worldspawn/include/cullable.h
2020-11-17 12:16:16 +01:00

71 lines
2.4 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_CULLABLE_H )
#define INCLUDED_CULLABLE_H
#include "generic/constant.h"
template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
class Plane3;
class Matrix4;
class AABB;
class Segment;
template<typename Enumeration> class EnumeratedValue;
struct VolumeIntersection;
typedef EnumeratedValue<VolumeIntersection> VolumeIntersectionValue;
class VolumeTest
{
public:
/// \brief Returns true if \p point intersects volume.
virtual bool TestPoint( const Vector3& point ) const = 0;
/// \brief Returns true if \p segment intersects volume.
virtual bool TestLine( const Segment& segment ) const = 0;
/// \brief Returns true if \p plane faces towards volume.
virtual bool TestPlane( const Plane3& plane ) const = 0;
/// \brief Returns true if \p plane transformed by \p localToWorld faces the viewer.
virtual bool TestPlane( const Plane3& plane, const Matrix4& localToWorld ) const = 0;
/// \brief Returns the intersection of \p aabb and volume.
virtual VolumeIntersectionValue TestAABB( const AABB& aabb ) const = 0;
/// \brief Returns the intersection of \p aabb transformed by \p localToWorld and volume.
virtual VolumeIntersectionValue TestAABB( const AABB& aabb, const Matrix4& localToWorld ) const = 0;
virtual bool fill() const = 0;
virtual const Matrix4& GetViewport() const = 0;
virtual const Matrix4& GetProjection() const = 0;
virtual const Matrix4& GetModelview() const = 0;
};
class Cullable
{
public:
STRING_CONSTANT( Name, "Cullable" );
virtual VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const = 0;
};
#endif