/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "model.h" #include "globaldefs.h" #include "picomodel.h" #include "iarchive.h" #include "idatastream.h" #include "imodel.h" #include "modelskin.h" #include "cullable.h" #include "renderable.h" #include "selectable.h" #include "math/frustum.h" #include "string/string.h" #include "generic/static.h" #include "shaderlib.h" #include "scenelib.h" #include "instancelib.h" #include "transformlib.h" #include "traverselib.h" #include "render.h" class VectorLightList : public LightList { typedef std::vector Lights; Lights m_lights; public: void addLight(const RendererLight &light) { m_lights.push_back(&light); } void clear() { m_lights.clear(); } void evaluateLights() const { } void lightsChanged() const { } void forEachLight(const RendererLightCallback &callback) const { for (Lights::const_iterator i = m_lights.begin(); i != m_lights.end(); ++i) { callback(*(*i)); } } }; class PicoSurface : public OpenGLRenderable { AABB m_aabb_local; CopiedString m_shader; Shader *m_state; Array m_vertices; Array m_indices; public: PicoSurface() { constructNull(); CaptureShader(); } PicoSurface(picoSurface_t *surface) { CopyPicoSurface(surface); CaptureShader(); } ~PicoSurface() { ReleaseShader(); } void render(RenderStateFlags state) const { if ((state & RENDER_BUMP) != 0) { if (GlobalShaderCache().useShaderLanguage()) { glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal); glVertexAttribPointerARB(c_attr_TexCoord0, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord); glVertexAttribPointerARB(c_attr_Tangent, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent); glVertexAttribPointerARB(c_attr_Binormal, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent); } else { glVertexAttribPointerARB(11, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal); glVertexAttribPointerARB(8, 2, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord); glVertexAttribPointerARB(9, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->tangent); glVertexAttribPointerARB(10, 3, GL_FLOAT, 0, sizeof(ArbitraryMeshVertex), &m_vertices.data()->bitangent); } } else { glNormalPointer(GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->normal); glTexCoordPointer(2, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->texcoord); } glVertexPointer(3, GL_FLOAT, sizeof(ArbitraryMeshVertex), &m_vertices.data()->vertex); glDrawElements(GL_TRIANGLES, GLsizei(m_indices.size()), RenderIndexTypeID, m_indices.data()); #if 0 GLfloat modelview[16]; glGetFloatv(GL_MODELVIEW_MATRIX, modelview); // I know this is slow as hell, but hey - we're in _DEBUG Matrix4 modelview_inv( modelview[0], modelview[1], modelview[2], modelview[3], modelview[4], modelview[5], modelview[6], modelview[7], modelview[8], modelview[9], modelview[10], modelview[11], modelview[12], modelview[13], modelview[14], modelview[15]); matrix4_full_invert(modelview_inv); Matrix4 modelview_inv_transposed = matrix4_transposed(modelview_inv); glBegin(GL_LINES); for (Array::const_iterator i = m_vertices.begin(); i != m_vertices.end(); ++i) { Vector3 normal = normal3f_to_vector3((*i).normal); normal = matrix4_transformed_direction(modelview_inv, vector3_normalised( matrix4_transformed_direction(modelview_inv_transposed, normal))); // do some magic Vector3 normalTransformed = vector3_added(vertex3f_to_vector3((*i).vertex), vector3_scaled(normal, 8)); glVertex3fv(vertex3f_to_array((*i).vertex)); glVertex3fv(vector3_to_array(normalTransformed)); } glEnd(); #endif } VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const { return test.TestAABB(m_aabb_local, localToWorld); } const AABB &localAABB() const { return m_aabb_local; } void render(Renderer &renderer, const Matrix4 &localToWorld, Shader *state) const { renderer.SetState(state, Renderer::eFullMaterials); renderer.addRenderable(*this, localToWorld); } void render(Renderer &renderer, const Matrix4 &localToWorld) const { render(renderer, localToWorld, m_state); } void testSelect(Selector &selector, SelectionTest &test, const Matrix4 &localToWorld) { test.BeginMesh(localToWorld); SelectionIntersection best; testSelect(test, best); if (best.valid()) { selector.addIntersection(best); } } const char *getShader() const { return m_shader.c_str(); } Shader *getState() const { return m_state; } private: void CaptureShader() { m_state = GlobalShaderCache().capture(m_shader.c_str()); } void ReleaseShader() { GlobalShaderCache().release(m_shader.c_str()); } void UpdateAABB() { m_aabb_local = AABB(); for (std::size_t i = 0; i < m_vertices.size(); ++i) { aabb_extend_by_point_safe(m_aabb_local, reinterpret_cast( m_vertices[i].vertex )); } for (Array::iterator i = m_indices.begin(); i != m_indices.end(); i += 3) { ArbitraryMeshVertex &a = m_vertices[*(i + 0)]; ArbitraryMeshVertex &b = m_vertices[*(i + 1)]; ArbitraryMeshVertex &c = m_vertices[*(i + 2)]; ArbitraryMeshTriangle_sumTangents(a, b, c); } for (Array::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i) { vector3_normalise(reinterpret_cast((*i).tangent )); vector3_normalise(reinterpret_cast((*i).bitangent )); } } void testSelect(SelectionTest &test, SelectionIntersection &best) { test.TestTriangles( VertexPointer(VertexPointer::pointer(&m_vertices.data()->vertex), sizeof(ArbitraryMeshVertex)), IndexPointer(m_indices.data(), IndexPointer::index_type(m_indices.size())), best ); } void CopyPicoSurface(picoSurface_t *surface) { picoShader_t *shader = PicoGetSurfaceShader(surface); if (shader == 0) { m_shader = ""; } else { m_shader = PicoGetShaderName(shader); } m_vertices.resize(PicoGetSurfaceNumVertexes(surface)); m_indices.resize(PicoGetSurfaceNumIndexes(surface)); for (std::size_t i = 0; i < m_vertices.size(); ++i) { picoVec_t *xyz = PicoGetSurfaceXYZ(surface, int(i)); m_vertices[i].vertex = vertex3f_from_array(xyz); picoVec_t *normal = PicoGetSurfaceNormal(surface, int(i)); m_vertices[i].normal = normal3f_from_array(normal); picoVec_t *st = PicoGetSurfaceST(surface, 0, int(i)); m_vertices[i].texcoord = TexCoord2f(st[0], st[1]); #if 0 picoVec_t* color = PicoGetSurfaceColor( surface, 0, int(i) ); m_vertices[i].colour = Colour4b( color[0], color[1], color[2], color[3] ); #endif } picoIndex_t *indexes = PicoGetSurfaceIndexes(surface, 0); for (std::size_t j = 0; j < m_indices.size(); ++j) { m_indices[j] = indexes[j]; } UpdateAABB(); } void constructQuad(std::size_t index, const Vector3 &a, const Vector3 &b, const Vector3 &c, const Vector3 &d, const Vector3 &normal) { m_vertices[index * 4 + 0] = ArbitraryMeshVertex( vertex3f_for_vector3(a), normal3f_for_vector3(normal), texcoord2f_from_array(aabb_texcoord_topleft) ); m_vertices[index * 4 + 1] = ArbitraryMeshVertex( vertex3f_for_vector3(b), normal3f_for_vector3(normal), texcoord2f_from_array(aabb_texcoord_topright) ); m_vertices[index * 4 + 2] = ArbitraryMeshVertex( vertex3f_for_vector3(c), normal3f_for_vector3(normal), texcoord2f_from_array(aabb_texcoord_botright) ); m_vertices[index * 4 + 3] = ArbitraryMeshVertex( vertex3f_for_vector3(d), normal3f_for_vector3(normal), texcoord2f_from_array(aabb_texcoord_botleft) ); } void constructNull() { AABB aabb(Vector3(0, 0, 0), Vector3(8, 8, 8)); Vector3 points[8]; aabb_corners(aabb, points); m_vertices.resize(24); constructQuad(0, points[2], points[1], points[5], points[6], aabb_normals[0]); constructQuad(1, points[1], points[0], points[4], points[5], aabb_normals[1]); constructQuad(2, points[0], points[1], points[2], points[3], aabb_normals[2]); constructQuad(3, points[0], points[3], points[7], points[4], aabb_normals[3]); constructQuad(4, points[3], points[2], points[6], points[7], aabb_normals[4]); constructQuad(5, points[7], points[6], points[5], points[4], aabb_normals[5]); m_indices.resize(36); RenderIndex