/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // Surface Dialog // // Leonardo Zide (leo@lokigames.com) // #include "surfacedialog.h" #include #include "debugging/debugging.h" #include "warnings.h" #include "iscenegraph.h" #include "itexdef.h" #include "iundo.h" #include "iselection.h" #include #include "signal/isignal.h" #include "generic/object.h" #include "math/vector.h" #include "texturelib.h" #include "shaderlib.h" #include "stringio.h" #include "gtkutil/idledraw.h" #include "gtkutil/dialog.h" #include "gtkutil/entry.h" #include "gtkutil/nonmodal.h" #include "gtkutil/pointer.h" #include "gtkutil/glwidget.h" //Shamus: For Textool #include "gtkutil/button.h" #include "map.h" #include "select.h" #include "patchmanip.h" #include "brushmanip.h" #include "patchdialog.h" #include "preferences.h" #include "brush_primit.h" #include "xywindow.h" #include "mainframe.h" #include "gtkdlgs.h" #include "dialog.h" #include "brush.h" //Shamus: for Textool #include "patch.h" #include "commands.h" #include "stream/stringstream.h" #include "grid.h" #include "textureentry.h" //NOTE: Proper functioning of Textool currently requires that the "#if 1" lines in // brush_primit.h be changed to "#if 0". add/removeScale screws this up ATM. :-) // Plus, Radiant seems to work just fine without that stuff. ;-) #define TEXTOOL_ENABLED 0 #if TEXTOOL_ENABLED namespace TexTool { //Shamus: Textool function prototypes gboolean size_allocate( ui::Widget, GtkAllocation *, gpointer ); gboolean expose( ui::Widget, GdkEventExpose *, gpointer ); gboolean button_press( ui::Widget, GdkEventButton *, gpointer ); gboolean button_release( ui::Widget, GdkEventButton *, gpointer ); gboolean motion( ui::Widget, GdkEventMotion *, gpointer ); void flipX( ui::ToggleButton, gpointer ); void flipY( ui::ToggleButton, gpointer ); //End Textool function prototypes //Shamus: Textool globals ui::Widget g_textoolWin; //End Textool globals void queueDraw(){ gtk_widget_queue_draw( g_textoolWin ); } } #endif inline void spin_button_set_step(ui::SpinButton spin, gfloat step) { #if 1 gtk_adjustment_set_step_increment(gtk_spin_button_get_adjustment(spin), step); #else GValue gvalue = GValue_default(); g_value_init( &gvalue, G_TYPE_DOUBLE ); g_value_set_double( &gvalue, step ); g_object_set( G_OBJECT( gtk_spin_button_get_adjustment( spin ) ), "step-increment", &gvalue, NULL ); #endif } class Increment { float &m_f; public: ui::SpinButton m_spin; ui::Entry m_entry; Increment(float &f) : m_f(f), m_spin(ui::null), m_entry(ui::null) { } void cancel() { entry_set_float(m_entry, m_f); } typedef MemberCaller CancelCaller; void apply() { m_f = static_cast( entry_get_float(m_entry)); spin_button_set_step(m_spin, m_f); } typedef MemberCaller ApplyCaller; }; void SurfaceInspector_GridChange(); class SurfaceInspector : public Dialog { ui::Window BuildDialog(); NonModalEntry m_textureEntry; NonModalSpinner m_hshiftSpinner; NonModalEntry m_hshiftEntry; NonModalSpinner m_vshiftSpinner; NonModalEntry m_vshiftEntry; NonModalSpinner m_hscaleSpinner; NonModalEntry m_hscaleEntry; NonModalSpinner m_vscaleSpinner; NonModalEntry m_vscaleEntry; NonModalSpinner m_rotateSpinner; NonModalEntry m_rotateEntry; IdleDraw m_idleDraw; GtkCheckButton *m_surfaceFlags[32]; GtkCheckButton *m_contentFlags[32]; NonModalEntry m_valueEntry; ui::Entry m_valueEntryWidget{ui::null}; public: WindowPositionTracker m_positionTracker; // Dialog Data float m_fitHorizontal; float m_fitVertical; Increment m_hshiftIncrement; Increment m_vshiftIncrement; Increment m_hscaleIncrement; Increment m_vscaleIncrement; Increment m_rotateIncrement; ui::Entry m_texture{ui::null}; SurfaceInspector() : m_textureEntry(ApplyShaderCaller(*this), UpdateCaller(*this)), m_hshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)), m_hshiftEntry(Increment::ApplyCaller(m_hshiftIncrement), Increment::CancelCaller(m_hshiftIncrement)), m_vshiftSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)), m_vshiftEntry(Increment::ApplyCaller(m_vshiftIncrement), Increment::CancelCaller(m_vshiftIncrement)), m_hscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)), m_hscaleEntry(Increment::ApplyCaller(m_hscaleIncrement), Increment::CancelCaller(m_hscaleIncrement)), m_vscaleSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)), m_vscaleEntry(Increment::ApplyCaller(m_vscaleIncrement), Increment::CancelCaller(m_vscaleIncrement)), m_rotateSpinner(ApplyTexdefCaller(*this), UpdateCaller(*this)), m_rotateEntry(Increment::ApplyCaller(m_rotateIncrement), Increment::CancelCaller(m_rotateIncrement)), m_idleDraw(UpdateCaller(*this)), m_valueEntry(ApplyFlagsCaller(*this), UpdateCaller(*this)), m_hshiftIncrement(g_si_globals.shift[0]), m_vshiftIncrement(g_si_globals.shift[1]), m_hscaleIncrement(g_si_globals.scale[0]), m_vscaleIncrement(g_si_globals.scale[1]), m_rotateIncrement(g_si_globals.rotate) { m_fitVertical = 1; m_fitHorizontal = 1; m_positionTracker.setPosition(c_default_window_pos); } void constructWindow(ui::Window main_window) { m_parent = main_window; Create(); AddGridChangeCallback(FreeCaller()); } void destroyWindow() { Destroy(); } bool visible() { return GetWidget().visible(); } void queueDraw() { if (visible()) { m_idleDraw.queueDraw(); } } void Update(); typedef MemberCaller UpdateCaller; void ApplyShader(); typedef MemberCaller ApplyShaderCaller; void ApplyTexdef(); typedef MemberCaller ApplyTexdefCaller; void ApplyFlags(); typedef MemberCaller ApplyFlagsCaller; }; namespace { SurfaceInspector *g_SurfaceInspector; inline SurfaceInspector &getSurfaceInspector() { ASSERT_NOTNULL(g_SurfaceInspector); return *g_SurfaceInspector; } } void SurfaceInspector_constructWindow(ui::Window main_window) { getSurfaceInspector().constructWindow(main_window); } void SurfaceInspector_destroyWindow() { getSurfaceInspector().destroyWindow(); } void SurfaceInspector_queueDraw() { getSurfaceInspector().queueDraw(); } namespace { CopiedString g_selectedShader; TextureProjection g_selectedTexdef; ContentsFlagsValue g_selectedFlags; size_t g_selectedShaderSize[2]; } void SurfaceInspector_SetSelectedShader(const char *shader) { g_selectedShader = shader; SurfaceInspector_queueDraw(); } void SurfaceInspector_SetSelectedTexdef(const TextureProjection &projection) { g_selectedTexdef = projection; SurfaceInspector_queueDraw(); } void SurfaceInspector_SetSelectedFlags(const ContentsFlagsValue &flags) { g_selectedFlags = flags; SurfaceInspector_queueDraw(); } static bool s_texture_selection_dirty = false; void SurfaceInspector_updateSelection() { s_texture_selection_dirty = true; SurfaceInspector_queueDraw(); #if TEXTOOL_ENABLED if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) { TexTool::queueDraw(); //globalOutputStream() << "textool texture changed..\n"; } #endif } void SurfaceInspector_SelectionChanged(const Selectable &selectable) { SurfaceInspector_updateSelection(); } void SurfaceInspector_SetCurrent_FromSelected() { if (s_texture_selection_dirty == true) { s_texture_selection_dirty = false; if (!g_SelectedFaceInstances.empty()) { TextureProjection projection; //This *may* be the point before it fucks up... Let's see! //Yep, there was a call to removeScale in there... Scene_BrushGetTexdef_Component_Selected(GlobalSceneGraph(), projection); SurfaceInspector_SetSelectedTexdef(projection); Scene_BrushGetShaderSize_Component_Selected(GlobalSceneGraph(), g_selectedShaderSize[0], g_selectedShaderSize[1]); g_selectedTexdef.m_brushprimit_texdef.coords[0][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[0][2], (float) g_selectedShaderSize[0]); g_selectedTexdef.m_brushprimit_texdef.coords[1][2] = float_mod( g_selectedTexdef.m_brushprimit_texdef.coords[1][2], (float) g_selectedShaderSize[1]); CopiedString name; Scene_BrushGetShader_Component_Selected(GlobalSceneGraph(), name); if (string_not_empty(name.c_str())) { SurfaceInspector_SetSelectedShader(name.c_str()); } ContentsFlagsValue flags; Scene_BrushGetFlags_Component_Selected(GlobalSceneGraph(), flags); SurfaceInspector_SetSelectedFlags(flags); } else { TextureProjection projection; Scene_BrushGetTexdef_Selected(GlobalSceneGraph(), projection); SurfaceInspector_SetSelectedTexdef(projection); CopiedString name; Scene_BrushGetShader_Selected(GlobalSceneGraph(), name); if (string_empty(name.c_str())) { Scene_PatchGetShader_Selected(GlobalSceneGraph(), name); } if (string_not_empty(name.c_str())) { SurfaceInspector_SetSelectedShader(name.c_str()); } ContentsFlagsValue flags(0, 0, 0, false); Scene_BrushGetFlags_Selected(GlobalSceneGraph(), flags); SurfaceInspector_SetSelectedFlags(flags); } } } const char *SurfaceInspector_GetSelectedShader() { SurfaceInspector_SetCurrent_FromSelected(); return g_selectedShader.c_str(); } const TextureProjection &SurfaceInspector_GetSelectedTexdef() { SurfaceInspector_SetCurrent_FromSelected(); return g_selectedTexdef; } const ContentsFlagsValue &SurfaceInspector_GetSelectedFlags() { SurfaceInspector_SetCurrent_FromSelected(); return g_selectedFlags; } /* =================================================== SURFACE INSPECTOR =================================================== */ si_globals_t g_si_globals; // make the shift increments match the grid settings // the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size // this depends on a scale value if you have selected a particular texture on which you want it to work: // we move the textures in pixels, not world units. (i.e. increment values are in pixel) // depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize() // increment * scale = gridsize // hscale and vscale are optional parameters, if they are zero they will be set to the default scale // NOTE: the default scale depends if you are using BP mode or regular. // For regular it's 0.5f (128 pixels cover 64 world units), for BP it's simply 1.0f // see fenris #2810 void DoSnapTToGrid(float hscale, float vscale) { g_si_globals.shift[0] = static_cast( float_to_integer(static_cast( GetGridSize()) / hscale)); g_si_globals.shift[1] = static_cast( float_to_integer(static_cast( GetGridSize()) / vscale)); getSurfaceInspector().queueDraw(); } void SurfaceInspector_GridChange() { if (g_si_globals.m_bSnapTToGrid) { DoSnapTToGrid(Texdef_getDefaultTextureScale(), Texdef_getDefaultTextureScale()); } } // make the shift increments match the grid settings // the objective being that the shift+arrows shortcuts move the texture by the corresponding grid size // this depends on the current texture scale used? // we move the textures in pixels, not world units. (i.e. increment values are in pixel) // depending on the texture scale it doesn't take the same amount of pixels to move of GetGridSize() // increment * scale = gridsize static void OnBtnMatchGrid(ui::Widget widget, gpointer data) { float hscale, vscale; hscale = static_cast( gtk_spin_button_get_value(getSurfaceInspector().m_hscaleIncrement.m_spin)); vscale = static_cast( gtk_spin_button_get_value(getSurfaceInspector().m_vscaleIncrement.m_spin)); if (hscale == 0.0f || vscale == 0.0f) { globalOutputStream() << "ERROR: unexpected scale == 0.0f\n"; return; } DoSnapTToGrid(hscale, vscale); } // DoSurface will always try to show the surface inspector // or update it because something new has been selected // Shamus: It does get called when the SI is hidden, but not when you select something new. ;-) void DoSurface(void) { if (!getSurfaceInspector().GetWidget()) { getSurfaceInspector().Create(); } getSurfaceInspector().Update(); getSurfaceInspector().importData(); getSurfaceInspector().ShowDlg(); } void SurfaceInspector_toggleShown() { if (getSurfaceInspector().visible()) { getSurfaceInspector().HideDlg(); } else { DoSurface(); } } void SurfaceInspector_FitTexture() { UndoableCommand undo("textureAutoFit"); Select_FitTexture(getSurfaceInspector().m_fitHorizontal, getSurfaceInspector().m_fitVertical); } static void OnBtnPatchdetails(ui::Widget widget, gpointer data) { Patch_CapTexture(); } static void OnBtnPatchnatural(ui::Widget widget, gpointer data) { Patch_NaturalTexture(); } static void OnBtnPatchreset(ui::Widget widget, gpointer data) { Patch_ResetTexture(); } static void OnBtnPatchFit(ui::Widget widget, gpointer data) { Patch_FitTexture(); } static void OnBtnAxial(ui::Widget widget, gpointer data) { //globalOutputStream() << "--> [OnBtnAxial]...\n"; UndoableCommand undo("textureDefault"); TextureProjection projection; //globalOutputStream() << " TexDef_Construct_Default()...\n"; TexDef_Construct_Default(projection); //globalOutputStream() << " Select_SetTexdef()...\n"; #if TEXTOOL_ENABLED //Shamus: if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) { // Scale up texture width/height if in BP mode... //NOTE: This may not be correct any more! :-P if ( !g_SelectedFaceInstances.empty() ) { Face & face = g_SelectedFaceInstances.last().getFace(); float x = face.getShader().m_state->getTexture().width; float y = face.getShader().m_state->getTexture().height; projection.m_brushprimit_texdef.coords[0][0] /= x; projection.m_brushprimit_texdef.coords[0][1] /= y; projection.m_brushprimit_texdef.coords[1][0] /= x; projection.m_brushprimit_texdef.coords[1][1] /= y; } } #endif Select_SetTexdef(projection, true); } static void OnBtnFaceFit(ui::Widget widget, gpointer data) { getSurfaceInspector().exportData(); SurfaceInspector_FitTexture(); } typedef const char *FlagName; const FlagName surfaceflagNamesDefault[32] = { "surf1", "surf2", "surf3", "surf4", "surf5", "surf6", "surf7", "surf8", "surf9", "surf10", "surf11", "surf12", "surf13", "surf14", "surf15", "surf16", "surf17", "surf18", "surf19", "surf20", "surf21", "surf22", "surf23", "surf24", "surf25", "surf26", "surf27", "surf28", "surf29", "surf30", "surf31", "surf32" }; const FlagName contentflagNamesDefault[32] = { "cont1", "cont2", "cont3", "cont4", "cont5", "cont6", "cont7", "cont8", "cont9", "cont10", "cont11", "cont12", "cont13", "cont14", "cont15", "cont16", "cont17", "cont18", "cont19", "cont20", "cont21", "cont22", "cont23", "cont24", "cont25", "cont26", "cont27", "cont28", "cont29", "cont30", "cont31", "cont32" }; const char *getSurfaceFlagName(std::size_t bit) { const char *value = g_pGameDescription->getKeyValue(surfaceflagNamesDefault[bit]); if (string_empty(value)) { return surfaceflagNamesDefault[bit]; } return value; } const char *getContentFlagName(std::size_t bit) { const char *value = g_pGameDescription->getKeyValue(contentflagNamesDefault[bit]); if (string_empty(value)) { return contentflagNamesDefault[bit]; } return value; } // ============================================================================= // SurfaceInspector class guint togglebutton_connect_toggled(ui::ToggleButton button, const Callback &callback) { return g_signal_connect_swapped(G_OBJECT(button), "toggled", G_CALLBACK(callback.getThunk()), callback.getEnvironment()); } ui::Window SurfaceInspector::BuildDialog() { ui::Window window = ui::Window(create_floating_window("Surface Inspector", m_parent)); m_positionTracker.connect(window); global_accel_connect_window(window); window_connect_focus_in_clear_focus_widget(window); gtk_window_set_resizable(window, FALSE); { // replaced by only the vbox: auto vbox = ui::VBox(FALSE, 5); vbox.show(); window.add(vbox); gtk_container_set_border_width(GTK_CONTAINER(vbox), 5); { auto hbox2 = ui::HBox(FALSE, 5); hbox2.show(); vbox.pack_start(hbox2, FALSE, FALSE, 0); { ui::Widget label = ui::Label("Texture"); label.show(); hbox2.pack_start(label, FALSE, TRUE, 0); } { auto entry = ui::Entry(ui::New); entry.show(); hbox2.pack_start(entry, TRUE, TRUE, 0); m_texture = entry; m_textureEntry.connect(entry); GlobalTextureEntryCompletion::instance().connect(entry); } } { auto table = ui::Table(6, 4, FALSE); table.show(); vbox.pack_start(table, FALSE, FALSE, 0); gtk_table_set_row_spacings(table, 5); gtk_table_set_col_spacings(table, 5); { ui::Widget label = ui::Label("Horizontal shift"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0}); } { auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 2); m_hshiftIncrement.m_spin = spin; m_hshiftSpinner.connect(spin); spin.show(); table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0}); spin.dimensions(60, -1); } { ui::Widget label = ui::Label("Step"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0}); } { auto entry = ui::Entry(ui::New); entry.show(); table.attach(entry, {3, 4, 0, 1}, {GTK_EXPAND | GTK_FILL, 0}); entry.dimensions(50, -1); m_hshiftIncrement.m_entry = entry; m_hshiftEntry.connect(entry); } { ui::Widget label = ui::Label("Vertical shift"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0}); } { auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 2); m_vshiftIncrement.m_spin = spin; m_vshiftSpinner.connect(spin); spin.show(); table.attach(spin, {1, 2, 1, 2}, {GTK_FILL, 0}); spin.dimensions(60, -1); } { ui::Widget label = ui::Label("Step"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {2, 3, 1, 2}, {GTK_FILL, 0}); } { auto entry = ui::Entry(ui::New); entry.show(); table.attach(entry, {3, 4, 1, 2}, {GTK_FILL, 0}); entry.dimensions(50, -1); m_vshiftIncrement.m_entry = entry; m_vshiftEntry.connect(entry); } { ui::Widget label = ui::Label("Horizontal stretch"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0}); } { auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 