/* ------------------------------------------------------------------------------- Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ---------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* marker */ #ifndef GAME__NULL_H #define GAME__NULL_H /* ------------------------------------------------------------------------------- content and surface flags are in game_quake3.h ------------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------------- game_t struct ------------------------------------------------------------------------------- */ { NULL, /* -game x */ NULL, /* default base game data dir */ NULL, /* unix home sub-dir */ NULL, /* magic path word */ NULL, /* shader directory */ 0, /* max lightmapped surface verts */ 0, /* max surface verts */ 0, /* max surface indexes */ 0, /* lightmap width/height */ 0, /* lightmap gamma */ qfalse, /* lightmap sRGB */ qfalse, /* texture sRGB */ qfalse, /* color sRGB */ 0, /* lightmap exposure */ 0, /* lightmap compensate */ 0, /* lightgrid scale */ 0, /* lightgrid ambient scale */ qfalse, /* light angle attenuation uses half-lambert curve */ qfalse, /* disable shader lightstyles hack */ qfalse, /* keep light entities on bsp */ 0, /* default patchMeta subdivisions tolerance */ qfalse, /* patch casting enabled */ qfalse, /* compile deluxemaps */ 0, /* deluxemaps default mode */ NULL, /* bsp file prefix */ 0, /* bsp file version */ qfalse, /* cod-style lump len/ofs order */ NULL, /* bsp load function */ NULL, /* bsp write function */ { { NULL, 0, 0, 0, 0, 0, 0 } } } /* end marker */ #endif