kingpin-sdk/gamesrc/ai_runt_tables.h

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2000-03-27 00:00:00 +00:00
mframe_t runt_frames_amb_stand[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
ai_stand, 0.000, runt_talk_think, // frame 14
ai_stand, 0.000, runt_talk_think, // frame 15
ai_stand, 0.000, runt_talk_think, // frame 16
ai_stand, 0.000, runt_talk_think, // frame 17
ai_stand, 0.000, runt_talk_think, // frame 18
ai_stand, 0.000, runt_talk_think, // frame 19
};
mmove_t runt_move_amb_stand = {FRAME_amb_stand_01, FRAME_amb_stand_20, runt_frames_amb_stand, runt_end_stand};
mframe_t runt_frames_talk1[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
};
mmove_t runt_move_talk1 = {FRAME_talk1_01, FRAME_talk1_14, runt_frames_talk1, runt_end_stand};
mframe_t runt_frames_talk2[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
ai_stand, 0.000, runt_talk_think, // frame 14
ai_stand, 0.000, runt_talk_think, // frame 15
ai_stand, 0.000, runt_talk_think, // frame 16
ai_stand, 0.000, runt_talk_think, // frame 17
ai_stand, 0.000, runt_talk_think, // frame 18
ai_stand, 0.000, runt_talk_think, // frame 19
ai_stand, 0.000, runt_talk_think, // frame 20
ai_stand, 0.000, runt_talk_think, // frame 21
};
mmove_t runt_move_talk2 = {FRAME_talk2_01, FRAME_talk2_22, runt_frames_talk2, runt_end_stand};
mframe_t runt_frames_talk3[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
};
mmove_t runt_move_talk3 = {FRAME_talk3_01, FRAME_talk3_14, runt_frames_talk3, runt_end_stand};
mframe_t runt_frames_talk4[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
ai_stand, 0.000, runt_talk_think, // frame 14
ai_stand, 0.000, runt_talk_think, // frame 15
ai_stand, 0.000, runt_talk_think, // frame 16
ai_stand, 0.000, runt_talk_think, // frame 17
ai_stand, 0.000, runt_talk_think, // frame 18
ai_stand, 0.000, runt_talk_think, // frame 19
ai_stand, 0.000, runt_talk_think, // frame 20
ai_stand, 0.000, runt_talk_think, // frame 21
ai_stand, 0.000, runt_talk_think, // frame 22
};
mmove_t runt_move_talk4 = {FRAME_talk4_01, FRAME_talk4_23, runt_frames_talk4, runt_end_stand};
mframe_t runt_frames_talk5[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
ai_stand, 0.000, runt_talk_think, // frame 14
ai_stand, 0.000, runt_talk_think, // frame 15
ai_stand, 0.000, runt_talk_think, // frame 16
ai_stand, 0.000, runt_talk_think, // frame 17
ai_stand, 0.000, runt_talk_think, // frame 18
ai_stand, 0.000, runt_talk_think, // frame 19
ai_stand, 0.000, runt_talk_think, // frame 20
ai_stand, 0.000, runt_talk_think, // frame 21
ai_stand, 0.000, runt_talk_think, // frame 22
};
mmove_t runt_move_talk5 = {FRAME_talk5_01, FRAME_talk5_23, runt_frames_talk5, runt_end_stand};
mframe_t runt_frames_talk6[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
ai_stand, 0.000, runt_talk_think, // frame 14
ai_stand, 0.000, runt_talk_think, // frame 15
ai_stand, 0.000, runt_talk_think, // frame 16
ai_stand, 0.000, runt_talk_think, // frame 17
ai_stand, 0.000, runt_talk_think, // frame 18
ai_stand, 0.000, runt_talk_think, // frame 19
ai_stand, 0.000, runt_talk_think, // frame 20
ai_stand, 0.000, runt_talk_think, // frame 21
};
mmove_t runt_move_talk6 = {FRAME_talk6_01, FRAME_talk6_22, runt_frames_talk6, runt_end_stand};
mframe_t runt_frames_talk7[] =
{
ai_stand, 0.000, runt_talk_think, // frame 0
ai_stand, 0.000, runt_talk_think, // frame 1
ai_stand, 0.000, runt_talk_think, // frame 2
ai_stand, 0.000, runt_talk_think, // frame 3
ai_stand, 0.000, runt_talk_think, // frame 4
ai_stand, 0.000, runt_talk_think, // frame 5
ai_stand, 0.000, runt_talk_think, // frame 6
ai_stand, 0.000, runt_talk_think, // frame 7
ai_stand, 0.000, runt_talk_think, // frame 8
ai_stand, 0.000, runt_talk_think, // frame 9
ai_stand, 0.000, runt_talk_think, // frame 10
ai_stand, 0.000, runt_talk_think, // frame 11
ai_stand, 0.000, runt_talk_think, // frame 12
ai_stand, 0.000, runt_talk_think, // frame 13
ai_stand, 0.000, runt_talk_think, // frame 14
ai_stand, 0.000, runt_talk_think, // frame 15
ai_stand, 0.000, runt_talk_think, // frame 16
ai_stand, 0.000, runt_talk_think, // frame 17
ai_stand, 0.000, runt_talk_think, // frame 18
ai_stand, 0.000, runt_talk_think, // frame 19
ai_stand, 0.000, runt_talk_think, // frame 20
ai_stand, 0.000, runt_talk_think, // frame 21
ai_stand, 0.000, runt_talk_think, // frame 22
ai_stand, 0.000, runt_talk_think, // frame 23
ai_stand, 0.000, runt_talk_think, // frame 24
ai_stand, 0.000, runt_talk_think, // frame 25
ai_stand, 0.000, runt_talk_think, // frame 26
ai_stand, 0.000, runt_talk_think, // frame 27
ai_stand, 0.000, runt_talk_think, // frame 28
ai_stand, 0.000, runt_talk_think, // frame 29
ai_stand, 0.000, runt_talk_think, // frame 30
ai_stand, 0.000, runt_talk_think, // frame 31
ai_stand, 0.000, runt_talk_think, // frame 32
ai_stand, 0.000, runt_talk_think, // frame 33
ai_stand, 0.000, runt_talk_think, // frame 34
ai_stand, 0.000, runt_talk_think, // frame 35
};
mmove_t runt_move_talk7 = {FRAME_talk7_01, FRAME_talk7_36, runt_frames_talk7, runt_end_stand};
mframe_t runt_frames_talk8[] =
{
ai_stand, 0.000, NULL, // frame 0
ai_stand, 0.000, NULL, // frame 1
ai_stand, 0.000, NULL, // frame 2
ai_stand, 0.000, NULL, // frame 3
ai_stand, 0.000, NULL, // frame 4
ai_stand, 0.000, NULL, // frame 5
ai_stand, 0.000, NULL, // frame 6
ai_stand, 0.000, NULL, // frame 7
ai_stand, 0.000, NULL, // frame 8
ai_stand, 0.000, NULL, // frame 9
ai_stand, 0.000, NULL, // frame 10
ai_stand, 0.000, NULL, // frame 11
ai_stand, 0.000, NULL, // frame 12
ai_stand, 0.000, NULL, // frame 13
ai_stand, 0.000, NULL, // frame 14
