worldspawn/radiant/camwindow.cpp
2020-11-17 12:16:16 +01:00

2204 lines
69 KiB
C++

/*
Copyright (C) 1999-2006 Id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
//
// Camera Window
//
// Leonardo Zide (leo@lokigames.com)
//
#include "camwindow.h"
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#include "debugging/debugging.h"
#include "iscenegraph.h"
#include "irender.h"
#include "igl.h"
#include "icamera.h"
#include "cullable.h"
#include "renderable.h"
#include "preferencesystem.h"
#include "signal/signal.h"
#include "container/array.h"
#include "scenelib.h"
#include "render.h"
#include "cmdlib.h"
#include "math/frustum.h"
#include "gtkutil/widget.h"
#include "gtkutil/button.h"
#include "gtkutil/toolbar.h"
#include "gtkutil/glwidget.h"
#include "gtkutil/xorrectangle.h"
#include "gtkmisc.h"
#include "selection.h"
#include "mainframe.h"
#include "preferences.h"
#include "commands.h"
#include "xywindow.h"
#include "windowobservers.h"
#include "renderstate.h"
#include "timer.h"
Signal0 g_cameraMoved_callbacks;
void AddCameraMovedCallback(const SignalHandler &handler)
{
g_cameraMoved_callbacks.connectLast(handler);
}
void CameraMovedNotify()
{
g_cameraMoved_callbacks();
}
struct camwindow_globals_private_t {
int m_nMoveSpeed;
bool m_bCamLinkSpeed;
int m_nAngleSpeed;
bool m_bCamInverseMouse;
bool m_bCamDiscrete;
bool m_bCubicClipping;
bool m_showStats;
bool m_showLighting;
bool m_showAlpha;
int m_nStrafeMode;
camwindow_globals_private_t() :
m_nMoveSpeed(50),
m_bCamLinkSpeed(true),
m_nAngleSpeed(3),
m_bCamInverseMouse(false),
m_bCamDiscrete(true),
m_bCubicClipping(true),
m_showStats(false),
m_showLighting(false),
m_showAlpha(true),
m_nStrafeMode(0)
{
}
};
camwindow_globals_private_t g_camwindow_globals_private;
const Matrix4 g_opengl2radiant(
0, 0, -1, 0,
-1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 0, 1
);
const Matrix4 g_radiant2opengl(
0, -1, 0, 0,
0, 0, 1, 0,
-1, 0, 0, 0,
0, 0, 0, 1
);
struct camera_t;
void Camera_mouseMove(camera_t &camera, int x, int y);
enum camera_draw_mode {
cd_wire,
cd_solid,
cd_texture,
cd_lighting
};
struct camera_t {
int width, height;
bool timing;
Vector3 origin;
Vector3 angles;
Vector3 color; // background
Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
Matrix4 projection;
Matrix4 modelview;
bool m_strafe; // true when in strafemode toggled by the ctrl-key
bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
unsigned int movementflags; // movement flags
Timer m_keycontrol_timer;
guint m_keymove_handler;
float fieldOfView;
DeferredMotionDelta m_mouseMove;
static void motionDelta(int x, int y, void *data)
{
Camera_mouseMove(*reinterpret_cast<camera_t *>( data ), x, y);
}
View *m_view;
Callback<void()> m_update;
static camera_draw_mode draw_mode;
camera_t(View *view, const Callback<void()> &update)
: width(0),
height(0),
timing(false),
origin(0, 0, 0),
angles(0, 0, 0),
color(0, 0, 0),
movementflags(0),
m_keymove_handler(0),
fieldOfView(100.0f),
m_mouseMove(motionDelta, this),
m_view(view),
m_update(update)
{
}
};
camera_draw_mode camera_t::draw_mode = cd_texture;
inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
{
const float half_width = static_cast<float>( near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
const float half_height = half_width * (static_cast<float>( height ) / static_cast<float>( width ));
return matrix4_frustum(
-half_width,
half_width,
-half_height,
half_height,
near_z,
far_z
);
}
float Camera_getFarClipPlane(camera_t &camera)
{
return (g_camwindow_globals_private.m_bCubicClipping) ? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0)
: 32768.0f;
}
void Camera_updateProjection(camera_t &camera)
{
float farClip = Camera_getFarClipPlane(camera);
camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width,
camera.height);
camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
}
void Camera_updateVectors(camera_t &camera)
{
for (int i = 0; i < 3; i++) {
camera.vright[i] = camera.modelview[(i << 2) + 0];
camera.vup[i] = camera.modelview[(i << 2) + 1];
camera.vpn[i] = camera.modelview[(i << 2) + 2];
}
}
void Camera_updateModelview(camera_t &camera)
{
camera.modelview = g_matrix4_identity;
// roll, pitch, yaw
Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
matrix4_translate_by_vec3(camera.modelview, camera.origin);
matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
matrix4_affine_invert(camera.modelview);
Camera_updateVectors(camera);
camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
}
void Camera_Move_updateAxes(camera_t &camera)
{
double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
// the movement matrix is kept 2d
camera.forward[0] = static_cast<float>( cos(ya));
camera.forward[1] = static_cast<float>( sin(ya));
camera.forward[2] = 0;
camera.right[0] = camera.forward[1];
camera.right[1] = -camera.forward[0];
}
void Camera_Freemove_updateAxes(camera_t &camera)
{
camera.right = camera.vright;
camera.forward = vector3_negated(camera.vpn);
}
const Vector3 &Camera_getOrigin(camera_t &camera)
{
return camera.origin;
}
void Camera_setOrigin(camera_t &camera, const Vector3 &origin)
{
camera.origin = origin;
Camera_updateModelview(camera);
camera.m_update();
CameraMovedNotify();
}
const Vector3 &Camera_getAngles(camera_t &camera)
{
return camera.angles;
}
void Camera_setAngles(camera_t &camera, const Vector3 &angles)
{
camera.angles = angles;
Camera_updateModelview(camera);
camera.m_update();
CameraMovedNotify();
}
void Camera_FreeMove(camera_t &camera, int dx, int dy)
{
// free strafe mode, toggled by the ctrl key with optional shift for forward movement
if (camera.m_strafe) {
float strafespeed = 0.65f;
if (g_camwindow_globals_private.m_bCamLinkSpeed) {
strafespeed = (float) g_camwindow_globals_private.m_nMoveSpeed / 100;
}
camera.origin -= camera.vright * strafespeed * dx;
if (camera.m_strafe_forward) {
camera.origin += camera.vpn * strafespeed * dy;
} else {
camera.origin += camera.vup * strafespeed * dy;
}
} else // free rotation
{
#if 1
const float dtime = 0.05f;
#else
float dtime = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
dtime *= 0.01f;
#endif
if (g_camwindow_globals_private.m_bCamInverseMouse) {
camera.angles[CAMERA_PITCH] -= (dy * g_camwindow_globals_private.m_nAngleSpeed) * dtime;
} else {
camera.angles[CAMERA_PITCH] += (dy * g_camwindow_globals_private.m_nAngleSpeed) * dtime;
}
camera.angles[CAMERA_YAW] += (dx * g_camwindow_globals_private.m_nAngleSpeed) * dtime;
if (camera.angles[CAMERA_PITCH] > 90) {
camera.angles[CAMERA_PITCH] = 90;
} else if (camera.angles[CAMERA_PITCH] < -90) {
camera.angles[CAMERA_PITCH] = -90;
}
if (camera.angles[CAMERA_YAW] >= 360) {
camera.angles[CAMERA_YAW] -= 360;
} else if (camera.angles[CAMERA_YAW] <= 0) {
