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brush.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
brush_primit.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
bsp.c
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Get rid of -flares and -noflares. As you should really use the game-logic
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2020-12-07 16:20:32 +01:00 |
bsp_analyze.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
bsp_info.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
bsp_scale.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
bspfile_abstract.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
bspfile_ibsp.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
bspfile_rbsp.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
convert_ase.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
convert_bsp.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
convert_map.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
convert_obj.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
decals.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
exportents.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
facebsp.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
fixaas.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
fog.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
game__null.h
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Dropped support for the RtCW lighting model (linear only). You can still
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2020-12-07 18:58:58 +01:00 |
game_fte.h
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vmap: Read .mat files directly instead of relying on shaderlist.txt files
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2020-12-12 18:59:40 +01:00 |
help.c
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vmap: We no longer have the minimap code, so strip the help output for it.
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2020-12-08 13:14:47 +01:00 |
image.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
leakfile.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
light.c
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vmap: We no longer have the minimap code, so strip the help output for it.
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2020-12-08 13:14:47 +01:00 |
light_bounce.c
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vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat
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2020-11-17 13:01:30 +01:00 |
light_shadows.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
light_trace.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
light_ydnar.c
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Delete -cpma light flag. As we cannot support it. -slow is now replacing
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2020-12-07 17:02:57 +01:00 |
lightmaps.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
lightmaps_ydnar.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
main.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
map.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
mesh.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
model.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
patch.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
path_init.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
portals.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
prtfile.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
shaders.c
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vmap: Read .mat files directly instead of relying on shaderlist.txt files
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2020-12-12 18:59:40 +01:00 |
surface.c
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Get rid of -flares and -noflares. As you should really use the game-logic
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2020-12-07 16:20:32 +01:00 |
surface_extra.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
surface_foliage.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
surface_fur.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
surface_meta.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
tjunction.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
tree.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
vis.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
visflow.c
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Initial commit
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2020-11-17 12:16:16 +01:00 |
vmap.h
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vmap: Read .mat files directly instead of relying on shaderlist.txt files
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2020-12-12 18:59:40 +01:00 |
writebsp.c
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vmap: Change starting-id for switchable lights at 12.
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2020-12-09 16:46:05 +01:00 |