534 lines
18 KiB
C
534 lines
18 KiB
C
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/******************************************************************************
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GENERIC EPISODE DEFINES
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******************************************************************************/
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//.............................................................................
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// Episode indexes
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#define EP_SKIDROW 1
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#define EP_POISONVILLE 2
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#define EP_SHIPYARDS 3
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#define EP_STEELTOWN 4
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#define EP_TRAINYARD 5
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#define EP_RADIOCITY 6
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//.............................................................................
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// Special flags that AI will look at
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// Skidrow flags
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#define EP_SKIDROW_MAGICJ_ASKED_DOLLAR 0x00000001 // 1
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#define EP_SKIDROW_BETH_GIVES_HINT 0x00000002 // 2
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#define EP_SKIDROW_AL_SAW_DEAD_LOUIE 0x00000004 // 3
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#define EP_PAWNOMATIC_FIRST_TIME 0x00000008 // 4
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#define EP_SKIDROW_GOT_COIL 0x00000010 // 5
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#define EP_SKIDROW_MAGICJ_GAVE_DOLLAR 0x00000020 // 6
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#define EP_SKIDROW_MOMO_ASKED_MONEY 0x00000040 // 7
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#define EP_SKIDROW_MOMO_TOOK_MONEY 0x00000080 // 8
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#define EP_SKIDROW_MOMO_FIRST_TIME 0x00000100 // 9
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#define EP_TALKED_TO_LENNY 0x00000200 // 10
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#define EP_SKIDROW_MOMO_GAVE_MONEY 0x00000800 // 11
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#define EP_BAR_FIRST_TIME 0x00001000 // 12
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#define EP_SKIDROW_LENNY_TOOK_WATCH 0x00002000 // 13
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#define EP_SKIDROW_NICK_WARNING_1 0x00004000 // 14
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#define EP_SKIDROW_NICK_WARNING_2 0x00080000 // 15
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#define EP_SKIDROW_NICK_WARNING_3 0x00100000 // 16
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#define EP_SKIDROW_RUMMY_GAVE_WINE 0x00200000 // 17
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#define EP_SKIDROW_RUMMY_ASKED_WINE 0x00400000 // 18
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#define EP_SKIDROW_RATS_PISSED 0x00800000 // 19
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#define EP_SKIDROW_CUT_SCENE_TWO 0x01000000 // 20
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#define EP_SKIDROW_MONA_FIRST_TIME 0x02000000 // 21
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#define EP_SKIDROW_NICK_TOLD_BIKE 0x04000000 // 22
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#define EP_SKIDROW_FOUND_BIKE 0x08000000 // 23
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#define EP_SKIDROW_RATS_FIND 0x10000000 // 24
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#define EP_SKIDROW_TALKED_TO_RUMMY 0x20000000 // 25
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// Poisonville flags
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#define EP_PV_TALKED_LOUIE 0x00000001 // 1
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#define EP_PV_OPEN_DOOR_LOUIE 0x00000002 // 2
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#define EP_PV_SAFE_DOCS 0x00000004 // 3
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#define EP_PV_SAFE_DOCS_DELIVERED 0x00000008 // 4
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#define EP_PV_HIRED_SAFE_BOY 0x00000010 // 5
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#define EP_PV_YOLANDA_DISTRACT 0x00000020 // 6
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#define EP_PV_MOMO_ASKED_MONEY 0x00000040 // 7
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#define EP_PV_MOMO_TOOK_MONEY 0x00000080 // 8
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#define EP_PV_MOMO_FIRST_TIME 0x00000100 // 9
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#define EP_PV_MOMO_GAVE_MONEY 0x00000200 // 10
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#define EP_PV_YOLANDA_TOOK_MONEY 0x00000400 // 11
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#define EP_PV_YOLANDA_ASKED_MONEY 0x00000800 // 12
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#define EP_PV_PAWNOMATIC_FIRST_TIME 0x00001000 // 13
