kingpin-sdk/gamesrc/EP_ALL.H

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/******************************************************************************
GENERIC EPISODE DEFINES
******************************************************************************/
//.............................................................................
// Episode indexes
#define EP_SKIDROW 1
#define EP_POISONVILLE 2
#define EP_SHIPYARDS 3
#define EP_STEELTOWN 4
#define EP_TRAINYARD 5
#define EP_RADIOCITY 6
//.............................................................................
// Special flags that AI will look at
// Skidrow flags
#define EP_SKIDROW_MAGICJ_ASKED_DOLLAR 0x00000001 // 1
#define EP_SKIDROW_BETH_GIVES_HINT 0x00000002 // 2
#define EP_SKIDROW_AL_SAW_DEAD_LOUIE 0x00000004 // 3
#define EP_PAWNOMATIC_FIRST_TIME 0x00000008 // 4
#define EP_SKIDROW_GOT_COIL 0x00000010 // 5
#define EP_SKIDROW_MAGICJ_GAVE_DOLLAR 0x00000020 // 6
#define EP_SKIDROW_MOMO_ASKED_MONEY 0x00000040 // 7
#define EP_SKIDROW_MOMO_TOOK_MONEY 0x00000080 // 8
#define EP_SKIDROW_MOMO_FIRST_TIME 0x00000100 // 9
#define EP_TALKED_TO_LENNY 0x00000200 // 10
#define EP_SKIDROW_MOMO_GAVE_MONEY 0x00000800 // 11
#define EP_BAR_FIRST_TIME 0x00001000 // 12
#define EP_SKIDROW_LENNY_TOOK_WATCH 0x00002000 // 13
#define EP_SKIDROW_NICK_WARNING_1 0x00004000 // 14
#define EP_SKIDROW_NICK_WARNING_2 0x00080000 // 15
#define EP_SKIDROW_NICK_WARNING_3 0x00100000 // 16
#define EP_SKIDROW_RUMMY_GAVE_WINE 0x00200000 // 17
#define EP_SKIDROW_RUMMY_ASKED_WINE 0x00400000 // 18
#define EP_SKIDROW_RATS_PISSED 0x00800000 // 19
#define EP_SKIDROW_CUT_SCENE_TWO 0x01000000 // 20
#define EP_SKIDROW_MONA_FIRST_TIME 0x02000000 // 21
#define EP_SKIDROW_NICK_TOLD_BIKE 0x04000000 // 22
#define EP_SKIDROW_FOUND_BIKE 0x08000000 // 23
#define EP_SKIDROW_RATS_FIND 0x10000000 // 24
#define EP_SKIDROW_TALKED_TO_RUMMY 0x20000000 // 25
// Poisonville flags
#define EP_PV_TALKED_LOUIE 0x00000001 // 1
#define EP_PV_OPEN_DOOR_LOUIE 0x00000002 // 2
#define EP_PV_SAFE_DOCS 0x00000004 // 3
#define EP_PV_SAFE_DOCS_DELIVERED 0x00000008 // 4
#define EP_PV_HIRED_SAFE_BOY 0x00000010 // 5
#define EP_PV_YOLANDA_DISTRACT 0x00000020 // 6
#define EP_PV_MOMO_ASKED_MONEY 0x00000040 // 7
#define EP_PV_MOMO_TOOK_MONEY 0x00000080 // 8
#define EP_PV_MOMO_FIRST_TIME 0x00000100 // 9
#define EP_PV_MOMO_GAVE_MONEY 0x00000200 // 10