indices[36] = { 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 10, 22, 23, }; Array::iterator j = m_indices.begin(); for (RenderIndex *i = indices; i != indices + (sizeof(indices) / sizeof(RenderIndex)); ++i) { *j++ = *i; } m_shader = ""; UpdateAABB(); } }; typedef std::pair PicoModelKey; class PicoModel : public Cullable, public Bounded { typedef std::vector surfaces_t; surfaces_t m_surfaces; AABB m_aabb_local; public: Callback m_lightsChanged; PicoModel() { constructNull(); } PicoModel(picoModel_t *model) { CopyPicoModel(model); } ~PicoModel() { for (surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i) { delete *i; } } typedef surfaces_t::const_iterator const_iterator; const_iterator begin() const { return m_surfaces.begin(); } const_iterator end() const { return m_surfaces.end(); } std::size_t size() const { return m_surfaces.size(); } VolumeIntersectionValue intersectVolume(const VolumeTest &test, const Matrix4 &localToWorld) const { return test.TestAABB(m_aabb_local, localToWorld); } virtual const AABB &localAABB() const { return m_aabb_local; } void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld, std::vector states) const { for (surfaces_t::const_iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i) { if ((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside) { (*i)->render(renderer, localToWorld, states[i - m_surfaces.begin()]); } } } void testSelect(Selector &selector, SelectionTest &test, const Matrix4 &localToWorld) { for (surfaces_t::iterator i = m_surfaces.begin(); i != m_surfaces.end(); ++i) { if ((*i)->intersectVolume(test.getVolume(), localToWorld) != c_volumeOutside) { (*i)->testSelect(selector, test, localToWorld); } } } private: void CopyPicoModel(picoModel_t *model) { m_aabb_local = AABB(); /* each surface on the model will become a new map drawsurface */ int numSurfaces = PicoGetModelNumSurfaces(model); //% SYs_FPrintf( SYS_VRB, "Model %s has %d surfaces\n", name, numSurfaces ); for (int s = 0; s < numSurfaces; ++s) { /* get surface */ picoSurface_t *surface = PicoGetModelSurface(model, s); if (surface == 0) { continue; } /* only handle triangle surfaces initially (fixme: support patches) */ if (PicoGetSurfaceType(surface) != PICO_TRIANGLES) { continue; } /* fix the surface's normals */ PicoFixSurfaceNormals(surface); PicoSurface *picosurface = new PicoSurface(surface); aabb_extend_by_aabb_safe(m_aabb_local, picosurface->localAABB()); m_surfaces.push_back(picosurface); } } void constructNull() { PicoSurface *picosurface = new PicoSurface(); m_aabb_local = picosurface->localAABB(); m_surfaces.push_back(picosurface); } }; inline void Surface_addLight(PicoSurface &surface, VectorLightList &lights, const Matrix4 &localToWorld, const RendererLight &light) { if (light.testAABB(aabb_for_oriented_aabb(surface.localAABB(), localToWorld))) { lights.addLight(light); } } class PicoModelInstance : public scene::Instance, public Renderable, public SelectionTestable, public LightCullable, public SkinnedModel { class TypeCasts { InstanceTypeCastTable m_casts; public: TypeCasts() { InstanceContainedCast::install(m_casts); InstanceContainedCast::install(m_casts); InstanceStaticCast::install(m_casts); InstanceStaticCast::install(m_casts); InstanceStaticCast::install(m_casts); } InstanceTypeCastTable &get() { return m_casts; } }; PicoModel &m_picomodel; const LightList *m_lightList; typedef Array SurfaceLightLists; SurfaceLightLists m_surfaceLightLists; class Remap { public: CopiedString first; Shader *second; Remap() : second(0) { } }; typedef Array SurfaceRemaps; SurfaceRemaps m_skins; PicoModelInstance(const