5); m_hscaleIncrement.m_spin = spin; m_hscaleSpinner.connect(spin); spin.show(); table.attach(spin, {1, 2, 2, 3}, {GTK_FILL, 0}); spin.dimensions(60, -1); } { ui::Widget label = ui::Label("Step"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {2, 3, 2, 3}, {GTK_FILL, 0}); } { auto entry = ui::Entry(ui::New); entry.show(); table.attach(entry, {3, 4, 2, 3}, {GTK_FILL, 0}); entry.dimensions(50, -1); m_hscaleIncrement.m_entry = entry; m_hscaleEntry.connect(entry); } { ui::Widget label = ui::Label("Vertical stretch"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {0, 1, 3, 4}, {GTK_FILL, 0}); } { auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 5); m_vscaleIncrement.m_spin = spin; m_vscaleSpinner.connect(spin); spin.show(); table.attach(spin, {1, 2, 3, 4}, {GTK_FILL, 0}); spin.dimensions(60, -1); } { ui::Widget label = ui::Label("Step"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {2, 3, 3, 4}, {GTK_FILL, 0}); } { auto entry = ui::Entry(ui::New); entry.show(); table.attach(entry, {3, 4, 3, 4}, {GTK_FILL, 0}); entry.dimensions(50, -1); m_vscaleIncrement.m_entry = entry; m_vscaleEntry.connect(entry); } { ui::Widget label = ui::Label("Rotate"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {0, 1, 4, 5}, {GTK_FILL, 0}); } { auto spin = ui::SpinButton(ui::Adjustment(0, -8192, 8192, 2, 8, 0), 0, 2); m_rotateIncrement.m_spin = spin; m_rotateSpinner.connect(spin); spin.show(); table.attach(spin, {1, 2, 4, 5}, {GTK_FILL, 0}); spin.dimensions(60, -1); gtk_spin_button_set_wrap(spin, TRUE); } { ui::Widget label = ui::Label("Step"); label.show(); gtk_misc_set_alignment(GTK_MISC(label), 0, 0); table.attach(label, {2, 3, 4, 5}, {GTK_FILL, 0}); } { auto entry = ui::Entry(ui::New); entry.show(); table.attach(entry, {3, 4, 4, 5}, {GTK_FILL, 0}); entry.dimensions(50, -1); m_rotateIncrement.m_entry = entry; m_rotateEntry.connect(entry); } { // match grid button ui::Widget button = ui::Button("Match Grid"); button.show(); table.attach(button, {2, 4, 5, 6}, {GTK_EXPAND | GTK_FILL, 0}); button.connect("clicked", G_CALLBACK(OnBtnMatchGrid), 0); } } { auto frame = ui::Frame("Texturing"); frame.show(); vbox.pack_start(frame, FALSE, FALSE, 0); { auto table = ui::Table(4, 4, FALSE); table.show(); frame.add(table); gtk_table_set_row_spacings(table, 5); gtk_table_set_col_spacings(table, 5); gtk_container_set_border_width(GTK_CONTAINER(table), 5); { ui::Widget label = ui::Label("Brush"); label.show(); table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0}); } { ui::Widget label = ui::Label("Patch"); label.show(); table.attach(label, {0, 1, 2, 3}, {GTK_FILL, 0}); } { ui::Widget label = ui::Label("Width"); label.show(); table.attach(label, {2, 3, 0, 1}, {GTK_FILL, 0}); } { ui::Widget label = ui::Label("Height"); label.show(); table.attach(label, {3, 4, 0, 1}, {GTK_FILL, 0}); } { ui::Widget button = ui::Button("Axial"); button.show(); table.attach(button, {0, 1, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); button.connect("clicked", G_CALLBACK(OnBtnAxial), 0); button.dimensions(60, -1); } { ui::Widget button = ui::Button("Fit"); button.show(); table.attach(button, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); button.connect("clicked", G_CALLBACK(OnBtnFaceFit), 0); button.dimensions(60, -1); } { ui::Widget button = ui::Button("CAP"); button.show(); table.attach(button, {0, 1, 3, 4}, {GTK_EXPAND | GTK_FILL, 0}); button.connect("clicked", G_CALLBACK(OnBtnPatchdetails), 0); button.dimensions(60, -1); } { ui::Widget button = ui::Button("Set..."); button.show(); table.attach(button, {1, 2, 3, 4}, {GTK_EXPAND | GTK_FILL, 0}); button.connect("clicked", G_CALLBACK(OnBtnPatchreset), 0); button.dimensions(60, -1); } { ui::Widget button = ui::Button("Natural"); button.show(); table.attach(button, {2, 3, 3, 4}, {GTK_EXPAND | GTK_FILL, 0}); button.connect("clicked", G_CALLBACK(OnBtnPatchnatural), 0); button.dimensions(60, -1); } { ui::Widget button = ui::Button("Fit"); button.show(); table.attach(button, {3, 4, 3, 4}, {GTK_EXPAND | GTK_FILL, 0}); button.connect("clicked", G_CALLBACK(OnBtnPatchFit), 0); button.dimensions(60, -1); } { auto spin = ui::SpinButton(ui::Adjustment(1, 0, 1 << 16, 1, 10, 0), 0, 6); spin.show(); table.attach(spin, {2, 3, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); spin.dimensions(60, -1); AddDialogData(spin, m_fitHorizontal); } { auto spin = ui::SpinButton(ui::Adjustment(1, 0, 1 << 16, 1, 10, 0), 0, 6); spin.show(); table.attach(spin, {3, 4, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); spin.dimensions(60, -1); AddDialogData(spin, m_fitVertical); } } } if (!string_empty(g_pGameDescription->getKeyValue("si_flags"))) { { auto frame = ui::Frame("Surface Flags"); frame.show(); vbox.pack_start(frame, TRUE, TRUE, 0); { auto vbox3 = ui::VBox(FALSE, 4); //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4); vbox3.show(); frame.add(vbox3); { auto table = ui::Table(8, 4, FALSE); table.show(); vbox3.pack_start(table, TRUE, TRUE, 0); gtk_table_set_row_spacings(table, 0); gtk_table_set_col_spacings(table, 0); GtkCheckButton **p = m_surfaceFlags; for (unsigned int c = 0; c != 4; ++c) { for (unsigned int r = 0; r != 8; ++r) { auto check = ui::CheckButton(getSurfaceFlagName(c * 8 + r)); check.show(); table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0}); *p++ = check; guint handler_id = togglebutton_connect_toggled(check, ApplyFlagsCaller(*this)); g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id)); } } } } } { auto frame = ui::Frame("Content Flags"); frame.show(); vbox.pack_start(frame, TRUE, TRUE, 0); { auto vbox3 = ui::VBox(FALSE, 4); //gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4); vbox3.show(); frame.add(vbox3); { auto table = ui::Table(8, 4, FALSE); table.show(); vbox3.pack_start(table, TRUE, TRUE, 0); gtk_table_set_row_spacings(table, 0); gtk_table_set_col_spacings(table, 0); GtkCheckButton **p = m_contentFlags; for (unsigned int c = 0; c != 4; ++c) { for (unsigned int r = 0; r != 8; ++r) { auto check = ui::CheckButton(getContentFlagName(c * 8 + r)); check.show(); table.attach(check, {c, c + 1, r, r + 1}, {GTK_EXPAND | GTK_FILL, 0}); *p++ = check; guint handler_id = togglebutton_connect_toggled(check, ApplyFlagsCaller(*this)); g_object_set_data(G_OBJECT(check), "handler", gint_to_pointer(handler_id)); } } // not allowed to modify detail flag using Surface Inspector gtk_widget_set_sensitive(ui::CheckButton::from(m_contentFlags[BRUSH_DETAIL_FLAG]), FALSE); } } } { auto frame = ui::Frame("Value"); frame.show(); vbox.pack_start(frame, TRUE, TRUE, 0); { auto vbox3 = ui::VBox(FALSE, 4); gtk_container_set_border_width(GTK_CONTAINER(vbox3), 4); vbox3.show(); frame.add(vbox3); { auto entry = ui::Entry(ui::New); entry.show(); vbox3.pack_start(entry, TRUE, TRUE, 0); m_valueEntryWidget = entry; m_valueEntry.connect(entry); } } } } #if TEXTOOL_ENABLED if ( g_bp_globals.m_texdefTypeId == TEXDEFTYPEID_BRUSHPRIMITIVES ) { // Shamus: Textool goodies... ui::Widget frame = ui::Frame( "Textool" ); frame.show(); vbox.pack_start( frame , FALSE, FALSE, 0 ); { //Prolly should make this a member or global var, so the SI can draw on it... TexTool::g_textoolWin = glwidget_new( FALSE ); // --> Dunno, but this stuff may be necessary... (Looks like it!) g_object_ref( TexTool::g_textoolWin ); gtk_widget_set_events( TexTool::g_textoolWin, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK ); gtk_widget_set_can_focus( TexTool::g_textoolWin, true ); // <-- end stuff... TexTool::g_textoolWin.show(); TexTool::g_textoolWin.dimensions( -1, 240 ); //Yeah! frame.add(TexTool::g_textoolWin); TexTool::g_textoolWin.connect( "size_allocate", G_CALLBACK( TexTool::size_allocate ), NULL ); TexTool::g_textoolWin.connect( "expose_event", G_CALLBACK( TexTool::expose ), NULL ); TexTool::g_textoolWin.connect( "button_press_event", G_CALLBACK( TexTool::button_press ), NULL ); TexTool::g_textoolWin.connect( "button_release_event", G_CALLBACK( TexTool::button_release ), NULL ); TexTool::g_textoolWin.connect( "motion_notify_event", G_CALLBACK( TexTool::motion ), NULL ); } { ui::Widget hbox = ui::HBox( FALSE, 5 ); hbox.show(); vbox.pack_start( hbox , FALSE, FALSE, 0 ); // Checkboxes go here... (Flip X/Y) ui::Widget flipX = ui::CheckButton( "Flip X axis" ); ui::Widget flipY = ui::CheckButton( "Flip Y axis" ); flipX.show(); flipY.show(); hbox.pack_start( flipX, FALSE, FALSE, 0 ); hbox.pack_start( flipY, FALSE, FALSE, 0 ); //Instead of this, we probably need to create a vbox to put into the frame, then the //window, then the hbox. !!! FIX !!! // frame.add(hbox); //Hmm. Do we really need g_object_set_data? Mebbe not... And we