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#define EP_PV_BAR_FIRST_TIME 0x00002000 // 14
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#define EP_PV_OFFICE_FIRST_TIME 0x00004000 // 15
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#define EP_PV_SENT_TO_GET_SAFEDOCS 0x00008000 // 16
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#define EP_PV_LOUIE_SPEACH_1 0x00010000 // 17
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#define EP_PV_LOUIE_SPEACH_2 0x00020000 // 18
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#define EP_PV_TALKED_LOUIE_2 0x00040000 // 19
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#define EP_PV_TALKED_LOUIE2 0x00080000 // 20
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#define EP_PV_TALKED_LOUIE3 0x00100000 // 21
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#define EP_PV_TALKED_LOUIE4 0x00200000 // 22
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#define EP_PV_TALKED_LOUIE5 0x00400000 // 23
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#define EP_PV_LOUIE_KEY 0x00800000 // 24
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#define EP_PV_FIND_LOUIE 0x01000000 // 25
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#define EP_PV_BUSTERISDEAD 0x02000000
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#define EP_PV_FINGERSISDEAD 0x04000000
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#define EP_PV_SAFEDOORISOPEN 0x08000000
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#define EP_PV_LOUIEPVB 0x10000000
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#define EP_PV_FUSEISBLOWN1 0x20000000
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#define EP_PV_ONEFUSE 0x40000000
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#define EP_PV_FUSEISBLOWN2 0x80000000
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// Crystal Palace flags
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#define EP_CP_KINGPIN_FIRSTSIGHT 0x00000001 // 01
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// Train Yard flags
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#define EP_TY_LUKE_CLUE1 0x00000001
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#define EP_TY_LUKE_CLUE2 0x00000002
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#define EP_TY_HANN_CLUE1 0x00000004
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#define EP_TY_HANN_CLUE2 0x00000008
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#define EP_TY_PAWNOMATIC_FIRST_TIME 0x00000010
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#define EP_TY_TAKETHESEWER 0x00000020
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#define EP_TY_FUSEBLOWN 0x00000040
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// Shipyard flags
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#define EP_SY_GOTO_SALTYDOG 0x00000001
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#define EP_SY_SCREAMING_BITCH 0x00000002
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#define EP_SY_FOUND_BITCH 0x00000004
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#define EP_SY_BEEN_BAITSHOP 0x00000008
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#define EP_SY_GETME_LURE 0x00000010
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#define EP_SY_GOT_LURE 0x00000020
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#define EP_SY_GOT_TOBEDETERMINED 0x00000040
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#define EP_SY_GOFIND_BITCH 0x00000080
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#define EP_SY_MOMO_ASKED_MONEY 0x00000100
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#define EP_SY_MOMO_TOOK_MONEY 0x00000200
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#define EP_SY_MOMO_FIRST_TIME 0x00000400
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#define EP_SY_GOFIND_BITCH_SAL 0x00000800
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#define EP_SY_TACKLE 0x00001000
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#define EP_SY_HIRED_SAL 0x00002000
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#define EP_SY_SAL_SECONDLINE 0x00004000
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#define EP_SY_MOE_FIRST_SIGHT 0x00008000
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#define EP_SY_MOE_ESCALATE1 0x00010000
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#define EP_SY_MOE_ESCALATE2 0x00020000
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#define EP_SY_MOE_ESCALATE3 0x00040000
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#define EP_SY_MOE_FEAR1 0x00080000
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#define EP_SY_MOE_FEAR2 0x00100000
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#define EP_SY_MOE_FEAR3 0x00200000
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#define EP_SY_BW_HIRED 0x00400000
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#define EP_SY_BIGWILLIE_DEAD 0x00800000
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#define EP_SY_SAL_DEAD 0x01000000
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#define EP_SY_BIGWILLIE_REVENGE 0x02000000
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#define EP_SY_LEFTY_HIRED 0x04000000
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#define EP_SY_MOE_RUNAWAY 0x08000000
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#define EP_SY_PAWNOMATIC_FIRST_TIME 0x10000000