camera.angles[CAMERA_YAW] += 360;
}
}
Camera_updateModelview(camera);
Camera_Freemove_updateAxes(camera);
}
void Cam_MouseControl(camera_t &camera, int x, int y)
{
float xf = (float) (x - camera.width / 2) / (camera.width / 2);
float yf = (float) (y - camera.height / 2) / (camera.height / 2);
xf *= 1.0f - fabsf(yf);
if (xf < 0) {
xf += 0.1f;
if (xf > 0) {
xf = 0;
}
} else {
xf -= 0.1f;
if (xf < 0) {
xf = 0;
}
}
vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed));
camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
Camera_updateModelview(camera);
}
void Camera_mouseMove(camera_t &camera, int x, int y)
{
//globalOutputStream() << "mousemove... ";
Camera_FreeMove(camera, -x, -y);
camera.m_update();
CameraMovedNotify();
}
const unsigned int MOVE_NONE = 0;
const unsigned int MOVE_FORWARD = 1 << 0;
const unsigned int MOVE_BACK = 1 << 1;
const unsigned int MOVE_ROTRIGHT = 1 << 2;
const unsigned int MOVE_ROTLEFT = 1 << 3;
const unsigned int MOVE_STRAFERIGHT = 1 << 4;
const unsigned int MOVE_STRAFELEFT = 1 << 5;
const unsigned int MOVE_UP = 1 << 6;
const unsigned int MOVE_DOWN = 1 << 7;
const unsigned int MOVE_PITCHUP = 1 << 8;
const unsigned int MOVE_PITCHDOWN = 1 << 9;
const unsigned int MOVE_ALL =
MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP |
MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
void Cam_KeyControl(camera_t &camera, float dtime)
{
// Update angles
if (camera.movementflags & MOVE_ROTLEFT) {
camera.angles[CAMERA_YAW] += (15 * g_camwindow_globals_private.m_nAngleSpeed) * dtime;
}
if (camera.movementflags & MOVE_ROTRIGHT) {
camera.angles[CAMERA_YAW] -= (15 * g_camwindow_globals_private.m_nAngleSpeed) * dtime;
}
if (camera.movementflags & MOVE_PITCHUP) {
camera.angles[CAMERA_PITCH] += (15 * g_camwindow_globals_private.m_nAngleSpeed) * dtime;
if (camera.angles[CAMERA_PITCH] > 90) {
camera.angles[CAMERA_PITCH] = 90;
}
}
if (camera.movementflags & MOVE_PITCHDOWN) {
camera.angles[CAMERA_PITCH] -= (15 * g_camwindow_globals_private.m_nAngleSpeed) * dtime;
if (camera.angles[CAMERA_PITCH] < -90) {
camera.angles[CAMERA_PITCH] = -90;
}
}
Camera_updateModelview(camera);
Camera_Freemove_updateAxes(camera);
// Update position
if (camera.movementflags & MOVE_FORWARD) {
vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
}
if (camera.movementflags & MOVE_BACK) {
vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
}
if (camera.movementflags & MOVE_STRAFELEFT) {
vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
}
if (camera.movementflags & MOVE_STRAFERIGHT) {
vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
}
if (camera.movementflags & MOVE_UP) {
vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
}
if (camera.movementflags & MOVE_DOWN) {
vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
}
Camera_updateModelview(camera);
}
void Camera_keyMove(camera_t &camera)
{
camera.m_mouseMove.flush();
//globalOutputStream() << "keymove... ";
float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec ) * 0.01;
camera.m_keycontrol_timer.start();
Cam_KeyControl(camera, 0.016f);
camera.m_update();
CameraMovedNotify();
}
gboolean camera_keymove(gpointer data)
{
Camera_keyMove(*reinterpret_cast<camera_t *>( data ));
return TRUE;
}
void Camera_setMovementFlags(camera_t &camera, unsigned int mask)
{
if ((~camera.movementflags & mask) != 0 && camera.movementflags == 0) {
camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
}
camera.movementflags |= mask;
}
void Camera_clearMovementFlags(camera_t &camera, unsigned int mask)
{
if ((camera.movementflags & ~mask) == 0 && camera.movementflags != 0) {
g_source_remove(camera.m_keymove_handler);
camera.m_keymove_handler = 0;
}
camera.movementflags &= ~mask;
}
void Camera_MoveForward_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_FORWARD);
}
void Camera_MoveForward_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_FORWARD);
}
void Camera_MoveBack_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_BACK);
}
void Camera_MoveBack_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_BACK);
}
void Camera_MoveLeft_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
}
void Camera_MoveLeft_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
}
void Camera_MoveRight_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
}
void Camera_MoveRight_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
}
void Camera_MoveUp_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_UP);
}
void Camera_MoveUp_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_UP);
}
void Camera_MoveDown_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_DOWN);
}
void Camera_MoveDown_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_DOWN);
}
void Camera_RotateLeft_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_ROTLEFT);
}
void Camera_RotateLeft_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
}
void Camera_RotateRight_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
}
void Camera_RotateRight_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
}
void Camera_PitchUp_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_PITCHUP);
}
void Camera_PitchUp_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_PITCHUP);
}
void Camera_PitchDown_KeyDown(camera_t &camera)
{
Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
}
void Camera_PitchDown_KeyUp(camera_t &camera)
{
Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
}
typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyDown> FreeMoveCameraMoveForwardKeyDownCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveForward_KeyUp> FreeMoveCameraMoveForwardKeyUpCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyDown> FreeMoveCameraMoveBackKeyDownCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveBack_KeyUp> FreeMoveCameraMoveBackKeyUpCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyDown> FreeMoveCameraMoveLeftKeyDownCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveLeft_KeyUp> FreeMoveCameraMoveLeftKeyUpCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyDown> FreeMoveCameraMoveRightKeyDownCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveRight_KeyUp> FreeMoveCameraMoveRightKeyUpCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyDown> FreeMoveCameraMoveUpKeyDownCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveUp_KeyUp> FreeMoveCameraMoveUpKeyUpCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyDown> FreeMoveCameraMoveDownKeyDownCaller;
typedef ReferenceCaller<camera_t, void(), &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDownKeyUpCaller;
const float SPEED_MOVE = 32;
const float SPEED_TURN = 22.5;
const float MIN_CAM_SPEED = 10;
const float MAX_CAM_SPEED = 610;
const float CAM_SPEED_STEP = 50;