don't! :-) // g_object_set_data(G_OBJECT(flipX), "handler", gint_to_pointer(flipX.connect("toggled", G_CALLBACK(TexTool::flipX), 0))); // g_object_set_data(G_OBJECT(flipY), "handler", gint_to_pointer(flipY.connect("toggled", G_CALLBACK(TexTool::flipY), 0))); //Instead, just do: flipX.connect( "toggled", G_CALLBACK( TexTool::flipX ), NULL ); flipY.connect( "toggled", G_CALLBACK( TexTool::flipY ), NULL ); } } #endif } return window; } /* ============== Update Set the fields to the current texdef (i.e. map/texdef -> dialog widgets) if faces selected (instead of brushes) -> will read this face texdef, else current texdef if only patches selected, will read the patch texdef =============== */ void spin_button_set_value_no_signal(ui::SpinButton spin, gdouble value) { guint handler_id = gpointer_to_int(g_object_get_data(G_OBJECT(spin), "handler")); g_signal_handler_block(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id); gtk_spin_button_set_value(spin, value); g_signal_handler_unblock(G_OBJECT(gtk_spin_button_get_adjustment(spin)), handler_id); } void spin_button_set_step_increment(ui::SpinButton spin, gdouble value) { auto adjust = gtk_spin_button_get_adjustment(spin); gtk_adjustment_set_step_increment(adjust, value); } void SurfaceInspector::Update() { const char *name = SurfaceInspector_GetSelectedShader(); if (shader_is_texture(name)) { m_texture.text(shader_get_textureName(name)); } else { m_texture.text(""); } texdef_t shiftScaleRotate; //Shamus: This is where we get into trouble--the BP code tries to convert to a "faked" //shift, rotate & scale values from the brush face, which seems to screw up for some reason. //!!! FIX !!! /*globalOutputStream() << "--> SI::Update. About to do ShiftScaleRotate_fromFace()...\n"; SurfaceInspector_GetSelectedBPTexdef(); globalOutputStream() << "BP: (" << g_selectedBrushPrimitTexdef.coords[0][0] << ", " << g_selectedBrushPrimitTexdef.coords[0][1] << ")(" << g_selectedBrushPrimitTexdef.coords[1][0] << ", " << g_selectedBrushPrimitTexdef.coords[1][1] << ")(" << g_selectedBrushPrimitTexdef.coords[0][2] << ", " << g_selectedBrushPrimitTexdef.coords[1][2] << ") SurfaceInspector::Update\n";//*/ //Ok, it's screwed up *before* we get here... ShiftScaleRotate_fromFace(shiftScaleRotate, SurfaceInspector_GetSelectedTexdef()); // normalize again to hide the ridiculously high scale values that get created when using texlock shiftScaleRotate.shift[0] = float_mod(shiftScaleRotate.shift[0], (float) g_selectedShaderSize[0]); shiftScaleRotate.shift[1] = float_mod(shiftScaleRotate.shift[1], (float) g_selectedShaderSize[1]); { spin_button_set_value_no_signal(m_hshiftIncrement.m_spin, shiftScaleRotate.shift[0]); spin_button_set_step_increment(m_hshiftIncrement.m_spin, g_si_globals.shift[0]); entry_set_float(m_hshiftIncrement.m_entry, g_si_globals.shift[0]); } { spin_button_set_value_no_signal(m_vshiftIncrement.m_spin, shiftScaleRotate.shift[1]); spin_button_set_step_increment(m_vshiftIncrement.m_spin, g_si_globals.shift[1]); entry_set_float(m_vshiftIncrement.m_entry, g_si_globals.shift[1]); } { spin_button_set_value_no_signal(m_hscaleIncrement.m_spin, shiftScaleRotate.scale[0]); spin_button_set_step_increment(m_hscaleIncrement.m_spin, g_si_globals.scale[0]); entry_set_float(m_hscaleIncrement.m_entry, g_si_globals.scale[0]); } { spin_button_set_value_no_signal(m_vscaleIncrement.m_spin, shiftScaleRotate.scale[1]); spin_button_set_step_increment(m_vscaleIncrement.m_spin, g_si_globals.scale[1]); entry_set_float(m_vscaleIncrement.m_entry, g_si_globals.scale[1]); } { spin_button_set_value_no_signal(m_rotateIncrement.m_spin, shiftScaleRotate.rotate); spin_button_set_step_increment(m_rotateIncrement.m_spin, g_si_globals.rotate); entry_set_float(m_rotateIncrement.m_entry, g_si_globals.rotate); } if (!string_empty(g_pGameDescription->getKeyValue("si_flags"))) { ContentsFlagsValue flags(SurfaceInspector_GetSelectedFlags()); entry_set_int(m_valueEntryWidget, flags.m_value); for (GtkCheckButton **p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p) { toggle_button_set_active_no_signal(ui::CheckButton::from(*p), flags.m_surfaceFlags & (1 << (p - m_surfaceFlags))); } for (GtkCheckButton **p = m_contentFlags; p != m_contentFlags + 32; ++p) { toggle_button_set_active_no_signal(ui::CheckButton::from(*p), flags.m_contentFlags & (1 << (p - m_contentFlags))); } } } /* ============== Apply Reads the fields to get the current texdef (i.e. widgets -> MAP) in brush primitive mode, grab the fake shift scale rot and compute a new texture matrix =============== */ void SurfaceInspector::ApplyShader() { StringOutputStream name(256); name << GlobalTexturePrefix_get() << gtk_entry_get_text(m_texture); // TTimo: detect and refuse invalid texture names (at least the ones with spaces) if (!texdef_name_valid(name.c_str())) { globalErrorStream() << "invalid texture name '" << name.c_str() << "'\n"; SurfaceInspector_queueDraw(); return; } UndoableCommand undo("textureNameSetSelected"); Select_SetShader(name.c_str()); } void SurfaceInspector::ApplyTexdef() { texdef_t shiftScaleRotate; shiftScaleRotate.shift[0] = static_cast( gtk_spin_button_get_value(m_hshiftIncrement.m_spin)); shiftScaleRotate.shift[1] = static_cast( gtk_spin_button_get_value(m_vshiftIncrement.m_spin)); shiftScaleRotate.scale[0] = static_cast( gtk_spin_button_get_value(m_hscaleIncrement.m_spin)); shiftScaleRotate.scale[1] = static_cast( gtk_spin_button_get_value(m_vscaleIncrement.m_spin)); shiftScaleRotate.rotate = static_cast( gtk_spin_button_get_value(m_rotateIncrement.m_spin)); TextureProjection projection; //Shamus: This is the other place that screws up, it seems, since it doesn't seem to do the //conversion from the face (I think) and so bogus values end up in the thing... !!! FIX !!! //This is actually OK. :-P ShiftScaleRotate_toFace(shiftScaleRotate, projection); UndoableCommand undo("textureProjectionSetSelected"); Select_SetTexdef(projection, true); } void SurfaceInspector::ApplyFlags() { unsigned int surfaceflags = 0; for (GtkCheckButton **p = m_surfaceFlags; p != m_surfaceFlags + 32; ++p) { if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p))) { surfaceflags |= (1 << (p - m_surfaceFlags)); } } unsigned int contentflags = 0; for (GtkCheckButton **p = m_contentFlags; p != m_contentFlags + 32; ++p) { if (gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(*p))) { contentflags |= (1 << (p - m_contentFlags)); } } int value = entry_get_int(m_valueEntryWidget); UndoableCommand undo("flagsSetSelected"); Select_SetFlags(ContentsFlagsValue(surfaceflags, contentflags, value, true)); } void Face_getTexture(Face &face, CopiedString &shader, TextureProjection &projection, ContentsFlagsValue &flags) { shader = face.GetShader(); face.GetTexdef(projection); flags = face.getShader().m_flags; } typedef Function FaceGetTexture; void Face_setTexture(Face &face, const char *shader, const TextureProjection &projection, const ContentsFlagsValue &flags) { face.SetShader(shader); face.SetTexdef(projection, false); face.SetFlags(flags); } typedef Function FaceSetTexture; void Patch_getTexture(Patch &patch, CopiedString &shader, TextureProjection &projection, ContentsFlagsValue &flags) { shader = patch.GetShader(); projection = TextureProjection(texdef_t(), brushprimit_texdef_t(), Vector3(0, 0, 0), Vector3(0, 0, 0)); flags = ContentsFlagsValue(0, 0, 0, false); } typedef Function PatchGetTexture; void Patch_setTexture(Patch &patch, const char *shader, const TextureProjection &projection, const ContentsFlagsValue &flags) { patch.SetShader(shader); } typedef Function PatchSetTexture; typedef Callback GetTextureCallback; typedef Callback SetTextureCallback; struct Texturable { GetTextureCallback getTexture; SetTextureCallback setTexture; }; void Face_getClosest(Face &face, SelectionTest &test, SelectionIntersection &bestIntersection, Texturable &texturable) { SelectionIntersection intersection; face.testSelect(test, intersection); if (intersection.valid() && SelectionIntersection_closer(intersection, bestIntersection)) { bestIntersection = intersection; texturable.setTexture = makeCallback(FaceSetTexture(), face); texturable.getTexture = makeCallback(FaceGetTexture(), face); } } class OccludeSelector : public Selector { SelectionIntersection &m_bestIntersection; bool &m_occluded; public: OccludeSelector(SelectionIntersection &bestIntersection, bool &occluded) : m_bestIntersection(bestIntersection), m_occluded(occluded) { m_occluded = false; } void pushSelectable(Selectable &selectable) { } void popSelectable() { } void addIntersection(const SelectionIntersection &intersection) { if (SelectionIntersection_closer(intersection, m_bestIntersection)) { m_bestIntersection = intersection; m_occluded = true; } } }; class BrushGetClosestFaceVisibleWalker : public scene::Graph::Walker { SelectionTest &m_test; Texturable &m_texturable; mutable SelectionIntersection m_bestIntersection; public: BrushGetClosestFaceVisibleWalker(SelectionTest &test, Texturable &texturable) : m_test(test), m_texturable(texturable) { } bool pre(const scene::Path &path, scene::Instance &instance) const { if (path.top().get().visible()) { BrushInstance *brush = Instance_getBrush(instance); if (brush != 0) { m_test.BeginMesh(brush->localToWorld()); for (Brush::const_iterator i = brush->getBrush().begin(); i != brush->getBrush().end(); ++i) { Face_getClosest(*(*i), m_test, m_bestIntersection, m_texturable); } } else { SelectionTestable *selectionTestable = Instance_getSelectionTestable(instance); if (selectionTestable) { bool occluded; OccludeSelector selector(m_bestIntersection, occluded); selectionTestable->testSelect(selector, m_test); if (occluded) { Patch *patch = Node_getPatch(path.top()); if (patch != 0) { m_texturable.setTexture = makeCallback(PatchSetTexture(), *patch); m_texturable.getTexture = makeCallback(PatchGetTexture(), *patch); } else { m_texturable = Texturable(); } } } } } return true; } }; Texturable Scene_getClosestTexturable(scene::Graph &graph, SelectionTest &test) { Texturable texturable; graph.traverse(BrushGetClosestFaceVisibleWalker(test, texturable)); return texturable; } bool Scene_getClosestTexture(scene::Graph &graph, SelectionTest &test, CopiedString &shader, TextureProjection &projection, ContentsFlagsValue &flags) { Texturable texturable = Scene_getClosestTexturable(graph, test); if (texturable.getTexture != GetTextureCallback()) { texturable.getTexture(shader, projection, flags); return true; } return false; } void Scene_setClosestTexture(scene::Graph &graph, SelectionTest &test, const char *shader, const TextureProjection &projection, const ContentsFlagsValue &flags) { Texturable texturable = Scene_getClosestTexturable(graph, test); if (texturable.setTexture != SetTextureCallback()) { texturable.setTexture(shader, projection, flags); } } class FaceTexture { public: TextureProjection m_projection; ContentsFlagsValue m_flags; }; FaceTexture g_faceTextureClipboard; void FaceTextureClipboard_setDefault() { g_faceTextureClipboard.m_flags = ContentsFlagsValue(0, 0, 0, false); TexDef_Construct_Default(g_faceTextureClipboard.m_projection); } void TextureClipboard_textureSelected(const char *shader) { FaceTextureClipboard_setDefault(); } class TextureBrowser; extern TextureBrowser g_TextureBrowser; void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader); const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser); void Scene_copyClosestTexture(SelectionTest &test) { CopiedString shader; if (Scene_getClosestTexture(GlobalSceneGraph(), test, shader, g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags)) { TextureBrowser_SetSelectedShader(g_TextureBrowser, shader.c_str()); } } void Scene_applyClosestTexture(SelectionTest &test) { UndoableCommand command("facePaintTexture"); Scene_setClosestTexture(GlobalSceneGraph(), test, TextureBrowser_GetSelectedShader(g_TextureBrowser), g_faceTextureClipboard.m_projection, g_faceTextureClipboard.m_flags); SceneChangeNotify(); } void SelectedFaces_copyTexture() { if (!g_SelectedFaceInstances.empty()) { Face &face = g_SelectedFaceInstances.last().getFace(); face.GetTexdef(g_faceTextureClipboard.m_projection); g_faceTextureClipboard.m_flags = face.getShader().m_flags; TextureBrowser_SetSelectedShader(g_TextureBrowser, face.getShader().getShader()); } } void FaceInstance_pasteTexture(FaceInstance &faceInstance) { faceInstance.getFace().SetTexdef(g_faceTextureClipboard.m_projection, false); faceInstance.getFace().SetShader(TextureBrowser_GetSelectedShader(g_TextureBrowser)); faceInstance.getFace().SetFlags(g_faceTextureClipboard.m_flags); SceneChangeNotify(); } bool SelectedFaces_empty() { return g_SelectedFaceInstances.empty(); } void SelectedFaces_pasteTexture() { UndoableCommand command("facePasteTexture"); g_SelectedFaceInstances.foreach(FaceInstance_pasteTexture); } void SurfaceInspector_constructPreferences(PreferencesPage &page) { page.appendCheckBox("", "Surface Inspector Increments Match Grid", g_si_globals.m_bSnapTToGrid); } void SurfaceInspector_constructPage(PreferenceGroup &group) { PreferencesPage page(group.createPage("Surface Inspector", "Surface Inspector Preferences")); SurfaceInspector_constructPreferences(page); } void SurfaceInspector_registerPreferencesPage() { PreferencesDialog_addSettingsPage(makeCallbackF(SurfaceInspector_constructPage)); } void SurfaceInspector_registerCommands() { GlobalCommands_insert("FitTexture", makeCallbackF(SurfaceInspector_FitTexture), Accelerator('B', (GdkModifierType) GDK_SHIFT_MASK)); GlobalCommands_insert("SurfaceInspector", makeCallbackF(SurfaceInspector_toggleShown), Accelerator('S')); GlobalCommands_insert("FaceCopyTexture", makeCallbackF(SelectedFaces_copyTexture)); GlobalCommands_insert("FacePasteTexture", makeCallbackF(SelectedFaces_pasteTexture)); } #include "preferencesystem.h" void SurfaceInspector_Construct() { g_SurfaceInspector = new SurfaceInspector; SurfaceInspector_registerCommands(); FaceTextureClipboard_setDefault(); GlobalPreferenceSystem().registerPreference("SurfaceWnd", make_property( getSurfaceInspector().m_positionTracker)); GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale1", make_property_string(g_si_globals.scale[0])); GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Scale2", make_property_string(g_si_globals.scale[1])); GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift1", make_property_string(g_si_globals.shift[0])); GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Shift2", make_property_string(g_si_globals.shift[1])); GlobalPreferenceSystem().registerPreference("SI_SurfaceTexdef_Rotate", make_property_string(g_si_globals.rotate)); GlobalPreferenceSystem().registerPreference("SnapTToGrid", make_property_string(g_si_globals.m_bSnapTToGrid)); typedef FreeCaller SurfaceInspectorSelectionChangedCaller; GlobalSelectionSystem().addSelectionChangeCallback(SurfaceInspectorSelectionChangedCaller()); typedef FreeCaller SurfaceInspectorUpdateSelectionCaller; Brush_addTextureChangedCallback(SurfaceInspectorUpdateSelectionCaller()); Patch_addTextureChangedCallback(SurfaceInspectorUpdateSelectionCaller()); SurfaceInspector_registerPreferencesPage(); } void SurfaceInspector_Destroy() { delete g_SurfaceInspector; } #if TEXTOOL_ENABLED namespace TexTool { // namespace hides these symbols from other object-files // //Shamus: Textool functions, including GTK+ callbacks // //NOTE: Black screen when TT first comes up is caused by an uninitialized Extent... !!! FIX !!! // But... You can see down below that it *is* initialized! WTF? struct Extent { float minX, minY, maxX, maxY; float width( void ) { return fabs( maxX - minX ); } float height( void ) { return fabs( maxY - minY ); } }; //This seems to control the texture scale... (Yep! ;-) Extent extents = { -2.0f, -2.0f, +2.0f, +2.0f }; brushprimit_texdef_t tm; // Texture transform matrix Vector2 pts[c_brush_maxFaces]; Vector2 center; int numPts; int textureNum; Vector2 textureSize; Vector2 windowSize; #define VP_PADDING 1.2 #define PI 3.14159265358979 bool lButtonDown = false; bool rButtonDown = false; //int dragPoint; //int anchorPoint; bool haveAnchor = false; brushprimit_texdef_t currentBP; brushprimit_texdef_t origBP; // Original brush primitive (before we muck it up) float controlRadius = 5.0f; float rotationAngle = 0.0f; float rotationAngle2 = 0.0f; float oldRotationAngle; Vector2 rotationPoint; bool translatingX = false; // Widget state variables bool translatingY = false; bool scalingX = false; bool scalingY = false; bool rotating = false; bool resizingX = false; // Not sure what this means... :-/ bool resizingY = false; float origAngle, origScaleX, origScaleY; Vector2 oldCenter; // Function prototypes (move up to top later...) void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius ); void CopyPointsFromSelectedFace( void ){ // Make sure that there's a face and winding to get! if ( g_SelectedFaceInstances.empty() ) { numPts = 0; return; } Face & face = g_SelectedFaceInstances.last().getFace(); textureNum = face.getShader().m_state->getTexture().texture_number; textureSize.x() = face.getShader().m_state->getTexture().width; textureSize.y() = face.getShader().m_state->getTexture().height; //globalOutputStream() << "--> Texture #" << textureNum << ": " << textureSize.x() << " x " << textureSize.y() << "...