{ "mp40_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "smg" "ammoType" "smg" "displayName" "WEAPON_MP40" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "modeName" "" "gunModel" "viewmodel_mp40" "handModel" "viewmodel_hands_sten" "idleAnim" "viewmodel_mp40_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_mp40_fire" "lastShotAnim" "viewmodel_mp40_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_mp40_melee" "reloadAnim" "viewmodel_mp40_reload" "reloadEmptyAnim" "viewmodel_mp40_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mp40_pullout" "dropAnim" "viewmodel_mp40_putaway" "altRaiseAnim" "viewmodel_mp40_pullout" "altDropAnim" "viewmodel_mp40_putaway" "adsFireAnim" "viewmodel_mp40_ADS_fire" "adsLastShotAnim" "viewmodel_mp40_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_mp40_ADS_up" "adsDownAnim" "viewmodel_mp40_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.2" "damage" "48" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "1000" "damageOuterRadius" "5000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2" "reloadEmptyTime" "2.4" "reloadAddTime" "1.6" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.12" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.6" "dropTime" "0.25" "raiseTime" "0.35" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.22" "adsTransOutTime" "0.4" "adsZoomFov" "65" "adsZoomInFrac" "0.6" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "150" "adsOverlayHeight" "150" "adsBobFactor" "0" "adsViewBobMult" "0.2" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.2" "hipSpreadProneMin" "1" "hipSpreadMax" "8" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "0.5" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "0.97" "hipSpreadProneDecay" "0.95" "hipReticleSidePos" "0" "adsSpread" "1.25" "adsSpreadProne" "1.25" "adsSpreadDucked" "1.25" "adsIdleAmount" "10" "hipIdleAmount" "70" "idleCrouchFactor" "0.55" "idleProneFactor" "0.15" "gunMaxPitch" "4" "gunMaxYaw" "4" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-30" "adsGunKickPitchMax" "-35" "adsGunKickYawMin" "-30" "adsGunKickYawMax" "55" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "30" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "55" "adsViewKickPitchMax" "60" "adsViewKickYawMin" "55" "adsViewKickYawMax" "60" "adsViewKickCenterSpeed" "2100" "hipGunKickPitchMin" "-10" "hipGunKickPitchMax" "-15" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "hipViewKickPitchMin" "56" "hipViewKickPitchMax" "62" "hipViewKickYawMin" "-30" "hipViewKickYawMax" "30" "hipViewKickCenterSpeed" "1700" "swayMaxAngle" "6" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "7" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "radiantName" "mpweapon_mp40" "worldModel" "xmodel\\weapon_MP40" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@mp40.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "mp40" "maxAmmo" "320" "startAmmo" "256" "clipName" "mp40" "clipSize" "32" "dropAmmoMin" "32" "dropAmmoMax" "64" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp40_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp40.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_mp40_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_mp40_reload_not_empty" "reloadEmptySound" "weap_mp40_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_mp40.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "256" "aiMissRange" "900" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-0.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "0.6" "duckedOfsU" "0" "duckedMoveF" "0" "duckedMoveR" "1.2" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "1.5" "proneOfsU" "0.8" "proneMoveF" "-50" "proneMoveR" "1" "proneMoveU" "-90" "proneRotP" "0" "proneRotY" "220" "proneRotR" "300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "5" "posRotRate" "4" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "5" } "stielhandgranate_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "displayName" "WEAPON_GERMANGRENADE" "AIOverlayDescription" "" "modeName" "" "gunModel" "viewmodel_nebelhandgrenate" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_stielhandgrenate_idle" "emptyIdleAnim" "viewmodel_stielhandgrenate_empty" "fireAnim" "viewmodel_stielhandgrenate_throw" "holdFireAnim" "viewmodel_stielhandgrenate_pull" "lastShotAnim" "viewmodel_stielhandgrenate_lastthrow" "meleeAnim" "viewmodel_stielhandgrenate_melee" "raiseAnim" "viewmodel_stielhandgrenate_pullout" "dropAnim" "viewmodel_stielhandgrenate_putaway" "altRaiseAnim" "viewmodel_stielhandgrenate_idle" "altDropAnim" "viewmodel_stielhandgrenate_idle" "weaponSlot" "grenade" "slotStackable" "0" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "1" "holdFireTime" "0.5" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.05" "altRaiseTime" "0.05" "fuseTime" "4" "vehiclescale" "0.5" "clipOnly" "1" "takeDamage" "0" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "adsSensitivity" "1" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "radiantName" "mpweapon_stielhandgranate" "worldModel" "xmodel/weapon_nebelhandgrenate" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@steilhandgrenate.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@steilhandgrenate.tga" "ammoName" "germangrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "germangrenade" "clipSize" "3" "sharedAmmoCapName" "grenades" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "" "fireSound" "weap_germgrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "1" "cloth" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_steilhandgrenate.tga" "wideKillIcon" "0" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "350" "explosionInnerDamage" "120" "explosionOuterDamage" "5" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_GermanGrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "rgd-33russianfrag_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "displayName" "WEAPON_RUSSIANGRENADE" "AIOverlayDescription" "" "modeName" "" "gunModel" "viewmodel_rgd33" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_rgd33_idle" "emptyIdleAnim" "viewmodel_rgd33_emptyidle" "fireAnim" "viewmodel_rgd33_throw" "holdFireAnim" "viewmodel_rgd33_pullpin" "lastShotAnim" "viewmodel_rgd33_lastthrow" "meleeAnim" "viewmodel_rgd33_melee" "raiseAnim" "viewmodel_rgd33_pullout_mp" "dropAnim" "viewmodel_rgd33_putaway" "altRaiseAnim" "viewmodel_rgd33_idle" "altDropAnim" "viewmodel_rgd33_idle" "weaponSlot" "grenade" "slotStackable" "0" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "1" "holdFireTime" "0.5" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0.33" "raiseTime" "0.33" "altDropTime" "0.05" "altRaiseTime" "0.05" "fuseTime" "4" "vehiclescale" "0.5" "clipOnly" "1" "takeDamage" "0" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "adsSensitivity" "1" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "radiantName" "mpweapon_russiangrenade" "worldModel" "xmodel\\weapon_russian_handgrenade" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@russian_grenade.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@russian_grenade.tga" "ammoName" "russiangrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "russiangrenade" "clipSize" "3" "sharedAmmoCapName" "grenades" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "" "fireSound" "weap_rusgrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "1" "cloth" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_russian_grenade.tga" "wideKillIcon" "0" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "350" "explosionInnerDamage" "120" "explosionOuterDamage" "5" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_RussianGrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "mk1britishfrag_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "displayName" "WEAPON_MK2FRAGGRENADE" "AIOverlayDescription" "" "modeName" "" "gunModel" "viewmodel_MK1" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_mk1_idle" "emptyIdleAnim" "viewmodel_mk1_empty" "fireAnim" "viewmodel_mk1_throw" "holdFireAnim" "viewmodel_mk1_pullpin" "lastShotAnim" "viewmodel_mk1_lastthrow" "meleeAnim" "viewmodel_mk1_melee" "raiseAnim" "viewmodel_mk1_pullout" "dropAnim" "viewmodel_mk1_putaway" "altRaiseAnim" "viewmodel_mk1_idle" "altDropAnim" "viewmodel_mk1_idle" "weaponSlot" "grenade" "slotStackable" "0" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "1" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.05" "altRaiseTime" "0.05" "fuseTime" "4" "vehiclescale" "0.5" "clipOnly" "1" "takeDamage" "0" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "adsSensitivity" "1" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "radiantName" "mpweapon_mk1britishfrag" "worldModel" "xmodel/weapon_british_handgrenade" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@british_grenade.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@british_grenade.tga" "ammoName" "britgrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "britgrenade" "clipSize" "3" "sharedAmmoCapName" "grenades" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "1" "cloth" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_british_grenade.tga" "wideKillIcon" "0" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "350" "explosionInnerDamage" "120" "explosionOuterDamage" "5" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_BritishGrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "m1carbine_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_M1A1CARBINE" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "" "gunModel" "viewmodel_m1carbine" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_m1carbine_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_m1carbine_fire" "lastShotAnim" "viewmodel_m1carbine_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_m1carbine_melee" "reloadAnim" "viewmodel_m1carbine_notemptyreload" "reloadEmptyAnim" "viewmodel_m1carbine_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_m1carbine_pullout" "dropAnim" "viewmodel_m1carbine_putaway" "altRaiseAnim" "viewmodel_m1carbine_pullout" "altDropAnim" "viewmodel_m1carbine_putaway" "adsFireAnim" "viewmodel_m1carbine_ADS_fire" "adsLastShotAnim" "viewmodel_m1carbine_ADS_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_m1carbine_ADS_up" "adsDownAnim" "viewmodel_m1carbine_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.18" "damage" "50" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.65" "reloadEmptyTime" "3.3" "reloadAddTime" "2.5" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.65" "dropTime" "0.67" "raiseTime" "0.7" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "65" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "2" "adsViewBobMult" "0.13" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.3" "hipSpreadProneMin" "1.1" "hipSpreadMax" "5" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "0.7" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1.1" "hipReticleSidePos" "0" "adsSpread" "0.4" "adsSpreadProne" "0.4" "adsSpreadDucked" "0.4" "adsIdleAmount" "7" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "5" "gunMaxYaw" "5" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-60" "adsGunKickPitchMax" "-60" "adsGunKickYawMin" "-40" "adsGunKickYawMax" "40" "adsGunKickAccel" "800" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "30" "adsViewKickPitchMax" "45" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "800" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "40" "hipViewKickPitchMax" "40" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "800" "swayMaxAngle" "8" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.15" "swayVertScale" "0.3" "swayShellShockScale" "5" "adsSwayMaxAngle" "10" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.04" "adsSwayVertScale" "0.08" "radiantName" "mpweapon_m1carbine" "worldModel" "xmodel\\weapon_M1Carbine" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@m1carbine.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "m1carbine" "maxAmmo" "400" "startAmmo" "300" "clipName" "m1carbine" "clipSize" "15" "dropAmmoMin" "30" "dropAmmoMax" "45" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1carbine_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1carbine.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_m1carbine_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_m1carbine_reload_not_empty" "reloadEmptySound" "weap_m1carbine_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_m1carbine.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "400" "aiMissRange" "1500" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.4" "standMoveU" "-0.9" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-1.5" "duckedOfsR" "0.6" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.5" "proneOfsR" "0.5" "proneOfsU" "0.8" "proneMoveF" "-90" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "colt_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "pistol" "ammoType" "pistol" "displayName" "WEAPON_COLT45" "AIOverlayDescription" "" "modeName" "" "gunModel" "viewmodel_colt" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_colt45_idle" "emptyIdleAnim" "viewmodel_colt45_lastfire_idle" "fireAnim" "viewmodel_colt45_fire" "lastShotAnim" "viewmodel_colt45_lastfire" "rechamberAnim" "" "meleeAnim" "viewmodel_colt45_melee1" "reloadAnim" "viewmodel_colt45_reload" "reloadEmptyAnim" "viewmodel_colt45_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_colt45_pullout" "dropAnim" "viewmodel_colt45_putaway" "altRaiseAnim" "viewmodel_colt45_pullout" "altDropAnim" "viewmodel_colt45_putaway" "adsFireAnim" "viewmodel_colt45_ADS_fire" "adsLastShotAnim" "viewmodel_colt45_lastfire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_colt45_ADS_up" "adsDownAnim" "viewmodel_colt45_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "pistol" "moveSpeedScale" "1.2" "damage" "50" "meleeDamage" "50" "minDamagePercent" "35" "damageInnerRadius" "500" "damageOuterRadius" "2000" "fireDelay" "0" "meleeDelay" "0.1" "reloadTime" "2.25" "reloadEmptyTime" "2.35" "reloadAddTime" "1.7" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.7" "dropTime" "0.3" "raiseTime" "0.35" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.267" "adsTransOutTime" "0.333" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "hipSpreadStandMin" "4" "hipSpreadDuckedMin" "3.3" "hipSpreadProneMin" "2.5" "hipSpreadMax" "7" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0.5" "hipSpreadMoveAdd" "6" "hipSpreadDuckedDecay" "0.8" "hipSpreadProneDecay" "0.8" "hipReticleSidePos" "0" "adsSpread" "1.9" "adsSpreadProne" "1.9" "adsSpreadDucked" "1.9" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "8" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "520" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "adsViewKickPitchMin" "70" "adsViewKickPitchMax" "75" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1400" "swayMaxAngle" "5" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.14" "swayVertScale" "0.5" "swayShellShockScale" "5" "adsSwayMaxAngle" "6" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.16" "adsSwayVertScale" "0.25" "radiantName" "mpweapon_colt" "worldModel" "xmodel\\weapon_colt45" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@colt_45.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "colt" "maxAmmo" "56" "startAmmo" "35" "clipName" "colt" "clipSize" "7" "dropAmmoMin" "14" "dropAmmoMax" "21" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_colt_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_colt.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_colt_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_colt_reload_not_empty" "reloadEmptySound" "weap_colt_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "0" "rifleBullet" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_colt45.tga" "wideKillIcon" "0" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "400" "aiMissRange" "800" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-4" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "7" "proneMoveR" "-25" "proneMoveU" "-95" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "5" "posProneMoveRate" "30" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "8" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "thompson_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "smg" "ammoType" "smg" "displayName" "WEAPON_THOMPSON" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "modeName" "WEAPON_FULLAUTO" "gunModel" "viewmodel_thompson" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_thompson_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_thompson_fire" "lastShotAnim" "viewmodel_thompson_lastfire" "rechamberAnim" "" "meleeAnim" "viewmodel_thompson_melee" "reloadAnim" "viewmodel_thompson_reload" "reloadEmptyAnim" "viewmodel_thompson_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_thompson_pullout" "dropAnim" "viewmodel_thompson_putaway" "altRaiseAnim" "viewmodel_thompson_switch" "altDropAnim" "viewmodel_thompson_switch" "adsFireAnim" "viewmodel_thompson_ADS_fire" "adsLastShotAnim" "viewmodel_thompson_lastfire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_thompson_ADS_up" "adsDownAnim" "viewmodel_thompson_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.17" "damage" "50" "meleeDamage" "100" "minDamagePercent" "35" "damageInnerRadius" "1000" "damageOuterRadius" "5000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "1.8" "reloadEmptyTime" "2.2" "reloadAddTime" "1.65" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.0857" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.7" "dropTime" "0.35" "raiseTime" "0.4" "altDropTime" "0.7" "altRaiseTime" "0" "adsTransInTime" "0.22" "adsTransOutTime" "0.4" "adsZoomFov" "70" "adsZoomInFrac" "0.7" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.8" "hipSpreadDuckedMin" "1.4" "hipSpreadProneMin" "1.2" "hipSpreadMax" "8" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "0.5" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.1" "hipSpreadProneDecay" "1.2" "hipReticleSidePos" "0" "adsSpread" "1.38" "adsSpreadProne" "1.38" "adsSpreadDucked" "1.38" "adsIdleAmount" "10" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "4" "gunMaxYaw" "7" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.3" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-55" "adsGunKickPitchMax" "-50" "adsGunKickYawMin" "-60" "adsGunKickYawMax" "90" "adsGunKickAccel" "650" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "35" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "70" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "2000" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "75" "hipViewKickPitchMax" "80" "hipViewKickYawMin" "-40" "hipViewKickYawMax" "41" "hipViewKickCenterSpeed" "2900" "swayMaxAngle" "4" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.2" "swayVertScale" "0.2" "swayShellShockScale" "5" "adsSwayMaxAngle" "4" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.08" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_thompson" "worldModel" "xmodel\\weapon_thompson" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@thompson_fullauto.dds" "modeIcon" "gfx\\hud\\hud@weaponmode_full.tga" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "thompson" "maxAmmo" "360" "startAmmo" "270" "clipName" "thompson" "clipSize" "30" "dropAmmoMin" "30" "dropAmmoMax" "60" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_thompson_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_thompson_reload_not_empty" "reloadEmptySound" "weap_thompson_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_thompson_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "thompson_semi_mp" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_thompson.