worldspawn/plugins/entity/group.cpp

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/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
///\file
///\brief Represents any entity which does not have a fixed size specified in its entity-definition (except misc_model).
///
/// This entity behaves as a group, i.e. it contains brushes.
#include "cullable.h"
#include "renderable.h"
#include "editable.h"
#include "selectionlib.h"
#include "instancelib.h"
#include "transformlib.h"
#include "traverselib.h"
#include "entitylib.h"
#include "render.h"
#include "eclasslib.h"
#include "targetable.h"
#include "origin.h"
#include "angles.h"
#include "scale.h"
#include "filters.h"
#include "namedentity.h"
#include "keyobservers.h"
#include "namekeys.h"
#include "entity.h"
/// The "origin" key directly controls the entity's local-to-parent transform.
class Group {
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EntityKeyValues m_entity;
KeyObserverMap m_keyObservers;
MatrixTransform m_transform;
TraversableNodeSet m_traverse;
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ClassnameFilter m_filter;
NamedEntity m_named;
NameKeys m_nameKeys;
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OriginKey m_originKey;
Vector3 m_origin;
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RenderableNamedEntity m_renderName;
mutable Vector3 m_name_origin;
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Callback<void()> m_transformChanged;
Callback<void()> m_evaluateTransform;
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void construct()
{
m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter));
m_keyObservers.insert(Static<KeyIsName>::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named));
m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey));
}
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public:
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Group(EntityClass *eclass, scene::Node &node, const Callback<void()> &transformChanged,
const Callback<void()> &evaluateTransform) :
m_entity(eclass),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_renderName(m_named, m_name_origin),
m_name_origin(g_vector3_identity),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
Group(const Group &other, scene::Node &node, const Callback<void()> &transformChanged,
const Callback<void()> &evaluateTransform) :
m_entity(other.m_entity),
m_filter(m_entity, node),
m_named(m_entity),
m_nameKeys(m_entity),
m_originKey(OriginChangedCaller(*this)),
m_origin(ORIGINKEY_IDENTITY),
m_renderName(m_named, g_vector3_identity),
m_transformChanged(transformChanged),
m_evaluateTransform(evaluateTransform)
{
construct();
}
InstanceCounter m_instanceCounter;
void instanceAttach(const scene::Path &path)
{
if (++m_instanceCounter.m_count == 1) {
m_filter.instanceAttach();
m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end()));
m_traverse.instanceAttach(path_find_mapfile(path.begin(), path.end()));
m_entity.attach(m_keyObservers);
}
}
void instanceDetach(const scene::Path &path)
{
if (--m_instanceCounter.m_count == 0) {
m_entity.detach(m_keyObservers);
m_traverse.instanceDetach(path_find_mapfile(path.begin(), path.end()));
m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end()));
m_filter.instanceDetach();
}
}
EntityKeyValues &getEntity()
{
return m_entity;
}
const EntityKeyValues &getEntity() const
{
return m_entity;
}
scene::Traversable &getTraversable()
{
return m_traverse;
}
Namespaced &getNamespaced()
{
return m_nameKeys;
}
Nameable &getNameable()
{
return m_named;
}
TransformNode &getTransformNode()
{
return m_transform;
}
void attach(scene::Traversable::Observer *observer)
{
m_traverse.attach(observer);
}
void detach(scene::Traversable::Observer *observer)
{
m_traverse.detach(observer);
}
void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const
{
renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly);
}
void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld,
const AABB &childBounds) const
{
renderSolid(renderer, volume, localToWorld);
if (g_showNames) {
// don't draw the name for worldspawn
if (!strcmp(m_entity.getEntityClass().name(), "worldspawn")) {
return;
}
// place name in the middle of the "children cloud"
m_name_origin = childBounds.origin;
renderer.addRenderable(m_renderName, localToWorld);
}
}
void updateTransform()
{
m_transform.localToParent() = g_matrix4_identity;
matrix4_translate_by_vec3(m_transform.localToParent(), m_origin);
m_transformChanged();
}
typedef MemberCaller<Group, void (), &Group::updateTransform> UpdateTransformCaller;
void originChanged()
{
m_origin = m_originKey.m_origin;
updateTransform();
}
typedef MemberCaller<Group, void (), &Group::originChanged> OriginChangedCaller;
void translate(const Vector3 &translation)
{
m_origin = origin_translated(m_origin, translation);
}
void revertTransform()
{
m_origin = m_originKey.m_origin;
}
void freezeTransform()
{
m_originKey.m_origin = m_origin;
m_originKey.write(&m_entity);
}
void transformChanged()
{
revertTransform();
m_evaluateTransform();
updateTransform();
}
typedef MemberCaller<Group, void (), &Group::transformChanged> TransformChangedCaller;
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};
#if 0
class TransformableSetTranslation
{
Translation m_value;
public:
TransformableSetTranslation( const Translation& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
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transformable.setTranslation( m_value );
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}
};
class TransformableSetRotation
{
Rotation m_value;
public:
TransformableSetRotation( const Rotation& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
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transformable.setRotation( m_value );
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}
};
class TransformableSetScale
{
Scale m_value;
public:
TransformableSetScale( const Scale& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
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transformable.setScale( m_value );
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}
};
class TransformableSetType
{
TransformModifierType m_value;
public:
TransformableSetType( const TransformModifierType& value ) : m_value( value ){
}
void operator()( Transformable& transformable ) const {
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transformable.setType( m_value );
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}
};
class TransformableFreezeTransform
{
TransformModifierType m_value;
public:
void operator()( Transformable& transformable ) const {
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transformable.freezeTransform();
