1115 lines
27 KiB
C
1115 lines
27 KiB
C
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/* -------------------------------------------------------------------------------
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Copyright (C) 1999-2007 id Software, Inc. and contributors.
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For a list of contributors, see the accompanying CONTRIBUTORS file.
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This file is part of GtkRadiant.
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GtkRadiant is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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GtkRadiant is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GtkRadiant; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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----------------------------------------------------------------------------------
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This code has been altered significantly from its original form, to support
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several games based on the Quake III Arena engine, in the form of "Q3Map2."
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------------------------------------------------------------------------------- */
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/* marker */
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#define BSPFILE_ABSTRACT_C
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/* dependencies */
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#include "vmap.h"
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/* -------------------------------------------------------------------------------
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this file was copied out of the common directory in order to not break
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compatibility with the q3map 1.x tree. it was moved out in order to support
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the raven bsp format (RBSP) used in soldier of fortune 2 and jedi knight 2.
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since each game has its own set of particular features, the data structures
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below no longer directly correspond to the binary format of a particular game.
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the translation will be done at bsp load/save time to keep any sort of
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special-case code messiness out of the rest of the program.
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------------------------------------------------------------------------------- */
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/* FIXME: remove the functions below that handle memory management of bsp file chunks */
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int numBSPDrawVertsBuffer = 0;
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void IncDrawVerts(){
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numBSPDrawVerts++;
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if ( bspDrawVerts == 0 ) {
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numBSPDrawVertsBuffer = 1024;
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bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
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}
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else if ( numBSPDrawVerts > numBSPDrawVertsBuffer ) {
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numBSPDrawVertsBuffer *= 3; // multiply by 1.5
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numBSPDrawVertsBuffer /= 2;
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bspDrawVerts = realloc( bspDrawVerts, sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer );
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if ( !bspDrawVerts ) {
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Error( "realloc() failed (IncDrawVerts)" );
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}
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}
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memset( bspDrawVerts + ( numBSPDrawVerts - 1 ), 0, sizeof( bspDrawVert_t ) );
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}
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void SetDrawVerts( int n ){
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if ( bspDrawVerts != 0 ) {
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free( bspDrawVerts );
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}
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numBSPDrawVerts = n;
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numBSPDrawVertsBuffer = numBSPDrawVerts;
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bspDrawVerts = safe_malloc_info( sizeof( bspDrawVert_t ) * numBSPDrawVertsBuffer, "IncDrawVerts" );
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memset( bspDrawVerts, 0, n * sizeof( bspDrawVert_t ) );
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}
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int numBSPDrawSurfacesBuffer = 0;
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void SetDrawSurfacesBuffer(){
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if ( bspDrawSurfaces != 0 ) {
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free( bspDrawSurfaces );
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}
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numBSPDrawSurfacesBuffer = MAX_MAP_DRAW_SURFS;
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bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
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bspDrawSurfaceCubemaps = safe_malloc_info( sizeof( *bspDrawSurfaceCubemaps ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaceCubemaps" );
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memset( bspDrawSurfaces, 0, MAX_MAP_DRAW_SURFS * sizeof( bspDrawSurface_t ) );
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memset( bspDrawSurfaceCubemaps, 0xff, MAX_MAP_DRAW_SURFS * sizeof( *bspDrawSurfaceCubemaps ) );
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}
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void SetDrawSurfaces( int n ){
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if ( bspDrawSurfaces != 0 ) {
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free( bspDrawSurfaces );
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}
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numBSPDrawSurfaces = n;
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numBSPDrawSurfacesBuffer = numBSPDrawSurfaces;
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bspDrawSurfaces = safe_malloc_info( sizeof( bspDrawSurface_t ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaces" );
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bspDrawSurfaceCubemaps = safe_malloc_info( sizeof( *bspDrawSurfaceCubemaps ) * numBSPDrawSurfacesBuffer, "IncDrawSurfaceCubemaps" );
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memset( bspDrawSurfaces, 0, n * sizeof( bspDrawSurface_t ) );
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memset( bspDrawSurfaceCubemaps, 0xff, n * sizeof( *bspDrawSurfaceCubemaps ) );
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}
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void BSPFilesCleanup(){
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if ( bspDrawVerts != 0 ) {
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free( bspDrawVerts );
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}
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if ( bspDrawSurfaces != 0 ) {
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free( bspDrawSurfaces );
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}
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if ( bspLightBytes != 0 ) {
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free( bspLightBytes );
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}
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if ( bspGridPoints != 0 ) {
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free( bspGridPoints );
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}
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}
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typedef struct {
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char lumpname[24]; // up to 23 chars, zero-padded
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unsigned int fileofs; // from file start
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unsigned int filelen;
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} bspx_lump_t;
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typedef struct bspx_header_s {
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char id[4]; // 'BSPX'
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unsigned int numlumps;
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bspx_lump_t lumps[1];
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} bspx_header_t;
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void *BSPX_FindLump(const char *lumpname, size_t *lumpsize)
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{
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size_t i;
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*lumpsize = 0;
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if (!bspx)
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return NULL;
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for (i = 0; i < bspx->numlumps; i++)
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{
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if (!strncmp(bspx->lumps[i].lumpname, lumpname, 24))
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{
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*lumpsize = bspx->lumps[i].lumpsize;
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return (char*)bspx->lumps[i].data;
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}
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}
