791 lines
14 KiB
Text
791 lines
14 KiB
Text
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#name "grenadeweapon"
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#dll "configstringconvert"
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#target_dir "weapons/sp/" // target location 1 (single-player)
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#target_dir "weapons/mp/" // target location 2 (multi-player)
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#file_ext "*"
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// This tells the configstring converter what the file type identifier should be
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enum { "WEAPONFILE" } configstringFileType
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// This uses the config string convert's multi-target folder
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// mechanism to make the weapon either a single-player weaons
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// or a multi-player weapon.
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// The first character is used to specify which target folder to go in
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enum { "1: Single-Player", "2: Multi-Player" } targetFolder
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// Because the first entry is the default value, this
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// Will set the weaponType to "grenade"
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enum { "grenade", "bullet", "projectile" } weaponType
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enum { "grenade", "rifle", "mg", "smg", "lmg", "pistol", "rocketlauncher", "flamethrower", "turret", "non-player" } weaponClass
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string displayName
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string AIOverlayDescription
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string modeName
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string gunModel
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string handModel
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string idleAnim
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string emptyIdleAnim
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string fireAnim
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string holdFireAnim
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string lastShotAnim
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string meleeAnim
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string raiseAnim
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string dropAnim
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string altRaiseAnim
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string altDropAnim
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enum { "grenade", "smokegrenade", "none", "pistol", "primary", "satchel", "binocular" } weaponSlot
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int 0 0 1 slotStackable
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float 1 0 5 moveSpeedScale
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int 0 0 1000 damage
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int 0 0 1000 meleeDamage
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int 100 0 100 minDamagePercent
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float 0.1 0 10.0 fireDelay
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float 0.25 0.05 10.0 meleeDelay
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float 0.1 0.0 10.0 fireTime
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float 0.1 0.0 10.0 holdFireTime
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float 0.7 0.0 10.0 meleeTime
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float 2.0 0.0 10.0 reloadTime
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float 0.5 0.0 10.0 dropTime
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float 0.5 0.0 10.0 raiseTime
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float 0.5 0.0 10.0 altDropTime
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float 0.5 0.0 10.0 altRaiseTime
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float 4 0 100 fuseTime
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float 1 0 2 vehiclescale
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int 1 0 1 clipOnly
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int 0 0 1 takeDamage
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int 80 0 150 hipIdleAmount
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float 0.5 0 1 idleCrouchFactor
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float 0.15 0 1 idleProneFactor
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float 1 1 10 adsSensitivity
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float 30 0 180 swayMaxAngle
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float 6 1 50 swayLerpSpeed
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float 0.1 -2 2 swayPitchScale
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float 0.1 -2 2 swayYawScale
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float 0.1 -2 2 swayHorizScale
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float 0.1 -2 2 swayVertScale
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float 5 0 20 swayShellShockScale
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// info for filling in the gitem_t for the weapon
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string radiantName
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string worldModel
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string pickupModel
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string hudIcon
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string modeIcon
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string ammoIcon
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string ammoName
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int 100 0 999 maxAmmo
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int 0 0 999 startAmmo
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string clipName
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int 10 0 999 clipSize
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string sharedAmmoCapName
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int 0 0 999 sharedAmmoCap
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int 0 0 999 dropAmmoMin
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int 0 0 999 dropAmmoMax
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// client-side info
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//string viewFlashEffect
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//string worldFlashEffect
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string pickupSound
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string ammoPickupSound
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string pullbackSound
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string fireSound
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string lastShotSound
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string reloadSound
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string altSwitchSound
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string raiseSound
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string putawaySound
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string noteTrackSoundA
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string noteTrackSoundB
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string noteTrackSoundC
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string noteTrackSoundD
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string reticleCenter
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string reticleSide