ai_stand, 0.000, NULL, // frame 15
ai_stand, 0.000, NULL, // frame 16
ai_stand, 0.000, NULL, // frame 17
ai_stand, 0.000, NULL, // frame 18
ai_stand, 0.000, NULL, // frame 19
ai_stand, 0.000, NULL, // frame 20
ai_stand, 0.000, NULL, // frame 21
ai_stand, 0.000, NULL, // frame 22
ai_stand, 0.000, NULL, // frame 23
ai_stand, 0.000, NULL, // frame 24
ai_stand, 0.000, NULL, // frame 25
ai_stand, 0.000, NULL, // frame 26
ai_stand, 0.000, NULL, // frame 27
ai_stand, 0.000, NULL, // frame 28
ai_stand, 0.000, NULL, // frame 29
ai_stand, 0.000, NULL, // frame 30
ai_stand, 0.000, NULL, // frame 31
ai_stand, 0.000, NULL, // frame 32
ai_stand, 0.000, NULL, // frame 33
};
mmove_t runt_move_talk8 = {FRAME_talk8_01, FRAME_talk8_34, runt_frames_talk8, runt_end_stand};
mframe_t runt_frames_pull_guns[] =
{
ai_turn, 0.000, NULL, // frame 0
ai_turn, 0.000, NULL, // frame 1
ai_turn, 0.000, runt_show_guns, // frame 2
ai_turn, 0.000, NULL, // frame 3
ai_turn, 0.000, NULL, // frame 4
ai_turn, 0.000, NULL, // frame 5
ai_turn, 0.000, NULL, // frame 6
ai_turn, 0.000, NULL, // frame 7
};
mmove_t runt_move_pull_guns = {FRAME_pull_guns_01, FRAME_pull_guns_08, runt_frames_pull_guns, AI_EndAttack};
mframe_t runt_frames_shoot[] =
{
ai_turn, 0.000, NULL, // frame 0
ai_turn, 0.000, runt_left_fire, // frame 1
ai_turn, 0.000, NULL, // frame 2
ai_turn, 0.000, runt_right_fire, // frame 3
ai_turn, 0.000, NULL, // frame 4
ai_turn, 0.000, runt_left_fire, // frame 5
ai_turn, 0.000, NULL, // frame 6
ai_turn, 0.000, runt_right_fire, // frame 7
};
mmove_t runt_move_shoot = {FRAME_shoot_01, FRAME_shoot_08, runt_frames_shoot, AI_EndAttack};
mframe_t runt_frames_reload[] =
{
ai_turn, 0.000, NULL, // frame 0
ai_turn, 0.000, NULL, // frame 1
ai_turn, 0.000, NULL, // frame 2
ai_turn, 0.000, NULL, // frame 3
ai_turn, 0.000, NULL, // frame 4
ai_turn, 0.000, NULL, // frame 5
ai_turn, 0.000, NULL, // frame 6
ai_turn, 0.000, NULL, // frame 7
ai_turn, 0.000, NULL, // frame 8
ai_turn, 0.000, NULL, // frame 9
ai_turn, 0.000, NULL, // frame 10
ai_turn, 0.000, NULL, // frame 11
ai_turn, 0.000, NULL, // frame 12
ai_turn, 0.000, NULL, // frame 13
ai_turn, 0.000, NULL, // frame 14
ai_turn, 0.000, NULL, // frame 15
ai_turn, 0.000, NULL, // frame 16
};
mmove_t runt_move_reload = {FRAME_reload_01, FRAME_reload_17, runt_frames_reload, AI_EndAttack};
mframe_t runt_frames_kneel[] =
{
ai_charge, 0.0, NULL, // frame 0
ai_charge, 0.0, NULL, // frame 1
ai_charge, 0.0, runt_show_guns, // frame 2
ai_charge, 0.0, NULL, // frame 3
ai_charge, 0.0, NULL, // frame 4
ai_charge, 0.0, NULL, // frame 5
ai_charge, 0.0, NULL, // frame 6
ai_charge, 0.0, NULL, // frame 7
};
mmove_t runt_move_kneel = {FRAME_kneel_01, FRAME_kneel_08, runt_frames_kneel, runt_kneel_shoot};
mframe_t runt_frames_kneel_up[] =
{
NULL, 0.000, NULL, // frame 6
NULL, 0.000, NULL, // frame 6
NULL, 0.000, NULL, // frame 5
NULL, 0.000, NULL, // frame 4
NULL, 0.000, NULL, // frame 3
NULL, 0.000, NULL, // frame 2
NULL, 0.000, NULL, // frame 1
NULL, 0.000, NULL, // frame 0
};
mmove_t runt_move_kneel_up = {FRAME_kneel_08, FRAME_kneel_01, runt_frames_kneel_up, AI_EndAttack};
mframe_t runt_frames_knl_shoot[] =
{
ai_charge, 0.000, runt_right_fire, // frame 0
ai_charge, 0.000, NULL, // frame 1
ai_charge, 0.000, NULL, // frame 2
ai_charge, 0.000, NULL, // frame 3
ai_charge, 0.000, NULL, // frame 4
ai_charge, 0.000, runt_left_fire, // frame 5
ai_charge, 0.000, NULL, // frame 6
ai_charge, 0.000, NULL, // frame 7
ai_charge, 0.000, NULL, // frame 8
ai_charge, 0.000, NULL, // frame 9
};
mmove_t runt_move_knl_shoot = {FRAME_knl_shoot_01, FRAME_knl_shoot_10, runt_frames_knl_shoot, runt_end_kneel_attack};
mframe_t runt_frames_melee1[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee, // frame 5
ai_turn2, 0.000, runt_melee_bail, // frame 6
ai_turn2, 0.000, runt_melee_bail, // frame 7
ai_turn2, 0.000, runt_melee_bail, // frame 8
ai_turn2, 0.000, runt_melee, // frame 9
ai_turn2, 0.000, NULL, // frame 10
ai_turn2, 0.000, NULL, // frame 11
ai_turn2, 0.000, NULL, // frame 12
};
mmove_t runt_move_melee1 = {FRAME_melee1_01, FRAME_melee1_13, runt_frames_melee1, AI_EndAttack};
mframe_t runt_frames_melee2[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee_bail, // frame 6
ai_turn2, 0.000, runt_melee_bail, // frame 7
ai_turn2, 0.000, runt_melee, // frame 8
ai_turn2, 0.000, runt_melee_bail, // frame 9
ai_turn2, 0.000, runt_melee_bail, // frame 10
ai_turn2, 0.000, runt_melee_bail, // frame 11
ai_turn2, 0.000, runt_melee, // frame 12
ai_turn2, 0.000, NULL, // frame 13
ai_turn2, 0.000, NULL, // frame 14
ai_turn2, 0.000, NULL, // frame 15
ai_turn2, 0.000, NULL, // frame 16
ai_turn2, 0.000, NULL, // frame 17
};
mmove_t runt_move_melee2 = {FRAME_melee2_01, FRAME_melee2_18, runt_frames_melee2, AI_EndAttack};
mframe_t runt_frames_melee3[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee, // frame 6
ai_turn2, 0.000, runt_melee_bail, // frame 7
ai_turn2, 0.000, runt_melee_bail, // frame 8
ai_turn2, 0.000, runt_melee_bail, // frame 9
ai_turn2, 0.000, runt_melee_bail, // frame 10
ai_turn2, 0.000, runt_melee, // frame 11
ai_turn2, 0.000, NULL, // frame 12
ai_turn2, 0.000, NULL, // frame 13
ai_turn2, 0.000, NULL, // frame 14
ai_turn2, 0.000, NULL, // frame 15
ai_turn2, 0.000, NULL, // frame 16
ai_turn2, 0.000, NULL, // frame 17
ai_turn2, 0.000, NULL, // frame 18
};
mmove_t runt_move_melee3 = {FRAME_melee3_01, FRAME_melee3_19, runt_frames_melee3, AI_EndAttack};
mframe_t runt_frames_melee4[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee, // frame 6