#define EP_PV_YOLANDA_TOOK_MONEY 0x00000400 // 11
#define EP_PV_YOLANDA_ASKED_MONEY 0x00000800 // 12
#define EP_PV_PAWNOMATIC_FIRST_TIME 0x00001000 // 13
#define EP_PV_BAR_FIRST_TIME 0x00002000 // 14
#define EP_PV_OFFICE_FIRST_TIME 0x00004000 // 15
#define EP_PV_SENT_TO_GET_SAFEDOCS 0x00008000 // 16
#define EP_PV_LOUIE_SPEACH_1 0x00010000 // 17
#define EP_PV_LOUIE_SPEACH_2 0x00020000 // 18
#define EP_PV_TALKED_LOUIE_2 0x00040000 // 19
#define EP_PV_TALKED_LOUIE2 0x00080000 // 20
#define EP_PV_TALKED_LOUIE3 0x00100000 // 21
#define EP_PV_TALKED_LOUIE4 0x00200000 // 22
#define EP_PV_TALKED_LOUIE5 0x00400000 // 23
#define EP_PV_LOUIE_KEY 0x00800000 // 24
#define EP_PV_FIND_LOUIE 0x01000000 // 25
#define EP_PV_BUSTERISDEAD 0x02000000
#define EP_PV_FINGERSISDEAD 0x04000000
#define EP_PV_SAFEDOORISOPEN 0x08000000
#define EP_PV_LOUIEPVB 0x10000000
#define EP_PV_FUSEISBLOWN1 0x20000000
#define EP_PV_ONEFUSE 0x40000000
#define EP_PV_FUSEISBLOWN2 0x80000000
// Crystal Palace flags
#define EP_CP_KINGPIN_FIRSTSIGHT 0x00000001 // 01
// Train Yard flags
#define EP_TY_LUKE_CLUE1 0x00000001
#define EP_TY_LUKE_CLUE2 0x00000002
#define EP_TY_HANN_CLUE1 0x00000004
#define EP_TY_HANN_CLUE2 0x00000008
#define EP_TY_PAWNOMATIC_FIRST_TIME 0x00000010
#define EP_TY_TAKETHESEWER 0x00000020
#define EP_TY_FUSEBLOWN 0x00000040
// Shipyard flags
#define EP_SY_GOTO_SALTYDOG 0x00000001
#define EP_SY_SCREAMING_BITCH 0x00000002
#define EP_SY_FOUND_BITCH 0x00000004
#define EP_SY_BEEN_BAITSHOP 0x00000008
#define EP_SY_GETME_LURE 0x00000010
#define EP_SY_GOT_LURE 0x00000020
#define EP_SY_GOT_TOBEDETERMINED 0x00000040
#define EP_SY_GOFIND_BITCH 0x00000080
#define EP_SY_MOMO_ASKED_MONEY 0x00000100
#define EP_SY_MOMO_TOOK_MONEY 0x00000200
#define EP_SY_MOMO_FIRST_TIME 0x00000400
#define EP_SY_GOFIND_BITCH_SAL 0x00000800
#define EP_SY_TACKLE 0x00001000
#define EP_SY_HIRED_SAL 0x00002000
#define EP_SY_SAL_SECONDLINE 0x00004000
#define EP_SY_MOE_FIRST_SIGHT 0x00008000
#define EP_SY_MOE_ESCALATE1 0x00010000
#define EP_SY_MOE_ESCALATE2 0x00020000
#define EP_SY_MOE_ESCALATE3 0x00040000
#define EP_SY_MOE_FEAR1 0x00080000
#define EP_SY_MOE_FEAR2 0x00100000
#define EP_SY_MOE_FEAR3 0x00200000
#define EP_SY_BW_HIRED 0x00400000
#define EP_SY_BIGWILLIE_DEAD 0x00800000
#define EP_SY_SAL_DEAD 0x01000000
#define EP_SY_BIGWILLIE_REVENGE 0x02000000
#define EP_SY_LEFTY_HIRED 0x04000000
#define EP_SY_MOE_RUNAWAY 0x08000000