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return NULL;
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}
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void BSPX_ReadSurfExtensions(void)
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{
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int *in;
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size_t lumpsize;
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in = BSPX_FindLump("SURFENVMAP", &lumpsize);
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if (in)
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{
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lumpsize /= sizeof(*in);
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if (lumpsize == numBSPDrawSurfaces)
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memcpy(bspDrawSurfaceCubemaps, in, lumpsize * sizeof(*bspDrawSurfaceCubemaps));
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}
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}
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void BSPX_Setup(void *filebase, size_t filelen, bspLump_t *lumps, size_t stdlumps)
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{
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size_t i;
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size_t offs = 0;
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bspx_header_t *h;
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for (i = 0; i < stdlumps; i++, lumps++)
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{
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if (offs < (unsigned int)lumps->offset + (unsigned int)lumps->length)
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offs = (unsigned int)lumps->offset + (unsigned int)lumps->length;
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}
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offs = (offs + 3) & ~3;
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if (offs + sizeof(*h) > filelen)
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return; /*no space for it*/
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h = (bspx_header_t*)((char*)filebase + offs);
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i = LittleLong(h->numlumps);
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/*verify the header*/
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if (*(int*)h->id != (('B'<<0)|('S'<<8)|('P'<<16)|('X'<<24)) ||
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offs + sizeof(*h) + sizeof(h->lumps[0])*(i-1) > filelen)
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return;
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h->numlumps = i;
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while(i-->0)
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{
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h->lumps[i].fileofs = LittleLong(h->lumps[i].fileofs);
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h->lumps[i].filelen = LittleLong(h->lumps[i].filelen);
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if ((unsigned int)h->lumps[i].fileofs + (unsigned int)h->lumps[i].filelen > filelen)
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return; //truncated or something
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}
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bspx = safe_malloc_info( sizeof(*bspx)-sizeof(*bspx->lumps) + h->numlumps*sizeof(*bspx->lumps), "bspx" );
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bspx->numlumps = h->numlumps;
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for (i = 0; i < bspx->numlumps; i++)
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{
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bspx->lumps[i].lumpsize = h->lumps[i].filelen;
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memcpy(bspx->lumps[i].lumpname, h->lumps[i].lumpname, sizeof(bspx->lumps[i].lumpname));
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bspx->lumps[i].lumpname[sizeof(bspx->lumps[i].lumpname)-1] = 0;
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bspx->lumps[i].data = safe_malloc_info( (bspx->lumps[i].lumpsize+3)&~3u, bspx->lumps[i].lumpname );
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memcpy(bspx->lumps[i].data, (char*)filebase + h->lumps[i].fileofs, bspx->lumps[i].lumpsize);
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}
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BSPX_ReadSurfExtensions();
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}
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void BSPX_CopyOut(const char *lumpname, void *lumpdata, size_t lumpsize)
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{
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size_t i, nl = bspx?bspx->numlumps:0;
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bspx_t *n;
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void *f;
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for (i = 0; i < nl; i++)
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{
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if (!strncmp(bspx->lumps[i].lumpname, lumpname, 24))
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break;
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}
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if (!lumpsize)
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{
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if (bspx && i < nl)
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{ //remove the lump if it exists...
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bspx->numlumps--;
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memcpy(&bspx->lumps[i], &bspx->lumps[i+1], sizeof(*bspx->lumps)*(bspx->numlumps-i));
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}
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return;
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}
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if (i == nl)
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{ //expand the size, if needed
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n = safe_malloc_info( sizeof(*bspx)-sizeof(bspx->lumps) + sizeof(*bspx->lumps)*(nl+1), "bspx" );
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memcpy(n->lumps, bspx->lumps, sizeof(*bspx->lumps)*nl);
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strncpy(n->lumps[nl].lumpname, lumpname, sizeof(n->lumps[nl].lumpname));
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n->lumps[nl].data = NULL;
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n->lumps[nl].lumpsize = 0;
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nl++;
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n->numlumps = nl;
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free(bspx);
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bspx = n;
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}
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f = bspx->lumps[i].data;
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bspx->lumps[i].data = safe_malloc_info( lumpsize+4, bspx->lumps[i].lumpname );
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memcpy(bspx->lumps[i].data, lumpdata, lumpsize);
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memset((char*)bspx->lumps[i].data+lumpsize, 0, 4); //make sure any padding bytes are 0, to avoid weirdness and boost reproducibility
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bspx->lumps[i].lumpsize = lumpsize;
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free(f);
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}
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void BSPX_GenerateSurfExtensions(void)
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{
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qboolean hasenvmaps = qfalse;
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int i;
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for (i = 0; i < numBSPDrawSurfaces; i++)
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{
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if (bspDrawSurfaceCubemaps[i] != -1)
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hasenvmaps = qtrue;
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}
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BSPX_CopyOut("SURFENVMAP", bspDrawSurfaceCubemaps, hasenvmaps?numBSPDrawSurfaces * sizeof(*bspDrawSurfaceCubemaps):0);
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}
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void BSPX_WriteLumps(FILE *file, bspLump_t *lumps, size_t stdlumps)
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{
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size_t offset = ftell(file);
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unsigned int tmp;
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size_t l;
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BSPX_GenerateSurfExtensions();
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if (!bspx || !bspx->numlumps)
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return; //nothing to write
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//write our bspx header
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SafeWrite(file, "BSPX", 4);
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tmp = LittleLong(bspx->numlumps);
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SafeWrite(file, &tmp, sizeof(tmp));
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offset += 8 + bspx->numlumps*sizeof(bspx_lump_t);
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for (l = 0; l < bspx->numlumps; l++)
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{
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SafeWrite(file, bspx->lumps[l].lumpname, sizeof(bspx->lumps[l].lumpname));
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tmp = LittleLong(offset);
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SafeWrite(file, &tmp, sizeof(tmp));
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offset = (offset+bspx->lumps[l].lumpsize+3)&~3u; //we're guessing here...