\n"; currentBP = SurfaceInspector_GetSelectedTexdef().m_brushprimit_texdef; face.EmitTextureCoordinates(); Winding & w = face.getWinding(); int count = 0; for ( Winding::const_iterator i = w.begin(); i != w.end(); i++ ) { //globalOutputStream() << (*i).texcoord.x() << " " << (*i).texcoord.y() << ", "; pts[count].x() = ( *i ).texcoord.x(); pts[count].y() = ( *i ).texcoord.y(); count++; } numPts = count; //globalOutputStream() << " ..copied points\n"; } brushprimit_texdef_t bp; //This approach is probably wrongheaded and just not right anyway. So, !!! FIX !!! [DONE] void CommitChanges( void ){ texdef_t t; // Throwaway, since this is BP only bp.coords[0][0] = tm.coords[0][0] * origBP.coords[0][0] + tm.coords[0][1] * origBP.coords[1][0]; bp.coords[0][1] = tm.coords[0][0] * origBP.coords[0][1] + tm.coords[0][1] * origBP.coords[1][1]; bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2]; //Ok, this works for translation... // bp.coords[0][2] = tm.coords[0][0] * origBP.coords[0][2] + tm.coords[0][1] * origBP.coords[1][2] + tm.coords[0][2] * textureSize.x(); bp.coords[1][0] = tm.coords[1][0] * origBP.coords[0][0] + tm.coords[1][1] * origBP.coords[1][0]; bp.coords[1][1] = tm.coords[1][0] * origBP.coords[0][1] + tm.coords[1][1] * origBP.coords[1][1]; bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2]; // bp.coords[1][2] = tm.coords[1][0] * origBP.coords[0][2] + tm.coords[1][1] * origBP.coords[1][2] + tm.coords[1][2] * textureSize.y(); //This doesn't work: g_brush_texture_changed(); // Let's try this: //Note: We should only set an undo *after* the button has been released... !!! FIX !!! //Definitely *should* have an undo, though! // UndoableCommand undo("textureProjectionSetSelected"); Select_SetTexdef( TextureProjection( t, bp, Vector3( 0, 0, 0 ), Vector3( 0, 0, 0 ) ) ); //This is working, but for some reason the translate is causing the rest of the SI //widgets to yield bad readings... !!! FIX !!! //I.e., click on textool window, translate face wireframe, then controls go crazy. Dunno why. //It's because there were some uncommented out add/removeScale functions in brush.h and a //removeScale in brushmanip.cpp... :-/ //Translate isn't working at all now... :-( //It's because we need to multiply in some scaling factor (prolly the texture width/height) //Yep. :-P } void UpdateControlPoints( void ){ CommitChanges(); // Init texture transform matrix tm.coords[0][0] = 1.0f; tm.coords[0][1] = 0.0f; tm.coords[0][2] = 0.0f; tm.coords[1][0] = 0.0f; tm.coords[1][1] = 1.0f; tm.coords[1][2] = 0.0f; } /* For shifting we have: */ /* The code that should provide reasonable defaults, but doesn't for some reason: It's scaling the BP by 128 for some reason, between the time it's created and the time we get back to the SI widgets: static void OnBtnAxial(GtkWidget *widget, gpointer data) { UndoableCommand undo("textureDefault"); TextureProjection projection; TexDef_Construct_Default(projection); Select_SetTexdef(projection); } Select_SetTexdef() calls Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection) which is in brushmanip.h: This eventually calls Texdef_Assign(m_texdef, texdef, m_brushprimit_texdef, brushprimit_texdef) in class Face... which just copies from brushpr to m_brushpr... */ //Small problem with this thing: It's scaled to the texture which is all screwed up... !!! FIX !!! [DONE] //Prolly should separate out the grid drawing so that we can draw it behind the polygon. const float gridWidth = 1.3f; // Let's try an absolute height... WORKS!!! // NOTE that 2.0 is the height of the viewport. Dunno why... Should make collision // detection easier... const float gridRadius = gridWidth * 0.5f; typedef const float WidgetColor[3]; const WidgetColor widgetColor[10] = { { 1.0000f, 0.2000f, 0.0000f }, // Red { 0.9137f, 0.9765f, 0.4980f }, // Yellow { 0.0000f, 0.6000f, 0.3216f }, // Green { 0.6157f, 0.7726f, 0.8196f }, // Cyan { 0.4980f, 0.5000f, 0.4716f }, // Grey // Highlight colors { 1.0000f, 0.6000f, 0.4000f }, // Light Red { 1.0000f, 1.0000f, 0.8980f }, // Light Yellow { 0.4000f, 1.0000f, 0.7216f }, // Light Green { 1.0000f, 1.0000f, 1.0000f }, // Light Cyan { 0.8980f, 0.9000f, 0.8716f } // Light Grey }; #define COLOR_RED 0 #define COLOR_YELLOW 1 #define COLOR_GREEN 2 #define COLOR_CYAN 3 #define COLOR_GREY 4 #define COLOR_LT_RED 5 #define COLOR_LT_YELLOW 6 #define COLOR_LT_GREEN 7 #define COLOR_LT_CYAN 8 #define COLOR_LT_GREY 9 void DrawControlWidgets( void ){ //Note that the grid should go *behind* the face outline... !!! FIX !!! // Grid float xStart = center.x() - ( gridWidth / 2.0f ); float yStart = center.y() - ( gridWidth / 2.0f ); float xScale = ( extents.height() / extents.width() ) * ( textureSize.y() / textureSize.x() ); glPushMatrix(); //Small problem with this approach: Changing the center point in the TX code doesn't seem to //change anything here--prolly because we load a new identity matrix. A couple of ways to fix //this would be to get rid of that code, or change the center to a new point by taking into //account the transforms that we toss with the new identity matrix. Dunno which is better. glLoadIdentity(); glScalef( xScale, 1.0, 1.0 ); // Will that square it up? Yup. glRotatef( static_cast( radians_to_degrees( atan2( -currentBP.coords[0][1], currentBP.coords[0][0] ) ) ), 0.0, 0.0, -1.0 ); glTranslatef( -center.x(), -center.y(), 0.0 ); // Circle glColor3fv( translatingX && translatingY ? widgetColor[COLOR_LT_YELLOW] : widgetColor[COLOR_YELLOW] ); glBegin( GL_LINE_LOOP ); DrawCircularArc( center, 0, 2.0f * PI, gridRadius * 0.16 ); glEnd(); // Axes glBegin( GL_LINES ); glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] ); glVertex2f( center.x(), center.y() + ( gridRadius * 0.16 ) ); glVertex2f( center.x(), center.y() + ( gridRadius * 1.00 ) ); glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] ); glVertex2f( center.x() + ( gridRadius * 0.16 ), center.y() ); glVertex2f( center.x() + ( gridRadius * 1.00 ), center.y() ); glEnd(); // Arrowheads glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glBegin( GL_TRIANGLES ); glColor3fv( translatingY && !translatingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] ); glVertex2f( center.x(), center.y() + ( gridRadius * 1.10 ) ); glVertex2f( center.x() + ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) ); glVertex2f( center.x() - ( gridRadius * 0.06 ), center.y() + ( gridRadius * 0.94 ) ); glColor3fv( translatingX && !translatingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] ); glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() ); glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() + ( gridRadius * 0.06 ) ); glVertex2f( center.x() + ( gridRadius * 0.94 ), center.y() - ( gridRadius * 0.06 ) ); glEnd(); // Arc glBegin( GL_LINE_STRIP ); glColor3fv( rotating ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] ); DrawCircularArc( center, 0.03f * PI, 0.47f * PI, gridRadius * 0.90 ); glEnd(); // Boxes glColor3fv( scalingY && !scalingX ? widgetColor[COLOR_LT_GREEN] : widgetColor[COLOR_GREEN] ); glBegin( GL_LINES ); glVertex2f( center.x() + ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) ); glVertex2f( center.x() - ( gridRadius * 0.20 ), center.y() + ( gridRadius * 1.50 ) ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) ); glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.40 ) ); glVertex2f( center.x() - ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) ); glVertex2f( center.x() + ( gridRadius * 0.10 ), center.y() + ( gridRadius * 1.20 ) ); glEnd(); glColor3fv( scalingX && !scalingY ? widgetColor[COLOR_LT_RED] : widgetColor[COLOR_RED] ); glBegin( GL_LINES ); glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 0.20 ) ); glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() - ( gridRadius * 0.20 ) ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 0.10 ) ); glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() - ( gridRadius * 0.10 ) ); glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() - ( gridRadius * 0.10 ) ); glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 0.10 ) ); glEnd(); glColor3fv( scalingX && scalingY ? widgetColor[COLOR_LT_CYAN] : widgetColor[COLOR_CYAN] ); glBegin( GL_LINE_STRIP ); glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.10 ) ); glVertex2f( center.x() + ( gridRadius * 1.50 ), center.y() + ( gridRadius * 1.50 ) ); glVertex2f( center.x() + ( gridRadius * 1.10 ), center.y() + ( gridRadius * 1.50 ) ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.40 ) ); glVertex2f( center.x() + ( gridRadius * 1.40 ), center.y() + ( gridRadius * 1.20 ) ); glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.20 ) ); glVertex2f( center.x() + ( gridRadius * 1.20 ), center.y() + ( gridRadius * 1.40 ) ); glEnd(); glPopMatrix(); } void DrawControlPoints( void ){ glColor3f( 1, 1, 1 ); glBegin( GL_LINE_LOOP ); for ( int i = 0; i < numPts; i++ ) glVertex2f( pts[i].x(), pts[i].y() ); glEnd(); } // Note: Setup and all that jazz must be done by the caller! void DrawCircularArc( Vector2 ctr, float startAngle, float endAngle, float radius ){ float stepSize = ( 2.0f * PI ) / 200.0f; for ( float angle = startAngle; angle <= endAngle; angle += stepSize ) glVertex2f( ctr.x() + radius * cos( angle ), ctr.y() + radius * sin( angle ) ); } void focus(){ if ( numPts == 0 ) { return; } // Find selected texture's extents... extents.minX = extents.maxX = pts[0].x(), extents.minY = extents.maxY = pts[0].y(); for ( int i = 1; i < numPts; i++ ) { if ( pts[i].x() < extents.minX ) { extents.minX = pts[i].x(); } if ( pts[i].x() > extents.maxX ) { extents.maxX = pts[i].x(); } if ( pts[i].y() < extents.minY ) { extents.minY = pts[i].y(); } if ( pts[i].y() > extents.maxY ) { extents.maxY = pts[i].y(); } } // Do some viewport fitting stuff... //globalOutputStream() << "--> Center: " << center.x() << ", " << center.y() << "\n"; //globalOutputStream() << "--> Extents (stage 1): " << extents.minX << ", " // << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n"; // TTimo: Apply a ratio to get the area we'll draw. center.x() = 0.5f * ( extents.minX + extents.maxX ), center.y() = 0.5f * ( extents.minY + extents.maxY ); extents.minX = center.x() + VP_PADDING * ( extents.minX - center.x() ), extents.minY = center.y() + VP_PADDING * ( extents.minY - center.y() ), extents.maxX = center.x() + VP_PADDING * ( extents.maxX - center.x() ), extents.maxY = center.y() + VP_PADDING * ( extents.maxY - center.y() ); //globalOutputStream() << "--> Extents (stage 2): " << extents.minX << ", " // << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n"; // TTimo: We want a texture with the same X / Y ratio. // TTimo: Compute XY space / window size ratio. float SSize = extents.width(), TSize = extents.height(); float ratioX = textureSize.x() * extents.width() / windowSize.x(), ratioY = textureSize.y() * extents.height() / windowSize.y(); //globalOutputStream() << "--> Texture size: " << textureSize.x() << ", " << textureSize.y() << "\n"; //globalOutputStream() << "--> Window size: " << windowSize.x() << ", " << windowSize.y() << "\n"; if ( ratioX > ratioY ) { TSize = ( windowSize.y() * ratioX ) / textureSize.y(); // TSize = extents.width() * (windowSize.y() / windowSize.x()) * (textureSize.x() / textureSize.y()); } else { SSize = ( windowSize.x() * ratioY ) / textureSize.x(); // SSize = extents.height() * (windowSize.x() / windowSize.y()) * (textureSize.y() / textureSize.x()); } extents.minX = center.x() - 0.5f * SSize, extents.maxX = center.x() + 0.5f * SSize, extents.minY = center.y() - 0.5f * TSize, extents.maxY = center.y() + 0.5f * TSize; //globalOutputStream() << "--> Extents (stage 3): " << extents.minX << ", " // << extents.maxX << ", " << extents.minY << ", " << extents.maxY << "\n"; } gboolean size_allocate( ui::Widget win, GtkAllocation * a, gpointer ){ windowSize.x() = a->width; windowSize.y() = a->height; queueDraw(); return false; } gboolean expose( ui::Widget win, GdkEventExpose * e, gpointer ){ // globalOutputStream() << "--> Textool Window was exposed!\n"; // globalOutputStream() << " (window width/height: " << cc << "/" << e->area.height << ")\n"; // windowSize.x() = e->area.width, windowSize.y() = e->area.height; //This needs to go elsewhere... // InitTextool(); if ( glwidget_make_current( win ) == FALSE ) { globalOutputStream() << " FAILED to make current! Oh, the agony! :-(\n"; return true; } CopyPointsFromSelectedFace(); if ( !lButtonDown ) { focus(); } // Probably should init button/anchor states here as well... // rotationAngle = 0.0f; glClearColor( 0, 0, 0, 0 ); glViewport( 0, 0, e->area.width, e->area.height ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); //??? glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glDisable( GL_DEPTH_TEST ); glDisable( GL_BLEND ); glOrtho( extents.minX, extents.maxX, extents.maxY, extents.minY, -1, 1 ); glColor3f( 1, 1, 1 ); // draw the texture background glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); glBindTexture( GL_TEXTURE_2D, textureNum ); glEnable( GL_TEXTURE_2D ); glBegin( GL_QUADS ); glTexCoord2f( extents.minX, extents.minY ); glVertex2f( extents.minX, extents.minY ); glTexCoord2f( extents.maxX, extents.minY ); glVertex2f( extents.maxX, extents.minY ); glTexCoord2f( extents.maxX, extents.maxY ); glVertex2f( extents.maxX, extents.maxY ); glTexCoord2f( extents.minX, extents.maxY ); glVertex2f( extents.minX, extents.maxY ); glEnd(); glDisable( GL_TEXTURE_2D ); // draw the texture-space grid glColor3fv( widgetColor[COLOR_GREY] ); glBegin( GL_LINES ); const int gridSubdivisions = 8; const float gridExtents = 4.0f; for ( int i = 0; i < gridSubdivisions + 1; ++i ) { float y = i * ( gridExtents / float(gridSubdivisions) ); float x = i * ( gridExtents / float(gridSubdivisions) ); glVertex2f( 0, y ); glVertex2f( gridExtents, y ); glVertex2f( x, 0 ); glVertex2f( x, gridExtents ); } glEnd(); DrawControlPoints(); DrawControlWidgets(); //??? // reset the current texture // glBindTexture(GL_TEXTURE_2D, 0); // glFinish(); glwidget_swap_buffers( win ); return false; } /*int FindSelectedPoint(int x, int y) { for(int i=0; i Textool button press...\n"; if ( e->button == 1 ) { lButtonDown = true; GlobalUndoSystem().start(); origBP = currentBP; //globalOutputStream() << "--> Original BP: [" << origBP.coords[0][0] << "][" << origBP.coords[0][1] << "][" << origBP.coords[0][2] << "]\n"; //globalOutputStream() << " [" << origBP.coords[1][0] << "][" << origBP.coords[1][1] << "][" << origBP.coords[1][2] << "]\n"; //float angle = atan2(origBP.coords[0][1], origBP.coords[0][0]) * 180.0f / 3.141592653589f; origAngle = ( origBP.coords[0][1] > 0 ? PI : -PI ); // Could also be -PI... !!! FIX !!! [DONE] if ( origBP.coords[0][0] != 0.0f ) { origAngle = atan( origBP.coords[0][1] / origBP.coords[0][0] ); } origScaleX = origBP.coords[0][0] / cos( origAngle ); origScaleY = origBP.coords[1][1] / cos( origAngle ); rotationAngle = origAngle; oldCenter[0] = oldCenter[1] = 0; //globalOutputStream() << "--> BP stats: ang=" << origAngle * RAD_TO_DEG << ", scale=" << origScaleX << "/" << origScaleY << "\n"; //Should also set the Flip X/Y checkboxes here as well... !!! FIX !!! //Also: should reverse texture left/right up/down instead of flipping the points... //disnowok //float nx = windowSize.x() * (e->x - extents.minX) / (extents.maxX - extents.minX); //float ny = windowSize.y() * (e->y - extents.minY) / (extents.maxY - extents.minY); //disdoes... //But I want it to scroll the texture window, not the points... !!! FIX !!! //Actually, should scroll the texture window only when mouse is down on no widgets... float nx = e->x / windowSize.x() * extents.width() + extents.minX; float ny = e->y / windowSize.y() * extents.height() + extents.minY; trans.x() = -tm.coords[0][0] * nx - tm.coords[0][1] * ny; trans.y() = -tm.coords[1][0] * nx - tm.coords[1][1] * ny; dragPoint.x() = e->x, dragPoint.y() = e->y; trans2.x() = nx, trans2.y() = ny; oldRotationAngle = rotationAngle; // oldTrans.x() = tm.coords[0][2] - nx * textureSize.x(); // oldTrans.y() = tm.coords[1][2] - ny * textureSize.y(); oldTrans.x() = tm.coords[0][2]; oldTrans.y() = tm.coords[1][2]; oldCenter.x() = center.x(); oldCenter.y() = center.y(); queueDraw(); return true; } /* else if (e->button == 3) { rButtonDown = true; }//*/ //globalOutputStream() << "(" << (haveAnchor ? "anchor" : "released") << ")\n"; return false; } gboolean button_release( ui::Widget win, GdkEventButton * e, gpointer ){ // globalOutputStream() << "--> Textool button release...