3187 lines
74 KiB
C
3187 lines
74 KiB
C
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#include "g_local.h"
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#include "m_player.h"
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void ClientUserinfoChanged (edict_t *ent, char *userinfo);
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void SP_misc_teleporter_dest (edict_t *ent);
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//
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// Gross, ugly, disgustuing hack section
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//
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// this function is an ugly as hell hack to fix some map flaws
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//
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// the coop spawn spots on some maps are SNAFU. There are coop spots
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// with the wrong targetname as well as spots with no name at all
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//
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// we use carnal knowledge of the maps to fix the coop spot targetnames to match
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// that of the nearest named single player spot
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static void SP_FixCoopSpots (edict_t *self)
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{
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edict_t *spot;
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vec3_t d;
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spot = NULL;
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while(1)
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{
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spot = G_Find(spot, FOFS(classname), "info_player_start");
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if (!spot)
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return;
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if (!spot->targetname)
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continue;
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VectorSubtract(self->s.origin, spot->s.origin, d);
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if (VectorLength(d) < 384)
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{
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if ((!self->targetname) || stricmp(self->targetname, spot->targetname) != 0)
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{
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// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self->classname, vtos(self->s.origin), self->targetname, spot->targetname);
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self->targetname = spot->targetname;
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}
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return;
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}
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}
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}
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// now if that one wasn't ugly enough for you then try this one on for size
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// some maps don't have any coop spots at all, so we need to create them
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// where they should have been
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static void SP_CreateCoopSpots (edict_t *self)
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{
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edict_t *spot;
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if(stricmp(level.mapname, "security") == 0)
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{
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 - 64;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 + 64;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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spot = G_Spawn();
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spot->classname = "info_player_coop";
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spot->s.origin[0] = 188 + 128;
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spot->s.origin[1] = -164;
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spot->s.origin[2] = 80;
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spot->targetname = "jail3";
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spot->s.angles[1] = 90;
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return;
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}
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}
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/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 48)
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The normal starting point for a level.
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*/
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void SP_info_player_start(edict_t *self)
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{
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extern void Show_Help (void);
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if (!(deathmatch->value))
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{
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if ( !strcmp(level.mapname, "sr1")
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|| !strcmp(level.mapname, "pv_h")
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|| !strcmp(level.mapname, "sy_h")
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|| !strcmp(level.mapname, "steel1")
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|| !strcmp(level.mapname, "ty1")
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|| !strcmp(level.mapname, "rc1") )
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Show_Help ();
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}
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if (!coop->value)
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return;
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if(stricmp(level.mapname, "security") == 0)
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{
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// invoke one of our gross, ugly, disgusting hacks
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self->think = SP_CreateCoopSpots;
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self->nextthink = level.time + FRAMETIME;
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}
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}
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/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 48)
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potential spawning position for deathmatch games
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style - team # for Teamplay (1 or 2)
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*/
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void SP_info_player_deathmatch(edict_t *self)
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{
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if (!deathmatch->value)
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{
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G_FreeEdict (self);
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return;
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}
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// SP_misc_teleporter_dest (self);
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}
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/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 48)
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potential spawning position for coop games
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*/
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void SP_info_player_coop(edict_t *self)
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{
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/*
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if (!coop->value)
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{
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G_FreeEdict (self);
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return;
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}
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if((stricmp(level.mapname, "jail2") == 0) ||
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(stricmp(level.mapname, "jail4") == 0) ||
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(stricmp(level.mapname, "mine1") == 0) ||
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(stricmp(level.mapname, "mine2") == 0) ||
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(stricmp(level.mapname, "mine3") == 0) ||
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(stricmp(level.mapname, "mine4") == 0) ||
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(stricmp(level.mapname, "lab") == 0) ||
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(stricmp(level.mapname, "boss1") == 0) ||
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(stricmp(level.mapname, "fact3") == 0) ||
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(stricmp(level.mapname, "biggun") == 0) ||
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(stricmp(level.mapname, "space") == 0) ||
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(stricmp(level.mapname, "command") == 0) ||
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(stricmp(level.mapname, "power2") == 0) ||
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(stricmp(level.mapname, "strike") == 0))
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{
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// invoke one of our gross, ugly, disgusting hacks
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self->think = SP_FixCoopSpots;
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self->nextthink = level.time + FRAMETIME;
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}
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*/
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}
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/*QUAKED info_player_intermission (1 0 1) (-16 -16 -24) (16 16 32)
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The deathmatch intermission point will be at one of these
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Use 'angles' instead of 'angle', so you can set pitch or roll as well as yaw. 'pitch yaw roll'
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*/
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void SP_info_player_intermission(void)
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{
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}
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//=======================================================================
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void player_pain (edict_t *self, edict_t *other, float kick, int damage, int mdx_part, int mdx_subobject)
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{
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// player pain is handled at the end of the frame in P_DamageFeedback
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}
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qboolean IsFemale (edict_t *ent)
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{
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// char *info;
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if (!ent->client)
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return false;
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if (ent->gender == GENDER_FEMALE)
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return true;
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/*
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info = Info_ValueForKey (ent->client->pers.userinfo, "gender");
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if (info[0] == 'f' || info[0] == 'F')
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return true;
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*/
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return false;
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}
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qboolean IsNeutral (edict_t *ent)
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{
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// char *info;
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if (!ent->client)
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return false;
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if (ent->gender == GENDER_NONE)
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return true;
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/*
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info = Info_ValueForKey (ent->client->pers.userinfo, "gender");
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if (info[0] != 'f' && info[0] != 'F' && info[0] != 'm' && info[0] != 'M')
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return true;
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*/
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return false;
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}
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void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker)
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{
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int mod;
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char *message;
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char *message2;
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qboolean ff;
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if (coop->value && attacker->client)
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meansOfDeath |= MOD_FRIENDLY_FIRE;
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if (deathmatch->value || coop->value)
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{
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ff = meansOfDeath & MOD_FRIENDLY_FIRE;
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mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
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message = NULL;
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message2 = "";
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// in realmode, track deaths
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if (dm_realmode->value && !teamplay->value)
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self->client->resp.deposited++;
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switch (mod)
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{
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case MOD_SUICIDE:
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message = "suicides";
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break;
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case MOD_FALLING:
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message = "cratered";
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break;
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case MOD_CRUSH:
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message = "was squished";
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break;
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case MOD_WATER:
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message = "sank like a rock";
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break;
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case MOD_SLIME:
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message = "melted";
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break;
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case MOD_LAVA:
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message = "does a back flip into the lava";
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break;
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case MOD_EXPLOSIVE:
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case MOD_BARREL:
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message = "blew up";
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break;
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case MOD_EXIT:
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message = "found a way out";
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break;
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case MOD_TARGET_LASER:
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message = "saw the light";
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break;
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case MOD_TARGET_BLASTER:
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message = "got blasted";
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break;
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case MOD_BOMB:
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case MOD_SPLASH:
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case MOD_TRIGGER_HURT:
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message = "was in the wrong place";
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break;
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// RAFAEL
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case MOD_GEKK:
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case MOD_BRAINTENTACLE:
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message = "that's gotta hurt";
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break;
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}
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if (attacker == self)
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{
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switch (mod)
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{
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case MOD_HELD_GRENADE:
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message = "tried to put the pin back in";
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break;
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case MOD_HG_SPLASH:
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case MOD_G_SPLASH:
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if (IsNeutral(self))
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message = "tripped on its own grenade";
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else if (IsFemale(self))
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message = "tripped on her own grenade";
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else
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message = "tripped on his own grenade";
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break;
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case MOD_R_SPLASH:
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if (IsNeutral(self))
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message = "blew itself up";
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else if (IsFemale(self))
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message = "blew herself up";
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else
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message = "blew himself up";
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break;
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case MOD_BFG_BLAST:
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message = "should have used a smaller gun";
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break;
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// RAFAEL 03-MAY-98
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case MOD_TRAP:
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message = "sucked into his own trap";
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break;
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default:
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if (IsNeutral(self))
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message = "killed itself";
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else if (IsFemale(self))
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message = "killed herself";
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else
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message = "killed himself";
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break;
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}
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}
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if (message)
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{
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gi.bprintf (PRINT_MEDIUM, "%s %s.\n", self->client->pers.netname, message);
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if (deathmatch->value)
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{
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self->client->resp.score--;
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if ((int)teamplay->value == TM_GANGBANG)
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team_cash[self->client->pers.team]--;
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}
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self->enemy = NULL;
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return;
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}
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self->enemy = attacker;
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if (attacker && attacker->client)
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{
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switch (mod)
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{
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case MOD_BLACKJACK:
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message = "was mashed by";
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break;
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case MOD_CROWBAR:
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message = "was severely dented by";
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break;
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case MOD_PISTOL:
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message = "was busted by";
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message2 = "'s cap";
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break;
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case MOD_SILENCER:
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message = "was silenced by";
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break;
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case MOD_SHOTGUN:
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message = "accepted";
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message2 = "'s load";
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break;
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case MOD_MACHINEGUN:
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message = "bows to";
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message2 = "'s Tommygun";
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break;
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case MOD_FLAMETHROWER:
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message = "roasted in";
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message2 = "'s torch";
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break;
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case MOD_GRENADE:
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message = "fumbled";
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message2 = "'s grenade";
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break;
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case MOD_G_SPLASH:
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message = "was mortally wounded by";
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message2 = "'s shrapnel";
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break;
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case MOD_ROCKET:
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message = "was minced by";
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message2 = "'s rocket";
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break;
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case MOD_R_SPLASH:
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message = "couldn't escape";
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message2 = "'s blast";
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break;
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case MOD_TELEFRAG:
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message = "couldn't co-exist with";
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message2 = "";
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break;
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// JOSEPH 16-APR-99
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case MOD_BARMACHINEGUN:
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message = "was maimed by";
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message2 = "'s H.M.G.";
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// END JOSEPH
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}
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if (message)
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{
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gi.bprintf (PRINT_MEDIUM,"%s %s %s%s\n", self->client->pers.netname, message, attacker->client->pers.netname, message2);
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if (deathmatch->value)
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{
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if (ff)
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{
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attacker->client->resp.score--;
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if ((int)teamplay->value == TM_GANGBANG)
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team_cash[attacker->client->pers.team]--;
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}
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else
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{
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attacker->client->resp.score++;
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if ((int)teamplay->value == TM_GANGBANG)
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team_cash[attacker->client->pers.team]++;
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}
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}
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return;
|
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}
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}
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}
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||
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||
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gi.bprintf (PRINT_MEDIUM,"%s died.\n", self->client->pers.netname);
|
||
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if (deathmatch->value)
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{
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self->client->resp.score--;
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if ((int)teamplay->value == TM_GANGBANG)
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team_cash[self->client->pers.team]--;
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||
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}
|
||
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}
|
||
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|
||
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|
||
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void Touch_Item (edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf);
|
||
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|
||
|
void TossClientWeapon (edict_t *self)
|
||
|
{
|
||
|
gitem_t *item;
|
||
|
edict_t *drop;
|
||
|
qboolean quad;
|
||
|
// RAFAEL
|
||
|
qboolean quadfire;
|
||
|
float spread;
|
||
|
|
||
|
if (!deathmatch->value)
|
||
|
return;
|
||
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|
||
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item = self->client->pers.weapon;
|
||
|
if (! self->client->pers.inventory[self->client->ammo_index] )
|
||
|
item = NULL;
|
||
|
if (item && (strcmp (item->pickup_name, "Blaster") == 0))
|
||
|
item = NULL;
|
||
|
|
||
|
// if (!((int)(dmflags->value) & DF_QUAD_DROP))
|
||
|
quad = false;
|
||
|
// else
|
||
|
// quad = (self->client->quad_framenum > (level.framenum + 10));
|
||
|
|
||
|
// RAFAEL
|
||
|
// if (!((int)(dmflags->value) & DF_QUADFIRE_DROP))
|
||
|
quadfire = false;
|
||
|
// else
|
||
|
// quadfire = (self->client->quadfire_framenum > (level.framenum + 10));
|
||
|
|
||
|
|
||
|
if (item && quad)
|
||
|
spread = 22.5;
|
||
|
else if (item && quadfire)
|
||
|
spread = 12.5;
|
||
|
else
|
||
|
spread = 0.0;
|
||
|
|
||
|
if (item)
|
||
|
{
|
||
|
self->client->v_angle[YAW] -= spread;
|
||
|
drop = Drop_Item (self, item);
|
||
|
self->client->v_angle[YAW] += spread;
|
||
|
drop->spawnflags = DROPPED_PLAYER_ITEM;
|
||
|
}
|
||
|
|
||
|
if (quad)
|
||
|
{
|
||
|
self->client->v_angle[YAW] += spread;
|
||
|
drop = Drop_Item (self, FindItemByClassname ("item_quad"));
|
||
|
self->client->v_angle[YAW] -= spread;
|
||
|
drop->spawnflags |= DROPPED_PLAYER_ITEM;
|
||
|
|
||
|
drop->touch = Touch_Item;
|
||
|
drop->nextthink = level.time + (self->client->quad_framenum - level.framenum) * FRAMETIME;
|
||
|
drop->think = G_FreeEdict;
|
||
|
}
|
||
|
|
||
|
// RAFAEL
|
||
|
if (quadfire)
|
||
|
{
|
||
|
self->client->v_angle[YAW] += spread;
|
||
|
drop = Drop_Item (self, FindItemByClassname ("item_quadfire"));
|
||
|
self->client->v_angle[YAW] -= spread;
|
||
|
drop->spawnflags |= DROPPED_PLAYER_ITEM;
|
||
|
|
||
|
drop->touch = Touch_Item;
|
||
|
drop->nextthink = level.time + (self->client->quadfire_framenum - level.framenum) * FRAMETIME;
|
||
|
drop->think = G_FreeEdict;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
LookAtKiller
|
||
|
==================
|
||
|
*/
|
||
|
void LookAtKiller (edict_t *self, edict_t *inflictor, edict_t *attacker)
|
||
|
{
|
||
|
vec3_t dir;
|
||
|
|
||
|
if (attacker && attacker != world && attacker != self)
|
||
|
{
|
||
|
VectorSubtract (attacker->s.origin, self->s.origin, dir);
|
||
|
}
|
||
|
else if (inflictor && inflictor != world && inflictor != self)
|
||
|
{
|
||
|
VectorSubtract (inflictor->s.origin, self->s.origin, dir);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self->client->killer_yaw = self->s.angles[YAW];
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->client->killer_yaw = 180/M_PI*atan2(dir[1], dir[0]);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
player_die
|
||
|
==================
|
||
|
*/
|
||
|
extern void VelocityForDamage (int damage, vec3_t v);
|
||
|
|
||
|
void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point, int mdx_part, int mdx_subobject)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
VectorClear (self->avelocity);
|
||
|
|
||
|
self->takedamage = DAMAGE_YES;
|
||
|
self->movetype = MOVETYPE_TOSS;
|
||
|
|
||
|
// self->s.modelindex2 = 0; // remove linked weapon model
|
||
|
self->s.model_parts[PART_GUN].modelindex = 0;
|
||
|
|
||
|
self->s.renderfx2 &= ~RF2_FLAMETHROWER;
|
||
|
self->s.renderfx2 &= ~RF2_MONEYBAG;
|
||
|
|
||
|
self->s.angles[0] = 0;
|
||
|
self->s.angles[2] = 0;
|
||
|
|
||
|
self->s.sound = 0;
|
||
|
self->client->weapon_sound = 0;
|
||
|
|
||
|
self->maxs[2] = -8;
|
||
|
|
||
|
// self->solid = SOLID_NOT;
|
||
|
self->svflags |= SVF_DEADMONSTER;
|
||
|
|
||
|
if (!self->deadflag && (self->health + damage > 0))
|
||
|
{
|
||
|
self->client->respawn_time = level.time + 1.0;
|
||
|
LookAtKiller (self, inflictor, attacker);
|
||
|
self->client->ps.pmove.pm_type = PM_DEAD;
|
||
|
ClientObituary (self, inflictor, attacker);
|
||
|
TossClientWeapon (self);
|
||
|
if (deathmatch->value)
|
||
|
Cmd_Help_f (self, 0); // show scores
|
||
|
|
||
|
// clear inventory
|
||
|
// this is kind of ugly, but it's how we want to handle keys in coop
|
||
|
for (n = 0; n < game.num_items; n++)
|
||
|
{
|
||
|
if (coop->value && itemlist[n].flags & IT_KEY)
|
||
|
self->client->resp.coop_respawn.inventory[n] = self->client->pers.inventory[n];
|
||
|
self->client->pers.inventory[n] = 0;
|
||
|
}
|
||
|
|
||
|
// yell at us?