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tmp = LittleLong(bspx->lumps[l].lumpsize);
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SafeWrite(file, &tmp, sizeof(tmp));
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}
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//now write the lumps. hopefully we got the offsets right!...
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for (l = 0; l < bspx->numlumps; l++)
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SafeWrite(file, bspx->lumps[l].data, (bspx->lumps[l].lumpsize+3)&~3u);
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}
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/*
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SwapBlock()
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if all values are 32 bits, this can be used to swap everything
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*/
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void SwapBlock( int *block, int size ){
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int i;
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/* dummy check */
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if ( block == NULL ) {
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return;
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}
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/* swap */
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size >>= 2;
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for ( i = 0; i < size; i++ )
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block[ i ] = LittleLong( block[ i ] );
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}
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/*
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SwapBSPFile()
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byte swaps all data in the abstract bsp
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*/
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void SwapBSPFile( void ){
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int i, j;
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/* models */
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SwapBlock( (int*) bspModels, numBSPModels * sizeof( bspModels[ 0 ] ) );
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/* shaders (don't swap the name) */
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for ( i = 0; i < numBSPShaders ; i++ )
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{
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bspShaders[ i ].contentFlags = LittleLong( bspShaders[ i ].contentFlags );
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bspShaders[ i ].surfaceFlags = LittleLong( bspShaders[ i ].surfaceFlags );
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}
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/* planes */
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SwapBlock( (int*) bspPlanes, numBSPPlanes * sizeof( bspPlanes[ 0 ] ) );
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/* nodes */
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SwapBlock( (int*) bspNodes, numBSPNodes * sizeof( bspNodes[ 0 ] ) );
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/* leafs */
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SwapBlock( (int*) bspLeafs, numBSPLeafs * sizeof( bspLeafs[ 0 ] ) );
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/* leaffaces */
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SwapBlock( (int*) bspLeafSurfaces, numBSPLeafSurfaces * sizeof( bspLeafSurfaces[ 0 ] ) );
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/* leafbrushes */
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SwapBlock( (int*) bspLeafBrushes, numBSPLeafBrushes * sizeof( bspLeafBrushes[ 0 ] ) );
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// brushes
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SwapBlock( (int*) bspBrushes, numBSPBrushes * sizeof( bspBrushes[ 0 ] ) );
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// brushsides
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SwapBlock( (int*) bspBrushSides, numBSPBrushSides * sizeof( bspBrushSides[ 0 ] ) );
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// vis
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( (int*) &bspVisBytes )[ 0 ] = LittleLong( ( (int*) &bspVisBytes )[ 0 ] );
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( (int*) &bspVisBytes )[ 1 ] = LittleLong( ( (int*) &bspVisBytes )[ 1 ] );
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/* drawverts (don't swap colors) */