ai_turn2, 0.000, NULL, // frame 7
};
mmove_t runt_move_melee4 = {FRAME_melee4_01, FRAME_melee4_08, runt_frames_melee4, AI_EndAttack};
mframe_t runt_frames_melee5[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee_bail, // frame 6
ai_turn2, 0.000, runt_melee, // frame 7
ai_turn2, 0.000, runt_melee_bail, // frame 8
ai_turn2, 0.000, runt_melee_bail, // frame 9
ai_turn2, 0.000, runt_melee, // frame 10
ai_turn2, 0.000, NULL, // frame 11
ai_turn2, 0.000, NULL, // frame 12
};
mmove_t runt_move_melee5 = {FRAME_melee5_01, FRAME_melee5_13, runt_frames_melee5, AI_EndAttack};
mframe_t runt_frames_melee6[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee_bail, // frame 6
ai_turn2, 0.000, runt_melee, // frame 7
ai_turn2, 0.000, NULL, // frame 8
};
mmove_t runt_move_melee6 = {FRAME_melee6_01, FRAME_melee6_09, runt_frames_melee6, AI_EndAttack};
// this is a cowering move
mframe_t runt_frames_melee_amb1[] =
{
NULL, 0.000, runt_evade_checkadjust, // frame 0
NULL, 0.000, runt_evade_checkadjust, // frame 1
NULL, 0.000, runt_evade_checkadjust, // frame 2
NULL, 0.000, runt_evade_checkadjust, // frame 3
NULL, 0.000, runt_evade_checkadjust, // frame 4
NULL, 0.000, runt_evade_checkadjust, // frame 5
NULL, 0.000, runt_evade_checkadjust, // frame 6
NULL, 0.000, runt_evade_checkadjust, // frame 7
NULL, 0.000, runt_evade_checkadjust, // frame 8
NULL, 0.000, runt_evade_checkadjust, // frame 9
NULL, 0.000, runt_evade_checkadjust, // frame 10
NULL, 0.000, runt_evade_checkadjust, // frame 11
NULL, 0.000, runt_evade_checkadjust, // frame 12
NULL, 0.000, runt_evade_checkadjust, // frame 13
NULL, 0.000, runt_evade_checkadjust, // frame 14
NULL, 0.000, runt_evade_checkadjust, // frame 15
NULL, 0.000, runt_evade_checkadjust, // frame 16
};
mmove_t runt_move_melee_amb1 = {FRAME_melee_amb1_01, FRAME_melee_amb1_17, runt_frames_melee_amb1, AI_CheckEvade};
mframe_t runt_frames_low_melee1[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee_bail, // frame 6
ai_turn2, 0.000, runt_melee, // frame 7
ai_turn2, 0.000, NULL, // frame 8
};
mmove_t runt_move_low_melee1 = {FRAME_low_melee1_01, FRAME_low_melee1_09, runt_frames_low_melee1, AI_EndAttack};
mframe_t runt_frames_low_melee2[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee, // frame 5
};
mmove_t runt_move_low_melee2 = {FRAME_low_melee2_01, FRAME_low_melee2_06, runt_frames_low_melee2, AI_EndAttack};
mframe_t runt_frames_low_melee3[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee, // frame 4
ai_turn2, 0.000, NULL, // frame 5
};
mmove_t runt_move_low_melee3 = {FRAME_low_melee3_01, FRAME_low_melee3_06, runt_frames_low_melee3, AI_EndAttack};
mframe_t runt_frames_low_melee4[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee, // frame 6
ai_turn2, 0.000, NULL, // frame 7
};
mmove_t runt_move_low_melee4 = {FRAME_low_melee4_01, FRAME_low_melee4_08, runt_frames_low_melee4, AI_EndAttack};
mframe_t runt_frames_low_melee5[] =
{
ai_turn2, 0.000, runt_melee_bail, // frame 0
ai_turn2, 0.000, runt_melee_bail, // frame 1
ai_turn2, 0.000, runt_melee_bail, // frame 2
ai_turn2, 0.000, runt_melee_bail, // frame 3
ai_turn2, 0.000, runt_melee_bail, // frame 4
ai_turn2, 0.000, runt_melee_bail, // frame 5
ai_turn2, 0.000, runt_melee_bail, // frame 6
ai_turn2, 0.000, runt_melee_bail, // frame 7
ai_turn2, 0.000, runt_melee, // frame 8
ai_turn2, 0.000, NULL, // frame 9
ai_turn2, 0.000, NULL, // frame 10
ai_turn2, 0.000, NULL, // frame 11
ai_turn2, 0.000, NULL, // frame 12
ai_turn2, 0.000, NULL, // frame 13
ai_turn2, 0.000, NULL, // frame 14
};
mmove_t runt_move_low_melee5 = {FRAME_low_melee5_01, FRAME_low_melee5_15, runt_frames_low_melee5, AI_EndAttack};
// not using this for now
mframe_t runt_frames_lw_melee_a[] =
{
NULL, 0.000, runt_evade_checkadjust, // frame 0
NULL, 0.000, runt_evade_checkadjust, // frame 1
NULL, 0.000, runt_evade_checkadjust, // frame 2
NULL, 0.000, runt_evade_checkadjust, // frame 3
NULL, 0.000, runt_evade_checkadjust, // frame 4
NULL, 0.000, runt_evade_checkadjust, // frame 5
NULL, 0.000, runt_evade_checkadjust, // frame 6
NULL, 0.000, runt_evade_checkadjust, // frame 7
NULL, 0.000, runt_evade_checkadjust, // frame 8
NULL, 0.000, runt_evade_checkadjust, // frame 9
NULL, 0.000, runt_evade_checkadjust, // frame 10
NULL, 0.000, runt_evade_checkadjust, // frame 11
NULL, 0.000, runt_evade_checkadjust, // frame 12
NULL, 0.000, runt_evade_checkadjust, // frame 13
};
mmove_t runt_move_lw_melee_a = {FRAME_lw_melee_a_01, FRAME_lw_melee_a_14, runt_frames_lw_melee_a, AI_CheckEvade};
mframe_t runt_frames_jump[] =
{
// ai_stand, 0.000, NULL, // frame 0
// ai_stand, 0.000, NULL, // frame 1
// ai_stand, 0.000, NULL, // frame 2
// ai_stand, 0.000, NULL, // frame 3
// ai_stand, 0.000, NULL, // frame 4
NULL, 0.000, NULL, // frame 5
NULL, 0.000, NULL, // frame 6
NULL, 0.000, AI_CheckStillInair, // frame 7
NULL, 0.000, NULL, // frame 8
// ai_stand, 0.000, NULL, // frame 9
// ai_stand, 0.000, NULL, // frame 10
// ai_stand, 0.000, NULL, // frame 11
// ai_stand, 0.000, NULL, // frame 12
// ai_stand, 0.000, NULL, // frame 13
// ai_stand, 0.000, NULL, // frame 14
// ai_stand, 0.000, NULL, // frame 15
// ai_stand, 0.000, NULL, // frame 16
};
mmove_t runt_move_jump = {FRAME_jump_05, FRAME_jump_08, runt_frames_jump, AI_EndJump};
mframe_t runt_frames_pstl_jump[] =
{
// ai_stand, 0.000, NULL, // frame 0
// ai_stand, 0.000, NULL, // frame 1
// ai_stand, 0.000, NULL, // frame 2
// ai_stand, 0.000, NULL, // frame 3
// ai_stand, 0.000, NULL, // frame 4
NULL, 0.000, NULL, // frame 5
NULL, 0.000, NULL, // frame 6
NULL, 0.000, AI_CheckStillInair, // frame 7
