self);
self->cast_info.currentmove = &punk_move_crch_dokey;
}
}
}
void EP_Steeltown_EndDoKey (edict_t *self)
{
edict_t *dest = NULL;
edict_t *ent = NULL;
edict_t *player;
player = &g_edicts[1];
if (self->name_index == NAME_KROKER)
{
self->cast_info.currentmove = self->cast_info.move_run;
dest = G_Find (NULL, FOFS (targetname), "trigger_kroker");
if (dest->use)
dest->use (dest, self, self);
{
// bolt outta here
ent = G_Find (ent, FOFS(classname), "misc_kroker_afraid");
if (ent)
{
self->goal_ent = ent;
ent->cast_info.aiflags |= AI_GOAL_RUN;
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
self->cast_info.aiflags |= AI_GOAL_IGNOREENEMY;
self->cast_info.currentmove = self->cast_info.move_run;
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_KROKER_BOLT);
}
else
gi.dprintf ("didn't find misc_kroker_afraid\n");
}
}
else if (self->name_index == NAME_DAVID)
{
self->cast_info.currentmove = self->cast_info.move_run;
// gi.dprintf ("FIXME SOUND TODO %s: there you go easy money!\n", self->name);
// Voice_Specific (self, player, hiredguy_ask, 17);
// he's done so show the guns
//self->s.model_parts[PART_GUN].invisible_objects = 0;
//self->s.model_parts[PART_GUN2].invisible_objects = 0;
}
}
void EP_Steeltown_HiredGuysRegisterFlags (edict_t *ent, edict_t *other)
{
return;
}
void EP_Steeltown_SpecialEventDeath (edict_t *self)
{
edict_t *player;
player = &g_edicts[1];
if (self->name_index == NAME_DAVID && strstr (level.mapname, "steel3"))
{
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_DEAD);
if (player->episode_flags & EP_Steeltown_BAMBI_LINE1)
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_DEAD_A);
else
EP_Skidrow_Register_EPFLAG (player, EP_Steeltown_DAVID_DEAD_B);
gi.sound(player, CHAN_VOICE, gi.soundindex("scenaric/daviddead.wav"), 1, ATTN_NORM, 0);
}
}
/*QUAKED misc_steeltown_afraid (.5 .5 1) (-16 -16 -24) (16 16 48)
used by kids in the mill to run away
*/
void SP_misc_steeltown_afraid (edict_t *self)
{
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 48);
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
AI_Ent_droptofloor( self );
}
/*QUAKED misc_kroker_afraid (.5 .5 1) (-16 -16 -24) (16 16 48)
safe spot for kroker
*/
void SP_misc_kroker_afraid (edict_t *self)
{
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
self->movetype = MOVETYPE_NONE;
self->solid = SOLID_NOT;
VectorSet (self->mins, -16, -16, -24);
VectorSet (self->maxs, 16, 16, 48);
self->cast_info.aiflags |= AI_RUN_LIKE_HELL;
AI_Ent_droptofloor( self );
}
/*QUAKED ai_moker_notinoffice (.5 .5 1) ?
This will set the EP_Steeltown_MOKER_NOTINOFFICE flag
*/
void ai_moker_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
{
if (!(other->client))
return;
if (!(other->episode_flags & EP_Steeltown_MOKER_NOTINOFFICE))
{
EP_Skidrow_Register_EPFLAG (other, EP_Steeltown_MOKER_NOTINOFFICE);
gi.sound(other, CHAN_VOICE, gi.soundindex("scenaric/mokersnothere.wav"), 1, ATTN_NORM, 0);
}
// FIXME
// we need to play a wav file
}
void SP_moker_notinoffice ( edict_t *ent )
{
if (deathmatch->value)
{
G_FreeEdict(ent);
return;
}
ent->solid = SOLID_TRIGGER;
ent->touch = ai_moker_touch;
ent->svflags |= SVF_NOCLIENT;
gi.setmodel (ent, ent->model);
gi.linkentity (ent);
}
#include "ep_log.h"
extern int the_log_page;
void EP_Steeltown_Player_Log (edict_t *self, int page)
{
int len;
int i;
int cnt = 0;
int select = 0;
len = 0;
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
the_log_page += page;
if (the_log_page < 0)
the_log_page = 0;
else if (the_log_page >= NUM_ST_PLAYER_LOG)
the_log_page = 0;
for (i=1; i<NUM_ST_PLAYER_LOG; i++)
{
if (self->client->pers.episode_flags & ep_st_player_log[i].ep_flag)
cnt++;
if (cnt == the_log_page)
{
select = i;
break;
}
}
if (!page || !the_log_page)
for (i=0; i<NUM_ST_PLAYER_LOG; i++)
{
if (ep_st_player_log[i].new_clue == true)
{
select = i;
break;
}
}
if (cnt == 0)
{
the_log_page = 0;
strcpy (game.helpmessage1, " ");
if (ep_st_player_log[select].new_clue)
strcat (game.helpmessage1, "new entry");
strcpy (game.helpmessage2, ep_st_player_log[0].ep_text);
}
else
{
if (select == 0)
the_log_page = 0;
strcpy (game.helpmessage1, " ");
if (ep_st_player_log[select].new_clue)
strcat (game.helpmessage1, "new entry");
strcat (game.helpmessage2, ep_st_player_log[select].ep_text);
if (page)
gi.sound(self, CHAN_VOICE, gi.soundindex("world/pageturn.wav"), 1, ATTN_NONE, 0);
}
}
qboolean EP_Steeltown_Flash_Newflag (edict_t *self, int ep_flag)
{
int i;
qboolean gotone = false;
for (i=0; i<NUM_ST_PLAYER_LOG; i++)
{
if (ep_st_player_log[i].ep_flag == ep_flag)
{
ep_st_player_log[i].new_clue = true;
gotone = true;
}
else
ep_st_player_log[i].new_clue = false;
}
return (gotone);
}