void Camera_MoveForward_Discrete(camera_t &camera)
{
Camera_Move_updateAxes(camera);
Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
}
void Camera_MoveBack_Discrete(camera_t &camera)
{
Camera_Move_updateAxes(camera);
Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
}
void Camera_MoveUp_Discrete(camera_t &camera)
{
Vector3 origin(Camera_getOrigin(camera));
origin[2] += SPEED_MOVE;
Camera_setOrigin(camera, origin);
}
void Camera_MoveDown_Discrete(camera_t &camera)
{
Vector3 origin(Camera_getOrigin(camera));
origin[2] -= SPEED_MOVE;
Camera_setOrigin(camera, origin);
}
void Camera_MoveLeft_Discrete(camera_t &camera)
{
Camera_Move_updateAxes(camera);
Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
}
void Camera_MoveRight_Discrete(camera_t &camera)
{
Camera_Move_updateAxes(camera);
Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
}
void Camera_RotateLeft_Discrete(camera_t &camera)
{
Vector3 angles(Camera_getAngles(camera));
angles[CAMERA_YAW] += SPEED_TURN;
Camera_setAngles(camera, angles);
}
void Camera_RotateRight_Discrete(camera_t &camera)
{
Vector3 angles(Camera_getAngles(camera));
angles[CAMERA_YAW] -= SPEED_TURN;
Camera_setAngles(camera, angles);
}
void Camera_PitchUp_Discrete(camera_t &camera)
{
Vector3 angles(Camera_getAngles(camera));
angles[CAMERA_PITCH] += SPEED_TURN;
if (angles[CAMERA_PITCH] > 90) {
angles[CAMERA_PITCH] = 90;
}
Camera_setAngles(camera, angles);
}
void Camera_PitchDown_Discrete(camera_t &camera)
{
Vector3 angles(Camera_getAngles(camera));
angles[CAMERA_PITCH] -= SPEED_TURN;
if (angles[CAMERA_PITCH] < -90) {
angles[CAMERA_PITCH] = -90;
}
Camera_setAngles(camera, angles);
}
class RadiantCameraView : public CameraView {
camera_t &m_camera;
View *m_view;
Callback<void()> m_update;
public:
RadiantCameraView(camera_t &camera, View *view, const Callback<void()> &update) : m_camera(camera), m_view(view),
m_update(update)
{
}
void update()
{
m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
m_update();
}
void setModelview(const Matrix4 &modelview)
{
m_camera.modelview = modelview;
matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
matrix4_affine_invert(m_camera.modelview);
Camera_updateVectors(m_camera);
update();
}
void setFieldOfView(float fieldOfView)
{
float farClip = Camera_getFarClipPlane(m_camera);
m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width,
m_camera.height);
update();
}
};
void Camera_motionDelta(int x, int y, unsigned int state, void *data)
{
camera_t *cam = reinterpret_cast<camera_t *>( data );
cam->m_mouseMove.motion_delta(x, y, state);
switch (g_camwindow_globals_private.m_nStrafeMode) {
case 0:
cam->m_strafe = (state & GDK_SHIFT_MASK) != 0;
if (cam->m_strafe) {
cam->m_strafe_forward = (state & GDK_CONTROL_MASK) != 0;
} else {
cam->m_strafe_forward = false;
}
break;
case 1:
cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
cam->m_strafe_forward = false;
break;
case 2:
cam->m_strafe = (state & GDK_CONTROL_MASK) != 0 && (state & GDK_SHIFT_MASK) == 0;
cam->m_strafe_forward = cam->m_strafe;
break;
}
}
class CamWnd {
View m_view;
camera_t m_Camera;
RadiantCameraView m_cameraview;
#if 0
int m_PositionDragCursorX;
int m_PositionDragCursorY;
#endif
guint m_freemove_handle_focusout;
static Shader *m_state_select1;
static Shader *m_state_select2;
FreezePointer m_freezePointer;
public:
ui::GLArea m_gl_widget;
ui::Window m_parent{ui::null};
SelectionSystemWindowObserver *m_window_observer;
XORRectangle m_XORRectangle;
DeferredDraw m_deferredDraw;
DeferredMotion m_deferred_motion;
guint m_selection_button_press_handler;
guint m_selection_button_release_handler;
guint m_selection_motion_handler;
guint m_freelook_button_press_handler;
guint m_freelook_key_press_handler;
guint m_sizeHandler;
guint m_exposeHandler;
CamWnd();
~CamWnd();
bool m_drawing;
void queue_draw()
{
//ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
if (m_drawing) {
return;
}
//globalOutputStream() << "queue... ";
m_deferredDraw.draw();
}
void draw();
static void captureStates()
{
m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
}
static void releaseStates()
{
GlobalShaderCache().release("$CAM_HIGHLIGHT");
GlobalShaderCache().release("$CAM_OVERLAY");
}
camera_t &getCamera()
{
return m_Camera;
};
void BenchMark();
void Cam_ChangeFloor(bool up);
void DisableFreeMove();
void EnableFreeMove();
bool m_bFreeMove;
CameraView &getCameraView()
{
return m_cameraview;
}
private:
void Cam_Draw();
};
typedef MemberCaller<CamWnd, void(), &CamWnd::queue_draw> CamWndQueueDraw;
Shader *CamWnd::m_state_select1 = 0;
Shader *CamWnd::m_state_select2 = 0;
CamWnd *NewCamWnd()
{
return new CamWnd;
}
void DeleteCamWnd(CamWnd *camwnd)
{
delete camwnd;
}
void CamWnd_constructStatic()
{
CamWnd::captureStates();
}
void CamWnd_destroyStatic()
{
CamWnd::releaseStates();
}
static CamWnd *g_camwnd = 0;
void GlobalCamera_setCamWnd(CamWnd &camwnd)
{
g_camwnd = &camwnd;
}
ui::GLArea CamWnd_getWidget(CamWnd &camwnd)
{
return camwnd.m_gl_widget;
}
ui::Window CamWnd_getParent(CamWnd &camwnd)
{
return camwnd.m_parent;
}
ToggleShown g_camera_shown(true);
void CamWnd_setParent(CamWnd &camwnd, ui::Window parent)
{
camwnd.m_parent = parent;
g_camera_shown.connect(camwnd.m_parent);
}
void CamWnd_Update(CamWnd &camwnd)
{
camwnd.queue_draw();
}
camwindow_globals_t g_camwindow_globals;
const Vector3 &Camera_getOrigin(CamWnd &camwnd)
{
return Camera_getOrigin(camwnd.getCamera());
}
void Camera_setOrigin(CamWnd &camwnd, const Vector3 &origin)
{
Camera_setOrigin(camwnd.getCamera(), origin);
}
const Vector3 &Camera_getAngles(CamWnd &camwnd)
{
return Camera_getAngles(camwnd.getCamera());
}
void Camera_setAngles(CamWnd &camwnd, const Vector3 &angles)
{
Camera_setAngles(camwnd.getCamera(), angles);
}
// =============================================================================
// CamWnd class
gboolean enable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
{
if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
camwnd->EnableFreeMove();
return TRUE;
}
return FALSE;
}
gboolean disable_freelook_button_press(ui::Widget widget, GdkEventButton *event, CamWnd *camwnd)
{
if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
camwnd->DisableFreeMove();
return TRUE;
}
return FALSE;
}
static gint disable_freelook_key_press(ui::Entry widget, GdkEventKey *event, CamWnd *camwnd)
{
if (event->keyval == GDK_KEY_Escape) {
camwnd->DisableFreeMove();
return TRUE;
}
return FALSE;
}
#if 0
gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
}
return FALSE;
}
#endif
void camwnd_update_xor_rectangle(CamWnd &self, rect_t area)
{
if (self.m_gl_widget.visible()) {
self.m_XORRectangle.set(
rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
}
}
gboolean selection_button_press(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