NULL, 0.000, NULL, // frame 8
// ai_stand, 0.000, NULL, // frame 9
// ai_stand, 0.000, NULL, // frame 10
// ai_stand, 0.000, NULL, // frame 11
// ai_stand, 0.000, NULL, // frame 12
// ai_stand, 0.000, NULL, // frame 13
// ai_stand, 0.000, NULL, // frame 14
};
mmove_t runt_move_pstl_jump = {FRAME_pstl_jump_05, FRAME_pstl_jump_08, runt_frames_pstl_jump, AI_EndJump};
mframe_t runt_frames_pain_Rarm[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
};
mmove_t runt_move_pain_Rarm = {FRAME_pain_Rarm_01, FRAME_pain_Rarm_06, runt_frames_pain_Rarm, AI_EndAttack};
mframe_t runt_frames_pain_Larm[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_pain_Larm = {FRAME_pain_Larm_01, FRAME_pain_Larm_09, runt_frames_pain_Larm, AI_EndAttack};
mframe_t runt_frames_pain_chst[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_pain_chst = {FRAME_pain_chst_01, FRAME_pain_chst_09, runt_frames_pain_chst, AI_EndAttack};
mframe_t runt_frames_pain_head[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_pain_head = {FRAME_pain_head_01, FRAME_pain_head_09, runt_frames_pain_head, AI_EndAttack};
mframe_t runt_frames_pain_Rleg[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
ai_move, 0.000, NULL, // frame 10
};
mmove_t runt_move_pain_Rleg = {FRAME_pain_Rleg_01, FRAME_pain_Rleg_11, runt_frames_pain_Rleg, AI_EndAttack};
mframe_t runt_frames_pain_Lleg[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_pain_Lleg = {FRAME_pain_Lleg_01, FRAME_pain_Lleg_09, runt_frames_pain_Lleg, AI_EndAttack};
mframe_t runt_frames_pain_crch[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_pain_crch = {FRAME_pain_crch_01, FRAME_pain_crch_09, runt_frames_pain_crch, AI_EndAttack};
mframe_t runt_frames_pain_butt[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
};
mmove_t runt_move_pain_butt = {FRAME_pain_butt_01, FRAME_pain_butt_08, runt_frames_pain_butt, AI_EndAttack};
mframe_t runt_frames_nw_pain_Rarm[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_nw_pain_Rarm = {FRAME_nw_pain_Rarm_01, FRAME_nw_pain_Rarm_09, runt_frames_nw_pain_Rarm, AI_EndAttack};
mframe_t runt_frames_nw_pain_Larm[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
};
mmove_t runt_move_nw_pain_Larm = {FRAME_nw_pain_Larm_01, FRAME_nw_pain_Larm_10, runt_frames_nw_pain_Larm, AI_EndAttack};
mframe_t runt_frames_nw_pain_chst[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_nw_pain_chst = {FRAME_nw_pain_chst_01, FRAME_nw_pain_chst_09, runt_frames_nw_pain_chst, AI_EndAttack};
mframe_t runt_frames_nw_pain_crch[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_nw_pain_crch = {FRAME_nw_pain_crch_01, FRAME_nw_pain_crch_09, runt_frames_nw_pain_crch, AI_EndAttack};
mframe_t runt_frames_nw_pain_butt[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_nw_pain_butt = {FRAME_nw_pain_butt_01, FRAME_nw_pain_butt_09, runt_frames_nw_pain_butt, AI_EndAttack};
mframe_t runt_frames_nw_pain_head[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
};
mmove_t runt_move_nw_pain_head = {FRAME_nw_pain_head_01, FRAME_nw_pain_head_08, runt_frames_nw_pain_head, AI_EndAttack};
mframe_t runt_frames_nw_pain_Rleg[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
};
mmove_t runt_move_nw_pain_Rleg = {FRAME_nw_pain_Rleg_01, FRAME_nw_pain_Rleg_09, runt_frames_nw_pain_Rleg, AI_EndAttack};
mframe_t runt_frames_nw_pain_Lleg[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
ai_move, 0.000, NULL, // frame 10
};
mmove_t runt_move_nw_pain_Lleg = {FRAME_nw_pain_Lleg_01, FRAME_nw_pain_Lleg_11, runt_frames_nw_pain_Lleg, AI_EndAttack};
mframe_t runt_frames_death1[] =
{
ai_move, 0.238, NULL, // frame 0
ai_move, -1.034, NULL, // frame 1
ai_move, -9.583, NULL, // frame 2
ai_move, -0.592, NULL, // frame 3
ai_move, 3.194, NULL, // frame 4
ai_move, 7.565, NULL, // frame 5
ai_move, 3.078, NULL, // frame 6
ai_move, -2.142, NULL, // frame 7
ai_move, 0.399, NULL, // frame 8
ai_move, 3.574, NULL, // frame 9
ai_move, 2.717, NULL, // frame 10
ai_move, 4.743, NULL, // frame 11
ai_move, 7.929, NULL, // frame 12
ai_move, 10.851, NULL, // frame 13
ai_move, 0.817, NULL, // frame 14
ai_move, -1.070, NULL, // frame 15
ai_move, -0.856, NULL, // frame 16
ai_move, 0.396, NULL, // frame 17
ai_move, 0.292, NULL, // frame 18
ai_move, -0.027, NULL, // frame 19
ai_move, 0.016, NULL, // frame 20
ai_move, 0.010, NULL, // frame 21
};
mmove_t runt_move_death1 = {FRAME_death1_01, FRAME_death1_22, runt_frames_death1, AI_EndDeath};
mframe_t runt_frames_death2[] =
{
ai_move, -0.144, NULL, // frame 0
ai_move, -15.665, NULL, // frame 1
ai_move, 1.324, NULL, // frame 2
ai_move, 9.216, NULL, // frame 3
ai_move, 17.036, NULL, // frame 4
ai_move, 13.883, NULL, // frame 5
ai_move, 10.773, NULL, // frame 6
ai_move, -0.456, NULL, // frame 7
ai_move, 2.582, NULL, // frame 8
ai_move, 1.007, NULL, // frame 9
ai_move, 0.337, NULL, // frame 10
ai_move, 0.039, NULL, // frame 11
ai_move, 0.037, NULL, // frame 12
ai_move, 0.003, NULL, // frame 13
};
mmove_t runt_move_death2 = {FRAME_death2_01, FRAME_death2_14, runt_frames_death2, AI_EndDeath};
mframe_t runt_frames_death3[] =
{
ai_move, 0.520, NULL, // frame 0
ai_move, -15.514, NULL, // frame 1
ai_move, -4.272, NULL, // frame 2
ai_move, 2.028, NULL, // frame 3
ai_move, 7.542, NULL, // frame 4
ai_move, 8.201, NULL, // frame 5
ai_move, 8.360, NULL, // frame 6
ai_move, 19.227, NULL, // frame 7
ai_move, 4.670, NULL, // frame 8
ai_move, 0.909, NULL, // frame 9
ai_move, 9.508, NULL, // frame 10
ai_move, -0.948, NULL, // frame 11
ai_move, -11.286, NULL, // frame 12
ai_move, 0.418, NULL, // frame 13
ai_move, 0.453, NULL, // frame 14
