/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // Texture Window // // Leonardo Zide (leo@lokigames.com) // #include "texwindow.h" #include #include "debugging/debugging.h" #include "warnings.h" #include "ifilesystem.h" #include "iundo.h" #include "igl.h" #include "iarchive.h" #include "moduleobserver.h" #include #include #include #include #include "signal/signal.h" #include "math/vector.h" #include "texturelib.h" #include "string/string.h" #include "shaderlib.h" #include "os/file.h" #include "os/path.h" #include "stream/memstream.h" #include "stream/textfilestream.h" #include "stream/stringstream.h" #include "cmdlib.h" #include "texmanip.h" #include "textures.h" #include "convert.h" #include "gtkutil/menu.h" #include "gtkutil/nonmodal.h" #include "gtkutil/cursor.h" #include "gtkutil/widget.h" #include "gtkutil/glwidget.h" #include "gtkutil/messagebox.h" #include "error.h" #include "map.h" #include "qgl.h" #include "select.h" #include "brush_primit.h" #include "brushmanip.h" #include "patchmanip.h" #include "plugin.h" #include "qe3.h" #include "gtkdlgs.h" #include "gtkmisc.h" #include "mainframe.h" #include "findtexturedialog.h" #include "surfacedialog.h" #include "patchdialog.h" #include "groupdialog.h" #include "preferences.h" #include "shaders.h" #include "commands.h" #define NOTEX_BASENAME "notex" #define SHADERNOTEX_BASENAME "shadernotex" bool TextureBrowser_showWads() { return !string_empty(g_pGameDescription->getKeyValue("show_wads")); } void TextureBrowser_queueDraw(TextureBrowser &textureBrowser); bool string_equal_start(const char *string, StringRange start) { return string_equal_n(string, start.first, start.last - start.first); } typedef std::set TextureGroups; void TextureGroups_addWad(TextureGroups &groups, const char *archive) { if (extension_equal(path_get_extension(archive), "wad")) { #if 1 groups.insert(archive); #else CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) ); groups.insert( archiveBaseName ); #endif } } typedef ReferenceCaller TextureGroupsAddWadCaller; namespace { bool g_TextureBrowser_shaderlistOnly = false; bool g_TextureBrowser_fixedSize = true; bool g_TextureBrowser_filterMissing = false; bool g_TextureBrowser_filterFallback = true; bool g_TextureBrowser_enableAlpha = true; } CopiedString g_notex; CopiedString g_shadernotex; bool isMissing(const char *name); bool isNotex(const char *name); bool isMissing(const char *name) { if (string_equal(g_notex.c_str(), name)) { return true; } if (string_equal(g_shadernotex.c_str(), name)) { return true; } return false; } bool isNotex(const char *name) { if (string_equal_suffix(name, "/" NOTEX_BASENAME)) { return true; } if (string_equal_suffix(name, "/" SHADERNOTEX_BASENAME)) { return true; } return false; } void TextureGroups_addShader(TextureGroups &groups, const char *shaderName) { const char *texture = path_make_relative(shaderName, "textures/"); // hide notex / shadernotex images if (g_TextureBrowser_filterFallback) { if (isNotex(shaderName)) { return; } if (isNotex(texture)) { return; } } if (texture != shaderName) { const char *last = path_remove_directory(texture); if (!string_empty(last)) { groups.insert(CopiedString(StringRange(texture, --last))); } } } typedef ReferenceCaller TextureGroupsAddShaderCaller; void TextureGroups_addDirectory(TextureGroups &groups, const char *directory) { groups.insert(directory); } typedef ReferenceCaller TextureGroupsAddDirectoryCaller; class DeferredAdjustment { gdouble m_value; guint m_handler; typedef void ( *ValueChangedFunction )(void *data, gdouble value); ValueChangedFunction m_function; void *m_data; static gboolean deferred_value_changed(gpointer data) { reinterpret_cast( data )->m_function( reinterpret_cast( data )->m_data, reinterpret_cast( data )->m_value ); reinterpret_cast( data )->m_handler = 0; reinterpret_cast( data )->m_value = 0; return FALSE; } public: DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function), m_data(data) { } void flush() { if (m_handler != 0) { g_source_remove(m_handler); deferred_value_changed(this); } } void value_changed(gdouble value) { m_value = value; if (m_handler == 0) { m_handler = g_idle_add(deferred_value_changed, this); } } static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self) { self->value_changed(gtk_adjustment_get_value(adjustment)); } }; class TextureBrowser; typedef ReferenceCaller TextureBrowserQueueDrawCaller; void TextureBrowser_scrollChanged(void *data, gdouble value); enum StartupShaders { STARTUPSHADERS_NONE = 0, STARTUPSHADERS_COMMON, }; void TextureBrowser_hideUnusedExport(const Callback &importer); typedef FreeCaller &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport; void TextureBrowser_showShadersExport(const Callback &importer); typedef FreeCaller &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; void TextureBrowser_showShaderlistOnly(const Callback &importer); typedef FreeCaller &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport; void TextureBrowser_fixedSize(const Callback &importer); typedef FreeCaller &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport; void TextureBrowser_filterMissing(const Callback &importer); typedef FreeCaller &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport; void TextureBrowser_filterFallback(const Callback &importer); typedef FreeCaller &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport; void TextureBrowser_enableAlpha(const Callback &importer); typedef FreeCaller &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport; class TextureBrowser { public: int width, height; int originy; int m_nTotalHeight; CopiedString shader; ui::Window m_parent{ui::null}; ui::GLArea m_gl_widget{ui::null}; ui::Widget m_texture_scroll{ui::null}; ui::TreeView m_treeViewTree{ui::New}; ui::TreeView m_treeViewTags{ui::null}; ui::Frame m_tag_frame{ui::null}; ui::ListStore m_assigned_store{ui::null}; ui::ListStore m_available_store{ui::null}; ui::TreeView m_assigned_tree{ui::null}; ui::TreeView m_available_tree{ui::null}; ui::Widget m_scr_win_tree{ui::null}; ui::Widget m_scr_win_tags{ui::null}; ui::Widget m_tag_notebook{ui::null}; ui::Button m_search_button{ui::null}; ui::Widget m_shader_info_item{ui::null}; std::set m_all_tags; ui::ListStore m_all_tags_list{ui::null}; std::vector m_copied_tags; std::set m_found_shaders; ToggleItem m_hideunused_item; ToggleItem m_hidenotex_item; ToggleItem m_showshaders_item; ToggleItem m_showshaderlistonly_item; ToggleItem m_fixedsize_item; ToggleItem m_filternotex_item; ToggleItem m_enablealpha_item; guint m_sizeHandler; guint m_exposeHandler; bool m_heightChanged; bool m_originInvalid; DeferredAdjustment m_scrollAdjustment; FreezePointer m_freezePointer; Vector3 color_textureback; // the increment step we use against the wheel mouse std::size_t m_mouseWheelScrollIncrement; std::size_t m_textureScale; // make the texture increments match the grid changes bool m_showShaders; bool m_showTextureScrollbar; StartupShaders m_startupShaders; // if true, the texture window will only display in-use shaders // if false, all the shaders in memory are displayed bool m_hideUnused; bool m_rmbSelected; bool m_searchedTags; bool m_tags; // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true. int m_uniformTextureSize; // Return the display width of a texture in the texture browser int getTextureWidth(qtexture_t *tex) { int width; if (!g_TextureBrowser_fixedSize) { // Don't use uniform size width = (int) (tex->width * ((float) m_textureScale / 100)); } else if (tex->width >= tex->height) { // Texture is square, or wider than it is tall width = m_uniformTextureSize; } else { // Otherwise, preserve the texture's aspect ratio width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height)); } return width; } // Return the display height of a texture in the texture browser int getTextureHeight(qtexture_t *tex) { int height; if (!g_TextureBrowser_fixedSize) { // Don't use uniform size height = (int) (tex->height * ((float) m_textureScale / 100)); } else if (tex->height >= tex->width) { // Texture is square, or taller than it is wide height = m_uniformTextureSize; } else { // Otherwise, preserve the texture's aspect ratio height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width)); } return height; } TextureBrowser() : m_texture_scroll(ui::null), m_hideunused_item(TextureBrowserHideUnusedExport()), m_hidenotex_item(TextureBrowserFilterFallbackExport()), m_showshaders_item(TextureBrowserShowShadersExport()), m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()), m_fixedsize_item(TextureBrowserFixedSizeExport()), m_filternotex_item(TextureBrowserFilterMissingExport()), m_enablealpha_item(TextureBrowserEnableAlphaExport()), m_heightChanged(true), m_originInvalid(true), m_scrollAdjustment(TextureBrowser_scrollChanged, this), color_textureback(0.25f, 0.25f, 0.25f), m_mouseWheelScrollIncrement(64), m_textureScale(50), m_showShaders(true), m_showTextureScrollbar(true), m_startupShaders(STARTUPSHADERS_NONE), m_hideUnused(false), m_rmbSelected(false), m_searchedTags(false), m_tags(false), m_uniformTextureSize(96) { } }; void ( *TextureBrowser_textureSelected )(const char *shader); void TextureBrowser_updateScroll(TextureBrowser &textureBrowser); const char *TextureBrowser_getComonShadersName() { const