3f71230030
Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
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code of -DPOSIX
2021-06-06 19:08:06 +02:00
e61037291a
README.md: Updated feature list
2021-06-06 12:40:37 +02:00
826d115cb1
Gracefully deal with entity attributes of the same name. This is needed for
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the Input/Output system. We append numerations separated by a '#' character
and strip the when saving the map. The editor will intelligently pick a
name for us.
2021-06-06 12:27:36 +02:00
adc1c4ea15
README: Clarify and fix typo
2021-06-05 22:18:59 +02:00
6928f9bb59
README: mention dependencies as well as a screenie
2021-06-05 22:16:22 +02:00
a1fc2e3c43
Default caulking for clipping and new brushes to TRUE
2021-06-05 21:44:52 +02:00
18c047d29b
default_build_menu.xml: change wastes to platform
2021-06-05 21:28:27 +02:00
270b5c757b
default_build_menu.xml: remove vmap extension
2021-06-05 21:26:03 +02:00
ae23f6b468
Added defaultkeys.ini, which will allow us to sensible set default
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shortcuts without having to hardcode that stuff
2021-06-05 21:08:08 +02:00
a91931c4e8
rename radiant/ to src/, remove some redundant files, update paths, move
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regression tests into docs
2021-06-05 19:11:38 +02:00
b67ea9efd7
Minimize the compiler flags we have to pass by removing the VERSION stuff
2021-06-05 17:43:12 +02:00
750b916448
Rip out any observer stuff for home directories
2021-06-05 16:38:35 +02:00
859744cd1f
Merge branch 'master' of https://git.code.sf.net/p/worldspawn/code
2021-06-05 15:38:03 +02:00
5985704a2c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:37:51 +02:00
9d6c13a01c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:25:28 +02:00
13aa866ef3
Get rid of the prefix game definition and path nonsense
2021-06-05 14:30:03 +02:00
806a6fd08c
Get rid of global.xlink
2021-06-05 13:57:40 +02:00
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
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center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
9ba6ef4628
GoToZero will now affect all view cameras, because why not.
2021-06-04 12:03:24 +02:00
d05f867562
Added View > Camera > Go To [0,0,0] button
2021-06-04 11:39:39 +02:00
6c9bcf04af
Process the C++ string before printf() it directly to console
2021-06-03 00:16:11 +02:00
d716ed379c
Don't force maximize the mainframe.
2021-06-02 20:37:42 +02:00
1cfa5fc5cd
Makefile: Move resources via resources/Makefile
2021-06-02 15:51:27 +02:00
88e7a872e4
README: address building instructions
2021-06-02 14:54:27 +02:00
cf3454caba
Merge contrib with plugins. Add LICENSE for prtview.
2021-06-02 14:43:14 +02:00
af91433555
Destroy the cmake dependency.
2021-06-02 12:31:03 +02:00
e0537b7a68
Rip out the really terrible Gtk Console.
2021-06-01 19:02:51 +02:00
535ff18f71
Tweak the eclass loader, so mods can have proper custom entity definitions
2021-03-04 05:01:15 +01:00
1084517451
compile_debug: don't assume nproc exists either.
2021-01-16 22:47:31 +01:00
4c25b2ed76
compile_release: don't assume nproc exists.
2021-01-16 22:46:47 +01:00
2f8e66a240
Add check for cygwin in globaldefs.h
2021-01-16 22:05:50 +01:00
6e06c8c301
Add option to disable the building of vmap.
2021-01-16 19:30:10 +01:00
f55bf7f4bd
Fix ambigous template arguments.
2021-01-16 16:46:35 +01:00
79b2c431b2
Work towards redoing some of the UX has begun, affecting our side-bar, the
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way we spawn and manipulate objects... etc. Mail the feedback.
2020-12-19 21:17:19 +01:00
925920b270
WorldSpawn: Nudge copies/clones of selections when pasting.
2020-12-14 07:30:38 +01:00
c50162e8b7
vmap: Read .mat files directly instead of relying on shaderlist.txt files
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and massive .shader dumps.
2020-12-12 18:59:40 +01:00
41278035f0
vmap: Change starting-id for switchable lights at 12.
2020-12-09 16:46:05 +01:00
f63e9baab4
vmap: We no longer have the minimap code, so strip the help output for it.
2020-12-08 13:14:47 +01:00
7f2d9153e2
Dropped support for the RtCW lighting model (linear only). You can still
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mark select lights as linear if you please.
2020-12-07 18:58:58 +01:00
4891ea16f8
Delete -cpma light flag. As we cannot support it. -slow is now replacing
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the -fast flag that should really be the default.
2020-12-07 17:02:57 +01:00
a29edbe997
Get rid of -flares and -noflares. As you should really use the game-logic
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for client-side effects like this.
2020-12-07 16:20:32 +01:00
eukara
890ab6ebca
Create README.md
2020-12-05 12:23:45 +01:00
b171b07149
vmap: Tone down the radiosity bounce by this magic number someone at Radiant pulled out of their hat
2020-11-17 13:01:30 +01:00
600a90924e
Initial commit
2020-11-17 12:16:16 +01:00