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int 32 1 480 reticleCenterSize
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int 16 1 480 reticleSideSize
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int 4 0 480 reticleMinOfs
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// additional weapon info
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string altWeapon
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int 1 0 1 twoHanded
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int 0 0 1 cookOffHold
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int 0 0 1 cloth
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int 1 0 1 wideListIcon
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string killIcon
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int 1 0 1 wideKillIcon
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// settings for view model position movement
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float -14 -100 100 sprintMoveF
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float -10 -100 100 sprintMoveR
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float -14 -100 100 sprintMoveU
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float 0 -100 100 sprintRotP
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float 0 -100 100 sprintRotY
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float 0 -100 100 sprintRotR
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float 0 -100 100 standMoveF
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float 1 -100 100 standMoveR
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float -1.5 -100 100 standMoveU
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float 0 -100 100 standRotP
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float 0 -100 100 standRotY
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float 0 -100 100 standRotR
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float -2 -100 100 duckedOfsF
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float 2 -100 100 duckedOfsR
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float -0.2 -100 100 duckedOfsU
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float 0 -100 100 duckedMoveF
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float 1 -100 100 duckedMoveR
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float -1.5 -100 100 duckedMoveU
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float 0 -100 100 duckedRotP
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float 0 -100 100 duckedRotY
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float 0 -100 100 duckedRotR
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float -6 -100 100 proneOfsF
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float 3.5 -100 100 proneOfsR
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float 0.8 -100 100 proneOfsU
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float 0 -100 100 proneMoveF
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float 1 -100 100 proneMoveR
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float -1.5 -100 100 proneMoveU
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float 0 -100 100 proneRotP
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float 0 -100 100 proneRotY
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float 0 -100 100 proneRotR
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float 4 0 100 posMoveRate
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float 10 0 100 posProneMoveRate
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float 110 0 1000 sprintMoveMinSpeed
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float 110 0 1000 standMoveMinSpeed
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float 60 0 1000 duckedMoveMinSpeed
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float 0 0 1000 proneMoveMinSpeed
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float 5 0 100 posRotRate
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float 10 0 100 posProneRotRate
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float 110 0 1000 sprintRotMinSpeed
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float 110 0 1000 standRotMinSpeed
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float 60 0 1000 duckedRotMinSpeed
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float 0 0 1000 proneRotMinSpeed
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// additional grenade weapon info
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int 300 0 10000 explosionRadius
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int 10 0 10000 explosionInnerDamage
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int 10 0 10000 explosionOuterDamage
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int 600 0 10000 projectileSpeed
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int 0 0 10000 projectileSpeedUp
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string projectileModel
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enum { "grenade", "smoke", "rocket", "molotov", "none" } projExplosionType
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string projExplosionEffect
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string projExplosionSound
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enum { "none", "grenade", "rocket" } projectileTrail
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float 1.0 0 100 projectileTrailTime
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int 32 1 1000 projectileTrailRadius
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int 0 0 1 projImpactExplode
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vcontainer
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{
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scrollbox(targetFolder)
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[
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exec
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{
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width(300)
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}
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]
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hcontainer
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{
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edit(displayName)
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edit(modeName)
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}
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hcontainer
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{
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edit(AIOverlayDescription)
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}
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hcontainer
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{
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floatedit(moveSpeedScale, 0.1, 1)
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floatedit(vehiclescale, 0.1, 1)
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}
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hcontainer
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{
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spinedit(damage, 1, 10)
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spinedit(meleeDamage, 1, 10)
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}
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checkbox(projImpactExplode)
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hcontainer
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{
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spinedit(explosionInnerDamage, 1, 10)
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spinedit(explosionOuterDamage, 1, 10)
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spinedit(explosionRadius, 10, 50)
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}
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hcontainer