{
if (event->type == GDK_BUTTON_PRESS) {
observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
modifiers_for_state(event->state));
}
return FALSE;
}
gboolean selection_button_release(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
{
if (event->type == GDK_BUTTON_RELEASE) {
observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button),
modifiers_for_state(event->state));
}
return FALSE;
}
void selection_motion(gdouble x, gdouble y, guint state, void *data)
{
//globalOutputStream() << "motion... ";
reinterpret_cast<WindowObserver *>( data )->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
}
inline WindowVector windowvector_for_widget_centre(ui::Widget widget)
{
auto allocation = widget.dimensions();
return WindowVector(static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ));
}
gboolean selection_button_press_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
{
if (event->type == GDK_BUTTON_PRESS) {
observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button),
modifiers_for_state(event->state));
}
return FALSE;
}
gboolean selection_button_release_freemove(ui::Widget widget, GdkEventButton *event, WindowObserver *observer)
{
if (event->type == GDK_BUTTON_RELEASE) {
observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button),
modifiers_for_state(event->state));
}
return FALSE;
}
gboolean selection_motion_freemove(ui::Widget widget, GdkEventMotion *event, WindowObserver *observer)
{
observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
return FALSE;
}
gboolean wheelmove_scroll(ui::Widget widget, GdkEventScroll *event, CamWnd *camwnd)
{
if (event->direction == GDK_SCROLL_UP) {
Camera_Freemove_updateAxes(camwnd->getCamera());
Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
} else if (event->direction == GDK_SCROLL_DOWN) {
Camera_Freemove_updateAxes(camwnd->getCamera());
Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward,
-static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ))));
}
return FALSE;
}
gboolean camera_size_allocate(ui::Widget widget, GtkAllocation *allocation, CamWnd *camwnd)
{
camwnd->getCamera().width = allocation->width;
camwnd->getCamera().height = allocation->height;
Camera_updateProjection(camwnd->getCamera());
camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
camwnd->queue_draw();
return FALSE;
}
gboolean camera_expose(ui::Widget widget, GdkEventExpose *event, gpointer data)
{
reinterpret_cast<CamWnd *>( data )->draw();
return FALSE;
}
void KeyEvent_connect(const char *name)
{
const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
}
void KeyEvent_disconnect(const char *name)
{
const KeyEvent &keyEvent = GlobalKeyEvents_find(name);
keydown_accelerators_remove(keyEvent.m_accelerator);
keyup_accelerators_remove(keyEvent.m_accelerator);
}
void CamWnd_registerCommands(CamWnd &camwnd)
{
GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_KEY_Up),
ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_MoveForward_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_KEY_Down),
ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_MoveBack_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_KEY_Left),
ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_RotateLeft_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_KEY_Right),
ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_RotateRight_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_KEY_period),
ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_MoveRight_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma),
ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_MoveLeft_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_MoveUp_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_MoveDown_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_PitchDown_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyDown>(camwnd.getCamera()),
ReferenceCaller<camera_t, void(), Camera_PitchUp_KeyUp>(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up),
FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down),
FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left),
FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right),
FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
);
GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
);
GlobalCommands_insert("CameraForward",
ReferenceCaller<camera_t, void(), Camera_MoveForward_Discrete>(camwnd.getCamera()),
Accelerator(GDK_KEY_Up));
GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, void(), Camera_MoveBack_Discrete>(camwnd.getCamera()),
Accelerator(GDK_KEY_Down));
GlobalCommands_insert("CameraLeft",
ReferenceCaller<camera_t, void(), Camera_RotateLeft_Discrete>(camwnd.getCamera()),
Accelerator(GDK_KEY_Left));
GlobalCommands_insert("CameraRight",
ReferenceCaller<camera_t, void(), Camera_RotateRight_Discrete>(camwnd.getCamera()),
Accelerator(GDK_KEY_Right));
GlobalCommands_insert("CameraStrafeRight",
ReferenceCaller<camera_t, void(), Camera_MoveRight_Discrete>(camwnd.getCamera()),
Accelerator(GDK_KEY_period));
GlobalCommands_insert("CameraStrafeLeft",
ReferenceCaller<camera_t, void(), Camera_MoveLeft_Discrete>(camwnd.getCamera()),
Accelerator(GDK_KEY_comma));
GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, void(), Camera_MoveUp_Discrete>(camwnd.getCamera()),
Accelerator('D'));
GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, void(), Camera_MoveDown_Discrete>(camwnd.getCamera()),
Accelerator('C'));
GlobalCommands_insert("CameraAngleUp",
ReferenceCaller<camera_t, void(), Camera_PitchUp_Discrete>(camwnd.getCamera()),
Accelerator('A'));
GlobalCommands_insert("CameraAngleDown",
ReferenceCaller<camera_t, void(), Camera_PitchDown_Discrete>(camwnd.getCamera()),
Accelerator('Z'));
}
void CamWnd_Move_Enable(CamWnd &camwnd)
{
KeyEvent_connect("CameraForward");
KeyEvent_connect("CameraBack");
KeyEvent_connect("CameraLeft");
KeyEvent_connect("CameraRight");
KeyEvent_connect("CameraStrafeRight");
KeyEvent_connect("CameraStrafeLeft");
KeyEvent_connect("CameraUp");
KeyEvent_connect("CameraDown");
KeyEvent_connect("CameraAngleUp");
KeyEvent_connect("CameraAngleDown");
}
void CamWnd_Move_Disable(CamWnd &camwnd)
{
KeyEvent_disconnect("CameraForward");
KeyEvent_disconnect("CameraBack");
KeyEvent_disconnect("CameraLeft");
KeyEvent_disconnect("CameraRight");
KeyEvent_disconnect("CameraStrafeRight");
KeyEvent_disconnect("CameraStrafeLeft");
KeyEvent_disconnect("CameraUp");
KeyEvent_disconnect("CameraDown");
KeyEvent_disconnect("CameraAngleUp");
KeyEvent_disconnect("CameraAngleDown");
}
void CamWnd_Move_Discrete_Enable(CamWnd &camwnd)
{
command_connect_accelerator("CameraForward");
command_connect_accelerator("CameraBack");
command_connect_accelerator("CameraLeft");
