/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "select.h" #include #include "debugging/debugging.h" #include "ientity.h" #include "eclasslib.h" #include "iselection.h" #include "iundo.h" #include #include "stream/stringstream.h" #include "signal/isignal.h" #include "shaderlib.h" #include "scenelib.h" #include "gtkutil/idledraw.h" #include "gtkutil/dialog.h" #include "gtkutil/widget.h" #include "brushmanip.h" #include "brush.h" #include "patchmanip.h" #include "patchdialog.h" #include "selection.h" #include "texwindow.h" #include "gtkmisc.h" #include "mainframe.h" #include "grid.h" #include "map.h" #include "entityinspector.h" select_workzone_t g_select_workzone; /** Loops over all selected brushes and stores their world AABBs in the specified array. */ class CollectSelectedBrushesBounds : public SelectionSystem::Visitor { AABB *m_bounds; // array of AABBs Unsigned m_max; // max AABB-elements in array Unsigned &m_count; // count of valid AABBs stored in array public: CollectSelectedBrushesBounds(AABB *bounds, Unsigned max, Unsigned &count) : m_bounds(bounds), m_max(max), m_count(count) { m_count = 0; } void visit(scene::Instance &instance) const { ASSERT_MESSAGE(m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds"); // stop if the array is already full if (m_count == m_max) { return; } Selectable *selectable = Instance_getSelectable(instance); if ((selectable != 0) && instance.isSelected()) { // brushes only if (Instance_getBrush(instance) != 0) { m_bounds[m_count] = instance.worldAABB(); ++m_count; } } } }; /** Selects all objects that intersect one of the bounding AABBs. The exact intersection-method is specified through TSelectionPolicy */ template class SelectByBounds : public scene::Graph::Walker { AABB *m_aabbs; // selection aabbs Unsigned m_count; // number of aabbs in m_aabbs TSelectionPolicy policy; // type that contains a custom intersection method aabb<->aabb public: SelectByBounds(AABB *aabbs, Unsigned count) : m_aabbs(aabbs), m_count(count) { } bool pre(const scene::Path &path, scene::Instance &instance) const { Selectable *selectable = Instance_getSelectable(instance); // ignore worldspawn Entity *entity = Node_getEntity(path.top()); if (entity) { if (string_equal(entity->getKeyValue("classname"), "worldspawn")) { return true; } } if ((path.size() > 1) && (!path.top().get().isRoot()) && (selectable != 0) ) { for (Unsigned i = 0; i < m_count; ++i) { if (policy.Evaluate(m_aabbs[i], instance)) { selectable->setSelected(true); } } } return true; } /** Performs selection operation on the global scenegraph. If delete_bounds_src is true, then the objects which were used as source for the selection aabbs will be deleted. */ static void DoSelection(bool delete_bounds_src = true) { if (GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) { // we may not need all AABBs since not all selected objects have to be brushes const Unsigned max = (Unsigned) GlobalSelectionSystem().countSelected(); AABB *aabbs = new AABB[max]; Unsigned count; CollectSelectedBrushesBounds collector(aabbs, max, count); GlobalSelectionSystem().foreachSelected(collector); // nothing usable in selection if (!count) { delete[] aabbs; return; } // delete selected objects if (delete_bounds_src) { // see deleteSelection UndoableCommand undo("deleteSelected"); Select_Delete(); } // select objects with bounds GlobalSceneGraph().traverse(SelectByBounds(aabbs, count)); SceneChangeNotify(); delete[] aabbs; } } }; /** SelectionPolicy for SelectByBounds Returns true if box and the AABB of instance intersect */ class SelectionPolicy_Touching { public: bool Evaluate(const AABB &box, scene::Instance &instance) const { const AABB &other(instance.worldAABB()); for (Unsigned i = 0; i < 3; ++i) { if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] + other.extents[i])) { return false; } } return true; } }; /** SelectionPolicy for SelectByBounds Returns true if the AABB of instance is inside box */ class SelectionPolicy_Inside { public: bool Evaluate(const AABB &box, scene::Instance &instance) const { const AABB &other(instance.worldAABB()); for (Unsigned i = 0; i < 3; ++i) { if (fabsf(box.origin[i] - other.origin[i]) > (box.extents[i] - other.extents[i])) { return false; } } return true; } }; class DeleteSelected : public scene::Graph::Walker { mutable bool m_remove; mutable bool m_removedChild; public: DeleteSelected() : m_remove(false), m_removedChild(false) { } bool pre(const scene::Path &path, scene::Instance &instance) const { m_removedChild = false; Selectable *selectable = Instance_getSelectable(instance); if (selectable != 0 && selectable->isSelected() && path.size() > 1 && !path.top().get().isRoot()) { m_remove = true; return false; // dont traverse into child elements } return true; } void post(const scene::Path &path, scene::Instance &instance) const { if (m_removedChild) { m_removedChild = false; // delete empty entities Entity *entity = Node_getEntity(path.top()); if (entity != 0 && path.top().get_pointer() != Map_FindWorldspawn(g_map) && Node_getTraversable(path.top())->empty()) { Path_deleteTop(path); } } // node should be removed if (m_remove) { if (Node_isEntity(path.parent()) != 0) { m_removedChild = true; } m_remove = false; Path_deleteTop(path); } } }; class DeleteEmpty : public scene::Graph::Walker { mutable bool m_remove; public: DeleteEmpty() : m_remove(false) { } bool pre(const scene::Path &path, scene::Instance &instance) const { return true; } void post(const scene::Path &path, scene::Instance &instance) const { /* skip point ents, crash otherwise */ Entity *entity = Node_getEntity(path.top()); if (entity != 0 && entity->getEntityClass().fixedsize) { return; } // delete empty entities if (entity != 0 && path.top().get_pointer() != Map_FindWorldspawn(g_map) && Node_getTraversable(path.top())->empty()) { Path_deleteTop(path); } /*}*/ /*// node should be removed if (m_remove) { if (Node_isEntity(path.parent()) != 0) { m_removedChild = true; } m_remove = false; Path_deleteTop(path); }*/ } }; void Scene_DeleteEmpty() { GlobalSceneGraph().traverse(DeleteEmpty()); SceneChangeNotify(); } void Scene_DeleteSelected(scene::Graph &graph) { graph.traverse(DeleteSelected()); SceneChangeNotify(); } void Select_Delete(void) { Scene_DeleteSelected(GlobalSceneGraph()); } class InvertSelectionWalker : public scene::Graph::Walker { SelectionSystem::EMode m_mode; mutable Selectable *m_selectable; public: InvertSelectionWalker(SelectionSystem::EMode mode) : m_mode(mode), m_selectable(0) { } bool pre(const scene::Path &path, scene::Instance &instance) const { Selectable *selectable = Instance_getSelectable(instance); if (selectable) { switch (m_mode) { case SelectionSystem::eEntity: if (Node_isEntity(path.top()) != 0) { m_selectable = path.top().get().visible() ? selectable : 0; } break; case SelectionSystem::ePrimitive: m_selectable = path.top().get().visible() ? selectable : 0; break; case SelectionSystem::eComponent: break; } } return true; } void post(const scene::Path &path, scene::Instance &instance) const { if (m_selectable != 0) { m_selectable->setSelected(!m_selectable->isSelected()); m_selectable = 0; } } }; void Scene_Invert_Selection(scene::Graph &graph) { graph.traverse(InvertSelectionWalker(GlobalSelectionSystem().Mode())); } void Select_Invert() { Scene_Invert_Selection(GlobalSceneGraph()); } class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker { mutable std::size_t m_depth; NodeSmartReference worldspawn; public: ExpandSelectionToEntitiesWalker() : m_depth(0), worldspawn(Map_FindOrInsertWorldspawn(g_map)) { } bool pre(const scene::Path &path, scene::Instance &instance) const { ++m_depth; // ignore worldspawn NodeSmartReference me(path.top().get()); if (me == worldspawn) { return false; } if (m_depth == 2) { // entity depth // traverse and select children if any one is selected if (instance.childSelected()) { Instance_setSelected(instance, true); } return Node_getEntity(path.top())->isContainer() && instance.isSelected(); } else if (m_depth == 3) { // primitive depth Instance_setSelected(instance, true); return