/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_ISHADERS_H ) #define INCLUDED_ISHADERS_H #include "generic/constant.h" #include "generic/callback.h" enum { QER_TRANS = 1 << 0, QER_NOCARVE = 1 << 1, QER_NODRAW = 1 << 2, QER_NONSOLID = 1 << 3, QER_WATER = 1 << 4, QER_LAVA = 1 << 5, QER_FOG = 1 << 6, QER_ALPHATEST = 1 << 7, QER_CULL = 1 << 8, QER_AREAPORTAL = 1 << 9, QER_CLIP = 1 << 10, QER_BOTCLIP = 1 << 11, QER_POLYOFS = 1 << 12, }; struct qtexture_t; template class BasicVector3; typedef BasicVector3 Vector3; typedef Vector3 Colour3; typedef unsigned char BlendFactor; const BlendFactor BLEND_ZERO = 0; const BlendFactor BLEND_ONE = 1; const BlendFactor BLEND_SRC_COLOUR = 2; const BlendFactor BLEND_ONE_MINUS_SRC_COLOUR = 3; const BlendFactor BLEND_SRC_ALPHA = 4; const BlendFactor BLEND_ONE_MINUS_SRC_ALPHA = 5; const BlendFactor BLEND_DST_COLOUR = 6; const BlendFactor BLEND_ONE_MINUS_DST_COLOUR = 7; const BlendFactor BLEND_DST_ALPHA = 8; const BlendFactor BLEND_ONE_MINUS_DST_ALPHA = 9; const BlendFactor BLEND_SRC_ALPHA_SATURATE = 10; class BlendFunc { public: BlendFunc( BlendFactor src, BlendFactor dst ) : m_src( src ), m_dst( dst ){ } BlendFactor m_src; BlendFactor m_dst; }; class ShaderLayer { public: virtual qtexture_t* texture() const = 0; virtual BlendFunc blendFunc() const = 0; virtual bool clampToBorder() const = 0; virtual float alphaTest() const = 0; }; typedef Callback ShaderLayerCallback; class IShader { public: enum EAlphaFunc { eAlways, eEqual, eLess, eGreater, eLEqual, eGEqual, }; enum ECull { eCullNone, eCullBack, }; // Increment the number of references to this object virtual void IncRef() = 0; // Decrement the reference count virtual void DecRef() = 0; // get/set the qtexture_t* Radiant uses to represent this shader object virtual qtexture_t* getTexture() const = 0; virtual qtexture_t* getDiffuse() const = 0; virtual qtexture_t* getBump() const = 0; virtual qtexture_t* getSpecular() const = 0; // get shader name virtual const char* getName() const = 0; virtual bool IsInUse() const = 0; virtual void SetInUse( bool bInUse ) = 0; // get the editor flags (QER_NOCARVE QER_TRANS) virtual int getFlags() const = 0; // get the transparency value virtual float getTrans() const = 0; virtual int getPolygonOffset() const = 0; // test if it's a true shader, or a default shader created to wrap around a texture virtual bool IsDefault() const = 0; // get the alphaFunc virtual void getAlphaFunc( EAlphaFunc *func, float *ref ) = 0; virtual BlendFunc getBlendFunc() const = 0; // get the cull type virtual ECull getCull() = 0; // get shader file name (ie the file where this one is defined) virtual const char* getShaderFileName() const = 0; virtual const ShaderLayer* firstLayer() const = 0; virtual void forEachLayer( const ShaderLayerCallback& layer ) const = 0; virtual qtexture_t* lightFalloffImage() const = 0; }; typedef struct _GSList GSList; typedef Callback ShaderNameCallback; class ModuleObserver; class ShaderSystem { public: INTEGER_CONSTANT( Version, 1 ); STRING_CONSTANT( Name, "shaders" ); // NOTE: shader and texture names used must be full path. // Shaders usable as textures have prefix equal to getTexturePrefix() virtual void realise() = 0; virtual void unrealise() = 0; virtual void refresh() = 0; // activate the shader for a given name and return it // will return the default shader if name is not found virtual IShader* getShaderForName( const char* name ) = 0; virtual void foreachShaderName( const ShaderNameCallback& callback ) = 0; // iterate over the list of active shaders virtual void beginActiveShadersIterator() = 0; virtual bool endActiveShadersIterator() = 0; virtual IShader* dereferenceActiveShadersIterator() = 0; virtual void incrementActiveShadersIterator() = 0; virtual void setActiveShadersChangedNotify( const Callback& notify ) = 0; virtual void attach( ModuleObserver& observer ) = 0; virtual void detach( ModuleObserver& observer ) = 0; virtual void setLightingEnabled( bool enabled ) = 0; virtual const char* getTexturePrefix() const = 0; }; #include "modulesystem.h" template class GlobalModule; typedef GlobalModule GlobalShadersModule; template class GlobalModuleRef; typedef GlobalModuleRef GlobalShadersModuleRef; inline ShaderSystem& GlobalShaderSystem(){ return GlobalShadersModule::getTable(); } #define QERApp_Shader_ForName GlobalShaderSystem().getShaderForName #define QERApp_ActiveShaders_IteratorBegin GlobalShaderSystem().beginActiveShadersIterator #define QERApp_ActiveShaders_IteratorAtEnd GlobalShaderSystem().endActiveShadersIterator #define QERApp_ActiveShaders_IteratorCurrent GlobalShaderSystem().dereferenceActiveShadersIterator #define QERApp_ActiveShaders_IteratorIncrement GlobalShaderSystem().incrementActiveShadersIterator #endif