command_connect_accelerator("CameraRight");
command_connect_accelerator("CameraStrafeRight");
command_connect_accelerator("CameraStrafeLeft");
command_connect_accelerator("CameraUp");
command_connect_accelerator("CameraDown");
command_connect_accelerator("CameraAngleUp");
command_connect_accelerator("CameraAngleDown");
}
void CamWnd_Move_Discrete_Disable(CamWnd &camwnd)
{
command_disconnect_accelerator("CameraForward");
command_disconnect_accelerator("CameraBack");
command_disconnect_accelerator("CameraLeft");
command_disconnect_accelerator("CameraRight");
command_disconnect_accelerator("CameraStrafeRight");
command_disconnect_accelerator("CameraStrafeLeft");
command_disconnect_accelerator("CameraUp");
command_disconnect_accelerator("CameraDown");
command_disconnect_accelerator("CameraAngleUp");
command_disconnect_accelerator("CameraAngleDown");
}
struct CamWnd_Move_Discrete {
static void Export(const Callback<void(bool)> &returnz)
{
returnz(g_camwindow_globals_private.m_bCamDiscrete);
}
static void Import(bool value)
{
if (g_camwnd) {
Import_(*g_camwnd, value);
} else {
g_camwindow_globals_private.m_bCamDiscrete = value;
}
}
static void Import_(CamWnd &camwnd, bool value)
{
if (g_camwindow_globals_private.m_bCamDiscrete) {
CamWnd_Move_Discrete_Disable(camwnd);
} else {
CamWnd_Move_Disable(camwnd);
}
g_camwindow_globals_private.m_bCamDiscrete = value;
if (g_camwindow_globals_private.m_bCamDiscrete) {
CamWnd_Move_Discrete_Enable(camwnd);
} else {
CamWnd_Move_Enable(camwnd);
}
}
};
void CamWnd_Add_Handlers_Move(CamWnd &camwnd)
{
camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
G_CALLBACK(selection_button_press),
camwnd.m_window_observer);
camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect("button_release_event",
G_CALLBACK(selection_button_release),
camwnd.m_window_observer);
camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect("motion_notify_event",
G_CALLBACK(DeferredMotion::gtk_motion),
&camwnd.m_deferred_motion);
camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect("button_press_event",
G_CALLBACK(enable_freelook_button_press),
&camwnd);
if (g_camwindow_globals_private.m_bCamDiscrete) {
CamWnd_Move_Discrete_Enable(camwnd);
} else {
CamWnd_Move_Enable(camwnd);
}
}
void CamWnd_Remove_Handlers_Move(CamWnd &camwnd)
{
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_key_press_handler);
if (g_camwindow_globals_private.m_bCamDiscrete) {
CamWnd_Move_Discrete_Disable(camwnd);
} else {
CamWnd_Move_Disable(camwnd);
}
}
void CamWnd_Add_Handlers_FreeMove(CamWnd &camwnd)
{
camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect(
"button_press_event",
G_CALLBACK(selection_button_press_freemove),
camwnd.m_window_observer);
camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect(
"button_release_event",
G_CALLBACK(selection_button_release_freemove),
camwnd.m_window_observer);
camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect(
"motion_notify_event",
G_CALLBACK(selection_motion_freemove),
camwnd.m_window_observer);
camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect(
"button_press_event",
G_CALLBACK(disable_freelook_button_press),
&camwnd);
camwnd.m_freelook_key_press_handler = camwnd.m_gl_widget.connect(
"key_press_event",
G_CALLBACK(disable_freelook_key_press),
&camwnd);
KeyEvent_connect("CameraFreeMoveForward");
KeyEvent_connect("CameraFreeMoveBack");
KeyEvent_connect("CameraFreeMoveLeft");
KeyEvent_connect("CameraFreeMoveRight");
KeyEvent_connect("CameraFreeMoveUp");
KeyEvent_connect("CameraFreeMoveDown");
}
void CamWnd_Remove_Handlers_FreeMove(CamWnd &camwnd)
{
KeyEvent_disconnect("CameraFreeMoveForward");
KeyEvent_disconnect("CameraFreeMoveBack");
KeyEvent_disconnect("CameraFreeMoveLeft");
KeyEvent_disconnect("CameraFreeMoveRight");
KeyEvent_disconnect("CameraFreeMoveUp");
KeyEvent_disconnect("CameraFreeMoveDown");
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_key_press_handler);
}
CamWnd::CamWnd() :
m_view(true),
m_Camera(&m_view, CamWndQueueDraw(*this)),
m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this)),
m_gl_widget(glwidget_new(TRUE)),
m_window_observer(NewWindowObserver()),
m_XORRectangle(m_gl_widget),
m_deferredDraw(WidgetQueueDrawCaller(m_gl_widget)),
m_deferred_motion(selection_motion, m_window_observer),
m_selection_button_press_handler(0),
m_selection_button_release_handler(0),
m_selection_motion_handler(0),
m_freelook_button_press_handler(0),
m_freelook_key_press_handler(0),
m_drawing(false)
{
m_bFreeMove = false;
GlobalWindowObservers_add(m_window_observer);
GlobalWindowObservers_connectWidget(m_gl_widget);
m_window_observer->setRectangleDrawCallback(
ReferenceCaller<CamWnd, void(rect_t), camwnd_update_xor_rectangle>(*this));
m_window_observer->setView(m_view);
g_object_ref(m_gl_widget._handle);
gtk_widget_set_events(m_gl_widget,
GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
gtk_widget_set_can_focus(m_gl_widget, true);
m_sizeHandler = m_gl_widget.connect("size_allocate", G_CALLBACK(camera_size_allocate), this);
m_exposeHandler = m_gl_widget.on_render(G_CALLBACK(camera_expose), this);
Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
CamWnd_registerCommands(*this);
CamWnd_Add_Handlers_Move(*this);
m_gl_widget.connect("scroll_event", G_CALLBACK(wheelmove_scroll), this);
AddSceneChangeCallback(ReferenceCaller<CamWnd, void(), CamWnd_Update>(*this));
PressedButtons_connect(g_pressedButtons, m_gl_widget);
}
CamWnd::~CamWnd()
{
if (m_bFreeMove) {
DisableFreeMove();
}
CamWnd_Remove_Handlers_Move(*this);
g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
m_gl_widget.unref();
m_window_observer->release();
}
class FloorHeightWalker : public scene::Graph::Walker {
float m_current;
float &m_bestUp;
float &m_bestDown;
public:
FloorHeightWalker(float current, float &bestUp, float &bestDown) :
m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
{
bestUp = g_MaxWorldCoord;
bestDown = -g_MaxWorldCoord;
}
bool pre(const scene::Path &path, scene::Instance &instance) const
{
if (path.top().get().visible()
&& Node_isBrush(path.top())) { // this node is a floor
const AABB &aabb = instance.worldAABB();
float floorHeight = aabb.origin.z() + aabb.extents.z();
if (floorHeight > m_current && floorHeight < m_bestUp) {
m_bestUp = floorHeight;
}
if (floorHeight < m_current && floorHeight > m_bestDown) {
m_bestDown = floorHeight;
}
}
return true;
}
};
void CamWnd::Cam_ChangeFloor(bool up)
{
float current = m_Camera.origin[2] - 48;
float bestUp;
float bestDown;
GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
if (up && bestUp != g_MaxWorldCoord) {
current = bestUp;
}
if (!up && bestDown != -g_MaxWorldCoord) {
current = bestDown;
}
m_Camera.origin[2] = current + 48;