false; } return true; } void post(const scene::Path &path, scene::Instance &instance) const { --m_depth; } }; void Scene_ExpandSelectionToEntities() { GlobalSceneGraph().traverse(ExpandSelectionToEntitiesWalker()); } namespace { void Selection_UpdateWorkzone() { if (GlobalSelectionSystem().countSelected() != 0) { Select_GetBounds(g_select_workzone.d_work_min, g_select_workzone.d_work_max); } } typedef FreeCaller SelectionUpdateWorkzoneCaller; IdleDraw g_idleWorkzone = IdleDraw(SelectionUpdateWorkzoneCaller()); } const select_workzone_t &Select_getWorkZone() { g_idleWorkzone.flush(); return g_select_workzone; } void UpdateWorkzone_ForSelection() { g_idleWorkzone.queueDraw(); } // update the workzone to the current selection void UpdateWorkzone_ForSelectionChanged(const Selectable &selectable) { if (selectable.isSelected()) { UpdateWorkzone_ForSelection(); } } void Select_SetShader(const char *shader) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushSetShader_Selected(GlobalSceneGraph(), shader); Scene_PatchSetShader_Selected(GlobalSceneGraph(), shader); } Scene_BrushSetShader_Component_Selected(GlobalSceneGraph(), shader); } void Select_SetTexdef(const TextureProjection &projection, bool ignorebasis) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushSetTexdef_Selected(GlobalSceneGraph(), projection, ignorebasis); } Scene_BrushSetTexdef_Component_Selected(GlobalSceneGraph(), projection, ignorebasis); } void Select_SetFlags(const ContentsFlagsValue &flags) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushSetFlags_Selected(GlobalSceneGraph(), flags); } Scene_BrushSetFlags_Component_Selected(GlobalSceneGraph(), flags); } void Select_GetBounds(Vector3 &mins, Vector3 &maxs) { AABB bounds; Scene_BoundsSelected(GlobalSceneGraph(), bounds); maxs = vector3_added(bounds.origin, bounds.extents); mins = vector3_subtracted(bounds.origin, bounds.extents); } void Select_GetMid(Vector3 &mid) { AABB bounds; Scene_BoundsSelected(GlobalSceneGraph(), bounds); mid = vector3_snapped(bounds.origin); } void Select_FlipAxis(int axis) { Vector3 flip(1, 1, 1); flip[axis] = -1; GlobalSelectionSystem().scaleSelected(flip); } void Select_Scale(float x, float y, float z) { GlobalSelectionSystem().scaleSelected(Vector3(x, y, z)); } enum axis_t { eAxisX = 0, eAxisY = 1, eAxisZ = 2, }; enum sign_t { eSignPositive = 1, eSignNegative = -1, }; inline Matrix4 matrix4_rotation_for_axis90(axis_t axis, sign_t sign) { switch (axis) { case eAxisX: if (sign == eSignPositive) { return matrix4_rotation_for_sincos_x(1, 0); } else { return matrix4_rotation_for_sincos_x(-1, 0); } case eAxisY: if (sign == eSignPositive) { return matrix4_rotation_for_sincos_y(1, 0); } else { return matrix4_rotation_for_sincos_y(-1, 0); } default: //case eAxisZ: if (sign == eSignPositive) { return matrix4_rotation_for_sincos_z(1, 0); } else { return matrix4_rotation_for_sincos_z(-1, 0); } } } inline void matrix4_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign) { matrix4_multiply_by_matrix4(matrix, matrix4_rotation_for_axis90(axis, sign)); } inline void matrix4_pivoted_rotate_by_axis90(Matrix4 &matrix, axis_t axis, sign_t sign, const Vector3 &pivotpoint) { matrix4_translate_by_vec3(matrix, pivotpoint); matrix4_rotate_by_axis90(matrix, axis, sign); matrix4_translate_by_vec3(matrix, vector3_negated(pivotpoint)); } inline Quaternion quaternion_for_axis90(axis_t axis, sign_t sign) { #if 1 switch (axis) { case eAxisX: if (sign == eSignPositive) { return Quaternion(c_half_sqrt2f, 0, 0, c_half_sqrt2f); } else { return Quaternion(-c_half_sqrt2f, 0, 0, -c_half_sqrt2f); } case eAxisY: if (sign == eSignPositive) { return Quaternion(0, c_half_sqrt2f, 0, c_half_sqrt2f); } else { return Quaternion(0, -c_half_sqrt2f, 0, -c_half_sqrt2f); } default: //case eAxisZ: if (sign == eSignPositive) { return Quaternion(0, 0, c_half_sqrt2f, c_half_sqrt2f); } else { return Quaternion(0, 0, -c_half_sqrt2f, -c_half_sqrt2f); } } #else quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) ); #endif } void Select_RotateAxis(int axis, float