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "256" "aiMissRange" "1200" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0" "proneOfsR" "1.5" "proneOfsU" "0" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "280" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "thompson_semi_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "smg" "ammoType" "smg" "displayName" "WEAPON_THOMPSON" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "modeName" "WEAPON_SEMIAUTO" "gunModel" "viewmodel_thompson" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_thompson_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_thompson_fire" "lastShotAnim" "viewmodel_thompson_lastfire" "rechamberAnim" "" "meleeAnim" "viewmodel_thompson_melee" "reloadAnim" "viewmodel_thompson_reload" "reloadEmptyAnim" "viewmodel_thompson_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_thompson_pullout" "dropAnim" "viewmodel_thompson_putaway" "altRaiseAnim" "viewmodel_thompson_switch" "altDropAnim" "viewmodel_thompson_switch" "adsFireAnim" "viewmodel_thompson_ADS_fire" "adsLastShotAnim" "viewmodel_thompson_lastfire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_thompson_ADS_up" "adsDownAnim" "viewmodel_thompson_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.17" "damage" "50" "meleeDamage" "100" "minDamagePercent" "35" "damageInnerRadius" "1000" "damageOuterRadius" "5000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "1.8" "reloadEmptyTime" "2.2" "reloadAddTime" "1.65" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.7" "dropTime" "0.35" "raiseTime" "0.4" "altDropTime" "0.7" "altRaiseTime" "0" "adsTransInTime" "0.22" "adsTransOutTime" "0.4" "adsZoomFov" "70" "adsZoomInFrac" "0.6" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.8" "hipSpreadDuckedMin" "1.4" "hipSpreadProneMin" "1.2" "hipSpreadMax" "8" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "0.5" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.55" "hipReticleSidePos" "0" "adsSpread" "1.38" "adsSpreadProne" "1.38" "adsSpreadDucked" "1.38" "adsIdleAmount" "10" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "4" "gunMaxYaw" "7" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.3" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-55" "adsGunKickPitchMax" "-50" "adsGunKickYawMin" "-60" "adsGunKickYawMax" "90" "adsGunKickAccel" "800" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "35" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "2000" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "85" "hipViewKickPitchMax" "90" "hipViewKickYawMin" "-40" "hipViewKickYawMax" "41" "hipViewKickCenterSpeed" "2900" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "" "worldModel" "xmodel\\weapon_thompson" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@thompson.tga" "modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "thompson" "maxAmmo" "360" "startAmmo" "270" "clipName" "thompson" "clipSize" "30" "dropAmmoMin" "30" "dropAmmoMax" "60" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_thompson.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_thompson_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_thompson_reload_not_empty" "reloadEmptySound" "weap_thompson_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_thompson_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "thompson_mp" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_thompson.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "350" "aiMissRange" "1500" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0" "proneOfsR" "1.5" "proneOfsU" "0" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "280" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "bar_slow_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_BAR" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "WEAPON_SLOWAUTO" "gunModel" "viewmodel_BAR" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_bar_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_bar_fire" "lastShotAnim" "viewmodel_bar_lastshot" "rechamberAnim" "" "meleeAnim" "viewmodel_bar_melee" "reloadAnim" "viewmodel_bar_reload" "reloadEmptyAnim" "viewmodel_bar_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_bar_pullout" "dropAnim" "viewmodel_bar_putaway" "altRaiseAnim" "viewmodel_bar_switch" "altDropAnim" "viewmodel_bar_switch" "adsFireAnim" "viewmodel_bar_ADS_fire" "adsLastShotAnim" "viewmodel_bar_ADS_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_bar_ADS_up" "adsDownAnim" "viewmodel_bar_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "0.9" "damage" "70" "meleeDamage" "200" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "3.4" "reloadEmptyTime" "3.8" "reloadAddTime" "2.33" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.17" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.95" "dropTime" "0.33" "raiseTime" "0.4" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.36" "adsTransOutTime" "0.43" "adsZoomFov" "55" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "2" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.25" "hipSpreadDuckedMin" "0.8" "hipSpreadProneMin" "0.5" "hipSpreadMax" "7" "hipSpreadDecayRate" "3" "hipSpreadFireAdd" "0.54" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.01" "hipSpreadProneDecay" "1.15" "hipReticleSidePos" "0" "adsSpread" "1" "adsSpreadProne" "0.3" "adsSpreadDucked" "0.6" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "3" "gunMaxYaw" "3" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-35" "adsGunKickPitchMax" "-30" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "28" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "2" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-55" "adsViewKickYawMax" "-35" "adsViewKickCenterSpeed" "1000" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "65" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1100" "swayMaxAngle" "3" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.12" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.09" "radiantName" "" "worldModel" "xmodel\\weapon_bar" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@bar.tga" "modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "BAR" "maxAmmo" "300" "startAmmo" "200" "clipName" "BAR" "clipSize" "20" "dropAmmoMin" "20" "dropAmmoMax" "40" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar.efx" "pickupSound" "weap_bar_pickup" "ammoPickupSound" "weap_bar_ammopickup" "fireSound" "weap_bar_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_bar_reload_not_empty" "reloadEmptySound" "weap_bar_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_bar_altswitch" "raiseSound" "weap_bar_raise" "putawaySound" "weap_bar_putaway" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "bar_mp" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_bar.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1500" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.6" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "0.6" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-1.8" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.1" "proneOfsR" "1.7" "proneOfsU" "0.1" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "290" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "35" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "bar_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_BAR" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "WEAPON_FASTAUTO" "gunModel" "viewmodel_BAR" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_bar_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_bar_firefast" "lastShotAnim" "viewmodel_bar_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_bar_melee" "reloadAnim" "viewmodel_bar_reload" "reloadEmptyAnim" "viewmodel_bar_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_bar_pullout" "dropAnim" "viewmodel_bar_putaway" "altRaiseAnim" "viewmodel_bar_switch" "altDropAnim" "viewmodel_bar_switch" "adsFireAnim" "viewmodel_bar_ADS_fire" "adsLastShotAnim" "viewmodel_bar_ADS_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_bar_ADS_up" "adsDownAnim" "viewmodel_bar_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "0.9" "damage" "70" "meleeDamage" "200" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "3.4" "reloadEmptyTime" "3.8" "reloadAddTime" "2.33" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.11" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.95" "dropTime" "0.33" "raiseTime" "0.4" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.36" "adsTransOutTime" "0.43" "adsZoomFov" "55" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "2" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.25" "hipSpreadDuckedMin" "0.8" "hipSpreadProneMin" "0.5" "hipSpreadMax" "7" "hipSpreadDecayRate" "3" "hipSpreadFireAdd" "0.42" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.005" "hipSpreadProneDecay" "1.07" "hipReticleSidePos" "0" "adsSpread" "1" "adsSpreadProne" "0.3" "adsSpreadDucked" "0.6" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "3" "gunMaxYaw" "3" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-35" "adsGunKickPitchMax" "-30" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "28" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "2" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "65" "adsViewKickYawMin" "-55" "adsViewKickYawMax" "-35" "adsViewKickCenterSpeed" "1400" "hipGunKickPitchMin" "-38" "hipGunKickPitchMax" "-45" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "70" "hipViewKickPitchMax" "75" "hipViewKickYawMin" "-30" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1200" "swayMaxAngle" "3" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.12" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.09" "radiantName" "mpweapon_bar" "worldModel" "xmodel\\weapon_bar" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@bar_fullauto.dds" "modeIcon" "gfx\\hud\\hud@weaponmode_full.tga" "ammoIcon" "gfx\\icons\\hud@ammo5.tga" "ammoName" "BAR" "maxAmmo" "300" "startAmmo" "200" "clipName" "BAR" "clipSize" "20" "dropAmmoMin" "20" "dropAmmoMax" "40" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bar.efx" "pickupSound" "weap_bar_pickup" "ammoPickupSound" "weap_bar_ammopickup" "fireSound" "weap_bar_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_bar_reload_not_empty" "reloadEmptySound" "weap_bar_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_bar_altswitch" "raiseSound" "weap_bar_raise" "putawaySound" "weap_bar_putaway" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "bar_slow_mp" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_bar.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1500" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.6" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "0.6" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-1.8" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.1" "proneOfsR" "1.7" "proneOfsU" "0.1" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "290" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "35" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "springfield_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_SPRINGFIELD" "AIOverlayDescription" "WEAPON_SNIPER" "modeName" "" "gunModel" "viewmodel_springfield" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_springfield_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_springfield_fire" "lastShotAnim" "viewmodel_springfield_fire" "rechamberAnim" "viewmodel_springfield_rechamber" "meleeAnim" "viewmodel_springfield_melee" "reloadAnim" "viewmodel_springfield_reload_loop" "reloadEmptyAnim" "viewmodel_springfield_reload_loop" "reloadStartAnim" "viewmodel_springfield_reload_start" "reloadEndAnim" "viewmodel_springfield_reload_end" "raiseAnim" "viewmodel_springfield_pullout" "dropAnim" "viewmodel_springfield_putaway" "altRaiseAnim" "viewmodel_springfield_pullout" "altDropAnim" "viewmodel_springfield_putaway" "adsFireAnim" "viewmodel_springfield_fire" "adsLastShotAnim" "viewmodel_springfield_fire" "adsRechamberAnim" "viewmodel_springfield_rechamber" "adsUpAnim" "viewmodel_springfield_ADS_up" "adsDownAnim" "viewmodel_springfield_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.1" "damage" "120" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "4000" "damageOuterRadius" "8000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "0.6" "reloadEmptyTime" "0.6" "reloadAddTime" "0.2" "reloadStartTime" "1.8" "reloadStartAddTime" "1.3" "reloadEndTime" "0.77" "fireTime" "0.33" "rechamberTime" "0.95" "rechamberBoltTime" "0.4" "meleeTime" "0.65" "dropTime" "0.35" "raiseTime" "0.5" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.45" "adsTransOutTime" "0.25" "adsZoomFov" "10" "adsZoomInFrac" "0.1" "adsZoomOutFrac" "0.05" "adsOverlayShader" "gfx/reticle/scope@scope_overlay_us.dds" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "1" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "1.6" "hipSpreadProneMin" "1.3" "hipSpreadMax" "8" "hipSpreadDecayRate" "3.25" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "2" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.2" "hipReticleSidePos" "0" "adsSpread" "0" "adsSpreadProne" "0" "adsSpreadDucked" "0" "adsIdleAmount" "45" "hipIdleAmount" "30" "idleCrouchFactor" "0.6" "idleProneFactor" "0.2" "gunMaxPitch" "30" "gunMaxYaw" "15" "adsSensitivity" "2" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-10" "adsGunKickPitchMax" "-15" "adsGunKickYawMin" "-5" "adsGunKickYawMax" "5" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-20" "adsViewKickYawMax" "-26" "adsViewKickCenterSpeed" "600" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "25" "hipViewKickPitchMax" "30" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "800" "swayMaxAngle" "3" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.15" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_springfield" "worldModel" "xmodel\\weapon_springfield" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@scoped_springfield.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "springfield" "maxAmmo" "200" "startAmmo" "100" "clipName" "springfield" "clipSize" "5" "dropAmmoMin" "15" "dropAmmoMax" "20" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_springfield_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_springfield.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_springfield_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "weap_springfield_rechamber" "reloadSound" "weap_springfield_reload_loop" "reloadEmptySound" "" "reloadStartSound" "weap_springfield_reload_start" "reloadEndSound" "weap_springfield_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "0" "adsViewErrorMin" "1.2" "adsViewErrorMax" "1.4" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_scoped_springfield.tga" "wideKillIcon" "1" "noPartialReload" "1" "segmentedReload" "1" "reloadAmmoAdd" "1" "reloadStartAdd" "1" "aiEffectiveRange" "2500" "aiMissRange" "3500" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-0.75" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-2" "proneOfsR" "1.5" "proneOfsU" "0.8" "proneMoveF" "-55" "proneMoveR" "-75" "proneMoveU" "-145" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-200" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "luger_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "pistol" "ammoType" "pistol" "displayName" "WEAPON_LUGER" "AIOverlayDescription" "" "modeName" "" "gunModel" "viewmodel_luger" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_luger_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_luger_fire" "lastShotAnim" "viewmodel_luger_lastfire" "rechamberAnim" "" "meleeAnim" "viewmodel_luger_melee1" "reloadAnim" "viewmodel_luger_reload" "reloadEmptyAnim" "viewmodel_luger_emptyreload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_luger_pullout" "dropAnim" "viewmodel_luger_putaway" "altRaiseAnim" "viewmodel_luger_pullout" "altDropAnim" "viewmodel_luger_putaway" "adsFireAnim" "viewmodel_luger_fire" "adsLastShotAnim" "viewmodel_luger_lastfire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_luger_ads_up" "adsDownAnim" "viewmodel_luger_ads_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "pistol" "moveSpeedScale" "1.2" "damage" "45" "meleeDamage" "50" "minDamagePercent" "35" "damageInnerRadius" "500" "damageOuterRadius" "2000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.3" "reloadEmptyTime" "2.7" "reloadAddTime" "1.8" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.65" "dropTime" "0.3" "raiseTime" "0.35" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.275" "adsTransOutTime" "0.4" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "hipSpreadStandMin" "2.6" "hipSpreadDuckedMin" "2.4" "hipSpreadProneMin" "2.2" "hipSpreadMax" "4" "hipSpreadDecayRate" "3.8" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0.5" "hipSpreadMoveAdd" "6" "hipSpreadDuckedDecay" "1.1" "hipSpreadProneDecay" "1" "hipReticleSidePos" "0" "adsSpread" "2" "adsSpreadProne" "2" "adsSpreadDucked" "2" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "6" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "520" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "adsViewKickPitchMin" "65" "adsViewKickPitchMax" "70" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1400" "swayMaxAngle" "3" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.16" "swayVertScale" "0.18" "swayShellShockScale" "5" "adsSwayMaxAngle" "4" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.15" "adsSwayVertScale" "0.24" "radiantName" "mpweapon_luger" "worldModel" "xmodel\\weapon_luger" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@luger.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "luger" "maxAmmo" "64" "startAmmo" "40" "clipName" "luger" "clipSize" "8" "dropAmmoMin" "16" "dropAmmoMax" "24" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_luger_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_luger.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_luger_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_luger_reload_not_empty" "reloadEmptySound" "weap_luger_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "6" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "0" "rifleBullet" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_luger.tga" "wideKillIcon" "0" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "400" "aiMissRange" "600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.25" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.75" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "2.5" "proneOfsU" "0.8" "proneMoveF" "5" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "6" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "7" "posProneRotRate" "35" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "kar98k_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_KAR98K" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "" "gunModel" "viewmodel_kar98k" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_kar98mp_idle" "emptyIdleAnim" "viewmodel_kar98mp_idle" "fireAnim" "viewmodel_kar98mp_fire" "lastShotAnim" "viewmodel_kar98mp_lastshot" "rechamberAnim" "viewmodel_kar98mp_rechamber" "meleeAnim" "viewmodel_kar98mp_melee" "reloadAnim" "viewmodel_kar98mp_reload" "reloadEmptyAnim" "viewmodel_kar98mp_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_kar98mp_pullout" "dropAnim" "viewmodel_kar98mp_putaway" "altRaiseAnim" "viewmodel_kar98mp_idle" "altDropAnim" "viewmodel_kar98mp_idle" "adsFireAnim" "viewmodel_kar98mp_fire" "adsLastShotAnim" "viewmodel_kar98mp_lastshot" "adsRechamberAnim" "viewmodel_kar98mp_rechamber" "adsUpAnim" "viewmodel_kar98mp_ADS_up" "adsDownAnim" "viewmodel_kar98mp_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.15" "damage" "120" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "4000" "damageOuterRadius" "8000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.5" "reloadEmptyTime" "2.5" "reloadAddTime" "1.5" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.33" "rechamberTime" "1" "rechamberBoltTime" "0.4" "meleeTime" "0.65" "dropTime" "0.4" "raiseTime" "0.5" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "1" "adsViewBobMult" "0.2" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "1.6" "hipSpreadProneMin" "1.3" "hipSpreadMax" "6" "hipSpreadDecayRate" "3.25" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.2" "hipReticleSidePos" "0" "adsSpread" "0.1" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.1" "adsIdleAmount" "2" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "4" "gunMaxYaw" "5" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.8" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-85" "adsGunKickPitchMax" "-90" "adsGunKickYawMin" "16" "adsGunKickYawMax" "18" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "67" "adsViewKickYawMin" "15" "adsViewKickYawMax" "18" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1600" "swayMaxAngle" "5" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.08" "swayVertScale" "0.12" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "radiantName" "mpweapon_kar98k" "worldModel" "xmodel\\weapon_kAr98" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@kar98.