char *value = g_pGameDescription->getKeyValue("common_shaders_name"); if (!string_empty(value)) { return value; } return "Common"; } const char *TextureBrowser_getComonShadersDir() { const char *value = g_pGameDescription->getKeyValue("common_shaders_dir"); if (!string_empty(value)) { return value; } return "common/"; } inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser) { return GlobalOpenGL().m_font->getPixelHeight(); } const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser) { return textureBrowser.shader.c_str(); } void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name) { IShader *shader = QERApp_Shader_ForName(name); qtexture_t *q = shader->getTexture(); StringOutputStream strTex(256); strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height); shader->DecRef(); g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str()); } void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name); void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader) { textureBrowser.shader = shader; TextureBrowser_SetStatus(textureBrowser, shader); TextureBrowser_Focus(textureBrowser, shader); if (FindTextureDialog_isOpen()) { FindTextureDialog_selectTexture(shader); } // disable the menu item "shader info" if no shader was selected IShader *ishader = QERApp_Shader_ForName(shader); CopiedString filename = ishader->getShaderFileName(); if (filename.empty()) { if (textureBrowser.m_shader_info_item != NULL) { gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE); } } else { gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE); } ishader->DecRef(); } CopiedString g_TextureBrowser_currentDirectory; /* ============================================================================ TEXTURE LAYOUT TTimo: now based on a rundown through all the shaders NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle otherwise we may need to rely on a list instead of an array storage ============================================================================ */ class TextureLayout { public: // texture layout functions // TTimo: now based on shaders int current_x, current_y, current_row; }; void Texture_StartPos(TextureLayout &layout) { layout.current_x = 8; layout.current_y = -8; layout.current_row = 0; } void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y) { qtexture_t *q = current_texture; int nWidth = textureBrowser.getTextureWidth(q); int nHeight = textureBrowser.getTextureHeight(q); if (layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row) { // go to the next row unless the texture is the first on the row layout.current_x = 8; layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4; layout.current_row = 0; } *x = layout.current_x; *y = layout.current_y; // Is our texture larger than the row? If so, grow the // row height to match it if (layout.current_row < nHeight) { layout.current_row = nHeight; } // never go less than 96, or the names get all crunched up layout.current_x += nWidth < 96 ? 96 : nWidth; layout.current_x += 8; } bool TextureSearch_IsShown(const char *name) { std::set::iterator iter; iter = GlobalTextureBrowser().m_found_shaders.find(name); if (iter == GlobalTextureBrowser().m_found_shaders.end()) { return false; } else { return true; } } // if texture_showinuse jump over non in-use textures bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused) { // filter missing shaders // ugly: filter on built-in fallback name after substitution if (g_TextureBrowser_filterMissing) { if (isMissing(shader->getTexture()->name)) { return false; } } // filter the fallback (notex/shadernotex) for missing shaders or editor image if (g_TextureBrowser_filterFallback) { if (isNotex(shader->getName())) { return false; } if (isNotex(shader->getTexture()->name)) { return false; } } if (g_TextureBrowser_currentDirectory == "Untagged") { std::set::iterator iter; iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName()); if (iter == GlobalTextureBrowser().m_found_shaders.end()) { return false; } else { return true; } } if (!shader_equal_prefix(shader->getName(), "textures/")) { return false; } if (!show_shaders && !shader->IsDefault()) { return false; } if (hideUnused && !shader->IsInUse()) { return false; } if (GlobalTextureBrowser().m_searchedTags) { if (!TextureSearch_IsShown(shader->getName())) { return false; } else { return true; } } else { if (!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str())) { return false; } } return true; } void TextureBrowser_heightChanged(TextureBrowser &textureBrowser) { textureBrowser.m_heightChanged = true; TextureBrowser_updateScroll(textureBrowser); TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser) { if (textureBrowser.m_heightChanged) { textureBrowser.m_heightChanged = false; textureBrowser.m_nTotalHeight = 0; TextureLayout layout; Texture_StartPos(layout); for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { continue; } int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + textureBrowser.getTextureHeight(shader->getTexture()) + 4); } } } int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser) { TextureBrowser_evaluateHeight(textureBrowser); return textureBrowser.m_nTotalHeight; } inline const int &min_int(const int &left, const int &right) { return std::min(left, right); } void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser) { if (textureBrowser.originy > 0) { textureBrowser.originy = 0; } int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0); if (textureBrowser.originy < lower) { textureBrowser.originy = lower; } } int TextureBrowser_getOriginY(TextureBrowser &textureBrowser) { if (textureBrowser.m_originInvalid) { textureBrowser.m_originInvalid = false; TextureBrowser_clampOriginY(textureBrowser); TextureBrowser_updateScroll(textureBrowser); } return textureBrowser.originy; } void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy) { textureBrowser.originy = originy; TextureBrowser_clampOriginY(textureBrowser); TextureBrowser_updateScroll(textureBrowser); TextureBrowser_queueDraw(textureBrowser); } Signal0 g_activeShadersChangedCallbacks; void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler) { g_activeShadersChangedCallbacks.connectLast(handler); } void TextureBrowser_constructTreeStore(); class ShadersObserver : public ModuleObserver { Signal0 m_realiseCallbacks; public: void realise() { m_realiseCallbacks(); TextureBrowser_constructTreeStore(); } void unrealise() { } void insert(const SignalHandler &handler) { m_realiseCallbacks.connectLast(handler); } }; namespace { ShadersObserver g_ShadersObserver; } void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler) { g_ShadersObserver.insert(handler); } void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser) { TextureBrowser_heightChanged(textureBrowser); textureBrowser.m_originInvalid = true; g_activeShadersChangedCallbacks(); } struct TextureBrowser_ShowScrollbar { static void Export(const TextureBrowser &self, const Callback &returnz) { returnz(self.m_showTextureScrollbar); } static void Import(TextureBrowser &self, bool value) { self.m_showTextureScrollbar = value; if (self.m_texture_scroll) { self.m_texture_scroll.visible(self.m_showTextureScrollbar); TextureBrowser_updateScroll(self); } } }; /* ============== TextureBrowser_ShowDirectory relies on texture_directory global for the directory to use 1) Load the shaders for the given directory 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader) NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made available through the IShaders interface NOTE: for texture window layout: all shaders are stored with alphabetical order after load previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown ( the GL textures are not flushed though) ============== */ bool endswith(const char *haystack, const char *needle) { size_t lh = strlen(haystack); size_t ln = strlen(needle); if (lh < ln) { return false; } return !memcmp(haystack + (lh - ln), needle, ln); } bool texture_name_ignore(const char *name) { StringOutputStream strTemp(string_length(name)); strTemp << LowerCase(name); return endswith(strTemp.c_str(), ".specular") || endswith(strTemp.c_str(), ".glow") || endswith(strTemp.c_str(), ".bump") || endswith(strTemp.c_str(), ".diffuse") || endswith(strTemp.c_str(), ".blend") || endswith(strTemp.c_str(), ".alpha") || endswith(strTemp.c_str(), "_alpha") || /* Quetoo */ endswith(strTemp.c_str(), "_h") || endswith(strTemp.c_str(), "_local") || endswith(strTemp.c_str(), "_nm") || endswith(strTemp.c_str(), "_s") || /* DarkPlaces */ endswith(strTemp.c_str(), "_bump") || endswith(strTemp.c_str(), "_glow") || endswith(strTemp.c_str(), "_gloss") || endswith(strTemp.c_str(), "_luma") || endswith(strTemp.c_str(), "_norm") || endswith(strTemp.c_str(), "_pants") || endswith(strTemp.c_str(), "_shirt") || endswith(strTemp.c_str(), "_reflect") || /* Unvanquished */ endswith(strTemp.c_str(), "_d") || endswith(strTemp.c_str(), "_n") || endswith(strTemp.c_str(), "_p") || endswith(strTemp.c_str(), "_g") || endswith(strTemp.c_str(), "_a") || 0; } class LoadShaderVisitor : public Archive::Visitor { public: void visit(const char *name) { IShader *shader = QERApp_Shader_ForName( CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str()); shader->DecRef(); } }; void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused); ui::Widget