PicoModelInstance &); PicoModelInstance operator=(const PicoModelInstance &); public: typedef LazyStatic StaticTypeCasts; void *m_test; Bounded &get(NullType) { return m_picomodel; } Cullable &get(NullType) { return m_picomodel; } void lightsChanged() { m_lightList->lightsChanged(); } typedef MemberCaller LightsChangedCaller; void constructRemaps() { ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR"); ModelSkin *skin = NodeTypeCast::cast(path().parent()); if (skin != 0 && skin->realised()) { SurfaceRemaps::iterator j = m_skins.begin(); for (PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j) { const char *remap = skin->getRemap((*i)->getShader()); if (!string_empty(remap)) { (*j).first = remap; (*j).second = GlobalShaderCache().capture(remap); } else { (*j).second = 0; } } SceneChangeNotify(); } } void destroyRemaps() { ASSERT_MESSAGE(m_skins.size() == m_picomodel.size(), "ERROR"); for (SurfaceRemaps::iterator i = m_skins.begin(); i != m_skins.end(); ++i) { if ((*i).second != 0) { GlobalShaderCache().release((*i).first.c_str()); (*i).second = 0; } } } void skinChanged() { destroyRemaps(); constructRemaps(); } PicoModelInstance(const scene::Path &path, scene::Instance *parent, PicoModel &picomodel) : Instance(path, parent, this, StaticTypeCasts::instance().get()), m_picomodel(picomodel), m_surfaceLightLists(m_picomodel.size()), m_skins(m_picomodel.size()) { m_lightList = &GlobalShaderCache().attach(*this); m_picomodel.m_lightsChanged = LightsChangedCaller(*this); Instance::setTransformChangedCallback(LightsChangedCaller(*this)); constructRemaps(); } ~PicoModelInstance() { destroyRemaps(); Instance::setTransformChangedCallback(Callback()); m_picomodel.m_lightsChanged = Callback(); GlobalShaderCache().detach(*this); } void render(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const { SurfaceLightLists::const_iterator j = m_surfaceLightLists.begin(); SurfaceRemaps::const_iterator k = m_skins.begin(); for (PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i, ++j, ++k) { if ((*i)->intersectVolume(volume, localToWorld) != c_volumeOutside) { renderer.setLights(*j); (*i)->render(renderer, localToWorld, (*k).second != 0 ? (*k).second : (*i)->getState()); } } } void renderSolid(Renderer &renderer, const VolumeTest &volume) const { m_lightList->evaluateLights(); render(renderer, volume, Instance::localToWorld()); } void renderWireframe(Renderer &renderer, const VolumeTest &volume) const { renderSolid(renderer, volume); } void testSelect(Selector &selector, SelectionTest &test) { m_picomodel.testSelect(selector, test, Instance::localToWorld()); } bool testLight(const RendererLight &light) const { return light.testAABB(worldAABB()); } void insertLight(const RendererLight &light) { const Matrix4 &localToWorld = Instance::localToWorld(); SurfaceLightLists::iterator j = m_surfaceLightLists.begin(); for (PicoModel::const_iterator i = m_picomodel.begin(); i != m_picomodel.end(); ++i) { Surface_addLight(*(*i), *j++, localToWorld, light); } } void clearLights() { for (SurfaceLightLists::iterator i = m_surfaceLightLists.begin(); i != m_surfaceLightLists.end(); ++i) { (*i).clear(); } } }; class PicoModelNode : public scene::Node::Symbiot, public scene::Instantiable { class TypeCasts { NodeTypeCastTable m_casts; public: TypeCasts() { NodeStaticCast::install(m_casts); } NodeTypeCastTable &get() { return m_casts; } }; scene::Node m_node; InstanceSet m_instances; PicoModel m_picomodel; public: typedef LazyStatic StaticTypeCasts; PicoModelNode() : m_node(this, this, StaticTypeCasts::instance().get()) { } PicoModelNode(picoModel_t *model) : m_node(this, this, StaticTypeCasts::instance().get()), m_picomodel(model) { } void release() { delete this; } scene::Node &node() { return m_node; } scene::Instance *create(const scene::Path &path, scene::Instance *parent) { return new PicoModelInstance(path, parent, m_picomodel); } void forEachInstance(const scene::Instantiable::Visitor &visitor) { m_instances.forEachInstance(visitor); } void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance) { m_instances.insert(observer, path, instance); } scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path) { return m_instances.erase(observer, path); } }; #if 0 template class create_new { public: static Type* construct( const Key& key ){ return new Type( key ); } static void destroy( Type* value ){ delete value; } }; template > class cache_element : public creation_policy { public: inline cache_element() : m_count( 0 ), m_value( 0 ) { } inline ~cache_element(){ ASSERT_MESSAGE( m_count == 0, "destroyed a reference before it was released\n" ); if ( m_count > 0 ) { destroy(); } } inline Type* capture( const Key& key ){ if ( ++m_count == 1 ) { construct( key ); } return m_value; } inline void release(){ ASSERT_MESSAGE( !empty(), "failed to release reference - not found in cache\n" ); if ( --m_count == 0 ) { destroy(); } } inline bool empty(){ return m_count == 0; } inline void refresh( const Key& key ){ m_value->refresh( key ); } private: inline void construct( const Key& key ){ m_value = creation_policy::construct( key ); } inline void destroy(){ creation_policy::destroy( m_value ); } std::size_t m_count; Type* m_value; }; class create_picomodel { typedef PicoModelKey key_type; typedef PicoModel value_type; public: static value_type* construct( const key_type& key ){ picoModel_t* picomodel = PicoLoadModel( const_cast( key.first.c_str() ), key.second ); value_type* value = new value_type( picomodel ); PicoFreeModel( picomodel ); return value; } static void destroy( value_type* value ){ delete value; } }; #include class ModelCache { typedef PicoModel value_type; public: typedef PicoModelKey key_type; typedef cache_element elem_type; typedef std::map cache_type; value_type* capture( const key_type& key ){ return m_cache[key].capture( key ); } void release( const key_type& key ){ m_cache[key].release(); } private: cache_type m_cache; }; ModelCache g_model_cache; typedef struct remap_s { char m_remapbuff[64 + 1024]; char *original; char *remap; } remap_t; class RemapWrapper : public Cullable, public Bounded { public: RemapWrapper( const char* name ){ parse_namestr( name ); m_model = g_model_cache.capture( ModelCache::key_type( m_name, m_frame ) ); construct_shaders(); } virtual ~RemapWrapper(){ g_model_cache.release( ModelCache::key_type( m_name, m_frame ) ); for ( shaders_t::iterator i = m_shaders.begin(); i != m_shaders.end(); ++i ) { GlobalShaderCache().release( ( *i ).c_str() ); } for ( remaps_t::iterator j = m_remaps.begin(); j != m_remaps.end(); ++j ) { delete ( *j ); } } VolumeIntersectionValue intersectVolume( const VolumeTest& test, const Matrix4& localToWorld ) const { return m_model->intersectVolume( test, localToWorld ); } virtual const AABB& localAABB() const { return m_model->localAABB(); } void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const { m_model->render( renderer, volume, localToWorld, m_states ); } void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){ m_model->testSelect( selector, test, localToWorld ); } private: void add_remap( const char *remap ){ const char *ch; remap_t *pRemap; ch = remap; while ( *ch && *ch != ';' ) ch++; if ( *ch == '\0' ) { // bad remap globalErrorStream() << "WARNING: Shader _remap key found in a model entity without a ; character\n"; } else { pRemap = new remap_t; strncpy( pRemap->m_remapbuff, remap, sizeof( pRemap->m_remapbuff ) ); pRemap->m_remapbuff[ch - remap] = '\0'; pRemap->original = pRemap->m_remapbuff; pRemap->remap = pRemap->m_remapbuff + ( ch - remap ) + 1; m_remaps.push_back( pRemap ); } } void parse_namestr( const char *name ){ const char *ptr, *s; bool hasName, hasFrame; hasName = hasFrame = false; m_frame = 0; for ( s = ptr = name; ; ++ptr ) { if ( !hasName && ( *ptr == ':' || *ptr == '\0' ) ) { // model name hasName = true; m_name = CopiedString( s, ptr ); s = ptr + 1; } else if ( *ptr == '?' || *ptr == '\0' ) { // model frame hasFrame = true; m_frame = atoi( CopiedString( s, ptr ).c_str() ); s = ptr + 1; } else if ( *ptr == '&' || *ptr == '\0' ) { // a remap add_remap( CopiedString( s, ptr ).c_str() ); s = ptr + 1; } if ( *ptr == '\0' ) { break; } } } void construct_shaders(){ const char* global_shader = shader_for_remap( "*" ); m_shaders.reserve( m_model->size() ); m_states.reserve( m_model->size() ); for ( PicoModel::iterator i = m_model->begin(); i != m_model->end(); ++i ) { const char* shader = shader_for_remap( ( *i )->getShader() ); m_shaders.push_back( ( shader[0] != '\0' ) ? shader : ( global_shader[0] != '\0' ) ? global_shader : ( *i )->getShader() ); m_states.push_back( GlobalShaderCache().capture( m_shaders.back().c_str() ) ); } } inline const char* shader_for_remap( const char* remap ){ for ( remaps_t::iterator i = m_remaps.begin(); i != m_remaps.end(); ++i ) { if ( shader_equal( remap, ( *i )->original ) ) { return ( *i )->remap; } } return ""; } CopiedString m_name; int m_frame; PicoModel* m_model; typedef std::vector remaps_t; remaps_t m_remaps; typedef std::vector shaders_t; shaders_t m_shaders; typedef std::vector states_t; states_t m_states; }; class RemapWrapperInstance : public scene::Instance, public Renderable, public SelectionTestable { RemapWrapper& m_remapwrapper; public: RemapWrapperInstance( const scene::Path& path, scene::Instance* parent, RemapWrapper& remapwrapper ) : Instance( path, parent ), m_remapwrapper( remapwrapper ){ scene::Instance::m_cullable = &m_remapwrapper; scene::Instance::m_render = this; scene::Instance::m_select = this; } void renderSolid( Renderer& renderer, const VolumeTest& volume ) const { m_remapwrapper.render( renderer, volume, Instance::localToWorld() ); } void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const { renderSolid( renderer, volume ); } void testSelect( Selector& selector, SelectionTest& test ){ m_remapwrapper.testSelect( selector, test, Instance::localToWorld() ); } }; class RemapWrapperNode : public scene::Node::Symbiot, public scene::Instantiable { scene::Node m_node; typedef RemapWrapperInstance instance_type; InstanceSet m_instances; RemapWrapper m_remapwrapper; public: RemapWrapperNode( const char* name ) : m_node( this ), m_remapwrapper( name ){ m_node.m_instance = this; } void release(){ delete this; } scene::Node& node(){ return m_node; } scene::Instance* create( const scene::Path& path, scene::Instance* parent ){ return new instance_type( path, parent, m_remapwrapper ); } void forEachInstance( const scene::Instantiable::Visitor& visitor ){ m_instances.forEachInstance( visitor ); } void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){ m_instances.insert( observer, path, instance ); } scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){ return m_instances.erase( observer, path ); } }; scene::Node& LoadRemapModel( const char* name ){ return ( new RemapWrapperNode( name ) )->node(); } #endif size_t picoInputStreamReam(void *inputStream, unsigned char *buffer, size_t length) { return reinterpret_cast( inputStream )->read(buffer, length); } scene::Node &loadPicoModel(const picoModule_t *module, ArchiveFile &file) { picoModel_t *model = PicoModuleLoadModelStream(module, &file.getInputStream(), picoInputStreamReam, file.size(), 0, file.getName()); PicoModelNode *modelNode = new PicoModelNode(model); PicoFreeModel(model); return modelNode->node(); }