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#define EP_SY_POPEYE_LASTLINE 0x20000000
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#define EP_SY_MOE_LASTLINE 0x40000000
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#define EP_SY_GOTO_DOORSHUT 0x80000000
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// Steeltown flags
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#define EP_Steeltown_MOMO_TOOK_MONEY 0x00000001
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#define EP_Steeltown_MOMO_FIRST_TIME 0x00000002
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#define EP_Steeltown_MOMO_ASKED_MONEY 0x00000004
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#define EP_Steeltown_KIDS_CLUE 0x00000008
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#define EP_Steeltown_MATHEW_CLUE1 0x00000010
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#define EP_Steeltown_MATHEW_CLUE2 0x00000020
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#define EP_Steeltown_KROKER_SAY 0x00000040
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#define EP_Steeltown_PAWNOMATIC_FIRST_TIME 0x00000080
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#define EP_Steeltown_DAVID_DEAD 0x00000100
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#define EP_Steeltown_DAVID_SAY1 0x00000200
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#define EP_Steeltown_DAVID_SAY2 0x00000400
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#define EP_Steeltown_DAVID_SAY3 0x00000800
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#define EP_Steeltown_BAMBI_DONE 0x00001000
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#define EP_Steeltown_BAMBI_LINE1 0x00002000
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#define EP_Steeltown_MOKER_NOTINOFFICE 0x00004000
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#define EP_Steeltown_MATHEW_LINE1 0x00008000
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#define EP_Steeltown_BRITTANY_LINE1 0x00010000
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#define EP_Steeltown_BRITTANY_CLUE1 0x00020000
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#define EP_Steeltown_KIDS_CLUE1 0x00040000
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#define EP_Steeltown_KIDS_CLUE2 0x00080000
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#define EP_Steeltown_KROKER_BOLT 0x00100000
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#define EP_Steeltown_DAVID_DEAD_A 0x00200000
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#define EP_Steeltown_DAVID_DEAD_B 0x00400000
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#define EP_Steeltown_DAVID_HIRED 0x00800000
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// Radio City flags
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#define EP_RC_MOMO_TOOK_MONEY 0x00000001
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#define EP_RC_MOMO_FIRST_TIME 0x00000002
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#define EP_RC_MOMO_ASKED_MONEY 0x00000004
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#define EP_RC_OUTOFBRUSH 0x00000008
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#define EP_RC_INTOBRUSH 0x00000010
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#define EP_RC_FAILED_TEST 0x00000020
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#define EP_RC_PAWNOMATIC_FIRST_TIME 0x00000040
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#define EP_RC_BUTCH_FIRST 0x00000080
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#define EP_RC_BUTCH_TALK1 0x00000100
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#define EP_RC_BUTCH_TALK2 0x00000200
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#define EP_RC_GROUCHO_DEAD 0x00000400
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#define EP_RC_HARPO_DEAD 0x00000800
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#define EP_RC_CHICO_DEAD 0x00001000
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#define EP_RC_JOKERS_HIRED 0x00002000
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#define EP_RC_PAY_500 0x00004000
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#define EP_RC_BUTCH_500 0x00008000
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#define EP_RC_SCALPER_ASKED_MONEY 0x00010000
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#define EP_RC_TALKED_TO_SCALPER 0x00020000
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#define EP_RC_SCALPER_GAVE_MONEY 0x00040000
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#define EP_RC_SCALPER_LINE1 0x00080000
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#define EP_RC_LOLA_CLUE1 0x00100000
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#define EP_RC_SCALPER_NOTEPAD 0x00200000
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#define EP_RC_LOLA_NOTEBOOK 0x00400000
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#define EP_RC_JOKERS_NOTEPAD 0x00800000
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#define EP_RC_SCALPER_RANDOM 0x01000000
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#define EP_RC_THE_WARNING 0x02000000
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//.............................................................................