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "kar98k" "maxAmmo" "125" "startAmmo" "60" "clipName" "kar98k" "clipSize" "5" "dropAmmoMin" "15" "dropAmmoMax" "30" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98.efx.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_kar98k_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "weap_kar98k_rechamber" "reloadSound" "weap_kar98k_reload" "reloadEmptySound" "" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_kar98.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1000" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.6" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.5" "proneOfsR" "2" "proneOfsU" "0.1" "proneMoveF" "-120" "proneMoveR" "-75" "proneMoveU" "-80" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "fg42_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_FG42" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "WEAPON_FULLAUTO" "gunModel" "viewmodel_fg42" "handModel" "viewmodel_hands_sten" "idleAnim" "viewmodel_fg42_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_fg42_fire" "lastShotAnim" "viewmodel_fg42_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_fg42_melee" "reloadAnim" "viewmodel_fg42_reload" "reloadEmptyAnim" "viewmodel_fg42_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_fg42_pullout" "dropAnim" "viewmodel_fg42_putaway" "altRaiseAnim" "viewmodel_fg42_switch" "altDropAnim" "viewmodel_fg42_switch" "adsFireAnim" "viewmodel_fg42_idle" "adsLastShotAnim" "viewmodel_fg42_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_fg42_ADS_up" "adsDownAnim" "viewmodel_fg42_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "0.98" "damage" "70" "meleeDamage" "200" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.3" "reloadEmptyTime" "2.3" "reloadAddTime" "2" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.075" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.75" "dropTime" "0.35" "raiseTime" "0.65" "altDropTime" "0.73" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "10" "adsZoomInFrac" "0.05" "adsZoomOutFrac" "0.05" "adsOverlayShader" "gfx/reticle/scope@scope_overlay_ge.dds" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "1" "hipSpreadStandMin" "1" "hipSpreadDuckedMin" "0.8" "hipSpreadProneMin" "0.6" "hipSpreadMax" "7" "hipSpreadDecayRate" "3" "hipSpreadFireAdd" "0.48" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "0.8" "hipSpreadProneDecay" "1" "hipReticleSidePos" "0" "adsSpread" "0.3" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.2" "adsIdleAmount" "45" "hipIdleAmount" "40" "idleCrouchFactor" "0.6" "idleProneFactor" "0.2" "gunMaxPitch" "60" "gunMaxYaw" "45" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-14" "adsGunKickPitchMax" "-17" "adsGunKickYawMin" "-10" "adsGunKickYawMax" "16" "adsGunKickAccel" "540" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "20" "adsGunKickStaticDecay" "50" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-60" "adsViewKickYawMax" "20" "adsViewKickCenterSpeed" "900" "hipGunKickPitchMin" "40" "hipGunKickPitchMax" "-53" "hipGunKickYawMin" "-5" "hipGunKickYawMax" "25" "hipGunKickAccel" "440" "hipGunKickSpeedMax" "200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "52" "hipViewKickPitchMin" "40" "hipViewKickPitchMax" "46" "hipViewKickYawMin" "-80" "hipViewKickYawMax" "40" "hipViewKickCenterSpeed" "1250" "swayMaxAngle" "3" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.2" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_fg42" "worldModel" "xmodel\\weapon_FG42" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@fg42_fullauto.dds" "modeIcon" "gfx\\hud\\hud@weaponmode_full.tga" "ammoIcon" "gfx\\icons\\hud@ammo5.tga" "ammoName" "fg42" "maxAmmo" "320" "startAmmo" "160" "clipName" "fg42" "clipSize" "20" "dropAmmoMin" "20" "dropAmmoMax" "40" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_fg42_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_fg42_reload_not_empty" "reloadEmptySound" "weap_fg42_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_fg42_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "fg42_semi_mp" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "1.2" "adsViewErrorMax" "1.4" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_fg42.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "750" "aiMissRange" "1000" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "0.8" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "1.8" "proneOfsU" "0.2" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-150" "proneRotP" "0" "proneRotY" "300" "proneRotR" "-200" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "50" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "5" "posRotRate" "3.5" "posProneRotRate" "35" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "5" } "fg42_semi_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_FG42" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "WEAPON_SEMIAUTO" "gunModel" "viewmodel_fg42" "handModel" "viewmodel_hands_sten" "idleAnim" "viewmodel_fg42_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_fg42_fire" "lastShotAnim" "viewmodel_fg42_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_fg42_melee" "reloadAnim" "viewmodel_fg42_reload" "reloadEmptyAnim" "viewmodel_fg42_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_fg42_pullout" "dropAnim" "viewmodel_fg42_putaway" "altRaiseAnim" "viewmodel_fg42_switch" "altDropAnim" "viewmodel_fg42_switch" "adsFireAnim" "viewmodel_fg42_idle" "adsLastShotAnim" "viewmodel_fg42_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_fg42_ADS_up" "adsDownAnim" "viewmodel_fg42_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "0.98" "damage" "70" "meleeDamage" "200" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.1" "reloadTime" "2.3" "reloadEmptyTime" "2.3" "reloadAddTime" "2" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.137" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.65" "dropTime" "0.35" "raiseTime" "0.65" "altDropTime" "0.73" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "10" "adsZoomInFrac" "0.05" "adsZoomOutFrac" "0.05" "adsOverlayShader" "gfx/reticle/scope@scope_overlay_ge.dds" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "1" "hipSpreadStandMin" "1" "hipSpreadDuckedMin" "0.8" "hipSpreadProneMin" "0.6" "hipSpreadMax" "7" "hipSpreadDecayRate" "3" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.2" "hipSpreadProneDecay" "1" "hipReticleSidePos" "0" "adsSpread" "0.3" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.2" "adsIdleAmount" "45" "hipIdleAmount" "40" "idleCrouchFactor" "0.6" "idleProneFactor" "0.2" "gunMaxPitch" "60" "gunMaxYaw" "45" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-14" "adsGunKickPitchMax" "-17" "adsGunKickYawMin" "-10" "adsGunKickYawMax" "16" "adsGunKickAccel" "540" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "20" "adsGunKickStaticDecay" "50" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "40" "adsViewKickYawMax" "46" "adsViewKickCenterSpeed" "820" "hipGunKickPitchMin" "40" "hipGunKickPitchMax" "-53" "hipGunKickYawMin" "-5" "hipGunKickYawMax" "25" "hipGunKickAccel" "440" "hipGunKickSpeedMax" "200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "36" "hipViewKickPitchMax" "48" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1000" "swayMaxAngle" "3" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.2" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "" "worldModel" "xmodel\\weapon_FG42" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@fg42.tga" "modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga" "ammoIcon" "gfx\\icons\\hud@ammo5.tga" "ammoName" "fg42" "maxAmmo" "320" "startAmmo" "160" "clipName" "fg42" "clipSize" "20" "dropAmmoMin" "20" "dropAmmoMax" "40" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_fg42.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_fg42_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_fg42_reload_not_empty" "reloadEmptySound" "weap_fg42_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_fg42_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "fg42_mp" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "1.2" "adsViewErrorMax" "1.4" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_fg42.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "1200" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "0.8" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "1.8" "proneOfsU" "-0.2" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-150" "proneRotP" "0" "proneRotY" "300" "proneRotR" "-200" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "50" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "35" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" } "panzerfaust_mp" ( "projectileweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "projectile" "weaponClass" "rocketlauncher" "displayName" "WEAPON_PANZERFAUST" "AIOverlayDescription" "" "modeName" "" "gunModel" "viewmodel_panzerfaust" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_panzerfaust_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_panzerfaust_fire" "lastShotAnim" "viewmodel_panzerfaust_fire" "meleeAnim" "viewmodel_panzerfaust_melee" "reloadAnim" "viewmodel_panzerfaust_idle" "raiseAnim" "viewmodel_panzerfaust_pullout" "dropAnim" "viewmodel_panzerfaust_putaway" "altRaiseAnim" "viewmodel_panzerfaust_pullout" "altDropAnim" "viewmodel_panzerfaust_drop" "adsFireAnim" "viewmodel_panzerfaust_fire" "adsLastShotAnim" "viewmodel_panzerfaust_fire" "adsUpAnim" "viewmodel_panzerfaust_ADS_up" "adsDownAnim" "viewmodel_panzerfaust_ADS_down" "weaponSlot" "primary" "moveSpeedScale" "0.78" "damage" "1000" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "8000" "damageOuterRadius" "10000" "fireDelay" "0" "meleeDelay" "0.29" "fireTime" "1" "meleeTime" "0.8" "reloadTime" "0" "reloadAddTime" "0" "dropTime" "0.33" "raiseTime" "0.6" "altDropTime" "0.33" "altRaiseTime" "0.6" "clipOnly" "1" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsSensitivity" "1" "adsZoomFov" "80" "adsZoomGunFov" "40" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "240" "adsOverlayHeight" "240" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "5.5" "hipSpreadDuckedMin" "4.5" "hipSpreadProneMin" "3.5" "hipSpreadMax" "7" "hipSpreadDecayRate" "2.5" "hipSpreadFireAdd" "0.4" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "2.3" "hipSpreadDuckedDecay" "1.375" "hipSpreadProneDecay" "1.6" "hipReticleSidePos" "0" "adsSpread" "3.5" "adsSpreadDucked" "3" "adsSpreadProne" "3" "adsIdleAmount" "25" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "30" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-30" "adsGunKickPitchMax" "-20" "adsGunKickYawMin" "-17" "adsGunKickYawMax" "17" "adsGunKickAccel" "250" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "10" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "20" "adsViewKickPitchMax" "95" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "2500" "hipGunKickPitchMin" "-5" "hipGunKickPitchMax" "-3" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "250" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "15" "hipGunKickStaticDecay" "1" "hipViewKickPitchMin" "100" "hipViewKickPitchMax" "150" "hipViewKickYawMin" "-50" "hipViewKickYawMax" "-80" "hipViewKickCenterSpeed" "1500" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_panzerfaust" "worldModel" "xmodel\\weapon_panzerfaust_ammo" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@panzerfaust.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "panzerfaust" "maxAmmo" "1" "startAmmo" "1" "clipName" "panzerfaust" "clipSize" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerfaust_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerfaust.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "projectileSound" "weap_panzerfaust_projectile" "fireSound" "weap_panzerfaust_fire" "lastShotSound" "" "reloadSound" "weap_panzerfaust_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEject" "none" "reticleCenter" "" "reticleSide" "gfx\\reticle\\hud@side_small_arc.tga" "reticleCenterSize" "32" "reticleSideSize" "24" "reticleMinOfs" "17" "altWeapon" "" "twoHanded" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "adsFire" "1" "killIcon" "gfx\\hud\\hud@death_panzerfaust.tga" "wideKillIcon" "1" "noPartialReload" "0" "reloadAmmoAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "100" "explosionOuterDamage" "10" "projectileSpeed" "2800" "projectileModel" "xmodel\\weapon_panzerfaust_rocket" "projExplosionType" "rocket" "projExplosionEffect" "" "projExplosionSound" "" "projImpactExplode" "1" "projTrailEffect" "fx\\smoke\\smoke_trail_panzerfaust.efx" "projectileDLight" "200" "projectileRed" "0.75" "projectileGreen" "0.3" "projectileBlue" "1" } "bren_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "lmg" "displayName" "WEAPON_BREN" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "" "gunModel" "viewmodel_bren" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_bren_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_bren_fire" "lastShotAnim" "viewmodel_bren_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_bren_melee" "reloadAnim" "viewmodel_bren_reload" "reloadEmptyAnim" "viewmodel_bren_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_bren_pullout" "dropAnim" "viewmodel_bren_putaway" "altRaiseAnim" "viewmodel_bren_pullout" "altDropAnim" "viewmodel_bren_putaway" "adsFireAnim" "viewmodel_bren_fire" "adsLastShotAnim" "viewmodel_bren_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_bren_ADS_up" "adsDownAnim" "viewmodel_bren_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "0.9" "damage" "75" "meleeDamage" "200" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.3" "reloadTime" "2.86" "reloadEmptyTime" "3.7" "reloadAddTime" "2.6" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.12" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "1.23" "dropTime" "0.38" "raiseTime" "0.67" "altDropTime" "0.38" "altRaiseTime" "0.67" "adsTransInTime" "0.5" "adsTransOutTime" "0.6" "adsZoomFov" "55" "adsZoomInFrac" "0.82" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "2" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1" "hipSpreadDuckedMin" "0.8" "hipSpreadProneMin" "0.4" "hipSpreadMax" "7" "hipSpreadDecayRate" "2" "hipSpreadFireAdd" "0.27" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "6" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1.02" "hipReticleSidePos" "0" "adsSpread" "0.9" "adsSpreadProne" "0.2" "adsSpreadDucked" "0.5" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "2" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-20" "adsGunKickPitchMax" "-25" "adsGunKickYawMin" "-30" "adsGunKickYawMax" "-15" "adsGunKickAccel" "300" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "16" "adsViewKickPitchMax" "20" "adsViewKickYawMin" "-17" "adsViewKickYawMax" "15" "adsViewKickCenterSpeed" "500" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "65" "hipViewKickYawMin" "-25" "hipViewKickYawMax" "-28" "hipViewKickCenterSpeed" "1300" "swayMaxAngle" "5" "swayLerpSpeed" "1.5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.3" "swayVertScale" "0.35" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.13" "adsSwayVertScale" "0.09" "radiantName" "mpweapon_bren" "worldModel" "xmodel\\weapon_bren" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@bren.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo5.tga" "ammoName" "bren" "maxAmmo" "300" "startAmmo" "240" "clipName" "bren" "clipSize" "30" "dropAmmoMin" "30" "dropAmmoMax" "60" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bren_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bren.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_bren_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_bren_reload_not_empty" "reloadEmptySound" "weap_bren_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_bren_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_bren.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "900" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-1.2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-1" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-0.7" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.1" "proneOfsR" "0.4" "proneOfsU" "0.1" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "200" "proneRotR" "-200" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "20" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "sten_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "smg" "ammoType" "smg" "displayName" "WEAPON_STEN" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "modeName" "" "gunModel" "w_br_smg_sten_view" "handModel" "viewmodel_hands_sten" "idleAnim" "w_br_smg_sten_view_idle" "emptyIdleAnim" "w_br_smg_sten_view_idle" "fireAnim" "w_br_smg_sten_fire" "lastShotAnim" "w_br_smg_sten_fire" "rechamberAnim" "" "meleeAnim" "w_br_smg_sten_melle" "reloadAnim" "w_br_smg_sten_view_reload_notempty" "reloadEmptyAnim" "w_br_smg_sten_view_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_br_smg_sten_view_pullout" "dropAnim" "w_br_smg_sten_view_putaway" "altRaiseAnim" "w_br_smg_sten_view_pullout" "altDropAnim" "w_br_smg_sten_view_putaway" "adsFireAnim" "w_br_smg_sten_fire" "adsLastShotAnim" "w_br_smg_sten_fire" "adsRechamberAnim" "" "adsUpAnim" "w_br_smg_sten_view_ADSup" "adsDownAnim" "w_br_smg_sten_view_ADSdown" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.2" "damage" "48" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "1000" "damageOuterRadius" "5000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.4" "reloadEmptyTime" "3.2" "reloadAddTime" "2.5" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.1" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.6" "dropTime" "0.33" "raiseTime" "0.35" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "65" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.6" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.3" "hipSpreadProneMin" "1.2" "hipSpreadMax" "8" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "0.5" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.05" "hipSpreadProneDecay" "1.1" "hipReticleSidePos" "0" "adsSpread" "1.2" "adsSpreadProne" "1.2" "adsSpreadDucked" "1.2" "adsIdleAmount" "18" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "5" "gunMaxYaw" "4" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "100" "adsGunKickYawMax" "-10" "adsGunKickAccel" "960" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "20" "adsViewKickPitchMax" "30" "adsViewKickYawMin" "-40" "adsViewKickYawMax" "-35" "adsViewKickCenterSpeed" "1300" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "hipViewKickPitchMin" "30" "hipViewKickPitchMax" "40" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1100" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.05" "radiantName" "mpweapon_sten" "worldModel" "xmodel\\w_br_smg_sten_world" "pickupModel" "xmodel\\w_br_smg_sten_drop" "hudIcon" "gfx\\icons\\hud@sten.