#define EP_SY_PAWNOMATIC_FIRST_TIME 0x10000000
#define EP_SY_POPEYE_LASTLINE 0x20000000
#define EP_SY_MOE_LASTLINE 0x40000000
#define EP_SY_GOTO_DOORSHUT 0x80000000
// Steeltown flags
#define EP_Steeltown_MOMO_TOOK_MONEY 0x00000001
#define EP_Steeltown_MOMO_FIRST_TIME 0x00000002
#define EP_Steeltown_MOMO_ASKED_MONEY 0x00000004
#define EP_Steeltown_KIDS_CLUE 0x00000008
#define EP_Steeltown_MATHEW_CLUE1 0x00000010
#define EP_Steeltown_MATHEW_CLUE2 0x00000020
#define EP_Steeltown_KROKER_SAY 0x00000040
#define EP_Steeltown_PAWNOMATIC_FIRST_TIME 0x00000080
#define EP_Steeltown_DAVID_DEAD 0x00000100
#define EP_Steeltown_DAVID_SAY1 0x00000200
#define EP_Steeltown_DAVID_SAY2 0x00000400
#define EP_Steeltown_DAVID_SAY3 0x00000800
#define EP_Steeltown_BAMBI_DONE 0x00001000
#define EP_Steeltown_BAMBI_LINE1 0x00002000
#define EP_Steeltown_MOKER_NOTINOFFICE 0x00004000
#define EP_Steeltown_MATHEW_LINE1 0x00008000
#define EP_Steeltown_BRITTANY_LINE1 0x00010000
#define EP_Steeltown_BRITTANY_CLUE1 0x00020000
#define EP_Steeltown_KIDS_CLUE1 0x00040000
#define EP_Steeltown_KIDS_CLUE2 0x00080000
#define EP_Steeltown_KROKER_BOLT 0x00100000
#define EP_Steeltown_DAVID_DEAD_A 0x00200000
#define EP_Steeltown_DAVID_DEAD_B 0x00400000
#define EP_Steeltown_DAVID_HIRED 0x00800000
// Radio City flags
#define EP_RC_MOMO_TOOK_MONEY 0x00000001
#define EP_RC_MOMO_FIRST_TIME 0x00000002
#define EP_RC_MOMO_ASKED_MONEY 0x00000004
#define EP_RC_OUTOFBRUSH 0x00000008
#define EP_RC_INTOBRUSH 0x00000010
#define EP_RC_FAILED_TEST 0x00000020
#define EP_RC_PAWNOMATIC_FIRST_TIME 0x00000040
#define EP_RC_BUTCH_FIRST 0x00000080
#define EP_RC_BUTCH_TALK1 0x00000100
#define EP_RC_BUTCH_TALK2 0x00000200
#define EP_RC_GROUCHO_DEAD 0x00000400
#define EP_RC_HARPO_DEAD 0x00000800
#define EP_RC_CHICO_DEAD 0x00001000
#define EP_RC_JOKERS_HIRED 0x00002000
#define EP_RC_PAY_500 0x00004000
#define EP_RC_BUTCH_500 0x00008000
#define EP_RC_SCALPER_ASKED_MONEY 0x00010000
#define EP_RC_TALKED_TO_SCALPER 0x00020000
#define EP_RC_SCALPER_GAVE_MONEY 0x00040000
#define EP_RC_SCALPER_LINE1 0x00080000
#define EP_RC_LOLA_CLUE1 0x00100000
#define EP_RC_SCALPER_NOTEPAD 0x00200000
#define EP_RC_LOLA_NOTEBOOK 0x00400000
#define EP_RC_JOKERS_NOTEPAD 0x00800000
#define EP_RC_SCALPER_RANDOM 0x01000000
#define EP_RC_THE_WARNING 0x02000000
//.............................................................................
