#name "aitype" #dll "aitype" #source_dir "aitype/" #target_dir "aitype/" #file_ext "*.gsc" string radiantModel enum {"axis", "allies", "neutral"} team // made this first so that it gets set first in script (may not be necessary) float 0.2 0.01 1.0 accuracy // 0.01 -> 1.0f percent accuracy of AI within effective range of weapon int 100 1 10000 health keyenum("projectileweapon.gdf", "grenadeweapon.gdf", "bulletweapon.gdf", "gasweapon.gdf") weapon keyenum("projectileweapon.gdf", "grenadeweapon.gdf", "bulletweapon.gdf", "gasweapon.gdf") secondaryweapon keyenum("grenadeweapon.gdf") grenadeWeapon float 1 0 100 scariness float 6 0 100 bravery int 0 0 5 grenadeAmmo string comments keyenum("character.gdf") character1 keyenum("character.gdf") character2 keyenum("character.gdf") character3 keyenum("character.gdf") character4 keyenum("character.gdf") character5 keyenum("character.gdf") character6 keyenum("character.gdf") character7 keyenum("character.gdf") character8 keyenum("character.gdf") character9 keyenum("character.gdf") character10 keyenum("character.gdf") character11 keyenum("character.gdf") character12 keyenum("character.gdf") character13 keyenum("character.gdf") character14 keyenum("character.gdf") character15 keyenum("character.gdf") character16 keyenum("character.gdf") character17 keyenum("character.gdf") character18 keyenum("character.gdf") character19 keyenum("character.gdf") character20 keyenum("character.gdf") character21 keyenum("character.gdf") character22 keyenum("character.gdf") character23 keyenum("character.gdf") character24 keyenum("character.gdf") character25 keyenum("character.gdf") character26 keyenum("character.gdf") character27 keyenum("character.gdf") character28 keyenum("character.gdf") character29 keyenum("character.gdf") character30 keyenum("character.gdf") character31 keyenum("character.gdf") character32 keyenum("character.gdf") character33 keyenum("character.gdf") character34 keyenum("character.gdf") character35 keyenum("character.gdf") character36 keyenum("character.gdf") character37 keyenum("character.gdf") character38 keyenum("character.gdf") character39 keyenum("character.gdf") character40 keyenum("character.gdf") character41 keyenum("character.gdf") character42 keyenum("character.gdf") character43 keyenum("character.gdf") character44 keyenum("character.gdf") character45 keyenum("character.gdf") character46 keyenum("character.gdf") character47 keyenum("character.gdf") character48 keyenum("character.gdf") character49 keyenum("character.gdf") character50 vcontainer { fileedit(radiantModel) [ exec { reldir("game/main/xmodel/") } ] hcontainer { floatedit(accuracy, 0.01, 0.1) spinedit(health, 1, 10) } hcontainer { scrollbox(weapon) [ exec { width(384) } ] scrollbox(secondaryweapon) [ exec { width(384) } ] } hcontainer { scrollbox(grenadeWeapon) [ exec { width(384) } ] spinedit(grenadeAmmo, 1, 1) } hcontainer { scrollbox(team) floatedit(scariness, .1, 1) floatedit(bravery, .1, 1) } multiedit(comments) [ exec { width(712) height(64) } ] simplelistbox(character1) [ exec { width(560) } ] simplelistbox(character2) [ exec { width(560) } ] simplelistbox(character3) [ exec { width(560) } ] simplelistbox(character4) [ exec { width(560) } ] simplelistbox(character5) [ exec { width(560) } ] simplelistbox(character6) [ exec { width(560) } ] simplelistbox(character7) [ exec { width(560) } ] simplelistbox(character8) [ exec { width(560) } ] simplelistbox(character9) [ exec { width(560) } ] simplelistbox(character10) [ exec { width(560) } ] simplelistbox(character11) [ exec { width(560) } ] simplelistbox(character12) [ exec { width(560) } ] simplelistbox(character13) [ exec { width(560) } ] simplelistbox(character14) [ exec { width(560) } ] simplelistbox(character15) [ exec { width(560) } ] simplelistbox(character16) [ exec { width(560) } ] simplelistbox(character17) [ exec { width(560) } ] simplelistbox(character18) [ exec { width(560) } ] simplelistbox(character19) [ exec { width(560) } ] simplelistbox(character20) [ exec { width(560) } ] simplelistbox(character21) [ exec { width(560) } ] simplelistbox(character22) [ exec { width(560) } ] simplelistbox(character23) [ exec { width(560) } ] simplelistbox(character24) [ exec { width(560) } ] simplelistbox(character25) [ exec { width(560) } ] simplelistbox(character26) [ exec { width(560) } ] simplelistbox(character27) [ exec { width(560) } ] simplelistbox(character28) [ exec { width(560) } ] simplelistbox(character29) [ exec { width(560) } ] simplelistbox(character30) [ exec { width(560) } ] simplelistbox(character31) [ exec { width(560) } ] simplelistbox(character32) [ exec { width(560) } ] simplelistbox(character33) [ exec { width(560) } ] simplelistbox(character34) [ exec { width(560) } ] simplelistbox(character35) [ exec { width(560) } ] simplelistbox(character36) [ exec { width(560) } ] simplelistbox(character37) [ exec { width(560) } ] simplelistbox(character38) [ exec { width(560) } ] simplelistbox(character39) [ exec { width(560) } ] simplelistbox(character40) [ exec { width(560) } ] simplelistbox(character41) [ exec { width(560) } ] simplelistbox(character42) [ exec { width(560) } ] simplelistbox(character43) [ exec { width(560) } ] simplelistbox(character44) [ exec { width(560) } ] simplelistbox(character45) [ exec { width(560) } ] simplelistbox(character46) [ exec { width(560) } ] simplelistbox(character47) [ exec { width(560) } ] simplelistbox(character48) [ exec { width(560) } ] simplelistbox(character49) [ exec { width(560) } ] simplelistbox(character50) [ exec { width(560) } ] }