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "sten" "maxAmmo" "320" "startAmmo" "224" "clipName" "sten" "clipSize" "32" "dropAmmoMin" "32" "dropAmmoMax" "64" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_sten_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_sten_reload_not_empty" "reloadEmptySound" "weap_sten_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_sten_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\weapon\\brass\\brass_9mm.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_sten.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "256" "aiMissRange" "1100" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-0.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "0.5" "duckedOfsU" "-0.4" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "1" "proneOfsU" "0.8" "proneMoveF" "-30" "proneMoveR" "-75" "proneMoveU" "-70" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "enfield_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_LEEENFIELD" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "" "gunModel" "viewmodel_enfield" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_enfield_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_enfield_fire" "lastShotAnim" "viewmodel_enfield_lastfire" "rechamberAnim" "viewmodel_enfield_rechamber" "meleeAnim" "viewmodel_enfield_melee" "reloadAnim" "viewmodel_enfield_reload_loop" "reloadEmptyAnim" "viewmodel_enfield_reload_loop" "reloadStartAnim" "viewmodel_enfield_reload_intro" "reloadEndAnim" "viewmodel_enfield_reload_outro" "raiseAnim" "viewmodel_enfield_pullout" "dropAnim" "viewmodel_enfield_putaway" "altRaiseAnim" "viewmodel_enfield_pullout" "altDropAnim" "viewmodel_enfield_putaway" "adsFireAnim" "viewmodel_enfield_ADS_fire" "adsLastShotAnim" "viewmodel_enfield_lastfire" "adsRechamberAnim" "viewmodel_enfield_rechamber" "adsUpAnim" "viewmodel_enfield_ADS_up" "adsDownAnim" "viewmodel_enfield_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.15" "damage" "120" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "4000" "damageOuterRadius" "8000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "0.7" "reloadEmptyTime" "0.7" "reloadAddTime" "0.6" "reloadStartTime" "1.4" "reloadStartAddTime" "1.4" "reloadEndTime" "1.03" "fireTime" "0.33" "rechamberTime" "1.1" "rechamberBoltTime" "0.4" "meleeTime" "0.65" "dropTime" "0.4" "raiseTime" "0.5" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.1" "adsViewBobMult" "0.1" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "1.6" "hipSpreadProneMin" "1.3" "hipSpreadMax" "6" "hipSpreadDecayRate" "3.25" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.2" "hipReticleSidePos" "0" "adsSpread" "0.1" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.1" "adsIdleAmount" "2" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "80" "gunMaxYaw" "15" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-85" "adsGunKickPitchMax" "-90" "adsGunKickYawMin" "16" "adsGunKickYawMax" "18" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "67" "adsViewKickYawMin" "15" "adsViewKickYawMax" "18" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1600" "swayMaxAngle" "3" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.06" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "radiantName" "mpweapon_enfield" "worldModel" "xmodel\\weapon_enfield" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@enfield.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "enfield" "maxAmmo" "160" "startAmmo" "100" "clipName" "enfield" "clipSize" "10" "dropAmmoMin" "20" "dropAmmoMax" "30" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_enfield_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_enfield.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_enfield_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "weap_enfield_rechamber" "reloadSound" "weap_enfield_reload_loop" "reloadEmptySound" "" "reloadStartSound" "weap_enfield_reload_start" "reloadEndSound" "weap_enfield_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_enfield.tga" "wideKillIcon" "1" "noPartialReload" "1" "segmentedReload" "1" "reloadAmmoAdd" "5" "reloadStartAdd" "5" "aiEffectiveRange" "512" "aiMissRange" "1800" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "-0.3" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.6" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1.2" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-0.5" "proneOfsR" "1.2" "proneOfsU" "0.8" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-90" "proneRotP" "50" "proneRotY" "150" "proneRotR" "40" "posMoveRate" "6" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "7.5" "posProneRotRate" "20" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "mosin_nagant_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_MOSINNAGANT" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "" "gunModel" "viewmodel_nagant" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_mosinnagant_idle" "emptyIdleAnim" "viewmodel_mosinnagant_idle" "fireAnim" "viewmodel_mosinnagant_fire" "lastShotAnim" "viewmodel_mosinnagant_fire" "rechamberAnim" "viewmodel_mosinnagant_rechamber" "meleeAnim" "viewmodel_mosinnagant_melee" "reloadAnim" "viewmodel_mosinnagant_reload" "reloadEmptyAnim" "viewmodel_mosinnagant_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mosinnagant_pullout" "dropAnim" "viewmodel_mosinnagant_putaway" "altRaiseAnim" "viewmodel_mosinnagant_pullout" "altDropAnim" "viewmodel_mosinnagant_putaway" "adsFireAnim" "viewmodel_mosinnagant_fire" "adsLastShotAnim" "viewmodel_mosinnagant_fire" "adsRechamberAnim" "viewmodel_mosinnagant_rechamber" "adsUpAnim" "viewmodel_mosinnagant_ADS_up" "adsDownAnim" "viewmodel_mosinnagant_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.15" "damage" "120" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "4000" "damageOuterRadius" "8000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.4" "reloadEmptyTime" "2.4" "reloadAddTime" "1.47" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.33" "rechamberTime" "1" "rechamberBoltTime" "0.4" "meleeTime" "0.65" "dropTime" "0.4" "raiseTime" "0.5" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.05" "adsViewBobMult" "0.1" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "1.6" "hipSpreadProneMin" "1.3" "hipSpreadMax" "6" "hipSpreadDecayRate" "3.25" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.2" "hipReticleSidePos" "0" "adsSpread" "0.1" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.1" "adsIdleAmount" "6" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "80" "gunMaxYaw" "15" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-85" "adsGunKickPitchMax" "-90" "adsGunKickYawMin" "16" "adsGunKickYawMax" "18" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "67" "adsViewKickYawMin" "15" "adsViewKickYawMax" "18" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1600" "swayMaxAngle" "4" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "radiantName" "mpweapon_mosinnagant" "worldModel" "xmodel\\weapon_mosinnagant" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@nagant.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "nagant" "maxAmmo" "150" "startAmmo" "60" "clipName" "nagant" "clipSize" "5" "dropAmmoMin" "20" "dropAmmoMax" "30" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_nagant_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "weap_nagant_rechamber" "reloadSound" "weap_nagant_reload" "reloadEmptySound" "" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_nagant_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_nagant.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1800" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.6" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.2" "proneOfsR" "2" "proneOfsU" "0.4" "proneMoveF" "-180" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "6" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "8" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "ppsh_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "smg" "ammoType" "smg" "displayName" "WEAPON_PPSH" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "modeName" "WEAPON_FULLAUTO" "gunModel" "viewmodel_ppsh" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_ppsh_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_ppsh_fire" "lastShotAnim" "viewmodel_ppsh_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_ppsh_melee" "reloadAnim" "viewmodel_ppsh_reload_notempty" "reloadEmptyAnim" "viewmodel_ppsh_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_ppsh_pullout" "dropAnim" "viewmodel_ppsh_putaway" "altRaiseAnim" "viewmodel_ppsh_switch" "altDropAnim" "viewmodel_ppsh_switch" "adsFireAnim" "viewmodel_ppsh_ADS_fire" "adsLastShotAnim" "viewmodel_ppsh_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_ppsh_ADS_up" "adsDownAnim" "viewmodel_ppsh_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.2" "damage" "38" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "1000" "damageOuterRadius" "5000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "1.83" "reloadEmptyTime" "2.57" "reloadAddTime" "1.33" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.067" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.75" "dropTime" "0.33" "raiseTime" "0.4" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.2" "adsTransOutTime" "0.3" "adsZoomFov" "70" "adsZoomInFrac" "0.7" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "1" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.3" "hipSpreadDuckedMin" "1.35" "hipSpreadProneMin" "1.2" "hipSpreadMax" "8" "hipSpreadDecayRate" "3.5" "hipSpreadFireAdd" "0.39" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.05" "hipSpreadProneDecay" "1.05" "hipReticleSidePos" "0" "adsSpread" "1.05" "adsSpreadProne" "1.05" "adsSpreadDucked" "1.05" "adsIdleAmount" "14" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "5" "gunMaxYaw" "5" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.4" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-40" "adsGunKickPitchMax" "-45" "adsGunKickYawMin" "60" "adsGunKickYawMax" "-40" "adsGunKickAccel" "500" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "30" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "35" "adsViewKickPitchMax" "50" "adsViewKickYawMin" "-20" "adsViewKickYawMax" "20" "adsViewKickCenterSpeed" "1400" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "hipViewKickPitchMin" "50" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-75" "hipViewKickYawMax" "75" "hipViewKickCenterSpeed" "2400" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "radiantName" "mpweapon_ppsh" "worldModel" "xmodel\\weapon_ppsh" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@ppsh_fullauto.dds" "modeIcon" "gfx\\hud\\hud@weaponmode_full.tga" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "ppsh" "maxAmmo" "355" "startAmmo" "284" "clipName" "ppsh" "clipSize" "71" "dropAmmoMin" "35" "dropAmmoMax" "71" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_ppsh_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_ppsh_reload_not_empty" "reloadEmptySound" "weap_ppsh_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_ppsh_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "ppsh_semi_mp" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_ppsh.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "256" "aiMissRange" "1000" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1.5" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-2" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "2.2" "proneOfsU" "0.8" "proneMoveF" "-80" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "ppsh_semi_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "smg" "ammoType" "smg" "displayName" "WEAPON_PPSH" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "modeName" "WEAPON_SEMIAUTO" "gunModel" "viewmodel_ppsh" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_ppsh_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_ppsh_fire" "lastShotAnim" "viewmodel_ppsh_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_ppsh_melee" "reloadAnim" "viewmodel_ppsh_reload_notempty" "reloadEmptyAnim" "viewmodel_ppsh_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_ppsh_pullout" "dropAnim" "viewmodel_ppsh_putaway" "altRaiseAnim" "viewmodel_ppsh_switch" "altDropAnim" "viewmodel_ppsh_switch" "adsFireAnim" "viewmodel_ppsh_ADS_fire" "adsLastShotAnim" "viewmodel_ppsh_fire" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_ppsh_ADS_up" "adsDownAnim" "viewmodel_ppsh_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.2" "damage" "38" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "1000" "damageOuterRadius" "5000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "1.83" "reloadEmptyTime" "2.57" "reloadAddTime" "1.33" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.13" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.75" "dropTime" "0.33" "raiseTime" "0.4" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.2" "adsTransOutTime" "0.3" "adsZoomFov" "70" "adsZoomInFrac" "0.7" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "1" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.3" "hipSpreadDuckedMin" "1.2" "hipSpreadProneMin" "1" "hipSpreadMax" "8" "hipSpreadDecayRate" "3.8" "hipSpreadFireAdd" "0.34" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1" "hipSpreadProneDecay" "1" "hipReticleSidePos" "0" "adsSpread" "1.2" "adsSpreadProne" "1.2" "adsSpreadDucked" "1.2" "adsIdleAmount" "14" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "5" "gunMaxYaw" "40" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.4" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-40" "adsGunKickPitchMax" "-45" "adsGunKickYawMin" "-60" "adsGunKickYawMax" "70" "adsGunKickAccel" "789" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "25" "adsViewKickPitchMax" "30" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "1000" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "hipViewKickPitchMin" "40" "hipViewKickPitchMax" "50" "hipViewKickYawMin" "-45" "hipViewKickYawMax" "45" "hipViewKickCenterSpeed" "2300" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.12" "adsSwayVertScale" "0.2" "radiantName" "" "worldModel" "xmodel\\weapon_ppsh" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@ppsh.tga" "modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "ppsh" "maxAmmo" "355" "startAmmo" "284" "clipName" "ppsh" "clipSize" "71" "dropAmmoMin" "35" "dropAmmoMax" "71" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_ppsh.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_ppsh_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_ppsh_reload_not_empty" "reloadEmptySound" "weap_ppsh_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_ppsh_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "ppsh_mp" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_ppsh.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "256" "aiMissRange" "1000" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "1.5" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-2" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "2.2" "proneOfsU" "0.8" "proneMoveF" "-80" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "mosin_nagant_sniper_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_SCOPEDMOSINNAGANT" "AIOverlayDescription" "WEAPON_SNIPER" "modeName" "" "gunModel" "viewmodel_nagantscoped" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_mosinnagantscoped_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_mosinnagantscoped_fire" "lastShotAnim" "viewmodel_mosinnagantscoped_fire" "rechamberAnim" "viewmodel_mosinnagantscoped_rechamber" "meleeAnim" "viewmodel_mosinnagantscoped_melee" "reloadAnim" "viewmodel_mosinnagantscoped_reloadinsert" "reloadEmptyAnim" "viewmodel_mosinnagantscoped_reloadinsert" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mosinnagantscoped_pullout" "dropAnim" "viewmodel_mosinnagantscoped_putaway" "altRaiseAnim" "viewmodel_mosinnagantscoped_idle" "altDropAnim" "viewmodel_mosinnagantscoped_idle" "adsFireAnim" "viewmodel_mosinnagantscoped_idle" "adsLastShotAnim" "viewmodel_mosinnagantscoped_idle" "adsRechamberAnim" "viewmodel_mosinnagantscoped_rechamber" "adsUpAnim" "viewmodel_mosinnagantscoped_ADS_up" "adsDownAnim" "viewmodel_mosinnagantscoped_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.1" "damage" "120" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "4000" "damageOuterRadius" "8000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.5" "reloadEmptyTime" "2.5" "reloadAddTime" "1.4" "reloadStartTime" "0.75" "reloadStartAddTime" "0" "reloadEndTime" "0.75" "fireTime" "0.5" "rechamberTime" "1" "rechamberBoltTime" "0.4" "meleeTime" "0.65" "dropTime" "0.33" "raiseTime" "0.4" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.45" "adsTransOutTime" "0.4" "adsZoomFov" "10" "adsZoomInFrac" "0.1" "adsZoomOutFrac" "0.08" "adsOverlayShader" "gfx/reticle/scope@scope_overlay_rs.dds" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "1" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "1.6" "hipSpreadProneMin" "1.3" "hipSpreadMax" "8" "hipSpreadDecayRate" "3.25" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "2" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.2" "hipReticleSidePos" "0" "adsSpread" "0" "adsSpreadProne" "0" "adsSpreadDucked" "0" "adsIdleAmount" "45" "hipIdleAmount" "30" "idleCrouchFactor" "0.6" "idleProneFactor" "0.2" "gunMaxPitch" "80" "gunMaxYaw" "15" "adsSensitivity" "2" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-10" "adsGunKickPitchMax" "-15" "adsGunKickYawMin" "-5" "adsGunKickYawMax" "5" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-15" "adsViewKickYawMax" "-20" "adsViewKickCenterSpeed" "650" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "hipViewKickPitchMin" "45" "hipViewKickPitchMax" "55" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1100" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_mosinnagantsniper" "worldModel" "xmodel\\weapon_mosinnagantscoped" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@scoped_nagant.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "russiansniper" "maxAmmo" "150" "startAmmo" "60" "clipName" "russiansniper" "clipSize" "5" "dropAmmoMin" "15" "dropAmmoMax" "20" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mosin_nagant.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_nagant_sniper" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "weap_nagant_rechamber" "reloadSound" "weap_nagant_reload" "reloadEmptySound" "" "reloadStartSound" "weap_nagant_altswitch" "reloadEndSound" "weap_nagant_altswitch" "altSwitchSound" "weap_nagant_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "0" "adsViewErrorMin" "1.2" "adsViewErrorMax" "1.4" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_scoped_nagant.