\n"; if ( e->button == 1 ) { /* float ptx = e->x / windowSize.x() * extents.width() + extents.minX; float pty = e->y / windowSize.y() * extents.height() + extents.minY; //This prolly should go into the mouse move code... //Doesn't work correctly anyway... if (translatingX || translatingY) center.x() = ptx, center.y() = pty;//*/ lButtonDown = false; if ( translatingX || translatingY ) { GlobalUndoSystem().finish( "translateTexture" ); } else if ( rotating ) { GlobalUndoSystem().finish( "rotateTexture" ); } else if ( scalingX || scalingY ) { GlobalUndoSystem().finish( "scaleTexture" ); } else if ( resizingX || resizingY ) { GlobalUndoSystem().finish( "resizeTexture" ); } else { GlobalUndoSystem().finish( "textoolUnknown" ); } rotating = translatingX = translatingY = scalingX = scalingY = resizingX = resizingY = false; queueDraw(); } else if ( e->button == 3 ) { rButtonDown = false; } return true; } /* void C2DView::GridForWindow( float c[2], int x, int y) { SpaceForWindow( c, x, y ); if ( !m_bDoGrid ) return; c[0] /= m_GridStep[0]; c[1] /= m_GridStep[1]; c[0] = (float)floor( c[0] + 0.5f ); c[1] = (float)floor( c[1] + 0.5f ); c[0] *= m_GridStep[0]; c[1] *= m_GridStep[1]; } void C2DView::SpaceForWindow( float c[2], int x, int y) { c[0] = ((float)(x))/((float)(m_rect.right-m_rect.left))*(m_Maxs[0]-m_Mins[0])+m_Mins[0]; c[1] = ((float)(y))/((float)(m_rect.bottom-m_rect.top))*(m_Maxs[1]-m_Mins[1])+m_Mins[1]; } */ gboolean motion( ui::Widget win, GdkEventMotion * e, gpointer ){ // globalOutputStream() << "--> Textool motion...\n"; if ( lButtonDown ) { if ( translatingX || translatingY ) { float ptx = e->x / windowSize.x() * extents.width() + extents.minX; float pty = e->y / windowSize.y() * extents.height() + extents.minY; //Need to fix this to take the rotation angle into account, so that it moves along //the rotated X/Y axis... if ( translatingX ) { // tm.coords[0][2] = (trans.x() + ptx) * textureSize.x(); //This works, but only when the angle is zero. !!! FIX !!! [DONE] // tm.coords[0][2] = oldCenter.x() + (ptx * textureSize.x()); tm.coords[0][2] = oldTrans.x() + ( ptx - trans2.x() ) * textureSize.x(); // center.x() = oldCenter.x() + (ptx - trans2.x()); } if ( translatingY ) { // tm.coords[1][2] = (trans.y() + pty) * textureSize.y(); // tm.coords[1][2] = oldCenter.y() + (pty * textureSize.y()); tm.coords[1][2] = oldTrans.y() + ( pty - trans2.y() ) * textureSize.y(); // center.y() = oldCenter.y() + (pty - trans2.y()); } //Need to update center.x/y() so that the widget translates as well. Also, oldCenter //is badly named... Should be oldTrans or something like that... !!! FIX !!! //Changing center.x/y() here doesn't seem to change anything... :-/ UpdateControlPoints(); } else if ( rotating ) { // Shamus: New rotate code int cx = (int)( windowSize.x() * ( center.x() - extents.minX ) / extents.width() ); int cy = (int)( windowSize.y() * ( center.y() - extents.minY ) / extents.height() ); Vector3 v1( dragPoint.x() - cx, dragPoint.y() - cy, 0 ), v2( e->x - cx, e->y - cy, 0 ); vector3_normalise( v1 ); vector3_normalise( v2 ); float c = vector3_dot( v1, v2 ); Vector3 cross = vector3_cross( v1, v2 ); float s = vector3_length( cross ); if ( cross[2] > 0 ) { s = -s; } // Problem with this: arcsin/cos seems to only return -90 to 90 and 0 to 180... // Can't derive angle from that! //rotationAngle = asin(s);// * 180.0f / 3.141592653589f; rotationAngle = acos( c ); //rotationAngle2 = asin(s); if ( cross[2] < 0 ) { rotationAngle = -rotationAngle; } //NO! DOESN'T WORK! rotationAngle -= 45.0f * DEG_TO_RAD; //Let's try this: //No wok. /*c = cos(rotationAngle - oldRotationAngle); s = sin(rotationAngle - oldRotationAngle); rotationAngle += oldRotationAngle; //c += cos(oldRotationAngle); //s += sin(oldRotationAngle); //rotationAngle += oldRotationAngle; //c %= 2.0 * PI; //s %= 2.0 * PI; //rotationAngle %= 2.0 * PI;//*/ //This is wrong... Hmm... //It seems to shear the texture instead of rotating it... !!! FIX !!! // Now it rotates correctly. Seems TTimo was overcomplicating things here... ;-) // Seems like what needs to happen here is multiplying these rotations by tm... !!! FIX !!! // See brush_primit.cpp line 244 (Texdef_EmitTextureCoordinates()) for where texcoords come from... tm.coords[0][0] = c; tm.coords[0][1] = s; tm.coords[1][0] = -s; tm.coords[1][1] = c; //It doesn't work anymore... Dunno why... //tm.coords[0][2] = -trans.x(); // This works!!! Yeah!!! //tm.coords[1][2] = -trans.y(); //nope. //tm.coords[0][2] = rotationPoint.x(); // This works, but strangely... //tm.coords[1][2] = rotationPoint.y(); //tm.coords[0][2] = 0;// center.x() / 2.0f; //tm.coords[1][2] = 0;// center.y() / 2.0f; //No. //tm.coords[0][2] = -(center.x() * textureSize.x()); //tm.coords[1][2] = -(center.y() * textureSize.y()); //Eh? No, but seems to be getting closer... /*float ptx = e->x / windowSize.x() * extents.width() + extents.minX; float pty = e->y / windowSize.y() * extents.height() + extents.minY; tm.coords[0][2] = -c * center.x() - s * center.y() + ptx; tm.coords[1][2] = s * center.x() - c * center.x() + pty;//*/ //Kinda works, but center drifts around on non-square textures... /*tm.coords[0][2] = (-c * center.x() - s * center.y()) * textureSize.x(); tm.coords[1][2] = ( s * center.x() - c * center.y()) * textureSize.y();//*/ //Rotates correctly, but not around the actual center of the face's points... /*tm.coords[0][2] = -c * center.x() * textureSize.x() - s * center.y() * textureSize.y(); tm.coords[1][2] = s * center.x() * textureSize.x() - c * center.y() * textureSize.y();//*/ //Yes!!! tm.coords[0][2] = ( -c * center.x() * textureSize.x() - s * center.y() * textureSize.y() ) + center.x() * textureSize.x(); tm.coords[1][2] = ( s * center.x() * textureSize.x() - c * center.y() * textureSize.y() ) + center.y() * textureSize.y(); //*/ //This doesn't work... //And this is the wrong place for this anyway (I'm pretty sure). /*tm.coords[0][2] += oldCenter.x(); tm.coords[1][2] += oldCenter.y();//*/ UpdateControlPoints(); // will cause a redraw } return true; } else // Check for widget mouseovers { Vector2 tran; float nx = e->x / windowSize.x() * extents.width() + extents.minX; float ny = e->y / windowSize.y() * extents.height() + extents.minY; // Translate nx/y to the "center" point... nx -= center.x(); ny -= center.y(); ny = -ny; // Flip Y-axis so that increasing numbers move up tran.x() = tm.coords[0][0] * nx + tm.coords[0][1] * ny; tran.y() = tm.coords[1][0] * nx + tm.coords[1][1] * ny; //This doesn't seem to generate a valid distance from the center--for some reason it //calculates a fixed number every time //Look at nx/y above: they're getting fixed there! !!! FIX !!! [DONE] float dist = sqrt( ( nx * nx ) + ( ny * ny ) ); // Normalize to the 2.0 = height standard (for now) //globalOutputStream() << "--> Distance before: " << dist; dist = dist * 2.0f / extents.height(); //globalOutputStream() << ". After: " << dist; tran.x() = tran.x() * 2.0f / extents.height(); tran.y() = tran.y() * 2.0f / extents.height(); //globalOutputStream() << ". Trans: " << tran.x() << ", " << tran.y() << "\n"; //Let's try this instead... //Interesting! It seems that e->x/y are rotated //(no, they're not--the TM above is what's doing it...) nx = ( ( e->x / windowSize.y() ) * 2.0f ) - ( windowSize.x() / windowSize.y() ); ny = ( ( e->y / windowSize.y() ) * 2.0f ) - ( windowSize.y() / windowSize.y() ); ny = -ny; //Cool! It works! Now just need to do rotation... rotating = translatingX = translatingY = scalingX = scalingY = resizingX = resizingY = false; if ( dist < ( gridRadius * 0.16f ) ) { translatingX = translatingY = true; } else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f ) && fabs( ny ) < ( gridRadius * 0.05f ) && nx > 0 ) { translatingX = true; } else if ( dist > ( gridRadius * 0.16f ) && dist < ( gridRadius * 1.10f ) && fabs( nx ) < ( gridRadius * 0.05f ) && ny > 0 ) { translatingY = true; } // Should tighten up the angle on this, or put this test after the axis tests... else if ( tran.x() > 0 && tran.y() > 0 && ( dist > ( gridRadius * 0.82f ) && dist < ( gridRadius * 0.98f ) ) ) { rotating = true; } queueDraw(); return true; } return false; } //It seems the fake tex coords conversion is screwing this stuff up... !!! FIX !!! //This is still wrong... Prolly need to do something with the oldScaleX/Y stuff... void flipX( ui::ToggleButton, gpointer ){ // globalOutputStream() << "--> Flip X...\n"; //Shamus: // SurfaceInspector_GetSelectedBPTexdef(); // Refresh g_selectedBrushPrimitTexdef... // tm.coords[0][0] = -tm.coords[0][0]; // tm.coords[1][0] = -tm.coords[1][0]; // tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now...Nope. // tm.coords[1][1] = -tm.coords[1][1]; tm.coords[0][0] = -tm.coords[0][0]; // This should be correct now... tm.coords[1][0] = -tm.coords[1][0]; // tm.coords[2][0] = -tm.coords[2][0];//wil wok? no. UpdateControlPoints(); } void flipY( ui::ToggleButton, gpointer ){ // globalOutputStream() << "--> Flip Y...\n"; // tm.coords[0][1] = -tm.coords[0][1]; // tm.coords[1][1] = -tm.coords[1][1]; // tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now...Nope. // tm.coords[1][0] = -tm.coords[1][0]; tm.coords[0][1] = -tm.coords[0][1]; // This should be correct now... tm.coords[1][1] = -tm.coords[1][1]; // tm.coords[2][1] = -tm.coords[2][1];//wil wok? no. UpdateControlPoints(); } } // end namespace TexTool #endif