|
||
|
if (rand()%6 == 0 && attacker->last_talk_time < (level.time - TALK_FIGHTING_DELAY))
|
||
|
{
|
||
|
#define F_NUM_FIGHTING 8
|
||
|
#define NUM_FIGHTING 10
|
||
|
extern voice_table_t f_fightsounds[];
|
||
|
extern voice_table_t fightsounds[];
|
||
|
|
||
|
if (attacker->gender == GENDER_MALE)
|
||
|
Voice_Random(attacker, self, fightsounds, NUM_FIGHTING);
|
||
|
else if (attacker->gender == GENDER_FEMALE)
|
||
|
Voice_Random(attacker, self, f_fightsounds, F_NUM_FIGHTING);
|
||
|
}
|
||
|
|
||
|
// drop cash if we have some
|
||
|
if (deathmatch->value && (self != attacker) && (!self->client->pers.friendly_vulnerable))
|
||
|
{
|
||
|
edict_t *cash;
|
||
|
|
||
|
// always drop at least 10 bucks, to reward the killer
|
||
|
if (teamplay->value && (teamplay_mode != TM_GANGBANG) && (attacker->client) && (attacker->client->pers.team != self->client->pers.team))
|
||
|
{
|
||
|
if (self->client->pers.currentcash < MAX_CASH_PLAYER)
|
||
|
{
|
||
|
self->client->pers.currentcash += 10;
|
||
|
}
|
||
|
|
||
|
if (self->client->pers.bagcash < MAX_BAGCASH_PLAYER)
|
||
|
{
|
||
|
// if they were killed in the enemy base, reward them with some extra cash
|
||
|
cash = NULL;
|
||
|
while (cash = G_Find( cash, FOFS(classname), "dm_safebag" ))
|
||
|
{
|
||
|
if (cash->style != self->client->pers.team)
|
||
|
{
|
||
|
if ( gi.inPHS( cash->s.origin, self->s.origin )
|
||
|
|| (VectorDistance( cash->s.origin, self->s.origin ) < 512))
|
||
|
self->client->pers.bagcash += 30;
|
||
|
|
||
|
if (self->client->pers.bagcash > MAX_BAGCASH_PLAYER)
|
||
|
self->client->pers.bagcash = MAX_BAGCASH_PLAYER;
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (self->client->pers.currentcash)
|
||
|
{
|
||
|
cash = SpawnTheWeapon( self, "item_cashroll" );
|
||
|
cash->currentcash = self->client->pers.currentcash;
|
||
|
self->client->pers.currentcash = 0;
|
||
|
|
||
|
cash->velocity[0] = crandom() * 100;
|
||
|
cash->velocity[1] = crandom() * 100;
|
||
|
cash->velocity[2] = 0;
|
||
|
|
||
|
VectorNormalize( cash->velocity );
|
||
|
VectorScale( cash->velocity, 100, cash->velocity );
|
||
|
cash->velocity[2] = 300;
|
||
|
}
|
||
|
|
||
|
if (self->client->pers.bagcash)
|
||
|
{
|
||
|
if (self->client->pers.bagcash > 100)
|
||
|
cash = SpawnTheWeapon( self, "item_cashbaglarge" );
|
||
|
else
|
||
|
cash = SpawnTheWeapon( self, "item_cashbagsmall" );
|
||
|
|
||
|
cash->nextthink = level.time + 120;
|
||
|
|
||
|
cash->currentcash = -self->client->pers.bagcash;
|
||
|
self->client->pers.bagcash = 0;
|
||
|
|
||
|
cash->velocity[0] = crandom() * 100;
|
||
|
cash->velocity[1] = crandom() * 100;
|
||
|
cash->velocity[2] = 0;
|
||
|
|
||
|
VectorNormalize( cash->velocity );
|
||
|
VectorScale( cash->velocity, 100, cash->velocity );
|
||
|
cash->velocity[2] = 300;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// remove powerups
|
||
|
self->client->quad_framenum = 0;
|
||
|
self->client->invincible_framenum = 0;
|
||
|
self->client->breather_framenum = 0;
|
||
|
self->client->enviro_framenum = 0;
|
||
|
self->flags &= ~FL_POWER_ARMOR;
|
||
|
|
||
|
// RAFAEL
|
||
|
self->client->quadfire_framenum = 0;
|
||
|
|
||
|
// Ridah
|
||
|
self->moveout_ent = NULL;
|
||
|
// done.
|
||
|
|
||
|
self->s.renderfx2 = 0;
|
||
|
|
||
|
if (damage >= 50 && self->health < -30 && !inflictor->client)
|
||
|
{ // gib
|
||
|
GibEntity( self, inflictor, damage );
|
||
|
self->s.renderfx2 |= RF2_ONLY_PARENTAL_LOCKED;
|
||
|
}
|
||
|
|
||
|
{ // normal death
|
||
|
if (!self->deadflag)
|
||
|
{
|
||
|
static int i;
|
||
|
|
||
|
i = (i+1)%4;
|
||
|
// start a death animation
|
||
|
self->client->anim_priority = ANIM_DEATH;
|
||
|
if (self->client->ps.pmove.pm_flags & PMF_DUCKED)
|
||
|
{
|
||
|
self->s.frame = FRAME_crouch_death_01-1;
|
||
|
self->client->anim_end = FRAME_crouch_death_12;
|
||
|
}
|
||
|
else switch (i)
|
||
|
{
|
||
|
case 0:
|
||
|
self->s.frame = FRAME_death1_01-1;
|
||
|
self->client->anim_end = FRAME_death1_19;
|
||
|
break;
|
||
|
case 1:
|
||
|
self->s.frame = FRAME_death2_01-1;
|
||
|
self->client->anim_end = FRAME_death2_16;
|
||
|
break;
|
||
|
case 2:
|
||
|
self->s.frame = FRAME_death3_01-1;
|
||
|
self->client->anim_end = FRAME_death3_28;
|
||
|
break;
|
||
|
default:
|
||
|
self->s.frame = FRAME_death4_01-1;
|
||
|
self->client->anim_end = FRAME_death4_13;
|
||
|
break;
|
||
|
}
|
||
|
gi.sound (self, CHAN_VOICE, gi.soundindex(va("*death%i.wav", (rand()%4)+1)), 1, ATTN_NORM, 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self->deadflag = DEAD_DEAD;
|
||
|
|
||
|
gi.linkentity (self);
|
||
|
}
|
||
|
|
||
|
//=======================================================================
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
InitClientPersistant
|
||
|
|
||
|
This is only called when the game first initializes in single player,
|
||
|
but is called after each death and level change in deathmatch
|
||
|
==============
|
||
|
*/
|
||
|
extern void AutoLoadWeapon( gclient_t *client, gitem_t *weapon, gitem_t *ammo );
|
||
|
|
||
|
void InitClientPersistant (gclient_t *client)
|
||
|
{
|
||
|
gitem_t *item, *ammo;
|
||
|
int team; // save team
|
||
|
|
||
|
if (deathmatch->value && teamplay->value)
|
||
|
team = client->pers.team;
|
||
|
|
||
|
memset (&client->pers, 0, sizeof(client->pers));
|
||
|
|
||
|
if (deathmatch->value && teamplay->value)
|
||
|
client->pers.team = team;
|
||
|
|
||
|
// JOSEPH 5-FEB-99-B
|
||
|
item = FindItem("Pipe");
|
||
|
// END JOSEPH
|
||
|
client->pers.selected_item = ITEM_INDEX(item);
|
||
|
client->pers.inventory[client->pers.selected_item] = 1;
|
||
|
|
||
|
// Ridah, start with Pistol in deathmatch
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
item = FindItem("pistol");
|
||
|
client->pers.selected_item = ITEM_INDEX(item);
|
||
|
client->pers.inventory[client->pers.selected_item] = 1;
|
||
|
|
||
|
client->ammo_index = ITEM_INDEX(FindItem(item->ammo));
|
||
|
client->pers.inventory[client->ammo_index] = 50;
|
||
|
|
||
|
client->pers.weapon = item;
|
||
|
|
||
|
// Ridah, start with the pistol loaded
|
||
|
ammo = FindItem (item->ammo);
|
||
|
|
||
|
AutoLoadWeapon( client, item, ammo );
|
||
|
}
|
||
|
else // start holstered in single player
|
||
|
{
|
||
|
client->pers.holsteredweapon = item;
|
||
|
client->pers.weapon = NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
client->pers.health = 100;
|
||
|
client->pers.max_health = 100;
|
||
|
|
||
|
client->pers.max_bullets = 200;
|
||
|
client->pers.max_shells = 100;
|
||
|
client->pers.max_rockets = 25;
|
||
|
client->pers.max_grenades = 12;
|
||
|
client->pers.max_cells = 200;
|
||
|
client->pers.max_slugs = 90;
|
||
|
|
||
|
// RAFAEL
|
||
|
client->pers.max_magslug = 50;
|
||
|
client->pers.max_trap = 5;
|
||
|
|
||
|
client->pers.connected = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void InitClientResp (gclient_t *client)
|
||
|
{
|
||
|
memset (&client->resp, 0, sizeof(client->resp));
|
||
|
client->resp.enterframe = level.framenum;
|
||
|
client->resp.coop_respawn = client->pers;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
SaveClientData
|
||
|
|
||
|
Some information that should be persistant, like health,
|
||
|
is still stored in the edict structure, so it needs to
|
||
|
be mirrored out to the client structure before all the
|
||
|
edicts are wiped.
|
||
|
==================
|
||
|
*/
|
||
|
void SaveClientData (void)
|
||
|
{
|
||
|
int i;
|
||
|
edict_t *ent;
|
||
|
|
||
|
for (i=0 ; i<game.maxclients ; i++)
|
||
|
{
|
||
|
ent = &g_edicts[1+i];
|
||
|
if (!ent->inuse)
|
||
|
continue;
|
||
|
game.clients[i].pers.health = ent->health;
|
||
|
game.clients[i].pers.max_health = ent->max_health;
|
||
|
game.clients[i].pers.savedFlags = (ent->flags & (FL_GODMODE|FL_NOTARGET|FL_POWER_ARMOR));
|
||
|
if (coop->value)
|
||
|
game.clients[i].pers.score = ent->client->resp.score;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void FetchClientEntData (edict_t *ent)
|
||
|
{
|
||
|
ent->health = ent->client->pers.health;
|
||
|
ent->max_health = ent->client->pers.max_health;
|
||
|
ent->flags |= ent->client->pers.savedFlags;
|
||
|
if (coop->value)
|
||
|
ent->client->resp.score = ent->client->pers.score;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
=======================================================================
|
||
|
|
||
|
SelectSpawnPoint
|
||
|
|
||
|
=======================================================================
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
PlayersRangeFromSpot
|
||
|
|
||
|
Returns the distance to the nearest player from the given spot
|
||
|
================
|
||
|
*/
|
||
|
float PlayersRangeFromSpot (edict_t *spot)
|
||
|
{
|
||
|
edict_t *player;
|
||
|
float bestplayerdistance;
|
||
|
vec3_t v;
|
||
|
int n;
|
||
|
float playerdistance;
|
||
|
|
||
|
|
||
|
bestplayerdistance = 9999;
|
||
|
|
||
|
for (n = 1; n <= maxclients->value; n++)
|
||
|
{
|
||
|
player = &g_edicts[n];
|
||
|
|
||
|
if (!player->inuse)
|
||
|
continue;
|
||
|
|
||
|
if (player->health <= 0)
|
||
|
continue;
|
||
|
|
||
|
VectorSubtract (spot->s.origin, player->s.origin, v);
|
||
|
playerdistance = VectorLength (v);
|
||
|
|
||
|
if (playerdistance < bestplayerdistance)
|
||
|
bestplayerdistance = playerdistance;
|
||
|
}
|
||
|
|
||
|
return bestplayerdistance;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
SelectRandomDeathmatchSpawnPoint
|
||
|
|
||
|
go to a random point, but NOT the two points closest
|
||
|
to other players
|
||
|
================
|
||
|
*/
|
||
|
edict_t *SelectRandomDeathmatchSpawnPoint (edict_t *ent)
|
||
|
{
|
||
|
edict_t *spot, *spot1, *spot2;
|
||
|
int count = 0;
|
||
|
int selection;
|
||
|
float range, range1, range2;
|
||
|
|
||
|
spot = NULL;
|
||
|
range1 = range2 = 99999;
|
||
|
spot1 = spot2 = NULL;
|
||
|
|
||
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
|
||
|
{
|
||
|
count++;
|
||
|
range = PlayersRangeFromSpot(spot);
|
||
|
if (range < range1)
|
||
|
{
|
||
|
range1 = range;
|
||
|
spot1 = spot;
|
||
|
}
|
||
|
else if (range < range2)
|
||
|
{
|
||
|
range2 = range;
|
||
|
spot2 = spot;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!count)
|
||
|
return NULL;
|
||
|
|
||
|
if (count <= 2)
|
||
|
{
|
||
|
spot1 = spot2 = NULL;
|
||
|
}
|
||
|
else
|
||
|
count -= 2;
|
||
|
|
||
|
selection = rand() % count;
|
||
|
|
||
|
spot = NULL;
|
||
|
do
|
||
|
{
|
||
|
spot = G_Find (spot, FOFS(classname), "info_player_deathmatch");
|
||
|
if (spot == spot1 || spot == spot2)
|
||
|
selection++;
|
||
|
} while(selection--);
|
||
|
|
||
|
return spot;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
SelectFarthestDeathmatchSpawnPoint
|
||
|
|
||
|
================
|
||
|
*/
|
||
|
edict_t *SelectFarthestDeathmatchSpawnPoint (edict_t *ent, qboolean team_spawnbase)
|
||
|
{
|
||
|
edict_t *bestspot;
|
||
|
float bestdistance, bestplayerdistance;
|
||
|
edict_t *spot;
|
||
|
qboolean ignoreteams = false;
|
||
|
|
||
|
spotagain:
|
||
|
|
||
|
spot = NULL;
|
||
|
bestspot = NULL;
|
||
|
bestdistance = 0;
|
||
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_deathmatch")) != NULL)
|
||
|
{
|
||
|
// Teamplay, don't go here if it's not in our base
|
||
|
if ( teamplay->value && ent->client->pers.team
|
||
|
&& spot->style && spot->style != ent->client->pers.team) // Never spawn in the enemy base
|
||
|
{
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (!ignoreteams && teamplay->value && ent->client->pers.team
|
||
|
&& ((ent->client->resp.enterframe == level.framenum) || team_spawnbase))
|
||
|
{
|
||
|
if (spot->style != ent->client->pers.team)
|
||
|
continue;
|
||
|
}
|
||
|
else if (spot->style)
|
||
|
{
|
||
|
continue; // ignore team spawns if not in a team
|
||
|
}
|
||
|
// teamplay, done.