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "3500" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1.8" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-2" "proneOfsR" "1.5" "proneOfsU" "0.8" "proneMoveF" "-55" "proneMoveR" "-75" "proneMoveU" "-145" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-220" "posMoveRate" "6" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "8" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "m1garand_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_M1GARAND" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "" "gunModel" "viewmodel_m1garand" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_m1garandfov_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_m1garandfov_fire" "lastShotAnim" "viewmodel_m1garandfov_lastfire" "rechamberAnim" "" "meleeAnim" "viewmodel_m1garandfov_melee" "reloadAnim" "viewmodel_m1garandfov_reload" "reloadEmptyAnim" "viewmodel_m1garandfov_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_m1garandfov_pullout" "dropAnim" "viewmodel_m1garandfov_putaway" "altRaiseAnim" "viewmodel_m1garandfov_pullout" "altDropAnim" "viewmodel_m1garandfov_putaway" "adsFireAnim" "viewmodel_m1garand_ADS_fire" "adsLastShotAnim" "viewmodel_m1garandfov_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_m1garandfov_ADS_up" "adsDownAnim" "viewmodel_m1garandfov_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.09" "damage" "70" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "2000" "damageOuterRadius" "6000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "1.6" "reloadEmptyTime" "1.6" "reloadAddTime" "0.83" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.65" "dropTime" "0.4" "raiseTime" "0.4" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.3" "hipSpreadDuckedMin" "1.1" "hipSpreadProneMin" "0.9" "hipSpreadMax" "6" "hipSpreadDecayRate" "3.7" "hipSpreadFireAdd" "0.78" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "0.9" "hipSpreadProneDecay" "1" "hipReticleSidePos" "0" "adsSpread" "0.3" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.2" "adsIdleAmount" "4" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "6" "gunMaxYaw" "5" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.5" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-25" "adsGunKickPitchMax" "-27" "adsGunKickYawMin" "-35" "adsGunKickYawMax" "45" "adsGunKickAccel" "260" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "57" "adsViewKickPitchMax" "78" "adsViewKickYawMin" "-90" "adsViewKickYawMax" "20" "adsViewKickCenterSpeed" "1480" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "40" "hipViewKickPitchMax" "40" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "800" "swayMaxAngle" "10" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.05" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "8" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.04" "adsSwayVertScale" "0.12" "radiantName" "mpweapon_m1garand" "worldModel" "xmodel\\weapon_M1Garand" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@m1garand.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "m1garand" "maxAmmo" "240" "startAmmo" "120" "clipName" "m1garand" "clipSize" "8" "dropAmmoMin" "16" "dropAmmoMax" "24" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1garand_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_m1garand.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_m1garand_fire" "lastShotSound" "weap_m1garand_lastshot" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_m1garand_reload" "reloadEmptySound" "" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_m1garand.tga" "wideKillIcon" "1" "noPartialReload" "1" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1800" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-0.5" "proneOfsR" "2" "proneOfsU" "0.8" "proneMoveF" "-100" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "6" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "8" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "mp44_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "smg" "displayName" "WEAPON_MP44" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "WEAPON_FULLAUTO" "gunModel" "viewmodel_mp44" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_mp44_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_mp44_fire" "lastShotAnim" "viewmodel_mp44_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_mp44_melee" "reloadAnim" "viewmodel_mp44_reload_notempty" "reloadEmptyAnim" "viewmodel_mp44_reload_empty" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mp44_pullout" "dropAnim" "viewmodel_mp44_putaway" "altRaiseAnim" "viewmodel_mp44_switch" "altDropAnim" "viewmodel_mp44_switch" "adsFireAnim" "viewmodel_mp44_idle" "adsLastShotAnim" "viewmodel_mp44_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_mp44_ADS_up" "adsDownAnim" "viewmodel_mp44_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "0.96" "damage" "68" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.4" "reloadEmptyTime" "2.4" "reloadAddTime" "1.4" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.12" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.75" "dropTime" "0.25" "raiseTime" "0.35" "altDropTime" "0.75" "altRaiseTime" "0" "adsTransInTime" "0.35" "adsTransOutTime" "0.4" "adsZoomFov" "55" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "150" "adsOverlayHeight" "150" "adsBobFactor" "1" "adsViewBobMult" "0.2" "hipSpreadStandMin" "1.4" "hipSpreadDuckedMin" "1" "hipSpreadProneMin" "0.8" "hipSpreadMax" "7" "hipSpreadDecayRate" "3.2" "hipSpreadFireAdd" "0.5" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.04" "hipSpreadProneDecay" "1.05" "hipReticleSidePos" "0" "adsSpread" "0.5" "adsSpreadProne" "0.3" "adsSpreadDucked" "0.4" "adsIdleAmount" "8" "hipIdleAmount" "70" "idleCrouchFactor" "0.55" "idleProneFactor" "0.15" "gunMaxPitch" "8" "gunMaxYaw" "25" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-55" "adsGunKickPitchMax" "-77" "adsGunKickYawMin" "-72" "adsGunKickYawMax" "30" "adsGunKickAccel" "800" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "32" "adsGunKickStaticDecay" "40" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "78" "adsViewKickYawMin" "-70" "adsViewKickYawMax" "-35" "adsViewKickCenterSpeed" "1300" "hipGunKickPitchMin" "-10" "hipGunKickPitchMax" "-15" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "hipViewKickPitchMin" "70" "hipViewKickPitchMax" "80" "hipViewKickYawMin" "-30" "hipViewKickYawMax" "30" "hipViewKickCenterSpeed" "2300" "swayMaxAngle" "4" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.25" "radiantName" "mpweapon_mp44" "worldModel" "xmodel\\weapon_mp44" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@mp44_fullauto.dds" "modeIcon" "gfx\\hud\\hud@weaponmode_full.tga" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "mp44" "maxAmmo" "240" "startAmmo" "180" "clipName" "mp44" "clipSize" "30" "dropAmmoMin" "30" "dropAmmoMax" "60" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_mp44_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_mp44_reload_not_empty" "reloadEmptySound" "weap_mp44_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_mp44_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "mp44_semi_mp" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_mp44.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "900" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "-1" "duckedMoveR" "0" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "2.5" "proneOfsU" "0.8" "proneMoveF" "-150" "proneMoveR" "-6" "proneMoveU" "-120" "proneRotP" "0" "proneRotY" "250" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "5" "posRotRate" "4" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "5" } "mp44_semi_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "smg" "displayName" "WEAPON_MP44" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "WEAPON_SEMIAUTO" "gunModel" "viewmodel_mp44" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_mp44_idle" "emptyIdleAnim" "" "fireAnim" "viewmodel_mp44_fire" "lastShotAnim" "viewmodel_mp44_fire" "rechamberAnim" "" "meleeAnim" "viewmodel_mp44_melee" "reloadAnim" "viewmodel_mp44_reload" "reloadEmptyAnim" "viewmodel_mp44_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "viewmodel_mp44_pullout" "dropAnim" "viewmodel_mp44_putaway" "altRaiseAnim" "viewmodel_mp44_switch" "altDropAnim" "viewmodel_mp44_switch" "adsFireAnim" "viewmodel_mp44_idle" "adsLastShotAnim" "viewmodel_mp44_idle" "adsRechamberAnim" "" "adsUpAnim" "viewmodel_mp44_ADS_up" "adsDownAnim" "viewmodel_mp44_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "0.96" "damage" "68" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.4" "reloadEmptyTime" "2.4" "reloadAddTime" "1.4" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.13" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.75" "dropTime" "0.25" "raiseTime" "0.35" "altDropTime" "0.75" "altRaiseTime" "0" "adsTransInTime" "0.35" "adsTransOutTime" "0.4" "adsZoomFov" "55" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "150" "adsOverlayHeight" "150" "adsBobFactor" "1" "adsViewBobMult" "0.15" "hipSpreadStandMin" "1.4" "hipSpreadDuckedMin" "1.2" "hipSpreadProneMin" "1" "hipSpreadMax" "7" "hipSpreadDecayRate" "3.2" "hipSpreadFireAdd" "0.55" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.07" "hipSpreadProneDecay" "0.92" "hipReticleSidePos" "0" "adsSpread" "0.5" "adsSpreadProne" "0.3" "adsSpreadDucked" "0.4" "adsIdleAmount" "8" "hipIdleAmount" "70" "idleCrouchFactor" "0.55" "idleProneFactor" "0.15" "gunMaxPitch" "8" "gunMaxYaw" "25" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-55" "adsGunKickPitchMax" "-77" "adsGunKickYawMin" "-72" "adsGunKickYawMax" "30" "adsGunKickAccel" "800" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "32" "adsGunKickStaticDecay" "40" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "78" "adsViewKickYawMin" "-70" "adsViewKickYawMax" "-35" "adsViewKickCenterSpeed" "1300" "hipGunKickPitchMin" "-10" "hipGunKickPitchMax" "-15" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "16" "hipGunKickStaticDecay" "20" "hipViewKickPitchMin" "70" "hipViewKickPitchMax" "80" "hipViewKickYawMin" "-30" "hipViewKickYawMax" "30" "hipViewKickCenterSpeed" "3200" "swayMaxAngle" "4" "swayLerpSpeed" "7" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.15" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.25" "radiantName" "" "worldModel" "xmodel\\weapon_mp44" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@mp44.tga" "modeIcon" "gfx\\hud\\hud@weaponmode_semi.tga" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "mp44" "maxAmmo" "240" "startAmmo" "180" "clipName" "mp44" "clipSize" "30" "dropAmmoMin" "30" "dropAmmoMax" "60" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mp44.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_mp44_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_mp44_reload_not_empty" "reloadEmptySound" "weap_mp44_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_mp44_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "mp44_mp" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_mp44.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1000" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "-1" "duckedMoveR" "0" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "2.5" "proneOfsU" "0.8" "proneMoveF" "-150" "proneMoveR" "-6" "proneMoveU" "-120" "proneRotP" "0" "proneRotY" "250" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "5" "posRotRate" "4" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "5" } "kar98k_sniper_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "WEAPON_SCOPEDKAR98K" "AIOverlayDescription" "WEAPON_SNIPER" "modeName" "" "gunModel" "viewmodel_kar98kscoped" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_kar98scoped_idle" "emptyIdleAnim" "viewmodel_kar98scoped_idle" "fireAnim" "viewmodel_kar98scoped_fire" "lastShotAnim" "viewmodel_kar98scoped_fire" "rechamberAnim" "viewmodel_kar98scoped_rechamber" "meleeAnim" "viewmodel_kar98_melee" "reloadAnim" "viewmodel_kar98scoped_reload_loop" "reloadEmptyAnim" "viewmodel_kar98scoped_reload_loop" "reloadStartAnim" "viewmodel_kar98scoped_reload_start" "reloadEndAnim" "viewmodel_kar98scoped_reload_end" "raiseAnim" "viewmodel_kar98scoped_pullout" "dropAnim" "viewmodel_kar98scoped_putaway" "altRaiseAnim" "viewmodel_kar98scoped_idle" "altDropAnim" "viewmodel_kar98scoped_idle" "adsFireAnim" "viewmodel_kar98scoped_fire" "adsLastShotAnim" "viewmodel_kar98scoped_fire" "adsRechamberAnim" "viewmodel_kar98scoped_rechamber" "adsUpAnim" "viewmodel_kar98_ADS_up" "adsDownAnim" "viewmodel_kar98_ADS_down" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.1" "damage" "120" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "4000" "damageOuterRadius" "8000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "0.6" "reloadEmptyTime" "0.6" "reloadAddTime" "0.2" "reloadStartTime" "1.8" "reloadStartAddTime" "1.4" "reloadEndTime" "0.77" "fireTime" "0.33" "rechamberTime" "1" "rechamberBoltTime" "0.4" "meleeTime" "0.65" "dropTime" "0.33" "raiseTime" "0.4" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.45" "adsTransOutTime" "0.4" "adsZoomFov" "10" "adsZoomInFrac" "0.1" "adsZoomOutFrac" "0.08" "adsOverlayShader" "gfx/reticle/scope@scope_overlay_ge.dds" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "1" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "1.6" "hipSpreadProneMin" "1.3" "hipSpreadMax" "8" "hipSpreadDecayRate" "3.25" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "2" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "1.5" "hipSpreadProneDecay" "1.2" "hipReticleSidePos" "0" "adsSpread" "0" "adsSpreadProne" "0" "adsSpreadDucked" "0" "adsIdleAmount" "45" "hipIdleAmount" "30" "idleCrouchFactor" "0.6" "idleProneFactor" "0.2" "gunMaxPitch" "80" "gunMaxYaw" "15" "adsSensitivity" "2" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-10" "adsGunKickPitchMax" "-15" "adsGunKickYawMin" "-5" "adsGunKickYawMax" "5" "adsGunKickAccel" "600" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "adsViewKickPitchMin" "50" "adsViewKickPitchMax" "55" "adsViewKickYawMin" "-15" "adsViewKickYawMax" "-20" "adsViewKickCenterSpeed" "650" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "hipViewKickPitchMin" "45" "hipViewKickPitchMax" "55" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1100" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_kar98k_scoped" "worldModel" "xmodel\\weapon_kar98scoped" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@scoped_kar98.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "kar98ksniper" "maxAmmo" "150" "startAmmo" "60" "clipName" "kar98ksniper" "clipSize" "5" "dropAmmoMin" "15" "dropAmmoMax" "20" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_kar98.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_kar98k_sniper_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "weap_kar98k_sniper_rechamber" "reloadSound" "weap_kar98k_sniper_reload_loop" "reloadEmptySound" "" "reloadStartSound" "weap_kar98k_sniper_reload_start" "reloadEndSound" "weap_kar98k_sniper_reload_end" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "1" "aimDownSight" "1" "rechamberWhileAds" "0" "adsViewErrorMin" "1.2" "adsViewErrorMax" "1.4" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_scoped_kar98.tga" "wideKillIcon" "1" "noPartialReload" "1" "segmentedReload" "1" "reloadAmmoAdd" "1" "reloadStartAdd" "1" "aiEffectiveRange" "800" "aiMissRange" "3500" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1.8" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-2" "proneOfsR" "1.5" "proneOfsU" "0.8" "proneMoveF" "-55" "proneMoveR" "-75" "proneMoveU" "-145" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-220" "posMoveRate" "6" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "8" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "mg34_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "lmg" "ammoType" "lmg" "displayName" "GMI_WEAPON_MG34" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "" "gunModel" "w_ge_lmg_mg34_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_ge_mac_mg34_view_idle" "emptyIdleAnim" "" "fireAnim" "w_ge_mac_mg34_view_idle" "lastShotAnim" "w_ge_mac_mg34_view_idle" "rechamberAnim" "" "meleeAnim" "w_ge_mac_mg34_view_melee" "reloadAnim" "w_ge_mac_mg34_view_reload" "reloadEmptyAnim" "w_ge_mac_mg34_view_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_ge_mac_mg34_view_raise" "dropAnim" "w_ge_mac_mg34_view_drop" "altRaiseAnim" "" "altDropAnim" "" "adsFireAnim" "w_ge_mac_mg34_view_ADSfire" "adsLastShotAnim" "w_ge_mac_mg34_view_ADSfire" "adsRechamberAnim" "" "adsUpAnim" "" "adsDownAnim" "" "lmgDeployedAnim" "w_ge_mac_mg34_view_ADSidle" "lmgDeployAnim" "w_ge_mac_mg34_view_deploy" "lmgBreakdownAnim" "w_ge_mac_mg34_view_breakdown" "weaponSlot" "primary" "moveSpeedScale" "1.1" "damage" "70" "meleeDamage" "180" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.2" "reloadTime" "4.9" "reloadEmptyTime" "4.9" "reloadAddTime" "0" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.07" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.5" "dropTime" "0.33" "raiseTime" "0.33" "altDropTime" "0.38" "altRaiseTime" "0.67" "adsTransInTime" "1.8" "adsTransOutTime" "1.9" "adsZoomFov" "65" "adsZoomInFrac" "0.82" "adsZoomOutFrac" "0.5" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "2" "adsViewBobMult" "0.25" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "2" "hipSpreadProneMin" "2" "hipSpreadMax" "10" "hipSpreadDecayRate" "3" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "7" "hipSpreadMoveAdd" "5.6" "hipSpreadDuckedDecay" "0.2" "hipSpreadProneDecay" "0.3" "hipReticleSidePos" "0" "adsSpread" "0.7" "adsSpreadProne" "0.7" "adsSpreadDucked" "0.7" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "2" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "0" "adsGunKickPitchMax" "1" "adsGunKickYawMin" "0" "adsGunKickYawMax" "0" "adsGunKickAccel" "300" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "0" "adsViewKickPitchMax" "1" "adsViewKickYawMin" "-3" "adsViewKickYawMax" "3" "adsViewKickCenterSpeed" "500" "hipGunKickPitchMin" "20" "hipGunKickPitchMax" "90" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "940" "hipGunKickSpeedMax" "2000" "hipGunKickSpeedDecay" "20" "hipGunKickStaticDecay" "20" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "85" "hipViewKickYawMin" "-25" "hipViewKickYawMax" "-28" "hipViewKickCenterSpeed" "1300" "swayMaxAngle" "5" "swayLerpSpeed" "1.5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.3" "swayVertScale" "0.35" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.13" "adsSwayVertScale" "0.09" "radiantName" "mpweapon_mg34" "worldModel" "xmodel\\w_ge_lmg_mg34_world" "pickupModel" "xmodel\\w_ge_lmg_mg34_drop" "hudIcon" "gfx\\icons\\hud@mg34.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo5.tga" "ammoName" "mg34" "maxAmmo" "375" "startAmmo" "375" "clipName" "mg34" "clipSize" "75" "dropAmmoMin" "75" "dropAmmoMax" "150" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34_mp_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_mg34.