// Names (might not be episode-specific)
//#define NAME_BERNIE 0 // not allowed to have a 0 NAME_* (move Bernie down list)
#define NAME_AL 1
#define NAME_BETH 2
#define NAME_MAGICJ 3
#define NAME_LISA 4
#define NAME_LOUIE 5
#define NAME_FRANK 6
#define NAME_BUTTMUNCH 7
#define NAME_ARNOLD 8
#define NAME_BREWSTER 9
#define NAME_PUNKY 10
#define NAME_IGMO 11
#define NAME_JOHNNY 12
#define NAME_BETTY 13
#define NAME_LEROY 14
#define NAME_JED 15 // Ridah, testing only (doors.bsp)
#define NAME_BUSTER 16 // Ridah, testing only (doors.bsp)
#define NAME_BUBBA 17
#define NAME_MOMO 18
#define NAME_MUTTSKI 19
#define NAME_SPIKE 20
#define NAME_TOUGHGUY1 21
#define NAME_TOUGHGUY2 22
#define NAME_INTROGUY1 23
#define NAME_BERNIE 24
#define NAME_LAMONT 25
#define NAME_MONA 26
#define NAME_LENNY 27
#define NAME_CHICK 28
#define NAME_SLUGGO 29
#define NAME_ROCKO 30
#define NAME_ROVER 31 // Lamont's mutt
#define NAME_JOSEPH 32
#define NAME_RUMMY 33
#define NAME_NICK 34
#define NAME_JESUS 35
#define NAME_YOLANDA 36
#define NAME_CARLTON 37
#define NAME_TINA 38
#define NAME_HARDEY 39
#define NAME_LAUREL 40
#define NAME_HAROLD 41
#define NAME_DICK 42
#define NAME_BURT 43
#define NAME_FINGERS 44
#define NAME_DAN 45
#define NAME_CLARENCE 46
#define NAME_ADOLF 47
#define NAME_CANDY 48
#define NAME_SHARKY 49 // the pawn dude
#define NAME_KINGPIN 50
#define NAME_BLUNT 51
#define NAME_NICKIBLANCO 52
#define NAME_MOE 53
#define NAME_LARRY 54
#define NAME_CURLY 55
#define NAME_ED 56
#define NAME_POPEYE 57
#define NAME_DOGG 58 // this is the bartenders name... ?? (its what Rich wants)
#define NAME_SELMA 59
#define NAME_JANE 60
#define NAME_BARNEY 61
#define NAME_BIGWILLIE 62
#define NAME_SAL 63
#define NAME_LEFTY 64
#define NAME_BWILLIE 65 // DO NOT CONFUSE THIS WITH BIGWILLIE
#define NAME_MUNG 66
#define NAME_TYRONE 67
#define NAME_LUKE 68
#define NAME_HANN 69
// STEELTOWN
#define NAME_KROKER 70
#define NAME_KID_1 71
#define NAME_KID_2 72
#define NAME_KID_3 73
#define NAME_KID_4 74
#define NAME_KID_5 75
#define NAME_KID_6 76
#define NAME_KID_7 77
#define NAME_KID_8 78
#define NAME_OSCAR 79
#define NAME_DAVID 80
#define NAME_BAMBI 81
#define NAME_BRITTANY 82
#define NAME_MATHEW 83
#define NAME_PETE 84
#define NAME_MOKER 85 // BOSS (STEELTOWN)
#define NAME_HEILMAN 86
// RC
#define NAME_BUTCH 87
#define NAME_PATRICK 88
#define NAME_GROUCHO 89
#define NAME_HARPO 90
#define NAME_CHICO 91
#define NAME_BLEFTY 92
#define NAME_SCALPER 93
#define NAME_DUBS 94
#define NAME_ROCHELLE 95
#define NAME_LOLA 96
#define NAME_DUDE 97
#define NAME_WALTER 98
#define NAME_DONNY 99
//.............................................................................
// These must match the gang strings in ep_all.c !!
#define GANG_NUETRAL 0
#define GANG_PLAYER 1
#define GANG_MAIN 2
#define GANG_RATGANG 3
#define NUM_GANGS 3
//.............................................................................
// General procedural defines
void EP_SpawnFlags ( edict_t *self );
void EP_SetNameIndex ( edict_t *self );
edict_t *EP_GetCharacter ( int nameIndex );
edict_t *EP_GetCharacterByName ( char *name );
char *EP_GetGangName ( int cast_group );
qboolean EP_CastSight ( edict_t *self, edict_t *other, cast_memory_t *cast_memory );
qboolean EP_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
qboolean EP_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
void EP_ItemPickup ( edict_t *self, edict_t *other );
void EP_EventScript ( edict_t *self, char *scriptname );
void EP_Reset ( edict_t *self, edict_t *other );
void EP_PlayerLog ( edict_t *self, int page );
int EP_HiredGuys ( edict_t *player, edict_t *self );
void EP_CheckMomo ( edict_t *ent, cast_memory_t *mem );
qboolean EP_DoKey ( edict_t *ent, edict_t *other );
void EP_Check_DoKey ( edict_t *self, edict_t *ent );
void EP_ReachedDoKey ( edict_t *self );
void EP_EndDoKey ( edict_t *self );
qboolean EP_UnlockDoorFlag ( edict_t *ent );
void EP_HiredGuysRegisterFlags ( edict_t *ent, edict_t *other );
void EP_SpecialEventDeath ( edict_t *self );
void EP_Flash_Newflag (edict_t *self, int ep_flag);
//.............................................................................
