a09ae7261a
Readme: add Usage section that covers the basics
2023-10-08 23:24:17 -07:00
f228121fd8
Create win-ci.yaml
2023-10-08 22:33:51 -07:00
f34bafef70
Create linux-ci.yaml
2023-10-08 22:25:55 -07:00
2ae68a5c85
Separate from WorldSpawn
2023-10-08 20:39:20 -07:00
3026ccf374
Add docs/patchDefWS.md
2023-01-05 13:48:11 -08:00
112f4b3732
platform.game: add ktx to the list of supported texture types
2022-07-14 21:26:55 -07:00
230a97a116
Clarify NT building notes
2022-06-19 08:51:01 -07:00
d8e2eb103c
vmap: skip remapped materials when looking for an already allocated material.
2022-06-08 16:38:08 -07:00
f753e6f3ba
Building fixes from the Win32 branch. ( #19 )
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To make sure the repo is back in-sync
Co-authored-by: Marco Hladik <marco@icculus.org>
Reviewed-on: https://git.vera-visions.com:3000/tech/worldspawn/pulls/19
2022-05-13 09:34:58 -07:00
743aa026a4
Some fixes that might help building under MSYS2.
2022-05-06 17:32:13 -07:00
cc5f83e191
Add 'Arbitrary Move' command and dialog to the Modify menu.
2022-05-05 07:38:02 -07:00
00f967f070
Add 'Select all of model type" to the Edit menu.
2022-05-05 07:27:47 -07:00
9df6ec6305
vmap: Add _entcontentflags, which like _entsurfaceflags controls content flags on a per brush-entity basis
2022-04-12 21:23:44 -07:00
f0c0c4f4a4
vmap: Add _entsurfaceflags. Which allows an entity (even func_detail) to add upon
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surfaceflags of a brush. Experimental and hacky.
2022-04-12 20:52:09 -07:00
70932b8eab
ParsePatch: On older patch types we get our tess info from different segments
2022-03-28 20:56:37 -07:00
2f2c8e88be
patch.c: add sanity check for patches that have subdivisions set to 0
2022-03-28 14:13:49 -07:00
028f1ae2a0
patchDef2WS now is always treated as fixed, as it should be
2022-03-26 21:49:31 -07:00
c353639515
Add support for WAD2/WAD3 loading, as well as fixed PAK support.
2022-01-23 12:11:44 -08:00
36add9020c
WorldSpawn: Throw up a model dialog if prop_dynamic is spawned into a place.
2022-01-20 15:01:52 -08:00
ed1b1d6338
vmap: Detect 'generatelightmaps' inside prop_static to decide whether or
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not to bake an entity into the .bsp or not.
2022-01-20 14:58:05 -08:00
c4655a19e1
Add toolbar buttons for 'additive selection' as well as 'auto-expand selection'.
2021-12-30 16:51:53 -08:00
eb4580ccbe
Add 'additive selection' toggle, so that users coming from Hammer can
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make it so WorldSpawn unselects things before making a new selection.
2021-12-30 16:37:09 -08:00
11b15aec3d
Rip out indexmap, legacyTerrain code that is broken since we abuse vertex
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colors for more interesting things now.
2021-11-01 23:59:54 +01:00
8da6cc3a76
Restore original window save/restore behaviour
2021-11-01 00:40:30 +01:00
e60f3dfb74
Start Patch and Surface inspector dialogues at the smallest size.
2021-11-01 00:35:55 +01:00
18810b4edd
Always keep entity/texture window on top
2021-11-01 00:24:44 +01:00
6a9f283c64
Undo/Redo will now label the menu item with the last respective action.
2021-10-31 23:15:41 +01:00
7d04f846c6
Make sure the XYWindow doesn't respond to our toggle modifiers.
2021-10-31 22:16:34 +01:00
9152440420
UX updates to make this all more bearable
2021-10-31 21:39:43 +01:00
921c07a3f8
Fix vmap_remapMaterial/q3map_remapShader to carry over surfaceflag info
2021-10-31 18:48:24 +01:00
08238a4e4b
Add sidebar buttons for most common modifiers/tools...
2021-10-30 03:06:03 +02:00
9115c39fba
Re-order some UI related gubbins...
2021-10-30 01:51:34 +02:00
6eb872b4c0
Set up some sane vmap defaults.
2021-10-15 09:56:24 +02:00
991633dfce
Add option to hide the fixed-Patch balls.
2021-10-13 23:45:43 +02:00
83051af63b
Don't strip # enumarations in key/value pairs unless we're dealing
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with an I/O system
2021-09-30 21:51:22 +02:00
Slartibarty
7b553f5b7a
Add support for targetless spotlights, fix bug with "light" keyvalues ( #4 )
2021-08-29 17:36:55 +02:00
e7606f6c78
Editor: Fix some entities getting their 'angles' reset when moved.
2021-08-28 16:34:20 +02:00
9cda1adcd4
Editor: Add prop_physics previews, and fix that def files their model= key
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is respected.
2021-08-28 15:44:27 +02:00
99aebfc57b
vmap: Simplify the last commit, by giving us what's basically areascale
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for individual surfaces. (vmap_surfaceLightDistance and areascale for
light_surface)
2021-08-28 14:46:03 +02:00
c5bfadcf1a
vmap: Added vmap_lightLinear, added vmap_lightLinearFade, plus light_surface
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can now check for spawnflags 1 and has a valid 'fade' key value.
2021-08-28 13:44:15 +02:00
56603d6048
vmap: Fix _light/light handling, small PR slipup
2021-08-28 13:29:53 +02:00
5537a7c2b3
vmap: support for _light in light_environment
2021-08-26 00:24:16 +02:00
d23ad3e797
Merge pull request #3 from Joshua-Ashton/zhlt_ambient_color
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Support for ZHLT sun spread angle and ambient light_environment color
2021-08-22 20:23:15 +02:00
98a3fedf16
Merge pull request #2 from Joshua-Ashton/zhlt_lightflags
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Add support for zhlt_lightflags
2021-08-22 20:22:11 +02:00
Joshua Ashton
c5215a0737
Support for ZHLT's sun spread angle
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 19:16:20 +01:00
Joshua Ashton
ab6c146ddb
Support for ZHLT ambient light_environment color
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Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 19:12:54 +01:00
Joshua Ashton
9823977391
Add support for zhlt_lightflags
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Support zhlt lightflags for shadow casting
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 19:05:12 +01:00
011de3563f
Merge pull request #1 from Joshua-Ashton/light_surface_fixes
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Support for Half-Life styled lights and light_surfaces
2021-08-22 18:39:22 +02:00
Joshua Ashton
fc0e5c3ccc
Handle Half-Life 1 styled point light info
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This adds support for the vector version of _light, where the first 3 values are the color and the alpha is the intensity.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 15:43:11 +01:00
Joshua Ashton
f68d4836e1
Support for other formats of light_surface entities
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In the light_surfaces we want to use, the light brighness is stored in the alpha of _light and the color as color255 in _texcolor.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-08-22 15:43:11 +01:00