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "" "lastShotSound" "" "loopFireSound" "weap_mg34_loop" "stopFireSound" "weap_mg34_cooldown" "rechamberSound" "" "reloadSound" "weap_mg34_reload" "reloadEmptySound" "weap_mg34_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_bren_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "weap_mg34_deploy" "breakdownSound" "weap_mg34_undeploy" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\icons\\hud@ge_mg34.dds" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "900" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-1.2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-1" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-0.7" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.1" "proneOfsR" "0.4" "proneOfsU" "0.1" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "200" "proneRotR" "-200" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "20" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "smokegrenade_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "displayName" "GMI_WEAPON_SMOKEGRENADE" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_us_grn_m18_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_us_grn_m18_view_idle" "emptyIdleAnim" "viewmodel_mk1_empty" "fireAnim" "w_us_grn_m18_view_throw" "holdFireAnim" "w_us_grn_m18_view_pullpin" "lastShotAnim" "w_us_grn_m18_view_throw" "meleeAnim" "w_us_grn_m18_view_melee" "raiseAnim" "w_us_grn_m18_view_pullout" "dropAnim" "w_us_grn_m18_view_putaway" "altRaiseAnim" "w_us_grn_m18_view_pullout" "altDropAnim" "w_us_grn_m18_view_putaway" "weaponSlot" "smokegrenade" "slotStackable" "0" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "40" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.05" "fireTime" "0.9" "holdFireTime" "0.6" "meleeTime" "0.4" "reloadTime" "2" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.05" "altRaiseTime" "0.05" "fuseTime" "4" "vehiclescale" "1" "clipOnly" "1" "takeDamage" "0" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "adsSensitivity" "1" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "radiantName" "mpweapon_smokegrenade" "worldModel" "xmodel\\w_us_grn_m18_game" "pickupModel" "xmodel\\w_us_grn_m18_drop_lod1" "hudIcon" "gfx\\icons\\hud@us_smokegrenade.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@us_smokegrenade.dds" "ammoName" "smokegrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "smokegrenade" "clipSize" "3" "sharedAmmoCapName" "smokegrenades" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "1" "cloth" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_us_grenade.tga" "wideKillIcon" "0" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "0" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\w_us_grn_m18_game" "projExplosionType" "smoke" "projExplosionEffect" "" "projExplosionSound" "smokegrenade_explode" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "mg30Cal_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "lmg" "ammoType" "lmg" "displayName" "GMI_WEAPON_30CAL" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "" "gunModel" "w_us_mac_30cal_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_us_mac_30cal_view_idle" "emptyIdleAnim" "" "fireAnim" "w_us_mac_30cal_view_idle" "lastShotAnim" "w_us_mac_30cal_view_idle" "rechamberAnim" "" "meleeAnim" "w_us_mac_30cal_view_melee" "reloadAnim" "w_us_mac_30cal_view_reload" "reloadEmptyAnim" "w_us_mac_30cal_view_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_us_mac_30cal_view_raise" "dropAnim" "w_us_mac_30cal_view_drop" "altRaiseAnim" "" "altDropAnim" "" "adsFireAnim" "w_us_mac_30cal_view_ADSfire" "adsLastShotAnim" "w_us_mac_30cal_view_ADSfire" "adsRechamberAnim" "" "adsUpAnim" "" "adsDownAnim" "" "lmgDeployedAnim" "w_us_mac_30cal_view_ADSidle" "lmgDeployAnim" "w_us_mac_30cal_view_deploy" "lmgBreakdownAnim" "w_us_mac_30cal_view_breakdown" "weaponSlot" "primary" "moveSpeedScale" "1.1" "damage" "70" "meleeDamage" "180" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.1" "reloadTime" "4.9" "reloadEmptyTime" "4.9" "reloadAddTime" "0" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.07" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.5" "dropTime" "0.33" "raiseTime" "0.33" "altDropTime" "0.38" "altRaiseTime" "0.67" "adsTransInTime" "1.8" "adsTransOutTime" "1.9" "adsZoomFov" "65" "adsZoomInFrac" "1" "adsZoomOutFrac" "1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "2" "adsViewBobMult" "0.25" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "2" "hipSpreadProneMin" "2" "hipSpreadMax" "10" "hipSpreadDecayRate" "3" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "7" "hipSpreadMoveAdd" "5.6" "hipSpreadDuckedDecay" "0.2" "hipSpreadProneDecay" "0.3" "hipReticleSidePos" "0" "adsSpread" "0.7" "adsSpreadProne" "0.7" "adsSpreadDucked" "0.7" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "2" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "0" "adsGunKickPitchMax" "1" "adsGunKickYawMin" "0" "adsGunKickYawMax" "0" "adsGunKickAccel" "300" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "0" "adsViewKickPitchMax" "1" "adsViewKickYawMin" "-3" "adsViewKickYawMax" "3" "adsViewKickCenterSpeed" "500" "hipGunKickPitchMin" "20" "hipGunKickPitchMax" "90" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "940" "hipGunKickSpeedMax" "2000" "hipGunKickSpeedDecay" "20" "hipGunKickStaticDecay" "20" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "85" "hipViewKickYawMin" "-25" "hipViewKickYawMax" "-28" "hipViewKickCenterSpeed" "1300" "swayMaxAngle" "5" "swayLerpSpeed" "1.5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.3" "swayVertScale" "0.35" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.13" "adsSwayVertScale" "0.09" "radiantName" "mpweapon_mg30cal" "worldModel" "xmodel\\w_us_mac_30cal_game" "pickupModel" "xmodel\\w_us_mac_30cal_drop" "hudIcon" "gfx\\icons\\hud@30cal.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo5.tga" "ammoName" "30cal" "maxAmmo" "375" "startAmmo" "375" "clipName" "30cal" "clipSize" "75" "dropAmmoMin" "75" "dropAmmoMax" "150" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal_mp_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_30cal.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "" "lastShotSound" "" "loopFireSound" "weap_30cal_loop" "stopFireSound" "weap_30cal_cooldown" "rechamberSound" "" "reloadSound" "weap_30cal_reload" "reloadEmptySound" "weap_30cal_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_bren_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "weap_mg34_deploy" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\icons\\hud@30cal.dds" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "900" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-1.2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-1" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-0.7" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.1" "proneOfsR" "0.4" "proneOfsU" "0.1" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "200" "proneRotR" "-200" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "20" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "bazooka_mp" ( "projectileweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "projectile" "weaponClass" "rocketlauncher" "displayName" "GMI_WEAPON_BAZOOKA" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_us_prj_bazooka_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_us_prj_bazooka_view_idle" "emptyIdleAnim" "" "fireAnim" "w_us_prj_bazooka_view_fire" "lastShotAnim" "w_us_prj_bazooka_view_fire" "meleeAnim" "w_us_prj_bazooka_view_melee" "reloadAnim" "w_us_prj_bazooka_view_reload" "raiseAnim" "w_us_prj_bazooka_view_pullout" "dropAnim" "w_us_prj_bazooka_view_putaway" "altRaiseAnim" "w_us_prj_bazooka_view_pullout" "altDropAnim" "w_us_prj_bazooka_view_putaway" "adsFireAnim" "w_us_prj_bazooka_view_ADS_fire" "adsLastShotAnim" "w_us_prj_bazooka_view_ADS_fire" "adsUpAnim" "w_us_prj_bazooka_view_ADS_up" "adsDownAnim" "w_us_prj_bazooka_view_ADS_down" "weaponSlot" "primary" "moveSpeedScale" "0.72" "damage" "1000" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "8000" "damageOuterRadius" "10000" "fireDelay" "0" "meleeDelay" "0.98" "fireTime" "0.63" "meleeTime" "1.45" "reloadTime" "6" "reloadAddTime" "0" "dropTime" "0.33" "raiseTime" "0.6" "altDropTime" "0.33" "altRaiseTime" "0.6" "clipOnly" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.56" "adsSensitivity" "1" "adsZoomFov" "80" "adsZoomGunFov" "40" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "240" "adsOverlayHeight" "240" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "7" "hipSpreadDuckedMin" "6" "hipSpreadProneMin" "5" "hipSpreadMax" "12" "hipSpreadDecayRate" "2.5" "hipSpreadFireAdd" "0.4" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "2.3" "hipSpreadDuckedDecay" "1.375" "hipSpreadProneDecay" "1.6" "hipReticleSidePos" "0" "adsSpread" "4" "adsSpreadDucked" "3" "adsSpreadProne" "2.8" "adsIdleAmount" "25" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "80" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-50" "adsGunKickPitchMax" "-50" "adsGunKickYawMin" "-17" "adsGunKickYawMax" "17" "adsGunKickAccel" "250" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "10" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "40" "adsViewKickPitchMax" "80" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "400" "hipGunKickPitchMin" "-5" "hipGunKickPitchMax" "-3" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "250" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "15" "hipGunKickStaticDecay" "1" "hipViewKickPitchMin" "100" "hipViewKickPitchMax" "150" "hipViewKickYawMin" "-50" "hipViewKickYawMax" "-80" "hipViewKickCenterSpeed" "1500" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "-0.05" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "10" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "-0.05" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_bazooka" "worldModel" "xmodel\\w_us_prj_bazooka_world" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@bazooka.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "bazooka" "maxAmmo" "3" "startAmmo" "3" "clipName" "bazooka" "clipSize" "1" "dropAmmoMin" "1" "dropAmmoMax" "3" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_bazooka_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_bazooka.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "projectileSound" "weap_panzerfaust_projectile" "fireSound" "weap_bazooka_fire" "lastShotSound" "" "reloadSound" "weap_bazooka_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEject" "none" "reticleCenter" "" "reticleSide" "gfx\\reticle\\hud@side_small_arc.tga" "reticleCenterSize" "32" "reticleSideSize" "24" "reticleMinOfs" "17" "altWeapon" "" "twoHanded" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "adsFire" "0" "killIcon" "gfx\\icons\\hud@bazooka.dds" "wideKillIcon" "1" "noPartialReload" "0" "reloadAmmoAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0" "proneOfsR" "0" "proneOfsU" "-0.1" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "100" "explosionOuterDamage" "10" "projectileSpeed" "2800" "projectileModel" "xmodel\\weapon_panzerfaust_rocket" "projExplosionType" "rocket" "projExplosionEffect" "" "projExplosionSound" "" "projImpactExplode" "1" "projTrailEffect" "fx\\smoke\\smoke_trail_bazooka.efx" "projectileDLight" "200" "projectileRed" "0.75" "projectileGreen" "0.3" "projectileBlue" "1" } "binoculars_mp" ( "spotterweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "projectileTrail" "none" "weaponType" "spotter" "weaponClass" "spotter" "displayName" "GMI_WEAPON_BINOCULARS" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_us_spw_binocular_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_us_spw_binocular_view_idle" "emptyIdleAnim" "" "rechamberAnim" "" "meleeAnim" "w_us_spw_binocular_view_melee" "reloadAnim" "" "reloadEmptyAnim" "" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_us_spw_binocular_view_pullout" "dropAnim" "w_us_spw_binocular_view_putaway" "altRaiseAnim" "" "altDropAnim" "" "adsFireAnim" "w_us_spw_binocular_view_ADSfire" "adsLastShotAnim" "w_us_spw_binocular_view_ADSfire" "adsRechamberAnim" "" "adsDeployedAnim" "w_us_spw_binocular_view_ADSdeploy" "adsDeployAnim" "w_us_spw_binocular_view_ADSdeploy" "adsBreakdownAnim" "w_us_spw_binocular_view_ADSbreakdown" "weaponSlot" "binocular" "projExplosionType" "none" "moveSpeedScale" "1" "damage" "0" "meleeDamage" "50" "adsFire" "0" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.25" "reloadTime" "2" "reloadEmptyTime" "2" "reloadAddTime" "0" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.1" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.7" "dropTime" "0.5" "raiseTime" "0.5" "altDropTime" "0.5" "altRaiseTime" "0.5" "adsTransInTime" "0.8" "adsTransOutTime" "0.7" "adsSensitivity" "1" "adsZoomFov" "10" "adsZoomInFrac" "0.1" "adsZoomOutFrac" "0.05" "adsOverlayShader" "gfx/reticle/scope@fieldglasses_overlay.dds" "adsOverlayReticle" "none" "adsOverlayWidth" "640" "adsOverlayHeight" "480" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "4" "hipSpreadDuckedMin" "3" "hipSpreadProneMin" "2" "hipSpreadMax" "10" "hipSpreadDecayRate" "1.5" "hipSpreadFireAdd" "0.25" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "0" "hipSpreadDuckedDecay" "1.375" "hipSpreadProneDecay" "1.6" "hipReticleSidePos" "0" "adsSpread" "0" "adsIdleAmount" "10" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "30" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "15" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.25" "radiantName" "mpweapon_binoculars" "worldModel" "xmodel\\w_us_spw_binocular_world" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@bino.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "binocular" "maxAmmo" "0" "startAmmo" "0" "clipName" "binocular" "clipSize" "10" "clipOnly" "1" "doNotDrop" "1" "dropAmmoMin" "0" "dropAmmoMax" "0" "viewFlashEffect" "" "worldFlashEffect" "" "pickupSound" "" "ammoPickupSound" "" "projectileSound" "" "fireSound" "" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "" "reloadEmptySound" "" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "0" "projectileCount" "10" "projectileSpeed" "600" "projectileRadius" "300" "projectileDelay" "500" "projectileSpacingMin" "300" "projectileSpacingMax" "1000" "explosionRadius" "300" "explosionInnerDamage" "10" "explosionOuterDamage" "10" "projExplosionEffect" "" "projExplosionSound" "" "altWeapon" "" "twoHanded" "1" "aimDownSight" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "0" "killIcon" "" "wideKillIcon" "0" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" } "binoculars_artillery_mp" ( "spotterweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "projectileTrail" "none" "weaponType" "spotter" "weaponClass" "spotter" "displayName" "GMI_WEAPON_BINOCULARS_ARTILLERY" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_us_spw_binocular_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_us_spw_binocular_view_idle" "emptyIdleAnim" "" "rechamberAnim" "" "meleeAnim" "w_us_spw_binocular_view_melee" "reloadAnim" "" "reloadEmptyAnim" "" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_us_spw_binocular_view_pullout" "dropAnim" "w_us_spw_binocular_view_putaway" "altRaiseAnim" "" "altDropAnim" "" "adsFireAnim" "w_us_spw_binocular_view_ADSfire" "adsLastShotAnim" "w_us_spw_binocular_view_ADSfire" "adsRechamberAnim" "" "adsDeployedAnim" "w_us_spw_binocular_view_ADSdeploy" "adsDeployAnim" "w_us_spw_binocular_view_ADSdeploy" "adsBreakdownAnim" "w_us_spw_binocular_view_ADSbreakdown" "weaponSlot" "binocular" "projExplosionType" "artillery" "moveSpeedScale" "1" "damage" "2000" "meleeDamage" "50" "adsFire" "1" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.25" "reloadTime" "2" "reloadEmptyTime" "2" "reloadAddTime" "0" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "5" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.7" "dropTime" "0.5" "raiseTime" "0.5" "altDropTime" "0.5" "altRaiseTime" "0.5" "adsTransInTime" "0.8" "adsTransOutTime" "0.7" "adsSensitivity" "1" "adsZoomFov" "10" "adsZoomInFrac" "0.1" "adsZoomOutFrac" "0.05" "adsOverlayShader" "gfx/reticle/scope@fieldglasses_overlay.dds" "adsOverlayReticle" "none" "adsOverlayWidth" "640" "adsOverlayHeight" "480" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "4" "hipSpreadDuckedMin" "3" "hipSpreadProneMin" "2" "hipSpreadMax" "10" "hipSpreadDecayRate" "1.5" "hipSpreadFireAdd" "0.25" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "0" "hipSpreadDuckedDecay" "1.375" "hipSpreadProneDecay" "1.6" "hipReticleSidePos" "0" "adsSpread" "0" "adsIdleAmount" "10" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "30" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0" "swayMaxAngle" "20" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "5" "adsSwayLerpSpeed" "2" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.25" "radiantName" "mpweapon_binoculars_artillery" "worldModel" "xmodel\\w_us_spw_binocular_world" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@bino.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "binocular_artillery" "maxAmmo" "10" "startAmmo" "10" "clipName" "binocular_artillery" "clipSize" "10" "clipOnly" "1" "doNotDrop" "1" "dropAmmoMin" "10" "dropAmmoMax" "10" "viewFlashEffect" "" "worldFlashEffect" "" "pickupSound" "" "ammoPickupSound" "" "projectileSound" "" "fireSound" "" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "" "reloadEmptySound" "" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "0" "projectileCount" "15" "projectileSpeed" "10000" "projectileRadius" "850" "projectileDelay" "6000" "projectileSpacingMin" "300" "projectileSpacingMax" "1800" "explosionRadius" "500" "explosionInnerDamage" "300" "explosionOuterDamage" "10" "projExplosionEffect" "" "projExplosionSound" "" "altWeapon" "" "twoHanded" "1" "aimDownSight" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "0" "killIcon" "" "wideKillIcon" "0" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" } "flamethrower_mp" ( "gasweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "gas" "weaponClass" "flamethrower" "displayName" "GMI_WEAPON_FLAMETHROWER" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_ge_prj_flamethrower_view" "handModel" "viewmodel_hands_sten" "attachModel" "xmodel\\c_ge_eqp_tank" "idleAnim" "w_ge_prj_flamethrower_view_idle2" "emptyIdleAnim" "w_ge_prj_flamethrower_view_idle2" "fireAnim" "w_ge_prj_flamethrower_view_fire" "lastShotAnim" "w_ge_prj_flamethrower_view_idle2" "meleeAnim" "w_ge_prj_flamethrower_view_melee" "reloadAnim" "" "raiseAnim" "w_ge_prj_flamethrower_view_pullout" "dropAnim" "w_ge_prj_flamethrower_view_putaway" "altRaiseAnim" "" "altDropAnim" "" "adsFireAnim" "" "adsLastShotAnim" "" "adsUpAnim" "w_ge_prj_flamethrower_view_ADS_up" "adsDownAnim" "w_ge_prj_flamethrower_view_ADS_down" "weaponSlot" "primary" "moveSpeedScale" "1" "damage" "2" "meleeDamage" "150" "fireDelay" "0" "meleeDelay" "0.15" "fireTime" "0.1" "meleeTime" "0.5" "reloadTime" "0" "reloadAddTime" "0" "dropTime" "0.3" "raiseTime" "0.35" "altDropTime" "0.33" "altRaiseTime" "0.35" "clipOnly" "1" "adsTransInTime" "0.3" "adsTransOutTime" "0.6" "adsZoomFov" "80" "adsZoomGunFov" "40" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "240" "adsOverlayHeight" "240" "adsSensitivity" "1" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "0" "hipSpreadDuckedMin" "0" "hipSpreadProneMin" "0" "hipSpreadMax" "0" "hipSpreadDecayRate" "0" "hipSpreadFireAdd" "0" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "0" "hipSpreadDuckedDecay" "0" "hipSpreadProneDecay" "0" "hipReticleSidePos" "0" "adsSpread" "1.7" "adsIdleAmount" "25" "hipIdleAmount" "0" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "30" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-30" "adsGunKickPitchMax" "-20" "adsGunKickYawMin" "-17" "adsGunKickYawMax" "17" "adsGunKickAccel" "250" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "10" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "20" "adsViewKickPitchMax" "95" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "2500" "hipGunKickPitchMin" "0" "hipGunKickPitchMax" "0" "hipGunKickYawMin" "0" "hipGunKickYawMax" "0" "hipGunKickAccel" "0" "hipGunKickSpeedMax" "0" "hipGunKickSpeedDecay" "0" "hipGunKickStaticDecay" "0" "hipViewKickPitchMin" "0" "hipViewKickPitchMax" "0" "hipViewKickYawMin" "0" "hipViewKickYawMax" "0" "hipViewKickCenterSpeed" "10" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_flamethrower" "worldModel" "xmodel\\w_ge_prj_flamethrower_game" "pickupModel" "xmodel\\w_ge_prj_flamethrower_pickup" "hudIcon" "gfx\\icons\\hud@flame_pickup.