vmap/plugins/mapq3/plugin.cpp

152 lines
4.5 KiB
C++

/*
Copyright (C) 2001-2006, William Joseph.
All Rights Reserved.
This file is part of GtkRadiant.
GtkRadiant is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
GtkRadiant is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GtkRadiant; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "iscriplib.h"
#include "ibrush.h"
#include "ipatch.h"
#include "ifiletypes.h"
#include "ieclass.h"
#include "qerplugin.h"
#include "scenelib.h"
#include "string/string.h"
#include "stringio.h"
#include "generic/constant.h"
#include "modulesystem/singletonmodule.h"
#include "parse.h"
#include "write.h"
class MapDependencies :
public GlobalRadiantModuleRef,
public GlobalBrushModuleRef,
public GlobalPatchModuleRef,
public GlobalFiletypesModuleRef,
public GlobalScripLibModuleRef,
public GlobalEntityClassManagerModuleRef,
public GlobalSceneGraphModuleRef {
public:
MapDependencies() :
GlobalBrushModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("brushtypes")),
GlobalPatchModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("patchtypes")),
GlobalEntityClassManagerModuleRef(GlobalRadiant().getRequiredGameDescriptionKeyValue("entityclass"))
{
}
};
class MapQ3API : public TypeSystemRef, public MapFormat, public PrimitiveParser {
mutable bool detectedFormat;
public:
typedef MapFormat Type;
STRING_CONSTANT(Name, "worldspawn");
MapQ3API()
{
GlobalFiletypesModule::getTable().addType(Type::Name(), Name(),
filetype_t("WorldSpawn maps", "*.map", true, true, true));
GlobalFiletypesModule::getTable().addType(Type::Name(), Name(),
filetype_t("WorldSpawn region", "*.reg", true, true, true));
GlobalFiletypesModule::getTable().addType(Type::Name(), Name(),
filetype_t("WorldSpawn compiled maps", "*.bsp", false, true, false));
}
MapFormat *getTable()
{
return this;
}
scene::Node &parsePrimitive(Tokeniser &tokeniser) const
{
const char *primitive = tokeniser.getToken();
if (primitive != 0) {
if (string_equal(primitive, "patchDef2") || string_equal(primitive, "patchDef2WS")) {
return GlobalPatchModule::getTable().createPatch(false, false);
} if (string_equal(primitive, "patchDef3") || string_equal(primitive, "patchDef3WS")) {
return GlobalPatchModule::getTable().createPatch(true, false);
} if (string_equal(primitive, "patchDefWS")) {
return GlobalPatchModule::getTable().createPatch(false, true);
}
if (!detectedFormat)
{
EBrushType fmt;
if (string_equal(primitive, "brushDef"))
fmt = eBrushTypeQuake3BP;
else if (string_equal(primitive, "("))
{
if (1) //tokeniser.getLine
fmt = eBrushTypeQuake3Valve;
else
fmt = eBrushTypeQuake3;
}
if (fmt != GlobalBrushModule::getTable().getBrushType())
GlobalBrushModule::getTable().setBrushType(fmt);
}
switch(GlobalBrushModule::getTable().getBrushType())
{
default:
tokeniser.ungetToken(); // (
case eBrushTypeQuake3BP:
return GlobalBrushModule::getTable().createBrush();
}
}
Tokeniser_unexpectedError(tokeniser, primitive, "#quake3-primitive");
return g_nullNode;
}
void readGraph(scene::Node &root, TextInputStream &inputStream, EntityCreator &entityTable) const
{
detectedFormat = false;
wrongFormat = false;
Tokeniser &tokeniser = GlobalScripLibModule::getTable().m_pfnNewSimpleTokeniser(inputStream);
Map_Read(root, tokeniser, entityTable, *this);
tokeniser.release();
}
void writeGraph(scene::Node &root, GraphTraversalFunc traverse, TextOutputStream &outputStream) const
{
TokenWriter &writer = GlobalScripLibModule::getTable().m_pfnNewSimpleTokenWriter(outputStream);
Map_Write(root, traverse, writer, false);
writer.release();
}
};
typedef SingletonModule<MapQ3API, MapDependencies> MapQ3Module;
MapQ3Module g_MapQ3Module;
extern "C" void
#ifdef _WIN32
__declspec(dllexport)
#else
__attribute__((visibility("default")))
#endif
Radiant_RegisterModules(ModuleServer &server)
{
initialiseModule(server);
g_MapQ3Module.selfRegister();
}