|
||
|
|
||
|
bestplayerdistance = PlayersRangeFromSpot (spot);
|
||
|
|
||
|
if (bestplayerdistance > bestdistance)
|
||
|
{
|
||
|
bestspot = spot;
|
||
|
bestdistance = bestplayerdistance;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if (bestspot)
|
||
|
{
|
||
|
return bestspot;
|
||
|
}
|
||
|
else if (teamplay->value && ent->client->pers.team && !ignoreteams)
|
||
|
{
|
||
|
ignoreteams = true;
|
||
|
goto spotagain;
|
||
|
}
|
||
|
|
||
|
// if there is a player just spawned on each and every start spot
|
||
|
// we have no choice to turn one into a telefrag meltdown
|
||
|
spot = G_Find (NULL, FOFS(classname), "info_player_deathmatch");
|
||
|
|
||
|
return spot;
|
||
|
}
|
||
|
|
||
|
edict_t *SelectDeathmatchSpawnPoint (edict_t *ent)
|
||
|
{
|
||
|
// Ridah, in teamplay, spawn at base
|
||
|
if (teamplay->value && ent->client->pers.team)
|
||
|
return SelectFarthestDeathmatchSpawnPoint (ent, (rand()%10 < 3));
|
||
|
else if ( (int)(dmflags->value) & DF_SPAWN_FARTHEST)
|
||
|
return SelectFarthestDeathmatchSpawnPoint (ent, false);
|
||
|
else
|
||
|
return SelectRandomDeathmatchSpawnPoint (ent);
|
||
|
}
|
||
|
|
||
|
|
||
|
edict_t *SelectCoopSpawnPoint (edict_t *ent)
|
||
|
{
|
||
|
int index;
|
||
|
edict_t *spot = NULL;
|
||
|
char *target;
|
||
|
|
||
|
index = ent->client - game.clients;
|
||
|
|
||
|
// player 0 starts in normal player spawn point
|
||
|
if (!index)
|
||
|
return NULL;
|
||
|
|
||
|
spot = NULL;
|
||
|
|
||
|
// assume there are four coop spots at each spawnpoint
|
||
|
while (1)
|
||
|
{
|
||
|
spot = G_Find (spot, FOFS(classname), "info_player_coop");
|
||
|
if (!spot)
|
||
|
return NULL; // we didn't have enough...
|
||
|
|
||
|
target = spot->targetname;
|
||
|
if (!target)
|
||
|
target = "";
|
||
|
if ( Q_stricmp(game.spawnpoint, target) == 0 )
|
||
|
{ // this is a coop spawn point for one of the clients here
|
||
|
index--;
|
||
|
if (!index)
|
||
|
return spot; // this is it
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
return spot;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
SelectSpawnPoint
|
||
|
|
||
|
Chooses a player start, deathmatch start, coop start, etc
|
||
|
============
|
||
|
*/
|
||
|
void SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles)
|
||
|
{
|
||
|
edict_t *spot = NULL;
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
spot = SelectDeathmatchSpawnPoint (ent);
|
||
|
else if (coop->value)
|
||
|
spot = SelectCoopSpawnPoint (ent);
|
||
|
|
||
|
// find a single player start spot
|
||
|
if (!spot)
|
||
|
{
|
||
|
while ((spot = G_Find (spot, FOFS(classname), "info_player_start")) != NULL)
|
||
|
{
|
||
|
if (!game.spawnpoint[0] && !spot->targetname)
|
||
|
break;
|
||
|
|
||
|
if (!game.spawnpoint[0] || !spot->targetname)
|
||
|
continue;
|
||
|
|
||
|
if (Q_stricmp(game.spawnpoint, spot->targetname) == 0)
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
if (!spot)
|
||
|
{
|
||
|
if (!game.spawnpoint[0])
|
||
|
{ // there wasn't a spawnpoint without a target, so use any
|
||
|
spot = G_Find (spot, FOFS(classname), "info_player_start");
|
||
|
}
|
||
|
if (!spot)
|
||
|
gi.error ("Couldn't find spawn point %s\n", game.spawnpoint);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
VectorCopy (spot->s.origin, origin);
|
||
|
origin[2] += 9;
|
||
|
VectorCopy (spot->s.angles, angles);
|
||
|
}
|
||
|
|
||
|
//======================================================================
|
||
|
|
||
|
|
||
|
void InitBodyQue (void)
|
||
|
{
|
||
|
int i;
|
||
|
edict_t *ent;
|
||
|
|
||
|
level.body_que = 0;
|
||
|
for (i=0; i<BODY_QUEUE_SIZE ; i++)
|
||
|
{
|
||
|
ent = G_Spawn();
|
||
|
ent->classname = "bodyque";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void body_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point, int mdx_part, int mdx_subobject)
|
||
|
{
|
||
|
// int n;
|
||
|
|
||
|
if (damage > 50)
|
||
|
{
|
||
|
// send the client-side gib message
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_GIBS);
|
||
|
gi.WritePosition (self->s.origin);
|
||
|
gi.WriteDir (vec3_origin);
|
||
|
gi.WriteByte ( 20 ); // number of gibs
|
||
|
gi.WriteByte ( 0 ); // scale of direction to add to velocity
|
||
|
gi.WriteByte ( 16 ); // random offset scale
|
||
|
gi.WriteByte ( 200 ); // random velocity scale
|
||
|
gi.multicast (self->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
self->s.origin[2] -= 48;
|
||
|
ThrowClientHead (self, damage);
|
||
|
self->takedamage = DAMAGE_NO;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void HideBody( edict_t *ent )
|
||
|
{
|
||
|
// ent->svflags |= SVF_NOCLIENT;
|
||
|
ent->s.effects &= ~EF_FLAMETHROWER;
|
||
|
}
|
||
|
|
||
|
void Body_Animate( edict_t *ent )
|
||
|
{
|
||
|
ent->s.frame++;
|
||
|
|
||
|
if (ent->s.frame >= ent->cal)
|
||
|
{
|
||
|
ent->s.frame = ent->cal;
|
||
|
}
|
||
|
|
||
|
// sink into ground
|
||
|
if ((ent->timestamp < (level.time - 5)) && ((int)(10.0*level.time) & 1))
|
||
|
{
|
||
|
ent->s.origin[2] -= 0.5;
|
||
|
|
||
|
if (ent->s.origin[2] + 24 < ent->take_cover_time)
|
||
|
{
|
||
|
// done with this body
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ent->nextthink = level.time + 0.1;
|
||
|
}
|
||
|
|
||
|
void CopyToBodyQue (edict_t *ent)
|
||
|
{
|
||
|
edict_t *body;
|
||
|
|
||
|
// grab a body que and cycle to the next one
|
||
|
body = &g_edicts[(int)maxclients->value + level.body_que + 1];
|
||
|
level.body_que = (level.body_que + 1) % BODY_QUEUE_SIZE;
|
||
|
|
||
|
// FIXME: send an effect on the removed body
|
||
|
|
||
|
gi.unlinkentity (ent);
|
||
|
|
||
|
gi.unlinkentity (body);
|
||
|
body->s = ent->s;
|
||
|
body->s.number = body - g_edicts;
|
||
|
|
||
|
body->cal = ent->client->anim_end;
|
||
|
|
||
|
body->svflags = ent->svflags;
|
||
|
// VectorCopy (ent->mins, body->mins);
|
||
|
// VectorCopy (ent->maxs, body->maxs);
|
||
|
|
||
|
VectorSet (body->mins, -64, -64, -24);
|
||
|
VectorSet (body->maxs, 64, 64, -4);
|
||
|
|
||
|
VectorCopy (ent->absmin, body->absmin);
|
||
|
VectorCopy (ent->absmax, body->absmax);
|
||
|
VectorCopy (ent->size, body->size);
|
||
|
body->solid = ent->solid;
|
||
|
body->clipmask = ent->clipmask;
|
||
|
body->owner = ent->owner;
|
||
|
body->movetype = ent->movetype;
|
||
|
|
||
|
body->svflags &= ~SVF_NOCLIENT;
|
||
|
|
||
|
// Ridah so we can shoot the body
|
||
|
body->svflags |= (SVF_MONSTER | SVF_DEADMONSTER);
|
||
|
|
||
|
body->cast_info.scale = 1.0;
|
||
|
|
||
|
body->s.renderfx = 0;
|
||
|
body->s.renderfx2 = (ent->s.renderfx2 & RF2_ONLY_PARENTAL_LOCKED);
|
||
|
body->s.renderfx2 |= RF2_NOSHADOW;
|
||
|
body->s.effects = 0;
|
||
|
body->s.angles[PITCH] = 0;
|
||
|
|
||
|
body->gender = ent->gender;
|
||
|
body->deadflag = ent->deadflag;
|
||
|
|
||
|
body->die = body_die;
|
||
|
body->takedamage = DAMAGE_YES;
|
||
|
|
||
|
body->take_cover_time = body->s.origin[2];
|
||
|
body->timestamp = level.time;
|
||
|
|
||
|
// body->think = HideBody;
|
||
|
// body->nextthink = level.time + 30;
|
||
|
body->think = Body_Animate;
|
||
|
body->nextthink = level.time + 0.1;
|
||
|
|
||
|
gi.linkentity (body);
|
||
|
}
|
||
|
|
||
|
|
||
|
void respawn (edict_t *self)
|
||
|
{
|
||
|
if (deathmatch->value || coop->value)
|
||
|
{
|
||
|
// make sure on the last death frame
|
||
|
// self->s.frame = self->client->anim_end;
|
||
|
|
||
|
CopyToBodyQue (self);
|
||
|
PutClientInServer (self);
|
||
|
|
||
|
// add a teleportation effect
|
||
|
self->s.event = EV_PLAYER_TELEPORT;
|
||
|
|
||
|
// hold in place briefly
|
||
|
self->client->ps.pmove.pm_flags = PMF_TIME_TELEPORT;
|
||
|
self->client->ps.pmove.pm_time = 14;
|
||
|
|
||
|
self->client->respawn_time = level.time;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// restart the entire server
|
||
|
gi.AddCommandString ("menu_loadgame\n");
|
||
|
}
|
||
|
|
||
|
//==============================================================
|
||
|
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
PutClientInServer
|
||
|
|
||
|
Called when a player connects to a server or respawns in
|
||
|
a deathmatch.
