/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "help.h" #include "debugging/debugging.h" #include #include #include "libxml/parser.h" #include "generic/callback.h" #include "gtkutil/menu.h" #include "stream/stringstream.h" #include "os/file.h" #include "url.h" #include "preferences.h" #include "mainframe.h" /*! the urls to fire up in the game packs help menus */ namespace { std::list mHelpURLs; } /*! needed for hooking in Gtk+ */ void HandleHelpCommand(CopiedString &str) { OpenURL(str.c_str()); } void process_xlink(const char *filename, const char *menu_name, const char *base_url, ui::Menu menu) { if (file_exists(filename)) { xmlDocPtr pDoc = xmlParseFile(filename); if (pDoc) { globalOutputStream() << "Processing .xlink file '" << filename << "'\n"; // create sub menu auto menu_in_menu = create_sub_menu_with_mnemonic(menu, menu_name); /*if (g_Layout_enableOpenStepUX.m_value) { menu_tearoff(menu_in_menu); }*/ // start walking the nodes, find the 'links' one xmlNodePtr pNode = pDoc->children; while (pNode && strcmp((const char *) pNode->name, "links")) { pNode = pNode->next; } if (pNode) { pNode = pNode->children; while (pNode) { if (!strcmp((const char *) pNode->name, "item")) { // process the URL CopiedString url; xmlChar *prop = xmlGetProp(pNode, reinterpret_cast( "url" )); ASSERT_NOTNULL(prop); if (strstr(reinterpret_cast( prop ), "http://") || strstr(reinterpret_cast( prop ), "https://")) { // complete URL url = reinterpret_cast( prop ); } else { // relative URL StringOutputStream full(256); full << base_url << reinterpret_cast( prop ); url = full.c_str(); } mHelpURLs.push_back(url); xmlFree(prop); prop = xmlGetProp(pNode, reinterpret_cast( "name" )); ASSERT_NOTNULL(prop); create_menu_item_with_mnemonic(menu_in_menu, reinterpret_cast( prop ), ReferenceCaller( mHelpURLs.back())); xmlFree(prop); } pNode = pNode->next; } } xmlFreeDoc(pDoc); } else { globalOutputStream() << "'" << filename << "' parse failed\n"; } } else { globalOutputStream() << "'" << filename << "' not found\n"; } } void create_game_help_menu(ui::Menu menu) { StringOutputStream filename(256); filename << AppPath_get() << "global.xlink"; process_xlink(filename.c_str(), "General", AppPath_get(), menu); #if 1 filename.clear(); filename << g_pGameDescription->mGameToolsPath.c_str() << "game.xlink"; process_xlink(filename.c_str(), g_pGameDescription->getRequiredKeyValue("name"), g_pGameDescription->mGameToolsPath.c_str(), menu); #else for ( std::list::iterator iGame = g_GamesDialog.mGames.begin(); iGame != g_GamesDialog.mGames.end(); ++iGame ) { filename.clear(); filename << ( *iGame )->mGameToolsPath.c_str() << "game.xlink"; process_xlink( filename.c_str(), ( *iGame )->getRequiredKeyValue( "name" ), ( *iGame )->mGameToolsPath.c_str(), menu ); } #endif }