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}
};
template<typename Functor>
inline void Scene_forEachChildTransformable( const Functor& functor, const scene::Path& path ){
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GlobalSceneGraph().traverse_subgraph( ChildInstanceWalker< InstanceApply<Transformable, Functor> >( functor ), path );
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}
#endif
class GroupInstance :
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public TargetableInstance,
public TransformModifier,
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#if 0
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public Transformable,
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#endif
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public Renderable {
class TypeCasts {
InstanceTypeCastTable m_casts;
public:
TypeCasts()
{
m_casts = TargetableInstance::StaticTypeCasts::instance().get();
InstanceStaticCast<GroupInstance, Renderable>::install(m_casts);
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#if 0
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InstanceStaticCast<GroupInstance, Transformable>::install( m_casts );
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#endif
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}
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InstanceTypeCastTable &get()
{
return m_casts;
}
};
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Group &m_contained;
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
GroupInstance(const scene::Path &path, scene::Instance *parent, Group &group) :
TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), group.getEntity(), *this),
TransformModifier(Group::TransformChangedCaller(group), ApplyTransformCaller(*this)),
m_contained(group)
{
m_contained.instanceAttach(Instance::path());
StaticRenderableConnectionLines::instance().attach(*this);
}
~GroupInstance()
{
StaticRenderableConnectionLines::instance().detach(*this);
m_contained.instanceDetach(Instance::path());
}
void renderSolid(Renderer &renderer, const VolumeTest &volume) const
{
m_contained.renderSolid(renderer, volume, Instance::localToWorld());
}
void renderWireframe(Renderer &renderer, const VolumeTest &volume) const
{
m_contained.renderWireframe(renderer, volume, Instance::localToWorld(), Instance::childBounds());
}
STRING_CONSTANT(Name, "GroupInstance");
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#if 0
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void setType( TransformModifierType type ){
Scene_forEachChildTransformable( TransformableSetType( type ), Instance::path() );
}
void setTranslation( const Translation& value ){
Scene_forEachChildTransformable( TransformableSetTranslation( value ), Instance::path() );
}
void setRotation( const Rotation& value ){
Scene_forEachChildTransformable( TransformableSetRotation( value ), Instance::path() );
}
void setScale( const Scale& value ){
Scene_forEachChildTransformable( TransformableSetScale( value ), Instance::path() );
}
void freezeTransform(){
Scene_forEachChildTransformable( TransformableFreezeTransform(), Instance::path() );
}
void evaluateTransform(){
}
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#endif
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void evaluateTransform()
{
if (getType() == TRANSFORM_PRIMITIVE) {
m_contained.translate(getTranslation());
}
}
void applyTransform()
{
m_contained.revertTransform();
evaluateTransform();
m_contained.freezeTransform();
}
typedef MemberCaller<GroupInstance, void (), &GroupInstance::applyTransform> ApplyTransformCaller;
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};
class GroupNode :
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public scene::Node::Symbiot,
public scene::Instantiable,
public scene::Cloneable,
public scene::Traversable::Observer {
class TypeCasts {
NodeTypeCastTable m_casts;
public:
TypeCasts()
{
NodeStaticCast<GroupNode, scene::Instantiable>::install(m_casts);
NodeStaticCast<GroupNode, scene::Cloneable>::install(m_casts);
NodeContainedCast<GroupNode, scene::Traversable>::install(m_casts);
NodeContainedCast<GroupNode, TransformNode>::install(m_casts);
NodeContainedCast<GroupNode, Entity>::install(m_casts);
NodeContainedCast<GroupNode, Nameable>::install(m_casts);
NodeContainedCast<GroupNode, Namespaced>::install(m_casts);
}
NodeTypeCastTable &get()
{
return m_casts;
}
};
scene::Node m_node;
InstanceSet m_instances;
Group m_contained;
void construct()
{
m_contained.attach(this);
}
void destroy()
{
m_contained.detach(this);
}
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public:
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typedef LazyStatic<TypeCasts> StaticTypeCasts;
scene::Traversable &get(NullType<scene::Traversable>)
{
return m_contained.getTraversable();
}
TransformNode &get(NullType<TransformNode>)
{
return m_contained.getTransformNode();
}
Entity &get(NullType<Entity>)
{
return m_contained.getEntity();
}
Nameable &get(NullType<Nameable>)
{
return m_contained.getNameable();
}
Namespaced &get(NullType<Namespaced>)
{
return m_contained.getNamespaced();
}
GroupNode(EntityClass *eclass) :
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances),
InstanceSetEvaluateTransform<GroupInstance>::Caller(m_instances))
{
construct();
}
GroupNode(const GroupNode &other) :
scene::Node::Symbiot(other),
scene::Instantiable(other),
scene::Cloneable(other),
scene::Traversable::Observer(other),
m_node(this, this, StaticTypeCasts::instance().get()),
m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances),
InstanceSetEvaluateTransform<GroupInstance>::Caller(m_instances))
{
construct();
}
~GroupNode()
{
destroy();
}
void release()
{
delete this;
}
scene::Node &node()
{
return m_node;
}
scene::Node &clone() const
{
return (new GroupNode(*this))->node();
}
void insert(scene::Node &child)
{
m_instances.insert(child);
}
void erase(scene::Node &child)
{
m_instances.erase(child);
}
scene::Instance *create(const scene::Path &path, scene::Instance *parent)
{
return new GroupInstance(path, parent, m_contained);
}
void forEachInstance(const scene::Instantiable::Visitor &visitor)
{
m_instances.forEachInstance(visitor);
}
void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance)
{
m_instances.insert(observer, path, instance);
}
scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path)
{
return m_instances.erase(observer, path);
}
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};
scene::Node &New_Group(EntityClass *eclass)
{
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return (new GroupNode(eclass))->node();
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}