|
||
|
============
|
||
|
*/
|
||
|
void PutClientInServer (edict_t *ent)
|
||
|
{
|
||
|
vec3_t mins = {-16, -16, -24};
|
||
|
vec3_t maxs = {16, 16, 48};
|
||
|
int index;
|
||
|
vec3_t spawn_origin, spawn_angles;
|
||
|
gclient_t *client;
|
||
|
int i;
|
||
|
client_persistant_t saved;
|
||
|
client_respawn_t resp;
|
||
|
|
||
|
// find a spawn point
|
||
|
// do it before setting health back up, so farthest
|
||
|
// ranging doesn't count this client
|
||
|
SelectSpawnPoint (ent, spawn_origin, spawn_angles);
|
||
|
|
||
|
index = ent-g_edicts-1;
|
||
|
client = ent->client;
|
||
|
|
||
|
// deathmatch wipes most client data every spawn
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
char userinfo[MAX_INFO_STRING];
|
||
|
|
||
|
resp = client->resp;
|
||
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
||
|
InitClientPersistant (client);
|
||
|
ClientUserinfoChanged (ent, userinfo);
|
||
|
}
|
||
|
/*
|
||
|
else if (coop->value)
|
||
|
{
|
||
|
// int n;
|
||
|
char userinfo[MAX_INFO_STRING];
|
||
|
|
||
|
resp = client->resp;
|
||
|
memcpy (userinfo, client->pers.userinfo, sizeof(userinfo));
|
||
|
// this is kind of ugly, but it's how we want to handle keys in coop
|
||
|
// for (n = 0; n < game.num_items; n++)
|
||
|
// {
|
||
|
// if (itemlist[n].flags & IT_KEY)
|
||
|
// resp.coop_respawn.inventory[n] = client->pers.inventory[n];
|
||
|
// }
|
||
|
resp.coop_respawn.game_helpchanged = client->pers.game_helpchanged;
|
||
|
resp.coop_respawn.helpchanged = client->pers.helpchanged;
|
||
|
client->pers = resp.coop_respawn;
|
||
|
ClientUserinfoChanged (ent, userinfo);
|
||
|
if (resp.score > client->pers.score)
|
||
|
client->pers.score = resp.score;
|
||
|
}
|
||
|
*/
|
||
|
else
|
||
|
{
|
||
|
// for (i=0; i<level.num_characters; i++)
|
||
|
// if (level.characters[i] == ent)
|
||
|
// break;
|
||
|
|
||
|
if (ent != level.characters[0])
|
||
|
{
|
||
|
AddCharacterToGame(ent);
|
||
|
}
|
||
|
|
||
|
memset (&resp, 0, sizeof(resp));
|
||
|
}
|
||
|
|
||
|
ent->name_index = -1;
|
||
|
|
||
|
// clear everything but the persistant data
|
||
|
saved = client->pers;
|
||
|
memset (client, 0, sizeof(*client));
|
||
|
client->pers = saved;
|
||
|
if (client->pers.health <= 0)
|
||
|
InitClientPersistant(client);
|
||
|
client->resp = resp;
|
||
|
|
||
|
// copy some data from the client to the entity
|
||
|
FetchClientEntData (ent);
|
||
|
|
||
|
// clear entity values
|
||
|
ent->groundentity = NULL;
|
||
|
ent->client = &game.clients[index];
|
||
|
ent->takedamage = DAMAGE_AIM;
|
||
|
ent->movetype = MOVETYPE_WALK;
|
||
|
|
||
|
// RAFAEL
|
||
|
ent->viewheight = 40;
|
||
|
|
||
|
ent->inuse = true;
|
||
|
ent->classname = "player";
|
||
|
ent->mass = 200;
|
||
|
ent->solid = SOLID_BBOX;
|
||
|
ent->deadflag = DEAD_NO;
|
||
|
ent->air_finished = level.time + 12;
|
||
|
ent->clipmask = MASK_PLAYERSOLID;
|
||
|
// ent->model = "players/male/tris.md2";
|
||
|
ent->pain = player_pain;
|
||
|
ent->die = player_die;
|
||
|
ent->waterlevel = 0;
|
||
|
ent->watertype = 0;
|
||
|
ent->flags &= ~FL_NO_KNOCKBACK;
|
||
|
ent->svflags &= ~(SVF_DEADMONSTER|SVF_NOCLIENT);
|
||
|
|
||
|
ent->s.renderfx2 = 0;
|
||
|
ent->onfiretime = 0;
|
||
|
|
||
|
ent->cast_info.aiflags |= AI_GOAL_RUN; // make AI run towards us if in pursuit
|
||
|
|
||
|
VectorCopy (mins, ent->mins);
|
||
|
VectorCopy (maxs, ent->maxs);
|
||
|
VectorClear (ent->velocity);
|
||
|
|
||
|
ent->cast_info.standing_max_z = ent->maxs[2];
|
||
|
|
||
|
ent->cast_info.scale = MODEL_SCALE;
|
||
|
ent->s.scale = ent->cast_info.scale - 1.0;
|
||
|
|
||
|
// clear playerstate values
|
||
|
memset (&ent->client->ps, 0, sizeof(client->ps));
|
||
|
|
||
|
client->ps.pmove.origin[0] = spawn_origin[0]*8;
|
||
|
client->ps.pmove.origin[1] = spawn_origin[1]*8;
|
||
|
client->ps.pmove.origin[2] = spawn_origin[2]*8;
|
||
|
|
||
|
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
|
||
|
{
|
||
|
client->ps.fov = 90;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
client->ps.fov = atoi(Info_ValueForKey(client->pers.userinfo, "fov"));
|
||
|
if (client->ps.fov < 1)
|
||
|
client->ps.fov = 90;
|
||
|
else if (client->ps.fov > 160)
|
||
|
client->ps.fov = 160;
|
||
|
}
|
||
|
|
||
|
// RAFAEL
|
||
|
// weapon mdx
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
memset(&(client->ps.model_parts[0]), 0, sizeof(model_part_t) * MAX_MODEL_PARTS);
|
||
|
|
||
|
client->ps.num_parts++;
|
||
|
// JOSEPH 22-JAN-99
|
||
|
if (client->pers.weapon)
|
||
|
client->ps.model_parts[PART_HEAD].modelindex = gi.modelindex(client->pers.weapon->view_model);
|
||
|
|
||
|
for (i=0; i<MAX_MODELPART_OBJECTS; i++)
|
||
|
client->ps.model_parts[PART_HEAD].skinnum[i] = 0; // will we have more than one skin???
|
||
|
}
|
||
|
|
||
|
if (client->pers.weapon)
|
||
|
client->ps.gunindex = gi.modelindex(client->pers.weapon->view_model);
|
||
|
// END JOSEPH
|
||
|
|
||
|
// clear entity state values
|
||
|
ent->s.effects = 0;
|
||
|
ent->s.skinnum = ent - g_edicts - 1;
|
||
|
ent->s.modelindex = 255; // will use the skin specified model
|
||
|
// ent->s.modelindex2 = 255; // custom gun model
|
||
|
ent->s.frame = 0;
|
||
|
VectorCopy (spawn_origin, ent->s.origin);
|
||
|
ent->s.origin[2] += 1; // make sure off ground
|
||
|
VectorCopy (ent->s.origin, ent->s.old_origin);
|
||
|
|
||
|
// bikestuff
|
||
|
ent->biketime = 0;
|
||
|
ent->bikestate = 0;
|
||
|
|
||
|
// JOSEPH 29-MAR-99
|
||
|
//gi.soundindex ("vehicles/motorcycle/idle.wav");
|
||
|
// gi.soundindex ("motorcycle/running.wav");
|
||
|
//gi.soundindex ("vehicles/motorcycle/decel.wav");
|
||
|
//gi.soundindex ("vehicles/motorcycle/accel1.wav");
|
||
|
//gi.soundindex ("vehicles/motorcycle/accel2.wav");
|
||
|
//gi.soundindex ("vehicles/motorcycle/accel3.wav");
|
||
|
//gi.soundindex ("vehicles/motorcycle/accel4.wav");
|
||
|
// END JOSEPH
|
||
|
|
||
|
|
||
|
// Ridah, Hovercars
|
||
|
if (g_vehicle_test->value)
|
||
|
{
|
||
|
if (g_vehicle_test->value == 3)
|
||
|
ent->s.modelindex = gi.modelindex ("models/props/moto/moto.mdx");
|
||
|
else
|
||
|
ent->s.modelindex = gi.modelindex ("models/vehicles/cars/viper/tris_test.md2");
|
||
|
|
||
|
// ent->s.modelindex2 = 0;
|
||
|
ent->s.skinnum = 0;
|
||
|
ent->s.frame = 0;
|
||
|
|
||
|
if ((int)g_vehicle_test->value == 1)
|
||
|
ent->flags |= FL_HOVERCAR_GROUND;
|
||
|
else if ((int)g_vehicle_test->value == 2)
|
||
|
ent->flags |= FL_HOVERCAR;
|
||
|
else if ((int)g_vehicle_test->value == 3)
|
||
|
ent->flags |= FL_BIKE;
|
||
|
else if ((int)g_vehicle_test->value == 4)
|
||
|
ent->flags |= FL_CAR;
|
||
|
}
|
||
|
// done.
|
||
|
|
||
|
|
||
|
// Ridah, not used anymore, since the frames don't match. In single player, we just enforce the thug with correct skins in UserinfoChanged()
|
||
|
/*
|
||
|
else if (!deathmatch->value) // normal fighting
|
||
|
{
|
||
|
char skinstr[16];
|
||
|
int skin;
|
||
|
|
||
|
strcpy( skinstr, "001" );
|
||
|
// skinstr[2] += (char) (rand() % 6);
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
// initialize all model_part data
|
||
|
|
||
|
// ent->s.skinnum = 12;
|
||
|
ent->s.skinnum = 0;
|
||
|
|
||
|
memset(&(ent->s.model_parts[0]), 0, sizeof(model_part_t) * MAX_MODEL_PARTS);
|
||
|
|
||
|
ent->s.num_parts++;
|
||
|
ent->s.model_parts[PART_HEAD].modelindex = gi.modelindex("models/actors/punk/head.mdx");
|
||
|
skin = gi.skinindex( ent->s.model_parts[PART_HEAD].modelindex, "018" );
|
||
|
for (i=0; i<MAX_MODELPART_OBJECTS; i++)
|
||
|
ent->s.model_parts[PART_HEAD].baseskin = ent->s.model_parts[PART_HEAD].skinnum[i] = skin;
|
||
|
|
||
|
ent->s.num_parts++;
|
||
|
ent->s.model_parts[PART_LEGS].modelindex = gi.modelindex("models/actors/punk/legs.mdx");
|
||
|
skin = gi.skinindex( ent->s.model_parts[PART_LEGS].modelindex, "010" );
|
||
|
for (i=0; i<MAX_MODELPART_OBJECTS; i++)
|
||
|
ent->s.model_parts[PART_LEGS].baseskin = ent->s.model_parts[PART_LEGS].skinnum[i] = skin;
|
||
|
|
||
|
ent->s.num_parts++;
|
||
|
ent->s.model_parts[PART_BODY].modelindex = gi.modelindex("models/actors/punk/body.mdx");
|
||
|
skin = gi.skinindex( ent->s.model_parts[PART_BODY].modelindex, "016" );
|
||
|
for (i=0; i<MAX_MODELPART_OBJECTS; i++)
|
||
|
ent->s.model_parts[PART_BODY].baseskin = ent->s.model_parts[PART_BODY].skinnum[i] = skin;
|
||
|
|
||
|
|
||
|
// ------------------------------------------------------------------------
|
||
|
}
|
||
|
*/
|
||
|
else if (dm_locational_damage->value) // deathmatch, note models must exist on server for client's to use them, but if the server has a model a client doesn't that client will see the default male model
|
||
|
{
|
||
|
char *s;
|
||
|
char modeldir[MAX_QPATH];//, *skins;
|
||
|
int len;
|
||
|
int did_slash;
|
||
|
char modelname[MAX_QPATH];
|
||
|
// int skin;
|
||
|
|
||
|
// NOTE: this is just here for collision detection, modelindex's aren't actually set
|
||
|
|
||
|
ent->s.num_parts = 0; // so the client's setup the model for viewing
|
||
|
|
||
|
s = Info_ValueForKey (client->pers.userinfo, "skin");
|
||
|
|
||
|
// skins = strstr( s, "/" ) + 1;
|
||
|
|
||
|
// converts some characters to NULL's
|
||
|
len = strlen( s );
|
||
|
did_slash = 0;
|
||
|
for (i=0; i<len; i++)
|
||
|
{
|
||
|
if (s[i] == '/')
|
||
|
{
|
||
|
s[i] = '\0';
|
||
|
did_slash = true;
|
||
|
}
|
||
|
else if (s[i] == ' ' && did_slash)
|
||
|
{
|
||
|
s[i] = '\0';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (strlen(s) > MAX_QPATH-1)
|
||
|
s[MAX_QPATH-1] = '\0';
|
||
|
|
||
|
strcpy(modeldir, s);
|
||
|
|
||
|
if (strlen(modeldir) < 1)
|
||
|
strcpy( modeldir, "male_thug" );
|
||
|
|
||
|
memset(&(ent->s.model_parts[0]), 0, sizeof(model_part_t) * MAX_MODEL_PARTS);
|
||
|
|
||
|
ent->s.num_parts++;
|
||
|
strcpy( modelname, "players/" );
|
||
|
strcat( modelname, modeldir );
|
||
|
strcat( modelname, "/head.mdx" );
|
||
|
ent->s.model_parts[ent->s.num_parts-1].modelindex = 255;
|
||
|
gi.GetObjectBounds( modelname, &ent->s.model_parts[ent->s.num_parts-1] );
|
||
|
if (!ent->s.model_parts[ent->s.num_parts-1].object_bounds[0])
|
||
|
gi.GetObjectBounds( "players/male_thug/head.mdx", &ent->s.model_parts[ent->s.num_parts-1] );
|
||
|
|
||
|
ent->s.num_parts++;
|
||
|
strcpy( modelname, "players/" );
|
||
|
strcat( modelname, modeldir );
|
||
|
strcat( modelname, "/legs.mdx" );
|
||
|
ent->s.model_parts[ent->s.num_parts-1].modelindex = 255;
|
||
|
gi.GetObjectBounds( modelname, &ent->s.model_parts[ent->s.num_parts-1] );
|
||
|
if (!ent->s.model_parts[ent->s.num_parts-1].object_bounds[0])
|
||
|
gi.GetObjectBounds( "players/male_thug/legs.mdx", &ent->s.model_parts[ent->s.num_parts-1] );
|
||
|
|
||
|
ent->s.num_parts++;
|
||
|
strcpy( modelname, "players/" );
|
||
|
strcat( modelname, modeldir );
|
||
|
strcat( modelname, "/body.mdx" );
|
||
|
ent->s.model_parts[ent->s.num_parts-1].modelindex = 255;
|
||
|
gi.GetObjectBounds( modelname, &ent->s.model_parts[ent->s.num_parts-1] );
|
||
|
if (!ent->s.model_parts[ent->s.num_parts-1].object_bounds[0])
|
||
|
gi.GetObjectBounds( "players/male_thug/body.mdx", &ent->s.model_parts[ent->s.num_parts-1] );
|
||
|
|
||
|
ent->s.num_parts++;
|
||
|
ent->s.model_parts[PART_GUN].modelindex = 255;
|
||
|
}
|
||
|
else // make sure we can see their weapon
|
||
|
{
|
||
|
memset(&(ent->s.model_parts[0]), 0, sizeof(model_part_t) * MAX_MODEL_PARTS);
|
||
|
ent->s.model_parts[PART_GUN].modelindex = 255;
|
||
|
ent->s.num_parts = PART_GUN+1; // make sure old clients recieve the view weapon index
|
||
|
}
|
||
|
|
||
|
// set the delta angle
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
client->ps.pmove.delta_angles[i] = ANGLE2SHORT(spawn_angles[i] - client->resp.cmd_angles[i]);
|
||
|
|
||
|
ent->s.angles[PITCH] = 0;
|
||
|
ent->s.angles[YAW] = spawn_angles[YAW];
|
||
|
ent->s.angles[ROLL] = 0;
|
||
|
VectorCopy (ent->s.angles, client->ps.viewangles);
|
||
|
VectorCopy (ent->s.angles, client->v_angle);
|
||
|
|
||
|
if (!KillBox (ent))
|
||
|
{ // could't spawn in?