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// Names (might not be episode-specific)
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//#define NAME_BERNIE 0 // not allowed to have a 0 NAME_* (move Bernie down list)
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#define NAME_AL 1
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#define NAME_BETH 2
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#define NAME_MAGICJ 3
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#define NAME_LISA 4
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#define NAME_LOUIE 5
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#define NAME_FRANK 6
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#define NAME_BUTTMUNCH 7
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#define NAME_ARNOLD 8
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#define NAME_BREWSTER 9
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#define NAME_PUNKY 10
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#define NAME_IGMO 11
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#define NAME_JOHNNY 12
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#define NAME_BETTY 13
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#define NAME_LEROY 14
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#define NAME_JED 15 // Ridah, testing only (doors.bsp)
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#define NAME_BUSTER 16 // Ridah, testing only (doors.bsp)
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#define NAME_BUBBA 17
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#define NAME_MOMO 18
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#define NAME_MUTTSKI 19
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#define NAME_SPIKE 20
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#define NAME_TOUGHGUY1 21
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#define NAME_TOUGHGUY2 22
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#define NAME_INTROGUY1 23
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#define NAME_BERNIE 24
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#define NAME_LAMONT 25
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#define NAME_MONA 26
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#define NAME_LENNY 27
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#define NAME_CHICK 28
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#define NAME_SLUGGO 29
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#define NAME_ROCKO 30
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#define NAME_ROVER 31 // Lamont's mutt
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#define NAME_JOSEPH 32
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#define NAME_RUMMY 33
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#define NAME_NICK 34
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#define NAME_JESUS 35
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#define NAME_YOLANDA 36
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#define NAME_CARLTON 37
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#define NAME_TINA 38
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#define NAME_HARDEY 39
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#define NAME_LAUREL 40
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#define NAME_HAROLD 41
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#define NAME_DICK 42
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#define NAME_BURT 43
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#define NAME_FINGERS 44
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#define NAME_DAN 45
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#define NAME_CLARENCE 46
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#define NAME_ADOLF 47
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#define NAME_CANDY 48
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#define NAME_SHARKY 49 // the pawn dude
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#define NAME_KINGPIN 50
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#define NAME_BLUNT 51
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#define NAME_NICKIBLANCO 52
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#define NAME_MOE 53
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#define NAME_LARRY 54
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#define NAME_CURLY 55
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#define NAME_ED 56
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#define NAME_POPEYE 57
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#define NAME_DOGG 58 // this is the bartenders name... ?? (its what Rich wants)
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#define NAME_SELMA 59
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#define NAME_JANE 60
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#define NAME_BARNEY 61
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#define NAME_BIGWILLIE 62
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#define NAME_SAL 63
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#define NAME_LEFTY 64
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#define NAME_BWILLIE 65 // DO NOT CONFUSE THIS WITH BIGWILLIE
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#define NAME_MUNG 66
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#define NAME_TYRONE 67
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#define NAME_LUKE 68
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#define NAME_HANN 69
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// STEELTOWN
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#define NAME_KROKER 70
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#define NAME_KID_1 71
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#define NAME_KID_2 72
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#define NAME_KID_3 73
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#define NAME_KID_4 74
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#define NAME_KID_5 75
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#define NAME_KID_6 76
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#define NAME_KID_7 77
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#define NAME_KID_8 78
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#define NAME_OSCAR 79
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#define NAME_DAVID 80
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#define NAME_BAMBI 81
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#define NAME_BRITTANY 82
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#define NAME_MATHEW 83
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#define NAME_PETE 84
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#define NAME_MOKER 85 // BOSS (STEELTOWN)
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#define NAME_HEILMAN 86
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// RC
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#define NAME_BUTCH 87
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#define NAME_PATRICK 88
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#define NAME_GROUCHO 89
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#define NAME_HARPO 90
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#define NAME_CHICO 91
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#define NAME_BLEFTY 92
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#define NAME_SCALPER 93
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#define NAME_DUBS 94
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#define NAME_ROCHELLE 95
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#define NAME_LOLA 96
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#define NAME_DUDE 97
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#define NAME_WALTER 98
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#define NAME_DONNY 99
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//.............................................................................