deg) { if (fabs(deg) == 90.f) { GlobalSelectionSystem().rotateSelected( quaternion_for_axis90((axis_t) axis, (deg > 0) ? eSignPositive : eSignNegative)); } else { switch (axis) { case 0: GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation(matrix4_rotation_for_x_degrees(deg))); break; case 1: GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation(matrix4_rotation_for_y_degrees(deg))); break; case 2: GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation(matrix4_rotation_for_z_degrees(deg))); break; } } } void Select_ShiftTexture(float x, float y) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushShiftTexdef_Selected(GlobalSceneGraph(), x, y); Scene_PatchTranslateTexture_Selected(GlobalSceneGraph(), x, y); } //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n'; Scene_BrushShiftTexdef_Component_Selected(GlobalSceneGraph(), x, y); } void Select_ScaleTexture(float x, float y) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushScaleTexdef_Selected(GlobalSceneGraph(), x, y); Scene_PatchScaleTexture_Selected(GlobalSceneGraph(), x, y); } Scene_BrushScaleTexdef_Component_Selected(GlobalSceneGraph(), x, y); } void Select_RotateTexture(float amt) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushRotateTexdef_Selected(GlobalSceneGraph(), amt); Scene_PatchRotateTexture_Selected(GlobalSceneGraph(), amt); } Scene_BrushRotateTexdef_Component_Selected(GlobalSceneGraph(), amt); } // TTimo modified to handle shader architecture: // expects shader names at input, comparison relies on shader names .. texture names no longer relevant void FindReplaceTextures(const char *pFind, const char *pReplace, bool bSelected) { if (!texdef_name_valid(pFind)) { globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n"; return; } if (!texdef_name_valid(pReplace)) { globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n"; return; } StringOutputStream command; command << "textureFindReplace -find " << pFind << " -replace " << pReplace; UndoableCommand undo(command.c_str()); if (bSelected) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace); Scene_PatchFindReplaceShader_Selected(GlobalSceneGraph(), pFind, pReplace); } Scene_BrushFindReplaceShader_Component_Selected(GlobalSceneGraph(), pFind, pReplace); } else { Scene_BrushFindReplaceShader(GlobalSceneGraph(), pFind, pReplace); Scene_PatchFindReplaceShader(GlobalSceneGraph(), pFind, pReplace); } } typedef std::vector PropertyValues; bool propertyvalues_contain(const PropertyValues &propertyvalues, const char *str) { for (PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i) { if (string_equal(str, *i)) { return true; } } return false; } class EntityFindByPropertyValueWalker : public scene::Graph::Walker { const PropertyValues &m_propertyvalues; const char *m_prop; public: EntityFindByPropertyValueWalker(const char *prop, const PropertyValues &propertyvalues) : m_propertyvalues(propertyvalues), m_prop(prop) { } bool pre(const scene::Path &path, scene::Instance &instance) const { Entity *entity = Node_getEntity(path.top()); if (entity != 0 && propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) { Instance_getSelectable(instance)->setSelected(true); } return true; } }; void Scene_EntitySelectByPropertyValues(scene::Graph &graph, const char *prop, const PropertyValues &propertyvalues) { graph.traverse(EntityFindByPropertyValueWalker(prop, propertyvalues)); } class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker { PropertyValues &m_propertyvalues; const char *m_prop; public: EntityGetSelectedPropertyValuesWalker(const char *prop, PropertyValues &propertyvalues) : m_propertyvalues(propertyvalues), m_prop(prop) { } bool pre(const scene::Path &path, scene::Instance &instance) const { Selectable *selectable = Instance_getSelectable(instance); if (selectable != 0 && selectable->isSelected()) { Entity *entity = Node_getEntity(path.top()); if (entity != 0) { if (!propertyvalues_contain(m_propertyvalues, entity->getKeyValue(m_prop))) { m_propertyvalues.push_back(entity->getKeyValue(m_prop)); } } } return