|
||
|
}
|
||
|
|
||
|
gi.linkentity (ent);
|
||
|
|
||
|
// force the current weapon up
|
||
|
client->newweapon = client->pers.weapon;
|
||
|
ChangeWeapon (ent);
|
||
|
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
=====================
|
||
|
ClientBeginDeathmatch
|
||
|
|
||
|
A client has just connected to the server in
|
||
|
deathmatch mode, so clear everything out before starting them.
|
||
|
|
||
|
NOTE: called every level load/change in deathmatch
|
||
|
=====================
|
||
|
*/
|
||
|
extern void Teamplay_AutoJoinTeam( edict_t *self );
|
||
|
|
||
|
void ClientBeginDeathmatch (edict_t *ent)
|
||
|
{
|
||
|
G_InitEdict (ent);
|
||
|
|
||
|
InitClientResp (ent->client);
|
||
|
|
||
|
// locate ent at a spawn point
|
||
|
PutClientInServer (ent);
|
||
|
|
||
|
// send effect
|
||
|
gi.WriteByte (svc_muzzleflash);
|
||
|
gi.WriteShort (ent-g_edicts);
|
||
|
gi.WriteByte (MZ_LOGIN);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
// Teamplay: if they aren't assigned to a team, make them a spectator
|
||
|
if (teamplay->value)
|
||
|
{
|
||
|
if (ent->client->pers.team)
|
||
|
{
|
||
|
// so we don't KillBox() ourselves
|
||
|
ent->solid = SOLID_NOT;
|
||
|
gi.linkentity( ent );
|
||
|
|
||
|
if (!Teamplay_ValidateJoinTeam( ent, ent->client->pers.team ))
|
||
|
{
|
||
|
ent->client->pers.team = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!ent->client->pers.team)
|
||
|
{
|
||
|
if (((int)dmflags->value) & DF_AUTO_JOIN_TEAM)
|
||
|
{
|
||
|
Teamplay_AutoJoinTeam( ent );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->movetype = MOVETYPE_NOCLIP;
|
||
|
ent->solid = SOLID_NOT;
|
||
|
ent->svflags |= SVF_NOCLIENT;
|
||
|
|
||
|
ent->client->pers.weapon = NULL;
|
||
|
ent->client->showscores = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.bprintf (PRINT_HIGH, "%s entered the game\n", ent->client->pers.netname);
|
||
|
}
|
||
|
|
||
|
// make sure all view stuff is valid
|
||
|
ClientEndServerFrame (ent);
|
||
|
|
||
|
// If they're using an old version, make sure they're aware of it
|
||
|
if (ent->client->pers.version < 120)
|
||
|
{
|
||
|
gi.centerprintf( ent, "You are using an old version\nof Kingpin.\n\nGet the upgrade at:\n\nhttp://www.interplay.com/kingpin" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
ClientBegin
|
||
|
|
||
|
called when a client has finished connecting, and is ready
|
||
|
to be placed into the game. This will happen every level load.
|
||
|
============
|
||
|
*/
|
||
|
extern void MoveClientToPawnoMatic (edict_t *ent); // note to Rafael, was causing an undefined warning
|
||
|
extern void ED_CallSpawn (edict_t *ent);
|
||
|
|
||
|
int num_followers = 0;
|
||
|
|
||
|
extern int client_connected;
|
||
|
|
||
|
extern qboolean changing_levels;
|
||
|
extern void Cmd_HolsterBar_f (edict_t *ent);
|
||
|
|
||
|
void ClientBegin (edict_t *ent)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
client_connected = 1;
|
||
|
|
||
|
ent->client = game.clients + (ent - g_edicts - 1);
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
ClientBeginDeathmatch (ent);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ent->cast_group = 1;
|
||
|
|
||
|
// Ridah, copy the episode_flags over
|
||
|
ent->episode_flags = ent->client->pers.episode_flags;
|
||
|
|
||
|
level.speaktime = 0;
|
||
|
|
||
|
// if there is already a body waiting for us (a loadgame), just
|
||
|
// take it, otherwise spawn one from scratch
|
||
|
if (ent->inuse == true)
|
||
|
{
|
||
|
// the client has cleared the client side viewangles upon
|
||
|
// connecting to the server, which is different than the
|
||
|
// state when the game is saved, so we need to compensate
|
||
|
// with deltaangles
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
ent->client->ps.pmove.delta_angles[i] = ANGLE2SHORT(ent->client->ps.viewangles[i]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// a spawn point will completely reinitialize the entity
|
||
|
// except for the persistant data that was initialized at
|
||
|
// ClientConnect() time
|
||
|
G_InitEdict (ent);
|
||
|
ent->classname = "player";
|
||
|
InitClientResp (ent->client);
|
||
|
PutClientInServer (ent);
|
||
|
}
|
||
|
|
||
|
if (level.intermissiontime)
|
||
|
{
|
||
|
MoveClientToIntermission (ent);
|
||
|
}
|
||
|
else if (level.cut_scene_time)
|
||
|
{
|
||
|
MoveClientToCutScene (ent);
|
||
|
}
|
||
|
else if (level.pawn_time || strstr (level.mapname, "pawn_"))
|
||
|
{
|
||
|
level.pawn_time = 1.0;
|
||
|
MoveClientToPawnoMatic (ent);
|
||
|
}
|
||
|
else if (strstr (level.mapname, "bar_"))
|
||
|
{
|
||
|
level.bar_lvl = true;
|
||
|
Cmd_HolsterBar_f (ent);
|
||
|
|
||
|
if (level.episode == 1)
|
||
|
{
|
||
|
//ent->episode_flags |= EP_BAR_FIRST_TIME;
|
||
|
//ent->client->pers.episode_flags |= EP_BAR_FIRST_TIME;
|
||
|
EP_Skidrow_Register_EPFLAG (ent, EP_BAR_FIRST_TIME);
|
||
|
}
|
||
|
else if (level.episode == 2)
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (ent, EP_PV_BAR_FIRST_TIME);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if (strstr(level.mapname, "office_"))
|
||
|
{
|
||
|
level.bar_lvl = true;
|
||
|
Cmd_HolsterBar_f (ent);
|
||
|
|
||
|
if (level.episode == 2)
|
||
|
{
|
||
|
EP_Skidrow_Register_EPFLAG (ent, EP_PV_OFFICE_FIRST_TIME);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// send effect if in a multiplayer game
|
||
|
if (game.maxclients > 1)
|
||
|
{
|
||
|
gi.WriteByte (svc_muzzleflash);
|
||
|
gi.WriteShort (ent-g_edicts);
|
||
|
gi.WriteByte (MZ_LOGIN);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
gi.bprintf (PRINT_HIGH, "%s entered the game\n", ent->client->pers.netname);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Ridah, restore any following characters
|
||
|
if (num_followers > 0)
|
||
|
{
|
||
|
int j, k;
|
||
|
follower_t *fol;
|
||
|
edict_t *newent, *spawnspot;
|
||
|
qboolean killed, fakespawn;
|
||
|
|
||
|
if (num_followers > MAX_FOLLOWERS)
|
||
|
num_followers = MAX_FOLLOWERS;
|
||
|
|
||
|
for (i=0; i<num_followers; i++)
|
||
|
{
|
||
|
fol = &followers[i];
|
||
|
killed = false;
|
||
|
|
||
|
// spawn a similar entity
|
||
|
|
||
|
newent = G_Spawn();
|
||
|
|
||
|
// copy the necessary data for spawning
|
||
|
newent->classname = gi.TagMalloc( strlen( fol->classname ) + 1, TAG_LEVEL );
|
||
|
strcpy( newent->classname, fol->classname );
|
||
|
|
||
|
if (fol->name)
|
||
|
{
|
||
|
newent->name = gi.TagMalloc( strlen( fol->name ) + 1, TAG_LEVEL );
|
||
|
strcpy( newent->name, fol->name );
|
||
|
}
|
||
|
|
||
|
if (fol->art_skins)
|
||
|
{
|
||
|
newent->art_skins = gi.TagMalloc( strlen( fol->art_skins ) + 1, TAG_LEVEL );
|
||
|
strcpy( newent->art_skins, fol->art_skins );
|
||
|
}
|
||
|
|
||
|
newent->cast_info.scale = fol->scale;
|
||
|
newent->head = fol->head;
|
||
|
newent->cast_group = 1;
|
||
|
newent->spawnflags = fol->spawnflags;
|
||
|
newent->count = fol->count;
|
||
|
|
||
|
// find a spawn spot
|
||
|
spawnspot = NULL;
|
||
|
while (1)
|
||
|
{
|
||
|
if (!(spawnspot = G_Find( spawnspot, FOFS(classname), "info_player_coop" )))
|
||
|
break;
|
||
|
|
||
|
if (VectorDistance( spawnspot->s.origin, ent->s.origin ) > 384)
|
||
|
continue;
|
||
|
|
||
|
if (!ValidBoxAtLoc( spawnspot->s.origin, tv(-16, -16, -24), tv(16, 16, 48), NULL, MASK_PLAYERSOLID|CONTENTS_MONSTERCLIP ))
|
||
|
{
|
||
|
if(developer->value)
|
||
|
gi.dprintf( "WARNING: coop spawn in solid at: %i, %i, %i\n", (int)spawnspot->s.origin[0], (int)spawnspot->s.origin[1], (int)spawnspot->s.origin[2] );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (!(spawnspot->spawnflags & 0x10000000))
|
||
|
{
|
||
|
spawnspot->spawnflags |= 0x10000000;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fakespawn = false;
|
||
|
|
||
|
if (!spawnspot)
|
||
|
{
|
||
|
vec3_t vec;
|
||
|
|
||
|
gi.dprintf( "** WARNING: Unable to find a coop spawn for %s. Hacking a spawn spot.\n", fol->classname );
|
||
|
|
||
|
spawnspot = G_Spawn();
|
||
|
AngleVectors( ent->s.angles, vec, NULL, NULL );
|
||
|
|
||
|
VectorMA( ent->s.origin, -48*(i+1), vec, spawnspot->s.origin );
|
||
|
VectorCopy( ent->s.angles, spawnspot->s.angles );
|
||
|
|
||
|
fakespawn = true;
|
||
|
}
|
||
|
|
||
|
VectorCopy( spawnspot->s.origin, newent->s.origin );
|
||
|
newent->s.origin[2] += 1;
|
||
|
|
||
|
VectorCopy( spawnspot->s.angles, newent->s.angles );
|
||
|
|
||
|
if (fakespawn)
|
||
|
G_FreeEdict( spawnspot );
|
||
|
|
||
|
// add it to the characters listing
|
||
|
if (killed)
|
||
|
{
|
||
|
level.characters[j] = newent;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AddCharacterToGame( newent );
|
||
|
}
|
||
|
|
||
|
|
||
|
// spawn it!
|
||
|
ED_CallSpawn( newent ); // will get added to the game in here
|
||
|
|
||
|
|
||
|
// make them aware of and hired by us
|
||
|
AI_RecordSighting( newent, ent, 64 ); // dist = 64 will do, will get updated next sight anyway
|
||
|
level.global_cast_memory[newent->character_index][ent->character_index]->flags |= (MEMORY_HIRED | MEMORY_HIRE_FIRST_TIME | MEMORY_HIRE_ASK);
|
||
|
|
||
|
// make them follow us
|
||
|
newent->leader = ent;
|
||
|
|
||
|
// restore pain skins
|
||
|
for (j=0; j<newent->s.num_parts; j++)
|
||
|
{
|
||
|
for (k=0; k<MAX_MODELPART_OBJECTS; k++)
|
||
|
{
|
||
|
newent->s.model_parts[j].skinnum[k] += (byte)fol->skinofs[j][k];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// restore health
|
||
|
newent->health = fol->health;
|
||
|
newent->max_health = fol->max_health;
|
||
|
|
||
|
}
|
||
|
|
||
|
num_followers = 0;
|
||
|
|
||
|
// clear coop spawnflags
|
||
|
spawnspot = NULL;
|
||
|
while (1)
|
||
|
{
|
||
|
if (!(spawnspot = G_Find( spawnspot, FOFS(classname), "info_player_coop" )))
|
||
|
break;
|
||
|
|
||
|
spawnspot->spawnflags &= ~0x10000000;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// make sure all view stuff is valid
|
||
|
ClientEndServerFrame (ent);
|
||
|
|
||
|
// Ridah, if we've come from another level, save the current game (fixes hired guy's disappearing after restarting a level after dying)
|
||
|
if (changing_levels)
|
||
|
{
|
||
|
gi.SaveCurrentGame();
|
||
|
changing_levels = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void maxrate_think(edict_t *self)
|
||
|
{
|
||
|
gi.cprintf( self->owner, PRINT_HIGH, "Server restricting rate to %i\n", (int)maxrate->value );
|
||
|
G_FreeEdict(self);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
ClientUserInfoChanged
|
||
|
|
||
|
called whenever the player updates a userinfo variable.
|
||
|
|
||
|
The game can override any of the settings in place
|
||
|
(forcing skins or names, etc) before copying it off.