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// These must match the gang strings in ep_all.c !!
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#define GANG_NUETRAL 0
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#define GANG_PLAYER 1
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#define GANG_MAIN 2
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#define GANG_RATGANG 3
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#define NUM_GANGS 3
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//.............................................................................
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// General procedural defines
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void EP_SpawnFlags ( edict_t *self );
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void EP_SetNameIndex ( edict_t *self );
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edict_t *EP_GetCharacter ( int nameIndex );
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edict_t *EP_GetCharacterByName ( char *name );
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char *EP_GetGangName ( int cast_group );
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qboolean EP_CastSight ( edict_t *self, edict_t *other, cast_memory_t *cast_memory );
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qboolean EP_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
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qboolean EP_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
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void EP_ItemPickup ( edict_t *self, edict_t *other );
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void EP_EventScript ( edict_t *self, char *scriptname );
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void EP_Reset ( edict_t *self, edict_t *other );
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void EP_PlayerLog ( edict_t *self, int page );
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int EP_HiredGuys ( edict_t *player, edict_t *self );
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void EP_CheckMomo ( edict_t *ent, cast_memory_t *mem );
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qboolean EP_DoKey ( edict_t *ent, edict_t *other );
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void EP_Check_DoKey ( edict_t *self, edict_t *ent );
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void EP_ReachedDoKey ( edict_t *self );
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void EP_EndDoKey ( edict_t *self );
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qboolean EP_UnlockDoorFlag ( edict_t *ent );
|
||
|
void EP_HiredGuysRegisterFlags ( edict_t *ent, edict_t *other );
|
||
|
void EP_SpecialEventDeath ( edict_t *self );
|
||
|
|
||
|
|
||
|
void EP_Flash_Newflag (edict_t *self, int ep_flag);
|
||
|
//.............................................................................
|
||
|
// Skidrow procedural defines
|
||
|
|
||
|
qboolean EP_Skidrow_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
|
||
|
qboolean EP_Skidrow_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
|
||
|
qboolean EP_Skidrow_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
|
||
|
void EP_Skidrow_ItemPickup ( edict_t *self, edict_t *other );
|
||
|
void EP_Skidrow_Script ( edict_t *ent, char *scriptname );
|
||
|
|
||
|
void EP_Skidrow_Reset ( edict_t *self, edict_t *other );
|
||
|
|
||
|
void Resp_MagicJ_GotDollar ( edict_t *self, edict_t *other, response_t response );
|
||
|
void Resp_Momo_GotMoney ( edict_t *self, edict_t *other, response_t response );
|
||
|
void Resp_Betty_GetsPissed ( edict_t *self, edict_t *other, response_t response );
|
||
|
void Resp_Lenny_Help ( edict_t *self, edict_t *other, response_t response );
|
||
|
void Resp_Lenny_Killed_Target ( edict_t *self, edict_t *other, response_t response );
|
||
|
void Resp_Rummy_GotWine ( edict_t *self, edict_t *other, response_t response );
|
||
|
|
||
|
void EP_SkidrowFlags ( edict_t *self );
|
||
|
void EP_Skidrow_Player_Log ( edict_t *self, int page );
|
||
|
void EP_Skidrow_Register_EPFLAG ( edict_t *self, int ep_flag );
|
||
|
void EP_Skidrow_CheckMomo ( edict_t *ent, cast_memory_t *mem );
|
||
|
qboolean EP_Skidrow_Flash_Newflag (edict_t *self, int ep_flag);
|
||
|
//.............................................................................
|
||
|
|
||
|
// PoisonVille procedural defines
|
||
|
|
||
|
qboolean EP_Poisonville_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
|
||
|
qboolean EP_Poisonville_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
|
||
|
qboolean EP_Poisonville_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
|
||
|
void EP_Poisonville_ItemPickup ( edict_t *self, edict_t *other );
|
||
|
void EP_Poisonville_Script ( edict_t *ent, char *scriptname );
|
||
|
//.............................................................................