// Skidrow procedural defines
qboolean EP_Skidrow_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
qboolean EP_Skidrow_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
qboolean EP_Skidrow_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
void EP_Skidrow_ItemPickup ( edict_t *self, edict_t *other );
void EP_Skidrow_Script ( edict_t *ent, char *scriptname );
void EP_Skidrow_Reset ( edict_t *self, edict_t *other );
void Resp_MagicJ_GotDollar ( edict_t *self, edict_t *other, response_t response );
void Resp_Momo_GotMoney ( edict_t *self, edict_t *other, response_t response );
void Resp_Betty_GetsPissed ( edict_t *self, edict_t *other, response_t response );
void Resp_Lenny_Help ( edict_t *self, edict_t *other, response_t response );
void Resp_Lenny_Killed_Target ( edict_t *self, edict_t *other, response_t response );
void Resp_Rummy_GotWine ( edict_t *self, edict_t *other, response_t response );
void EP_SkidrowFlags ( edict_t *self );
void EP_Skidrow_Player_Log ( edict_t *self, int page );
void EP_Skidrow_Register_EPFLAG ( edict_t *self, int ep_flag );
void EP_Skidrow_CheckMomo ( edict_t *ent, cast_memory_t *mem );
qboolean EP_Skidrow_Flash_Newflag (edict_t *self, int ep_flag);
//.............................................................................
// PoisonVille procedural defines
qboolean EP_Poisonville_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
qboolean EP_Poisonville_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
qboolean EP_Poisonville_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
void EP_Poisonville_ItemPickup ( edict_t *self, edict_t *other );
void EP_Poisonville_Script ( edict_t *ent, char *scriptname );
//.............................................................................
//
// PoisonVille procedural defines
int EP_PV_HiredGuysFlags ( edict_t *player, edict_t *self );
void EP_PVFlags ( edict_t *self );
void Resp_PVMomo_GotMoney ( edict_t *self, edict_t *other, response_t response );
void EP_PV_CheckMomo ( edict_t *ent, cast_memory_t *mem );
qboolean EP_PV_DoKey ( edict_t *ent, edict_t *other );
void EP_PV_Check_DoKey ( edict_t *self, edict_t *ent );
void EP_PV_ReachedDoKey ( edict_t *self );
void EP_PV_EndDoKey ( edict_t *self );
qboolean EP_PV_UnlockDoorFlag ( edict_t *ent );
void EP_PV_HiredGuysRegisterFlags( edict_t *ent, edict_t *other );
void EP_PV_Player_Log ( edict_t *self, int page );
void EP_PV_SpecialEventDeath ( edict_t *self);
qboolean EP_PV_Flash_Newflag (edict_t *self, int ep_flag);
// Trainyard procedural defines
qboolean EP_Trainyard_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
void EP_Trainyard_ItemPickup ( edict_t *self, edict_t *other );
void EP_Trainyard_Script ( edict_t *self, char *scriptname );
int EP_Trainyard_HiredGuysFlags ( edict_t *player, edict_t *self );
// void EP_Trainyard_SpecialEventDeath (edict_t *self );
qboolean EP_Trainyard_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
qboolean EP_Trainyard_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
void EP_Trainyard_Script ( edict_t *ent, char *scriptname );
void EP_TrainyardFlags ( edict_t *self );
void EP_Trainyard_Player_Log ( edict_t *self, int page );
qboolean EP_TY_Flash_Newflag (edict_t *self, int ep_flag);
// Shipyard procedural defines
qboolean EP_SY_EventSpeech ( edict_t *self, edict_t *other, int saywhat );