ai_move, -0.007, NULL, // frame 15
ai_move, -0.064, NULL, // frame 16
ai_move, 0.002, NULL, // frame 17
ai_move, 0.001, NULL, // frame 18
};
mmove_t runt_move_death3 = {FRAME_death3_01, FRAME_death3_19, runt_frames_death3, AI_EndDeath};
mframe_t runt_frames_death4[] =
{
ai_move, -3.228, NULL, // frame 0
ai_move, -12.813, NULL, // frame 1
ai_move, -9.574, NULL, // frame 2
ai_move, -3.682, NULL, // frame 3
ai_move, -11.420, NULL, // frame 4
ai_move, -6.316, NULL, // frame 5
ai_move, -6.718, NULL, // frame 6
ai_move, -5.913, NULL, // frame 7
ai_move, 2.085, NULL, // frame 8
ai_move, -0.542, NULL, // frame 9
ai_move, 1.025, NULL, // frame 10
ai_move, 0.427, NULL, // frame 11
ai_move, -0.207, NULL, // frame 12
ai_move, -0.102, NULL, // frame 13
ai_move, 0.076, NULL, // frame 14
ai_move, -0.002, NULL, // frame 15
ai_move, -0.018, NULL, // frame 16
};
mmove_t runt_move_death4 = {FRAME_death4_01, FRAME_death4_17, runt_frames_death4, AI_EndDeath};
mframe_t runt_frames_death5[] =
{
ai_move, -3.046, NULL, // frame 0
ai_move, -7.635, NULL, // frame 1
ai_move, -17.739, NULL, // frame 2
ai_move, -7.189, NULL, // frame 3
ai_move, -20.864, NULL, // frame 4
ai_move, -7.619, NULL, // frame 5
ai_move, -5.923, NULL, // frame 6
ai_move, -1.859, NULL, // frame 7
ai_move, 7.043, NULL, // frame 8
ai_move, 4.872, NULL, // frame 9
ai_move, 0.045, NULL, // frame 10
ai_move, 0.610, NULL, // frame 11
ai_move, 0.627, NULL, // frame 12
ai_move, -0.499, NULL, // frame 13
ai_move, 0.104, NULL, // frame 14
ai_move, 0.000, NULL, // frame 15
ai_move, 0.008, NULL, // frame 16
ai_move, 0.004, NULL, // frame 17
ai_move, -0.001, NULL, // frame 18
};
mmove_t runt_move_death5 = {FRAME_death5_01, FRAME_death5_19, runt_frames_death5, AI_EndDeath};
mframe_t runt_frames_death6[] =
{
ai_move, 1.086, NULL, // frame 0
ai_move, -7.158, NULL, // frame 1
ai_move, -19.735, NULL, // frame 2
ai_move, -4.218, NULL, // frame 3
ai_move, 2.623, NULL, // frame 4
ai_move, -8.821, NULL, // frame 5
ai_move, -6.157, NULL, // frame 6
ai_move, -11.324, NULL, // frame 7
ai_move, -3.710, NULL, // frame 8
ai_move, 1.731, NULL, // frame 9
ai_move, 11.367, NULL, // frame 10
ai_move, 0.115, NULL, // frame 11
ai_move, 0.032, NULL, // frame 12
ai_move, -0.037, NULL, // frame 13
ai_move, -0.015, NULL, // frame 14
ai_move, 0.001, NULL, // frame 15
ai_move, -0.005, NULL, // frame 16
ai_move, 0.002, NULL, // frame 17
};
mmove_t runt_move_death6 = {FRAME_death6_01, FRAME_death6_18, runt_frames_death6, AI_EndDeath};
mframe_t runt_frames_crch_amb_sdt[] =
{
ai_stand, 0.000, NULL, // frame 0
ai_stand, 0.000, NULL, // frame 1
ai_stand, 0.000, NULL, // frame 2
ai_stand, 0.000, NULL, // frame 3
ai_stand, 0.000, NULL, // frame 4
ai_stand, 0.000, NULL, // frame 5
ai_stand, 0.000, NULL, // frame 6
ai_stand, 0.000, NULL, // frame 7
ai_stand, 0.000, NULL, // frame 8
ai_stand, 0.000, NULL, // frame 9
ai_stand, 0.000, NULL, // frame 10
ai_stand, 0.000, NULL, // frame 11
ai_stand, 0.000, NULL, // frame 12
ai_stand, 0.000, NULL, // frame 13
ai_stand, 0.000, NULL, // frame 14
ai_stand, 0.000, NULL, // frame 15
ai_stand, 0.000, NULL, // frame 16
ai_stand, 0.000, NULL, // frame 17
ai_stand, 0.000, NULL, // frame 18
ai_stand, 0.000, NULL, // frame 19
ai_stand, 0.000, NULL, // frame 20
ai_stand, 0.000, NULL, // frame 21
ai_stand, 0.000, NULL, // frame 22
ai_stand, 0.000, NULL, // frame 23
ai_stand, 0.000, NULL, // frame 24
ai_stand, 0.000, NULL, // frame 25
ai_stand, 0.000, NULL, // frame 26
};
mmove_t runt_move_crch_amb_sdt = {FRAME_crch_amb_sdt_01, FRAME_crch_amb_sdt_27, runt_frames_crch_amb_sdt, NULL};
mframe_t runt_frames_crch_shoot[] =
{
ai_turn, 0.000, runt_right_fire, // frame 0
ai_turn, 0.000, NULL, // frame 1
ai_turn, 0.000, NULL, // frame 2
ai_turn, 0.000, NULL, // frame 3
ai_turn, 0.000, NULL, // frame 4
ai_turn, 0.000, runt_left_fire, // frame 5
ai_turn, 0.000, NULL, // frame 6
ai_turn, 0.000, NULL, // frame 7
ai_turn, 0.000, NULL, // frame 8
};
mmove_t runt_move_crch_shoot = {FRAME_crch_shoot_01, FRAME_crch_shoot_09, runt_frames_crch_shoot, AI_EndAttack};
mframe_t runt_frames_crouch_walk[] =
{
ai_run, 4.227, NULL, // frame 0
ai_run, 3.913, NULL, // frame 1
ai_run, 4.576, NULL, // frame 2
ai_run, 4.929, NULL, // frame 3
ai_run, 4.588, NULL, // frame 4
ai_run, 3.154, NULL, // frame 5
ai_run, 3.287, NULL, // frame 6
ai_run, 4.085, NULL, // frame 7
};
mmove_t runt_move_crouch_walk = {FRAME_crouch_walk_01, FRAME_crouch_walk_08, runt_frames_crouch_walk, NULL};
mframe_t runt_frames_c_pain_Rarm[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
ai_move, 0.000, NULL, // frame 10
ai_move, 0.000, NULL, // frame 11
};
mmove_t runt_move_c_pain_Rarm = {FRAME_c_pain_Rarm_01, FRAME_c_pain_Rarm_12, runt_frames_c_pain_Rarm, AI_EndAttack};
mframe_t runt_frames_c_pain_Larm[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
ai_move, 0.000, NULL, // frame 10
ai_move, 0.000, NULL, // frame 11
ai_move, 0.000, NULL, // frame 12
};
mmove_t runt_move_c_pain_Larm = {FRAME_c_pain_Larm_01, FRAME_c_pain_Larm_13, runt_frames_c_pain_Larm, AI_EndAttack};
mframe_t runt_frames_c_pain_chst[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
ai_move, 0.000, NULL, // frame 10
};
mmove_t runt_move_c_pain_chst = {FRAME_c_pain_chst_01, FRAME_c_pain_chst_11, runt_frames_c_pain_chst, AI_EndAttack};
mframe_t runt_frames_c_pain_head[] =
{
ai_move, 0.000, NULL, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
ai_move, 0.000, NULL, // frame 10
ai_move, 0.000, NULL, // frame 11
ai_move, 0.000, NULL, // frame 12
ai_move, 0.000, NULL, // frame 13