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for ( i = 0; i < numBSPDrawVerts; i++ )
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{
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bspDrawVerts[ i ].xyz[ 0 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 0 ] );
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bspDrawVerts[ i ].xyz[ 1 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 1 ] );
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bspDrawVerts[ i ].xyz[ 2 ] = LittleFloat( bspDrawVerts[ i ].xyz[ 2 ] );
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bspDrawVerts[ i ].normal[ 0 ] = LittleFloat( bspDrawVerts[ i ].normal[ 0 ] );
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bspDrawVerts[ i ].normal[ 1 ] = LittleFloat( bspDrawVerts[ i ].normal[ 1 ] );
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bspDrawVerts[ i ].normal[ 2 ] = LittleFloat( bspDrawVerts[ i ].normal[ 2 ] );
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bspDrawVerts[ i ].st[ 0 ] = LittleFloat( bspDrawVerts[ i ].st[ 0 ] );
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bspDrawVerts[ i ].st[ 1 ] = LittleFloat( bspDrawVerts[ i ].st[ 1 ] );
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for ( j = 0; j < MAX_LIGHTMAPS; j++ )
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{
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bspDrawVerts[ i ].lightmap[ j ][ 0 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 0 ] );
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||
|
bspDrawVerts[ i ].lightmap[ j ][ 1 ] = LittleFloat( bspDrawVerts[ i ].lightmap[ j ][ 1 ] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* drawindexes */
|
||
|
SwapBlock( (int*) bspDrawIndexes, numBSPDrawIndexes * sizeof( bspDrawIndexes[0] ) );
|
||
|
|
||
|
/* drawsurfs */
|
||
|
/* note: rbsp files (and hence q3map2 abstract bsp) have byte lightstyles index arrays, this follows sof2map convention */
|
||
|
SwapBlock( (int*) bspDrawSurfaces, numBSPDrawSurfaces * sizeof( bspDrawSurfaces[ 0 ] ) );
|
||
|
|
||
|
/* fogs */
|
||
|
for ( i = 0; i < numBSPFogs; i++ )
|
||
|
{
|
||
|
bspFogs[ i ].brushNum = LittleLong( bspFogs[ i ].brushNum );
|
||
|
bspFogs[ i ].visibleSide = LittleLong( bspFogs[ i ].visibleSide );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
GetLumpElements()
|
||
|
gets the number of elements in a bsp lump
|
||
|
*/
|
||
|
|
||
|
int GetLumpElements( bspHeader_t *header, int lump, int size ){
|
||
|
/* check for odd size */
|
||
|
if ( header->lumps[ lump ].length % size ) {
|
||
|
if ( force ) {
|
||
|
Sys_FPrintf( SYS_WRN, "WARNING: GetLumpElements: odd lump size (%d) in lump %d\n", header->lumps[ lump ].length, lump );
|
||
|
return 0;
|
||
|
}
|
||
|
else{
|
||
|
Error( "GetLumpElements: odd lump size (%d) in lump %d", header->lumps[ lump ].length, lump );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* return element count */
|
||
|
return header->lumps[ lump ].length / size;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
GetLump()
|
||
|
returns a pointer to the specified lump
|
||
|
*/
|
||
|
|
||
|
void *GetLump( bspHeader_t *header, int lump ){
|
||
|
return (void*)( (byte*) header + header->lumps[ lump ].offset );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
CopyLump()
|
||
|
copies a bsp file lump into a destination buffer
|
||
|
*/
|
||
|
|
||
|
int CopyLump( bspHeader_t *header, int lump, void *dest, int size ){
|
||
|
int length, offset;
|
||
|
|
||
|
|
||
|
/* get lump length and offset */
|
||
|
length = header->lumps[ lump ].length;
|
||
|
offset = header->lumps[ lump ].offset;
|
||
|
|
||
|
/* handle erroneous cases */
|
||
|
if ( length == 0 ) {
|
||
|
return 0;
|
||
|
}
|
||
|
if ( length % size ) {
|
||
|
if ( force ) {
|
||
|
Sys_FPrintf( SYS_WRN, "WARNING: CopyLump: odd lump size (%d) in lump %d\n", length, lump );
|
||
|
return 0;
|
||
|
}
|
||
|
else{
|
||
|
Error( "CopyLump: odd lump size (%d) in lump %d", length, lump );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* copy block of memory and return */
|
||
|
memcpy( dest, (byte*) header + offset, length );
|
||
|
return length / size;
|
||
|
}
|
||
|
|
||
|
int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable ){
|
||
|
/* get lump length and offset */
|
||
|
*allocationVariable = header->lumps[ lump ].length / size;
|
||
|
*dest = realloc( *dest, size * *allocationVariable );
|
||
|
return CopyLump( header, lump, *dest, size );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
AddLump()
|
||
|
adds a lump to an outgoing bsp file
