/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_COLOUR_H ) #define INCLUDED_COLOUR_H #include "ientity.h" #include "irender.h" #include "math/vector.h" #include "eclasslib.h" #include "generic/callback.h" #include "stringio.h" inline void default_colour(Vector3 &colour) { colour = Vector3(1, 1, 1); } inline void read_colour(Vector3 &colour, const char *value) { if (!string_parse_vector3(value, colour)) { default_colour(colour); } } inline void read_colour255(Vector3 &colour, const char *value) { if (!string_parse_vector3(value, colour)) { default_colour(colour); } else { colour[0] /= 255; colour[1] /= 255; colour[2] /= 255; } } inline void write_colour(const Vector3 &colour, Entity *entity) { char value[64]; sprintf(value, "%f %f %f", colour[0], colour[1], colour[2]); entity->setKeyValue("_color", value); } class Colour { Callback m_colourChanged; Shader *m_state; void capture_state() { m_state = colour_capture_state_fill(m_colour); } void release_state() { colour_release_state_fill(m_colour); } public: Vector3 m_colour; Colour(const Callback &colourChanged) : m_colourChanged(colourChanged) { default_colour(m_colour); capture_state(); } ~Colour() { release_state(); } void colourChanged(const char *value) { release_state(); read_colour(m_colour, value); capture_state(); m_colourChanged(); } void colour255Changed(const char *value) { release_state(); read_colour255(m_colour, value); capture_state(); m_colourChanged(); } typedef MemberCaller ColourChangedCaller; typedef MemberCaller Colour255ChangedCaller; void write(Entity *entity) const { write_colour(m_colour, entity); } Shader *state() const { return m_state; } }; #endif