ai_move, 0.000, NULL, // frame 14
ai_move, 0.000, NULL, // frame 15
};
mmove_t runt_move_c_pain_head = {FRAME_c_pain_head_01, FRAME_c_pain_head_16, runt_frames_c_pain_head, AI_EndAttack};
mframe_t runt_frames_evade[] =
{
ai_turn, 0.581, NULL, // frame 0
ai_turn, 8.219, NULL, // frame 1
ai_turn, 3.057, NULL, // frame 2
ai_turn, -18.376, NULL, // frame 3
ai_turn, -4.337, NULL, // frame 4
ai_turn, -18.023, NULL, // frame 5
ai_turn, -11.317, NULL, // frame 6
ai_turn, -6.771, NULL, // frame 7
ai_turn, 3.034, NULL, // frame 8
// ai_turn, 57.618, NULL, // frame 9
ai_turn, 20.618, NULL, // frame 9
};
mmove_t runt_move_evade = {FRAME_evade_01, FRAME_evade_10, runt_frames_evade, runt_evade_amb};
mframe_t runt_frames_evade_amb[] =
{
NULL, 0.000, runt_evade_checkadjust, // frame 0
NULL, 0.000, runt_evade_checkadjust, // frame 1
NULL, 0.000, runt_evade_checkadjust, // frame 2
NULL, 0.000, runt_evade_checkadjust, // frame 3
NULL, 0.000, runt_evade_checkadjust, // frame 4
NULL, 0.000, runt_evade_checkadjust, // frame 5
NULL, 0.000, runt_evade_checkadjust, // frame 6
NULL, 0.000, runt_evade_checkadjust, // frame 7
NULL, 0.000, runt_evade_checkadjust, // frame 8
NULL, 0.000, runt_evade_checkadjust, // frame 9
NULL, 0.000, runt_evade_checkadjust, // frame 10
NULL, 0.000, runt_evade_checkadjust, // frame 11
};
mmove_t runt_move_evade_amb = {FRAME_evade_amb_01, FRAME_evade_amb_12, runt_frames_evade_amb, AI_CheckEvade};
mframe_t runt_frames_evade_stand[] =
{
ai_stand, 0.000, NULL, // frame 0
ai_stand, 0.000, NULL, // frame 1
ai_stand, 0.000, NULL, // frame 2
ai_stand, 0.000, NULL, // frame 3
ai_stand, 0.000, NULL, // frame 4
ai_stand, 0.000, NULL, // frame 5
ai_stand, 0.000, NULL, // frame 6
ai_stand, 0.000, NULL,
ai_stand, 0.000, NULL,
ai_stand, 0.000, NULL,
ai_stand, 0.000, NULL,
ai_stand, 0.000, NULL,
};
mmove_t runt_move_evade_stand = {FRAME_evade_amb_01, FRAME_evade_amb_12, runt_frames_evade_stand, runt_end_stand};
mframe_t runt_frames_lside_step[] =
{
ai_sidestep, 0.013, NULL, // frame 0
ai_sidestep, 1.814, NULL, // frame 1
ai_sidestep, 8.195, NULL, // frame 2
ai_sidestep, 1.742, NULL, // frame 3
ai_sidestep, 11.579, NULL, // frame 4
ai_sidestep, 9.565, NULL, // frame 5
ai_sidestep, 8.587, NULL, // frame 6
ai_sidestep, 2.062, NULL, // frame 7
ai_sidestep, 1.663, NULL, // frame 8
ai_sidestep, 0.411, NULL, // frame 9
};
mmove_t runt_move_lside_step = {FRAME_lside_step_01, FRAME_lside_step_10, runt_frames_lside_step, AI_EndAttack};
mframe_t runt_frames_rside_step[] =
{
ai_sidestep, 0.008, NULL, // frame 0
ai_sidestep, -1.045, NULL, // frame 1
ai_sidestep, -1.978, NULL, // frame 2
ai_sidestep, -3.345, NULL, // frame 3
ai_sidestep, -2.344, NULL, // frame 4
ai_sidestep, -10.970, NULL, // frame 5
ai_sidestep, -7.659, NULL, // frame 6
ai_sidestep, -9.143, NULL, // frame 7
ai_sidestep, -4.204, NULL, // frame 8
};
mmove_t runt_move_rside_step = {FRAME_rside_step_01, FRAME_rside_step_09, runt_frames_rside_step, AI_EndAttack};
mframe_t runt_frames_walk_guns_dn[] =
{
ai_run, 1.235, NULL, // frame 0
ai_run, 7.009, NULL, // frame 1
ai_run, 7.589, NULL, // frame 2
ai_run, 13.206, NULL, // frame 3
ai_run, 3.028, NULL, // frame 4
ai_run, 2.102, NULL, // frame 5
ai_run, 24.908, NULL, // frame 6
ai_run, 11.297, NULL, // frame 7
ai_run, 11.088, NULL, // frame 8
ai_run, 7.711, NULL, // frame 9
};
mmove_t runt_move_walk_guns_dn = {FRAME_walk_guns_dn_01, FRAME_walk_guns_dn_10, runt_frames_walk_guns_dn, NULL};
mframe_t runt_frames_walk_shoot[] =
{
ai_turn2, 7.582, runt_left_fire, // frame 0
ai_turn2, 2.967, NULL, // frame 1
ai_turn2, 7.032, NULL, // frame 2
ai_turn2, 12.919, runt_right_fire, // frame 3
ai_turn2, 5.230, NULL, // frame 4
ai_turn2, 3.191, NULL, // frame 5
ai_turn2, 14.270, NULL, // frame 6
ai_turn2, 12.124, NULL, // frame 7
ai_turn2, 8.824, NULL, // frame 8
ai_turn2, 13.341, NULL, // frame 9
};
mmove_t runt_move_walk_shoot = {FRAME_walk_shoot_01, FRAME_walk_shoot_10, runt_frames_walk_shoot, AI_EndAttack};
mframe_t runt_frames_run_guns_dn[] =
{
ai_run, 13.390, NULL, // frame 0
ai_run, 20.672, NULL, // frame 1
ai_run, 23.981, NULL, // frame 2
ai_run, 21.476, NULL, // frame 3
ai_run, 1.388, NULL, // frame 4
ai_run, 24.850, NULL, // frame 5
};
mmove_t runt_move_run_guns_dn = {FRAME_run_guns_dn_01, FRAME_run_guns_dn_06, runt_frames_run_guns_dn, NULL};
mframe_t runt_frames_run_shoot[] =
{
ai_charge, 2.894, runt_left_fire, // frame 0
ai_charge,13.404, NULL, // frame 1
ai_charge, 9.943, NULL, // frame 2
ai_charge,31.004, runt_right_fire, // frame 3
ai_charge,13.367, NULL, // frame 4
ai_charge, 9.128, NULL, // frame 5
};
mmove_t runt_move_run_shoot = {FRAME_run_shoot_01, FRAME_run_shoot_06, runt_frames_run_shoot, AI_EndAttack};
mframe_t runt_frames_reverse_run_shoot[] =
{
ai_charge, -9.128, NULL, // frame 5
ai_charge,-13.367, NULL, // frame 4
ai_charge,-31.004, runt_right_fire, // frame 3
ai_charge, -9.943, NULL, // frame 2
ai_charge,-13.404, NULL, // frame 1
ai_charge, -2.894, runt_left_fire, // frame 0
};
mmove_t runt_move_reverse_run_shoot = {FRAME_run_shoot_06, FRAME_run_shoot_01, runt_frames_reverse_run_shoot, AI_EndAttack};
mframe_t runt_frames_run_on_fire[] =
{
ai_onfire_run, 3.788, NULL, // frame 0
ai_onfire_run, 19.318, NULL, // frame 1
ai_onfire_run, 8.519, NULL, // frame 2
ai_onfire_run, 26.090, NULL, // frame 3
ai_onfire_run, 11.733, NULL, // frame 4
ai_onfire_run, 7.604, NULL, // frame 5
};
mmove_t runt_move_run_on_fire = {FRAME_run_on_fire_01, FRAME_run_on_fire_06, runt_frames_run_on_fire, NULL};
mframe_t runt_frames_run_melee[] =
{
ai_charge, 16.222, NULL, // frame 0