|
||
|
============
|
||
|
*/
|
||
|
void ClientUserinfoChanged (edict_t *ent, char *userinfo)
|
||
|
{
|
||
|
char *s;
|
||
|
// char *fog;
|
||
|
int playernum, rate;
|
||
|
char *extras;
|
||
|
|
||
|
// check for malformed or illegal info strings
|
||
|
if (!Info_Validate(userinfo))
|
||
|
{
|
||
|
// strcpy (userinfo, "\\name\\badinfo\\skin\\male_thug/018 016 010\\extras\\0");
|
||
|
strcpy (userinfo, "\\name\\badinfo\\skin\\male_thug/009 019 017\\extras\\0");
|
||
|
}
|
||
|
|
||
|
// set name
|
||
|
s = Info_ValueForKey (userinfo, "name");
|
||
|
strncpy (ent->client->pers.netname, s, sizeof(ent->client->pers.netname)-1);
|
||
|
|
||
|
// check maxrate
|
||
|
s = Info_ValueForKey (userinfo, "rate");
|
||
|
if (s)
|
||
|
{
|
||
|
rate = atoi(s);
|
||
|
|
||
|
if (rate > (int)maxrate->value)
|
||
|
{
|
||
|
edict_t *thinker;
|
||
|
|
||
|
thinker = G_Spawn();
|
||
|
thinker->think = maxrate_think;
|
||
|
thinker->nextthink = level.time + 2 + random()*2;
|
||
|
thinker->owner = ent;
|
||
|
Info_SetValueForKey( userinfo, "rate", va("%i", (int)maxrate->value) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// set skin
|
||
|
s = Info_ValueForKey (userinfo, "skin");
|
||
|
|
||
|
// Ridah, HACK for teamplay demo, set skins manually
|
||
|
if (deathmatch->value && teamplay->value && ent->client->pers.team)
|
||
|
{
|
||
|
// NOTE: skin order is "HEAD BODY LEGS"
|
||
|
char *skin, *body, *legs;
|
||
|
char tempstr[MAX_QPATH];
|
||
|
int i, valid, model_index;
|
||
|
|
||
|
// Hard-coded skin sets for each model
|
||
|
|
||
|
static char *valid_models[] = { "female_chick", "male_thug", "male_runt", NULL };
|
||
|
static char *valid_skinsets[][2][2][2] =
|
||
|
|
||
|
// ordering here is {"LEGS", "BODY"}
|
||
|
{
|
||
|
{ // Bitch
|
||
|
{{"056","057"}, {"056","058"}}, // Team 1
|
||
|
{{"033","032"}, {"031","031"}} // Team 2
|
||
|
},
|
||
|
{ // Thug
|
||
|
{{"057","056"}, {"058","091"}},
|
||
|
{{"031","031"}, {"032","035"}}
|
||
|
},
|
||
|
{ // Runt
|
||
|
{{"058","056"}, {"057","056"}},
|
||
|
{{"031","030"}, {"032","031"}}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
// make sure they are using one of the standard models
|
||
|
valid = false;
|
||
|
i = 0;
|
||
|
strcpy( tempstr, s );
|
||
|
skin = strrchr( tempstr, '/' );
|
||
|
|
||
|
if (!skin)
|
||
|
{ // invalid model, so assign a default
|
||
|
model_index = 0;
|
||
|
strcpy( tempstr, valid_models[model_index] );
|
||
|
|
||
|
// also recreate a new skin for "s"
|
||
|
strcpy( s, tempstr );
|
||
|
strcat( s, "/001 001 001" );
|
||
|
|
||
|
valid = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
skin[0] = '\0';
|
||
|
|
||
|
while (valid_models[i])
|
||
|
{
|
||
|
if (!Q_stricmp( tempstr, valid_models[i] ))
|
||
|
{
|
||
|
valid = true;
|
||
|
model_index = i;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!valid)
|
||
|
{ // assign a random model
|
||
|
model_index = -1;
|
||
|
|
||
|
// look for a gender match
|
||
|
while (valid_models[i])
|
||
|
{
|
||
|
if (!strncmp( tempstr, valid_models[i], 4 ))
|
||
|
{
|
||
|
model_index = i;
|
||
|
strcpy( tempstr, valid_models[model_index] );
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
if (model_index < 0)
|
||
|
{
|
||
|
model_index = rand()%i;
|
||
|
strcpy( tempstr, valid_models[model_index] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// At this point, tempstr = model only (eg. "male_thug")
|
||
|
|
||
|
// check that skin is valid
|
||
|
skin = strrchr( s, '/' ) + 1;
|
||
|
skin[3] = skin[7] = '\0';
|
||
|
|
||
|
body = &skin[4];
|
||
|
legs = &skin[8];
|
||
|
|
||
|
valid = false;
|
||
|
|
||
|
for (i=0; i<2; i++)
|
||
|
{
|
||
|
if ( !Q_stricmp( body, valid_skinsets[model_index][ent->client->pers.team-1][i][1] )
|
||
|
&& !Q_stricmp( legs, valid_skinsets[model_index][ent->client->pers.team-1][i][0] ))
|
||
|
{
|
||
|
valid = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!valid)
|
||
|
{ // Assign a random skin for this model
|
||
|
i = rand()%2;
|
||
|
|
||
|
strcpy( body, valid_skinsets[model_index][ent->client->pers.team-1][i][1] );
|
||
|
strcpy( legs, valid_skinsets[model_index][ent->client->pers.team-1][i][0] );
|
||
|
}
|
||
|
|
||
|
skin[3] = skin[7] = ' ';
|
||
|
|
||
|
// paste the skin into the tempstr
|
||
|
strcat( tempstr, "/" );
|
||
|
strcat( tempstr, skin );
|
||
|
|
||
|
Info_SetValueForKey( userinfo, "skin", tempstr );
|
||
|
}
|
||
|
else if (!deathmatch->value) // enforce thug with single player skin set
|
||
|
{
|
||
|
static char *singleplayerskin = "male_thug/018 016 010";
|
||
|
|
||
|
Info_SetValueForKey( userinfo, "skin", singleplayerskin );
|
||
|
}
|
||
|
|
||
|
// now check it again after the filtering, and set the Gender accordingly
|
||
|
s = Info_ValueForKey (userinfo, "skin");
|
||
|
|
||
|
if ((strstr(s, "female") == s))
|
||
|
ent->gender = GENDER_FEMALE;
|
||
|
else if ((strstr(s, "male") == s) || (strstr(s, "thug")))
|
||
|
ent->gender = GENDER_MALE;
|
||
|
else
|
||
|
ent->gender = GENDER_NONE;
|
||
|
|
||
|
extras = Info_ValueForKey (userinfo, "extras");
|
||
|
|
||
|
playernum = ent-g_edicts-1;
|
||
|
|
||
|
// combine name and skin into a configstring
|
||
|
gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s %s", ent->client->pers.netname, s, extras) );
|
||
|
|
||
|
// fov
|
||
|
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
|
||
|
{
|
||
|
ent->client->ps.fov = 90;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->client->ps.fov = atoi(Info_ValueForKey(userinfo, "fov"));
|
||
|
if (ent->client->ps.fov < 1)
|
||
|
ent->client->ps.fov = 90;
|
||
|
else if (ent->client->ps.fov > 160)
|
||
|
ent->client->ps.fov = 160;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
{
|
||
|
vec3_t vars1, vars2;
|
||
|
|
||
|
fog = Info_ValueForKey (userinfo, "fogcolor");
|
||
|
|
||
|
if (strlen (fog) == 17)
|
||
|
{
|
||
|
int i, cnt;
|
||
|
char *varR, *varG, *varB;
|
||
|
|
||
|
for (i=0; i<17; i++)
|
||
|
{
|
||
|
if (i < 5)
|
||
|
{
|
||
|
varR[i] = fog[i];
|
||
|
}
|
||
|
else if (i == 5)
|
||
|
continue;
|
||
|
else if (i < 11)
|
||
|
{
|
||
|
varG[i-5] = fog[i];
|
||
|
}
|
||
|
else if (i == 11)
|
||
|
continue;
|
||
|
else
|
||
|
{
|
||
|
varB[i-11] = fog[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vars1[0] = atof (varR);
|
||
|
vars1[1] = atof (varG);
|
||
|
vars1[2] = atof (varB);
|
||
|
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_FOG_BRUSH);
|
||
|
|
||
|
gi.WritePosition (vars1);
|
||
|
gi.WritePosition (vars2);
|
||
|
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
gi.dprintf ("fog color <%s %s %s>\n", varR, varG, varB);
|
||
|
}
|
||
|
else
|
||
|
gi.dprintf ("must be in <0.000 0.000 0.000> format\n");
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
// handedness
|
||
|
s = Info_ValueForKey (userinfo, "hand");
|
||
|
if (strlen(s))
|
||
|
{
|
||
|
ent->client->pers.hand = atoi(s);
|
||
|
}
|
||
|
|
||
|
// client exe version
|
||
|
s = Info_ValueForKey (userinfo, "ver");
|
||
|
if (s && strlen(s))
|
||
|
{
|
||
|
ent->client->pers.version = atoi(s);
|
||
|
}
|
||
|
else // assume client is old version
|
||
|
{
|
||
|
ent->client->pers.version = 100;
|
||
|
}
|
||
|
|
||
|
// save off the userinfo in case we want to check something later
|
||
|
strncpy (ent->client->pers.userinfo, userinfo, sizeof(ent->client->pers.userinfo)-1);
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
ClientConnect
|
||
|
|
||
|
Called when a player begins connecting to the server.
|
||
|
The game can refuse entrance to a client by returning false.
|
||
|
If the client is allowed, the connection process will continue
|
||
|
and eventually get to ClientBegin()
|
||
|
Changing levels will NOT cause this to be called again, but
|
||
|
loadgames will.
|
||
|
============
|
||
|
*/
|
||
|
qboolean ClientConnect (edict_t *ent, char *userinfo)
|
||
|
{
|
||
|
char *value;
|
||
|
|
||
|
|
||
|
// check to see if they are on the banned IP list
|
||
|
value = Info_ValueForKey (userinfo, "ip");
|
||
|
if (SV_FilterPacket(value))
|
||
|
return false;
|
||
|
|
||
|
// check for a password
|
||
|
value = Info_ValueForKey (userinfo, "password");
|
||
|
if (strcmp(password->string, value) != 0)
|
||
|
return false;
|
||
|
|
||
|
// Ridah, if this isn't a loadgame, try to add them to the character list
|
||
|
if (!deathmatch->value && (ent->inuse == false))
|
||
|
{
|
||
|
if (!AddCharacterToGame(ent))
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
// Ridah, done.
|
||
|
|
||
|
// they can connect
|
||
|
ent->client = game.clients + (ent - g_edicts - 1);
|
||
|
|
||
|
// if there is already a body waiting for us (a loadgame), just
|
||
|
// take it, otherwise spawn one from scratch
|
||
|
if (ent->inuse == false)
|
||
|
{
|
||
|
// clear the respawning variables
|
||
|
InitClientResp (ent->client);
|
||
|
if (!game.autosaved || !ent->client->pers.weapon)
|
||
|
InitClientPersistant (ent->client);
|
||
|
|
||
|
// JOSEPH 14-MAR-99
|
||
|
if (!strcmp(level.mapname, "sr1") || !strcmp(level.mapname, "kpcut1"))
|
||
|
{
|
||
|
if (!(game.maxclients > 1))
|
||
|
{
|
||
|
ent->client->pers.health = 68;
|
||
|
ent->health = 68;
|
||
|
}
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
}
|
||
|
|
||
|
ClientUserinfoChanged (ent, userinfo);
|
||
|
|
||
|
if (game.maxclients > 1)
|
||
|
gi.dprintf ("%s connected\n", ent->client->pers.netname);
|
||
|
|
||
|
ent->client->pers.connected = true;
|
||
|
|
||
|
// Ridah, make sure they have to join a team
|
||
|
if (teamplay->value)
|
||
|
ent->client->pers.team = 0;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
===========
|
||
|
ClientDisconnect
|
||
|
|
||
|
Called when a player drops from the server.
|
||
|
Will not be called between levels.
|
||
|
============
|
||
|
*/
|
||
|
void ClientDisconnect (edict_t *ent)
|
||
|
{
|
||
|
int playernum;
|
||
|
int i;
|
||
|
|
||
|
if (!ent->client)
|
||
|
return;
|
||
|
|
||
|
// inform any chasers
|
||
|
for (i=1; i<=maxclients->value; i++)
|
||
|
{
|
||
|
if (!g_edicts[i].inuse)
|
||
|
continue;
|
||
|
if (!g_edicts[i].client)
|
||
|
continue;
|
||
|
if (g_edicts[i].client->chase_target == ent)
|
||
|
g_edicts[i].client->chase_target = NULL;
|
||
|
}
|
||
|
|
||
|
i = rand()%2;
|
||
|
|
||
|
switch (i)
|
||
|
{
|
||
|
case 0:
|
||
|
gi.bprintf (PRINT_HIGH, "%s fled the scene\n", ent->client->pers.netname);
|
||
|
break;
|
||
|
case 1:
|
||
|
gi.bprintf (PRINT_HIGH, "%s checked out\n", ent->client->pers.netname);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
// send effect
|
||
|
gi.WriteByte (svc_muzzleflash);
|
||
|
gi.WriteShort (ent-g_edicts);
|
||
|
gi.WriteByte (MZ_LOGOUT);
|
||
|
gi.multicast (ent->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
gi.unlinkentity (ent);
|
||
|
ent->s.modelindex = 0;
|
||
|
ent->s.num_parts = 0;
|
||
|
ent->solid = SOLID_NOT;
|
||
|
ent->inuse = false;
|
||
|
ent->classname = "disconnected";
|
||
|
ent->client->pers.connected = false;
|
||
|
|
||
|
playernum = ent-g_edicts-1;
|
||
|
gi.configstring (CS_PLAYERSKINS+playernum, "");
|
||
|
}
|
||
|
|
||
|
//==============================================================
|
||
|
|
||
|
|
||
|
edict_t *pm_passent;
|
||
|
|
||
|
// pmove doesn't need to know about passent and contentmask
|
||
|
trace_t PM_trace (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
||
|
{
|
||
|
if (pm_passent->health > 0)
|
||
|
{
|
||
|
if (nav_dynamic->value) // if dynamic on, get blocked by MONSTERCLIP brushes as the AI will be
|
||
|
return gi.trace (start, mins, maxs, end, pm_passent, MASK_PLAYERSOLID | CONTENTS_MONSTERCLIP);
|
||
|
else
|
||
|
return gi.trace (start, mins, maxs, end, pm_passent, MASK_PLAYERSOLID);
|
||
|
}
|
||
|
else
|
||
|
return gi.trace (start, mins, maxs, end, pm_passent, MASK_DEADSOLID);
|
||
|
}
|
||
|
|
||
|
unsigned CheckBlock (void *b, int c)
|
||
|
{
|
||
|
int v,i;
|
||
|
v = 0;
|
||
|
for (i=0 ; i<c ; i++)
|
||
|
v+= ((byte *)b)[i];
|
||
|
return v;
|
||
|
}
|
||
|
void PrintPmove (pmove_t *pm)
|
||
|
{
|
||
|
unsigned c1, c2;
|
||
|
|
||
|
c1 = CheckBlock (&pm->s, sizeof(pm->s));
|
||
|
c2 = CheckBlock (&pm->cmd, sizeof(pm->cmd));
|
||
|
Com_Printf ("sv %3i:%i %i\n", pm->cmd.impulse, c1, c2);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ClientThink
|
||
|
|
||
|
This will be called once for each client frame, which will
|
||
|
usually be a couple times for each server frame.
