/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "debugging/debugging.h" #include "iscenegraph.h" #include "irender.h" #include "iselection.h" #include "ientity.h" #include "iundo.h" #include "ieclass.h" #include "igl.h" #include "ireference.h" #include "ifilter.h" #include "preferencesystem.h" #include "qerplugin.h" #include "namespace.h" #include "modelskin.h" #include "typesystem.h" #include "entity.h" #include "skincache.h" #include "modulesystem/singletonmodule.h" class EntityDependencies : public GlobalRadiantModuleRef, public GlobalOpenGLModuleRef, public GlobalUndoModuleRef, public GlobalSceneGraphModuleRef, public GlobalShaderCacheModuleRef, public GlobalSelectionModuleRef, public GlobalReferenceModuleRef, public GlobalFilterModuleRef, public GlobalPreferenceSystemModuleRef, public GlobalNamespaceModuleRef, public GlobalModelSkinCacheModuleRef { }; class EntityQ3API : public TypeSystemRef { EntityCreator *m_entityq3; public: typedef EntityCreator Type; STRING_CONSTANT(Name, "quake3"); EntityQ3API() { Entity_Construct(); m_entityq3 = &GetEntityCreator(); GlobalReferenceCache().setEntityCreator(*m_entityq3); } ~EntityQ3API() { Entity_Destroy(); } EntityCreator *getTable() { return m_entityq3; } }; typedef SingletonModule EntityQ3Module; EntityQ3Module g_EntityQ3Module; extern "C" void #ifdef _WIN32 __declspec(dllexport) #else __attribute__((visibility("default"))) #endif Radiant_RegisterModules(ModuleServer &server) { initialiseModule(server); g_EntityQ3Module.selfRegister(); Doom3ModelSkinCacheModule_selfRegister(server); }