|
||
|
*/
|
||
|
|
||
|
void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length ){
|
||
|
bspLump_t *lump;
|
||
|
|
||
|
|
||
|
/* add lump to bsp file header */
|
||
|
lump = &header->lumps[ lumpNum ];
|
||
|
lump->offset = LittleLong( ftell( file ) );
|
||
|
lump->length = LittleLong( length );
|
||
|
|
||
|
/* write lump to file */
|
||
|
SafeWrite( file, data, ( length + 3 ) & ~3 );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
LoadBSPFile()
|
||
|
loads a bsp file into memory
|
||
|
*/
|
||
|
|
||
|
void LoadBSPFile( const char *filename ){
|
||
|
/* dummy check */
|
||
|
if ( game == NULL || game->load == NULL ) {
|
||
|
Error( "LoadBSPFile: unsupported BSP file format" );
|
||
|
}
|
||
|
|
||
|
/* load it, then byte swap the in-memory version */
|
||
|
game->load( filename );
|
||
|
SwapBSPFile();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
WriteBSPFile()
|
||
|
writes a bsp file
|
||
|
*/
|
||
|
|
||
|
void WriteBSPFile( const char *filename ){
|
||
|
char tempname[ 1024 ];
|
||
|
time_t tm;
|
||
|
|
||
|
|
||
|
/* dummy check */
|
||
|
if ( game == NULL || game->write == NULL ) {
|
||
|
Error( "WriteBSPFile: unsupported BSP file format" );
|
||
|
}
|
||
|
|
||
|
/* make fake temp name so existing bsp file isn't damaged in case write process fails */
|
||
|
time( &tm );
|
||
|
sprintf( tempname, "%s.%08X", filename, (int) tm );
|
||
|
|
||
|
/* byteswap, write the bsp, then swap back so it can be manipulated further */
|
||
|
SwapBSPFile();
|
||
|
game->write( tempname );
|
||
|
SwapBSPFile();
|
||
|
|
||
|
/* replace existing bsp file */
|
||
|
remove( filename );
|
||
|
rename( tempname, filename );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
PrintBSPFileSizes()
|
||
|
dumps info about current file
|
||
|
*/
|
||
|
|
||
|
void PrintBSPFileSizes( void ){
|
||
|
/* parse entities first */
|
||
|
if ( numEntities <= 0 ) {
|
||
|
ParseEntities();
|
||
|
}
|
||
|
|
||
|
/* note that this is abstracted */
|
||
|
Sys_Printf( "Abstracted BSP file components (*actual sizes may differ)\n" );
|
||
|
|
||
|
/* print various and sundry bits */
|
||
|
Sys_Printf( "%9d models %9d\n",
|
||
|
numBSPModels, (int) ( numBSPModels * sizeof( bspModel_t ) ) );
|
||
|
Sys_Printf( "%9d shaders %9d\n",
|
||
|
numBSPShaders, (int) ( numBSPShaders * sizeof( bspShader_t ) ) );
|
||
|
Sys_Printf( "%9d brushes %9d\n",
|
||
|
numBSPBrushes, (int) ( numBSPBrushes * sizeof( bspBrush_t ) ) );
|
||
|
Sys_Printf( "%9d brushsides %9d *\n",
|
||
|
numBSPBrushSides, (int) ( numBSPBrushSides * sizeof( bspBrushSide_t ) ) );
|
||
|
Sys_Printf( "%9d fogs %9d\n",
|
||
|
numBSPFogs, (int) ( numBSPFogs * sizeof( bspFog_t ) ) );
|
||
|
Sys_Printf( "%9d planes %9d\n",
|
||
|
numBSPPlanes, (int) ( numBSPPlanes * sizeof( bspPlane_t ) ) );
|
||
|
Sys_Printf( "%9d entdata %9d\n",
|
||
|
numEntities, bspEntDataSize );
|
||
|
Sys_Printf( "\n" );
|
||
|
|
||
|
Sys_Printf( "%9d nodes %9d\n",
|
||
|
numBSPNodes, (int) ( numBSPNodes * sizeof( bspNode_t ) ) );
|
||
|
Sys_Printf( "%9d leafs %9d\n",
|
||
|
numBSPLeafs, (int) ( numBSPLeafs * sizeof( bspLeaf_t ) ) );
|
||
|
Sys_Printf( "%9d leafsurfaces %9d\n",
|
||
|
numBSPLeafSurfaces, (int) ( numBSPLeafSurfaces * sizeof( *bspLeafSurfaces ) ) );
|
||
|
Sys_Printf( "%9d leafbrushes %9d\n",
|
||
|
numBSPLeafBrushes, (int) ( numBSPLeafBrushes * sizeof( *bspLeafBrushes ) ) );
|
||
|
Sys_Printf( "\n" );
|
||
|
|
||
|
Sys_Printf( "%9d drawsurfaces %9d *\n",
|
||
|
numBSPDrawSurfaces, (int) ( numBSPDrawSurfaces * sizeof( *bspDrawSurfaces ) ) );
|
||
|
Sys_Printf( "%9d drawverts %9d *\n",
|
||
|
numBSPDrawVerts, (int) ( numBSPDrawVerts * sizeof( *bspDrawVerts ) ) );
|
||
|
Sys_Printf( "%9d drawindexes %9d\n",
|
||
|
numBSPDrawIndexes, (int) ( numBSPDrawIndexes * sizeof( *bspDrawIndexes ) ) );
|
||
|
Sys_Printf( "\n" );
|
||
|
|
||
|
Sys_Printf( "%9d lightmaps %9d\n",
|
||
|
numBSPLightBytes / ( game->lightmapSize * game->lightmapSize * 3 ), numBSPLightBytes );
|
||
|
Sys_Printf( "%9d lightgrid %9d *\n",
|
||
|
numBSPGridPoints, (int) ( numBSPGridPoints * sizeof( *bspGridPoints ) ) );
|
||
|
Sys_Printf( " visibility %9d\n",
|
||
|
numBSPVisBytes );
|
||
|
|
||
|
if (bspx)
|
||
|
{
|
||
|
size_t i;
|
||
|
Sys_Printf( "\n" );
|
||
|
for (i = 0; i < bspx->numlumps; i++)
|
||
|
{ //print counts only for known lumps
|
||
|
if (!strcmp(bspx->lumps[i].lumpname, "ENVMAP"))
|
||
|
Sys_Printf( "%9d %-13s %9d\n", bspx->lumps[i].lumpsize/sizeof(denvmap_t), bspx->lumps[i].lumpname, bspx->lumps[i].lumpsize);
|
||
|
else if (!strcmp(bspx->lumps[i].lumpname, "SURFENVMAP"))
|
||
|