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "gasammo" "maxAmmo" "500" "startAmmo" "300" "clipName" "flamethrower" "clipSize" "500" "dropAmmoMin" "100" "dropAmmoMax" "150" "viewFlashEffect" "" "worldFlashEffect" "" "pickupSound" "weap_pickup" "ammoPickupSound" "" "projectileSound" "" "fireSound" "" "lastShotSound" "" "reloadSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEject" "none" "reticleCenter" "" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "24" "reticleMinOfs" "17" "altWeapon" "" "twoHanded" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "0" "wideListIcon" "1" "adsFire" "0" "killIcon" "gfx\\icons\\hud@flame.dds" "wideKillIcon" "1" "noPartialReload" "0" "reloadAmmoAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "800" "explosionOuterDamage" "10" "projectileSpeed" "0" "projectileModel" "" "projExplosionType" "none" "projExplosionEffect" "" "projExplosionSound" "" "projImpactExplode" "0" "projTrailEffect" "fx\\smoke\\emitter_panzerfaust.efx" "projectileDLight" "200" "projectileRed" "0.75" "projectileGreen" "0.3" "projectileBlue" "1" } "gewehr43_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "GMI_WEAPON_GEWEHR43" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "" "gunModel" "w_ge_rfl_gewehr43_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_ge_rfl_gewehr43_view_idle" "emptyIdleAnim" "" "fireAnim" "w_ge_rfl_gewehr43_view_fire" "lastShotAnim" "w_ge_rfl_gewehr43_view_fire" "rechamberAnim" "" "meleeAnim" "w_ge_rfl_gewehr43_view_melee" "reloadAnim" "w_ge_rfl_gewehr43_view_reload_notempty" "reloadEmptyAnim" "w_ge_rfl_gewehr43_view_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_ge_rfl_gewehr43_view_pullout" "dropAnim" "w_ge_rfl_gewehr43_view_putaway" "altRaiseAnim" "w_ge_rfl_gewehr43_view_pullout" "altDropAnim" "w_ge_rfl_gewehr43_view_putaway" "adsFireAnim" "w_ge_rfl_gewehr43_view_ADSfire" "adsLastShotAnim" "w_ge_rfl_gewehr43_view_ADSfire" "adsRechamberAnim" "" "adsUpAnim" "w_ge_rfl_gewehr43_view_ADSup" "adsDownAnim" "w_ge_rfl_gewehr43_view_ADSdown" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.09" "damage" "66" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "2000" "damageOuterRadius" "6000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "3.95" "reloadEmptyTime" "3" "reloadAddTime" "3.35" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.65" "dropTime" "0.4" "raiseTime" "0.5" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.3" "hipSpreadDuckedMin" "1.1" "hipSpreadProneMin" "0.9" "hipSpreadMax" "6" "hipSpreadDecayRate" "3.7" "hipSpreadFireAdd" "0.78" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "0.9" "hipSpreadProneDecay" "1" "hipReticleSidePos" "0" "adsSpread" "0.3" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.2" "adsIdleAmount" "4" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "4" "gunMaxYaw" "5" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.8" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-25" "adsGunKickPitchMax" "-27" "adsGunKickYawMin" "-35" "adsGunKickYawMax" "45" "adsGunKickAccel" "260" "adsGunKickSpeedMax" "600" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "57" "adsViewKickPitchMax" "78" "adsViewKickYawMin" "-90" "adsViewKickYawMax" "20" "adsViewKickCenterSpeed" "1480" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "40" "hipViewKickPitchMax" "40" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "800" "swayMaxAngle" "5" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.08" "swayVertScale" "0.12" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "radiantName" "mpweapon_gewehr43" "worldModel" "xmodel\\w_ge_rfl_gewehr43_world" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@gewehr43.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "gewehr43" "maxAmmo" "250" "startAmmo" "120" "clipName" "gewehr43" "clipSize" "10" "dropAmmoMin" "20" "dropAmmoMax" "30" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_gewehr43_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_gewehr43.efx.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_gewehr43_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_gewehr43_reload_not_empty" "reloadEmptySound" "weap_gewehr43_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\icons\\hud@gewehr43.dds" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1800" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.6" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-1.5" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.5" "proneOfsR" "2" "proneOfsU" "0.1" "proneMoveF" "-120" "proneMoveR" "-75" "proneMoveU" "-80" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "sten_silenced_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "smg" "ammoType" "smg" "displayName" "GMI_WEAPON_SILENCED_STEN" "AIOverlayDescription" "WEAPON_SUBMACHINEGUNNER" "modeName" "" "gunModel" "w_br_smg_sten_silenced_view" "handModel" "viewmodel_hands_sten" "idleAnim" "w_br_smg_sten_view_idle" "emptyIdleAnim" "w_br_smg_sten_view_idle" "fireAnim" "w_br_smg_sten_fire" "lastShotAnim" "w_br_smg_sten_fire" "rechamberAnim" "" "meleeAnim" "w_br_smg_sten_melle" "reloadAnim" "w_br_smg_sten_view_reload_notempty" "reloadEmptyAnim" "w_br_smg_sten_view_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_br_smg_sten_view_pullout" "dropAnim" "w_br_smg_sten_view_putaway" "altRaiseAnim" "w_br_smg_sten_view_pullout" "altDropAnim" "w_br_smg_sten_view_putaway" "adsFireAnim" "w_br_smg_sten_fire" "adsLastShotAnim" "w_br_smg_sten_fire" "adsRechamberAnim" "" "adsUpAnim" "w_br_smg_sten_view_ADSup" "adsDownAnim" "w_br_smg_sten_view_ADSdown" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.2" "damage" "48" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "1000" "damageOuterRadius" "5000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "2.4" "reloadEmptyTime" "3.2" "reloadAddTime" "2.5" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.1" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.6" "dropTime" "0.33" "raiseTime" "0.35" "altDropTime" "0.66" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "65" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.6" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.5" "hipSpreadDuckedMin" "1.3" "hipSpreadProneMin" "1.2" "hipSpreadMax" "8" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "0.5" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "9" "hipSpreadDuckedDecay" "1.05" "hipSpreadProneDecay" "1.1" "hipReticleSidePos" "0" "adsSpread" "1" "adsSpreadProne" "1" "adsSpreadDucked" "1" "adsIdleAmount" "18" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "5" "gunMaxYaw" "4" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "100" "adsGunKickYawMax" "-10" "adsGunKickAccel" "960" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "10" "adsViewKickPitchMin" "20" "adsViewKickPitchMax" "30" "adsViewKickYawMin" "-40" "adsViewKickYawMax" "-35" "adsViewKickCenterSpeed" "1300" "hipGunKickPitchMin" "-15" "hipGunKickPitchMax" "15" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "740" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "50" "hipGunKickStaticDecay" "51" "hipViewKickPitchMin" "30" "hipViewKickPitchMax" "40" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1100" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.05" "adsSwayVertScale" "0.05" "radiantName" "mpweapon_sten_silenced" "worldModel" "xmodel\\w_br_smg_sten_silenced_world" "pickupModel" "xmodel\\w_br_smg_sten_silenced_drop" "hudIcon" "gfx\\icons\\hud@sten_silent.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo9.tga" "ammoName" "silencedsten" "maxAmmo" "320" "startAmmo" "224" "clipName" "silencedsten" "clipSize" "32" "dropAmmoMin" "32" "dropAmmoMax" "64" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten_silenced_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_sten_silenced.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_silenced_sten_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_sten_reload_not_empty" "reloadEmptySound" "weap_sten_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_sten_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\weapon\\brass\\brass_9mm.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "0" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\icons\\hud@sten_silent.dds" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "256" "aiMissRange" "1100" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-0.8" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "0.5" "duckedOfsU" "-0.4" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "1" "proneOfsU" "0.8" "proneMoveF" "-30" "proneMoveR" "-75" "proneMoveU" "-70" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "tt33_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "pistol" "ammoType" "pistol" "displayName" "GMI_WEAPON_TT33" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_rs_pst_tt33_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_rs_pst_tt33_idle" "emptyIdleAnim" "w_rs_pst_tt33_lastshotidle" "fireAnim" "w_rs_pst_tt33_fire" "lastShotAnim" "w_rs_pst_tt33_lastshot" "rechamberAnim" "" "meleeAnim" "w_rs_pst_tt33_melee" "reloadAnim" "w_rs_pst_tt33_reloadnotempty" "reloadEmptyAnim" "w_rs_pst_tt33_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_rs_pst_tt33_pullout" "dropAnim" "w_rs_pst_tt33_putaway" "altRaiseAnim" "w_rs_pst_tt33_pullout" "altDropAnim" "w_rs_pst_tt33_putaway" "adsFireAnim" "w_rs_pst_tt33_ADSfire" "adsLastShotAnim" "w_rs_pst_tt33_ADSlastshot" "adsRechamberAnim" "" "adsUpAnim" "w_rs_pst_tt33_ADSup" "adsDownAnim" "w_rs_pst_tt33_ADSdown" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "pistol" "moveSpeedScale" "1.2" "damage" "50" "meleeDamage" "50" "minDamagePercent" "35" "damageInnerRadius" "500" "damageOuterRadius" "2000" "fireDelay" "0" "meleeDelay" "0.1" "reloadTime" "2.25" "reloadEmptyTime" "2.35" "reloadAddTime" "1.7" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.7" "dropTime" "0.3" "raiseTime" "0.35" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.267" "adsTransOutTime" "0.333" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "hipSpreadStandMin" "4" "hipSpreadDuckedMin" "3.3" "hipSpreadProneMin" "2.5" "hipSpreadMax" "5" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "6" "hipSpreadDuckedDecay" "0.8" "hipSpreadProneDecay" "0.8" "hipReticleSidePos" "0" "adsSpread" "1.9" "adsSpreadProne" "1.9" "adsSpreadDucked" "1.9" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "8" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "520" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "adsViewKickPitchMin" "70" "adsViewKickPitchMax" "75" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1400" "swayMaxAngle" "5" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.14" "swayVertScale" "0.5" "swayShellShockScale" "5" "adsSwayMaxAngle" "6" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.16" "adsSwayVertScale" "0.25" "radiantName" "mpweapon_tt33" "worldModel" "xmodel\\w_ru_pst_tt33_game" "pickupModel" "xmodel\\w_ru_pst_tt33_game" "hudIcon" "gfx\\icons\\hud@tt33.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "tt33" "maxAmmo" "56" "startAmmo" "35" "clipName" "tt33" "clipSize" "7" "dropAmmoMin" "14" "dropAmmoMax" "21" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_tt33_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_tt33.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_tt33_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_tt33_reload_not_empty" "reloadEmptySound" "weap_tt33_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\pistol.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "0" "rifleBullet" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_colt45.tga" "wideKillIcon" "0" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "400" "aiMissRange" "800" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-4" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "7" "proneMoveR" "-25" "proneMoveU" "-95" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "5" "posProneMoveRate" "30" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "8" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "webley_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "pistol" "ammoType" "pistol" "displayName" "GMI_WEAPON_WEBLEY" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_br_pst_webley_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_br_pst_webley_idle" "emptyIdleAnim" "w_br_pst_webley_idle" "fireAnim" "w_br_pst_webley_fire" "lastShotAnim" "w_br_pst_webley_fire" "rechamberAnim" "" "meleeAnim" "w_br_pst_webley_melee1" "reloadAnim" "w_br_pst_webley_reload" "reloadEmptyAnim" "w_br_pst_webley_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_br_pst_webley_pullout" "dropAnim" "w_br_pst_webley_putaway" "altRaiseAnim" "w_br_pst_webley_pullout" "altDropAnim" "w_br_pst_webley_putaway" "adsFireAnim" "w_br_pst_webley_ADSfire" "adsLastShotAnim" "w_br_pst_webley_ADSfire" "adsRechamberAnim" "" "adsUpAnim" "w_br_pst_webley_ADSup" "adsDownAnim" "w_br_pst_webley_ADSdown" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "pistol" "moveSpeedScale" "1.2" "damage" "75" "meleeDamage" "50" "minDamagePercent" "35" "damageInnerRadius" "500" "damageOuterRadius" "2000" "fireDelay" "0" "meleeDelay" "0.2" "reloadTime" "5.2" "reloadEmptyTime" "5.2" "reloadAddTime" "4.2" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.7" "dropTime" "0.3" "raiseTime" "0.35" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.267" "adsTransOutTime" "0.333" "adsZoomFov" "80" "adsZoomInFrac" "0.42" "adsZoomOutFrac" "0.08" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "hipSpreadStandMin" "4" "hipSpreadDuckedMin" "3.3" "hipSpreadProneMin" "2.5" "hipSpreadMax" "5" "hipSpreadDecayRate" "4" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "0" "hipSpreadMoveAdd" "6" "hipSpreadDuckedDecay" "0.8" "hipSpreadProneDecay" "0.8" "hipReticleSidePos" "0" "adsSpread" "1.9" "adsSpreadProne" "1.9" "adsSpreadDucked" "1.9" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "8" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-100" "adsGunKickPitchMax" "-100" "adsGunKickYawMin" "-20" "adsGunKickYawMax" "18" "adsGunKickAccel" "520" "adsGunKickSpeedMax" "2000" "adsGunKickSpeedDecay" "25" "adsGunKickStaticDecay" "50" "adsViewKickPitchMin" "70" "adsViewKickPitchMax" "75" "adsViewKickYawMin" "-8" "adsViewKickYawMax" "8" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "2" "hipViewKickPitchMin" "75" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-15" "hipViewKickYawMax" "15" "hipViewKickCenterSpeed" "1400" "swayMaxAngle" "5" "swayLerpSpeed" "4" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.14" "swayVertScale" "0.5" "swayShellShockScale" "5" "adsSwayMaxAngle" "6" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0" "adsSwayYawScale" "0" "adsSwayHorizScale" "0.16" "adsSwayVertScale" "0.25" "radiantName" "mpweapon_webley" "worldModel" "xmodel\\w_br_pst_webley_world" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@webly.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "webley" "maxAmmo" "56" "startAmmo" "35" "clipName" "webley" "clipSize" "6" "dropAmmoMin" "14" "dropAmmoMax" "21" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_webley_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_webley.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_webley_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_webley_reload" "reloadEmptySound" "weap_webley_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "0" "rifleBullet" "0" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "0" "killIcon" "gfx\\icons\\hud@webly.dds" "wideKillIcon" "0" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "400" "aiMissRange" "800" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-4" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-1" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "7" "proneMoveR" "-25" "proneMoveU" "-95" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "5" "posProneMoveRate" "30" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "8" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "svt40_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "rifle" "ammoType" "rifle" "displayName" "GMI_WEAPON_SVT40" "AIOverlayDescription" "WEAPON_RIFLEMAN" "modeName" "" "gunModel" "w_rs_rfl_svt40_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_rs_rfl_svt40_view_idle" "emptyIdleAnim" "w_rs_rfl_svt40_view_idle" "fireAnim" "w_rs_rfl_svt40_view_fire" "lastShotAnim" "w_rs_rfl_svt40_view_fire" "rechamberAnim" "" "meleeAnim" "w_rs_rfl_svt40_view_melee" "reloadAnim" "w_rs_rfl_svt40_view_reloadnotempty" "reloadEmptyAnim" "w_rs_rfl_svt40_view_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_rs_rfl_svt40_view_pullout" "dropAnim" "w_rs_rfl_svt40_view_putaway" "altRaiseAnim" "w_rs_rfl_svt40_view_pullout" "altDropAnim" "w_ge_rfl_gewehr43_view_switch" "adsFireAnim" "w_rs_rfl_svt40_view_ADSfire" "adsLastShotAnim" "w_rs_rfl_svt40_view_ADSfire" "adsRechamberAnim" "" "adsUpAnim" "w_rs_rfl_svt40_view_ADSup" "adsDownAnim" "w_rs_rfl_svt40_view_ADSdown" "lmgDeployedAnim" "" "lmgDeployAnim" "" "lmgBreakdownAnim" "" "weaponSlot" "primary" "moveSpeedScale" "1.09" "damage" "66" "meleeDamage" "150" "minDamagePercent" "35" "damageInnerRadius" "2000" "damageOuterRadius" "6000" "fireDelay" "0" "meleeDelay" "0.15" "reloadTime" "3.6" "reloadEmptyTime" "2.35" "reloadAddTime" "2.7" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.135" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.65" "dropTime" "0.4" "raiseTime" "0.4" "altDropTime" "0" "altRaiseTime" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.4" "adsZoomFov" "50" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.4" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "0.5" "adsViewBobMult" "0.25" "hipSpreadStandMin" "1.3" "hipSpreadDuckedMin" "1.1" "hipSpreadProneMin" "0.9" "hipSpreadMax" "6" "hipSpreadDecayRate" "3.7" "hipSpreadFireAdd" "0.78" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "7" "hipSpreadDuckedDecay" "0.9" "hipSpreadProneDecay" "1" "hipReticleSidePos" "0" "adsSpread" "0.3" "adsSpreadProne" "0.1" "adsSpreadDucked" "0.2" "adsIdleAmount" "2" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "4" "gunMaxYaw" "5" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.5" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-85" "adsGunKickPitchMax" "-90" "adsGunKickYawMin" "16" "adsGunKickYawMax" "18" "adsGunKickAccel" "400" "adsGunKickSpeedMax" "300" "adsGunKickSpeedDecay" "100" "adsGunKickStaticDecay" "100" "adsViewKickPitchMin" "60" "adsViewKickPitchMax" "67" "adsViewKickYawMin" "15" "adsViewKickYawMax" "18" "adsViewKickCenterSpeed" "1200" "hipGunKickPitchMin" "-30" "hipGunKickPitchMax" "-35" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "1000" "hipGunKickSpeedMax" "1200" "hipGunKickSpeedDecay" "100" "hipGunKickStaticDecay" "100" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "70" "hipViewKickYawMin" "-35" "hipViewKickYawMax" "35" "hipViewKickCenterSpeed" "1600" "swayMaxAngle" "5" "swayLerpSpeed" "5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.08" "swayVertScale" "0.12" "swayShellShockScale" "5" "adsSwayMaxAngle" "3" "adsSwayLerpSpeed" "6" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.2" "radiantName" "mpweapon_svt40" "worldModel" "xmodel\\w_ru_rfl_svt40_game" "pickupModel" "xmodel\\w_ru_rfl_svt40_game" "hudIcon" "gfx\\icons\\hud@svt40.