Camera_updateModelview(getCamera());
CamWnd_Update(*this);
CameraMovedNotify();
}
#if 0
// button_press
Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
// motion
if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
|| ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
Cam_PositionDrag();
CamWnd_Update( camwnd );
CameraMovedNotify();
return;
}
void CamWnd::Cam_PositionDrag(){
int x, y;
Sys_GetCursorPos( m_gl_widget, &x, &y );
if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
x -= m_PositionDragCursorX;
vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
y -= m_PositionDragCursorY;
m_Camera.origin[2] -= y;
Camera_updateModelview();
CamWnd_Update( camwnd );
CameraMovedNotify();
Sys_SetCursorPos( m_parent, m_PositionDragCursorX, m_PositionDragCursorY );
}
}
#endif
// NOTE TTimo if there's an OS-level focus out of the application
// then we can release the camera cursor grab
static gboolean camwindow_freemove_focusout(ui::Widget widget, GdkEventFocus *event, gpointer data)
{
reinterpret_cast<CamWnd *>( data )->DisableFreeMove();
return FALSE;
}
void CamWnd::EnableFreeMove()
{
//globalOutputStream() << "EnableFreeMove\n";
ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
m_bFreeMove = true;
Camera_clearMovementFlags(getCamera(), MOVE_ALL);
CamWnd_Remove_Handlers_Move(*this);
CamWnd_Add_Handlers_FreeMove(*this);
gtk_window_set_focus(m_parent, m_gl_widget);
m_freemove_handle_focusout = m_gl_widget.connect("focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
CamWnd_Update(*this);
}
void CamWnd::DisableFreeMove()
{
//globalOutputStream() << "DisableFreeMove\n";
//ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
if (m_bFreeMove == false) {
return;
}
m_bFreeMove = false;
Camera_clearMovementFlags(getCamera(), MOVE_ALL);
CamWnd_Remove_Handlers_FreeMove(*this);
CamWnd_Add_Handlers_Move(*this);
m_freezePointer.unfreeze_pointer(m_parent);
g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
CamWnd_Update(*this);
}
#include "renderer.h"
class CamRenderer : public Renderer {
struct state_type {
state_type() : m_highlight(0), m_state(0), m_lights(0)
{
}
unsigned int m_highlight;
Shader *m_state;
const LightList *m_lights;
};
std::vector<state_type> m_state_stack;
RenderStateFlags m_globalstate;
Shader *m_state_select0;
Shader *m_state_select1;
const Vector3 &m_viewer;
public:
CamRenderer(RenderStateFlags globalstate, Shader *select0, Shader *select1, const Vector3 &viewer) :
m_globalstate(globalstate),
m_state_select0(select0),
m_state_select1(select1),
m_viewer(viewer)
{
ASSERT_NOTNULL(select0);
ASSERT_NOTNULL(select1);
m_state_stack.push_back(state_type());
}
void SetState(Shader *state, EStyle style)
{
ASSERT_NOTNULL(state);
if (style == eFullMaterials) {
m_state_stack.back().m_state = state;
}
}
EStyle getStyle() const
{
return eFullMaterials;
}
void PushState()
{
m_state_stack.push_back(m_state_stack.back());
}
void PopState()
{
ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
m_state_stack.pop_back();
}
void Highlight(EHighlightMode mode, bool bEnable = true)
{
(bEnable)
? m_state_stack.back().m_highlight |= mode
: m_state_stack.back().m_highlight &= ~mode;
}
void setLights(const LightList &lights)
{
m_state_stack.back().m_lights = &lights;
}
void addRenderable(const OpenGLRenderable &renderable, const Matrix4 &world)
{
if (m_state_stack.back().m_highlight & ePrimitive) {
m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
}
if (m_state_stack.back().m_highlight & eFace) {
m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
}
m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
}
void render(const Matrix4 &modelview, const Matrix4 &projection)
{
GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
}
};
/*
==============
Cam_Draw
==============
*/
void ShowStatsToggle()
{
g_camwindow_globals_private.m_showStats ^= 1;
}
void ShowStatsExport(const Callback<void(bool)> &importer)
{
importer(g_camwindow_globals_private.m_showStats);
}
FreeCaller<void(const Callback<void(bool)> &), ShowStatsExport> g_show_stats_caller;
Callback<void(const Callback<void(bool)> &)> g_show_stats_callback(g_show_stats_caller);
ToggleItem g_show_stats(g_show_stats_callback);
void ShowLightToggle()
{
g_camwindow_globals_private.m_showLighting ^= 1;
}
void ShowLightExport(const Callback<void(bool)> &importer)
{
importer(g_camwindow_globals_private.m_showLighting);
}
FreeCaller<void(const Callback<void(bool)> &), ShowLightExport> g_show_light_caller;
Callback<void(const Callback<void(bool)> &)> g_show_light_callback(g_show_light_caller);
ToggleItem g_show_light(g_show_light_callback);
void ShowAlphaToggle()
{
g_camwindow_globals_private.m_showAlpha ^= 1;
}
void ShowAlphaExport(const Callback<void(bool)> &importer)
{
importer(g_camwindow_globals_private.m_showAlpha);
}
FreeCaller<void(const Callback<void(bool)> &), ShowAlphaExport> g_show_alpha_caller;
Callback<void(const Callback<void(bool)> &)> g_show_alpha_callback(g_show_alpha_caller);
ToggleItem g_show_alpha(g_show_alpha_callback);
void CamWnd::Cam_Draw()
{
glViewport(0, 0, m_Camera.width, m_Camera.height);
#if 0
GLint viewprt[4];
glGetIntegerv( GL_VIEWPORT, viewprt );
#endif
// enable depth buffer writes
glDepthMask(GL_TRUE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
Vector3 clearColour(0, 0, 0);
if (m_Camera.draw_mode != cd_lighting) {
clearColour = g_camwindow_globals.color_cameraback;
}
glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
extern void Renderer_ResetStats();
Renderer_ResetStats();
extern void Cull_ResetStats();
Cull_ResetStats();
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.projection ));
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(reinterpret_cast<const float *>( &m_Camera.modelview ));
/* | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH */
unsigned int globalstate =
/*RENDER_DEPTHTEST | RENDER_COLOURWRITE | |
RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_FOG | RENDER_COLOURCHANGE |*/
RENDER_DEPTHTEST | RENDER_CULLFACE | RENDER_POLYOFS | RENDER_DEPTHWRITE;
if (g_camwindow_globals_private.m_showAlpha) {
globalstate |= RENDER_ALPHATEST | RENDER_BLEND;
}
if (g_camwindow_globals_private.m_showLighting) {
GLfloat inverse_cam_dir[4], ambient[4], diffuse[4];
ambient[0] = ambient[1] = ambient[2] = 0.25f;
ambient[3] = 1.0f;
diffuse[0] = diffuse[1] = diffuse[2] = 1.0f;
diffuse[3] = 1.0f;
inverse_cam_dir[0] = m_Camera.vpn[0];
inverse_cam_dir[1] = m_Camera.vpn[1];
inverse_cam_dir[2] = m_Camera.vpn[2];
inverse_cam_dir[3] = 0;
glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glEnable(GL_LIGHT0);
globalstate |= RENDER_LIGHTING;
}
switch (m_Camera.draw_mode) {
case cd_wire:
break;
case cd_solid:
globalstate |= RENDER_FILL
| RENDER_SCALED;
break;
case cd_texture:
globalstate |= RENDER_FILL
| RENDER_TEXTURE
| RENDER_SMOOTH
| RENDER_SCALED;
break;
case cd_lighting:
globalstate |= RENDER_FILL
| RENDER_TEXTURE
| RENDER_SMOOTH
| RENDER_SCALED
| RENDER_BUMP
| RENDER_PROGRAM
| RENDER_SCREEN;
break;
default:
globalstate = 0;
break;
}
if (!g_xywindow_globals.m_bNoStipple) {
globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
}
/* render */
{
CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
Scene_Render(renderer, m_view);
renderer.render(m_Camera.modelview, m_Camera.projection);
}
// prepare for 2d stuff
glColor4f(1, 1, 1, 1);
glDisable(GL_BLEND);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, (float) m_Camera.width, 0, (float) m_Camera.height, -100, 100);
glScalef(1, -1, 1);
glTranslatef(0, -(float) m_Camera.height, 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if (GlobalOpenGL().GL_1_3()) {
glClientActiveTexture(GL_TEXTURE0);
glActiveTexture(GL_TEXTURE0);
}
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glDisable(GL_DEPTH_TEST);
glColor3f(1.f, 1.f, 1.f);
glLineWidth(1);
// draw the crosshair
if (m_bFreeMove) {
glBegin(GL_LINES);
glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 6);
glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f + 2);
glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 6);
glVertex2f((float) m_Camera.width / 2.f, (float) m_Camera.height / 2.f - 2);
glVertex2f((float) m_Camera.width / 2.f + 6, (float) m_Camera.height / 2.f);
glVertex2f((float) m_Camera.width / 2.f + 2, (float) m_Camera.height / 2.f);
glVertex2f((float) m_Camera.width / 2.f - 6, (float) m_Camera.height / 2.f);
glVertex2f((float) m_Camera.width / 2.f - 2, (float) m_Camera.height / 2.f);
glEnd();
}
if (g_camwindow_globals_private.m_showStats) {
glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f);
extern const char *Renderer_GetStats();
GlobalOpenGL().drawString(Renderer_GetStats());
glRasterPos3f(1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() -
GlobalOpenGL().m_font->getPixelHeight(), 0.0f);
extern const char *Cull_GetStats();
GlobalOpenGL().drawString(Cull_GetStats());
}
// bind back to the default texture so that we don't have problems
// elsewhere using/modifying texture maps between contexts
glBindTexture(GL_TEXTURE_2D, 0);
}
void CamWnd::draw()
{
m_drawing = true;
if (glwidget_make_current(m_gl_widget) != FALSE) {
if (Map_Valid(g_map) && ScreenUpdates_Enabled()) {
GlobalOpenGL_debugAssertNoErrors();
Cam_Draw();
GlobalOpenGL_debugAssertNoErrors();
m_XORRectangle.set(rectangle_t());
}
glwidget_swap_buffers(m_gl_widget);
}
m_drawing = false;
}
void CamWnd::BenchMark()
{
double dStart = Sys_DoubleTime();
for (int i = 0; i < 100; i++) {
Vector3 angles;
angles[CAMERA_ROLL] = 0;
angles[CAMERA_PITCH] = 0;
angles[CAMERA_YAW] = static_cast<float>( i * (360.0 / 100.0));
Camera_setAngles(*this, angles);
}
double dEnd = Sys_DoubleTime();
globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2) << " seconds\n";
}
void fill_view_camera_menu(ui::Menu menu)
{
create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
}
void GlobalCamera_ResetAngles()
{
CamWnd &camwnd = *g_camwnd;
Vector3 angles;
angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW] + 11) / 22.5));
Camera_setAngles(camwnd, angles);
}
void Camera_ChangeFloorUp()
{
CamWnd &camwnd = *g_camwnd;
camwnd.Cam_ChangeFloor(true);
}
void Camera_ChangeFloorDown()
{
CamWnd &camwnd = *g_camwnd;
camwnd.Cam_ChangeFloor(false);
}
void Camera_CubeIn()
{
CamWnd &camwnd = *g_camwnd;
g_camwindow_globals.m_nCubicScale--;
if (g_camwindow_globals.m_nCubicScale < 1) {
g_camwindow_globals.m_nCubicScale = 1;
}
Camera_updateProjection(camwnd.getCamera());
CamWnd_Update(camwnd);
g_pParentWnd->SetGridStatus();
}
void Camera_CubeOut()
{
CamWnd &camwnd = *g_camwnd;
g_camwindow_globals.m_nCubicScale++;
if (g_camwindow_globals.m_nCubicScale > 23) {
g_camwindow_globals.m_nCubicScale = 23;
}
Camera_updateProjection(camwnd.getCamera());
CamWnd_Update(camwnd);
g_pParentWnd->SetGridStatus();
}
bool Camera_GetFarClip()
{
return g_camwindow_globals_private.m_bCubicClipping;
}
ConstReferenceCaller<bool, void(const Callback<void(bool)> &), PropertyImpl<bool>::Export> g_getfarclip_caller(
g_camwindow_globals_private.m_bCubicClipping);
ToggleItem g_getfarclip_item(g_getfarclip_caller);
void Camera_SetFarClip(bool value)
{
CamWnd &camwnd = *g_camwnd;
g_camwindow_globals_private.m_bCubicClipping = value;
g_getfarclip_item.update();
Camera_updateProjection(camwnd.getCamera());
CamWnd_Update(camwnd);
}
struct Camera_FarClip {
static void Export(const Callback<void(bool)> &returnz)
{
returnz(g_camwindow_globals_private.m_bCubicClipping);
}
static void Import(bool value)
{
Camera_SetFarClip(value);
}
};
void Camera_ToggleFarClip()
{
Camera_SetFarClip(!Camera_GetFarClip());
}
void CamWnd_constructToolbar(ui::Toolbar toolbar)
{
toolbar_append_toggle_button(toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.xpm",
"ToggleCubicClip");
}
void CamWnd_registerShortcuts()
{
toggle_add_accelerator("ToggleCubicClip");
command_connect_accelerator("CameraSpeedInc");
command_connect_accelerator("CameraSpeedDec");
}
void GlobalCamera_Benchmark()
{
CamWnd &camwnd = *g_camwnd;
camwnd.BenchMark();
}
void GlobalCamera_Update()
{
CamWnd &camwnd = *g_camwnd;
CamWnd_Update(camwnd);
}
camera_draw_mode CamWnd_GetMode()
{
return camera_t::draw_mode;
}
void CamWnd_SetMode(camera_draw_mode mode)
{
ShaderCache_setBumpEnabled(mode == cd_lighting);
camera_t::draw_mode = mode;
if (g_camwnd != 0) {
CamWnd_Update(*g_camwnd);
}
}
void CamWnd_TogglePreview(void)
{
// switch between textured and lighting mode
CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
}
CameraModel *g_camera_model = 0;
void CamWnd_LookThroughCamera(CamWnd &camwnd)
{
if (g_camera_model != 0) {
CamWnd_Add_Handlers_Move(camwnd);
g_camera_model->setCameraView(0, Callback<void()>());
g_camera_model = 0;
Camera_updateModelview(camwnd.getCamera());
Camera_updateProjection(camwnd.getCamera());
CamWnd_Update(camwnd);
}
}
inline CameraModel *Instance_getCameraModel(scene::Instance &instance)
{
return InstanceTypeCast<CameraModel>::cast(instance);
}
void CamWnd_LookThroughSelected(CamWnd &camwnd)
{
if (g_camera_model != 0) {
CamWnd_LookThroughCamera(camwnd);
}
if (GlobalSelectionSystem().countSelected() != 0) {
scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
CameraModel *cameraModel = Instance_getCameraModel(instance);
if (cameraModel != 0) {
CamWnd_Remove_Handlers_Move(camwnd);
g_camera_model = cameraModel;
g_camera_model->setCameraView(&camwnd.getCameraView(),
ReferenceCaller<CamWnd, void(), CamWnd_LookThroughCamera>(camwnd));
}
}
}
void GlobalCamera_LookThroughSelected()
{
CamWnd_LookThroughSelected(*g_camwnd);
}
void GlobalCamera_LookThroughCamera()