Sys_Printf( "%9d %-13s %9d\n", bspx->lumps[i].lumpsize/sizeof(int), bspx->lumps[i].lumpname, bspx->lumps[i].lumpsize);
|
||
|
else
|
||
|
Sys_Printf( " %-13s %9d\n", bspx->lumps[i].lumpname, bspx->lumps[i].lumpsize);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/* -------------------------------------------------------------------------------
|
||
|
|
||
|
entity data handling
|
||
|
|
||
|
------------------------------------------------------------------------------- */
|
||
|
|
||
|
|
||
|
/*
|
||
|
StripTrailing()
|
||
|
strips low byte chars off the end of a string
|
||
|
*/
|
||
|
|
||
|
void StripTrailing( char *e ){
|
||
|
char *s;
|
||
|
|
||
|
|
||
|
s = e + strlen( e ) - 1;
|
||
|
while ( s >= e && *s <= 32 )
|
||
|
{
|
||
|
*s = 0;
|
||
|
s--;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
ParseEpair()
|
||
|
parses a single quoted "key" "value" pair into an epair struct
|
||
|
*/
|
||
|
|
||
|
epair_t *ParseEPair( void ){
|
||
|
epair_t *e;
|
||
|
|
||
|
|
||
|
/* allocate and clear new epair */
|
||
|
e = safe_malloc( sizeof( epair_t ) );
|
||
|
memset( e, 0, sizeof( epair_t ) );
|
||
|
|
||
|
/* handle key */
|
||
|
if ( strlen( token ) >= ( MAX_KEY - 1 ) ) {
|
||
|
Error( "ParseEPair: token too long" );
|
||
|
}
|
||
|
|
||
|
e->key = copystring( token );
|
||
|
GetToken( qfalse );
|
||
|
|
||
|
/* handle value */
|
||
|
if ( strlen( token ) >= MAX_VALUE - 1 ) {
|
||
|
Error( "ParseEpar: token too long" );
|
||
|
}
|
||
|
e->value = copystring( token );
|
||
|
|
||
|
/* strip trailing spaces that sometimes get accidentally added in the editor */
|
||
|
StripTrailing( e->key );
|
||
|
StripTrailing( e->value );
|
||
|
|
||
|
/* return it */
|
||
|
return e;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
ParseEntity()
|
||
|
parses an entity's epairs
|
||
|
*/
|
||
|
|
||
|
qboolean ParseEntity( void ){
|
||
|
epair_t *e;
|
||
|
|
||
|
|
||
|
/* dummy check */
|
||
|
if ( !GetToken( qtrue ) ) {
|
||
|
return qfalse;
|
||
|
}
|
||
|
if ( strcmp( token, "{" ) ) {
|
||
|
Error( "ParseEntity: { not found" );
|
||
|
}
|
||
|
AUTOEXPAND_BY_REALLOC( entities, numEntities, allocatedEntities, 32 );
|
||
|
|
||
|
/* create new entity */
|
||
|
mapEnt = &entities[ numEntities ];
|
||
|
numEntities++;
|
||
|
memset( mapEnt, 0, sizeof( *mapEnt ) );
|
||
|
|
||
|
/* parse */
|
||
|
while ( 1 )
|
||
|
{
|
||
|
if ( !GetToken( qtrue ) ) {
|
||
|
Error( "ParseEntity: EOF without closing brace" );
|
||
|
}
|
||
|
if ( !EPAIR_STRCMP( token, "}" ) ) {
|
||
|
break;
|
||
|
}
|
||
|
e = ParseEPair();
|
||
|
e->next = mapEnt->epairs;
|
||
|
mapEnt->epairs = e;
|
||
|
}
|
||
|
|
||
|
/* return to sender */
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
ParseEntities()
|
||
|
parses the bsp entity data string into entities
|
||
|
*/
|
||
|
|
||
|
void ParseEntities( void ){
|
||
|
numEntities = 0;
|
||
|
ParseFromMemory( bspEntData, bspEntDataSize );
|
||
|
while ( ParseEntity() ) ;
|
||
|
|
||
|
/* ydnar: set number of bsp entities in case a map is loaded on top */
|
||
|
numBSPEntities = numEntities;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
* must be called before UnparseEntities
|
||
|
*/
|
||
|
void InjectCommandLine( char **argv, int beginArgs, int endArgs ){
|
||
|
const char *previousCommandLine;
|
||
|
char newCommandLine[1024];
|
||
|
const char *inpos;
|
||
|
char *outpos = newCommandLine;
|
||
|
char *sentinel = newCommandLine + sizeof( newCommandLine ) - 1;
|
||
|
int i;
|
||
|
|
||
|
previousCommandLine = ValueForKey( &entities[0], "_q3map2_cmdline" );
|
||
|
if ( previousCommandLine && *previousCommandLine ) {
|
||
|
inpos = previousCommandLine;
|
||
|
while ( outpos != sentinel && *inpos )
|
||
|
*outpos++ = *inpos++;
|
||
|
if ( outpos != sentinel ) {
|
||
|
*outpos++ = ';';
|
||
|
}
|
||
|
if ( outpos != sentinel ) {
|
||
|
*outpos++ = ' ';
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for ( i = beginArgs; i < endArgs; ++i )
|
||
|
{
|
||
|
if ( outpos != sentinel && i != beginArgs ) {
|
||
|
*outpos++ = ' ';
|
||
|
}
|
||
|
inpos = argv[i];
|
||
|
while ( outpos != sentinel && *inpos )
|
||
|
if ( *inpos != '\\' && *inpos != '"' && *inpos != ';' && (unsigned char) *inpos >= ' ' ) {
|
||
|
*outpos++ = *inpos++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
*outpos = 0;
|
||
|
/* TODO: Make this a switch */
|
||
|
/*SetKeyValue( &entities[0], "_q3map2_cmdline", newCommandLine );
|
||
|
SetKeyValue( &entities[0], "_q3map2_version", Q3MAP_VERSION );*/
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
UnparseEntities()
|
||
|
generates the dentdata string from all the entities.