void EP_SY_ItemPickup ( edict_t *self, edict_t *other );
void EP_SY_Script ( edict_t *self, char *scriptname );
int EP_SY_HiredGuysFlags ( edict_t *player, edict_t *self );
void EP_SY_SpecialEventDeath ( edict_t *self );
qboolean EP_SY_CastSight ( edict_t *self, edict_t *other, cast_memory_t *mem );
qboolean EP_SY_CastUse ( edict_t *self, edict_t *other, edict_t *activator );
void EP_SY_Script ( edict_t *ent, char *scriptname );
void EP_SYFlags ( edict_t *self );
void EP_SY_CheckMomo ( edict_t *ent, cast_memory_t *mem );
void EP_SY_SpecialEventDeath ( edict_t *self );
void EP_SY_Player_Log ( edict_t *self, int page );
qboolean EP_SY_Flash_Newflag (edict_t *self, int ep_flag);
// Steeltown procedural defines
qboolean EP_Steeltown_EventSpeech (edict_t *self, edict_t *other, int saywhat );
void EP_Steeltown_ItemPickup (edict_t *self, edict_t *other );
void EP_Steeltown_Script (edict_t *self, char *scriptname );
int EP_Steeltown_HiredGuysFlags (edict_t *player, edict_t *self );
void EP_Steeltown_SpecialEventDeath (edict_t *self );
qboolean EP_Steeltown_CastSight (edict_t *self, edict_t *other, cast_memory_t *mem );
qboolean EP_Steeltown_CastUse (edict_t *self, edict_t *other, edict_t *activator );
void EP_Steeltown_Script (edict_t *ent, char *scriptname );
void EP_SteeltownFlags (edict_t *self );
void EP_Steeltown_CheckMomo (edict_t *ent, cast_memory_t *mem );
void EP_Steeltown_SpecialEventDeath (edict_t *self );
qboolean EP_Steeltown_DoKey (edict_t *ent, edict_t *other );
void EP_Steeltown_Check_DoKey (edict_t *self, edict_t *ent );
void EP_Steeltown_ReachedDoKey (edict_t *self );
void EP_Steeltown_EndDoKey (edict_t *self );
qboolean EP_Steeltown_UnlockDoorFlag (edict_t *ent );
void EP_Steeltown_HiredGuysRegisterFlags (edict_t *ent, edict_t *other );
void EP_Steeltown_Player_Log ( edict_t *self, int page );
qboolean EP_Steeltown_Flash_Newflag (edict_t *self, int ep_flag);
// RadioCity procedural defines
qboolean EP_RC_EventSpeech (edict_t *self, edict_t *other, int saywhat );
void EP_RC_ItemPickup (edict_t *self, edict_t *other );
void EP_RC_Script (edict_t *self, char *scriptname );
int EP_RC_HiredGuysFlags (edict_t *player, edict_t *self );
void EP_RC_SpecialEventDeath (edict_t *self );
qboolean EP_RC_CastSight (edict_t *self, edict_t *other, cast_memory_t *mem );
qboolean EP_RC_CastUse (edict_t *self, edict_t *other, edict_t *activator );
void EP_RC_Script (edict_t *ent, char *scriptname );
void EP_RCFlags (edict_t *self );
void EP_RC_CheckMomo (edict_t *ent, cast_memory_t *mem );
void EP_RC_SpecialEventDeath (edict_t *self );
qboolean EP_RC_DoKey (edict_t *ent, edict_t *other );
void EP_RC_Check_DoKey (edict_t *self, edict_t *ent );
void EP_RC_ReachedDoKey (edict_t *self );
void EP_RC_EndDoKey (edict_t *self );
qboolean EP_RC_UnlockDoorFlag (edict_t *ent );
void EP_RC_HiredGuysRegisterFlags (edict_t *ent, edict_t *other );
void EP_RC_Player_Log ( edict_t *self, int page );
void Resp_Scalper_GotTicket ( edict_t *self, edict_t *other, response_t response );
qboolean EP_RC_Flash_Newflag (edict_t *self, int ep_flag);
typedef enum
{
say_neutral,
say_asshole,
say_hostile,
say_flashlight,
say_alisthatyou,
say_behindthebarrel,
say_forabuck,
say_talktobetty
} saywhat_say;
typedef struct player_log_s player_log_t;
struct player_log_s
{
char *ep_text;
int ep_flag;
int clue_number;
qboolean new_clue;
};