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "svt40" "maxAmmo" "250" "startAmmo" "120" "clipName" "svt40" "clipSize" "10" "dropAmmoMin" "20" "dropAmmoMax" "30" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_svt40_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_svt40.efx.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "weap_svt40_fire" "lastShotSound" "" "loopFireSound" "" "stopFireSound" "" "rechamberSound" "" "reloadSound" "weap_svt40_reload_not_empty" "reloadEmptySound" "weap_svt40_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "deploySound" "" "breakdownSound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "gfx\\reticle\\side_skinny.tga" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "1" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\icons\\hud@svt40.dds" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "512" "aiMissRange" "1800" "sprintMoveF" "-35" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.7" "standMoveU" "-1" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.1" "duckedOfsR" "1" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "0.5" "duckedMoveU" "-1" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-0.5" "proneOfsR" "2" "proneOfsU" "0.8" "proneMoveF" "-100" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "0" "proneRotY" "220" "proneRotR" "-300" "posMoveRate" "4" "posProneMoveRate" "25" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "30" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "dp28_mp" ( "bulletweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "bullet" "weaponClass" "lmg" "ammoType" "lmg" "displayName" "GMI_WEAPON_DP28" "AIOverlayDescription" "WEAPON_SUPPORTGUNNER" "modeName" "" "gunModel" "w_rs_lmg_dp28_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_rs_mac_dp28_view_idle" "emptyIdleAnim" "w_rs_mac_dp28_view_idle" "fireAnim" "w_rs_mac_dp28_view_idle" "lastShotAnim" "w_rs_mac_dp28_view_idle" "rechamberAnim" "" "meleeAnim" "w_rs_mac_dp28_view_melee" "reloadAnim" "w_rs_mac_dp28_view_reload" "reloadEmptyAnim" "w_rs_mac_dp28_view_reload" "reloadStartAnim" "" "reloadEndAnim" "" "raiseAnim" "w_rs_mac_dp28_view_raise" "dropAnim" "w_rs_mac_dp28_view_drop" "altRaiseAnim" "" "altDropAnim" "" "adsFireAnim" "w_rs_mac_dp28_view_fire" "adsLastShotAnim" "w_rs_mac_dp28_view_fire" "adsRechamberAnim" "" "adsUpAnim" "w_rs_mac_dp28_view_deploy" "adsDownAnim" "" "lmgDeployedAnim" "w_rs_mac_dp28_view_ADSidle" "lmgDeployAnim" "w_rs_mac_dp28_view_deploy" "lmgBreakdownAnim" "w_rs_mac_dp28_view_breakdown" "weaponSlot" "primary" "moveSpeedScale" "1.1" "damage" "70" "meleeDamage" "180" "minDamagePercent" "35" "damageInnerRadius" "1500" "damageOuterRadius" "5500" "fireDelay" "0" "meleeDelay" "0.2" "reloadTime" "5" "reloadEmptyTime" "5" "reloadAddTime" "0" "reloadStartTime" "0" "reloadStartAddTime" "0" "reloadEndTime" "0" "fireTime" "0.07" "rechamberTime" "0.1" "rechamberBoltTime" "0" "meleeTime" "0.5" "dropTime" "0.33" "raiseTime" "0.33" "altDropTime" "0.38" "altRaiseTime" "0.67" "adsTransInTime" "1.8" "adsTransOutTime" "1.9" "adsZoomFov" "65" "adsZoomInFrac" "1" "adsZoomOutFrac" "1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "520" "adsOverlayHeight" "400" "adsBobFactor" "2" "adsViewBobMult" "0.25" "hipSpreadStandMin" "2" "hipSpreadDuckedMin" "2" "hipSpreadProneMin" "2" "hipSpreadMax" "10" "hipSpreadDecayRate" "3" "hipSpreadFireAdd" "1" "hipSpreadTurnAdd" "7" "hipSpreadMoveAdd" "5.6" "hipSpreadDuckedDecay" "0.2" "hipSpreadProneDecay" "0.3" "hipReticleSidePos" "0" "adsSpread" "0.7" "adsSpreadProne" "0.7" "adsSpreadDucked" "0.7" "adsIdleAmount" "28" "hipIdleAmount" "30" "idleCrouchFactor" "0.75" "idleProneFactor" "0.25" "gunMaxPitch" "2" "gunMaxYaw" "2" "adsSensitivity" "1" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "0" "adsGunKickPitchMax" "1" "adsGunKickYawMin" "0" "adsGunKickYawMax" "0" "adsGunKickAccel" "300" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "50" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "0" "adsViewKickPitchMax" "1" "adsViewKickYawMin" "-3" "adsViewKickYawMax" "3" "adsViewKickCenterSpeed" "500" "hipGunKickPitchMin" "20" "hipGunKickPitchMax" "90" "hipGunKickYawMin" "-2" "hipGunKickYawMax" "18" "hipGunKickAccel" "940" "hipGunKickSpeedMax" "2000" "hipGunKickSpeedDecay" "20" "hipGunKickStaticDecay" "20" "hipViewKickPitchMin" "60" "hipViewKickPitchMax" "85" "hipViewKickYawMin" "-25" "hipViewKickYawMax" "-28" "hipViewKickCenterSpeed" "1300" "swayMaxAngle" "5" "swayLerpSpeed" "1.5" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.3" "swayVertScale" "0.35" "swayShellShockScale" "5" "adsSwayMaxAngle" "2" "adsSwayLerpSpeed" "5" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "0.1" "adsSwayHorizScale" "0.13" "adsSwayVertScale" "0.09" "radiantName" "mpweapon_dp28" "worldModel" "xmodel\\w_ru_mac_dp28_game" "pickupModel" "xmodel\\w_ru_mac_dp28_drop" "hudIcon" "gfx\\icons\\hud@dp28.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo5.tga" "ammoName" "dp28" "maxAmmo" "375" "startAmmo" "375" "clipName" "dp28" "clipSize" "47" "dropAmmoMin" "75" "dropAmmoMax" "150" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28_mp_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_dp28.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "fireSound" "" "lastShotSound" "" "loopFireSound" "weap_dp28_loop" "stopFireSound" "weap_dp28_cooldown" "rechamberSound" "" "reloadSound" "weap_dp28_reload" "reloadEmptySound" "weap_dp28_reload" "reloadStartSound" "" "reloadEndSound" "" "altSwitchSound" "weap_bren_altswitch" "raiseSound" "" "putawaySound" "" "deploySound" "weap_mg34_deploy" "breakdownSound" "weap_dp28_undeploy" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEjectEffect" "fx\\shellejects\\rifle.efx" "lastShotEjectEffect" "" "reticleCenter" "" "reticleSide" "" "reticleCenterSize" "4" "reticleSideSize" "8" "reticleMinOfs" "0" "altWeapon" "" "twoHanded" "1" "rifleBullet" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "killIcon" "gfx\\hud\\hud@death_mg42.tga" "wideKillIcon" "1" "noPartialReload" "0" "segmentedReload" "0" "reloadAmmoAdd" "0" "reloadStartAdd" "0" "aiEffectiveRange" "900" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "0.5" "standMoveU" "-1.2" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-0.5" "duckedOfsR" "1" "duckedOfsU" "-1" "duckedMoveF" "0" "duckedMoveR" "0.6" "duckedMoveU" "-0.7" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0.1" "proneOfsR" "0.4" "proneOfsU" "0.1" "proneMoveF" "-50" "proneMoveR" "-75" "proneMoveU" "-105" "proneRotP" "50" "proneRotY" "200" "proneRotR" "-200" "posMoveRate" "4" "posProneMoveRate" "20" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "80" "duckedMoveMinSpeed" "20" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "20" "sprintRotMinSpeed" "110" "standRotMinSpeed" "80" "duckedRotMinSpeed" "20" "proneRotMinSpeed" "0" } "panzerschreck_mp" ( "projectileweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "projectile" "weaponClass" "rocketlauncher" "displayName" "GMI_WEAPON_PANZERSCHRECK" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_ge_prj_panzerschreck_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_ge_rfl_panzerschreck_view_idle" "emptyIdleAnim" "" "fireAnim" "w_ge_rfl_panzerschreck_view_fire" "lastShotAnim" "w_ge_rfl_panzerschreck_view_fire" "meleeAnim" "w_ge_rfl_panzerschreck_view_melee" "reloadAnim" "w_ge_rfl_panzerschreck_view_reload" "raiseAnim" "w_ge_rfl_panzerschreck_view_pullout" "dropAnim" "w_ge_rfl_panzerschreck_view_putaway" "altRaiseAnim" "w_ge_rfl_panzerschreck_view_pullout" "altDropAnim" "w_ge_rfl_panzerschreck_view_putaway" "adsFireAnim" "w_ge_rfl_panzerschreck_view_ADSfire" "adsLastShotAnim" "w_ge_rfl_panzerschreck_view_ADSfire" "adsUpAnim" "w_ge_rfl_panzerschreck_view_ADSup" "adsDownAnim" "w_ge_rfl_panzerschreck_view_ADSdown" "weaponSlot" "primary" "moveSpeedScale" "0.72" "damage" "1000" "meleeDamage" "70" "minDamagePercent" "35" "damageInnerRadius" "8000" "damageOuterRadius" "10000" "fireDelay" "0" "meleeDelay" "0.32" "fireTime" "0.63" "meleeTime" "1.25" "reloadTime" "6" "reloadAddTime" "0" "dropTime" "0.33" "raiseTime" "0.6" "altDropTime" "0.33" "altRaiseTime" "0.6" "clipOnly" "0" "adsTransInTime" "0.3" "adsTransOutTime" "0.56" "adsSensitivity" "1" "adsZoomFov" "80" "adsZoomGunFov" "40" "adsZoomInFrac" "0.5" "adsZoomOutFrac" "0.1" "adsOverlayShader" "" "adsOverlayReticle" "none" "adsOverlayWidth" "240" "adsOverlayHeight" "240" "adsBobFactor" "1" "adsViewBobMult" "0" "hipSpreadStandMin" "7" "hipSpreadDuckedMin" "6" "hipSpreadProneMin" "5" "hipSpreadMax" "12" "hipSpreadDecayRate" "2.5" "hipSpreadFireAdd" "0.4" "hipSpreadTurnAdd" "1" "hipSpreadMoveAdd" "2.3" "hipSpreadDuckedDecay" "1.375" "hipSpreadProneDecay" "1.6" "hipReticleSidePos" "0" "adsSpread" "4" "adsSpreadDucked" "3" "adsSpreadProne" "2.8" "adsIdleAmount" "25" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "gunMaxPitch" "80" "gunMaxYaw" "30" "adsAimPitch" "0" "adsCrosshairInFrac" "1" "adsCrosshairOutFrac" "0.2" "adsReloadTransTime" "0.6" "adsTransBlendTime" "0.1" "adsGunKickPitchMin" "-50" "adsGunKickPitchMax" "-50" "adsGunKickYawMin" "-17" "adsGunKickYawMax" "17" "adsGunKickAccel" "250" "adsGunKickSpeedMax" "1000" "adsGunKickSpeedDecay" "10" "adsGunKickStaticDecay" "1" "adsViewKickPitchMin" "40" "adsViewKickPitchMax" "80" "adsViewKickYawMin" "-10" "adsViewKickYawMax" "30" "adsViewKickCenterSpeed" "400" "hipGunKickPitchMin" "-5" "hipGunKickPitchMax" "-3" "hipGunKickYawMin" "-15" "hipGunKickYawMax" "15" "hipGunKickAccel" "250" "hipGunKickSpeedMax" "500" "hipGunKickSpeedDecay" "15" "hipGunKickStaticDecay" "1" "hipViewKickPitchMin" "100" "hipViewKickPitchMax" "150" "hipViewKickYawMin" "-50" "hipViewKickYawMax" "-80" "hipViewKickCenterSpeed" "1500" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "-0.05" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "adsSwayMaxAngle" "30" "adsSwayLerpSpeed" "10" "adsSwayPitchScale" "0.1" "adsSwayYawScale" "-0.05" "adsSwayHorizScale" "0.1" "adsSwayVertScale" "0.1" "radiantName" "mpweapon_panzerschreck" "worldModel" "xmodel\\w_g_prj_panzerschreck_world" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@panzerschreck.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@ammo2.tga" "ammoName" "panzerschreck" "maxAmmo" "3" "startAmmo" "3" "clipName" "panzerschreck" "clipSize" "1" "dropAmmoMin" "1" "dropAmmoMax" "3" "viewFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerschreck_v.efx" "worldFlashEffect" "fx\\weapon\\muzzleflash\\mf_panzerschreck.efx" "pickupSound" "weap_pickup" "ammoPickupSound" "" "projectileSound" "weap_panzerfaust_projectile" "fireSound" "weap_bazooka_fire" "lastShotSound" "" "reloadSound" "weap_panzerschreck_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "shellEject" "none" "reticleCenter" "" "reticleSide" "gfx\\reticle\\hud@side_small_arc.tga" "reticleCenterSize" "32" "reticleSideSize" "24" "reticleMinOfs" "17" "altWeapon" "" "twoHanded" "1" "semiAuto" "0" "boltAction" "0" "aimDownSight" "1" "rechamberWhileAds" "1" "adsViewErrorMin" "0" "adsViewErrorMax" "0" "wideListIcon" "1" "adsFire" "0" "killIcon" "gfx\\icons\\hud@panzerschreck.dds" "wideKillIcon" "1" "noPartialReload" "0" "reloadAmmoAdd" "0" "aiEffectiveRange" "800" "aiMissRange" "1600" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "0" "proneOfsR" "0" "proneOfsU" "-0.1" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "256" "explosionInnerDamage" "100" "explosionOuterDamage" "10" "projectileSpeed" "2800" "projectileModel" "xmodel\\weapon_panzerfaust_rocket" "projExplosionType" "rocket" "projExplosionEffect" "" "projExplosionSound" "" "projImpactExplode" "1" "projTrailEffect" "fx\\smoke\\smoke_trail_panzerschreck.efx" "projectileDLight" "200" "projectileRed" "0.75" "projectileGreen" "0.3" "projectileBlue" "1" } "satchelcharge_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "displayName" "GMI_WEAPON_SATCHEL" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_us_grn_satchel_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_us_grn_satchel_view_idle" "emptyIdleAnim" "w_us_grn_satchel_view_empty" "fireAnim" "w_us_grn_satchel_view_throw" "holdFireAnim" "w_us_grn_satchel_view_pullpin" "lastShotAnim" "w_us_grn_satchel_view_throw" "meleeAnim" "w_us_grn_satchel_view_melee" "raiseAnim" "w_us_grn_satchel_view_pullout" "dropAnim" "w_us_grn_satchel_view_putaway" "altRaiseAnim" "w_us_grn_satchel_view_idle" "altDropAnim" "w_us_grn_satchel_view_idle" "weaponSlot" "satchel" "slotStackable" "0" "moveSpeedScale" "0.9" "damage" "0" "meleeDamage" "50" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.25" "fireTime" "1" "holdFireTime" "0.6" "meleeTime" "1" "reloadTime" "2" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.05" "altRaiseTime" "0.05" "fuseTime" "6" "vehiclescale" "1" "clipOnly" "1" "takeDamage" "1" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "adsSensitivity" "1" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "radiantName" "mpweapon_satchelcharge" "worldModel" "xmodel\\w_us_grn_satchel_game" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@satchel.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@us_grenade.tga" "ammoName" "satchel" "maxAmmo" "1" "startAmmo" "1" "clipName" "satchel" "clipSize" "1" "sharedAmmoCapName" "" "sharedAmmoCap" "0" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "satchel_cord" "fireSound" "satchel_throw" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "1" "cloth" "1" "wideListIcon" "0" "killIcon" "gfx\\icons\\hud@satchel.dds" "wideKillIcon" "0" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "450" "explosionInnerDamage" "500" "explosionOuterDamage" "20" "projectileSpeed" "550" "projectileSpeedUp" "60" "projectileModel" "xmodel\\w_us_grn_satchel_game" "projExplosionType" "rocket" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "fraggrenade_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "displayName" "WEAPON_M2FRAGGRENADE" "AIOverlayDescription" "" "modeName" "" "gunModel" "viewmodel_MK2FragGrenade" "handModel" "viewmodel_hands_new" "idleAnim" "viewmodel_grenade_idle" "emptyIdleAnim" "viewmodel_mk1_empty" "fireAnim" "viewmodel_grenade_throw" "holdFireAnim" "viewmodel_grenade_pullpin" "lastShotAnim" "viewmodel_grenade_lastthrow" "meleeAnim" "viewmodel_grenade_melee" "raiseAnim" "viewmodel_grenade_pullout" "dropAnim" "viewmodel_grenade_putaway" "altRaiseAnim" "viewmodel_grenade_idle" "altDropAnim" "viewmodel_grenade_idle" "weaponSlot" "grenade" "slotStackable" "0" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "50" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "1" "holdFireTime" "0.6" "meleeTime" "0.66" "reloadTime" "2" "dropTime" "0.25" "raiseTime" "0.25" "altDropTime" "0.05" "altRaiseTime" "0.05" "fuseTime" "4" "vehiclescale" "0.5" "clipOnly" "1" "takeDamage" "0" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "adsSensitivity" "1" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "radiantName" "mpweapon_fraggrenade" "worldModel" "xmodel/weapon_MK2FragGrenade" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@us_grenade.tga" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@us_grenade.tga" "ammoName" "usgrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "usgrenade" "clipSize" "3" "sharedAmmoCapName" "grenades" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "1" "cloth" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_us_grenade.tga" "wideKillIcon" "0" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "350" "explosionInnerDamage" "120" "explosionOuterDamage" "5" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\projectile_USGrenade" "projExplosionType" "grenade" "projExplosionEffect" "" "projExplosionSound" "" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } "flashgrenade_mp" ( "grenadeweapon.gdf" ) { "configstringFileType" "WEAPONFILE" "targetFolder" "2: Multi-Player" "weaponType" "grenade" "weaponClass" "grenade" "displayName" "GMI_WEAPON_SMOKEGRENADE" "AIOverlayDescription" "" "modeName" "" "gunModel" "w_us_grn_m18_view" "handModel" "viewmodel_hands_new" "idleAnim" "w_us_grn_m18_view_idle" "emptyIdleAnim" "viewmodel_mk1_empty" "fireAnim" "w_us_grn_m18_view_throw" "holdFireAnim" "w_us_grn_m18_view_pullpin" "lastShotAnim" "w_us_grn_m18_view_throw" "meleeAnim" "w_us_grn_m18_view_melee" "raiseAnim" "w_us_grn_m18_view_pullout" "dropAnim" "w_us_grn_m18_view_putaway" "altRaiseAnim" "w_us_grn_m18_view_idle" "altDropAnim" "w_us_grn_m18_view_idle" "weaponSlot" "smokegrenade" "slotStackable" "0" "moveSpeedScale" "1.2" "damage" "0" "meleeDamage" "40" "minDamagePercent" "100" "fireDelay" "0.1" "meleeDelay" "0.1" "fireTime" "0.33333" "holdFireTime" "0.666666" "meleeTime" "1.13333" "reloadTime" "2" "dropTime" "0.333333" "raiseTime" "0.33333" "altDropTime" "0.05" "altRaiseTime" "0.05" "fuseTime" "4" "vehiclescale" "0.5" "clipOnly" "1" "takeDamage" "0" "hipIdleAmount" "80" "idleCrouchFactor" "0.5" "idleProneFactor" "0.15" "adsSensitivity" "1" "swayMaxAngle" "30" "swayLerpSpeed" "6" "swayPitchScale" "0.1" "swayYawScale" "0.1" "swayHorizScale" "0.1" "swayVertScale" "0.1" "swayShellShockScale" "5" "radiantName" "mpweapon_flashgrenade" "worldModel" "xmodel/weapon_MK2FragGrenade" "pickupModel" "" "hudIcon" "gfx\\icons\\hud@us_smokegrenade.dds" "modeIcon" "" "ammoIcon" "gfx\\icons\\hud@us_smokegrenade.dds" "ammoName" "smokegrenade" "maxAmmo" "3" "startAmmo" "3" "clipName" "smokegrenade" "clipSize" "3" "sharedAmmoCapName" "smokegrenades" "sharedAmmoCap" "3" "dropAmmoMin" "0" "dropAmmoMax" "0" "pickupSound" "weap_pickup" "ammoPickupSound" "" "pullbackSound" "weap_fraggrenade_pin" "fireSound" "weap_fraggrenade_fire" "lastShotSound" "" "reloadSound" "weap_fraggrenade_reload" "altSwitchSound" "" "raiseSound" "" "putawaySound" "" "noteTrackSoundA" "" "noteTrackSoundB" "" "noteTrackSoundC" "" "noteTrackSoundD" "" "reticleCenter" "gfx\\reticle\\center_cross.tga" "reticleSide" "" "reticleCenterSize" "32" "reticleSideSize" "16" "reticleMinOfs" "4" "altWeapon" "" "twoHanded" "0" "cookOffHold" "1" "cloth" "0" "wideListIcon" "0" "killIcon" "gfx\\hud\\hud@death_us_grenade.tga" "wideKillIcon" "0" "sprintMoveF" "-14" "sprintMoveR" "-10" "sprintMoveU" "-14" "sprintRotP" "0" "sprintRotY" "0" "sprintRotR" "0" "standMoveF" "0" "standMoveR" "1" "standMoveU" "-1.5" "standRotP" "0" "standRotY" "0" "standRotR" "0" "duckedOfsF" "-2" "duckedOfsR" "2" "duckedOfsU" "-0.2" "duckedMoveF" "0" "duckedMoveR" "1" "duckedMoveU" "-1.5" "duckedRotP" "0" "duckedRotY" "0" "duckedRotR" "0" "proneOfsF" "-6" "proneOfsR" "3.5" "proneOfsU" "0.8" "proneMoveF" "0" "proneMoveR" "1" "proneMoveU" "-1.5" "proneRotP" "0" "proneRotY" "0" "proneRotR" "0" "posMoveRate" "4" "posProneMoveRate" "10" "sprintMoveMinSpeed" "110" "standMoveMinSpeed" "110" "duckedMoveMinSpeed" "60" "proneMoveMinSpeed" "0" "posRotRate" "5" "posProneRotRate" "10" "sprintRotMinSpeed" "110" "standRotMinSpeed" "110" "duckedRotMinSpeed" "60" "proneRotMinSpeed" "0" "explosionRadius" "0" "explosionInnerDamage" "0" "explosionOuterDamage" "0" "projectileSpeed" "960" "projectileSpeedUp" "120" "projectileModel" "xmodel\\w_us_grn_m18_game" "projExplosionType" "smoke" "projExplosionEffect" "fx/smoke/flare.efx" "projExplosionSound" "smokegrenade_explode" "projectileTrail" "none" "projectileTrailTime" "1" "projectileTrailRadius" "32" "projImpactExplode" "0" } }