g_page_textures{ui::null}; void TextureBrowser_toggleShow() { GroupDialog_showPage(g_page_textures); } void TextureBrowser_updateTitle() { GroupDialog_updatePageTitle(g_page_textures); } class TextureCategoryLoadShader { const char *m_directory; std::size_t &m_count; public: using func = void(const char *); TextureCategoryLoadShader(const char *directory, std::size_t &count) : m_directory(directory), m_count(count) { m_count = 0; } void operator()(const char *name) const { if (shader_equal_prefix(name, "textures/") && shader_equal_prefix(name + string_length("textures/"), m_directory)) { ++m_count; // request the shader, this will load the texture if needed // this Shader_ForName call is a kind of hack IShader *pFoo = QERApp_Shader_ForName(name); pFoo->DecRef(); } } }; void TextureDirectory_loadTexture(const char *directory, const char *texture) { StringOutputStream name(256); name << directory << StringRange(texture, path_get_filename_base_end(texture)); if (texture_name_ignore(name.c_str())) { return; } if (!shader_valid(name.c_str())) { globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n"; return; } // if a texture is already in use to represent a shader, ignore it IShader *shader = QERApp_Shader_ForName(name.c_str()); shader->DecRef(); } typedef ConstPointerCaller TextureDirectoryLoadTextureCaller; class LoadTexturesByTypeVisitor : public ImageModules::Visitor { const char *m_dirstring; public: LoadTexturesByTypeVisitor(const char *dirstring) : m_dirstring(dirstring) { } void visit(const char *minor, const _QERPlugImageTable &table) const { GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring)); } }; void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory) { if (TextureBrowser_showWads()) { Archive *archive = GlobalFileSystem().getArchive(directory); ASSERT_NOTNULL(archive); LoadShaderVisitor visitor; archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/"); } else { g_TextureBrowser_currentDirectory = directory; TextureBrowser_heightChanged(textureBrowser); std::size_t shaders_count; GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count))); globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n"; if (g_pGameDescription->mGameType != "doom3") { // load remaining texture files StringOutputStream dirstring(64); dirstring << "textures/" << directory; Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str())); } } // we'll display the newly loaded textures + all the ones already in use TextureBrowser_SetHideUnused(textureBrowser, false); TextureBrowser_updateTitle(); } void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory) { g_TextureBrowser_currentDirectory = directory; TextureBrowser_heightChanged(textureBrowser); std::size_t shaders_count; GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count))); globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n"; if (g_pGameDescription->mGameType != "doom3") { // load remaining texture files StringOutputStream dirstring(64); dirstring << "textures/" << directory; { LoadTexturesByTypeVisitor visitor(dirstring.c_str()); Radiant_getImageModules().foreachModule(visitor); } } // we'll display the newly loaded textures + all the ones already in use TextureBrowser_SetHideUnused(textureBrowser, false); } bool TextureBrowser_hideUnused(); void TextureBrowser_hideUnusedExport(const Callback &importer) { importer(TextureBrowser_hideUnused()); } typedef FreeCaller &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport; void TextureBrowser_showShadersExport(const Callback &importer) { importer(GlobalTextureBrowser().m_showShaders); } typedef FreeCaller &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; void TextureBrowser_showShaderlistOnly(const Callback &importer) { importer(g_TextureBrowser_shaderlistOnly); } typedef FreeCaller &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport; void TextureBrowser_fixedSize(const Callback &importer) { importer(g_TextureBrowser_fixedSize); } typedef FreeCaller &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport; void TextureBrowser_filterMissing(const Callback &importer) { importer(g_TextureBrowser_filterMissing); } typedef FreeCaller &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport; void TextureBrowser_filterFallback(const Callback &importer) { importer(g_TextureBrowser_filterFallback); } typedef FreeCaller &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport; void TextureBrowser_enableAlpha(const Callback &importer) { importer(g_TextureBrowser_enableAlpha); } typedef FreeCaller &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport; void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused) { if (hideUnused) { textureBrowser.m_hideUnused = true; } else { textureBrowser.m_hideUnused = false; } textureBrowser.m_hideunused_item.update(); TextureBrowser_heightChanged(textureBrowser); textureBrowser.m_originInvalid = true; } void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser) { if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) { TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir()); } } //++timo NOTE: this is a mix of Shader module stuff and texture explorer // it might need to be split in parts or moved out .. dunno // scroll origin so the specified texture is completely on screen // if current texture is not displayed, nothing is changed void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name) { TextureLayout layout; // scroll origin so the texture is completely on screen Texture_StartPos(layout); for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { continue; } int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) { break; } // we have found when texdef->name and the shader name match // NOTE: as everywhere else for our comparisons, we are not case sensitive if (shader_equal(name, shader->getName())) { int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100)) + 2 * TextureBrowser_fontHeight(textureBrowser); int originy = TextureBrowser_getOriginY(textureBrowser); if (y > originy) { originy = y; } if (y - textureHeight < originy - textureBrowser.height) { originy = (y - textureHeight) + textureBrowser.height; } TextureBrowser_setOriginY(textureBrowser, originy); return; } } } IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my) { my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height; TextureLayout layout; Texture_StartPos(layout); for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { continue; } int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) { break; } int nWidth = textureBrowser.getTextureWidth(q); int nHeight = textureBrowser.getTextureHeight(q); if (mx > x && mx - x < nWidth && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) { return shader; } } return 0; } /* ============== SelectTexture By mouse click ============== */ void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift) { IShader *shader = Texture_At(textureBrowser, mx, my); if (shader != 0) { if (bShift) { if (shader->IsDefault()) { globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n"; } else { ViewShader(shader->getShaderFileName(), shader->getName()); } } else { TextureBrowser_SetSelectedShader(textureBrowser, shader->getName()); TextureBrowser_textureSelected(shader->getName()); if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) { UndoableCommand undo("textureNameSetSelected"); Select_SetShader(shader->getName()); } } } } /* ============================================================================ MOUSE ACTIONS ============================================================================ */ void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data) { TextureBrowser &textureBrowser = *reinterpret_cast( data ); if (y != 0) { int scale = 1; if (state & GDK_SHIFT_MASK) { scale = 4; } int originy = TextureBrowser_getOriginY(textureBrowser); originy += y * scale; TextureBrowser_setOriginY(textureBrowser, originy); } } void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser) { textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser); } void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser) { textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent); } void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy) { SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0); } /* ============================================================================ DRAWING ============================================================================ */ /* ============ Texture_Draw TTimo: relying on the shaders list to display the textures we must query all qtexture_t* to manage and display through the IShaders interface this allows a plugin to completely override the texture system ============ */ void Texture_Draw(TextureBrowser &textureBrowser) { int originy = TextureBrowser_getOriginY(textureBrowser); glClearColor(textureBrowser.color_textureback[0], textureBrowser.color_textureback[1], textureBrowser.color_textureback[2], 0); glViewport(0, 0, textureBrowser.width, textureBrowser.