/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //==================================================================== // // Name: l_net.h // Function: - // Programmer: MrElusive // Last update: TTimo: cross-platform version, l_net library // Tab size: 2 // Notes: //==================================================================== //++timo FIXME: the l_net code understands that as the max size for the netmessage_s structure // we have defined unsigned char data[MAX_NETMESSAGE] in netmessage_s but actually it cannot be filled completely // we need to introduce a new #define and adapt to data[MAX_NETBUFFER] #define MAX_NETMESSAGE 1024 #define MAX_NETADDRESS 32 #ifdef __cplusplus extern "C" { #endif #include "bytebool.h" typedef struct address_s { char ip[MAX_NETADDRESS]; } address_t; typedef struct sockaddr_s { short sa_family; unsigned char sa_data[14]; } sockaddr_t; typedef struct netmessage_s { unsigned char data[MAX_NETMESSAGE]; int size; int read; int readoverflow; } netmessage_t; typedef struct socket_s { int socket; //socket number sockaddr_t addr; //socket address netmessage_t msg; //current message being read int remaining; //remaining bytes to read for the current message struct socket_s *prev, *next; //prev and next socket in a list } socket_t; void WinPrint( const char *format, ... ); //compare addresses int Net_AddressCompare( address_t *addr1, address_t *addr2 ); //gives the address of a socket void Net_SocketToAddress( socket_t *sock, address_t *address ); //converts a string to an address void Net_StringToAddress( const char *string, address_t *address ); //set the address ip port void Net_SetAddressPort( address_t *address, int port ); //send a message to the given socket int Net_Send( socket_t *sock, netmessage_t *msg ); //recieve a message from the given socket int Net_Receive( socket_t *sock, netmessage_t *msg ); //connect to a host // NOTE: port is the localhost port, usually 0 // ex: Net_Connect( "192.168.0.1:39000", 0 ) socket_t *Net_Connect( address_t *address, int port ); //disconnect from a host void Net_Disconnect( socket_t *sock ); //returns the local address void Net_MyAddress( address_t *address ); //listen at the given port socket_t *Net_ListenSocket( int port ); //accept new connections at the given socket socket_t *Net_Accept( socket_t *sock ); //setup networking int Net_Setup( void ); //shutdown networking void Net_Shutdown( void ); //message handling void NMSG_Clear( netmessage_t *msg ); void NMSG_WriteChar( netmessage_t *msg, int c ); void NMSG_WriteByte( netmessage_t *msg, int c ); void NMSG_WriteShort( netmessage_t *msg, int c ); void NMSG_WriteLong( netmessage_t *msg, int c ); void NMSG_WriteFloat( netmessage_t *msg, float c ); void NMSG_WriteString( netmessage_t *msg, char *string ); void NMSG_ReadStart( netmessage_t *msg ); int NMSG_ReadChar( netmessage_t *msg ); int NMSG_ReadByte( netmessage_t *msg ); int NMSG_ReadShort( netmessage_t *msg ); int NMSG_ReadLong( netmessage_t *msg ); float NMSG_ReadFloat( netmessage_t *msg ); char *NMSG_ReadString( netmessage_t *msg ); //++timo FIXME: the WINS_ things are not necessary, they can be made portable arther easily const char *WINS_ErrorMessage( int error ); #ifdef __cplusplus } #endif