|
||
|
==============
|
||
|
*/
|
||
|
void ClientThink (edict_t *ent, usercmd_t *ucmd)
|
||
|
{
|
||
|
gclient_t *client;
|
||
|
edict_t *other;
|
||
|
int i, j;
|
||
|
pmove_t pm;
|
||
|
|
||
|
vec3_t bike_premove_vel;
|
||
|
|
||
|
level.current_entity = ent;
|
||
|
client = ent->client;
|
||
|
|
||
|
// JOSEPH 24-FEB-99
|
||
|
if (level.cut_scene_end_count)
|
||
|
{
|
||
|
level.cut_scene_end_count--;
|
||
|
|
||
|
if (!level.cut_scene_end_count)
|
||
|
level.cut_scene_camera_switch = 0;
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
if (level.intermissiontime)
|
||
|
{
|
||
|
client->ps.pmove.pm_type = PM_FREEZE;
|
||
|
// can exit intermission after five seconds
|
||
|
if (level.time > level.intermissiontime + 11.0
|
||
|
&& (ucmd->buttons & BUTTON_ANY) )
|
||
|
level.exitintermission = true;
|
||
|
return;
|
||
|
}
|
||
|
// RAFAEL
|
||
|
else if (level.cut_scene_time)
|
||
|
{
|
||
|
client->ps.pmove.pm_type = PM_FREEZE;
|
||
|
|
||
|
// note to self
|
||
|
// need to do any precanned player move stuff
|
||
|
|
||
|
if (level.time > level.cut_scene_time + 5.0
|
||
|
&& (ucmd->buttons & BUTTON_ANY) )
|
||
|
level.cut_scene_time = 0;
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
else if (level.pawn_time)
|
||
|
{
|
||
|
client->ps.pmove.pm_type = PM_FREEZE;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
pm_passent = ent;
|
||
|
|
||
|
// set up for pmove
|
||
|
memset (&pm, 0, sizeof(pm));
|
||
|
|
||
|
if (ent->client->chase_target)
|
||
|
{
|
||
|
if (ent->solid != SOLID_NOT)
|
||
|
{ // stop chasing
|
||
|
ent->client->chase_target = NULL;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
goto chasing;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ent->flags & FL_CHASECAM)
|
||
|
{
|
||
|
client->ps.pmove.pm_flags |= PMF_CHASECAM;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
client->ps.pmove.pm_flags &= ~PMF_CHASECAM;
|
||
|
}
|
||
|
|
||
|
if (ent->movetype == MOVETYPE_NOCLIP)
|
||
|
client->ps.pmove.pm_type = PM_SPECTATOR;
|
||
|
|
||
|
// Ridah, Hovercars
|
||
|
else if (ent->flags & FL_HOVERCAR)
|
||
|
{
|
||
|
ent->viewheight = 0;
|
||
|
client->ps.pmove.pm_type = PM_HOVERCAR;
|
||
|
|
||
|
ent->s.renderfx |= RF_REFL_MAP; // FIXME: remove this once this flag is set in .mdx
|
||
|
}
|
||
|
else if (ent->flags & FL_HOVERCAR_GROUND)
|
||
|
{
|
||
|
ent->viewheight = 0;
|
||
|
client->ps.pmove.pm_type = PM_HOVERCAR_GROUND;
|
||
|
|
||
|
ent->s.renderfx |= RF_REFL_MAP; // FIXME: remove this once this flag is set in .mdx
|
||
|
}
|
||
|
else if (ent->flags & FL_BIKE)
|
||
|
{
|
||
|
client->ps.pmove.pm_type = PM_BIKE;
|
||
|
|
||
|
ent->s.renderfx |= RF_REFL_MAP; // FIXME: remove this once this flag is set in .mdx
|
||
|
|
||
|
if ((client->latched_buttons & BUTTON_ACTIVATE) && (ent->duration < level.time))
|
||
|
{ // Thruster
|
||
|
VectorScale( ent->velocity, 2, ent->velocity );
|
||
|
ent->duration = level.time + 4;
|
||
|
|
||
|
client->kick_angles[PITCH] = -20;
|
||
|
|
||
|
gi.cprintf( ent, PRINT_HIGH, "Sound Todo: Thruster\n");
|
||
|
}
|
||
|
|
||
|
VectorCopy( ent->velocity, bike_premove_vel );
|
||
|
}
|
||
|
else if (ent->flags & FL_CAR)
|
||
|
{
|
||
|
// Cars don't use client-side prediction
|
||
|
|
||
|
client->ps.pmove.pm_type = PM_CAR;
|
||
|
client->ps.pmove.pm_flags |= PMF_NO_PREDICTION;
|
||
|
|
||
|
ent->s.renderfx |= RF_REFL_MAP; // FIXME: remove this once this flag is set in .mdx
|
||
|
|
||
|
// Set the pmove up as usual..
|
||
|
|
||
|
client->ps.pmove.gravity = sv_gravity->value;
|
||
|
pm.s = client->ps.pmove;
|
||
|
|
||
|
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
|
||
|
{
|
||
|
pm.snapinitial = true;
|
||
|
}
|
||
|
|
||
|
pm.cmd = *ucmd;
|
||
|
|
||
|
pm.trace = PM_trace; // adds default parms
|
||
|
|
||
|
pm.pointcontents = gi.pointcontents;
|
||
|
|
||
|
// do controls, then get outta here
|
||
|
|
||
|
Veh_ProcessFrame( ent, ucmd, &pm );
|
||
|
|
||
|
goto car_resume;
|
||
|
}
|
||
|
// done.
|
||
|
|
||
|
else if (ent->s.modelindex != 255)
|
||
|
client->ps.pmove.pm_type = PM_GIB;
|
||
|
else if (ent->deadflag)
|
||
|
client->ps.pmove.pm_type = PM_DEAD;
|
||
|
else
|
||
|
{
|
||
|
|
||
|
if (ent->flags & FL_JETPACK)
|
||
|
{
|
||
|
client->ps.pmove.pm_type = PM_NORMAL_WITH_JETPACK; // Ridah, debugging
|
||
|
gi.dprintf( "SOUND TODO: Jet Pack firing\n" );
|
||
|
ent->s.sound = gi.soundindex("weapons/flame_thrower/flamepilot.wav"); // this should go into G_SetClientSound()
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
client->ps.pmove.pm_type = PM_NORMAL;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
chasing:
|
||
|
|
||
|
client->ps.pmove.gravity = sv_gravity->value;
|
||
|
pm.s = client->ps.pmove;
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
pm.s.origin[i] = ent->s.origin[i]*8;
|
||
|
pm.s.velocity[i] = ent->velocity[i]*8;
|
||
|
}
|
||
|
|
||
|
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
|
||
|
{
|
||
|
pm.snapinitial = true;
|
||
|
// gi.dprintf ("pmove changed!\n");
|
||
|
}
|
||
|
|
||
|
#if 0
|
||
|
// set run speed scale
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
if (sv_runscale->value > 2.0)
|
||
|
gi.cvar_set ("sv_runscale", "2.0");
|
||
|
else if (sv_runscale->value < 0.1)
|
||
|
gi.cvar_set ("sv_runscale", "0.1");
|
||
|
|
||
|
pm.s.runscale = 128 + (byte)(127.0 * (sv_runscale->value - 1.0));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pm.s.runscale = 128;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
pm.cmd = *ucmd;
|
||
|
|
||
|
pm.trace = PM_trace; // adds default parms
|
||
|
|
||
|
pm.pointcontents = gi.pointcontents;
|
||
|
|
||
|
// perform a pmove
|
||
|
gi.Pmove (&pm);
|
||
|
|
||
|
// save results of pmove
|
||
|
client->ps.pmove = pm.s;
|
||
|
client->old_pmove = pm.s;
|
||
|
|
||
|
// JOSEPH 1-SEP-98
|
||
|
ent->footsteptype = pm.footsteptype;
|
||
|
|
||
|
for (i=0 ; i<3 ; i++)
|
||
|
{
|
||
|
ent->s.origin[i] = pm.s.origin[i]*0.125;
|
||
|
ent->velocity[i] = pm.s.velocity[i]*0.125;
|
||
|
}
|
||
|
|
||
|
VectorCopy (pm.mins, ent->mins);
|
||
|
VectorCopy (pm.maxs, ent->maxs);
|
||
|
|
||
|
client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]);
|
||
|
client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]);
|
||
|
client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]);
|
||
|
|
||
|
// Ridah, Hovercars
|
||
|
if (!(ent->flags & (FL_HOVERCAR | FL_HOVERCAR_GROUND)))
|
||
|
// done.
|
||
|
if (ent->groundentity && !pm.groundentity && (pm.cmd.upmove >= 10) && (pm.waterlevel == 0))
|
||
|
{
|
||
|
int rval;
|
||
|
rval = rand()%100;
|
||
|
if (rval > 66)
|
||
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("*jump1.wav"), 1, ATTN_NORM, 0);
|
||
|
else if (rval > 33)
|
||
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("*jump2.wav"), 1, ATTN_NORM, 0);
|
||
|
else
|
||
|
gi.sound(ent, CHAN_VOICE, gi.soundindex("*jump3.wav"), 1, ATTN_NORM, 0);
|
||
|
|
||
|
PlayerNoise(ent, ent->s.origin, PNOISE_SELF);
|
||
|
}
|
||
|
|
||
|
#if !DEMO
|
||
|
// bikestuff
|
||
|
if (ent->flags & (FL_BIKE) || ent->flags & (FL_HOVERCAR | FL_HOVERCAR_GROUND) )
|
||
|
{
|
||
|
|
||
|
int oldbikestate;
|
||
|
qboolean accel = false;
|
||
|
static int bikegear = 0;
|
||
|
float xyspeed;
|
||
|
static float old_xyspeed;
|
||
|
vec3_t xyvel;
|
||
|
|
||
|
if (ent->flags & FL_BIKE)
|
||
|
{
|
||
|
vec3_t diffvec;
|
||
|
float difflength, prelength;
|
||
|
|
||
|
VectorSubtract( bike_premove_vel, ent->velocity, diffvec );
|
||
|
|
||
|
difflength = VectorLength( diffvec );
|
||
|
prelength = VectorLength( bike_premove_vel );
|
||
|
|
||
|
if ( ((prelength > 300) && (difflength >= 300)))
|
||
|
// || ((VectorLength( bike_premove_vel ) > 300) && (DotProduct(bike_premove_vel, ent->velocity) < 0)))
|
||
|
{
|
||
|
gi.dprintf( "SOUND TODO: CRASH!\n" );
|
||
|
}
|
||
|
else if (pm.wall_collision)
|
||
|
{
|
||
|
gi.dprintf( "SOUND TODO: Scraped wall\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
VectorCopy( ent->velocity, xyvel );
|
||
|
xyvel[2] = 0;
|
||
|
|
||
|
xyspeed = VectorLength( xyvel );
|
||
|
|
||
|
oldbikestate = ent->bikestate;
|
||
|
|
||
|
if (ucmd->forwardmove > 0 && ((old_xyspeed < xyspeed) || xyspeed>50))
|
||
|
{
|
||
|
//gi.dprintf ("ACCEL: %5.3f\n", xyspeed);
|
||
|
accel = true;
|
||
|
ent->bikestate = 2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
//gi.dprintf ("NO ACCEL: %5.3f\n", xyspeed);
|
||
|
if (ent->bikestate == 2)
|
||
|
ent->bikestate = 1;
|
||
|
else if (ent->bikestate == 1)
|
||
|
{
|
||
|
if (xyspeed < 100)
|
||
|
ent->bikestate = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// need a state change check
|
||
|
|
||
|
if (ent->biketime < level.time || oldbikestate != ent->bikestate)
|
||
|
{
|
||
|
if (xyspeed < 400 && (accel == false))
|
||
|
{
|
||
|
if ((bikegear <= 1) || ent->biketime < level.time)
|
||
|
{
|
||
|
gi.sound ( ent, CHAN_VOICE, gi.soundindex ("motorcycle/idle.wav"), 0.5, ATTN_NORM, 0);
|
||
|
ent->s.sound = 0;
|
||
|
ent->biketime = level.time + 2.4;
|
||
|
}
|
||
|
|
||
|
bikegear = 0;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (accel)
|
||
|
{
|
||
|
bikegear = (int)floor((xyspeed+100) / 280);
|
||
|
|
||
|
if (oldbikestate == 0 || bikegear == 0)
|
||
|
{
|
||
|
gi.sound ( ent, CHAN_VOICE, gi.soundindex ("motorcycle/accel1.wav"), 1, ATTN_NORM, 0);
|
||
|
ent->s.sound = 0;
|
||
|
ent->biketime = level.time + 1.8;
|
||
|
bikegear = 1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (bikegear == 1)
|
||
|
{
|
||
|
gi.sound ( ent, CHAN_VOICE, gi.soundindex ("motorcycle/accel2.wav"), 1, ATTN_NORM, 0);
|
||
|
ent->s.sound = 0;
|
||
|
ent->biketime = level.time + 2.4;
|
||
|
}
|
||
|
else if (bikegear == 2)
|
||
|
{
|
||
|
gi.sound ( ent, CHAN_VOICE, gi.soundindex ("motorcycle/accel3.wav"), 1, ATTN_NORM, 0);
|
||
|
ent->s.sound = 0;
|
||
|
ent->biketime = level.time + 2.4;
|
||
|
}
|
||
|
/*
|
||
|
else if (bikegear == 3)
|
||
|
{
|
||
|
gi.sound ( ent, CHAN_VOICE, gi.soundindex ("motorcycle/accel4.wav"), 1, ATTN_NORM, 0);
|
||
|
ent->biketime = level.time + 2.1;
|
||
|
}
|
||
|
*/
|
||
|
else // TODO: high speed rev (looped)
|
||
|
{
|
||
|
// gi.sound ( ent, CHAN_VOICE, gi.soundindex ("motorcycle/running.wav"), 1, ATTN_NORM, 0);
|
||
|
ent->s.sound = gi.soundindex ("motorcycle/running.wav");
|
||
|
ent->biketime = level.time + 9999;
|
||
|
ent->volume = 1.0;
|
||
|
}
|
||
|
/*
|
||
|
bikegear++;
|
||
|
if (bikegear >= 3)
|
||
|
bikegear = 3;
|
||
|
*/
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->s.sound = 0;
|
||
|
gi.sound ( ent, CHAN_VOICE, gi.soundindex ("motorcycle/decel.wav"), 1, ATTN_NORM, 0);
|
||
|
|
||
|
bikegear--;
|
||
|
if (bikegear > 0 && xyspeed > 100)
|
||
|
{
|
||
|
ent->biketime = level.time + 0.7 - (0.2 * bikegear);
|
||
|
bikegear = 0; // only do this short one once
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bikegear = 0;