{
CamWnd_LookThroughCamera(*g_camwnd);
}
struct RenderMode {
static void Export(const Callback<void(int)> &returnz)
{
switch (CamWnd_GetMode()) {
case cd_wire:
returnz(0);
break;
case cd_solid:
returnz(1);
break;
case cd_texture:
returnz(2);
break;
case cd_lighting:
returnz(3);
break;
}
}
static void Import(int value)
{
switch (value) {
case 0:
CamWnd_SetMode(cd_wire);
break;
case 1:
CamWnd_SetMode(cd_solid);
break;
case 2:
CamWnd_SetMode(cd_texture);
break;
case 3:
CamWnd_SetMode(cd_lighting);
break;
default:
CamWnd_SetMode(cd_texture);
}
}
};
void Camera_constructPreferences(PreferencesPage &page)
{
page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED,
MAX_CAM_SPEED, 1, 10);
page.appendCheckBox("", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed);
page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10);
page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
page.appendCheckBox(
"", "Discrete movement",
make_property<CamWnd_Move_Discrete>()
);
page.appendCheckBox(
"", "Enable far-clip plane",
make_property<Camera_FarClip>()
);
const char *render_mode[] = {"Wireframe", "Flatshade", "Textured"};
page.appendCombo(
"Render Mode",
STRING_ARRAY_RANGE(render_mode),
make_property<RenderMode>()
);
const char *strafe_mode[] = {"Both", "Forward", "Up"};
page.appendCombo(
"Strafe Mode",
g_camwindow_globals_private.m_nStrafeMode,
STRING_ARRAY_RANGE(strafe_mode)
);
}
void Camera_constructPage(PreferenceGroup &group)
{
PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
Camera_constructPreferences(page);
}
void Camera_registerPreferencesPage()
{
PreferencesDialog_addSettingsPage(makeCallbackF(Camera_constructPage));
}
#include "preferencesystem.h"
#include "stringio.h"
#include "dialog.h"
void CameraSpeed_increase()
{
if (g_camwindow_globals_private.m_nMoveSpeed <= (MAX_CAM_SPEED - CAM_SPEED_STEP - 10)) {
g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
} else {
g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
}
}
void CameraSpeed_decrease()
{
if (g_camwindow_globals_private.m_nMoveSpeed >= (MIN_CAM_SPEED + CAM_SPEED_STEP)) {
g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
} else {
g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
}
}
/// \brief Initialisation for things that have the same lifespan as this module.
void CamWnd_Construct()
{
GlobalCommands_insert("CenterView", makeCallbackF(GlobalCamera_ResetAngles), Accelerator(GDK_KEY_End));
GlobalToggles_insert("ToggleCubicClip", makeCallbackF(Camera_ToggleFarClip),
ToggleItem::AddCallbackCaller(g_getfarclip_item),
Accelerator('\\', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("CubicClipZoomIn", makeCallbackF(Camera_CubeIn),
Accelerator('[', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("CubicClipZoomOut", makeCallbackF(Camera_CubeOut),
Accelerator(']', (GdkModifierType) GDK_CONTROL_MASK));
GlobalCommands_insert("UpFloor", makeCallbackF(Camera_ChangeFloorUp), Accelerator(GDK_KEY_Prior));
GlobalCommands_insert("DownFloor", makeCallbackF(Camera_ChangeFloorDown), Accelerator(GDK_KEY_Next));
GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown),
ToggleItem::AddCallbackCaller(g_camera_shown.m_item),
Accelerator('C', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
GlobalCommands_insert("LookThroughSelected", makeCallbackF(GlobalCamera_LookThroughSelected));
GlobalCommands_insert("LookThroughCamera", makeCallbackF(GlobalCamera_LookThroughCamera));
GlobalCommands_insert("CameraSpeedInc", makeCallbackF(CameraSpeed_increase),
Accelerator(GDK_KEY_KP_Add, (GdkModifierType) GDK_SHIFT_MASK));
GlobalCommands_insert("CameraSpeedDec", makeCallbackF(CameraSpeed_decrease),
Accelerator(GDK_KEY_KP_Subtract, (GdkModifierType) GDK_SHIFT_MASK));
GlobalShortcuts_insert("CameraForward", Accelerator(GDK_KEY_Up));
GlobalShortcuts_insert("CameraBack", Accelerator(GDK_KEY_Down));
GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_KEY_Left));
GlobalShortcuts_insert("CameraRight", Accelerator(GDK_KEY_Right));
GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_KEY_period));
GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_KEY_comma));
GlobalShortcuts_insert("CameraUp", Accelerator('D'));
GlobalShortcuts_insert("CameraDown", Accelerator('C'));
GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_KEY_Up));
GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_KEY_Down));
GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_KEY_Left));
GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_KEY_Right));
GlobalToggles_insert("ShowStats", makeCallbackF(ShowStatsToggle), ToggleItem::AddCallbackCaller(g_show_stats));
GlobalToggles_insert("ShowLighting", makeCallbackF(ShowLightToggle), ToggleItem::AddCallbackCaller(g_show_light));
GlobalToggles_insert("ShowAlpha", makeCallbackF(ShowAlphaToggle), ToggleItem::AddCallbackCaller(g_show_alpha));
GlobalPreferenceSystem().registerPreference("ShowStats",
make_property_string(g_camwindow_globals_private.m_showStats));
GlobalPreferenceSystem().registerPreference("ShowLighting",
make_property_string(g_camwindow_globals_private.m_showLighting));
GlobalPreferenceSystem().registerPreference("ShowAlpha",
make_property_string(g_camwindow_globals_private.m_showAlpha));
GlobalPreferenceSystem().registerPreference("MoveSpeed",
make_property_string(g_camwindow_globals_private.m_nMoveSpeed));
GlobalPreferenceSystem().registerPreference("CamLinkSpeed",
make_property_string(g_camwindow_globals_private.m_bCamLinkSpeed));
GlobalPreferenceSystem().registerPreference("AngleSpeed",
make_property_string(g_camwindow_globals_private.m_nAngleSpeed));
GlobalPreferenceSystem().registerPreference("CamInverseMouse",
make_property_string(g_camwindow_globals_private.m_bCamInverseMouse));
GlobalPreferenceSystem().registerPreference("CamDiscrete", make_property_string<CamWnd_Move_Discrete>());
GlobalPreferenceSystem().registerPreference("CubicClipping",
make_property_string(g_camwindow_globals_private.m_bCubicClipping));
GlobalPreferenceSystem().registerPreference("CubicScale", make_property_string(g_camwindow_globals.m_nCubicScale));
GlobalPreferenceSystem().registerPreference("SI_Colors4",
make_property_string(g_camwindow_globals.color_cameraback));
GlobalPreferenceSystem().registerPreference("SI_Colors12",
make_property_string(g_camwindow_globals.color_selbrushes3d));
GlobalPreferenceSystem().registerPreference("CameraRenderMode", make_property_string<RenderMode>());
GlobalPreferenceSystem().registerPreference("StrafeMode",
make_property_string(g_camwindow_globals_private.m_nStrafeMode));
CamWnd_constructStatic();
Camera_registerPreferencesPage();
}
void CamWnd_Destroy()
{
CamWnd_destroyStatic();
}
void CamWnd_DisableMovement()
{
g_camwnd->DisableFreeMove();
}