ai_charge, 12.651, NULL, // frame 1
ai_charge, 18.236, NULL, // frame 2
ai_charge, 12.563, NULL, // frame 3
ai_charge, 38.242, runt_melee, // frame 4
ai_charge, 7.863, NULL, // frame 5
};
mmove_t runt_move_run_melee = {FRAME_run_melee_01, FRAME_run_melee_06, runt_frames_run_melee, AI_EndAttack};
// oh joy this is backwards again
// Ridah, 5-8-99, they don't seem to be backwards here, changed them back to normal
// Rafael: 03-15-99 thats because you are using the wrong model
mframe_t runt_frames_lside_run[] =
{
ai_sidestep, -16.313, runt_firegun_left, // frame 0
ai_sidestep, -6.614, NULL, // frame 1
ai_sidestep, -9.217, NULL, // frame 2
ai_sidestep, -10.424, runt_firegun_left, // frame 3
ai_sidestep, -11.793, NULL, // frame 4
ai_sidestep, -16.889, NULL, // frame 5
};
//mmove_t runt_move_lside_run = {FRAME_lside_run_01, FRAME_lside_run_06, runt_frames_lside_run, NULL};
mmove_t runt_move_lside_run = {FRAME_rside_run_01, FRAME_rside_run_06, runt_frames_lside_run, NULL};
mframe_t runt_frames_rside_run[] =
{
ai_sidestep, 10.051, runt_firegun_right, // frame 0
ai_sidestep, 12.243, NULL, // frame 1
ai_sidestep, 8.393, NULL, // frame 2
ai_sidestep, 8.554, runt_firegun_right, // frame 3
ai_sidestep, 10.702, NULL, // frame 4
ai_sidestep, 10.621, NULL, // frame 5
};
//mmove_t runt_move_rside_run = {FRAME_rside_run_01, FRAME_rside_run_06, runt_frames_rside_run, NULL};
mmove_t runt_move_rside_run = {FRAME_lside_run_01, FRAME_lside_run_06, runt_frames_rside_run, NULL};
mframe_t runt_frames_crch_death1[] =
{
ai_move, -0.142, NULL, // frame 0
ai_move, -5.406, NULL, // frame 1
ai_move, -1.274, NULL, // frame 2
ai_move, -1.072, NULL, // frame 3
ai_move, -2.619, NULL, // frame 4
ai_move, -6.650, NULL, // frame 5
ai_move, 1.475, NULL, // frame 6
ai_move, 7.553, NULL, // frame 7
ai_move, 3.779, NULL, // frame 8
ai_move, 4.477, NULL, // frame 9
ai_move, 5.449, NULL, // frame 10
ai_move, 1.825, NULL, // frame 11
ai_move, 1.503, NULL, // frame 12
ai_move, 0.483, NULL, // frame 13
ai_move, -0.968, NULL, // frame 14
ai_move, -0.301, NULL, // frame 15
ai_move, 0.195, NULL, // frame 16
ai_move, -0.106, NULL, // frame 17
ai_move, -0.053, NULL, // frame 18
};
mmove_t runt_move_crch_death1 = {FRAME_crch_death1_01, FRAME_crch_death1_19, runt_frames_crch_death1, AI_EndDeath};
mframe_t runt_frames_crch_death2[] =
{
ai_move, -1.292, NULL, // frame 0
ai_move, -9.592, NULL, // frame 1
ai_move, -4.339, NULL, // frame 2
ai_move, 14.878, NULL, // frame 3
ai_move, 12.582, NULL, // frame 4
ai_move, 6.198, NULL, // frame 5
ai_move, 6.637, NULL, // frame 6
ai_move, 3.702, NULL, // frame 7
ai_move, -1.876, NULL, // frame 8
ai_move, -1.002, NULL, // frame 9
ai_move, 1.758, NULL, // frame 10
};
mmove_t runt_move_crch_death2 = {FRAME_crch_death2_01, FRAME_crch_death2_11, runt_frames_crch_death2, AI_EndDeath};
mframe_t runt_frames_crch_death3[] =
{
ai_move, -0.655, NULL, // frame 0
ai_move, -4.884, NULL, // frame 1
ai_move, -11.008, NULL, // frame 2
ai_move, -11.476, NULL, // frame 3
ai_move, -8.028, NULL, // frame 4
ai_move, -7.586, NULL, // frame 5
ai_move, -17.826, NULL, // frame 6
ai_move, 4.965, NULL, // frame 7
ai_move, 1.719, NULL, // frame 8
ai_move, 0.809, NULL, // frame 9
ai_move, -0.198, NULL, // frame 10
ai_move, 1.219, NULL, // frame 11
ai_move, -0.083, NULL, // frame 12
ai_move, -0.085, NULL, // frame 13
ai_move, 0.088, NULL, // frame 14
ai_move, 0.055, NULL, // frame 15
ai_move, 0.046, NULL, // frame 16
ai_move, 0.015, NULL, // frame 17
};
mmove_t runt_move_crch_death3 = {FRAME_crch_death3_01, FRAME_crch_death3_18, runt_frames_crch_death3, AI_EndDeath};
mframe_t runt_frames_clmb_loop[] =
{
NULL, 0.000, NULL, // frame 0
NULL, 0.000, NULL, // frame 1
NULL, 0.000, NULL, // frame 2
NULL, 0.000, NULL, // frame 3
NULL, 0.000, NULL, // frame 4
NULL, 0.000, NULL, // frame 5
NULL, 0.000, NULL, // frame 6
NULL, 0.000, NULL, // frame 7
NULL, 0.000, NULL, // frame 8
NULL, 0.000, NULL, // frame 9
};
mmove_t runt_move_clmb_loop = {FRAME_clmb_loop_01, FRAME_clmb_loop_10, runt_frames_clmb_loop, AI_CheckStillClimbingLadder};
mframe_t runt_frames_clmb_over[] =
{
ai_move, 0.000, AI_CheckStillInair, // frame 0
ai_move, 0.000, NULL, // frame 1
ai_move, 0.000, NULL, // frame 2
ai_move, 0.000, NULL, // frame 3
ai_move, 0.000, NULL, // frame 4
ai_move, 0.000, NULL, // frame 5
ai_move, 0.000, NULL, // frame 6
ai_move, 0.000, NULL, // frame 7
ai_move, 0.000, NULL, // frame 8
ai_move, 0.000, NULL, // frame 9
ai_move, 0.000, NULL, // frame 10
ai_move, 0.000, NULL, // frame 11
};
mmove_t runt_move_clmb_over = {FRAME_clmb_over_01, FRAME_clmb_over_12, runt_frames_clmb_over, AI_EndJump};
mframe_t runt_frames_clmb_jmp[] =
{
NULL, 0.000, NULL, // frame 0
NULL, 0.000, NULL, // frame 1
NULL, 0.000, NULL, // frame 2
NULL, 0.000, NULL, // frame 3
NULL, 0.000, NULL, // frame 4
NULL, 0.000, NULL, // frame 5
NULL, 0.000, NULL, // frame 6
NULL, 0.000, NULL, // frame 7
NULL, 0.000, NULL, // frame 8
// NULL, 0.000, NULL, // frame 9
// NULL, 0.000, NULL, // frame 10
// NULL, 0.000, NULL, // frame 11
// NULL, 0.000, NULL, // frame 12
// NULL, 0.000, NULL, // frame 13
// NULL, 0.000, NULL, // frame 14
};
mmove_t runt_move_clmb_jmp = {FRAME_clmb_over_01, FRAME_clmb_over_09, runt_frames_clmb_jmp, AI_EndJump};
mframe_t runt_frames_evade_adjust[] =
{
ai_turn, -1.430, runt_evade_adjust, // frame 9
ai_turn, -5.835, runt_evade_adjust, // frame 10
ai_turn, -1.706, runt_evade_adjust, // frame 11
ai_turn, -0.040, runt_evade_adjust, // frame 12
};
mmove_t runt_move_evade_adjust = {FRAME_evade_05, FRAME_evade_08, runt_frames_evade_adjust, runt_evade_amb};