|
||
|
this allows the utilities to add or remove key/value
|
||
|
pairs to the data created by the map editor
|
||
|
*/
|
||
|
|
||
|
void UnparseEntities( void ){
|
||
|
int i;
|
||
|
char *buf, *end;
|
||
|
epair_t *ep;
|
||
|
char line[ 2048 ];
|
||
|
char key[ 1024 ], value[ 1024 ];
|
||
|
const char *value2;
|
||
|
|
||
|
|
||
|
/* setup */
|
||
|
AUTOEXPAND_BY_REALLOC( bspEntData, 0, allocatedBSPEntData, 1024 );
|
||
|
buf = bspEntData;
|
||
|
end = buf;
|
||
|
*end = 0;
|
||
|
|
||
|
|
||
|
/* run through entity list */
|
||
|
for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
|
||
|
{
|
||
|
{
|
||
|
int sz = end - buf;
|
||
|
AUTOEXPAND_BY_REALLOC( bspEntData, sz + 65536, allocatedBSPEntData, 1024 );
|
||
|
buf = bspEntData;
|
||
|
end = buf + sz;
|
||
|
}
|
||
|
|
||
|
/* get epair */
|
||
|
ep = entities[ i ].epairs;
|
||
|
if ( ep == NULL ) {
|
||
|
continue; /* ent got removed */
|
||
|
|
||
|
}
|
||
|
/* ydnar: certain entities get stripped from bsp file */
|
||
|
value2 = ValueForKey( &entities[ i ], "classname" );
|
||
|
if ( !Q_stricmp( value2, "misc_model" ) ||
|
||
|
!Q_stricmp( value2, "prop_static" ) ||
|
||
|
!Q_stricmp( value2, "_decal" ) ||
|
||
|
!Q_stricmp( value2, "_skybox" ) ) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
/* add beginning brace */
|
||
|
strcat( end, "{\n" );
|
||
|
end += 2;
|
||
|
|
||
|
/* walk epair list */
|
||
|
for ( ep = entities[ i ].epairs; ep != NULL; ep = ep->next )
|
||
|
{
|
||
|
/* copy and clean */
|
||
|
strcpy( key, ep->key );
|
||
|
StripTrailing( key );
|
||
|
strcpy( value, ep->value );
|
||
|
StripTrailing( value );
|
||
|
|
||
|
/* add to buffer */
|
||
|
sprintf( line, "\"%s\" \"%s\"\n", key, value );
|
||
|
strcat( end, line );
|
||
|
end += strlen( line );
|
||
|
}
|
||
|
|
||
|
/* add trailing brace */
|
||
|
strcat( end,"}\n" );
|
||
|
end += 2;
|
||
|
|
||
|
/* check for overflow */
|
||
|
if ( end > buf + allocatedBSPEntData ) {
|
||
|
Error( "Entity text too long" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* set size */
|
||
|
bspEntDataSize = end - buf + 1;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
PrintEntity()
|
||
|
prints an entity's epairs to the console
|
||
|
*/
|
||
|
|
||
|
void PrintEntity( const entity_t *ent ){
|
||
|
epair_t *ep;
|
||
|
|
||
|
|
||
|
Sys_Printf( "------- entity %p -------\n", ent );
|
||
|
for ( ep = ent->epairs; ep != NULL; ep = ep->next )
|
||
|
Sys_Printf( "%s = %s\n", ep->key, ep->value );
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
SetKeyValue()
|
||
|
sets an epair in an entity
|
||
|
*/
|
||
|
|
||
|
void SetKeyValue( entity_t *ent, const char *key, const char *value ){
|
||
|
epair_t *ep;
|
||
|
|
||
|
|
||
|
/* check for existing epair */
|
||
|
for ( ep = ent->epairs; ep != NULL; ep = ep->next )
|
||
|
{
|
||
|
if ( !EPAIR_STRCMP( ep->key, key ) ) {
|
||
|
free( ep->value );
|
||
|
ep->value = copystring( value );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* create new epair */
|
||
|
ep = safe_malloc( sizeof( *ep ) );
|
||
|
ep->next = ent->epairs;
|
||
|
ent->epairs = ep;
|
||
|
ep->key = copystring( key );
|
||
|
ep->value = copystring( value );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
KeyExists()
|
||
|
returns true if entity has this key
|
||
|
*/
|
||
|
|
||
|
qboolean KeyExists( const entity_t *ent, const char *key ){
|
||
|
epair_t *ep;
|
||
|
|
||
|
/* walk epair list */
|
||
|
for ( ep = ent->epairs; ep != NULL; ep = ep->next )
|
||
|
{
|
||
|
if ( !EPAIR_STRCMP( ep->key, key ) ) {
|
||
|
return qtrue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* no match */
|
||
|
return qfalse;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
ValueForKey()
|
||
|
gets the value for an entity key
|
||
|
*/
|
||
|
|
||
|
const char *ValueForKey( const entity_t *ent, const char *key ){
|
||
|
epair_t *ep;
|
||
|
|
||
|
|
||
|
/* dummy check */
|