|
||
|
ent->biketime = level.time + 2.4;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
old_xyspeed = xyspeed;
|
||
|
}
|
||
|
#endif // DEMO
|
||
|
|
||
|
ent->viewheight = pm.viewheight;
|
||
|
ent->waterlevel = pm.waterlevel;
|
||
|
ent->watertype = pm.watertype;
|
||
|
ent->groundentity = pm.groundentity;
|
||
|
if (pm.groundentity)
|
||
|
{
|
||
|
ent->groundentity_linkcount = pm.groundentity->linkcount;
|
||
|
|
||
|
// if standing on an AI, get off
|
||
|
if (pm.groundentity->svflags & SVF_MONSTER)
|
||
|
{
|
||
|
VectorSet( ent->velocity, rand()%400 - 200, rand()%400 - 200, 200 );
|
||
|
|
||
|
if (pm.groundentity->maxs[2] == pm.groundentity->cast_info.standing_max_z)
|
||
|
{ // duck
|
||
|
if (pm.groundentity->cast_info.move_crouch_down)
|
||
|
pm.groundentity->cast_info.currentmove = pm.groundentity->cast_info.move_crouch_down;
|
||
|
pm.groundentity->maxs[2] = DUCKING_MAX_Z;
|
||
|
}
|
||
|
|
||
|
// avoid
|
||
|
pm.groundentity->cast_info.avoid( pm.groundentity, ent, false );
|
||
|
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (ent->deadflag)
|
||
|
{
|
||
|
client->ps.viewangles[ROLL] = 40;
|
||
|
client->ps.viewangles[PITCH] = -15;
|
||
|
client->ps.viewangles[YAW] = client->killer_yaw;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
VectorCopy (pm.viewangles, client->v_angle);
|
||
|
VectorCopy (pm.viewangles, client->ps.viewangles);
|
||
|
}
|
||
|
|
||
|
gi.linkentity (ent);
|
||
|
|
||
|
if (ent->movetype != MOVETYPE_NOCLIP)
|
||
|
G_TouchTriggers (ent);
|
||
|
|
||
|
// touch other objects
|
||
|
for (i=0 ; i<pm.numtouch ; i++)
|
||
|
{
|
||
|
other = pm.touchents[i];
|
||
|
for (j=0 ; j<i ; j++)
|
||
|
if (pm.touchents[j] == other)
|
||
|
break;
|
||
|
if (j != i)
|
||
|
continue; // duplicated
|
||
|
if (!other->touch)
|
||
|
continue;
|
||
|
other->touch (other, ent, NULL, NULL);
|
||
|
}
|
||
|
|
||
|
// JOSEPH 22-JAN-99
|
||
|
// Activate button is pressed
|
||
|
if (((client->latched_buttons|client->buttons) & BUTTON_ACTIVATE))
|
||
|
{
|
||
|
edict_t *trav, *best;
|
||
|
float best_dist=9999, this_dist;
|
||
|
|
||
|
// find the nearest pull-enabled object
|
||
|
trav = best = NULL;
|
||
|
while (trav = findradius( trav, ent->s.origin, 48 ))
|
||
|
{
|
||
|
if (!trav->pullable)
|
||
|
continue;
|
||
|
//if (!infront(ent, trav))
|
||
|
// continue;
|
||
|
//if (!visible(ent, trav))
|
||
|
// continue;
|
||
|
if (((this_dist = VectorDistance(ent->s.origin, trav->s.origin)) > best_dist) && (this_dist > 64))
|
||
|
continue;
|
||
|
|
||
|
best = trav;
|
||
|
best_dist = this_dist;
|
||
|
}
|
||
|
|
||
|
// If we find something to drag
|
||
|
if (best)
|
||
|
{
|
||
|
cplane_t plane;
|
||
|
|
||
|
plane.type = 123;
|
||
|
best->touch (best, ent, &plane, NULL);
|
||
|
|
||
|
// Slow down the player
|
||
|
// JOSEPH 24-MAY-99
|
||
|
ent->velocity[0] /= 8;
|
||
|
ent->velocity[1] /= 8;
|
||
|
// END JOSEPH
|
||
|
}
|
||
|
}
|
||
|
// END JOSEPH
|
||
|
|
||
|
#if !DEMO
|
||
|
car_resume:
|
||
|
#endif
|
||
|
|
||
|
client->oldbuttons = client->buttons;
|
||
|
client->buttons = ucmd->buttons;
|
||
|
client->latched_buttons |= client->buttons & ~client->oldbuttons;
|
||
|
|
||
|
// save light level the player is standing on for
|
||
|
// monster sighting AI
|
||
|
ent->light_level = ucmd->lightlevel;
|
||
|
|
||
|
// fire weapon from final position if needed
|
||
|
if (client->latched_buttons & BUTTON_ATTACK)
|
||
|
{
|
||
|
if (!client->weapon_thunk)
|
||
|
{
|
||
|
client->weapon_thunk = true;
|
||
|
Think_Weapon (ent);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Think_FlashLight (ent);
|
||
|
|
||
|
// BEGIN: Xatrix/Ridah/Navigator/18-mar-1998
|
||
|
if (!deathmatch->value && nav_dynamic->value && !(ent->flags & (FL_HOVERCAR_GROUND | FL_HOVERCAR | FL_BIKE | FL_CAR)))
|
||
|
{
|
||
|
static float alpha;
|
||
|
|
||
|
// check for nodes
|
||
|
NAV_EvaluateMove( ent );
|
||
|
|
||
|
// optimize routes (flash screen if lots of optimizations
|
||
|
if (NAV_OptimizeRoutes( ent->active_node_data ) > 50)
|
||
|
{
|
||
|
alpha += 0.05;
|
||
|
if (alpha > 1)
|
||
|
alpha = 1;
|
||
|
}
|
||
|
else if (alpha > 0)
|
||
|
{
|
||
|
alpha -= 0.05;
|
||
|
}
|
||
|
|
||
|
if (nav_debug->value)
|
||
|
ent->client->bonus_alpha = alpha;
|
||
|
}
|
||
|
// END: Xatrix/Ridah/Navigator/18-mar-1998
|
||
|
|
||
|
// Ridah, new AI
|
||
|
if (maxclients->value == 1)
|
||
|
{
|
||
|
AI_UpdateCharacterMemories( 16 );
|
||
|
}
|
||
|
// done.
|
||
|
|
||
|
// Ridah, special burn surface code for artists
|
||
|
if ((maxclients->value == 1) && burn_enabled->value)
|
||
|
{
|
||
|
static vec3_t last_endpos;
|
||
|
|
||
|
if (!(client->buttons & BUTTON_ATTACK))
|
||
|
{ // next press must draw, since they've just hit the attack button
|
||
|
last_endpos[0] = -9999;
|
||
|
last_endpos[1] = -9999;
|
||
|
last_endpos[2] = -9999;
|
||
|
}
|
||
|
else if (num_lpbuf >= 0xFFFF)
|
||
|
{
|
||
|
gi.dprintf( "LightPaint buffers are full, you must save to continue painting.\n");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
trace_t tr;
|
||
|
vec3_t start, end, fwd;
|
||
|
|
||
|
VectorCopy( ent->s.origin, start );
|
||
|
start[2] += ent->viewheight;
|
||
|
|
||
|
AngleVectors( ent->client->v_angle, fwd, NULL, NULL );
|
||
|
|
||
|
VectorMA( start, 4000, fwd, end );
|
||
|
|
||
|
tr = gi.trace( start, NULL, NULL, end, ent, (MASK_OPAQUE & ~CONTENTS_MONSTER) );
|
||
|
|
||
|
if (tr.fraction < 1 && (VectorDistance( last_endpos, tr.endpos ) > ((float)burn_size->value)*0.5))
|
||
|
{
|
||
|
VectorMA( tr.endpos, 1, tr.plane.normal, last_endpos );
|
||
|
|
||
|
// spawn a burn ent at this location
|
||
|
gi.WriteByte (svc_temp_entity);
|
||
|
gi.WriteByte (TE_ART_BURN);
|
||
|
gi.WritePosition (last_endpos);
|
||
|
|
||
|
gi.WriteShort( (int)burn_size->value );
|
||
|
|
||
|
gi.WriteByte ( (int) (255.0 * (float)burn_r->value) );
|
||
|
gi.WriteByte ( (int) (255.0 * (float)burn_g->value) );
|
||
|
gi.WriteByte ( (int) (255.0 * (float)burn_b->value) );
|
||
|
|
||
|
gi.WriteByte ( (int) (127.0 * (float)burn_intensity->value) + 127 );
|
||
|
|
||
|
gi.multicast (ent->s.origin, MULTICAST_ALL);
|
||
|
|
||
|
// record this, so we can save them to a file
|
||
|
lpbuf[num_lpbuf] = malloc( LP_SIZE );
|
||
|
|
||
|
memcpy( lpbuf[num_lpbuf], last_endpos, 12 );
|
||
|
|
||
|
*((short *) (lpbuf[num_lpbuf]+12)) = (short) burn_size->value;
|
||
|
*(lpbuf[num_lpbuf]+14) = (unsigned char) (255.0 * (float)burn_r->value);
|
||
|
*(lpbuf[num_lpbuf]+15) = (unsigned char) (255.0 * (float)burn_g->value);
|
||
|
*(lpbuf[num_lpbuf]+16) = (unsigned char) (255.0 * (float)burn_b->value);
|
||
|
*(lpbuf[num_lpbuf]+17) = (unsigned char) ((127.0 * (float)burn_intensity->value) + 127.0);
|
||
|
|
||
|
num_lpbuf++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (i = 1; i <= maxclients->value; i++) {
|
||
|
other = g_edicts + i;
|
||
|
if (other->inuse && other->client->chase_target == ent)
|
||
|
UpdateChaseCam(other);
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============
|
||
|
ClientBeginServerFrame
|
||
|
|
||
|
This will be called once for each server frame, before running
|
||
|
any other entities in the world.
|
||
|
==============
|
||
|
*/
|
||
|
void ClientBeginServerFrame (edict_t *ent)
|
||
|
{
|
||
|
gclient_t *client;
|
||
|
int buttonMask;
|
||
|
|
||
|
if (ent->moveout_ent && ent->moveout_ent->health <= 0)
|
||
|
{
|
||
|
ent->moveout_ent = NULL;
|
||
|
}
|
||
|
|
||
|
if (level.intermissiontime)
|
||
|
return;
|
||
|
|
||
|
// RAFAEL
|
||
|
if (level.cut_scene_time)
|
||
|
return;
|
||
|
|
||
|
if (level.pawn_time)
|
||
|
return;
|
||
|
|
||
|
/*
|
||
|
if (teamplay->value && !ent->client->pers.team && (ent->movetype == MOVETYPE_NOCLIP) && ((int)(level.time*10)%10 == 0))
|
||
|
{
|
||
|
gi.centerprintf( ent, "--------------------------------------------------------\n\nYou are a spectator!\n\nPress the corresponding number\nto join a team.\n\nValid teams are:\n\n%12s - 1\n%12s - 2\n\n--------------------------------------------------------\n", team_names[1], team_names[2] );
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
client = ent->client;
|
||
|
|
||
|
// Ridah, hack, make sure we duplicate the episode flags
|
||
|
ent->episode_flags |= ent->client->pers.episode_flags;
|
||
|
ent->client->pers.episode_flags |= ent->episode_flags;
|
||
|
|
||
|
// run weapon animations if it hasn't been done by a ucmd_t
|
||
|
if (!client->weapon_thunk)
|
||
|
Think_Weapon (ent);
|
||
|
else
|
||
|
client->weapon_thunk = false;
|
||
|
|
||
|
Think_FlashLight (ent);
|
||
|
|
||
|
if (ent->deadflag)
|
||
|
{
|
||
|
// wait for any button just going down
|
||
|
if ( level.time > client->respawn_time)
|
||
|
{
|
||
|
// in deathmatch, only wait for attack button
|
||
|
if (deathmatch->value)
|
||
|
buttonMask = BUTTON_ATTACK;
|
||
|
else
|
||
|
buttonMask = -1;
|
||
|
|
||
|
if ( ( client->latched_buttons & buttonMask ) ||
|
||
|
(deathmatch->value && ((int)dmflags->value & DF_FORCE_RESPAWN) ) )
|
||
|
{
|
||
|
respawn(ent);
|
||
|
client->latched_buttons = 0;
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// BEGIN: Xatrix/Ridah/Navigator/16-apr-1998
|
||
|
if (!deathmatch->value && !ent->nav_build_data && nav_dynamic->value)
|
||
|
{
|
||
|
// create the nav_build_data structure, so we can begin dropping nodes
|
||
|
ent->nav_build_data = gi.TagMalloc(sizeof(nav_build_data_t), TAG_LEVEL);
|
||
|
memset(ent->nav_build_data, 0, sizeof(ent->nav_build_data));
|
||
|
|
||
|
ent->nav_build_data->jump_ent = G_Spawn();
|
||
|
VectorCopy(ent->maxs, ent->nav_build_data->jump_ent->maxs );
|
||
|
VectorCopy(ent->mins, ent->nav_build_data->jump_ent->mins );
|
||
|
}
|
||
|
// END: Xatrix/Ridah/Navigator/16-apr-1998
|
||
|
|
||
|
// BEGIN: Xatrix/Ridah/Navigator/23-mar-1998
|
||
|
// show the debug path
|
||
|
{
|
||
|
extern int showpath_on;
|
||
|
extern edict_t *showpath_ent;
|
||
|
|
||
|
if (showpath_on)
|
||
|
{
|
||
|
NAV_Debug_DrawPath(ent, showpath_ent);
|
||
|
}
|
||
|
}
|
||
|
// END: Xatrix/Ridah/Navigator/23-mar-1998
|
||
|
|
||
|
client->latched_buttons = 0;
|
||
|
|
||
|
if (!(ent->flags & FL_JETPACK))
|
||
|
{
|
||
|
ent->client->jetpack_warned = false;
|
||
|
|
||
|
if (ent->client->jetpack_power < 15.0)
|
||
|
ent->client->jetpack_power += 0.05;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
ent->client->jetpack_power -= 0.1;
|
||
|
|
||
|
if (ent->client->jetpack_power <= 0.0)
|
||
|
{ // disable the jetpack
|
||
|
gitem_t *jetpack;
|
||
|
|
||
|
jetpack = FindItem("Jet Pack");
|
||
|
jetpack->use( ent, jetpack );
|
||
|
}
|
||
|
else if (!ent->client->jetpack_warned && ent->client->jetpack_power < 5.0)
|
||
|
{
|
||
|
ent->client->jetpack_warned = true;
|
||
|
gi.cprintf( ent, PRINT_HIGH, "SOUND TODO: WARNING: Jet Pack power is LOW\n");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|