mframe_t runt_frames_avoid_walk[] =
{
ai_turn, -1.594, NULL, // frame 0
ai_turn, 9.027, NULL, // frame 1
ai_turn, 0.580, NULL, // frame 2
ai_turn, 7.894, NULL, // frame 2
ai_turn, -0.956, NULL, // frame 3
ai_turn, 19.279, NULL, // frame 4
ai_turn, 15.273, NULL, // frame 5
};
mmove_t runt_move_avoid_walk = {FRAME_walk_guns_dn_01, FRAME_walk_guns_dn_06, runt_frames_avoid_walk, AI_EndAttack};
mframe_t runt_frames_avoid_reverse_walk[] =
{
ai_turn, -6.953, NULL, // frame 0
ai_turn, -3.311, NULL, // frame 1
ai_turn, -5.149, NULL, // frame 2
ai_turn,-15.273, NULL, // frame 3
ai_turn,-19.279, NULL, // frame 4
ai_turn, -0.956, NULL, // frame 5
};
mmove_t runt_move_avoid_reverse_walk = {FRAME_walk_guns_dn_10, FRAME_walk_guns_dn_05, runt_frames_avoid_reverse_walk, AI_EndAttack};
mframe_t runt_frames_crouch_avoid_walk[] =
{
ai_turn, 4.227 , NULL, // frame 0
ai_turn, 3.913 , NULL, // frame 1
ai_turn, 4.576 , NULL, // frame 2
ai_turn, 4.929 , NULL, // frame 3
ai_turn, 4.588 , NULL, // frame 4
ai_turn, 3.154 , NULL, // frame 5
};
mmove_t runt_move_crouch_avoid_walk = {FRAME_crouch_walk_01, FRAME_crouch_walk_06, runt_frames_crouch_avoid_walk, AI_EndAttack};
mframe_t runt_frames_reverse_walk_shoot[] =
{
// ai_turn2, -0.298, NULL, // frame 0
ai_turn2, -3.334, NULL, // frame 1
ai_turn2, -3.541, NULL, // frame 2
ai_turn2, -8.010, NULL, // frame 3
ai_turn2, -19.929, NULL, // frame 4
ai_turn2, -0.660, NULL, // frame 5
ai_turn2, -0.327, NULL, // frame 6
ai_turn2, -3.077, runt_right_fire, // frame 7
ai_turn2, -5.263, NULL, // frame 8
ai_turn2, -10.442, NULL, // frame 9
ai_turn2, -1.378, runt_left_fire, // frame 10
};
mmove_t runt_move_reverse_walk_shoot = {FRAME_walk_shoot_10, FRAME_walk_shoot_01, runt_frames_reverse_walk_shoot, AI_EndAttack};
mframe_t runt_frames_avoid_run[] =
{
ai_turn,12.722, NULL, // frame 0
ai_turn,19.632, NULL, // frame 1
ai_turn,22.735, NULL, // frame 2
ai_turn,20.400, NULL, // frame 3
ai_turn, 1.322, NULL, // frame 4
ai_turn,23.556, NULL, // frame 5
};
mmove_t runt_move_avoid_run = {FRAME_run_guns_dn_01, FRAME_run_guns_dn_06, runt_frames_avoid_run, AI_EndAttack};
mframe_t runt_frames_avoid_reverse_run[] =
{
ai_turn,-23.556, NULL, // frame 5
ai_turn, -1.322, NULL, // frame 4
ai_turn,-20.400, NULL, // frame 3
ai_turn,-22.735, NULL, // frame 2
ai_turn,-19.632, NULL, // frame 1
ai_turn,-12.722, NULL, // frame 0
};
mmove_t runt_move_avoid_reverse_run = {FRAME_run_guns_dn_06, FRAME_run_guns_dn_01, runt_frames_avoid_reverse_run, AI_EndAttack};
mframe_t runt_frames_stand_up[] =
{
NULL, 0.000, NULL, // frame 0
NULL, 0.000, NULL, // frame 1
NULL, 0.000, NULL, // frame 2
NULL, 0.000, NULL, // frame 3
};
mmove_t runt_move_stand_up = {FRAME_crch_knl_dn_06, FRAME_crch_knl_dn_03, runt_frames_stand_up, AI_EndAttack};
mframe_t runt_frames_crouch_dn[] =
{
NULL, 0.000, NULL, // frame 0
NULL, 0.000, NULL, // frame 1
NULL, 0.000, NULL, // frame 2
NULL, 0.000, NULL, // frame 3
};
mmove_t runt_move_crouch_dn = {FRAME_crch_knl_dn_03, FRAME_crch_knl_dn_06, runt_frames_crouch_dn, AI_EndAttack};
mframe_t runt_frames_evade_stand2[] =
{
ai_stand, 0.000, NULL, // frame 0
ai_stand, 0.000, NULL, // frame 1
ai_stand, 0.000, NULL, // frame 2
ai_stand, 0.000, NULL, // frame 3
ai_stand, 0.000, NULL, // frame 4
ai_stand, 0.000, NULL, // frame 5
ai_stand, 0.000, NULL, // frame 6
ai_stand, 0.000, NULL, // frame 7
ai_stand, 0.000, NULL, // frame 8
ai_stand, 0.000, NULL, // frame 9
ai_stand, 0.000, NULL, // frame 10
ai_stand, 0.000, NULL, // frame 11
ai_stand, 0.000, NULL, // frame 12
ai_stand, 0.000, NULL, // frame 13
ai_stand, 0.000, NULL, // frame 14
ai_stand, 0.000, NULL, // frame 15
ai_stand, 0.000, NULL, // frame 16
};
mmove_t runt_move_evade_stand2 = {FRAME_melee_amb1_01, FRAME_melee_amb1_17, runt_frames_evade_stand2, runt_end_stand};
mframe_t runt_frames_move_walk_dokey[] =
{
ai_runDOKEY, 1.235, EP_ReachedDoKey, // frame 0
ai_runDOKEY, 7.009, EP_ReachedDoKey, // frame 1
ai_runDOKEY, 7.589, EP_ReachedDoKey, // frame 2
ai_runDOKEY, 13.206, EP_ReachedDoKey, // frame 3
ai_runDOKEY, 3.028, EP_ReachedDoKey, // frame 4
ai_runDOKEY, 2.102, EP_ReachedDoKey, // frame 5
ai_runDOKEY, 24.908, EP_ReachedDoKey, // frame 6
ai_runDOKEY, 11.297, EP_ReachedDoKey, // frame 7
ai_runDOKEY, 11.088, EP_ReachedDoKey, // frame 8
ai_runDOKEY, 7.711, EP_ReachedDoKey, // frame 9
};
mmove_t runt_move_walk_dokey = {FRAME_walk_guns_dn_01, FRAME_walk_guns_dn_10, runt_frames_move_walk_dokey, EP_ReachedDoKey};
mframe_t runt_frames_crch_dokey[] =
{
ai_stand, 0.000, NULL, // frame 0
ai_stand, 0.000, NULL, // frame 1
ai_stand, 0.000, NULL, // frame 2
ai_stand, 0.000, NULL, // frame 3
ai_stand, 0.000, NULL, // frame 4
ai_stand, 0.000, NULL, // frame 5
ai_stand, 0.000, NULL, // frame 6
ai_stand, 0.000, NULL, // frame 7
ai_stand, 0.000, NULL, // frame 8
ai_stand, 0.000, NULL, // frame 9
ai_stand, 0.000, NULL, // frame 10
ai_stand, 0.000, NULL, // frame 11
ai_stand, 0.000, NULL, // frame 12
ai_stand, 0.000, NULL, // frame 13
ai_stand, 0.000, NULL, // frame 14
ai_stand, 0.000, NULL, // frame 15
ai_stand, 0.000, NULL, // frame 16
ai_stand, 0.000, NULL, // frame 17
ai_stand, 0.000, NULL, // frame 18
ai_stand, 0.000, NULL, // frame 19
ai_stand, 0.000, NULL, // frame 20
ai_stand, 0.000, NULL, // frame 21
ai_stand, 0.000, NULL, // frame 22
ai_stand, 0.000, NULL, // frame 23
ai_stand, 0.000, NULL, // frame 24
ai_stand, 0.000, NULL, // frame 25
ai_stand, 0.000, NULL, // frame 26
};
mmove_t runt_move_crch_dokey = {FRAME_crch_amb_sdt_01, FRAME_crch_amb_sdt_27, runt_frames_crch_dokey, EP_EndDoKey};