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{
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spinedit(projectileSpeed, 10, 100)
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spinedit(projectileSpeedUp, 10, 100)
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floatedit(fuseTime, 0.1, 1)
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}
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checkbox(cookOffHold)
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checkbox(twoHanded)
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checkbox(cloth)
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checkbox(wideListIcon)
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fileedit(killIcon)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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checkbox(wideKillIcon)
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fileedit(projectileModel)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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hcontainer
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{
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scrollbox(projExplosionType)
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fileedit(projExplosionEffect)
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[
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exec
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{
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reldir("game/uo/")
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width(400)
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}
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]
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}
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edit(projExplosionSound)
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hcontainer
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{
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scrollbox(projectileTrail)
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floatedit(projectileTrailTime, 0.1, 1)
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spinedit(projectileTrailRadius, 1, 5)
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}
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hcontainer
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{
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floatedit(fireDelay, 0.05, 0.2)
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floatedit(meleeDelay, 0.05, 0.2)
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}
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hcontainer
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{
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floatedit(fireTime, 0.05, 0.2)
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floatedit(meleeTime, 0.05, 0.2)
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}
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hcontainer
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{
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floatedit(holdFireTime, 0.05, 0.2)
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}
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hcontainer
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{
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floatedit(reloadTime, 0.05, 0.2)
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}
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hcontainer
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{
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floatedit(dropTime, 0.05, 0.2)
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floatedit(raiseTime, 0.05, 0.2)
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}
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hcontainer
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{
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floatedit(altDropTime, 0.05, 0.2)
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floatedit(altRaiseTime, 0.05, 0.2)
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}
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hcontainer
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{
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floatedit(idleCrouchFactor, 0.01, 0.1)
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floatedit(idleProneFactor, 0.01, 0.1)
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}
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// seperator
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hcontainer
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{
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}
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spinedit(hipIdleAmount, 1, 10)
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hcontainer
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{
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floatedit(swayMaxAngle, 0.05, 0.1)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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}
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hcontainer
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{
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floatedit(swayLerpSpeed, 0.05, 0.1)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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}
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hcontainer
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{
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floatedit(swayPitchScale, 0.05, 0.1)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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}
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hcontainer
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{
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floatedit(swayYawScale, 0.05, 0.1)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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}
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hcontainer
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{
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floatedit(swayHorizScale, 0.05, 0.1)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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}
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hcontainer
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{
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floatedit(swayVertScale, 0.05, 0.1)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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}
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floatedit(swayShellShockScale, 0.05, 0.1)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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// seperator
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hcontainer
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{
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}
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// info for filling in the gitem_t for the weapon
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edit(radiantName)
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fileedit(worldModel)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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fileedit(pickupModel)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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fileedit(hudIcon)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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fileedit(modeIcon)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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fileedit(ammoIcon)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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hcontainer