true; } }; void Scene_EntityGetPropertyValues(scene::Graph &graph, const char *prop, PropertyValues &propertyvalues) { graph.traverse(EntityGetSelectedPropertyValuesWalker(prop, propertyvalues)); } void Select_AllOfType() { if (GlobalSelectionSystem().Mode() == SelectionSystem::eComponent) { if (GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace) { GlobalSelectionSystem().setSelectedAllComponents(false); Scene_BrushSelectByShader_Component(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser())); } } else { PropertyValues propertyvalues; const char *prop = EntityInspector_getCurrentKey(); if (!prop || !*prop) { prop = "classname"; } Scene_EntityGetPropertyValues(GlobalSceneGraph(), prop, propertyvalues); GlobalSelectionSystem().setSelectedAll(false); if (!propertyvalues.empty()) { Scene_EntitySelectByPropertyValues(GlobalSceneGraph(), prop, propertyvalues); } else { Scene_BrushSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser())); Scene_PatchSelectByShader(GlobalSceneGraph(), TextureBrowser_GetSelectedShader(GlobalTextureBrowser())); } } } void Select_Inside(void) { SelectByBounds::DoSelection(); } void Select_Touching(void) { SelectByBounds::DoSelection(false); } void Select_FitTexture(float horizontal, float vertical) { if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) { Scene_BrushFitTexture_Selected(GlobalSceneGraph(), horizontal, vertical); } Scene_BrushFitTexture_Component_Selected(GlobalSceneGraph(), horizontal, vertical); SceneChangeNotify(); } inline void hide_node(scene::Node &node, bool hide) { hide ? node.enable(scene::Node::eHidden) : node.disable(scene::Node::eHidden); } class HideSelectedWalker : public scene::Graph::Walker { bool m_hide; public: HideSelectedWalker(bool hide) : m_hide(hide) { } bool pre(const scene::Path &path, scene::Instance &instance) const { Selectable *selectable = Instance_getSelectable(instance); if (selectable != 0 && selectable->isSelected()) { hide_node(path.top(), m_hide); } return true; } }; void Scene_Hide_Selected(bool hide) { GlobalSceneGraph().traverse(HideSelectedWalker(hide)); } void Select_Hide() { Scene_Hide_Selected(true); SceneChangeNotify(); } void HideSelected() { Select_Hide(); GlobalSelectionSystem().setSelectedAll(false); } void HideUnselected() { Select_Invert(); Select_Hide(); GlobalSelectionSystem().setSelectedAll(false); } class HideAllWalker : public scene::Graph::Walker { bool m_hide; public: HideAllWalker(bool hide) : m_hide(hide) { } bool pre(const scene::Path &path, scene::Instance &instance) const { hide_node(path.top(), m_hide); return true; } }; void Scene_Hide_All(bool hide) { GlobalSceneGraph().traverse(HideAllWalker(hide)); } void Select_ShowAllHidden() { Scene_Hide_All(false); SceneChangeNotify(); } void Selection_Flipx() { UndoableCommand undo("mirrorSelected -axis x"); Select_FlipAxis(0); } void Selection_Flipy() { UndoableCommand undo("mirrorSelected -axis y"); Select_FlipAxis(1); } void Selection_Flipz() { UndoableCommand undo("mirrorSelected -axis z"); Select_FlipAxis(2); } void Selection_Rotatex() { UndoableCommand undo("rotateSelected -axis x -angle -90"); Select_RotateAxis(0, -90); } void Selection_Rotatey() { UndoableCommand undo("rotateSelected -axis y -angle 90"); Select_RotateAxis(1, 90); } void Selection_Rotatez() { UndoableCommand undo("rotateSelected -axis z -angle -90"); Select_RotateAxis(2, -90); } void Nudge(int nDim, float fNudge) { Vector3 translate(0, 0, 0); translate[nDim] = fNudge; GlobalSelectionSystem().translateSelected(translate); } void Selection_NudgeZ(float amount) { StringOutputStream command; command << "nudgeSelected -axis z -amount " << amount; UndoableCommand undo(command.c_str()); Nudge(2, amount); } void Selection_MoveDown() { Selection_NudgeZ(-GetGridSize()); } void Selection_MoveUp() { Selection_NudgeZ(GetGridSize()); } void SceneSelectionChange(const Selectable &selectable) { SceneChangeNotify(); } SignalHandlerId Selection_boundsChanged; void Selection_construct() { typedef FreeCaller