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_DEPTH_TEST); if (g_TextureBrowser_enableAlpha) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } else { glDisable(GL_BLEND); } glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100); glEnable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); int last_y = 0, last_height = 0; TextureLayout layout; Texture_StartPos(layout); for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { continue; } int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) { break; } int nWidth = textureBrowser.getTextureWidth(q); int nHeight = textureBrowser.getTextureHeight(q); if (y != last_y) { last_y = y; last_height = 0; } last_height = std::max(nHeight, last_height); // Is this texture visible? if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy) && (y > originy - textureBrowser.height)) { // borders rules: // if it's the current texture, draw a thick red line, else: // shaders have a white border, simple textures don't // if !texture_showinuse: (some textures displayed may not be in use) // draw an additional square around with 0.5 1 0.5 color if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) { glLineWidth(3); if (textureBrowser.m_rmbSelected) { glColor3f(0, 0, 1); } else { glColor3f(1, 0, 0); } glDisable(GL_TEXTURE_2D); glBegin(GL_LINE_LOOP); glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4); glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4); glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4); glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4); glEnd(); glEnable(GL_TEXTURE_2D); glLineWidth(1); } else { glLineWidth(1); // shader border: if (!shader->IsDefault()) { glColor3f(1, 1, 1); glDisable(GL_TEXTURE_2D); glBegin(GL_LINE_LOOP); glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser)); glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser)); glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser)); glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser)); glEnd(); glEnable(GL_TEXTURE_2D); } // highlight in-use textures if (!textureBrowser.m_hideUnused && shader->IsInUse()) { glColor3f(0.5, 1, 0.5); glDisable(GL_TEXTURE_2D); glBegin(GL_LINE_LOOP); glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser)); glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser)); glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser)); glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser)); glEnd(); glEnable(GL_TEXTURE_2D); } } // draw checkerboard for transparent textures if (g_TextureBrowser_enableAlpha) { glDisable(GL_TEXTURE_2D); glBegin(GL_QUADS); int font_height = TextureBrowser_fontHeight(textureBrowser); for (int i = 0; i < nHeight; i += 8) { for (int j = 0; j < nWidth; j += 8) { unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99; glColor3ub(color, color, color); int left = j; int right = std::min(j + 8, nWidth); int top = i; int bottom = std::min(i + 8, nHeight); glVertex2i(x + right, y - nHeight - font_height + top); glVertex2i(x + left, y - nHeight - font_height + top); glVertex2i(x + left, y - nHeight - font_height + bottom); glVertex2i(x + right, y - nHeight - font_height + bottom); } } glEnd(); glEnable(GL_TEXTURE_2D); } // Draw the texture glBindTexture(GL_TEXTURE_2D, q->texture_number); GlobalOpenGL_debugAssertNoErrors(); glColor3f(1, 1, 1); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i(1, 0); glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i(1, 1); glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight); glTexCoord2i(0, 1); glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight); glEnd(); // draw the texture name glDisable(GL_TEXTURE_2D); glColor3f(1, 1, 1); glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5); // don't draw the directory name const char *name = shader->getName(); name += strlen(name); while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') { name--; } GlobalOpenGL().drawString(name); glEnable(GL_TEXTURE_2D); } //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4; } // reset the current texture glBindTexture(GL_TEXTURE_2D, 0); //qglFinish(); } void Texture_DrawSingle(TextureBrowser &textureBrowser) { int originy = TextureBrowser_getOriginY(textureBrowser); glClearColor(textureBrowser.color_textureback[0], textureBrowser.color_textureback[1], textureBrowser.color_textureback[2], 0); glViewport(0, 0, textureBrowser.width, textureBrowser.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable(GL_DEPTH_TEST); if (g_TextureBrowser_enableAlpha) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } else { glDisable(GL_BLEND); } glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100); glEnable(GL_TEXTURE_2D); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); int last_y = 0, last_height = 0; TextureLayout layout; Texture_StartPos(layout); for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); if (!shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) { continue; } int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) { break; } int nWidth = textureBrowser.getTextureWidth(q); int nHeight = textureBrowser.getTextureHeight(q); if (y != last_y) { last_y = y; last_height = 0; } last_height = std::max(nHeight, last_height); // Is this texture visible? if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy) && (y > originy - textureBrowser.height)) { // borders rules: // if it's the current texture, draw a thick red line, else: // shaders have a white border, simple textures don't // if !texture_showinuse: (some textures displayed may not be in use) // draw an additional square around with 0.5 1 0.5 color glLineWidth(3); if (textureBrowser.m_rmbSelected) { glColor3f(0, 0, 1); } else { glColor3f(1, 0, 0); } glDisable(GL_TEXTURE_2D); glBegin(GL_LINE_LOOP); glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4); glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4); glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4); glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4); glEnd(); glEnable(GL_TEXTURE_2D); glLineWidth(1); // draw checkerboard for transparent textures if (g_TextureBrowser_enableAlpha) { glDisable(GL_TEXTURE_2D); glBegin(GL_QUADS); int font_height = TextureBrowser_fontHeight(textureBrowser); for (int i = 0; i < nHeight; i += 8) { for (int j = 0; j < nWidth; j += 8) { unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99; glColor3ub(color, color, color); int left = j; int right = std::min(j + 8, nWidth); int top = i; int bottom = std::min(i + 8, nHeight); glVertex2i(x + right, y - nHeight - font_height + top); glVertex2i(x + left, y - nHeight - font_height + top); glVertex2i(x + left, y - nHeight - font_height + bottom); glVertex2i(x + right, y - nHeight - font_height + bottom); } } glEnd(); glEnable(GL_TEXTURE_2D); } // Draw the texture glBindTexture(GL_TEXTURE_2D, q->texture_number); GlobalOpenGL_debugAssertNoErrors(); glColor3f(1, 1, 1); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i(1, 0); glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i(1, 1); glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight); glTexCoord2i(0, 1); glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight); glEnd(); // draw the texture name glDisable(GL_TEXTURE_2D); glColor3f(1, 1, 1); glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5); // don't draw the directory name const char *name = shader->getName(); name += strlen(name); while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') { name--; } GlobalOpenGL().drawString(name); glEnable(GL_TEXTURE_2D); } //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4; } // reset the current texture glBindTexture(GL_TEXTURE_2D, 0); //qglFinish(); } void TextureBrowser_queueDraw(TextureBrowser &textureBrowser) { if (textureBrowser.m_gl_widget) { gtk_widget_queue_draw(textureBrowser.m_gl_widget); } } void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale) { textureBrowser.m_textureScale = scale; TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale) { textureBrowser.m_uniformTextureSize = scale; TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp) { int originy = TextureBrowser_getOriginY(textureBrowser); if (bUp) { originy += int(textureBrowser.m_mouseWheelScrollIncrement); } else { originy -= int(textureBrowser.m_mouseWheelScrollIncrement); } TextureBrowser_setOriginY(textureBrowser, originy); } XmlTagBuilder TagBuilder; enum { TAG_COLUMN, N_COLUMNS }; void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser) { GtkTreeIter iter; store.clear(); std::vector assigned_tags; TagBuilder.GetShaderTags(shader, assigned_tags); for (size_t i = 0; i < assigned_tags.size(); i++) { store.append(TAG_COLUMN, assigned_tags[i].c_str()); } } void BuildStoreAvailableTags(ui::ListStore storeAvailable, ui::ListStore storeAssigned, const std::set &allTags, TextureBrowser *textureBrowser) { GtkTreeIter iterAssigned; GtkTreeIter iterAvailable; std::set::const_iterator iterAll; gchar *tag_assigned; storeAvailable.clear(); bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0; if (!row) { // does the shader have tags assigned? for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) { storeAvailable.append(TAG_COLUMN, (*iterAll).c_str()); } } else { while (row) // available tags = all tags - assigned tags { gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1); for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) { if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) { storeAvailable.append(TAG_COLUMN, (*iterAll).c_str()); } else { row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0; if (row) { gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1); } } } } } } gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser) { if (event->type == GDK_BUTTON_PRESS) { if (event->button == 3) { if (GlobalTextureBrowser().m_tags) { textureBrowser->m_rmbSelected = true; TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast( event->x ), static_cast( event->y )); BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser); BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser); textureBrowser->m_heightChanged = true; textureBrowser->m_tag_frame.show(); ui::process(); TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str()); } else { TextureBrowser_Tracking_MouseDown(*textureBrowser); } } else if (event->button == 1) { TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast( event->x ), static_cast( event->y )); if (GlobalTextureBrowser().m_tags) { textureBrowser->m_rmbSelected = false; textureBrowser->m_tag_frame.hide(); } } } return FALSE; } gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser) { if (event->type == GDK_BUTTON_RELEASE) { if (event->button == 3) { if (!GlobalTextureBrowser().m_tags) { TextureBrowser_Tracking_MouseUp(*textureBrowser); } } } return FALSE; } gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser) { return FALSE; } gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser) { if (event->direction == GDK_SCROLL_UP) { TextureBrowser_MouseWheel(*textureBrowser, true); } else if (event->direction == GDK_SCROLL_DOWN) { TextureBrowser_MouseWheel(*textureBrowser, false); } return FALSE; } void TextureBrowser_scrollChanged(void *data, gdouble value) { //globalOutputStream() << "vertical scroll\n"; TextureBrowser_setOriginY(*reinterpret_cast( data ), -(int) value); } static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser) { textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment)); } void TextureBrowser_updateScroll(TextureBrowser &textureBrowser) { if (textureBrowser.m_showTextureScrollbar) { int totalHeight = TextureBrowser_TotalHeight(textureBrowser); totalHeight = std::max(totalHeight, textureBrowser.height); auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll)); gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser)); gtk_adjustment_set_page_size(vadjustment, textureBrowser.height); gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2); gtk_adjustment_set_step_increment(vadjustment, 20); gtk_adjustment_set_lower(vadjustment, 0); gtk_adjustment_set_upper(vadjustment, totalHeight); g_signal_emit_by_name(G_OBJECT(vadjustment), "changed"); } } gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser) { textureBrowser->width = allocation->width; textureBrowser->height = allocation->height; TextureBrowser_heightChanged(*textureBrowser); textureBrowser->m_originInvalid = true; TextureBrowser_queueDraw(*textureBrowser); return FALSE; } gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser) { if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) { GlobalOpenGL_debugAssertNoErrors(); TextureBrowser_evaluateHeight(*textureBrowser); Texture_Draw(*textureBrowser); GlobalOpenGL_debugAssertNoErrors(); glwidget_swap_buffers(textureBrowser->m_gl_widget); } return FALSE; } TextureBrowser g_TextureBrowser; TextureBrowser &GlobalTextureBrowser() { return g_TextureBrowser; } bool TextureBrowser_hideUnused() { return g_TextureBrowser.m_hideUnused; } void TextureBrowser_ToggleHideUnused() { if (g_TextureBrowser.m_hideUnused) { TextureBrowser_SetHideUnused(g_TextureBrowser, false); } else { TextureBrowser_SetHideUnused(g_TextureBrowser, true); } } void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store) { // put the information from the old textures menu into a treeview GtkTreeIter iter, child; TextureGroups::const_iterator i = groups.begin(); while (i != groups.end()) { const char *dirName = (*i).c_str(); const char *firstUnderscore = strchr(dirName, '_'); StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1); TextureGroups::const_iterator next = i; ++next; if (firstUnderscore != 0 && next != groups.end() && string_equal_start((*next).c_str(), dirRoot)) { gtk_tree_store_append(store, &iter, NULL); gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1); // keep going... while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) { gtk_tree_store_append(store, &child, &iter); gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1); ++i; } } else { gtk_tree_store_append(store, &iter, NULL); gtk_tree_store_set(store, &iter, 0, dirName, -1); ++i; } } } TextureGroups TextureGroups_constructTreeView() { TextureGroups groups; if (TextureBrowser_showWads()) { GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups)); } else { // scan texture dirs and pak files only if not restricting to shaderlist if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) { GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups)); } GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups)); } return groups; } void TextureBrowser_constructTreeStore() { TextureGroups groups = TextureGroups_constructTreeView(); auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING)); TextureGroups_constructTreeModel(groups, store); gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store); g_object_unref(G_OBJECT(store)); } void TextureBrowser_constructTreeStoreTags() { TextureGroups groups; auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING)); auto model = g_TextureBrowser.m_all_tags_list; gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model); g_object_unref(G_OBJECT(store)); } void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata) { GtkTreeIter iter; auto model = gtk_tree_view_get_model(treeview); if (gtk_tree_model_get_iter(model, &iter, path)) { gchar dirName[1024]; gchar *buffer; gtk_tree_model_get(model, &iter, 0, &buffer, -1); strcpy(dirName, buffer); g_free(buffer); g_TextureBrowser.m_searchedTags = false; if (!TextureBrowser_showWads()) { strcat(dirName, "/"); } ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures"); TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName); TextureBrowser_queueDraw(GlobalTextureBrowser()); } } void TextureBrowser_createTreeViewTree() { gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE); gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE); g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL); auto renderer = ui::CellRendererText(ui::New); gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL); TextureBrowser_constructTreeStore(); } void TextureBrowser_addTag(); void TextureBrowser_renameTag(); void TextureBrowser_deleteTag(); void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event) { ui::Widget menu = ui::Menu(ui::New); ui::Widget menuitem = ui::MenuItem("Add tag"); menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview); gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); menuitem = ui::MenuItem("Rename tag"); menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview); gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); menuitem = ui::MenuItem("Delete tag"); menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview); gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); gtk_widget_show_all(menu); gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, (event != NULL) ? event->button : 0, gdk_event_get_time((GdkEvent *) event)); } gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event) { if (event->type == GDK_BUTTON_PRESS && event->button == 3) { GtkTreePath *path; auto selection = gtk_tree_view_get_selection(treeview); if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) { gtk_tree_selection_unselect_all(selection); gtk_tree_selection_select_path(selection, path); gtk_tree_path_free(path); } TextureBrowser_createContextMenu(treeview, event); return TRUE; } return FALSE; } void TextureBrowser_createTreeViewTags() { g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New); gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE); g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL); gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE); auto renderer = ui::CellRendererText(ui::New); gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL); TextureBrowser_constructTreeStoreTags(); } ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu) { ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View")); /*if (g_Layout_enableOpenStepUX.m_value) { menu_tearoff(menu); }*/ create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse"); if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) { create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing"); } // hide notex and shadernotex on texture browser: no one wants to apply them create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback"); menu_separator(menu); create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures"); // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games if (!string_empty(g_pGameDescription->getKeyValue("show_wads"))) { g_TextureBrowser.m_showShaders = true; } else { create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders"); } if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) { create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly"); } if (g_TextureBrowser.m_tags) { create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged"); } menu_separator(menu); create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize"); create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha"); if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) { menu_separator(menu); g_TextureBrowser.m_shader_info_item = ui::Widget( create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo")); gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE); } return textures_menu_item; } ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu) { ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools")); /*if (g_Layout_enableOpenStepUX.m_value) { menu_tearoff(menu); }*/ create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders"); create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures"); return textures_menu_item; } ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu) { ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags")); /*if (g_Layout_enableOpenStepUX.m_value) { menu_tearoff(menu); }*/ create_menu_item_with_mnemonic(menu, "Add tag", "AddTag"); create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag"); create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag"); menu_separator(menu); create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag"); create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag"); return textures_menu_item; } gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected) { g_assert(selected != NULL); auto rowref = gtk_tree_row_reference_new(model, path); *selected = g_slist_append(*selected, rowref); return FALSE; } void TextureBrowser_assignTags() { GSList *selected = NULL; GSList *node; gchar *tag_assigned; auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree); gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper, &selected); if (selected != NULL) { for (node = selected; node != NULL; node = node->next) { auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data); if (path) { GtkTreeIter iter; if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) { gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1); if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) { // create a custom shader/texture entry IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str()); CopiedString filename = ishader->getShaderFileName(); if (filename.empty()) { // it's a texture TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE); } else { // it's a shader TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER); } ishader->DecRef(); } TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG); gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter); g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned); } } } g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL); // Save changes TagBuilder.SaveXmlDoc(); } g_slist_free(selected); } void TextureBrowser_removeTags() { GSList *selected = NULL; GSList *node; gchar *tag; auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree); gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper, &selected); if (selected != NULL) { for (node = selected; node != NULL; node = node->next) { auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data); if (path) { GtkTreeIter iter; if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) { gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1); TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag); gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter); } } } g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL); // Update the "available tags list" BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); // Save changes TagBuilder.SaveXmlDoc(); } g_slist_free(selected); } void TextureBrowser_buildTagList() { g_TextureBrowser.m_all_tags_list.clear(); std::set::iterator iter; for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) { g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str()); } } void TextureBrowser_searchTags() { GSList *selected = NULL; GSList *node; gchar *tag; char buffer[256]; char tags_searched[256]; auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper, &selected); if (selected != NULL) { strcpy(buffer, "/root/*/*[tag='"); strcpy(tags_searched, "[TAGS] "); for (node = selected; node != NULL; node = node->next) { auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data); if (path) { GtkTreeIter iter; if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) { gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1); strcat(buffer, tag); strcat(tags_searched, tag); if (node != g_slist_last(node)) { strcat(buffer, "' and tag='"); strcat(tags_searched, ", "); } } } } strcat(buffer, "']"); g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL); g_TextureBrowser.m_found_shaders.clear(); // delete old list TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders); if (!g_TextureBrowser.m_found_shaders.empty()) { // found something size_t shaders_found = g_TextureBrowser.m_found_shaders.size(); globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with " << tags_searched << "\n"; ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures"); std::set::iterator iter; for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) { std::string path = (*iter).c_str(); size_t pos = path.find_last_of("/", path.size()); std::string name = path.substr(pos + 1, path.size()); path = path.substr(0, pos + 1); TextureDirectory_loadTexture(path.c_str(), name.c_str()); } } g_TextureBrowser.m_searchedTags = true; g_TextureBrowser_currentDirectory = tags_searched; g_TextureBrowser.m_nTotalHeight = 0; TextureBrowser_setOriginY(g_TextureBrowser, 0); TextureBrowser_heightChanged(g_TextureBrowser); TextureBrowser_updateTitle(); } g_slist_free(selected); } void TextureBrowser_toggleSearchButton() { gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook)); if (page == 0) { // tag page gtk_widget_show_all(g_TextureBrowser.m_search_button); } else { g_TextureBrowser.m_search_button.hide(); } } void TextureBrowser_constructTagNotebook() { g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new()); ui::Widget labelTags = ui::Label("Tags"); ui::Widget labelTextures = ui::Label("Textures"); gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree, labelTextures); gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags); g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL); gtk_widget_show_all(g_TextureBrowser.m_tag_notebook); } void TextureBrowser_constructSearchButton() { auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR)); g_TextureBrowser.m_search_button = ui::Button(ui::New); g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL); gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags"); g_TextureBrowser.m_search_button.add(image); } void TextureBrowser_checkTagFile() { const char SHADERTAG_FILE[] = "shadertags.xml"; CopiedString default_filename, rc_filename; StringOutputStream stream(256); stream << LocalRcPath_get(); stream << SHADERTAG_FILE; rc_filename = stream.c_str(); if (file_exists(rc_filename.c_str())) { g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str()); if (g_TextureBrowser.m_tags) { globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n"; } } else { // load default tagfile stream.clear(); stream << g_pGameDescription->mGameToolsPath.c_str(); stream << SHADERTAG_FILE; default_filename = stream.c_str(); if (file_exists(default_filename.c_str())) { g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str()); if (g_TextureBrowser.m_tags) { globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n"; } } else { globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n"; } } } void TextureBrowser_SetNotex() { StringOutputStream name(256); name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".xpm"; g_notex = name.c_str(); name = StringOutputStream(256); name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .xpm"; g_shadernotex = name.c_str(); } ui::Widget TextureBrowser_constructWindow(ui::Window toplevel) { // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing // for the "once-the-gtk-libs-are-updated-TODO-list" :x TextureBrowser_checkTagFile(); TextureBrowser_SetNotex(); GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller(g_TextureBrowser)); g_TextureBrowser.m_parent = toplevel; auto table = ui::Table(3, 3, FALSE); auto vbox = ui::VBox(FALSE, 0); table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL}); vbox.show(); ui::Widget menu_bar{ui::null}; { // menu bar menu_bar = ui::Widget::from(gtk_menu_bar_new()); auto menu_view = ui::Menu(ui::New); auto view_item = TextureBrowser_constructViewMenu(menu_view); gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view); gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item); auto menu_tools = ui::Menu(ui::New); auto tools_item = TextureBrowser_constructToolsMenu(menu_tools); gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools); gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item); table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK}); menu_bar.show(); } { // Texture TreeView g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New); gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0); // vertical