|
||
|
|
||
|
//
|
||
|
// PoisonVille procedural defines
|
||
|
|
||
|
int EP_PV_HiredGuysFlags ( edict_t *player, edict_t *self );
|
||
|
void EP_PVFlags ( edict_t *self );
|
||
|
void Resp_PVMomo_GotMoney ( edict_t *self, edict_t *other, response_t response );
|
||
|
void EP_PV_CheckMomo ( edict_t *ent, cast_memory_t *mem );
|
||
|
qboolean EP_PV_DoKey ( edict_t *ent, edict_t *other );
|
||
|
void EP_PV_Check_DoKey ( edict_t *self, edict_t *ent );
|
||
|
void EP_PV_ReachedDoKey ( edict_t *self );
|
||
|
void EP_PV_EndDoKey ( edict_t *self );
|
||
|
|
||
|
qboolean EP_PV_UnlockDoorFlag ( edict_t *ent );
|
||
|
void EP_PV_HiredGuysRegisterFlags( edict_t *ent, edict_t *other );
|
||
|
void EP_PV_Player_Log ( edict_t *self, int page );
|
||
|
void EP_PV_SpecialEventDeath ( edict_t *self);
|
||
|
qboolean EP_PV_Flash_Newflag (edict_t *self, int ep_flag);
|
||
|
|
||
|
// Trainyard procedural defines
|
||
|
qboolean EP_Trainyard_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
|
||
|
void EP_Trainyard_ItemPickup ( edict_t *self, edict_t *other );
|
||
|
void EP_Trainyard_Script ( edict_t *self, char *scriptname );
|
||
|
int EP_Trainyard_HiredGuysFlags ( edict_t *player, edict_t *self );
|
||
|
// void EP_Trainyard_SpecialEventDeath (edict_t *self );
|
||
|
qboolean EP_Trainyard_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
|
||
|
qboolean EP_Trainyard_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
|
||
|
void EP_Trainyard_Script ( edict_t *ent, char *scriptname );
|
||
|
void EP_TrainyardFlags ( edict_t *self );
|
||
|
|
||
|
void EP_Trainyard_Player_Log ( edict_t *self, int page );
|
||
|
qboolean EP_TY_Flash_Newflag (edict_t *self, int ep_flag);
|
||
|
|
||
|
// Shipyard procedural defines
|
||
|
qboolean EP_SY_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
|
||
|
void EP_SY_ItemPickup ( edict_t *self, edict_t *other );
|
||
|
void EP_SY_Script ( edict_t *self, char *scriptname );
|
||
|
int EP_SY_HiredGuysFlags ( edict_t *player, edict_t *self );
|
||
|
void EP_SY_SpecialEventDeath ( edict_t *self );
|
||
|
qboolean EP_SY_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
|
||
|
qboolean EP_SY_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
|
||
|
void EP_SY_Script ( edict_t *ent, char *scriptname );
|
||
|
void EP_SYFlags ( edict_t *self );
|
||
|
void EP_SY_CheckMomo ( edict_t *ent, cast_memory_t *mem );
|
||
|
void EP_SY_SpecialEventDeath ( edict_t *self );
|
||
|
void EP_SY_Player_Log ( edict_t *self, int page );
|
||
|
qboolean EP_SY_Flash_Newflag (edict_t *self, int ep_flag);
|
||
|
|
||
|
|
||
|
// Steeltown procedural defines
|
||
|
qboolean EP_Steeltown_EventSpeech (edict_t *self, edict_t *other, int saywhat );
|
||
|
void EP_Steeltown_ItemPickup (edict_t *self, edict_t *other );
|
||
|
void EP_Steeltown_Script (edict_t *self, char *scriptname );
|
||
|
