51 lines
2.4 KiB
Markdown
51 lines
2.4 KiB
Markdown
# ![WorldSpawn Logo](icon.png) WorldSpawn
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The worlds most opinionated fork of QER.
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The editor we use at Vera Visions to create BSP levels.
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It was forked from NetRadiant in 2018 and was a result of necessity.
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We wanted to move away from a proprietary toolchain that had technical issues the developer would not ever get back to us about, so we ended up here.
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Use it if you actually want to use the features listed below - note that they require a modified engine as our BSP format is different from standard idTech 3 BSP.
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You will not be able to make levels compatible with other games and engines.
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There's plenty of other editors for the first-party id Tech games.
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![Screenshot](docs/screen.jpg)
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## Editor Changes
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- Valve 220 format is used top to bottom, imported & exported, with texture coords handled internally the same way
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- Integration with our material system (no more .shader files)
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- Support for vertex-color/alpha editing of patches using our new fixed patch format, allowing technologies such as 4-way texture blending and whatever your designers can imagine
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- Gracefully deals with duplicate entity attribute key/value pairs, to support features like Source Engine style Input/Output system for triggers
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- Simplified build system that doesn't suddenly break on its own, also less dependencies
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- Support for VVM/IQM model format in the BSP compiler
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- Support for internal and external High-Dynamic-Range lightmaps in the BSP compiler
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- Support for cubemap aware surfaces in the BSP compiler
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- Support for our patchDef2WS and patchDef3WS curved surfaces in the BSP compiler
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- More bug-fixes than you could possibly imagine
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## Compiling
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To compile on a standard GNU/Linux system:
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`LDFLAGS=-ldl gmake -j $(nproc)`
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For BSD systems you'll have to point CFLAGS to whereever your package headers are installed.
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gtkgtlext-1.0 is notorious for using both include and lib/gtkgtlext-1.0/include for headers. Yes.
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Clang should also be supported, pass CC=clang and CXX=clang++ if you want to use it.
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On NT you'll probably have a build command-line likes this:
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`CC=i686-w64-mingw32-gcc CXX=i686-w64-mingw32-g++ PKG_CONFIG_PATH=/usr/x86_64-w64-mingw32/sys-root/mingw/lib/pkgconfig make -j 4`
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Not all works yet, but stay tuned.
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## Dependencies
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* gcc-c++
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* gtk2-devel
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* gtkglext-devel
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* libxml2-devel
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* libjpeg8-devel
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* minizip-devel
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## Support
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If you need help with this, you're better off using an alternative editor.
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Compatibility is not a priority here.
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