273 lines
7.4 KiB
C
273 lines
7.4 KiB
C
/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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-------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* dependencies */
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#include "vmap.h"
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/*
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PseudoCompileBSP()
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a stripped down ProcessModels
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*/
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void PseudoCompileBSP( qboolean need_tree, const char *BSPFilePath, const char *surfaceFilePath ){
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int models;
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char modelValue[10];
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entity_t *entity;
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face_t *faces;
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tree_t *tree;
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node_t *node;
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brush_t *brush;
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side_t *side;
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int i;
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SetDrawSurfacesBuffer();
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mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
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memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
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numMapDrawSurfs = 0;
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BeginBSPFile();
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models = 1;
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for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
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{
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/* get entity */
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entity = &entities[ mapEntityNum ];
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if ( entity->brushes == NULL && entity->patches == NULL ) {
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continue;
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}
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if ( mapEntityNum != 0 ) {
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sprintf( modelValue, "*%d", models++ );
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SetKeyValue( entity, "model", modelValue );
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}
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/* process the model */
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Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
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BeginModel();
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entity->firstDrawSurf = numMapDrawSurfs;
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ClearMetaTriangles();
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PatchMapDrawSurfs( entity );
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if ( mapEntityNum == 0 && need_tree ) {
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faces = MakeStructuralBSPFaceList( entities[0].brushes );
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tree = FaceBSP( faces );
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node = tree->headnode;
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}
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else
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{
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node = AllocNode();
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node->planenum = PLANENUM_LEAF;
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tree = AllocTree();
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tree->headnode = node;
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}
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/* a minimized ClipSidesIntoTree */
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for ( brush = entity->brushes; brush; brush = brush->next )
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{
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/* walk the brush sides */
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for ( i = 0; i < brush->numsides; i++ )
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{
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/* get side */
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side = &brush->sides[ i ];
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if ( side->winding == NULL ) {
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continue;
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}
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/* shader? */
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if ( side->shaderInfo == NULL ) {
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continue;
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}
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/* save this winding as a visible surface */
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DrawSurfaceForSide( entity, brush, side, side->winding );
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}
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}
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if ( meta ) {
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ClassifyEntitySurfaces( entity );
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MakeEntityDecals( entity );
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MakeEntityMetaTriangles( entity );
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SmoothMetaTriangles();
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MergeMetaTriangles();
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}
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FilterDrawsurfsIntoTree( entity, tree );
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FilterStructuralBrushesIntoTree( entity, tree );
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FilterDetailBrushesIntoTree( entity, tree );
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EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
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EndModel( entity, node );
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}
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EndBSPFile( qfalse, BSPFilePath, surfaceFilePath );
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}
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/*
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ConvertBSPMain()
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main argument processing function for bsp conversion
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*/
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int ConvertBSPMain( int argc, char **argv ){
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int i;
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int ( *convertFunc )( char * );
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game_t *convertGame;
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char ext[1024];
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char BSPFilePath [ 1024 ];
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char surfaceFilePath [ 1024 ];
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qboolean map_allowed, force_bsp, force_map;
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/* set default */
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convertFunc = ConvertBSPToASE;
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convertGame = NULL;
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map_allowed = qfalse;
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force_bsp = qfalse;
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force_map = qfalse;
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/* arg checking */
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if ( argc < 1 ) {
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Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
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return 0;
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}
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/* process arguments */
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for ( i = 1; i < ( argc - 1 ); i++ )
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{
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/* -format map|ase|... */
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if ( !strcmp( argv[ i ], "-format" ) ) {
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i++;
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if ( !Q_stricmp( argv[ i ], "ase" ) ) {
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convertFunc = ConvertBSPToASE;
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map_allowed = qfalse;
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}
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else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
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convertFunc = ConvertBSPToOBJ;
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map_allowed = qfalse;
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}
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else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
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convertFunc = ConvertBSPToMap_BP;
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map_allowed = qtrue;
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}
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else if ( !Q_stricmp( argv[ i ], "map" ) ) {
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convertFunc = ConvertBSPToMap;
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map_allowed = qtrue;
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}
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else
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{
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convertGame = GetGame( argv[ i ] );
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map_allowed = qfalse;
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if ( convertGame == NULL ) {
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Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
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}
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}
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}
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else if ( !strcmp( argv[ i ], "-ne" ) ) {
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normalEpsilon = atof( argv[ i + 1 ] );
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i++;
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Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
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}
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else if ( !strcmp( argv[ i ], "-de" ) ) {
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distanceEpsilon = atof( argv[ i + 1 ] );
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i++;
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Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
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}
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else if ( !strcmp( argv[ i ], "-shaderasbitmap" ) || !strcmp( argv[ i ], "-shadersasbitmap" ) ) {
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shadersAsBitmap = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-lightmapastexcoord" ) || !strcmp( argv[ i ], "-lightmapsastexcoord" ) ) {
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lightmapsAsTexcoord = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-deluxemapastexcoord" ) || !strcmp( argv[ i ], "-deluxemapsastexcoord" ) ) {
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lightmapsAsTexcoord = qtrue;
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deluxemap = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-readbsp" ) ) {
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force_bsp = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-readmap" ) ) {
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force_map = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-meta" ) ) {
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meta = qtrue;
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}
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else if ( !strcmp( argv[ i ], "-patchmeta" ) ) {
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meta = qtrue;
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patchMeta = qtrue;
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}
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}
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LoadShaderInfo();
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/* clean up map name */
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strcpy( source, ExpandArg( argv[i] ) );
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ExtractFileExtension( source, ext );
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if ( !map_allowed && !force_map ) {
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force_bsp = qtrue;
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}
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if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
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if ( !map_allowed ) {
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Sys_FPrintf( SYS_WRN, "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
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}
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StripExtension( source );
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DefaultExtension( source, ".map" );
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Sys_Printf( "Loading %s\n", source );
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LoadMapFile( source, qfalse, (qboolean)(convertGame == NULL));
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sprintf( BSPFilePath, "%s.bsp", source );
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sprintf( surfaceFilePath, "%s.srf", source );
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PseudoCompileBSP( (qboolean)(convertGame != NULL), BSPFilePath, surfaceFilePath );
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}
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else
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{
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StripExtension( source );
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DefaultExtension( source, ".bsp" );
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Sys_Printf( "Loading %s\n", source );
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LoadBSPFile( source );
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ParseEntities();
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}
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/* bsp format convert? */
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if ( convertGame != NULL ) {
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/* set global game */
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game = convertGame;
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/* write bsp */
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StripExtension( source );
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DefaultExtension( source, "_c.bsp" );
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Sys_Printf( "Writing %s\n", source );
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WriteBSPFile( source );
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/* return to sender */
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return 0;
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}
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/* normal convert */
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return convertFunc( source );
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}
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