/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ ///\file ///\brief Represents any entity which has a fixed size specified in its entity-definition and does not display a model (e.g. info_player_start). /// /// This entity displays an axis-aligned bounding box of the size and colour specified in its entity-definition. /// The "origin" key directly controls the entity's local-to-parent transform. /// An arrow is drawn to visualise the "angle" key. #include "cullable.h" #include "renderable.h" #include "editable.h" #include "math/frustum.h" #include "selectionlib.h" #include "instancelib.h" #include "transformlib.h" #include "entitylib.h" #include "render.h" #include "eclasslib.h" #include "math/line.h" #include "targetable.h" #include "origin.h" #include "angles.h" #include "filters.h" #include "namedentity.h" #include "keyobservers.h" #include "namekeys.h" #include "rotation.h" #include "entity.h" class RenderableArrow : public OpenGLRenderable { const Vector3 &m_origin; const Vector3 &m_angles; public: RenderableArrow(const Vector3 &origin, const Vector3 &angles) : m_origin(origin), m_angles(angles) { } void render(RenderStateFlags state) const { Matrix4 mat = matrix4_rotation_for_euler_xyz_degrees(m_angles); arrow_draw(m_origin, matrix4_transformed_direction(mat, Vector3(1, 0, 0)), matrix4_transformed_direction(mat, Vector3(0, 1, 0)), matrix4_transformed_direction(mat, Vector3(0, 0, 1))); } }; inline void read_aabb(AABB &aabb, const EntityClass &eclass) { aabb = aabb_for_minmax(eclass.mins, eclass.maxs); } class GenericEntity : public Cullable, public Bounded, public Snappable { EntityKeyValues m_entity; KeyObserverMap m_keyObservers; MatrixTransform m_transform; OriginKey m_originKey; Vector3 m_origin; AnglesKey m_anglesKey; Vector3 m_angles; ClassnameFilter m_filter; NamedEntity m_named; NameKeys m_nameKeys; AABB m_aabb_local; RenderableArrow m_arrow; RenderableSolidAABB m_aabb_solid; RenderableWireframeAABB m_aabb_wire; RenderableNamedEntity m_renderName; Callback m_transformChanged; Callback m_evaluateTransform; void construct() { read_aabb(m_aabb_local, m_entity.getEntityClass()); m_keyObservers.insert("classname", ClassnameFilter::ClassnameChangedCaller(m_filter)); m_keyObservers.insert(Static::instance().m_nameKey, NamedEntity::IdentifierChangedCaller(m_named)); m_keyObservers.insert("angle", AnglesKey::AngleChangedCaller(m_anglesKey)); m_keyObservers.insert("angles", AnglesKey::AnglesChangedCaller(m_anglesKey)); m_keyObservers.insert("origin", OriginKey::OriginChangedCaller(m_originKey)); } // vc 2k5 compiler fix #if _MSC_VER >= 1400 public: #endif void updateTransform() { m_transform.localToParent() = g_matrix4_identity; matrix4_translate_by_vec3(m_transform.localToParent(), m_origin); m_transformChanged(); } typedef MemberCaller UpdateTransformCaller; void originChanged() { m_origin = m_originKey.m_origin; updateTransform(); } typedef MemberCaller OriginChangedCaller; void anglesChanged() { m_angles = m_anglesKey.m_angles; updateTransform(); } typedef MemberCaller AnglesChangedCaller; public: GenericEntity(EntityClass *eclass, scene::Node &node, const Callback &transformChanged, const Callback &evaluateTransform) : m_entity(eclass), m_originKey(OriginChangedCaller(*this)), m_origin(ORIGINKEY_IDENTITY), m_anglesKey(AnglesChangedCaller(*this)), m_angles(ANGLESKEY_IDENTITY), m_filter(m_entity, node), m_named(m_entity), m_nameKeys(m_entity), m_arrow(m_aabb_local.origin, m_angles), m_aabb_solid(m_aabb_local), m_aabb_wire(m_aabb_local), m_renderName(m_named, g_vector3_identity), m_transformChanged(transformChanged), m_evaluateTransform(evaluateTransform) { construct(); } GenericEntity(const GenericEntity &other, scene::Node &node, const Callback &transformChanged, const Callback &evaluateTransform) : m_entity(other.m_entity), m_originKey(OriginChangedCaller(*this)), m_origin(ORIGINKEY_IDENTITY), m_anglesKey(AnglesChangedCaller(*this)), m_angles(ANGLESKEY_IDENTITY), m_filter(m_entity, node), m_named(m_entity), m_nameKeys(m_entity), m_arrow(m_aabb_local.origin, m_angles), m_aabb_solid(m_aabb_local), m_aabb_wire(m_aabb_local), m_renderName(m_named, g_vector3_identity), m_transformChanged(transformChanged), m_evaluateTransform(evaluateTransform) { construct(); } InstanceCounter m_instanceCounter; void instanceAttach(const scene::Path &path) { if (++m_instanceCounter.m_count == 1) { m_filter.instanceAttach(); m_entity.instanceAttach(path_find_mapfile(path.begin(), path.end())); m_entity.attach(m_keyObservers); } } void instanceDetach(const scene::Path &path) { if (--m_instanceCounter.m_count == 0) { m_entity.detach(m_keyObservers); m_entity.instanceDetach(path_find_mapfile(path.begin(), path.end())); m_filter.instanceDetach(); } } EntityKeyValues &getEntity() { return m_entity; } const EntityKeyValues &getEntity() const { return m_entity; } Namespaced &getNamespaced() { return m_nameKeys; } Nameable &getNameable() { return m_named; } TransformNode &getTransformNode() { return m_transform; } const AABB &localAABB() const { return m_aabb_local; } VolumeIntersectionValue intersectVolume(const VolumeTest &volume, const Matrix4 &localToWorld) const { return volume.TestAABB(localAABB(), localToWorld); } void renderArrow(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const { if (g_showAngles) { renderer.addRenderable(m_arrow, localToWorld); } } void renderSolid(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const { renderer.SetState(m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials); renderer.addRenderable(m_aabb_solid, localToWorld); renderArrow(renderer, volume, localToWorld); } void renderWireframe(Renderer &renderer, const VolumeTest &volume, const Matrix4 &localToWorld) const { if (string_equal(m_entity.getKeyValue("classname"), "worldspawn")) { /* todo: handle colors differently for worldspawn brushes */ renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly); } else { renderer.SetState(m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly); } renderer.addRenderable(m_aabb_wire, localToWorld); renderArrow(renderer, volume, localToWorld); if (g_showNames) { renderer.addRenderable(m_renderName, localToWorld); } } void testSelect(Selector &selector, SelectionTest &test, const Matrix4 &localToWorld) { test.BeginMesh(localToWorld); SelectionIntersection best; aabb_testselect(m_aabb_local, test, best); if (best.valid()) { selector.addIntersection(best); } } void translate(const Vector3 &translation) { m_origin = origin_translated(m_origin, translation); } void rotate(const Quaternion &rotation) { m_angles = angles_rotated(m_angles, rotation); } void snapto(float snap) { m_originKey.m_origin = origin_snapped(m_originKey.m_origin, snap); m_originKey.write(&m_entity); } void revertTransform() { m_origin = m_originKey.m_origin; m_angles = m_anglesKey.m_angles; } void freezeTransform() { m_originKey.m_origin = m_origin; m_originKey.write(&m_entity); m_anglesKey.m_angles = m_angles; m_anglesKey.write(&m_entity); } void transformChanged() { revertTransform(); m_evaluateTransform(); updateTransform(); } typedef MemberCaller TransformChangedCaller; }; class GenericEntityInstance : public TargetableInstance, public TransformModifier, public Renderable, public SelectionTestable { class TypeCasts { InstanceTypeCastTable m_casts; public: TypeCasts() { m_casts = TargetableInstance::StaticTypeCasts::instance().get(); InstanceContainedCast::install(m_casts); InstanceContainedCast::install(m_casts); InstanceStaticCast::install(m_casts); InstanceStaticCast::install(m_casts); InstanceStaticCast::install(m_casts); InstanceIdentityCast::install(m_casts); } InstanceTypeCastTable &get() { return m_casts; } }; GenericEntity &m_contained; mutable AABB m_bounds; public: typedef LazyStatic StaticTypeCasts; Bounded &get(NullType) { return m_contained; } Cullable &get(NullType) { return m_contained; } STRING_CONSTANT(Name, "GenericEntityInstance"); GenericEntityInstance(const scene::Path &path, scene::Instance *parent, GenericEntity &contained) : TargetableInstance(path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this), TransformModifier(GenericEntity::TransformChangedCaller(contained), ApplyTransformCaller(*this)), m_contained(contained) { m_contained.instanceAttach(Instance::path()); StaticRenderableConnectionLines::instance().attach(*this); } ~GenericEntityInstance() { StaticRenderableConnectionLines::instance().detach(*this); m_contained.instanceDetach(Instance::path()); } void renderSolid(Renderer &renderer, const VolumeTest &volume) const { m_contained.renderSolid(renderer, volume, Instance::localToWorld()); } void renderWireframe(Renderer &renderer, const VolumeTest &volume) const { m_contained.renderWireframe(renderer, volume, Instance::localToWorld()); } void testSelect(Selector &selector, SelectionTest &test) { m_contained.testSelect(selector, test, Instance::localToWorld()); } void evaluateTransform() { if (getType() == TRANSFORM_PRIMITIVE) { m_contained.translate(getTranslation()); m_contained.rotate(getRotation()); } } void applyTransform() { m_contained.revertTransform(); evaluateTransform(); m_contained.freezeTransform(); } typedef MemberCaller ApplyTransformCaller; }; class GenericEntityNode : public scene::Node::Symbiot, public scene::Instantiable, public scene::Cloneable { class TypeCasts { NodeTypeCastTable m_casts; public: TypeCasts() { NodeStaticCast::install(m_casts); NodeStaticCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); NodeContainedCast::install(m_casts); } NodeTypeCastTable &get() { return m_casts; } }; InstanceSet m_instances; scene::Node m_node; GenericEntity m_contained; public: typedef LazyStatic StaticTypeCasts; Snappable &get(NullType) { return m_contained; } TransformNode &get(NullType) { return m_contained.getTransformNode(); } Entity &get(NullType) { return m_contained.getEntity(); } Nameable &get(NullType) { return m_contained.getNameable(); } Namespaced &get(NullType) { return m_contained.getNamespaced(); } GenericEntityNode(EntityClass *eclass) : m_node(this, this, StaticTypeCasts::instance().get()), m_contained(eclass, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform::Caller(m_instances)) { } GenericEntityNode(const GenericEntityNode &other) : scene::Node::Symbiot(other), scene::Instantiable(other), scene::Cloneable(other), m_node(this, this, StaticTypeCasts::instance().get()), m_contained(other.m_contained, m_node, InstanceSet::TransformChangedCaller(m_instances), InstanceSetEvaluateTransform::Caller(m_instances)) { } void release() { delete this; } scene::Node &node() { return m_node; } scene::Node &clone() const { return (new GenericEntityNode(*this))->node(); } scene::Instance *create(const scene::Path &path, scene::Instance *parent) { return new GenericEntityInstance(path, parent, m_contained); } void forEachInstance(const scene::Instantiable::Visitor &visitor) { m_instances.forEachInstance(visitor); } void insert(scene::Instantiable::Observer *observer, const scene::Path &path, scene::Instance *instance) { m_instances.insert(observer, path, instance); } scene::Instance *erase(scene::Instantiable::Observer *observer, const scene::Path &path) { return m_instances.erase(observer, path); } }; scene::Node &New_GenericEntity(EntityClass *eclass) { return (new GenericEntityNode(eclass))->node(); }