SceneSelectionChangeCaller; GlobalSelectionSystem().addSelectionChangeCallback(SceneSelectionChangeCaller()); typedef FreeCaller UpdateWorkzoneForSelectionChangedCaller; GlobalSelectionSystem().addSelectionChangeCallback(UpdateWorkzoneForSelectionChangedCaller()); typedef FreeCaller UpdateWorkzoneForSelectionCaller; Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback(UpdateWorkzoneForSelectionCaller()); } void Selection_destroy() { GlobalSceneGraph().removeBoundsChangedCallback(Selection_boundsChanged); } #include "gtkdlgs.h" #include inline Quaternion quaternion_for_euler_xyz_degrees(const Vector3 &eulerXYZ) { #if 0 return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) ); #elif 0 return quaternion_multiplied_by_quaternion( quaternion_multiplied_by_quaternion( quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ), quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) ) ), quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) ) ); #elif 1 double cx = cos(degrees_to_radians(eulerXYZ[0] * 0.5)); double sx = sin(degrees_to_radians(eulerXYZ[0] * 0.5)); double cy = cos(degrees_to_radians(eulerXYZ[1] * 0.5)); double sy = sin(degrees_to_radians(eulerXYZ[1] * 0.5)); double cz = cos(degrees_to_radians(eulerXYZ[2] * 0.5)); double sz = sin(degrees_to_radians(eulerXYZ[2] * 0.5)); return Quaternion( cz * cy * sx - sz * sy * cx, cz * sy * cx + sz * cy * sx, sz * cy * cx - cz * sy * sx, cz * cy * cx + sz * sy * sx ); #endif } struct RotateDialog { ui::SpinButton x{ui::null}; ui::SpinButton y{ui::null}; ui::SpinButton z{ui::null}; ui::Window window{ui::null}; }; static gboolean rotatedlg_apply(ui::Widget widget, RotateDialog *rotateDialog) { Vector3 eulerXYZ; eulerXYZ[0] = static_cast( gtk_spin_button_get_value(rotateDialog->x)); eulerXYZ[1] = static_cast( gtk_spin_button_get_value(rotateDialog->y)); eulerXYZ[2] = static_cast( gtk_spin_button_get_value(rotateDialog->z)); StringOutputStream command; command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2]; UndoableCommand undo(command.c_str()); GlobalSelectionSystem().rotateSelected(quaternion_for_euler_xyz_degrees(eulerXYZ)); return TRUE; } static gboolean rotatedlg_cancel(ui::Widget widget, RotateDialog *rotateDialog) { rotateDialog->window.hide(); gtk_spin_button_set_value(rotateDialog->x, 0.0f); // reset to 0 on close gtk_spin_button_set_value(rotateDialog->y, 0.0f); gtk_spin_button_set_value(rotateDialog->z, 0.0f); return TRUE; } static gboolean rotatedlg_ok(ui::Widget widget, RotateDialog *rotateDialog) { rotatedlg_apply(widget, rotateDialog); rotateDialog->window.hide(); return TRUE; } static gboolean rotatedlg_delete(ui::Widget widget, GdkEventAny *event, RotateDialog *rotateDialog) { rotatedlg_cancel(widget, rotateDialog); return TRUE; } RotateDialog g_rotate_dialog; void DoRotateDlg() { if (!g_rotate_dialog.window) { g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation", G_CALLBACK(rotatedlg_delete), &g_rotate_dialog); auto accel = ui::AccelGroup(ui::New); g_rotate_dialog.window.add_accel_group(accel); { auto hbox = create_dialog_hbox(4, 4); g_rotate_dialog.window.add(hbox); { auto table = create_dialog_table(3, 2, 4, 4); hbox.pack_start(table, TRUE, TRUE, 0); { ui::Widget label = ui::Label(" X "); label.show(); table.attach(label, {0, 1, 0, 1}, {0, 0}); } { ui::Widget label = ui::Label(" Y "); label.show(); table.attach(label, {0, 1, 1, 2}, {0, 0}); } { ui::Widget label = ui::Label(" Z "); label.show(); table.attach(label, {0, 1, 2, 3}, {0, 0}); } { auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0); auto spin = ui::SpinButton(adj, 1, 0); spin.show(); table.attach(spin, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0}); spin.dimensions(64, -1); gtk_spin_button_set_wrap(spin, TRUE); gtk_widget_grab_focus(spin); g_rotate_dialog.x = spin; } { auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0); auto spin = ui::SpinButton(adj, 1, 0); spin.show(); table.attach(spin, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); spin.dimensions(64, -1); gtk_spin_button_set_wrap(spin, TRUE); g_rotate_dialog.y = spin; } { auto adj = ui::Adjustment(0, -359, 359, 1, 10, 0); auto spin = ui::SpinButton(adj, 1, 0); spin.show(); table.attach(spin, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0}); spin.dimensions(64, -1); gtk_spin_button_set_wrap(spin, TRUE); g_rotate_dialog.z = spin; } } { auto vbox = create_dialog_vbox(4); hbox.pack_start(vbox, TRUE, TRUE, 0); { auto button = create_dialog_button("OK", G_CALLBACK(rotatedlg_ok), &g_rotate_dialog); vbox.pack_start(button, FALSE, FALSE, 0); widget_make_default(button); gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0, (GtkAccelFlags) 0); } { auto button = create_dialog_button("Cancel", G_CALLBACK(rotatedlg_cancel), &g_rotate_dialog); vbox.pack_start(button, FALSE, FALSE, 0); gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0, (GtkAccelFlags) 0); } { auto button = create_dialog_button("Apply", G_CALLBACK(rotatedlg_apply), &g_rotate_dialog); vbox.pack_start(button, FALSE, FALSE, 0); } } } } g_rotate_dialog.window.show(); } struct ScaleDialog { ui::Entry x{ui::null}; ui::Entry y{ui::null}; ui::Entry z{ui::null}; ui::Window window{ui::null}; }; static gboolean scaledlg_apply(ui::Widget widget, ScaleDialog *scaleDialog) { float sx, sy, sz; sx = static_cast( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->x)))); sy = static_cast( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->y)))); sz = static_cast( atof(gtk_entry_get_text(GTK_ENTRY(scaleDialog->z)))); StringOutputStream command; command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz; UndoableCommand undo(command.c_str()); Select_Scale(sx, sy, sz); return TRUE; } static gboolean scaledlg_cancel(ui::Widget widget, ScaleDialog *scaleDialog) { scaleDialog->window.hide(); scaleDialog->x.text("1.0"); scaleDialog->y.text("1.0"); scaleDialog->z.text("1.0"); return TRUE; } static gboolean scaledlg_ok(ui::Widget widget, ScaleDialog *scaleDialog) { scaledlg_apply(widget, scaleDialog); scaleDialog->window.hide(); return TRUE; } static gboolean scaledlg_delete(ui::Widget widget, GdkEventAny *event, ScaleDialog *scaleDialog) { scaledlg_cancel(widget, scaleDialog); return TRUE; } ScaleDialog g_scale_dialog; void DoScaleDlg() { if (!g_scale_dialog.window) { g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale", G_CALLBACK(scaledlg_delete), &g_scale_dialog); auto accel = ui::AccelGroup(ui::New); g_scale_dialog.window.add_accel_group(accel); { auto hbox = create_dialog_hbox(4, 4); g_scale_dialog.window.add(hbox); { auto table = create_dialog_table(3, 2, 4, 4); hbox.pack_start(table, TRUE, TRUE, 0); { ui::Widget label = ui::Label(" X "); label.show(); table.attach(label, {0, 1, 0, 1}, {0, 0}); } { ui::Widget label = ui::Label(" Y "); label.show(); table.attach(label, {0, 1, 1, 2}, {0, 0}); } { ui::Widget label = ui::Label(" Z "); label.show(); table.attach(label, {0, 1, 2, 3}, {0, 0}); } { auto entry = ui::Entry(ui::New); entry.text("1.0"); entry.show(); table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0}); g_scale_dialog.x = entry; } { auto entry = ui::Entry(ui::New); entry.text("1.0"); entry.show(); table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0}); g_scale_dialog.y = entry; } { auto entry = ui::Entry(ui::New); entry.text("1.0"); entry.show(); table.attach(entry, {1, 2, 2, 3}, {GTK_EXPAND | GTK_FILL, 0}); g_scale_dialog.z = entry; } } { auto vbox = create_dialog_vbox(4); hbox.pack_start(vbox, TRUE, TRUE, 0); { auto button = create_dialog_button("OK", G_CALLBACK(scaledlg_ok), &g_scale_dialog); vbox.pack_start(button, FALSE, FALSE, 0); widget_make_default(button); gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0, (GtkAccelFlags) 0); } { auto button = create_dialog_button("Cancel", G_CALLBACK(scaledlg_cancel), &g_scale_dialog); vbox.pack_start(button, FALSE, FALSE, 0); gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0, (GtkAccelFlags) 0); } { auto button = create_dialog_button("Apply", G_CALLBACK(scaledlg_apply), &g_scale_dialog); vbox.pack_start(button, FALSE, FALSE, 0); } } } } g_scale_dialog.window.show(); }