worldspawn/libs/memory/allocator.h

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2020-11-17 11:16:16 +00:00
/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#if !defined( INCLUDED_MEMORY_ALLOCATOR_H )
#define INCLUDED_MEMORY_ALLOCATOR_H
#include <memory>
#include <stddef.h>
#if 0
#define DefaultAllocator std::allocator
#else
/// \brief An allocator that uses c++ new/delete.
/// Compliant with the std::allocator interface.
template<typename Type>
class DefaultAllocator
{
public:
typedef Type value_type;
typedef value_type* pointer;
typedef const Type* const_pointer;
typedef Type& reference;
typedef const Type& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
template<typename Other>
struct rebind
{
typedef DefaultAllocator<Other> other;
};
DefaultAllocator(){
}
DefaultAllocator( const DefaultAllocator<Type>& ){
}
template<typename Other> DefaultAllocator( const DefaultAllocator<Other>& ){
}
~DefaultAllocator(){
}
pointer address( reference instance ) const {
return &instance;
}
const_pointer address( const_reference instance ) const {
return &instance;
}
Type* allocate( size_type size, const void* = 0 ){
return static_cast<Type*>( ::operator new( size * sizeof( Type ) ) );
}
void deallocate( pointer p, size_type ){
::operator delete( p );
}
size_type max_size() const {
return std::size_t( -1 ) / sizeof( Type );
}
void construct( pointer p, const Type& value ){
new(p) Type( value );
}
void destroy( pointer p ){
p->~Type();
}
};
template<typename Type, typename Other>
inline bool operator==( const DefaultAllocator<Type>&, const DefaultAllocator<Other>& ){
return true;
}
template<typename Type, typename OtherAllocator>
inline bool operator==( const DefaultAllocator<Type>&, const OtherAllocator& ){
return false;
}
#endif
template<typename Type>
class NamedAllocator : public DefaultAllocator<Type>
{
typedef DefaultAllocator<Type> allocator_type;
const char* m_name;
public:
typedef Type value_type;
typedef value_type* pointer;
typedef const Type* const_pointer;
typedef Type& reference;
typedef const Type& const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
template<typename Other>
struct rebind
{
typedef NamedAllocator<Other> other;
};
explicit NamedAllocator( const char* name ) : DefaultAllocator<Type>(), m_name( name ){
}
NamedAllocator( const NamedAllocator<Type>& other ) : DefaultAllocator<Type>(), m_name( other.m_name ){
}
template<typename Other> NamedAllocator( const NamedAllocator<Other>& other ) : DefaultAllocator<Type>(), m_name( other.m_name ){
}
~NamedAllocator(){
}
pointer address( reference instance ) const {
return allocator_type::address( instance );
}
const_pointer address( const_reference instance ) const {
return allocator_type::address( instance );
}
Type* allocate( size_type size, const void* = 0 ){
return allocator_type::allocate( size );
}
void deallocate( pointer p, size_type size ){
allocator_type::deallocate( p, size );
}
size_type max_size() const {
return allocator_type::max_size();
}
void construct( pointer p, const Type& value ){
allocator_type::construct( p, value );
}
void destroy( pointer p ){
allocator_type::destroy( p );
}
template<typename Other>
bool operator==( const NamedAllocator<Other>& other ){
return true;
}
// returns true if the allocators are not interchangeable
template<typename Other>
bool operator!=( const NamedAllocator<Other>& other ){
return false;
}
};
#include <algorithm>
#include "generic/object.h"
template<typename Type>
class DefaultConstruct
{
public:
void operator()( Type& t ){
constructor( t );
}
};
template<typename Type, typename T1>
class Construct
{
const T1& other;
public:
Construct( const T1& other_ ) : other( other_ ){
}
void operator()( Type& t ){
constructor( t, other );
}
};
template<typename Type>
class Destroy
{
public:
void operator()( Type& t ){
destructor( t );
}
};
template<typename Type, typename Allocator = DefaultAllocator<Type> >
class New : public Allocator
{
public:
New(){
}
explicit New( const Allocator& allocator ) : Allocator( allocator ){
}
Type* scalar(){
return new( Allocator::allocate( 1 ) )Type();
}
template<typename T1>
Type* scalar( const T1& t1 ){
return new( Allocator::allocate( 1 ) )Type( t1 );
}
template<typename T1, typename T2>
Type* scalar( const T1& t1, const T2& t2 ){
return new( Allocator::allocate( 1 ) )Type( t1, t2 );
}
template<typename T1, typename T2, typename T3>
Type* scalar( const T1& t1, const T2& t2, const T3& t3 ){
return new( Allocator::allocate( 1 ) )Type( t1, t2, t3 );
}
template<typename T1, typename T2, typename T3, typename T4>
Type* scalar( const T1& t1, const T2& t2, const T3& t3, const T4& t4 ){
return new( Allocator::allocate( 1 ) )Type( t1, t2, t3, t4 );
}
template<typename T1, typename T2, typename T3, typename T4, typename T5>
Type* scalar( const T1& t1, const T2& t2, const T3& t3, const T4& t4, const T5& t5 ){
return new( Allocator::allocate( 1 ) )Type( t1, t2, t3, t4, t5 );
}
Type* vector( std::size_t size ){
#if 1
Type* p = Allocator::allocate( size );
std::for_each( p, p + size, DefaultConstruct<Type>() );
return p;
#else
// this does not work with msvc71 runtime
return new( Allocator::allocate( size ) )Type[size];
#endif
}
template<typename T1>
Type* vector( std::size_t size, const T1& t1 ){
Type* p = Allocator::allocate( size );
std::for_each( p, p + size, Construct<Type, T1>( t1 ) );
return p;
}
};
template<typename Type, typename Allocator = DefaultAllocator<Type> >
class Delete : public Allocator
{
public:
Delete(){
}
explicit Delete( const Allocator& allocator ) : Allocator( allocator ){
}
void scalar( Type* p ){
if ( p != 0 ) {
p->~Type();
Allocator::deallocate( p, 1 );
}
}
void vector( Type* p, std::size_t size ){
// '::operator delete' handles null
// 'std::allocator::deallocate' requires non-null
if ( p != 0 ) {
std::for_each( p, p + size, Destroy<Type>() );
Allocator::deallocate( p, size );
}
}
};
template<typename Type>
class NamedNew
{
public:
typedef New<Type, NamedAllocator<Type> > type;
};
template<typename Type>
class NamedDelete
{
public:
typedef Delete<Type, NamedAllocator<Type> > type;
};
#endif