int EP_Steeltown_HiredGuysFlags (edict_t *player, edict_t *self );
|
||
|
void EP_Steeltown_SpecialEventDeath (edict_t *self );
|
||
|
qboolean EP_Steeltown_CastSight (edict_t *self, edict_t *other, cast_memory_t *mem );
|
||
|
qboolean EP_Steeltown_CastUse (edict_t *self, edict_t *other, edict_t *activator );
|
||
|
void EP_Steeltown_Script (edict_t *ent, char *scriptname );
|
||
|
void EP_SteeltownFlags (edict_t *self );
|
||
|
void EP_Steeltown_CheckMomo (edict_t *ent, cast_memory_t *mem );
|
||
|
void EP_Steeltown_SpecialEventDeath (edict_t *self );
|
||
|
qboolean EP_Steeltown_DoKey (edict_t *ent, edict_t *other );
|
||
|
void EP_Steeltown_Check_DoKey (edict_t *self, edict_t *ent );
|
||
|
void EP_Steeltown_ReachedDoKey (edict_t *self );
|
||
|
void EP_Steeltown_EndDoKey (edict_t *self );
|
||
|
qboolean EP_Steeltown_UnlockDoorFlag (edict_t *ent );
|
||
|
void EP_Steeltown_HiredGuysRegisterFlags (edict_t *ent, edict_t *other );
|
||
|
void EP_Steeltown_Player_Log ( edict_t *self, int page );
|
||
|
qboolean EP_Steeltown_Flash_Newflag (edict_t *self, int ep_flag);
|
||
|
|
||
|
// RadioCity procedural defines
|
||
|
qboolean EP_RC_EventSpeech (edict_t *self, edict_t *other, int saywhat );
|
||
|
void EP_RC_ItemPickup (edict_t *self, edict_t *other );
|
||
|
void EP_RC_Script (edict_t *self, char *scriptname );
|
||
|
int EP_RC_HiredGuysFlags (edict_t *player, edict_t *self );
|
||
|
void EP_RC_SpecialEventDeath (edict_t *self );
|
||
|
qboolean EP_RC_CastSight (edict_t *self, edict_t *other, cast_memory_t *mem );
|
||
|
qboolean EP_RC_CastUse (edict_t *self, edict_t *other, edict_t *activator );
|
||
|
void EP_RC_Script (edict_t *ent, char *scriptname );
|
||
|
void EP_RCFlags (edict_t *self );
|
||
|
void EP_RC_CheckMomo (edict_t *ent, cast_memory_t *mem );
|
||
|
void EP_RC_SpecialEventDeath (edict_t *self );
|
||
|
qboolean EP_RC_DoKey (edict_t *ent, edict_t *other );
|
||
|
void EP_RC_Check_DoKey (edict_t *self, edict_t *ent );
|
||
|
void EP_RC_ReachedDoKey (edict_t *self );
|
||
|
void EP_RC_EndDoKey (edict_t *self );
|
||
|
qboolean EP_RC_UnlockDoorFlag (edict_t *ent );
|
||
|
void EP_RC_HiredGuysRegisterFlags (edict_t *ent, edict_t *other );
|
||
|
void EP_RC_Player_Log ( edict_t *self, int page );
|
||
|
void Resp_Scalper_GotTicket ( edict_t *self, edict_t *other, response_t response );
|
||
|
qboolean EP_RC_Flash_Newflag (edict_t *self, int ep_flag);
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
say_neutral,
|
||
|
say_asshole,
|
||
|
say_hostile,
|
||
|
say_flashlight,
|
||
|
say_alisthatyou,
|
||
|
say_behindthebarrel,
|
||
|
say_forabuck,
|
||
|
say_talktobetty
|
||
|
} saywhat_say;
|
||
|
|
||
|
typedef struct player_log_s player_log_t;
|
||
|
|
||
|
struct player_log_s
|
||
|
{
|
||
|
char *ep_text;
|
||
|
int ep_flag;
|
||
|
int clue_number;
|
||
|
qboolean new_clue;
|
||
|
};
|
||
|
|