/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "ishaders.h" #include "ifilesystem.h" #include "itextures.h" #include "iscriplib.h" #include "qerplugin.h" #include "string/string.h" #include "modulesystem/singletonmodule.h" #include "shaders.h" class ShadersDependencies : public GlobalFileSystemModuleRef, public GlobalTexturesModuleRef, public GlobalScripLibModuleRef, public GlobalRadiantModuleRef { ImageModuleRef m_bitmapModule; public: ShadersDependencies() : m_bitmapModule("tga") { } ImageModuleRef &getBitmapModule() { return m_bitmapModule; } }; class MaterialAPI { ShaderSystem *m_shadersq3; public: typedef ShaderSystem Type; STRING_CONSTANT(Name, "mat"); MaterialAPI(ShadersDependencies &dependencies) { g_shadersExtension = "mat"; g_shadersDirectory = "textures/"; g_enableDefaultShaders = false; g_useShaderList = false; g_bitmapModule = dependencies.getBitmapModule().getTable(); Shaders_Construct(); m_shadersq3 = &GetShaderSystem(); } ~MaterialAPI() { Shaders_Destroy(); } ShaderSystem *getTable() { return m_shadersq3; } }; typedef SingletonModule<MaterialAPI, ShadersDependencies, DependenciesAPIConstructor<MaterialAPI, ShadersDependencies> > MaterialModule; MaterialModule g_MaterialModule; extern "C" void #ifdef _WIN32 __declspec(dllexport) #else __attribute__((visibility("default"))) #endif Radiant_RegisterModules(ModuleServer &server) { initialiseModule(server); g_MaterialModule.selfRegister(); }