only scrolling for treeview gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); g_TextureBrowser.m_scr_win_tree.show(); TextureBrowser_createTreeViewTree(); gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), g_TextureBrowser.m_treeViewTree); g_TextureBrowser.m_treeViewTree.show(); } { // gl_widget scrollbar auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0))); table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL}); w.show(); g_TextureBrowser.m_texture_scroll = w; auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll))); vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser); g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar); } { // gl_widget g_TextureBrowser.m_gl_widget = glwidget_new(FALSE); g_object_ref(g_TextureBrowser.m_gl_widget._handle); gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK); gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true); table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2}); g_TextureBrowser.m_gl_widget.show(); g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser); g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser); g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser); g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser); g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser); g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser); } // tag stuff if (g_TextureBrowser.m_tags) { { // fill tag GtkListStore g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING)); auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list); gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags); TextureBrowser_buildTagList(); } { // tag menu bar auto menu_tags = ui::Menu(ui::New); auto tags_item = TextureBrowser_constructTagsMenu(menu_tags); gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags); gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item); } { // Tag TreeView g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New); gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0); // vertical only scrolling for treeview gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); TextureBrowser_createTreeViewTags(); auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), g_TextureBrowser.m_treeViewTags); g_TextureBrowser.m_treeViewTags.show(); } { // Texture/Tag notebook TextureBrowser_constructTagNotebook(); vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0); } { // Tag search button TextureBrowser_constructSearchButton(); vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0); } auto frame_table = ui::Table(3, 3, FALSE); { // Tag frame g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment"); gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5); gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE); table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK}); frame_table.show(); g_TextureBrowser.m_tag_frame.add(frame_table); } { // assigned tag list ui::Widget scrolled_win = ui::ScrolledWindow(ui::New); gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING)); auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store); gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); auto renderer = ui::CellRendererText(ui::New); g_TextureBrowser.m_assigned_tree = ui::TreeView( ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle)); g_TextureBrowser.m_assigned_store.unref(); g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL); gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE); auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree); gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}}); gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column); g_TextureBrowser.m_assigned_tree.show(); scrolled_win.show(); gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree); frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL}); } { // available tag list ui::Widget scrolled_win = ui::ScrolledWindow(ui::New); gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING)); auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store); gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); auto renderer = ui::CellRendererText(ui::New); g_TextureBrowser.m_available_tree = ui::TreeView( ui::TreeModel::from(g_TextureBrowser.m_available_store._handle)); g_TextureBrowser.m_available_store.unref(); g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL); gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE); auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree); gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}}); gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column); g_TextureBrowser.m_available_tree.show(); scrolled_win.show(); gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree); frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL}); } { // tag arrow buttons auto m_btn_left = ui::Button(ui::New); auto m_btn_right = ui::Button(ui::New); auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT)); auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT)); m_btn_left.add(m_arrow_left); m_btn_right.add(m_arrow_right); // workaround. the size of the tag frame depends of the requested size of the arrow buttons. m_arrow_left.dimensions(-1, 68); m_arrow_right.dimensions(-1, 68); frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND}); frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND}); m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL); m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL); m_btn_left.show(); m_btn_right.show(); m_arrow_left.show(); m_arrow_right.show(); } { // tag fram labels ui::Widget m_lbl_assigned = ui::Label("Assigned"); ui::Widget m_lbl_unassigned = ui::Label("Available"); frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK}); frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK}); m_lbl_assigned.show(); m_lbl_unassigned.show(); } } else { // no tag support, show the texture tree only vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0); } // TODO do we need this? //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL); return table; } void TextureBrowser_destroyWindow() { GlobalShaderSystem().setActiveShadersChangedNotify(Callback()); g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler); g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler); g_TextureBrowser.m_gl_widget.unref(); } const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser) { return textureBrowser.color_textureback; } void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour) { textureBrowser.color_textureback = colour; TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected) { g_assert(selected != NULL); gchar *name; gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1); *selected = g_slist_append(*selected, name); } void TextureBrowser_shaderInfo() { const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser); IShader *shader = QERApp_Shader_ForName(name); DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info"); shader->DecRef(); } void TextureBrowser_addTag() { CopiedString tag; EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag"); if (result == eIDOK && !tag.empty()) { GtkTreeIter iter; g_TextureBrowser.m_all_tags.insert(tag.c_str()); gtk_list_store_append(g_TextureBrowser.m_available_store, &iter); gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1); // Select the currently added tag in the available list auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree); gtk_tree_selection_select_iter(selection, &iter); g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str()); } } void TextureBrowser_renameTag() { /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE, we need to count the number of selected rows first and use gtk_tree_selection_selected_foreach() then to go through the list of selected rows (which always containins a single row). */ GSList *selected = NULL; auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected); if (g_slist_length(selected) == 1) { // we only rename a single tag CopiedString newTag; EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag"); if (result == eIDOK && !newTag.empty()) { GtkTreeIter iterList; gchar *rowTag; gchar *oldTag = (char *) selected->data; bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0; while (row) { gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1); if (strcmp(rowTag, oldTag) == 0) { gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1); } row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0; } TagBuilder.RenameShaderTag(oldTag, newTag.c_str()); g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag); g_TextureBrowser.m_all_tags.insert(newTag); BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser); BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); } } else { ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming."); } } void TextureBrowser_deleteTag() { GSList *selected = NULL; auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected); if (g_slist_length(selected) == 1) { // we only delete a single tag auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question); if (result == ui::alert_response::YES) { GtkTreeIter iterSelected; gchar *rowTag; gchar *tagSelected = (char *) selected->data; bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0; while (row) { gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1); if (strcmp(rowTag, tagSelected) == 0) { gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected); break; } row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0; } TagBuilder.DeleteTag(tagSelected); g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected); BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser); BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); } } else { ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion."); } } void TextureBrowser_copyTag() { g_TextureBrowser.m_copied_tags.clear(); TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags); } void TextureBrowser_pasteTag() { IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str()); CopiedString shader = g_TextureBrowser.shader.c_str(); if (!TagBuilder.CheckShaderTag(shader.c_str())) { CopiedString shaderFile = ishader->getShaderFileName(); if (shaderFile.empty()) { // it's a texture TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE); } else { // it's a shader TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER); } for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) { TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG); } } else { for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) { if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) { // the tag doesn't exist - let's add it TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG); } } } ishader->DecRef(); TagBuilder.SaveXmlDoc(); BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser); BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); } void TextureBrowser_RefreshShaders() { ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders"); GlobalShaderSystem().refresh(); UpdateAllWindows(); auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree); GtkTreeModel *model = NULL; GtkTreeIter iter; if (gtk_tree_selection_get_selected(selection, &model, &iter)) { gchar dirName[1024]; gchar *buffer; gtk_tree_model_get(model, &iter, 0, &buffer, -1); strcpy(dirName, buffer); g_free(buffer); if (!TextureBrowser_showWads()) { strcat(dirName, "/"); } TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName); TextureBrowser_queueDraw(GlobalTextureBrowser()); } } void TextureBrowser_ToggleShowShaders() { g_TextureBrowser.m_showShaders ^= 1; g_TextureBrowser.m_showshaders_item.update(); TextureBrowser_queueDraw(g_TextureBrowser); } void TextureBrowser_ToggleShowShaderListOnly() { g_TextureBrowser_shaderlistOnly ^= 1; g_TextureBrowser.m_showshaderlistonly_item.update(); TextureBrowser_constructTreeStore(); } void TextureBrowser_showAll() { g_TextureBrowser_currentDirectory = ""; g_TextureBrowser.m_searchedTags = false; TextureBrowser_heightChanged(g_TextureBrowser); TextureBrowser_updateTitle(); } void TextureBrowser_showUntagged() { auto result = ui::alert(g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning); if (result == ui::alert_response::YES) { g_TextureBrowser.m_found_shaders.clear(); TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders); std::set::iterator iter; ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures"); for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) { std::string path = (*iter).c_str(); size_t pos = path.find_last_of("/", path.size()); std::string name = path.substr(pos + 1, path.size()); path = path.substr(0, pos + 1); TextureDirectory_loadTexture(path.c_str(), name.c_str()); globalErrorStream() << path.c_str() << name.c_str() << "\n"; } g_TextureBrowser_currentDirectory = "Untagged"; TextureBrowser_queueDraw(GlobalTextureBrowser()); TextureBrowser_heightChanged(g_TextureBrowser); TextureBrowser_updateTitle(); } } void TextureBrowser_FixedSize() { g_TextureBrowser_fixedSize ^= 1; GlobalTextureBrowser().m_fixedsize_item.update(); TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); } void TextureBrowser_FilterMissing() { g_TextureBrowser_filterMissing ^= 1; GlobalTextureBrowser().m_filternotex_item.update(); TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); TextureBrowser_RefreshShaders(); } void TextureBrowser_FilterFallback() { g_TextureBrowser_filterFallback ^= 1; GlobalTextureBrowser().m_hidenotex_item.update(); TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); TextureBrowser_RefreshShaders(); } void TextureBrowser_EnableAlpha() { g_TextureBrowser_enableAlpha ^= 1; GlobalTextureBrowser().m_enablealpha_item.update(); TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); } void TextureBrowser_exportTitle(const Callback &importer) { StringOutputStream buffer(64); buffer << "Textures: "; if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) { buffer << g_TextureBrowser_currentDirectory.c_str(); } else { buffer << "all"; } importer(buffer.c_str()); } struct TextureScale { static void Export(const TextureBrowser &self, const Callback &returnz) { switch (self.m_textureScale) { case 10: returnz(0); break; case 25: returnz(1); break; case 50: returnz(2); break; case 100: returnz(3); break; case 200: returnz(4); break; } } static void Import(TextureBrowser &self, int value) { switch (value) { case 0: TextureBrowser_setScale(self, 10); break; case 1: TextureBrowser_setScale(self, 25); break; case 2: TextureBrowser_setScale(self, 50); break; case 3: TextureBrowser_setScale(self, 100); break; case 4: TextureBrowser_setScale(self, 200); break; } } }; struct UniformTextureSize { static void Export(const TextureBrowser &self, const Callback &returnz) { returnz(g_TextureBrowser.m_uniformTextureSize); } static void Import(TextureBrowser &self, int value) { if (value > 16) { TextureBrowser_setUniformSize(self, value); } } }; void TextureBrowser_constructPreferences(PreferencesPage &page) { page.appendCheckBox( "", "Texture scrollbar", make_property(GlobalTextureBrowser()) ); { const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"}; page.appendCombo( "Texture Thumbnail Scale", STRING_ARRAY_RANGE(texture_scale), make_property(GlobalTextureBrowser()) ); } page.appendSpinner( "Texture Thumbnail Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 ); page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement); { const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()}; page.appendCombo("Load Shaders at Startup", reinterpret_cast( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE(startup_shaders)); } } void TextureBrowser_constructPage(PreferenceGroup &group) { PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences")); TextureBrowser_constructPreferences(page); } void TextureBrowser_registerPreferencesPage() { PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage)); } #include "preferencesystem.h" #include "stringio.h" void TextureClipboard_textureSelected(const char *shader); void TextureBrowser_Construct() { GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo)); GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged)); GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag)); GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag)); GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag)); GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag)); GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag)); GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh)); GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U')); GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK)); GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T')); GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item)); GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item)); GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item)); GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item)); GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item)); GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item)); GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string(g_TextureBrowser)); GlobalPreferenceSystem().registerPreference("UniformTextureSize", make_property_string(g_TextureBrowser)); GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string( GlobalTextureBrowser())); GlobalPreferenceSystem().registerPreference("ShowShaders", make_property_string(GlobalTextureBrowser().m_showShaders)); GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", make_property_string(g_TextureBrowser_shaderlistOnly)); GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize)); GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing)); GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha)); GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string( reinterpret_cast( GlobalTextureBrowser().m_startupShaders ))); GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement)); GlobalPreferenceSystem().registerPreference("SI_Colors0", make_property_string(GlobalTextureBrowser().color_textureback)); g_TextureBrowser.shader = texdef_name_default(); Textures_setModeChangedNotify(ReferenceCaller(g_TextureBrowser)); TextureBrowser_registerPreferencesPage(); GlobalShaderSystem().attach(g_ShadersObserver); TextureBrowser_textureSelected = TextureClipboard_textureSelected; } void TextureBrowser_Destroy() { GlobalShaderSystem().detach(g_ShadersObserver); Textures_setModeChangedNotify(Callback()); }