||
|
if ( ent == NULL ) {
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
/* walk epair list */
|
||
|
for ( ep = ent->epairs; ep != NULL; ep = ep->next )
|
||
|
{
|
||
|
if ( !EPAIR_STRCMP( ep->key, key ) ) {
|
||
|
return ep->value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* if no match, return empty string */
|
||
|
return "";
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
IntForKey()
|
||
|
gets the integer point value for an entity key
|
||
|
*/
|
||
|
|
||
|
int IntForKey( const entity_t *ent, const char *key ){
|
||
|
const char *k;
|
||
|
|
||
|
|
||
|
k = ValueForKey( ent, key );
|
||
|
return atoi( k );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
FloatForKey()
|
||
|
gets the floating point value for an entity key
|
||
|
*/
|
||
|
|
||
|
vec_t FloatForKey( const entity_t *ent, const char *key ){
|
||
|
const char *k;
|
||
|
|
||
|
|
||
|
k = ValueForKey( ent, key );
|
||
|
return atof( k );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
GetVectorForKey()
|
||
|
gets a 3-element vector value for an entity key
|
||
|
*/
|
||
|
|
||
|
qboolean GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec ){
|
||
|
const char *k;
|
||
|
double v1, v2, v3;
|
||
|
|
||
|
|
||
|
/* get value */
|
||
|
k = ValueForKey( ent, key );
|
||
|
|
||
|
/* scanf into doubles, then assign, so it is vec_t size independent */
|
||
|
v1 = v2 = v3 = 0.0;
|
||
|
sscanf( k, "%lf %lf %lf", &v1, &v2, &v3 );
|
||
|
vec[ 0 ] = v1;
|
||
|
vec[ 1 ] = v2;
|
||
|
vec[ 2 ] = v3;
|
||
|
|
||
|
/* true if the key is found, false otherwise */
|
||
|
return strlen( k );
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
FindTargetEntity()
|
||
|
finds an entity target
|
||
|
*/
|
||
|
|
||
|
entity_t *FindTargetEntity( const char *target ){
|
||
|
int i;
|
||
|
const char *n;
|
||
|
|
||
|
|
||
|
/* walk entity list */
|
||
|
for ( i = 0; i < numEntities; i++ )
|
||
|
{
|
||
|
n = ValueForKey( &entities[ i ], "targetname" );
|
||
|
if ( !strcmp( n, target ) ) {
|
||
|
return &entities[ i ];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* nada */
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
/*
|
||
|
GetEntityShadowFlags() - ydnar
|
||
|
gets an entity's shadow flags
|
||
|
note: does not set them to defaults if the keys are not found!
|
||
|
*/
|
||
|
|
||
|
void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows ){
|
||
|
const char *value;
|
||
|
|
||
|
/* get cast shadows */
|
||
|
if ( castShadows != NULL ) {
|
||
|
value = ValueForKey( ent, "_castShadows" );
|
||
|
if ( value[ 0 ] == '\0' ) {
|
||
|
value = ValueForKey( ent, "_cs" );
|
||
|
}
|
||
|
if ( value[ 0 ] == '\0' ) {
|
||
|
value = ValueForKey( ent2, "_castShadows" );
|
||
|
}
|
||
|
if ( value[ 0 ] == '\0' ) {
|
||
|
value = ValueForKey( ent2, "_cs" );
|
||
|
}
|
||
|
if ( value[ 0 ] != '\0' ) {
|
||
|
*castShadows = atoi( value );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* receive */
|
||
|
if ( recvShadows != NULL ) {
|
||
|
value = ValueForKey( ent, "_receiveShadows" );
|
||
|
if ( value[ 0 ] == '\0' ) {
|
||
|
value = ValueForKey( ent, "_rs" );
|
||
|
}
|
||
|
if ( value[ 0 ] == '\0' ) {
|
||
|
value = ValueForKey( ent2, "_receiveShadows" );
|
||
|
}
|
||
|
if ( value[ 0 ] == '\0' ) {
|
||
|
value = ValueForKey( ent2, "_rs" );
|
||
|
}
|
||
|
if ( value[ 0 ] != '\0' ) {
|
||
|
*recvShadows = atoi( value );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* vortex: game-specific default eneity keys */
|
||
|
value = ValueForKey( ent, "classname" );
|
||
|
if ( !Q_stricmp( game->magic, "dq" ) || !Q_stricmp( game->magic, "prophecy" ) ) {
|
||
|
/* vortex: deluxe quake default shadow flags */
|
||
|
if ( !Q_stricmp( value, "func_wall" ) ) {
|
||
|
if ( recvShadows != NULL ) {
|
||
|
*recvShadows = 1;
|
||
|
}
|
||
|
if ( castShadows != NULL ) {
|
||
|
*castShadows = 1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|