27 lines
1 KiB
Text
27 lines
1 KiB
Text
DESCRIPTION OF PROBLEM:
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=======================
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The example map, maps/segmentation_fault.map, contains an example of this
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bug. q3map2 might segfault while compiling this map. This sort of thing
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might happen in certain intermediate versions of q3map2 while work is being
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done on fixing the math accuracy. The bug may not have happened in older
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version of q3map2, before the math accuracy issues were addressed.
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To trigger the bug, compile the map; you don't need -vis or -light. Only
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-bsp (the first q3map2 stage) is necessary to trigger the bug. The only
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entities in the map are a light and a info_player_deathmatch, so the map will
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compile for any Q3 mod.
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Here is a description of the problem brush (brush #0):
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side 0: -z face
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side 1: +z face
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side 2: -y face
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side 3: +x face
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side 4: +y face
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side 5: -x face
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side 6: problem side "accidentally showed up" :-)
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Side 6 is actually a superfluous plane and will be NULL'ed out in the code.
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If the code does not handle a NULL'ed out winding correctly, it will
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segfault.
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