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{
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edit(ammoName)
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spinedit(maxAmmo, 10, 20)
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spinedit(startAmmo, 1, 10)
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}
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hcontainer
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{
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edit(clipName)
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spinedit(clipSize, 1, 10)
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checkbox(clipOnly)
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}
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hcontainer
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{
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checkbox(takeDamage)
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}
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hcontainer
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{
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edit(sharedAmmoCapName)
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spinedit(sharedAmmoCap, 10, 20)
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}
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hcontainer
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{
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spinedit(dropAmmoMin, 1, 10)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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spinedit(dropAmmoMax, 1, 10)
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[
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exec
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{
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width(270) // optional custom width
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labelwidth(170) // optional custom width
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}
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]
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}
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fileedit(reticleCenter)
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[
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exec
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{
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reldir("game/uo/")
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}
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]
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// fileedit(reticleSide)
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// [
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// exec
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// {
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// reldir("game/uo/")
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// }
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// ]
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// hcontainer
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// {
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spinedit(reticleCenterSize, 1, 2)
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// spinedit(reticleSideSize, 1, 2)
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// spinedit(reticleMinOfs, 1, 2)
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// }
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// seperator
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hcontainer
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{
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}
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||
|
// fileedit(viewFlashEffect)
|
||
|
// [
|
||
|
// exec
|
||
|
// {
|
||
|
// reldir("game/uo/")
|
||
|
// }
|
||
|
// ]
|
||
|
// fileedit(worldFlashEffect)
|
||
|
// [
|
||
|
// exec
|
||
|
// {
|
||
|
// reldir("game/uo/")
|
||
|
// }
|
||
|
// ]
|
||
|
|
||
|
edit(pickupSound)
|
||
|
edit(ammoPickupSound)
|
||
|
edit(pullbackSound)
|
||
|
edit(fireSound)
|
||
|
edit(lastShotSound)
|
||
|
edit(reloadSound)
|
||
|
edit(altSwitchSound)
|
||
|
edit(raiseSound)
|
||
|
edit(putawaySound)
|
||
|
edit(noteTrackSoundA)
|
||
|
edit(noteTrackSoundB)
|
||
|
edit(noteTrackSoundC)
|
||
|
edit(noteTrackSoundD)
|
||
|
|
||
|
// seperator
|
||
|
hcontainer
|
||
|
{
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
scrollbox(weaponSlot)
|
||
|
checkbox(slotStackable)
|
||
|
}
|
||
|
|
||
|
scrollbox(weaponClass)
|
||
|
edit(altWeapon)
|
||
|
|
||
|
// seperator
|
||
|
hcontainer
|
||
|
{
|
||
|
}
|
||
|
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(sprintMoveF, 0.1, 1)
|
||
|
floatedit(sprintMoveR, 0.1, 1)
|
||
|
floatedit(sprintMoveU, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(sprintRotP, 0.1, 1)
|
||
|
floatedit(sprintRotY, 0.1, 1)
|
||
|
floatedit(sprintRotR, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(standMoveF, 0.1, 1)
|
||
|
floatedit(standMoveR, 0.1, 1)
|
||
|
floatedit(standMoveU, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(standRotP, 0.1, 1)
|
||
|
floatedit(standRotY, 0.1, 1)
|
||
|
floatedit(standRotR, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(duckedOfsF, 0.1, 1)
|
||
|
floatedit(duckedOfsR, 0.1, 1)
|
||
|
floatedit(duckedOfsU, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(duckedMoveF, 0.1, 1)
|
||
|
floatedit(duckedMoveR, 0.1, 1)
|
||
|
floatedit(duckedMoveU, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(duckedRotP, 0.1, 1)
|
||
|
floatedit(duckedRotY, 0.1, 1)
|
||
|
floatedit(duckedRotR, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(proneOfsF, 0.1, 1)
|
||
|
floatedit(proneOfsR, 0.1, 1)
|
||
|
floatedit(proneOfsU, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(proneMoveF, 0.1, 1)
|
||
|
floatedit(proneMoveR, 0.1, 1)
|
||
|
floatedit(proneMoveU, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(proneRotP, 0.1, 1)
|
||
|
floatedit(proneRotY, 0.1, 1)
|
||
|
floatedit(proneRotR, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(posMoveRate, 0.1, 1)
|
||
|
floatedit(posProneMoveRate, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(sprintMoveMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
floatedit(standMoveMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
floatedit(duckedMoveMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
floatedit(proneMoveMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(posRotRate, 0.1, 1)
|
||
|
floatedit(posProneRotRate, 0.1, 1)
|
||
|
}
|
||
|
hcontainer
|
||
|
{
|
||
|
floatedit(sprintRotMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
floatedit(standRotMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
floatedit(duckedRotMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
floatedit(proneRotMinSpeed, 1, 10)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
width(210)
|
||
|
labelwidth(150)
|
||
|
}
|
||
|
]
|
||
|
}
|
||
|
fileedit(gunModel)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xmodel/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(handModel)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xmodel/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(idleAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(emptyIdleAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(fireAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(holdFireAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(lastShotAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(meleeAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(raiseAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(dropAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(altRaiseAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
fileedit(altDropAnim)
|
||
|
[
|
||
|
exec
|
||
|
{
|
||
|
reldir("game/uo/xanim/")
|
||
|
width(500)
|
||
|
}
|
||
|
]
|
||
|
}
|